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Camellia - ATTACK FROM MANDRAKE

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天哪居然是moddingv1
[MORI AKA]
  1. 00:37:533 (2) - 00:37:705 - 这里可以放三连或者SCS
  2. 00:39:430 (2) - 可以试着放慢速的3/4 S
  3. 01:38:912 (2) - 拆开比较有感觉,01:51:499 (3) - ^
  4. 02:09:602 (1) - 最好不要用这种折线因为这个音并不是像这个滑条一样分为两部分
  5. 02:20:637 (1) - ctrlG?
  6. 02:45:464 (3,4,1,2) - 我局的要不就像之前一样要不就跟人声比较好,这样节奏有点怪
  7. 04:31:499 (2,3,1,2,1,2,1,2,1,2) - 感觉太难了..要不23往右下放点
Topic Starter
Otosaka-Yu

MrMan wrote:

From my mod queue.

00:04:774 (1) - I feel like this sound could be better emphasized with a 2.50sv or 1.50sv, it would give the player a taste of what the rest of the map will be, since this sound is usually on a 2.50sv slider throughout your map. Just make sure its an easy to read slider. (If you take my suggestion then the slider tail would be on a white tick) hmm i think this too fast

00:10:809 (2) - This slider is placed over a strong beat. although i don't understand what you mean, i changed it.

00:18:223 (5) - This slider feels a bit awkward for filler rhythm, maybe you should delete it or replace it with a circle.

00:42:705 (1) - Again this slider is placed over a bit but I understand why its placed here. But why nc?

00:49:430 - Spinner? no

02:06:843 (1,1) - Since these objects lands on a particular beat, they would deserve a Slightly different shape just to make them stand out a little bit. (You had this idea for this slider 02:08:223 (1) also )

02:28:912 (1,2,3,4,1) - 02:34:085 (1,2,1,2,3,4,1) - These are really cool.

02:57:533 (1) - I would say to move this slider so it isn't clipping with 02:55:809 (1) - to make things a tad bit more neat, but it seems to be a reoccurring theme in this section, so I'll leave it up to you to decide if you want to change or not.

03:28:137 (1) - Why nc here?

04:05:637 (2) - What happened to the red anchor here? Isn't this supposed to be the same shape as 04:17:361 (2,1) - these ones? anyway thanks for reminding me

04:06:671 (3) - Shouldn't this slider be in a circular shape like (1) (2)? its placed on the same sound. no, i think this is a transition, so it doesn't need to be.

04:31:499 (2,3,1,2,1,2,1,2,1,2) - I have bit a problem with this pattern here. Not only is it insanely hard to read at first but it only appears once throughout the map from what I can tell. This can be super hard for players to combo this far into the map and would likely make them go through the editor just to understand it properly. I would suggest to change the pattern entirely or make it a reoccurring pattern so players have a chance to get ready for it. oh my fault

04:36:499 (1,2,3,1) - This slider makes a petty uncomfortable transition into the stream, I would recommend changing it in some way. looks like good

That's all I could find, super cool map though.

Good Luck.

X Light wrote:

天哪居然是moddingv1
[MORI AKA]
  1. 00:37:533 (2) - 00:37:705 - 这里可以放三连或者SCS 呃、、还是算了吧233
  2. 00:39:430 (2) - 可以试着放慢速的3/4 S 这样反而奇怪了,有点overmap
  3. 01:38:912 (2) - 拆开比较有感觉,01:51:499 (3) - ^ 拆开一点了
  4. 02:09:602 (1) - 最好不要用这种折线因为这个音并不是像这个滑条一样分为两部分 改圆了
  5. 02:20:637 (1) - ctrlG? 不要了,之前就是因为02:20:809 (1) - 这个以前是ctrl+g才变得难打的
  6. 02:45:464 (3,4,1,2) - 我局的要不就像之前一样要不就跟人声比较好,这样节奏有点怪 前面大部分都是跟割锯音的啊,所以就不改了
  7. 04:31:499 (2,3,1,2,1,2,1,2,1,2) - 感觉太难了..要不23往右下放点 改了上面的摸,现在应该好点了
thank you~
Asaiga
MrMan
02:58:568 (1) - this object is just a few pixels off screen

no kds
SnowNiNo_
00:42:705 (4) - 漏太多音了 00:42:878 - 00:43:050 - 都忽略掉了 改一下吧?

