1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
posted
Hiya!

Insane
00:08:075 (1) - A curved slider would fit better, since there's no noticeable change in the song;
00:13:896 (1,2) - Ctrl + G?
00:20:388 (3) - I think this is curved too much, reduce it a little;
00:27:105 (3) - Could be curved a bit more, to blanket better;
00:39:194 (3) - Move to x:250 y:196; (better overlap)
01:08:075 (4,5,6) - Should be mapped like 01:07:179 (1,2,3) for consistency;
02:12:552 - Potential for stream here;
02:21:731 (4) - Could be closer to 3, because 4 is of less intensity;
02:30:799 (6,7) - Move a bit lower, my OCD is triggering me;
02:44:231 (2,3) - Should be mapped like 02:42:440 (2,3) , or vice-versa;
02:51:731 (2,3,4,5) - Would fit better on the song like this
03:17:030 - Again, could be a stream here;
03:20:612 - Maybe a triplet?
03:40:313 (3,4,5) - Uneven spacing;
03:43:000 (3) - Hitcircle is offscreen a little;
04:28:224 (1,2) - Ctrl + G?


I could only mod the Insane one, sorry, but I did my best. :D
posted

Forzaken4K wrote:

Hiya!

Insane
00:08:075 (1) - A curved slider would fit better, since there's no noticeable change in the song; some shape variety is nice
00:13:896 (1,2) - Ctrl + G? nope
00:27:105 (3) - Could be curved a bit more, to blanket better; changed to straight
01:08:075 (4,5,6) - Should be mapped like 01:07:179 (1,2,3) for consistency; intended
02:12:552 - Potential for stream here; I will pass
02:21:731 (4) - Could be closer to 3, because 4 is of less intensity; eh it's fine
02:44:231 (2,3) - Should be mapped like 02:42:440 (2,3) , or vice-versa; intended
02:51:731 (2,3,4,5) - Would fit better on the song like this nope im not following the snare drum
03:17:030 - Again, could be a stream here; I'll pass again
03:20:612 - Maybe a triplet? nah
04:28:224 (1,2) - Ctrl + G? nope


I could only mod the Insane one, sorry, but I did my best. :DThank you for modding! removed = fixed
posted
m4m return from ur q

General
01:23:299 - suggestion: turn these into sliders that end here 01:24:866 to emphasize vocals
04:28:448 - suggestion: turn these into sliders that end here for guitar 04:29:567
00:44:343 - add clap?
01:22:403 - ^

Normal
-seems really heavy on 1/2 rhythms, doesnt really feel like a lowest diff for a set. you might want to add an Easy. i wouldnt suggest nerfing this though because the difficulty gap between this and Hard is already fine imo

Hard
00:23:970 (5,6,1) - stack looks icky here. 5,1 are on the same spot but 6 isnt. lower the stack leniency?
00:38:075 (4,5) - overlap looks weird cuz only a little bit of the tail on 5 isnt overlapped. its also located completely on the sliderbody, which makes it jarring because you dont do this anywhere else. if you cant put part of the circle off the sliderbody like your other overlaps, then try doing something like this to match general overlap distance
00:48:821 (4,1) - close visual spacing of 4-tail1 doesnt look good
01:07:179 (1,2) - you could try doing a blanket here
03:15:911 (1,4) - eeeee looks pretty bad, rotate 2,3,4 of this square 03:15:911 (1,2,3,4) to stack 4 on the slidertail of 03:15:239 (3)

Insane
01:00:015 (1,2,3,4,5,6) - 01:03:597 (1,2,3,4,5,6) - copypaste works well here, id like to see this pattern kept in the final version

cute song & map, good luck!
posted

Yahuri wrote:

m4m return from ur q

General
01:23:299 - suggestion: turn these into sliders that end here 01:24:866 to emphasize vocals I prefer stuff to end with a circle tbh and it works fine here imo
04:28:448 - suggestion: turn these into sliders that end here for guitar 04:29:567 same

Normal
-seems really heavy on 1/2 rhythms, doesnt really feel like a lowest diff for a set. you might want to add an Easy. i wouldnt suggest nerfing this though because the difficulty gap between this and Hard is already fine imo Good thing the RC only needs Normal ;)

Hard

Insane
01:00:015 (1,2,3,4,5,6) - 01:03:597 (1,2,3,4,5,6) - copypaste works well here, id like to see this pattern kept in the final version owo

cute song & map, good luck! Thanks for modding! removed = fixed
posted
hello! from q


insane:

add custom hs at first and last section i recommend

00:54:642 (1) - , 02:17:030 (1) - idk why change the sv
00:57:217 (6,1) - ds' rly small
01:18:821 (4,5,6,7) - , 02:41:209 (3,4,5,6) - , 03:21:284 (6) - make jump is better than anti



hard:

distance between objects are random like this: 02:13:448 (1,2,3,4) - , kiai and so on.

