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a_hisa - Vindarfr

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Topic Starter
Diancis
This beatmap was submitted using in-game submission on 2017年10月21日 at 23:30:28

Artist: a_hisa
Title: Vindarfr
Tags: SingleCollection
BPM: 130
Filesize: 3895kb
Play Time: 02:00
Difficulties Available:
  1. Insane (3.84 stars, 375 notes)
  2. Light Insane (3.55 stars, 319 notes)
  3. NikitaErmakov's Normal (1.82 stars, 135 notes)
  4. Xoul's Insane (4.88 stars, 588 notes)
Download: a_hisa - Vindarfr
Information: Scores/Beatmap Listing
---------------
Beautiful Music~
Hope you enjoy~
Mithia
Hi Hi!! Here From My Mod Queue
  1. Well mainly I imagine that the map is not ready, since I do not think that it must depend on a single dificultad (I imagine that I already read the ranking criteria)
Hard
S.v (Slider velocity) should go to 1.3
you should put a color for the combo
00:15:266 (1) - this spinner is of short duration, should be longer
00:16:881 - rest should last until here, you can do more
00:29:804 (1) - this spinner is of short duration, should be longer x2
00:31:881 (2) - looks very ugly and does not have much flow,Improve it
00:34:650 (8) - Blanket with 00:33:727 (6) -
00:34:419 (7,8,9,10) - this jump does not look very well, you can improve it
00:37:419 (7) - ugly and no flow, Improve it
00:38:573 (10) - change the shape of the slider, example

00:39:496 (1) - stack it with 00:37:881 (8) -
00:40:419 - a hitcircle here
00:42:958 (3) - there is sound lost here( 00:43:189 - ), I think this part can be better represented, example

00:46:189 (1,2) - there is a great distance between these notes for a hard
00:46:881 (2,3) - same
00:48:035 (4,5,6,7,8) - mmm, that way it will not look better?

00:50:112 (2) - this doesn't look very good that we say -

00:50:112 (2,3) - Much distance for a hard, and uncomfortable
00:51:035 (4) - Ctrl+G?
00:51:727 (6) - there is sound lost here( 00:51:958 - ), I think this part can be better represented x2
00:52:419 (7) - same
00:53:342 (8,1) - Much distance, try to reduce it
00:56:573 (8,9,10,1) - I do not feel the rhythm here very well, something like that would be better

00:57:266 (1,2,3,4,5,6,7) - same, remap that part
00:59:342 (6,7,8) - a lot of distance for a hard
01:02:804 (7,8) - it feels uncomfortable, you can make it better
01:04:419 (1,2) - Very long distance :x
01:04:419 (1) - I do not think here go this hitcircle
01:06:035 (6) - stack it with 01:05:342 (4) -
01:06:496 (8) - there is much rhythm lost here by that slider
01:08:573 (5) - Ctrl+G?
01:09:381 - should go a note
01:09:727 (8) - the slider looks very ugly there and that way xd
01:11:342 (12) - there should be 01:11:573 (1) -
mmmmm
  1. First, I do not know if you have read the ranking criteria but I'll leave it here: https://osu.ppy.sh/help/wiki/Ranking_Criteria .
  2. Second, I think you know about Pishifat or not, Idk, but I still leave his channel, he makes videos about mapping and you can learn a lot like me Pishifat Channel
  3. And thirdly, your map is not bad and not good at all, it has some things that can improve, there are several places where it loses its rhythm and it does not seem like a hard one, I think you can remap it if you want, generally I would do it but it's your decision. I know you can do better, GL
    I'm sorry if it does not help much :(
Topic Starter
Diancis

OsuDans wrote:

Hi Hi!! Here From My Mod Queue
  1. Well mainly I imagine that the map is not ready, since I do not think that it must depend on a single dificultad (I imagine that I already read the ranking criteria)
Hard
S.v (Slider velocity) should go to 1.3
you should put a color for the combo
00:15:266 (1) - this spinner is of short duration, should be longer
00:16:881 - rest should last until here, you can do more
00:29:804 (1) - this spinner is of short duration, should be longer x2
00:31:881 (2) - looks very ugly and does not have much flow,Improve it
00:34:650 (8) - Blanket with 00:33:727 (6) -
00:34:419 (7,8,9,10) - this jump does not look very well, you can improve it
00:37:419 (7) - ugly and no flow, Improve it
00:38:573 (10) - change the shape of the slider, example

00:39:496 (1) - stack it with 00:37:881 (8) -
00:40:419 - a hitcircle here
00:42:958 (3) - there is sound lost here( 00:43:189 - ), I think this part can be better represented, example

00:46:189 (1,2) - there is a great distance between these notes for a hard
00:46:881 (2,3) - same
00:48:035 (4,5,6,7,8) - mmm, that way it will not look better?

