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posted
nice meme

[general]
nm hd uncheck widescreen support

[normal]
00:29:119 - this should be clickable for emphasis of first snare
01:24:866 - try extending break intro to here http://puu.sh/xK0qg/ba7f9b97e1.jpg
02:34:045 (6) - just follow the drums here cuz the melody is actually on 1/8 http://puu.sh/xK0xk/9a343a72c3.jpg so rn the slider is kinda following nothing\
02:52:851 (1) - move slider up 3 pixels to fix blanket nazi
03:44:791 (2) - why not make this a 2/1 slider instead of reverse; emphasizes vocal better imo and uve been doing that for the whole map

[hard]
00:06:060 (3) - can u move this out to the left a bit more http://puu.sh/xK0OK/8c84202b9c.jpg
00:23:970 (5,6,1) - not sure if this is readable at this ar http://puu.sh/xK0Re/cbc5a0816c.jpg as u can see the approach circle is kinda showing already so this might look like normally stacked to bad players
00:56:209 (6) - nc this cuz the combo is going over 10 notes in 3* diff lool
01:23:299 - same about break intro
01:39:642 (6,7) - the song doesnt support this jump at all imo make it less spaced maybe just ctrl g 6; dat slider deserves to be a jump more cuz the drum
01:58:448 (4) - hi nc this or else it looks like 1/2 stack
02:51:060 (7) - nc to prevent it from going over 10 notes
03:07:963 - missed 1/4 but u mapped the later one

[insane]
00:37:515 - map this 1/4 thing maybe
01:04:493 (4) - this feels like its lacking emphasis compared to 01:00:911 (4) -
01:15:239 (4) - lol same and how come the 1/4 gap have technically higher ds
01:23:299 - same about break
03:16:358 (1,2,1,2,1,2,3) - lol it should be reducing spacing every combo instead of having it all look the same tbh cuz the fade out melody
03:56:433 (4) - lacks emphasis

matane baibai
posted
m4m
Normal
00:43:896 (1) - Slider-reverse to follow the vocals (u done it here 00:47:478 (1) - )
01:10:985 (5,1) - try to stack em' I think, you stacked everything before and after
04:28:448 (1) - maybe a slider ending at 04:28:448 (1) - or a 1/1 slider-reverse would be better

Hard
00:16:806 (5) - that should be emphasized, not 00:16:358 (4) - because of the sound intensity difference xd
00:38:075 (4,5) - ???
00:40:985 (3,4,5) - might be too hard for a Hard diff imo, you should make a 1/4 break between the slider reverse and the slider after
00:42:328 (2,3,4,5) - Not a good idea unstacking em', player might missread as u've done only stacked notes before
00:43:224 (6,7,8) - same thing for the 1/4 break
00:44:567 (2,3) - same thing as I said above about missreading
00:57:552 (1,2,3) - Definitely too hard for a Hard diff, you should really change that, removing one reverse on 00:57:552 (1) - would make it better
01:03:597 (1,1) - Emphasis is way too different, even tho the sound on both sliders are the same
01:22:403 (2,3,4,1) - too hard for a hard diff, remove a reverse on 01:22:851 (4) -
01:39:642 (6) - it is more emphasized than 01:39:194 (5) - even tho 5's sound is more intense xd
02:04:716 (2,3,4,5) - same thing about what I said above
02:05:836 (8) - 1/4 break
02:19:940 (1) - ^
02:45:239 (5) - ^
03:10:313 (5) - ^
03:54:418 (2,3) - ugh... it doesn't look good and doesn't flow really well too xd
04:05:164 (2,4) - ^
04:11:657 (1,3) - overlap is avoidable
04:14:791 (5) - 1/4 break

Insane
00:15:911 (2,3) - theses should have a greater distance than 00:16:134 (3,4) - since 3's sound is stronger
00:17:702 (2,1) - RIP blanket xd
00:19:716 (2,3) - idk if you tried to blanket or smth, but it doesn't look good atm :(
00:23:299 (3,4) - same thing as above
00:57:552 (1,2,3) - wtf spacing DD:
01:51:284 (5,6) - spacing is too high xd (because of the 1/8 transition)
02:18:821 (1,1) - rip stack
02:56:433 (1,2,3,4,5,6,7,8) - I don't think it flows really well because of the slider pointing to the opposite direction ur jumps are taking
03:01:134 (5,1) - RIP blanket
04:02:702 (1,1) - spacing is too high (because of the 1/8 transition)

Good luck !
posted

Deppyforce wrote:

nice meme
[normal]
03:44:791 (2) - why not make this a 2/1 slider instead of reverse; emphasizes vocal better imo and uve been doing that for the whole map imo they accomplish the same thing

[hard]
00:23:970 (5,6,1) - not sure if this is readable at this ar http://puu.sh/xK0Re/cbc5a0816c.jpg as u can see the approach circle is kinda showing already so this might look like normally stacked to bad players will wait and see if other ppl point it out

[insane]
00:37:515 - map this 1/4 thing maybe nah
03:16:358 (1,2,1,2,1,2,3) - lol it should be reducing spacing every combo instead of having it all look the same tbh cuz the fade out melody maybe once I figured out a better pattern. I will do it


matane baibai Thank you for modding, no texts = fixed

Kyuukai wrote:

m4m
Normal
00:43:896 (1) - Slider-reverse to follow the vocals (u done it here 00:47:478 (1) - ) I prefer current