00:44:567 (2,3) - avoid antijump


gl
posted

Len wrote:

hello! from q


insane:

add custom hs at first and last section i recommend the soft whistle still works

00:54:642 (1) - , 02:17:030 (1) - idk why change the sv to make it fast enough for wave sliders
00:57:217 (6,1) - ds' rly small idk where else to put it and I think its fine
01:18:821 (4,5,6,7) - , 02:41:209 (3,4,5,6) - , 03:21:284 (6) - make jump is better than anti eh it's cool



hard:

distance between objects are random like this: 02:13:448 (1,2,3,4) - , kiai and so on. fix that one

00:44:567 (2,3) - avoid antijump eh I will leave it for now


gl thank you for modding
posted
ok m4m my end
cute song

gen
  1. what is the point of having the "you have been spooked by unused customhitsounds.wav" when it's an actual hitsound that can be used and would work well LUL (notice it may just be me having an old version of the map)


nm
  1. 00:02:478 (3) - curve to better represent the synth? (actually this is completely harmless and I don't honestly care if you change it)
  2. 00:15:911 - this vocal is much more prominent than the tap sound at 00:16:134 (2) - and I think it would benefit new players if you made that clickable instead. what further backs this up is consistency issues with 00:22:403 (1,2,3) -
  3. 00:31:134 (3) - i'd remove the sliderend's whistle as the whistle at the start is highlighting the kick drum
  4. 00:34:716 (4,5) - I know this is probably going to sound weird but i'd prefer if there was a 1/1 slider on the red tick (like this) so that the held guitar sound is represented better
  5. 00:41:657 (4,5,1) - I understand what you are going for here but I feel like you are trying to represent too much here. I would either pick the vocals or drums, not both since it is still a normal diff.
  6. 01:10:313 (3,4) - change into a slider?

    nice job with the kiais

  7. 01:18:821 (3) - not perfect ds REEEEEEEEEEEE
  8. 01:35:836 - you can do that delay thing you did for the start of the break right here (picture)
  9. 01:57:105 (4,5) - same as 00:34:716 (4,5) for the same reason
  10. 02:33:373 (5) - For newer players, the overlap on 02:34:940 (1) - could be confusing as the slider doesn't fade away in time for the other to appear.
  11. 02:47:478 (3) - To simplify rythmn and to represent the held sound to the full length, how about extending the slider to the red tick and removing the circle there (obv)?
  12. 02:51:060 (3,4) - same idea as above
  13. 03:16:582 (5,6,7,1) - why not make this a square pattern? it looks cleaner and fits imo
  14. 03:44:791 (2) - tbh i think you should follow the held vocal rather than the constant tap beat this time around as it's literally the only thing except that and it sounds weird from a rhythm perspective
  15. 04:14:343 (5) - ctrl+j so it makes a wave shape?


hd

  1. 00:41:209 (5) - any reason there's a 1/4 reverse slider? I don't hear any sound on the blue tick :/
  2. 00:57:105 (5) - although I understand this is a hard, this feels unnecessarily rough to read- I'd change into a 1/4 or 1/2 slider.
  3. 01:10:313 (5,6,7) - stupid aes thing but you might want to move the stack down and right so the square looks better
  4. 01:39:194 (5) - ctrl+g? this slider seems very inconsistent with the rest of the pattern
  5. 02:19:940 (1,2,3) - inconsistent with the other patterns like this
  6. 02:35:836 (3) - ctrl+g and restack (2)? it makes a nice pattern that's consistent with 02:39:418 (3,4) -
  7. 02:51:731 (2,3) - https://i.imgur.com/q7WWnzy.png


in

  1. 00:16:134 (3) - imo this plays better if it's stacked on (4)
  2. 00:31:582 (1) - ctrl+h so the movement to (4) is better?
  3. 00:36:060 (3,4,5) - aes af but make it a perfect triangle REEEEEEE
  4. 00:45:015 (3,4) - couldn't you stack (4) on the slider instead?
  5. 00:56:881 (4) - you could make this a 1/4 slider to represent the slightly held guitar sound
  6. 00:57:217 (6) - uh ^
  7. 01:40:537 (4) - connect (4) to the sliderend of (3)? or you could do something like this https://i.imgur.com/7H9D6QA.png


the higher sr the diffs get the more refined and better they are
basically done because a lot of these in the higher diffs are aes "issues" and I'm not going to waste my time
posted
hello from NM