00:50:112 (2) - this doesn't look very good that we say -

00:50:112 (2,3) - Much distance for a hard, and uncomfortable
00:51:035 (4) - Ctrl+G?
00:51:727 (6) - there is sound lost here( 00:51:958 - ), I think this part can be better represented x2
00:52:419 (7) - same
00:53:342 (8,1) - Much distance, try to reduce it
00:56:573 (8,9,10,1) - I do not feel the rhythm here very well, something like that would be better

00:57:266 (1,2,3,4,5,6,7) - same, remap that part
00:59:342 (6,7,8) - a lot of distance for a hard
01:02:804 (7,8) - it feels uncomfortable, you can make it better
01:04:419 (1,2) - Very long distance :x
01:04:419 (1) - I do not think here go this hitcircle
01:06:035 (6) - stack it with 01:05:342 (4) -
01:06:496 (8) - there is much rhythm lost here by that slider
01:08:573 (5) - Ctrl+G?
01:09:381 - should go a note
01:09:727 (8) - the slider looks very ugly there and that way xd
01:11:342 (12) - there should be 01:11:573 (1) -
mmmmm
  1. First, I do not know if you have read the ranking criteria but I'll leave it here: https://osu.ppy.sh/help/wiki/Ranking_Criteria .
  2. Second, I think you know about Pishifat or not, Idk, but I still leave his channel, he makes videos about mapping and you can learn a lot like me Pishifat Channel
  3. And thirdly, your map is not bad and not good at all, it has some things that can improve, there are several places where it loses its rhythm and it does not seem like a hard one, I think you can remap it if you want, generally I would do it but it's your decision. I know you can do better, GL
    I'm sorry if it does not help much :(
Thank you very much for your mod!

Hmmm it's true that I' haven't finished the map,and I'm preparing to get it ready.
I've always been trying to make my map feel smooth and comfortable,but sometimes just can't figure out a suitable arrangement.
In several places you really helped!
And thx for sharing the channel~

Excuse me for one more question XD: Is there any difference between editing SV in Timing and in Inherited Points?
Mithia
Thank you very much for your mod!

Hmmm it's true that I' haven't finished the map,and I'm preparing to get it ready.
I've always been trying to make my map feel smooth and comfortable,but sometimes just can't figure out a suitable arrangement.
In several places you really helped!
And thx for sharing the channel~

Excuse me for one more question XD: Is there any difference between editing SV in Timing and in Inherited Points?
Of course, in the timing for example, you put 2.0 at a fast speed depending on the timing, and if with the Inherited Points you put 2.0 that slider will go much faster, in conclusion, the timing is like the default speed of the slider :)
Topic Starter
Diancis

OsuDans wrote:

Thank you very much for your mod!

Hmmm it's true that I' haven't finished the map,and I'm preparing to get it ready.
I've always been trying to make my map feel smooth and comfortable,but sometimes just can't figure out a suitable arrangement.
In several places you really helped!
And thx for sharing the channel~

