o/
Good luck getting this ranked!
Insane
00:04:644 (1,2,3) - Because it's such a distinct Triangle pattern, I would have expected better use of flow for 00:04:930 (3) , as it feels uncomfortable to then go into 00:05:216 (4) - .
00:06:073 (2) - Mapped as a red anchor slider whilst 00:10:644 (2) is mapped as a bezier (with a large curve).
00:09:787 (4,5,6,7,1) - Not a huge fan of the changing flow (I am aware of the sounds on 5,6,7).
00:11:787 (3,4,5) - When you have circular movement like from 3,4 , you generally keep some form of momentum in that direction of rotation. Following from this, (5) should really be following the flow, especially since the thumping 00:12:358 (5,6) are mapped to aren't particularly high intensity or high importance.
00:19:787 (2) - You've completely forgotten about using red anchor sliders for this sound, but yet still differentiate the sliders by giving them various curves. Consistency!
00:24:358 (2) - You have returned to the red anchor sliders for this sound! And then you stick with it for several repeats :////
00:40:930 (6,1,2,1,2) - Not a huge fan of how cramped this pattern is, or frequency of NC's.
00:47:501 (1,2,1,2) - I'd normally complain about this, but it's done pretty well IMO.
00:58:358 (1,2,3,4,5,6,7,8,9,10,11,12) - Inconsistent stream owo. Also sort out combos for the stream, maybe for every beat or downbeat.
01:26:930 (1) - I generally recommend that people use red anchor sliders where there's fast movement or a high intensity sound :p
Mostly a nice difficulty, found myself able to high acc FC first try. I think there's room to improve consistency and visuals, and maybe the occasional bit of un-intuitive movement
00:06:073 (2) - Mapped as a red anchor slider whilst 00:10:644 (2) is mapped as a bezier (with a large curve).
00:09:787 (4,5,6,7,1) - Not a huge fan of the changing flow (I am aware of the sounds on 5,6,7).
00:11:787 (3,4,5) - When you have circular movement like from 3,4 , you generally keep some form of momentum in that direction of rotation. Following from this, (5) should really be following the flow, especially since the thumping 00:12:358 (5,6) are mapped to aren't particularly high intensity or high importance.
00:19:787 (2) - You've completely forgotten about using red anchor sliders for this sound, but yet still differentiate the sliders by giving them various curves. Consistency!
00:24:358 (2) - You have returned to the red anchor sliders for this sound! And then you stick with it for several repeats :////
00:40:930 (6,1,2,1,2) - Not a huge fan of how cramped this pattern is, or frequency of NC's.
00:47:501 (1,2,1,2) - I'd normally complain about this, but it's done pretty well IMO.
00:58:358 (1,2,3,4,5,6,7,8,9,10,11,12) - Inconsistent stream owo. Also sort out combos for the stream, maybe for every beat or downbeat.
01:26:930 (1) - I generally recommend that people use red anchor sliders where there's fast movement or a high intensity sound :p
Mostly a nice difficulty, found myself able to high acc FC first try. I think there's room to improve consistency and visuals, and maybe the occasional bit of un-intuitive movement
tMb's Hyper
Generally good use of the play area, though the large circles and lack of spacing makes the map feel a little cramped >~<
00:16:072 (3,4) - These guys kinda overlap with 00:17:216 (1) in the editor :/
00:18:644 (3) - Very slight overlap with 00:19:787 (3) .
00:22:930 (1,2) - Not blanketed particularly well by 00:23:501 (4) .
00:42:644 (3,4,5,6,1,2,1,2,1,2) - Like the overall triangle pattern, don't like the amount of overlapping, even if it's done intentionally.
Really like how this is made, visually appealing patterns along with consistency make it one of the nicer looking maps I've played. I would have maybe like to have seen a bit more spacing or more experimentation with spacing, but what you've got is fine
00:16:072 (3,4) - These guys kinda overlap with 00:17:216 (1) in the editor :/
00:18:644 (3) - Very slight overlap with 00:19:787 (3) .
00:22:930 (1,2) - Not blanketed particularly well by 00:23:501 (4) .
00:42:644 (3,4,5,6,1,2,1,2,1,2) - Like the overall triangle pattern, don't like the amount of overlapping, even if it's done intentionally.
Really like how this is made, visually appealing patterns along with consistency make it one of the nicer looking maps I've played. I would have maybe like to have seen a bit more spacing or more experimentation with spacing, but what you've got is fine
Good luck getting this ranked!