  • Insane
    00:20:836 (1,2,3,4) - i think this pattern looks better without the overlaps

    03:12:328 (4) - add NC here to emphasize break
    00:35:164 (1) - add hitwhistle to sliderhead
    00:54:642 (1,2) - i think you're trying to make an S shape with these 2 notes, but on its own the slider looks pretty terrible imo
    01:11:993 (2,3) - adding clap + finish is kind of redundant if you use drum sampleset, they sound very similar
    02:16:806 (5,1) - make this a triple stack so it is consistent with 00:54:418 (6,7,1) -
    02:38:075 (6,1,2) - i think you can make a triangle with these notes
    03:15:015 (2,3,4,1) - i'm not a fan of stacks, but stacking 4 notes together is pretty excessive tbh
    04:07:179 (4,1) - unnecessary overlap imo
    04:18:373 (7,1) - these notes shouldnt overlap if they're 1/2 note apart
    04:23:299 (2) - touching the HP bar is not allowed, bring this down a bit

    Hard
    04:00:911 (1,5) - bad overlap

    Normal
    00:14:119 (4) - check DS
    00:15:911 - the start of the vocals shouldn't be ignored imo, even for a normal so you need to have a note here
    00:23:075 - ^
    00:28:224 - gap is pretty big, so it'd be more comfortable if you added a note here
    01:10:985 (5) - 02:33:373 (5) - 04:02:925 (5) - kiai is gone so this should be a NC set to these notes
    01:16:134 (5,1) - switch these NC's, they're not consistent with other kiai sections
    01:19:716 (4,1) - switch NC's


don't have much else to say but good luck!
posted

terratropic wrote:

hello from NM

  • Insane
    01:11:993 (2,3) - adding clap + finish is kind of redundant if you use drum sampleset, they sound very similar it may not sound familiar with ppl who use skins
    02:38:075 (6,1,2) - i think you can make a triangle with these notes can't change the shape of the slider lol
    03:15:015 (2,3,4,1) - i'm not a fan of stacks, but stacking 4 notes together is pretty excessive tbh looks fine to me
    04:07:179 (4,1) - unnecessary overlap imo can't move the slider without tempering the rest of the patterns
    04:18:373 (7,1) - these notes shouldnt overlap if they're 1/2 note apart the slider is pointing away


    Hard
    04:00:911 (1,5) - bad overlap the sliderbody disappears when the note shows up so its fine

    Normal
    00:14:119 (4) - check DS I dont always use DS in normal lol
    00:15:911 - the start of the vocals shouldn't be ignored imo, even for a normal so you need to have a note here yeah that's true but im kind of deadlocked here with normal density
    00:23:075 - ^
    00:28:224 - gap is pretty big, so it'd be more comfortable if you added a note here eh it's fine


don't have much else to say but good luck!
Thank you for modding removed = fixed
posted
sorry for late m4m xd

  • general
  1. customhitsounds.wav is unused
  2. change your dimension is currently unrankable 1920x1152 it should be 1920x1080
normal
  1. -1 hp to create a better spread (3-5-6) -1 ar because 5 feels to fast for such a calm song or 4,5 your choice
  2. 00:08:970 (2,3,4) - this is inconsistent in terms of rhythm compared to 00:05:836 (2,3,4) - 00:02:254 (2,3,4) -
  3. 00:43:896 (1) - http://osu.ppy.sh/ss/9225978 :thonk:
  4. 00:40:985 (3,4,5) - make them parralel
  5. 00:43:896 (1) - vs 00:47:478 (1) - with both you emphasize the vocal but the first is a 1/1 slider but the second is a 1/2 reverse make them consistent (either make both a 1/1 slider or a 1/2 reverse slider)
  6. 00:58:224 (1,2,3,4,5,1,2,3,4,5) - this is a pretty long chain maybe delete 00:58:896 (2) - and 01:02:478 (2) - to make it more easier to play for noobs
  7. 01:10:313 (3,4) - maybe this is confusing for new players because this came out of nowwere maybe change that to a 1/2 slider
    ^ those two points i ponited out check those in all your kiais
  8. 01:51:060 (6,2) - overlap reeeeeeeeeeeeeee
  9. 02:07:403 (2,3,4,5) - vs 00:45:015 (2,3,4,5,6) - should be consistent because in those two parts is nothing noticeable to change the rhythm
  10. 02:57:776 (3,4) - this is the only time you use those 2 1/2 circles in a non-kiai why?
  11. 03:15:015 (2) - delete the circle here the drum or whatever is not really noticeable and inconsistent with the other times parts in the map
  12. 03:23:522 (1,2,3) - this calm section is not 3 circles worth a slider would fit better here to represent the calm part
  13. 03:48:149 (3,4,5,1,2,3,4,5,1,2,3,4,5,1) - this is way too hard would nerf this a bit
  14. 04:27:328 (2) - maybe a 1/2 slider instead?



