m4m from my queue
Besides some ranking criteria stuff, I think this map is really well done. I love the stucture style (Especially in the Insane) It's hard to make sliders with different curves fit together well, so it's really interesting to see a relatively new mapper create something with such a varied structure. For my mod I'm going to be helping out with the criteria, and pointing out some minor details you may or may not care about, okay?
Metadata
Nice Kurzgat style bg
I found Kola Kid's bandcamp and Soundcloud (His 'Website' led me to a screamer and that really pissed me off) but anyways, the 'Earth' in the title is lowercase. As seen here. Don't worry, it's not his screamer I mentioned xpp
Insane
00:05:216 (3,4,5,6,1) - Looked really good. Didn't think to lead into the upcoming note like this, but I love how the slider bodies blanket each other this way.
00:28:358 (4,5) - Love how 4 blankets 1 while still being a little further off in the timeline. That's some depth in your aesthetics! I think the placement of 5 could be slightly adjusted to have those aesthetics, as your visual style seems based around how players play sliders and how curves look around other curves, which I think is really interesting as a mapper myself who tends to use a more simplified structure based on parallelism and alignment. I tried moving 5, but didn't think it was curved enough to do a blanket or to try and replicate your slider patterns, so I instead copied 4 and rotated to make https://puu.sh/yfSp8/1f5a87619a.png
00:42:644 - I love how you contrast this section from the rest of the song with your use of overlaps. Really keeps the map engaging and gives more variety, which I thought was creative.
Love the visual ideas and innovative gameplay. AR seemed a bit high, but I thought the map as really fun. The structure style reminds me a lot of tyui, who is known for his innovative patterns and concepts. I think the AR is better at 9, as the patterns were a bit easier to read, but it's really up to you, as there's no rule to what AR is considered acceptable.
tMB's Hyper
00:33:787 (4) - Like how you contrast the downbeat from the rest of the 1/2 with an anchored slider. I usually don't find this concept interesting as a lot of mappers overuse this idea and create uninteresting visuals, but for the case of a 1/2-heavy low-difficulty it's interesting here as there's less room for creativity.
00:46:929 - Interesting take on this section of the song. I like how instead of staying consistent with the rhythm you intentionally mix it up to create an engaging experience. Love the variety in the mapset in general. gj
Not much to say about this diff, I say it's pretty solid.
Hard
Another solid diff. Really clean and well-spaced.
Easy and Normal both looked clean af, so gj xddd
Final point I'd like to address is the spread. I love how all the diffs roughly increase by '1' it's very tidy and to-the-point. I think the gap from Normal to Hard doesn't follow your spread though, as the jump in AR and OD is roughly 3. Not to mention the 1.2* difference between the 2 diffs compared to Hard>Hyper>Insane is roughly .7
The easiest fix here to me would be to map an Advanced diff, as that 3 stat difference can be balanced into a rough 1 stat difference by one diff. Besides that, the rest of the map is golden. gl for ranking!
peace
Besides some ranking criteria stuff, I think this map is really well done. I love the stucture style (Especially in the Insane) It's hard to make sliders with different curves fit together well, so it's really interesting to see a relatively new mapper create something with such a varied structure. For my mod I'm going to be helping out with the criteria, and pointing out some minor details you may or may not care about, okay?
Metadata
Nice Kurzgat style bg
I found Kola Kid's bandcamp and Soundcloud (His 'Website' led me to a screamer and that really pissed me off) but anyways, the 'Earth' in the title is lowercase. As seen here. Don't worry, it's not his screamer I mentioned xpp
Insane
00:05:216 (3,4,5,6,1) - Looked really good. Didn't think to lead into the upcoming note like this, but I love how the slider bodies blanket each other this way.
00:28:358 (4,5) - Love how 4 blankets 1 while still being a little further off in the timeline. That's some depth in your aesthetics! I think the placement of 5 could be slightly adjusted to have those aesthetics, as your visual style seems based around how players play sliders and how curves look around other curves, which I think is really interesting as a mapper myself who tends to use a more simplified structure based on parallelism and alignment. I tried moving 5, but didn't think it was curved enough to do a blanket or to try and replicate your slider patterns, so I instead copied 4 and rotated to make https://puu.sh/yfSp8/1f5a87619a.png
00:42:644 - I love how you contrast this section from the rest of the song with your use of overlaps. Really keeps the map engaging and gives more variety, which I thought was creative.
Love the visual ideas and innovative gameplay. AR seemed a bit high, but I thought the map as really fun. The structure style reminds me a lot of tyui, who is known for his innovative patterns and concepts. I think the AR is better at 9, as the patterns were a bit easier to read, but it's really up to you, as there's no rule to what AR is considered acceptable.
tMB's Hyper
00:33:787 (4) - Like how you contrast the downbeat from the rest of the 1/2 with an anchored slider. I usually don't find this concept interesting as a lot of mappers overuse this idea and create uninteresting visuals, but for the case of a 1/2-heavy low-difficulty it's interesting here as there's less room for creativity.
00:46:929 - Interesting take on this section of the song. I like how instead of staying consistent with the rhythm you intentionally mix it up to create an engaging experience. Love the variety in the mapset in general. gj
Not much to say about this diff, I say it's pretty solid.
Hard
Another solid diff. Really clean and well-spaced.
Easy and Normal both looked clean af, so gj xddd
Final point I'd like to address is the spread. I love how all the diffs roughly increase by '1' it's very tidy and to-the-point. I think the gap from Normal to Hard doesn't follow your spread though, as the jump in AR and OD is roughly 3. Not to mention the 1.2* difference between the 2 diffs compared to Hard>Hyper>Insane is roughly .7
The easiest fix here to me would be to map an Advanced diff, as that 3 stat difference can be balanced into a rough 1 stat difference by one diff. Besides that, the rest of the map is golden. gl for ranking!
peace