Excuse me for one more question XD: Is there any difference between editing SV in Timing and in Inherited Points?
Of course, in the timing for example, you put 2.0 at a fast speed depending on the timing, and if with the Inherited Points you put 2.0 that slider will go much faster, in conclusion, the timing is like the default speed of the slider :)
I see...If I set 1.2 in timing and 1.5 in inherited,it will become 1.8 normal?
Mithia
Well no xD, just go up a little more speed c:
N0thingSpecial
give me the kds plz
23:46 Diancis: hi
23:46 Diancis: Nm request plz
23:49 N0thingSpecial: sure
23:49 N0thingSpecial: link map
23:49 *Diancis is listening to [https://osu.ppy.sh/b/1425244 a_hisa - Vindrfr]
23:49 Diancis: thx!
23:49 N0thingSpecial: I'm doing in game chat so you need to reply
23:50 Diancis: ok
23:50 N0thingSpecial: 1) the offset feels late
23:51 N0thingSpecial: I think 248 is better
23:51 Diancis: hmmm let me see
23:52 N0thingSpecial: 00:11:342 (1,2) - these shape look random, try to make them look "related"
23:53 Diancis: 248 is really comfortable...found out why it sometimes feel wired
23:53 N0thingSpecial: [https://osu.ppy.sh/ss/9194454 also the "S" shape could be done better like this]
23:53 N0thingSpecial: unless you want to be like hollow wings or 09kami I guess you can keep it
23:54 Diancis: get it
23:54 N0thingSpecial: 00:16:881 - to 00:29:804 - there is a lot of things to map here why skip it?
23:55 Diancis: hmm I'm still thinking about it,not sure about what to put
23:55 Diancis: i'll fill it
23:57 N0thingSpecial: 00:39:035 (1,2,3) - the spacing is confusing, they all have same distance, but 00:39:034 (1,2) - is 1/1 in timing and 00:39:496 (2,3) - is 1/2 in timing
23:58 N0thingSpecial: It's good to think about symmetry but sometimes it doesn't play well
23:58 N0thingSpecial: 00:40:881 (6,7,8) - ^ same logic
00:00 Diancis: get it
00:00 N0thingSpecial: 00:44:342 - you're missing a beat here, cause you map the same sound here 00:43:419 -
00:01 N0thingSpecial: 00:46:189 (1,2,3) - same thing as the confusing spacing
00:01 N0thingSpecial: but I would like ot add
00:01 N0thingSpecial: if you want to introduce confusing spacing
00:01 N0thingSpecial: do it consistently
00:03 N0thingSpecial: take 00:39:034 (1,2,3) - as an example again, the first is 1/1, and the second is 1/2 in timing, dont switch when it is the same sound like 00:46:189 (1,2,3) -
00:03 N0thingSpecial: in 00:46:189 (1,2,3) - you switch the order from 1/2 to 1/1
00:03 N0thingSpecial: makes things too confusing
00:03 N0thingSpecial: if you want confusing spacing
00:04 N0thingSpecial: do it consistently
00:05 N0thingSpecial: Next point:
00:07 N0thingSpecial: 00:54:035 (3) - you didn't map this beat in the first part why did you map it here?
00:08 Diancis: Oh,didn't notice it
00:09 N0thingSpecial: yea so either change the start
00:09 N0thingSpecial: or change here
00:10 N0thingSpecial: 00:55:650 - you missed a really strong beat here
00:10 N0thingSpecial: the bass and the flute can be heard and it feels weird not clicking it
00:10 N0thingSpecial: 00:56:573 - same here
00:11 N0thingSpecial: 00:59:342 - same here
00:11 N0thingSpecial: 00:57:496 - same here
00:11 N0thingSpecial: feels weird
00:13 N0thingSpecial: moving on
00:14 N0thingSpecial: 01:15:496 - you really undermap here
00:14 N0thingSpecial: you followed the flute 01:08:112 - , but why not here?
00:16 N0thingSpecial: you very often like to map important sounds with slider end and slider body
00:17 N0thingSpecial: usually important sounds appear every 4 strong beat
00:17 N0thingSpecial: and this song fits that
00:17 N0thingSpecial: like 01:23:342 - this is the start of a new section of the song, and you mapped it with a slider end
00:19 N0thingSpecial: 01:56:804 (2,3,4) - this is not recommended, cause this is sudden, the song is slow but you never introduced to players that there are going to be spaced stream
00:19 N0thingSpecial: introducing completely new ideas to players in the middle of the song is not very good
00:20 N0thingSpecial: and I think I modded enough
00:22 Diancis: I think I've known about the problems 0.0
00:22 Diancis: Thanks a lot!
00:22 N0thingSpecial: work on your timing choices, you have weak aesthetic concepts but better than most new mappers
00:22 N0thingSpecial: working on your timing
00:22 N0thingSpecial: come back and maybe I can mod on aesthetics
Lian-_old
[box=[b:1337:1337]Mod!!!]
1) 00:16:863 (1,2,3,4,5) - Should create a more comfortable pattern here, equally visual

2)00:18:248 (1) - NC!
-same: 00:22:401 (1) -
-same: 00:25:171 (8) -
-same: 00:27:940 (7) -
-same: 00:34:401 (7) - quit NC: 00:35:324 (5) -
-same: 00:36:248 (7) -
-same: 00:40:401 (5) -
-same: 00:47:786 (6) -
-same: 01:02:555 (6) -
-same: 01:06:709 (7) -
-same 01:10:401 (10) -

3) 00:21:248 (7) - What if this slider is a copy of this 00:21:017 (6) -

4) 00:27:017 (6,7) - Overlap
-same: 00:36:248 (1,2) -
-same: 00:38:094 (5,1,2) -
-same: 00:46:401 (2,5) -
-same: 00:47:324 (5,8) -
- S A M E: 00:50:094 (2,4,6) - I hate this :)
-same: 01:00:248 (8,2) -
-same: 01:06:248 (6,9) -
-same: 01:10:632 (11,13) -

5) 00:28:863 (1) - You should map in instead of a spinner, since that's not the case!

6) 00:30:709 (1,2,1,2) - You should put more emphasis on background music, there are beats you did not set up!.... Here it feels quite simple, while the song has stronger rhythms that need to be clickable

7) 00:37:171 (3,4) - I really do not feel comfortable doing that

8) 00:39:478 (3,4) - Stack it here!
-same: 00:45:940 (10,2) -
-same: 00:48:594 (9,10) -
Cheri
From Queue
Note: I will suggest ya take a look at other rank map since I can see ya need a lot more work to improve ur mapping in general