idk how to mod the other 2 diffs
gl
posted

My Angel Kanan wrote:

sorry for late m4m xd

  • general
  1. change your dimension is currently unrankable 1920x1152 it should be 1920x1080 maximum size is 1920x1200
normal
  1. -1 hp to create a better spread (3-5-6) -1 ar because 5 feels to fast for such a calm song or 4,5 your choice I think it's fine
  2. 00:08:970 (2,3,4) - this is inconsistent in terms of rhythm compared to 00:05:836 (2,3,4) - 00:02:254 (2,3,4) - rhythm variety
  3. 00:40:985 (3,4,5) - make them parralel the angle will be too wide
  4. 00:43:896 (1) - vs 00:47:478 (1) - with both you emphasize the vocal but the first is a 1/1 slider but the second is a 1/2 reverse make them consistent (either make both a 1/1 slider or a 1/2 reverse slider) intended on all difficulties not just Normal
  5. 00:58:224 (1,2,3,4,5,1,2,3,4,5) - this is a pretty long chain maybe delete 00:58:896 (2) - and 01:02:478 (2) - to make it more easier to play for noobs There is a lot of chain objects yes but those chains are actually longer than 1/1 which give newbies enough time to rest mid slider
  6. 01:10:313 (3,4) - maybe this is confusing for new players because this came out of nowwere maybe change that to a 1/2 slider
    ^ those two points i ponited out check those in all your kiais Using this is allowed for Normal
  7. 01:51:060 (6,2) - overlap reeeeeeeeeeeeeee not that big of a deal imo, im kinda locked by the DS snap as well
  8. 02:07:403 (2,3,4,5) - vs 00:45:015 (2,3,4,5,6) - should be consistent because in those two parts is nothing noticeable to change the rhythm Yes but they still follow the same layer, the same thing. It's just mapped a bit different for some variety sake
  9. 02:57:776 (3,4) - this is the only time you use those 2 1/2 circles in a non-kiai why? That's true, but the rhythm is so familiar to the kiai that I think it should be similarly mapped
  10. 03:15:015 (2) - delete the circle here the drum or whatever is not really noticeable and inconsistent with the other times parts in the map Actually this is one of the few sections where I actually prioritize the instruments OVER vocal, so it's intended
  11. 03:48:149 (3,4,5,1,2,3,4,5,1,2,3,4,5,1) - this is way too hard would nerf this a bit Final kiai should be harder because the map already showed you everything it offered, by now it should be no surprise to the player
  12. 04:27:328 (2) - maybe a 1/2 slider instead? not following that particular sound



idk how to mod the other 2 diffs
gl Thank you for modding! removed = fixed
Though I have to admit, calling a 1.7* (now 1.69*) diff "too hard" is an overstatement.
I don't know why this community treats new players like they're brainless lol.
posted
very beautiful song + map, gl!
posted

Nikakis wrote:

very beautiful song + map, gl!
Thank you for the compliment and star :)
posted

[ Space ] wrote:

ok m4m my end
cute song

gen
  1. what is the point of having the "you have been spooked by unused customhitsounds.wav" when it's an actual hitsound that can be used and would work well LUL (notice it may just be me having an old version of the map) Removed the HS, but the reason it's not used because it works WAY TOO WELL for a hitsound and blends with the song


nm
  1. 00:02:478 (3) - curve to better represent the synth? (actually this is completely harmless and I don't honestly care if you change it) Well that's not how I map
  2. 00:15:911 - this vocal is much more prominent than the tap sound at 00:16:134 (2) - and I think it would benefit new players if you made that clickable instead. what further backs this up is consistency issues with 00:22:403 (1,2,3) - True, but if I were to move the circle on the red tick which is where the vocal starts and is stronger, it is a bit awkward to play because I would be forced to remove the circle on the white tick due to normal limitations
  3. 00:31:134 (3) - i'd remove the sliderend's whistle as the whistle at the start is highlighting the kick drum but there is nothing there
  4. 00:34:716 (4,5) - I know this is probably going to sound weird but i'd prefer if there was a 1/1 slider on the red tick (like this) so that the held guitar sound is represented better Normal Limitations
  5. 00:41:657 (4,5,1) - I understand what you are going for here but I feel like you are trying to represent too much here. I would either pick the vocals or drums, not both since it is still a normal diff. that's true as well, and the pattern looks like a mess to begin with. But I believe that you just cannot simply ignore a sound this loud. Maybe I will come up with a better solution.
  6. 01:10:313 (3,4) - change into a slider? no

