剩下的我找个时间摸,你先别给我kd,我要摸估计得一上午
Edit: 9 Jan. 2018 finished modding.
Hello!
As your request.
Words in red means that is an unrankable issue (= violate the "Rules" in Ranking Critiria General / Ranking Critiria in osu!) that you MUST fix.
Words in bold black means that is an issue that I highly recommand you (= either violate the "Guidelines" in Ranking Criteria General / Ranking Criteria in osu!, or I believe this issue will influence a lot of the experience of playing) to fix.
Words in black means that is an personal issue and have no big influence on your map in my eyes.
The mark "^" means "here is the same question with whose at above".
Words in bold black means that is an issue that I highly recommand you (= either violate the "Guidelines" in Ranking Criteria General / Ranking Criteria in osu!, or I believe this issue will influence a lot of the experience of playing) to fix.
Words in black means that is an personal issue and have no big influence on your map in my eyes.
The mark "^" means "here is the same question with whose at above".
- Uh-oh, it seems your drum-hitnormal.wav has only 99.98ms for length. As the ranking criteria said:
So the length of this hitsound file is not in accord to the rule. Just prolong it a little bit would be good.Ranking Criteria wrote:
Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte wave file. Note: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44KB in size and won't cause issues.
- 99.98ms也太蛋疼了,你延长一下吧,笑死我了
- I don't quite understand the usage of the clap sound from 00:10:292 (1) - to 00:15:637 - . It's fine to use them after this part as there have some cute sounds like whose at 00:16:326 - . But in my opinion, using this sounds more earlier in the last half of the beginning part will kinda ruin the consistency of your hitsound arranging. So I think it's better to not use them at this part.
- 你00:10:292 (1) - to 00:15:637 - 这块用那个clap音的话感觉就无法突出后面那个clap音特意去跟的鼓点声了(比如00:16:326 -),有点毁consistency,建议还是不要在一开始用 - 00:32:188 - . think it would be better if you put a note here. It's kinda nonsense to make something like intentional blank, as you have follow all similar parts with 2 notes (00:27:878 (2,3) - , 00:29:947 (3,4) - ...) with the same pattern. Just copy them here.
- 这里为啥空着......你前面像00:27:878 (2,3) - , 00:29:947 (3,4) - 这里都好好跟了这里忽然空一下显得不太自然 - 00:33:050 (1) - Put it at something like 188|123 will make flow more fancy and the visual ds of 00:33:050 (1,2,3) - more reasonable.
- 你把00:33:050 (1) - 放188|123试一下? - 01:16:499 - 01:38:395 - that hitsound really makes me headache. Please try something more gentle as there have literally no sounds need that strong emphasize by using those hitsounds.
- 大哥你杀了我吧你能不能换个hs我求你了 - 03:17:878 - 03:39:774 - ^.
- 02:02:878 (2) - This note do not need to put that far than 02:02:705 (1) - , as there has nothing special. You can make it simply stack with the head of 02:02:878 (2) - , which would represent the intensity of the sound better, with not ruining much the flow.
- 你02:02:878 (2) - 没必要放那么远吧感觉也没啥可以强调的地方......你跟02:02:878 (2) - 的头stack起来都好 - 04:08:137 (3) - Stack it with the head of 04:07:878 (1) - is not a very good idea. It's right that players will "logically" told by the following pattern here may have a note, but the hitting and the sliding effect of 04:07:878 (1) - may cause serious read problem of this note as it can not be seen very clearly. To avoid that, you can change this pattern like the picture below, which imo mostly reserve your general idea here. (In fact, 04:08:567 (3,4,5,1) - works well.)
- 这个04:08:137 (3) - 其实有点难读,因为打04:07:878 (1) - 的时候击打和滑条那个特效把3挡得比较厉害,有可能出读图问题。你看看我给你这图片里主意行不行: - 04:09:258 (3,4,5) - ^.
- 04:38:223 (2) - Set a nc here will emphasize the "pair" of the hit-hat sound 04:38:223 (2,3) - better.
- 04:38:223 (2) - 你这里可以考虑加个nc,这样04:38:223 (2,3) - 就成一对了 - 04:38:740 (4) - ^.
- 04:45:464 (2,3,4,5) - Why this part use default soft clap hitsounds? I think something stronger would be better.
- 你这怎么用的默认soft clap......换个强点的鼓点hitsound呗 - Really stunning hitsounds, but some technical part may needs more work imo. keep on!
- 你是不是remap过什么地方啊,我觉得02:28:223 - 02:50:292 - 这一段高出其他所有部分一个档次