I know I won't be much of help but I will try with this mod below


  1. 00:16:863 (1,2,3,4,5) - for an hard diff - this is looks oddly uncomfortable for anyone of this level and the pattern itself is arrange in a way that doesn't quite make sense rhythm wise
    00:17:555 (4) - goes to the opposite direction from the next note and while this may be fine as an insane difficulty - but this difficulty, a player wouldn't be prepare to hit 00:17:786 (5) - and it just plain too hard
    I have this pic of an example of what ya can do to make it more comfortable and you can suggest to whatever ya feel will work with your map
    https://imgur.com/a/gu4Pb
  2. ok having 1/1 sliders is fine but for this is ignoring too much than just a simple 1/2 slider like you have here 00:18:248 (6) -
    another about this slider is that it end on a strong note here 00:18:709 - which loses a lot of emphais
    the best solution to this problem is to shorten this slider 00:18:248 (6) - to here 00:18:478 - and add a note here 00:18:709 -
    This isn't the only slider like this so I suggest paying attention to that
  3. 00:16:863 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30) -
    ok I assume ya just didn't do yet but I am say it anyways - please add some ncs into this since it is way too long as of this moment
  4. 00:28:863 (1) - this spinner isn't really needed here or have a reason to be here - you should just map this part instead since it plenty of stuff to map to not do so
k this is all I am gonna mod - This may or may not have grammar issues -

GL :)
Topic Starter
Diancis

Lian- wrote:

[box=[b:1337:1337]Mod!!!]
1) 00:16:863 (1,2,3,4,5) - Should create a more comfortable pattern here, equally visual

2)00:18:248 (1) - NC!
-same: 00:22:401 (1) -
-same: 00:25:171 (8) -
-same: 00:27:940 (7) -
-same: 00:34:401 (7) - quit NC: 00:35:324 (5) -
-same: 00:36:248 (7) -
-same: 00:40:401 (5) -
-same: 00:47:786 (6) -
-same: 01:02:555 (6) -
-same: 01:06:709 (7) -
-same 01:10:401 (10) -

3) 00:21:248 (7) - What if this slider is a copy of this 00:21:017 (6) -

4) 00:27:017 (6,7) - Overlap
-same: 00:36:248 (1,2) -
-same: 00:38:094 (5,1,2) -
-same: 00:46:401 (2,5) -
-same: 00:47:324 (5,8) -
- S A M E: 00:50:094 (2,4,6) - I hate this :)
-same: 01:00:248 (8,2) -
-same: 01:06:248 (6,9) -
-same: 01:10:632 (11,13) -

5) 00:28:863 (1) - You should map in instead of a spinner, since that's not the case!

6) 00:30:709 (1,2,1,2) - You should put more emphasis on background music, there are beats you did not set up!.... Here it feels quite simple, while the song has stronger rhythms that need to be clickable

7) 00:37:171 (3,4) - I really do not feel comfortable doing that

8) 00:39:478 (3,4) - Stack it here!
-same: 00:45:940 (10,2) -
-same: 00:48:594 (9,10) -
Thank you for your mod!
Topic Starter
Diancis

DJ Lucky wrote:

From Queue
Note: I will suggest ya take a look at other rank map since I can see ya need a lot more work to improve ur mapping in general

I know I won't be much of help but I will try with this mod below


  1. 00:16:863 (1,2,3,4,5) - for an hard diff - this is looks oddly uncomfortable for anyone of this level and the pattern itself is arrange in a way that doesn't quite make sense rhythm wise
    00:17:555 (4) - goes to the opposite direction from the next note and while this may be fine as an insane difficulty - but this difficulty, a player wouldn't be prepare to hit 00:17:786 (5) - and it just plain too hard
    I have this pic of an example of what ya can do to make it more comfortable and you can suggest to whatever ya feel will work with your map
    https://imgur.com/a/gu4Pb
  2. ok having 1/1 sliders is fine but for this is ignoring too much than just a simple 1/2 slider like you have here 00:18:248 (6) -
    another about this slider is that it end on a strong note here 00:18:709 - which loses a lot of emphais
    the best solution to this problem is to shorten this slider 00:18:248 (6) - to here 00:18:478 - and add a note here 00:18:709 -
    This isn't the only slider like this so I suggest paying attention to that
  3. 00:16:863 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30) -
    ok I assume ya just didn't do yet but I am say it anyways - please add some ncs into this since it is way too long as of this moment
  4. 00:28:863 (1) - this spinner isn't really needed here or have a reason to be here - you should just map this part instead since it plenty of stuff to map to not do so
k this is all I am gonna mod - This may or may not have grammar issues -

GL :)
Thank you for ur mod!
I'll try to improve:D
Peter
Mod
Change combo colours to match background
Disable countdown in design section
00:15:248 (1) - too short. it shouldn't be spinner
00:13:171 (2,3) - https://osu.ppy.sh/ss/9206946
00:39:709 (4) - looks bad do this http://osu.ppy.sh/ss/9206955
00:51:709 (6) - looks bad aswell
01:50:786 (7) - ^
Topic Starter
Diancis

PeterEU wrote:

Mod
Change combo colours to match background
Disable countdown in design section
00:15:248 (1) - too short. it shouldn't be spinner
00:13:171 (2,3) - https://osu.ppy.sh/ss/9206946
00:39:709 (4) - looks bad do this http://osu.ppy.sh/ss/9206955
00:51:709 (6) - looks bad aswell
01:50:786 (7) - ^
Thank you for modding!
Hmmm I can't figure out what colors fit that...would you please give a suggestion?:)
wasupandceacar
00:13:171 (2,3) - maybe a star jump will be better?
Topic Starter
Diancis

wasupandceacar wrote:

00:13:171 (2,3) - maybe a star jump will be better?
hmmm....I'm not sure which too choose.
A slider may fit the current rhythm,while a star can connect two parts better...
All the way thank you for ur mod~
coke bottle
hi skrub comming through

kiai time where?
00:15:248 (1) - too short, unrankable
00:20:786 (6) - NC
01:08:094 (1,2,3,4) - try not to have streams more than 3 beats in hard. change 01:08:324 (3,4) - to slider so that it fits for a hard and also represents the musid properly as well
01:15:478 (1,2,3,4,5) - ^
also, 01:07:863 (4,1) - has same distance gap as 01:08:094 (1,2,3,4) - when 01:07:863 (4,1) - is a 1/2 gap and the rest is 1/2. this may confuse players so change that. yee


so i've listed out some things up there that u can apply to other parts of your map. I fell like finding them yourself would help you to improve better
Topic Starter
Diancis

Reynolduh wrote:

hi skrub comming through

kiai time where?
00:15:248 (1) - too short, unrankable
00:20:786 (6) - NC
01:08:094 (1,2,3,4) - try not to have streams more than 3 beats in hard. change 01:08:324 (3,4) - to slider so that it fits for a hard and also represents the musid properly as well
01:15:478 (1,2,3,4,5) - ^
also, 01:07:863 (4,1) - has same distance gap as 01:08:094 (1,2,3,4) - when 01:07:863 (4,1) - is a 1/2 gap and the rest is 1/2. this may confuse players so change that. yee


so i've listed out some things up there that u can apply to other parts of your map. I fell like finding them yourself would help you to improve better
Thank you for ur mod!
I'll try to improve:]
Lavender
鸽了会儿
[General]
虽然群里随便求,但是一般最好还是先做完再求mod,算是community里不成文的规定
  1. 图并没有做完,请阅读
    https://osu.ppy.sh/help/wiki/Ranking_Criteria
    https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
    如果要rank的话,最低难度要在2.0以下并且spread要合理
  2. 这个mp3 96kbps... 应该能找到更好的资源吧
  3. Found unused .wav files:
    - normal-hitnormal.wav
    - normal-sliderslide.wav

    Ranking Criteria wrote:

    There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.
[Hard]
  1. Tag里的a_hisa可以去掉,因为Artist已经有了
  2. 节奏:
    1. 跟轨乱,节奏也不均衡,比如00:16:863 (1,2,3,4,5) - 00:21:017 (7,8) - 这里你跟了1/4,但是其他地方你却没有跟,而音乐这里是全程1/4的,这两个地方的音乐和其他地方也没有什么不同,这样就感觉节奏很乱。(也不是一定要跟1/4,但是最好避免一会跟这个轨一会又跳到另一个轨上,这样就很奇怪)
    2. 图里忽略掉了很多节奏,实际上这首歌的节奏是很丰富的,但是图里就没有表现出来,并且,比如00:41:094 (4,5,6) - 这里,其实后面也有一个1/4三连,为什么要用折返掩盖掉呢?又比如00:35:901 - 这里甚至有1/12,(用25%速度听一下),而图直接用1/1带过去了(中间还有一堆1/4),实在有点浪费歌
    3. 没有突出好主要节奏,打图的话,玩家一般会注意自己点击的时间点,所以最好让主旋律是clickable的。比如00:39:017 (1,2,3,4) - 这里,主旋律是在1,3,4(的三个点)上的。所以试试改成这样,打起来是不是好一些了。又比如00:57:017 (1,2,3,4) - 这里,主旋律在,其中一下是滑条尾,一个是折返箭头都不用click,实际上只剩下了中间的三个,改成这样应该会好一些
  3. 美观:
    基本没有美观可言,美观一般是通过物件的放置和物件之间的联系来表现的,如对称
    ,你可以试试Ctrl+H or Ctrl+J来尝试。又如blanket
    ,这些是最基本的
  4. 音效:
    原曲中没有传统的clap,(intro后)每个白线都是地鼓,所以直接在白线上加此音效即可,01:24:248 (4) - 这个normal clap就很奇怪,后面Normal下得太奇怪了完全是乱的,跟原曲的话只要加在白线上即可(加soft-finish2,这个音效和原曲中的地鼓比较契合)
  5. 其他:
    1. 关于New Combo,有两种方式来使用。一种是固定时间NC,一种是看梗NC。你这里好像两种都不是,既然没梗的话,就固定一小节或者两小节NC比较好
    2. 关于间距,不知道你有没有用过Distance Snap,虽然这个算是Hard,不是必须使用的,但是有些地方会很奇怪。比如00:30:709 (1,2,1,2) - 这里两个12,间距一样,时间间隔却差了两倍,同样的地方还有00:45:248 (8,9,10) - 01:15:940 (5,6,7) - 这些都很影响读图
总之,这张图作为1st已经不错了(我的1st还没有删,你可以看看,获得一点自信),但是要rank的话质量肯定还是不行的(其实也没有谁第一张图就能够上rank标准),可以先看看教程
中文教程合集: https://osu.ppy.sh/forum/t/57913
如果你有能力翻墙的话也可以看看pishifat的youtube videos: https://osu.ppy.sh/forum/t/187587
当然最重要的还是自己多打图多做图多mod别人的图,这样提升会比单纯闷头做图快。
也可以加入Q群 537090608
好像就这些了,为啥九乡河麻婆这么多呢
有问题随时ingame找我
Topic Starter
Diancis