    nice job with the kiais thanks

  7. 01:57:105 (4,5) - same as 00:34:716 (4,5) for the same reason same
  8. 02:33:373 (5) - For newer players, the overlap on 02:34:940 (1) - could be confusing as the slider doesn't fade away in time for the other to appear. the map relies heavily on overlap due to the nature of how reverse arrow works, this cannot be avoided (I expected the overlap card to show up eventually but im surprised this is probably one of the first)
  9. 02:47:478 (3) - To simplify rythmn and to represent the held sound to the full length, how about extending the slider to the red tick and removing the circle there (obv)? I don't combining different sounds in the same pattern
  10. 02:51:060 (3,4) - same idea as above same
  11. 03:16:582 (5,6,7,1) - why not make this a square pattern? it looks cleaner and fits imo making any symmetrical shapes in Normal is asking to be bombed by modders tbh
  12. 03:44:791 (2) - tbh i think you should follow the held vocal rather than the constant tap beat this time around as it's literally the only thing except that and it sounds weird from a rhythm perspective I always thought that rhythms are represented through clicking and holding, that's literally like my core value as a mapper. Your suggestion is a 2/1 slider which ends up : you click once, and then follow the slider = 1 click and hold. My slider is a 1/1 slider with reverse arrow : you click once, and then follow the slider. = 1 click and hold with a bit more rhythm density. I can see the density issue from the 1/1 slider though "Why would you map to a clap sound when the whole section is snapped to the vocal" and my answer to that is that I literally mapped like this for the whole song so changing it now will actually make it even more inconsistent lol
  13. 04:14:343 (5) - ctrl+j so it makes a wave shape? eh it's fine


hd

  1. 00:41:209 (5) - any reason there's a 1/4 reverse slider? I don't hear any sound on the blue tick :/ it is actually quite audible, I suggest you try to listen to that with 0% effect
  2. 00:57:105 (5) - although I understand this is a hard, this feels unnecessarily rough to read- I'd change into a 1/4 or 1/2 slider. it would still be awkward to hold a 1/4 slider and it would just go poof anyway, it's just more difficult to hit a double
  3. 01:39:194 (5) - ctrl+g? this slider seems very inconsistent with the rest of the pattern it is indeed inconsistent in patterns I have used so far, I should have emphasized the spacing differently but this would still kind of work imo
  4. 02:19:940 (1,2,3) - inconsistent with the other patterns like this looks the same to me
  5. 02:35:836 (3) - ctrl+g and restack (2)? it makes a nice pattern that's consistent with 02:39:418 (3,4) - it would create a giantic spacing
  6. 02:51:731 (2,3) - https://i.imgur.com/q7WWnzy.png same from insane


in

  1. 00:16:134 (3) - imo this plays better if it's stacked on (4) looks fine to me
  2. 00:31:582 (1) - ctrl+h so the movement to (4) is better? they play the same in reality, its just a different way of doing it lol
  3. 00:56:881 (4) - you could make this a 1/4 slider to represent the slightly held guitar sound it would sound way too dense for a build up
  4. 00:57:217 (6) - uh ^ (can you) understand me? ^
  5. 01:40:537 (4) - connect (4) to the sliderend of (3)? or you could do something like this https://i.imgur.com/7H9D6QA.png how would that make my map better? you just suggested a different pattern to use lol


the higher sr the diffs get the more refined and better they are
basically done because a lot of these in the higher diffs are aes "issues" and I'm not going to waste my time
Thank you for modding, removed = fixed
posted
from my q
sry for late... ;w;
I will mod Hard and Insane~
[Hard]
  1. 00:38:075 (4,5) - I prefer stack them..
  2. as you have used 00:44:567 (2,3) - style,00:49:716 (2,3,4,5) - I think it can be split.
  3. 01:03:933 (2) - 0.98x,01:04:828 (5) - 0.86x,so move 01:04:828 (5,6) - much farther..
  4. 03:14:343 (1) - add drum-clap?like 03:10:761 (1,2,3) -

[Insane]
  1. 00:25:313 (4) - I think it more suitable as a 1/1 slider.
  2. 00:50:164 - there has a triplet 00:50:612 - maybe 5-notes more suitable.
  3. 02:12:552 - ^
  4. 02:25:537 (5,6,1) - maybe too near
  5. 03:14:343 (1) - same as Hard
  6. 04:28:448 (2) - also more suitable as a slider.