這張圖的總長為 05分13秒206 (05分16秒499 結束 - 00分02秒705 開始) , 扣掉第一個break (約為20秒) 和第二個break (約為5秒), 總長剩下04:48:206, 也就是說, 你要馬把圖總長延到5分鐘以上 要馬做個full set, 不然以目前狀況是unrankable的

改好叫我
Topic Starter
Otosaka-Yu

MrMan wrote:

02:58:568 (1) - this object is just a few pixels off screen



no kds

SnowNiNo_ wrote:

00:42:705 (4) - 漏太多音了 00:42:878 - 00:43:050 - 都忽略掉了 改一下吧?

這張圖的總長為 05分13秒206 (05分16秒499 結束 - 00分02秒705 開始) , 扣掉第一個break (約為20秒) 和第二個break (約為5秒), 總長剩下04:48:206, 也就是說, 你要馬把圖總長延到5分鐘以上 要馬做個full set, 不然以目前狀況是unrankable的

改好叫我
all fixed~
SnowNiNo_
k
Topic Starter
Otosaka-Yu

SnowNiNo_ wrote:

k
thank you~
SnowNiNo_
rebub cuz tag fix
NoFailHR
Get rid of those notes that used to be where the first break was... That's overmapped. No reason to have it.
Topic Starter
Otosaka-Yu

Abronymous wrote:

Get rid of those notes that used to be where the first break was... That's overmapped. No reason to have it.
Where is overmap? Please explain, and I did all this for a reason.
NoFailHR

Suzuki_1112 wrote:

Abronymous wrote:

Get rid of those notes that used to be where the first break was... That's overmapped. No reason to have it.
Where is overmap? Please explain, and I did all this for a reason.
00:52:188 Until 01:10:981 It was perfect without those notes.
Topic Starter
Otosaka-Yu

Abronymous wrote:

00:52:188 Until 01:10:981 It was perfect without those notes.
WTF?
Please wear your headphones, and adjust to maximum volume, or you can adjust to 50% or 25% speed, then you can hear the sound of a bass piano.
Ryuusei Aika
Re:check after 8 months

MORI AKA
00:06:326 (2) - move it a little bit down for a better visual ds?
- 00:21:843 (2) - ^ as well

00:12:188 (3,4,5) - can change rhythm to smth like this for better following the instrumental sounds

01:05:981 (1,2,3,4,5) - bass sounds are audibly off, here is the correct rhythm
- 01:09:085 (1,2,3,4,5) - ^ and here is the correct rhythm (more irregular)


01:39:602 (1) - not seeing too much necessity to add a NC here, better remove that

02:00:981 (1,2,1,1,2,3) - just stack sliderends together seems a little bit boring... can at least change 02:01:499 (1,2,3) - into smth like this
- 02:02:188 (1,3) - ^ can move 02:02:533 (3) - up to let its sliderend stack with the end of 02:03:395 (1) -

02:18:050 (1,1) - ds is a little bit small for those two, feel the emphasis isn't enough, can ctrl+g 02:18:223 (1) - or put it into a horizontal direction etc

02:21:326 - drum clap feels quite weird here since originally there is a kick sound, can change the sampleset to auto

02:25:809 (1,1,1,1,2) - can try some curved slider thing (can do smth like handsome style if you want) for fitting the previous curved slider 02:25:464 (1) - better + give more variety

02:32:619 (2,3,4,5) - flow has no problem but looks super weird, can rotate those kick sliders a bit to let ther ends expose, example if you want (if you literally use the same maybe you need to move 02:32:188 (2) - to the left to avoid the overlap
- 02:43:654 (2,3,4,5) - ^ and do the similar thing if you accept my advice above

02:36:068 - can overmap it by putting a note and add hitsound like on 02:30:550 - since current distance doesn't do its emphasizing work really well, also that can make rhythm here become consistent with the part 02:30:292 (1,2,3) - and 02:41:326 (1,2,3) -

04:01:154 (2,3,4) - completely overlap the stream and the slider feels a little bit meh here, can try smth much more cute like this

04:25:464 (1) - consider shorten it to create a 1/4 time spacing between this slider and its next note, current spacing is dramatically large
- 04:36:499 (1) - ^ and do the same thing if you accept that

04:36:412 (2,1) - spacing feels too large here too, can nerf it a bit by moving the slider nearer to the stream, example here


04:39:774 (2,1) - can keep your usage of small distance on larger time spacing logic like on 04:38:395 (2,1) - and 04:38:912 (2,1) - , much more cute and can have a better consistency

05:08:654 (1) - just delete this spinner would be good since you already have enough drain time for approval and using a extremely long spinner at the end is a little bit :/ for me

let me know when you think it's ready
Topic Starter
Otosaka-Yu

Ryuusei Aika wrote:

Re:check after 8 months

MORI AKA
00:06:326 (2) - move it a little bit down for a better visual ds?
- 00:21:843 (2) - ^ as well