Lavender wrote:

鸽了会儿
[General]
虽然群里随便求,但是一般最好还是先做完再求mod,算是community里不成文的规定
  1. 图并没有做完,请阅读
    https://osu.ppy.sh/help/wiki/Ranking_Criteria
    https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
    如果要rank的话,最低难度要在2.0以下并且spread要合理
  2. 这个mp3 96kbps... 应该能找到更好的资源吧
  3. Found unused .wav files:
    - normal-hitnormal.wav
    - normal-sliderslide.wav

    Ranking Criteria wrote:

    There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.
[Hard]
  1. Tag里的a_hisa可以去掉,因为Artist已经有了
  2. 节奏:
    1. 跟轨乱,节奏也不均衡,比如00:16:863 (1,2,3,4,5) - 00:21:017 (7,8) - 这里你跟了1/4,但是其他地方你却没有跟,而音乐这里是全程1/4的,这两个地方的音乐和其他地方也没有什么不同,这样就感觉节奏很乱。(也不是一定要跟1/4,但是最好避免一会跟这个轨一会又跳到另一个轨上,这样就很奇怪)
    2. 图里忽略掉了很多节奏,实际上这首歌的节奏是很丰富的,但是图里就没有表现出来,并且,比如00:41:094 (4,5,6) - 这里,其实后面也有一个1/4三连,为什么要用折返掩盖掉呢?又比如00:35:901 - 这里甚至有1/12,(用25%速度听一下),而图直接用1/1带过去了(中间还有一堆1/4),实在有点浪费歌
    3. 没有突出好主要节奏,打图的话,玩家一般会注意自己点击的时间点,所以最好让主旋律是clickable的。比如00:39:017 (1,2,3,4) - 这里,主旋律是在1,3,4(的三个点)上的。所以试试改成这样,打起来是不是好一些了。又比如00:57:017 (1,2,3,4) - 这里,主旋律在,其中一下是滑条尾,一个是折返箭头都不用click,实际上只剩下了中间的三个,改成这样应该会好一些
  3. 美观:
    基本没有美观可言,美观一般是通过物件的放置和物件之间的联系来表现的,如对称
    ,你可以试试Ctrl+H or Ctrl+J来尝试。又如blanket
    ,这些是最基本的
  4. 音效:
    原曲中没有传统的clap,(intro后)每个白线都是地鼓,所以直接在白线上加此音效即可,01:24:248 (4) - 这个normal clap就很奇怪,后面Normal下得太奇怪了完全是乱的,跟原曲的话只要加在白线上即可(加soft-finish2,这个音效和原曲中的地鼓比较契合)
  5. 其他:
    1. 关于New Combo,有两种方式来使用。一种是固定时间NC,一种是看梗NC。你这里好像两种都不是,既然没梗的话,就固定一小节或者两小节NC比较好
    2. 关于间距,不知道你有没有用过Distance Snap,虽然这个算是Hard,不是必须使用的,但是有些地方会很奇怪。比如00:30:709 (1,2,1,2) - 这里两个12,间距一样,时间间隔却差了两倍,同样的地方还有00:45:248 (8,9,10) - 01:15:940 (5,6,7) - 这些都很影响读图
总之,这张图作为1st已经不错了(我的1st还没有删,你可以看看,获得一点自信),但是要rank的话质量肯定还是不行的(其实也没有谁第一张图就能够上rank标准),可以先看看教程
中文教程合集: https://osu.ppy.sh/forum/t/57913
如果你有能力翻墙的话也可以看看pishifat的youtube videos: https://osu.ppy.sh/forum/t/187587
当然最重要的还是自己多打图多做图多mod别人的图,这样提升会比单纯闷头做图快。
也可以加入Q群 537090608
好像就这些了,为啥九乡河麻婆这么多呢
有问题随时ingame找我
感谢!!
Nostalgic
hi nm from my q!