GL~
posted

[Crz]Sword wrote:

from my q
sry for late... ;w;
I will mod Hard and Insane~
[Hard]
  1. 00:38:075 (4,5) - I prefer stack them.. might confuse player
  2. as you have used 00:44:567 (2,3) - style,00:49:716 (2,3,4,5) - I think it can be split. I don't quite get you there
  3. 03:14:343 (1) - add drum-clap?like 03:10:761 (1,2,3) - it sounds different

[Insane]
  1. 00:25:313 (4) - I think it more suitable as a 1/1 slider. I want to cut and have a 1/1 gap
  2. 00:50:164 - there has a triplet 00:50:612 - maybe 5-notes more suitable.
  3. 02:12:552 - ^ I wasn't following the drum ^
  4. 02:25:537 (5,6,1) - maybe too near looks fine to me
  5. 03:14:343 (1) - same as Hard yeah no
  6. 04:28:448 (2) - also more suitable as a slider. I want it to be a circle

GL~
Thank you for modding removed = fixed :)
posted
Heyo! From queue

Normal
  1. 00:15:239 (1,2,3) - I'd follow the vocals here a bit more with your rhythm choice since the latter half is mapped to it with (3,4), maybe try this kind of rhythm that emphasizes the next strong vocal change too with it being clickable, similar for 00:22:403 (1,2,3) - etc if you decide to change
  2. 00:40:090 (1,2,3,4,5) - bit of a cluster here, since you skip the snares at00:42:328 (1,2,3) - in favor of the vocals I'd do the same here by deleting 00:41:657 (4) - so you follow that bassline and vocals more and it makes this less clustered
  3. 00:51:955 (2,5) - same shapes? Fits the pitch increase for vocals
  4. 01:19:716 (1) - control + h ish the shape would be nice here for better lead in to the flow change like this
  5. 02:03:149 (2,3,4,5) - like 00:40:090 (1,2,3,4,5) - , might also wanna map 02:04:940 - this one since its has a strong vocal unlike 00:42:552 -
  6. 02:25:985 (4,5) - shame shaps judging from the concept of the rest
  7. 02:43:896 (4,1) - wouldnt overlap these fully, gives a way too clustered feeling for this diff, maybe try something like you did at 02:29:567 (3,1) - so its not completely overlapped like dragging the anchtor point of 02:43:896 (4) - all the way to the left
  8. 03:07:179 (1,3) - same shapes for that same guitar sound would be cool
  9. Overall rhythm seems pretty good and the concepts too for like the kiai returns tho I feel this still could use a bit of polishing in terms of slider shape usage, (outside kiai)
    maybe connecting stuff, just small stuff like 03:08:075 (2,5) - these being the same angles of straight sliders would make it feel less random alrdy and here 01:59:119 (1,2,3,4,1) - the shapes just look a bit random tho you can do like different shapes for different vocal pitches, seeing the other 2 diffs so neat I feel you could work something out to make it more neat here too


Hard
  1. 00:25:985 (1) - would maybe manual stack this one instead, 5-6-1 makes this look really off approach circles wise due to stacking (x157/y142 with gridsnap off should do the trick)
  2. 00:57:552 (1,2,3) - 02:19:940 (1,2,3) - first the circles then the return would be better here imo so it plays like regular trips with slider leniency (1), now its kinda hard movement into the current trips, basicly like you did at 00:43:224 (6,7,8) - etc I'd leave this type of 1/4 to insane diff and stick to the more easier version here
  3. 01:22:403 (2) - 2 cicles like the other kiais would ge good here makes the clickable rhythm more intuitive to play for a hard diff
  4. 04:10:761 (3,4) - could use some more spacing between these, could move 04:09:866 (1,2,3) - towards the left a bit for example you get a jump on the pitch increase from the vocals too on 04:09:866 (1) -
  5. 04:27:776 (1) - whisle on 00:13:448 (1) - then maybe too for the tone change and these patterns being similar


Insane
  1. 01:48:149 (5,1) - minor but wiggle (5) a bit to fix the stack
  2. 01:51:508 (6,7,8) - control +h on the spot would make 01:51:060 (4,5,6,7,8) - flow a lot smoother
  3. 02:13:448 (1,2,3,4,5,1) - this really didn't play that well flow wise kinda felt like mapped yourself into a corner here, would really recommend to change this like here's an idea maybe
  4. 02:17:030 (1,2) - you spaced these for the other 1.5svs alot higher, would keep this consistent
  5. 02:34:269 (6,7,8,9) - pretty insane speed up with slider leniency taken into accound, would reduce this a bit, lowereing (6) works best I think
  6. 03:23:075 - pretty strong beat here, has that guitar shred too (lower pitched tho) I think you're following with 1-2-3, would consider mapping this sound
  7. 03:51:731 (6,1,2,3) - same visual spacing here would be nice (increase between 6-3)