00:12:188 (3,4,5) - can change rhythm to smth like this for better following the instrumental sounds

01:05:981 (1,2,3,4,5) - bass sounds are audibly off, here is the correct rhythm
- 01:09:085 (1,2,3,4,5) - ^ and here is the correct rhythm (more irregular)


01:39:602 (1) - not seeing too much necessity to add a NC here, better remove that

02:00:981 (1,2,1,1,2,3) - just stack sliderends together seems a little bit boring... can at least change 02:01:499 (1,2,3) - into smth like this
- 02:02:188 (1,3) - ^ can move 02:02:533 (3) - up to let its sliderend stack with the end of 02:03:395 (1) - it's a mess, so i think starfish is ok

02:18:050 (1,1) - ds is a little bit small for those two, feel the emphasis isn't enough, can ctrl+g 02:18:223 (1) - or put it into a horizontal direction etc

02:21:326 - drum clap feels quite weird here since originally there is a kick sound, can change the sampleset to auto

02:25:809 (1,1,1,1,2) - can try some curved slider thing (can do smth like handsome style if you want) for fitting the previous curved slider 02:25:464 (1) - better + give more variety i will change to an obtuse angle slider cuz there have riddim bass sound.

02:32:619 (2,3,4,5) - flow has no problem but looks super weird, can rotate those kick sliders a bit to let ther ends expose, example if you want (if you literally use the same maybe you need to move 02:32:188 (2) - to the left to avoid the overlap
- 02:43:654 (2,3,4,5) - ^ and do the similar thing if you accept my advice above

02:36:068 - can overmap it by putting a note and add hitsound like on 02:30:550 - since current distance doesn't do its emphasizing work really well, also that can make rhythm here become consistent with the part 02:30:292 (1,2,3) - and 02:41:326 (1,2,3) -

04:01:154 (2,3,4) - completely overlap the stream and the slider feels a little bit meh here, can try smth much more cute like this oWo owo OwO OWO 0w0 0W0

04:25:464 (1) - consider shorten it to create a 1/4 time spacing between this slider and its next note, current spacing is dramatically large
- 04:36:499 (1) - ^ and do the same thing if you accept that

04:36:412 (2,1) - spacing feels too large here too, can nerf it a bit by moving the slider nearer to the stream, example here


04:39:774 (2,1) - can keep your usage of small distance on larger time spacing logic like on 04:38:395 (2,1) - and 04:38:912 (2,1) - , much more cute and can have a better consistency

05:08:654 (1) - just delete this spinner would be good since you already have enough drain time for approval and using a extremely long spinner at the end is a little bit :/ for me

let me know when you think it's ready
no reply = fixed
thank you~
MrMan
qualified wen
Ryuusei Aika
now

do something to objects on the last part of bass piano sounds to make them more accurate (01:09:056 (1,2,3,4,5) - )

A mandrake is the root of a plant, historically derived either from plants of the genus Mandragora found in the Mediterranean region, or from other species, such as Bryonia alba, the English mandrake, which have similar properties. The plants from which the root is obtained are also called "mandrakes".
............
Because mandrakes contain deliriant hallucinogenic tropane alkaloids and the shape of their roots often resembles human figures, they have been associated with a variety of superstitious practices throughout history. They have long been used in magic rituals, today also in contemporary pagan traditions such as Wicca and Odinism.
Topic Starter
Otosaka-Yu
owo oWo OwO OWO 0w0 0W0
DeRandom Otaku
sick map, Grats
Izzywing
00:52:188 - is it supposed to have 5% volume? the hitsounds become very quiet and hard to hear, I would boost it to at least 30% or so. It would still be very quiet since the rest of the map is 70% volume consistently.

Also, it would make sense to use lower volume when the music is less loud. The intro for example, 00:04:774 - , 02:50:292 - this section, 04:46:154 - and this part could do with 50% volume instead of keeping 70% like the loudest parts.
Topic Starter
Otosaka-Yu

Hobbes2 wrote:

00:52:188 - is it supposed to have 5% volume? the hitsounds become very quiet and hard to hear, I would boost it to at least 30% or so. It would still be very quiet since the rest of the map is 70% volume consistently.

Also, it would make sense to use lower volume when the music is less loud. The intro for example, 00:04:774 - , 02:50:292 - this section, 04:46:154 - and this part could do with 50% volume instead of keeping 70% like the loudest parts.
fixed~ thank you~ :)
Lasse
as requested
Lasse
back
Topic Starter
Otosaka-Yu
Thank you Lasse~
Izzywing
congrats!
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