placehold
MrMan wrote:
From my mod queue.
00:04:774 (1) - I feel like this sound could be better emphasized with a 2.50sv or 1.50sv, it would give the player a taste of what the rest of the map will be, since this sound is usually on a 2.50sv slider throughout your map. Just make sure its an easy to read slider. (If you take my suggestion then the slider tail would be on a white tick) hmm i think this too fast
00:10:809 (2) - This slider is placed over a strong beat. although i don't understand what you mean, i changed it.
00:18:223 (5) - This slider feels a bit awkward for filler rhythm, maybe you should delete it or replace it with a circle.
00:42:705 (1) - Again this slider is placed over a bit but I understand why its placed here. But why nc?
00:49:430 - Spinner? no
02:06:843 (1,1) - Since these objects lands on a particular beat, they would deserve a Slightly different shape just to make them stand out a little bit. (You had this idea for this slider 02:08:223 (1) also )
02:28:912 (1,2,3,4,1) - 02:34:085 (1,2,1,2,3,4,1) - These are really cool.
02:57:533 (1) - I would say to move this slider so it isn't clipping with 02:55:809 (1) - to make things a tad bit more neat, but it seems to be a reoccurring theme in this section, so I'll leave it up to you to decide if you want to change or not.
03:28:137 (1) - Why nc here?
04:05:637 (2) - What happened to the red anchor here? Isn't this supposed to be the same shape as 04:17:361 (2,1) - these ones? anyway thanks for reminding me
04:06:671 (3) - Shouldn't this slider be in a circular shape like (1) (2)? its placed on the same sound. no, i think this is a transition, so it doesn't need to be.
04:31:499 (2,3,1,2,1,2,1,2,1,2) - I have bit a problem with this pattern here. Not only is it insanely hard to read at first but it only appears once throughout the map from what I can tell. This can be super hard for players to combo this far into the map and would likely make them go through the editor just to understand it properly. I would suggest to change the pattern entirely or make it a reoccurring pattern so players have a chance to get ready for it. oh my fault
04:36:499 (1,2,3,1) - This slider makes a petty uncomfortable transition into the stream, I would recommend changing it in some way. looks like good
That's all I could find, super cool map though.
Good Luck.
thank you~X Light wrote:
天哪居然是moddingv1
[MORI AKA]
- 00:37:533 (2) - 00:37:705 - 这里可以放三连或者SCS 呃、、还是算了吧233
- 00:39:430 (2) - 可以试着放慢速的3/4 S 这样反而奇怪了,有点overmap
- 01:38:912 (2) - 拆开比较有感觉,01:51:499 (3) - ^ 拆开一点了
- 02:09:602 (1) - 最好不要用这种折线因为这个音并不是像这个滑条一样分为两部分 改圆了
- 02:20:637 (1) - ctrlG? 不要了,之前就是因为02:20:809 (1) - 这个以前是ctrl+g才变得难打的
- 02:45:464 (3,4,1,2) - 我局的要不就像之前一样要不就跟人声比较好,这样节奏有点怪 前面大部分都是跟割锯音的啊,所以就不改了
- 04:31:499 (2,3,1,2,1,2,1,2,1,2) - 感觉太难了..要不23往右下放点 改了上面的摸,现在应该好点了
MrMan wrote:
02:58:568 (1) - this object is just a few pixels off screen
no kds
all fixed~SnowNiNo_ wrote:
00:42:705 (4) - 漏太多音了 00:42:878 - 00:43:050 - 都忽略掉了 改一下吧?
這張圖的總長為 05分13秒206 (05分16秒499 結束 - 00分02秒705 開始) , 扣掉第一個break (約為20秒) 和第二個break (約為5秒), 總長剩下04:48:206, 也就是說, 你要馬把圖總長延到5分鐘以上 要馬做個full set, 不然以目前狀況是unrankable的
改好叫我
thank you~SnowNiNo_ wrote:
k
Where is overmap? Please explain, and I did all this for a reason.Abronymous wrote:
Get rid of those notes that used to be where the first break was... That's overmapped. No reason to have it.
00:52:188 Until 01:10:981 It was perfect without those notes.Suzuki_1112 wrote:
Where is overmap? Please explain, and I did all this for a reason.Abronymous wrote:
Get rid of those notes that used to be where the first break was... That's overmapped. No reason to have it.
WTF?Abronymous wrote:
00:52:188 Until 01:10:981 It was perfect without those notes.
no reply = fixedRyuusei Aika wrote:
Re:check after 8 months
MORI AKA
00:06:326 (2) - move it a little bit down for a better visual ds?
- 00:21:843 (2) - ^ as well
00:12:188 (3,4,5) - can change rhythm to smth like this for better following the instrumental sounds
01:05:981 (1,2,3,4,5) - bass sounds are audibly off, here is the correct rhythm
- 01:09:085 (1,2,3,4,5) - ^ and here is the correct rhythm (more irregular)
01:39:602 (1) - not seeing too much necessity to add a NC here, better remove that
02:00:981 (1,2,1,1,2,3) - just stack sliderends together seems a little bit boring... can at least change 02:01:499 (1,2,3) - into smth like this
- 02:02:188 (1,3) - ^ can move 02:02:533 (3) - up to let its sliderend stack with the end of 02:03:395 (1) - it's a mess, so i thinkstarfishis ok
02:18:050 (1,1) - ds is a little bit small for those two, feel the emphasis isn't enough, can ctrl+g 02:18:223 (1) - or put it into a horizontal direction etc
02:21:326 - drum clap feels quite weird here since originally there is a kick sound, can change the sampleset to auto
02:25:809 (1,1,1,1,2) - can try some curved slider thing (can do smth like handsome style if you want) for fitting the previous curved slider 02:25:464 (1) - better + give more variety i will change to an obtuse angle slider cuz there have riddim bass sound.
02:32:619 (2,3,4,5) - flow has no problem but looks super weird, can rotate those kick sliders a bit to let ther ends expose, example if you want (if you literally use the same maybe you need to move 02:32:188 (2) - to the left to avoid the overlap
- 02:43:654 (2,3,4,5) - ^ and do the similar thing if you accept my advice above
02:36:068 - can overmap it by putting a note and add hitsound like on 02:30:550 - since current distance doesn't do its emphasizing work really well, also that can make rhythm here become consistent with the part 02:30:292 (1,2,3) - and 02:41:326 (1,2,3) -
04:01:154 (2,3,4) - completely overlap the stream and the slider feels a little bit meh here, can try smth much more cute like this oWo owo OwO OWO 0w0 0W0
04:25:464 (1) - consider shorten it to create a 1/4 time spacing between this slider and its next note, current spacing is dramatically large
- 04:36:499 (1) - ^ and do the same thing if you accept that
04:36:412 (2,1) - spacing feels too large here too, can nerf it a bit by moving the slider nearer to the stream, example here
04:39:774 (2,1) - can keep your usage of small distance on larger time spacing logic like on 04:38:395 (2,1) - and 04:38:912 (2,1) - , much more cute and can have a better consistency
05:08:654 (1) - just delete this spinner would be good since you already have enough drain time for approval and using a extremely long spinner at the end is a little bit :/ for me
let me know when you think it's ready
fixed~ thank you~Hobbes2 wrote:
00:52:188 - is it supposed to have 5% volume? the hitsounds become very quiet and hard to hear, I would boost it to at least 30% or so. It would still be very quiet since the rest of the map is 70% volume consistently.
Also, it would make sense to use lower volume when the music is less loud. The intro for example, 00:04:774 - , 02:50:292 - this section, 04:46:154 - and this part could do with 50% volume instead of keeping 70% like the loudest parts.