  1. stack leniency 3 would look better
  2. disable widescreen support
  3. 00:15:248 (1) - spinner too short
  4. 00:16:863 (1,2,3,4) - these kicks seem a bit out of the place. As u may notice, there are constant 1/4 (flute?) sounds in the background. So why skip others but only map these?
  5. 00:44:094 (5) - nc
  6. 01:21:017 (5) - asymmetrical
  7. In general, the rhythm choice/arrangement is weird (flute or drum?). Its a hard diff so focus on one instead of trying to do both. Aesthetics-wise, its certainly not the best-looking map. Slider shapes and patterns still need quite a lot of polishing. Sorry for the mod being that short xd

GL :)
Topic Starter
Diancis

Nostalgic wrote:

hi nm from my q!

  1. stack leniency 3 would look better
  2. disable widescreen support
  3. 00:15:248 (1) - spinner too short
  4. 00:16:863 (1,2,3,4) - these kicks seem a bit out of the place. As u may notice, there are constant 1/4 (flute?) sounds in the background. So why skip others but only map these?
  5. 00:44:094 (5) - nc
  6. 01:21:017 (5) - asymmetrical
  7. In general, the rhythm choice/arrangement is weird (flute or drum?). Its a hard diff so focus on one instead of trying to do both. Aesthetics-wise, its certainly not the best-looking map. Slider shapes and patterns still need quite a lot of polishing. Sorry for the mod being that short xd

GL :)
Thank you for ur mod!
TheKingHenry
Hello mod from my queue~
Hard
  1. I think Vindárfr should be romanized as Vindarfr instead of Vindrfr
  2. 00:15:248 (1) - not exactly sure how it would feel to the players of the targeted skill level, but I think this is too fast spinner (even auto gets only 2000 bonus points)
  3. 00:24:248 (6) - NC this instead of 00:25:171 (1) - since the music is the same as with 00:16:863 (1) - and then also NC 00:26:094 (4) - cuz otherwise the combo gets kinda long (and it's the next 1st white tick anyways)
  4. 00:28:401 (3,5) - fix stack, similarly 00:28:171 (2,4,6) - looks ugly with the overlaps, but it's more difficult to fix due the automatic stack of 00:28:171 (2,4) -
  5. 00:33:478 (5,5) - NCs to these instead of the current ones. Since it seems like these have a lot to be done, as more overall tip, most of the time NCing the 1st white tick of the measure is going to be good option for structuring, so go along that.
  6. 00:45:248 (8,10,2) - similarly to above, stack fucked up
  7. 00:55:171 (6,7,8,9) - don't use so small spacing between 00:55:171 (6,7) - it's more like they'd continue straight from the slider with this spacing
  8. 00:57:017 (1,5) - both sliders having the stronger sounds not clickable under the tails, change that?
  9. 01:07:863 (4,1,2,3,4) - doesn't work either, 01:07:863 (4,1) - is having the same spacing as the 1/4 even though it's 1/2, pretty damn confusing to read
  10. 01:34:171 (1) - here the most important sound is inside the slider instead, fix that as well? Same with 01:43:401 (5) - (and prob with some others too)
  11. Apply this stuff to more than what I mentioned, lot of it is repeated a lot. After you've tuned the NCs to structure it more, it is probably easier to see the rhythmical problems with some of the sliders emphasising "wrong" stuff and whatnot, like these few examples I noted here. Visuals are going to need some work too, but that can wait for later.
Good luck!
Topic Starter
Diancis

TheKingHenry wrote:

Hello mod from my queue~
Hard
  1. I think Vindárfr should be romanized as Vindarfr instead of Vindrfr
  2. 00:15:248 (1) - not exactly sure how it would feel to the players of the targeted skill level, but I think this is too fast spinner (even auto gets only 2000 bonus points)
  3. 00:24:248 (6) - NC this instead of 00:25:171 (1) - since the music is the same as with 00:16:863 (1) - and then also NC 00:26:094 (4) - cuz otherwise the combo gets kinda long (and it's the next 1st white tick anyways)
  4. 00:28:401 (3,5) - fix stack, similarly 00:28:171 (2,4,6) - looks ugly with the overlaps, but it's more difficult to fix due the automatic stack of 00:28:171 (2,4) -
  5. 00:33:478 (5,5) - NCs to these instead of the current ones. Since it seems like these have a lot to be done, as more overall tip, most of the time NCing the 1st white tick of the measure is going to be good option for structuring, so go along that.
  6. 00:45:248 (8,10,2) - similarly to above, stack fucked up
  7. 00:55:171 (6,7,8,9) - don't use so small spacing between 00:55:171 (6,7) - it's more like they'd continue straight from the slider with this spacing
  8. 00:57:017 (1,5) - both sliders having the stronger sounds not clickable under the tails, change that?
  9. 01:07:863 (4,1,2,3,4) - doesn't work either, 01:07:863 (4,1) - is having the same spacing as the 1/4 even though it's 1/2, pretty damn confusing to read
  10. 01:34:171 (1) - here the most important sound is inside the slider instead, fix that as well? Same with 01:43:401 (5) - (and prob with some others too)
  11. Apply this stuff to more than what I mentioned, lot of it is repeated a lot. After you've tuned the NCs to structure it more, it is probably easier to see the rhythmical problems with some of the sliders emphasising "wrong" stuff and whatnot, like these few examples I noted here. Visuals are going to need some work too, but that can wait for later.
Good luck!
Thank you for ur mod!
Faputa
來自我的 Queue,