Pretty good set! gl! :D
posted

Wishkey wrote:

Heyo! From queue

Normal
  1. 00:15:239 (1,2,3) - I'd follow the vocals here a bit more with your rhythm choice since the latter half is mapped to it with (3,4), maybe try this kind of rhythm that emphasizes the next strong vocal change too with it being clickable, similar for 00:22:403 (1,2,3) - etc if you decide to change Yeah this has been pointed out by a few people, but I'm still kinda valueing the simpleness of white tick gap over fully following the vocal.
    (it's the intro)
  2. 00:40:090 (1,2,3,4,5) - bit of a cluster here, since you skip the snares at00:42:328 (1,2,3) - in favor of the vocals I'd do the same here by deleting 00:41:657 (4) - so you follow that bassline and vocals more and it makes this less clustered yeah
  3. 00:51:955 (2,5) - same shapes? Fits the pitch increase for vocals I never thought about stuff like that, and I really couldn't come up with the same shape that's good looking enough lol
  4. 01:19:716 (1) - control + h ish the shape would be nice here for better lead in to the flow change like this cool
  5. 02:03:149 (2,3,4,5) - like 00:40:090 (1,2,3,4,5) - , might also wanna map 02:04:940 - this one since its has a strong vocal unlike 00:42:552 - I can't come up with a way to map that extra tick within the normal guideline.
  6. 02:25:985 (4,5) - shame shaps judging from the concept of the rest Honestly, the actual concept was only on the insane. I more or less just half assed both normal and hard. but surprisingly it's consistent except this one lol
  7. 02:43:896 (4,1) - wouldnt overlap these fully, gives a way too clustered feeling for this diff, maybe try something like you did at 02:29:567 (3,1) - so its not completely overlapped like dragging the anchtor point of 02:43:896 (4) - all the way to the left ehhh I think you have plenty of time to realize there is a slider next to it. because there is like 3/4 + reverse before
  8. 03:07:179 (1,3) - same shapes for that same guitar sound would be cool idk tbh, for normal I just change shape every new sliders for some reason. so trying to make same shapes through rhythm would make it even more inconsistent
  9. Overall rhythm seems pretty good and the concepts too for like the kiai returns tho I feel this still could use a bit of polishing in terms of slider shape usage, (outside kiai)
    maybe connecting stuff, just small stuff like 03:08:075 (2,5) - these being the same angles of straight sliders would make it feel less random alrdy and here 01:59:119 (1,2,3,4,1) - the shapes just look a bit random tho you can do like different shapes for different vocal pitches, seeing the other 2 diffs so neat I feel you could work something out to make it more neat here too

    Ironically I thought the normal would be the most neat looking diff. It's just that I never pay attention to slider shape and sound. Each sliders just becomes a new shape because ppl point out when you do same shape and they don't look perfect so my counter to that is to never make same shape sliders in normal that's within close proximity of each other. I did change a few slider shapes there and there but nothing too significant.


Hard
  1. 00:25:985 (1) - would maybe manual stack this one instead, 5-6-1 makes this look really off approach circles wise due to stacking (x157/y142 with gridsnap off should do the trick) cool
  2. 00:57:552 (1,2,3) - 02:19:940 (1,2,3) - first the circles then the return would be better here imo so it plays like regular trips with slider leniency (1), now its kinda hard movement into the current trips, basicly like you did at 00:43:224 (6,7,8) - etc I'd leave this type of 1/4 to insane diff and stick to the more easier version here If you listen closely, the 1/4 rhythm consists of 3 patterns of sounds. the first 1/4 repeat sound (the slider repeat) and the 2 snare drum ticks (the 2 circles) and the kiai start (the slider). Your suggestion will be combining two different sounds together for easier gameplay. But I don't see it as that big of an issue to warrant such a rhythm simplification
  3. 01:22:403 (2) - 2 cicles like the other kiais would ge good here makes the clickable rhythm more intuitive to play for a hard diff yeah and it's bad for inconsistency in the first place
  4. 04:10:761 (3,4) - could use some more spacing between these, could move 04:09:866 (1,2,3) - towards the left a bit for example you get a jump on the pitch increase from the vocals too on 04:09:866 (1) - yea
  5. 04:27:776 (1) - whisle on 00:13:448 (1) - then maybe too for the tone change and these patterns being similar ok


Insane
  1. 01:48:149 (5,1) - minor but wiggle (5) a bit to fix the stack ok
  2. 01:51:508 (6,7,8) - control +h on the spot would make 01:51:060 (4,5,6,7,8) - flow a lot smoother why not I guess
  3. 02:13:448 (1,2,3,4,5,1) - this really didn't play that well flow wise kinda felt like mapped yourself into a corner here, would really recommend to change this like here's an idea maybe yeah
  4. 02:17:030 (1,2) - you spaced these for the other 1.5svs alot higher, would keep this consistent for the sake of consistency
  5. 02:34:269 (6,7,8,9) - pretty insane speed up with slider leniency taken into accound, would reduce this a bit, lowereing (6) works best I think yeah I already have a concern about that insane spacing, gonna change it later anyway lol
  6. 03:23:075 - pretty strong beat here, has that guitar shred too (lower pitched tho) I think you're following with 1-2-3, would consider mapping this sound That doesn't fit my idea there though. this section consists of 3 patterns each patterns has 3 notes and has different shape. adding one more will make it weird
  7. 03:51:731 (6,1,2,3) - same visual spacing here would be nice (increase between 6-3) ok I guess


Pretty good set! gl! :Dthank you for modding! :)
You should apply for BN, your mod is seriously good.
posted
Sorry for being so late.

Insane

00:15:239 (1) - I can't get over how uneven the curve is xP. make it symmetrical
00:39:866 (4,1,2) - This aesthetic looks pretty bad imo xP
00:54:642 (1) - Why is this so fast...
01:41:209 (1,2,3) - Make the structure more even here? 3's slider-end is a bit too close
02:17:030 (1) - Yea please don't do this its so forced xP
02:44:791 (5,6,7,8) - Could make the structure more consistent here. The spacing is noticeably off and it causes the pattern to look unpolished.
04:13:448 (1) - Pretty uneven

Hard

00:04:493 (1,2,3) - Overlap less.

00:38:075 (4,5) - Pretty weird place to do such a big jump + flowbreak. I just don't think it fits.
00:57:105 (5,6) - Make this a 1/4 slider. Doing a triplet and a doublet is way too complicated for a Hard.
02:19:493 (5,6) - ^ and others..

Normal

00:15:239 (1,2,3) - Try a rhythm like this instead: Follows the vocals a lot better imo.

00:22:403 (1,2,3,4) - etc... same^ it sounds a lot better if 00:23:970 - is clickable too which my rhythm would allow.

I think just that rhythm is my main concern.

[]

Every time you send me a map it seems like you've improved a bit more. You can call me back for a bubble this time :).
posted

Monstrata wrote:

Sorry for being so late.

Insane

00:15:239 (1) - I can't get over how uneven the curve is xP. make it symmetrical not really get what you mean or noticed, but I tried to make it symmetrical
00:39:866 (4,1,2) - This aesthetic looks pretty bad imo xP stack it properly now, should at least be better
00:54:642 (1) - Why is this so fast... removed the wave and reduced the sv to 1.2
01:41:209 (1,2,3) - Make the structure more even here? 3's slider-end is a bit too close you meant visual spacing right? if so I just fixed it
02:17:030 (1) - Yea please don't do this its so forced xP yeah
02:44:791 (5,6,7,8) - Could make the structure more consistent here. The spacing is noticeably off and it causes the pattern to look unpolished. done
04:13:448 (1) - Pretty uneven should be less uneven now

Hard

00:04:493 (1,2,3) - Overlap less. yea

00:38:075 (4,5) - Pretty weird place to do such a big jump + flowbreak. I just don't think it fits. I just didn't know where to put the circle,
hence the giantic spacing and weird stuff. I put it as a stack now, which should solve the issue

00:57:105 (5,6) - Make this a 1/4 slider. Doing a triplet and a doublet is way too complicated for a Hard. yee
02:19:493 (5,6) - ^ and others.. yee

Normal

00:15:239 (1,2,3) - Try a rhythm like this instead: Follows the vocals a lot better imo. done

00:22:403 (1,2,3,4) - etc... same^ it sounds a lot better if 00:23:970 - is clickable too which my rhythm would allow. yep tbh my rhythm composition sucked there lol

I think just that rhythm is my main concern.

[]

Every time you send me a map it seems like you've improved a bit more. You can call me back for a bubble this time :)owo.

Thanks Monstrata :)
Please sign in to reply.