STD NM
期待更多難度。

[Hard]
⏩加kiai部分。

⏩00:06:709 (3) - 可以讓slider的方向直綫的滑到(3)。
⏩00:07:632 (1,2) - 用左上角的複製跟翻轉功能讓它們的形狀一摸一樣。
⏩00:09:478 (3) - 圓形還沒有完整,嘗試讓它完全的形成一個圓形。
⏩00:18:248 (1,2,3,4,5,6,7,8,9) - NC有點奇怪。
從這裏開始的NC都好像有點奇怪:/
⏩00:29:324 (6) - 讓它的尾巴跟00:28:171 (2,4) - 重叠。
⏩00:34:401 (1,2,3,4,5,6) - 做一個正五角星,用Ctrl+Shift+D。
⏩00:48:594 (4,5) - 移下它們讓slider的方向直綫的滑到這裏。
⏩00:55:171 (6,7,8,9) - 把(6)跟(7,8,9)分開或者把(6)跟(7)重叠,因爲現在會製作一個它們只有¼拍的距離,影響游玩。
⏩01:07:863 (4,1,2,3,4) - 同樣。
⏩01:24:940 (5,6,7,8,9) - 做一個正五角星。
⏩01:27:248 (2,3) - 做blanket。
⏩01:28:863 (5) - 做一個好一點的蛇形,像這樣:
⏩01:30:478 (2) - 忽略的 01:30:709 - 的重要聲音。
⏩01:34:171 (1) - 同樣。
⏩01:36:709 (7) - 同樣,做一個好一點的蛇形。
⏩01:46:632 (6) - 同樣,做一個好一點的蛇形。
⏩01:57:017 (4) - 同樣,做一個好一點的蛇形。


這是你的第一個map,説真的很不錯,很多mapping常識跟嘗試都具備。如果還有什麽問題的話,歡迎找我哈 :)
加油!感謝request。
祝你好運。
Topic Starter
Diancis

Faputa wrote:

來自我的 Queue,

STD NM
期待更多難度。

[Hard]
⏩加kiai部分。

⏩00:06:709 (3) - 可以讓slider的方向直綫的滑到(3)。
⏩00:07:632 (1,2) - 用左上角的複製跟翻轉功能讓它們的形狀一摸一樣。
⏩00:09:478 (3) - 圓形還沒有完整,嘗試讓它完全的形成一個圓形。
⏩00:18:248 (1,2,3,4,5,6,7,8,9) - NC有點奇怪。
從這裏開始的NC都好像有點奇怪:/
⏩00:29:324 (6) - 讓它的尾巴跟00:28:171 (2,4) - 重叠。
⏩00:34:401 (1,2,3,4,5,6) - 做一個正五角星,用Ctrl+Shift+D。
⏩00:48:594 (4,5) - 移下它們讓slider的方向直綫的滑到這裏。
⏩00:55:171 (6,7,8,9) - 把(6)跟(7,8,9)分開或者把(6)跟(7)重叠,因爲現在會製作一個它們只有¼拍的距離,影響游玩。
⏩01:07:863 (4,1,2,3,4) - 同樣。
⏩01:24:940 (5,6,7,8,9) - 做一個正五角星。
⏩01:27:248 (2,3) - 做blanket。
⏩01:28:863 (5) - 做一個好一點的蛇形,像這樣:
⏩01:30:478 (2) - 忽略的 01:30:709 - 的重要聲音。
⏩01:34:171 (1) - 同樣。
⏩01:36:709 (7) - 同樣,做一個好一點的蛇形。
⏩01:46:632 (6) - 同樣,做一個好一點的蛇形。
⏩01:57:017 (4) - 同樣,做一個好一點的蛇形。


這是你的第一個map,説真的很不錯,很多mapping常識跟嘗試都具備。如果還有什麽問題的話,歡迎找我哈 :)
加油!感謝request。
祝你好運。
谢谢你!我会加油的!
Fia
提一嘴啊 其实吧你回复其他人的mod的话 稍微给点反馈比如哪几条你改了哪几条因为什么原因没有改 对双方都有好处……
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