Hard
00:40:985 (3,4,5) - might be too hard for a Hard diff imo, you should make a 1/4 break between the slider reverse and the slider after regarding the difficulty of the 1/4 rhythm, I think they're fine. I will wait for more input before I attempt to do anything
00:42:328 (2,3,4,5) - Not a good idea unstacking em', player might missread as u've done only stacked notes before I will wait for more input
00:43:224 (6,7,8) - same thing for the 1/4 break
00:44:567 (2,3) - same thing as I said above about missreading
00:57:552 (1,2,3) - Definitely too hard for a Hard diff, you should really change that, removing one reverse on 00:57:552 (1) - would make it better
01:03:597 (1,1) - Emphasis is way too different, even tho the sound on both sliders are the same but they're different
01:22:403 (2,3,4,1) - too hard for a hard diff, remove a reverse on 01:22:851 (4) -
02:04:716 (2,3,4,5) - same thing about what I said above
02:05:836 (8) - 1/4 break
02:19:940 (1) - ^
02:45:239 (5) - ^
03:10:313 (5) - ^
04:05:164 (2,4) - ^
04:14:791 (5) - 1/4 break

Insane
00:15:911 (2,3) - theses should have a greater distance than 00:16:134 (3,4) - since 3's sound is stronger I don't put much emphasis during the calm part of the song
00:17:702 (2,1) - RIP blanket xd the circle disappears long before the slider even shows up
01:51:284 (5,6) - spacing is too high xd (because of the 1/8 transition) slider leniency
02:56:433 (1,2,3,4,5,6,7,8) - I don't think it flows really well because of the slider pointing to the opposite direction ur jumps are taking looks fine to me
03:01:134 (5,1) - RIP blanket too much work lol
04:02:702 (1,1) - spacing is too high (because of the 1/8 transition) slider leniency

Good luck ! Thanks for modding! removed = fixed

HonKAn wrote:

Hello~ mod~
Insane
00:02:478 (1) - NC add I'd rather keep it at 2 measure per NC
00:11:881 , 00:12:552 - It would not be too bad to add whistle. owo?
00:54:418 (6) - NC add , 00:54:642 (1) - subtract new combo . (00:54:642 (1) - However, I feel like starting at this point.) It's fine currently imo
02:07:179 (3) - https://osu.ppy.sh/ss/9179714 ,https://osu.ppy.sh/ss/9179716 How about this ? I want it to be like dis :(((
02:56:881 (2,3,4,5,6,7,8) - This is cool! ooo thanks

Thank you for the surprise mod!


good luck
!
posted
m4m ph

gonna mod all diffs anyway Lol
posted
q

insane
  1. 00:16:806 (5) - NC here
  2. 00:20:948 (5) - should remove this since before this weren't add it
  3. 00:21:284 (1) - why nc here?
  4. 00:25:761 - add note if it suitable
  5. 00:30:687 (4) - ctrl + j to make the flow more better
  6. 00:33:037 (5) - no sound here and doesn't need to add triple here
  7. 00:38:970 (2) - stack at end slider
  8. 00:44:119 - miss vocal here. should add it
  9. 00:46:358 (3) - ctrl + j
  10. 00:50:276 - you miss note here to make stream xd
  11. 00:50:500 - ^
  12. 00:53:970 (5) - check this slider properly or copy the previous the similar slider and paste it
  13. 00:54:642 (1) - player would be shocked if see this xd. should blanket or reduce the speed of slider
  14. 00:57:552 (1,2,3,1) - too much more spaced. use ds or something that making logic for stream for insane (this diff)
  15. 01:08:075 (4) - ctrl + j if u want :/
  16. 01:18:821 (4,5,6,7) - not perfect yet. make them pattern jump or stack them
  17. 01:40:537 (4) - ctrl + h
  18. 02:04:269 (1,1,2,1,2) - you ruined the emphasized of vocal. follow it or this not going to perfect it
  19. 02:06:508 - miss vocal here. should add it xd
  20. 02:12:664 - same as i told before this
  21. 02:12:888 - ^
  22. 02:16:918 - since you add triple like this 00:54:530 (7) - add it
  23. 02:19:940 (1,1,2,1) - same as i told before this
  24. 02:51:060 (1,2,3) - follow the ring sound bcs you ignored it
  25. 03:15:911 (4) - avoid stack bcs too much stacked
  26. 03:49:493 (2,3,4,5,6) - no sound for this making more uncomfortable for me. reduce spaced streams
  27. there's more need to fix it. but too much for it xd. might be more hardworking for u :/


i just mod 1 diff only ok
gl!
posted

Chibi Maruko wrote:

q

insane
  1. 00:20:948 (5) - should remove this since before this weren't add it its cool
  2. 00:25:761 - add note if it suitable but there is nothing there
  3. 00:30:687 (4) - ctrl + j to make the flow more better the flow is fine
  4. 00:33:037 (5) - no sound here and doesn't need to add triple here there is a little bit of sound there owo
  5. 00:38:970 (2) - stack at end slider moved it closer to the end slider
  6. 00:44:119 - miss vocal here. should add it intended
  7. 00:46:358 (3) - ctrl + j nooo
  8. 00:50:276 - you miss note here to make stream xd im following the other layer :d
  9. 00:50:500 - ^ ^
  10. 00:53:970 (5) - check this slider properly or copy the previous the similar slider and paste it I already did?
  11. 00:57:552 (1,2,3,1) - too much more spaced. use ds or something that making logic for stream for insane (this diff) slider laniency
  12. 01:08:075 (4) - ctrl + j if u want :/ nope!
  13. 01:18:821 (4,5,6,7) - not perfect yet. make them pattern jump or stack them it's fine to me
  14. 01:40:537 (4) - ctrl + h no
  15. 02:04:269 (1,1,2,1,2) - you ruined the emphasized of vocal. follow it or this not going to perfect it but I wasn't following the vocal?
  16. 02:06:508 - miss vocal here. should add it xd intended
  17. 02:12:664 - same as i told before this same
  18. 02:12:888 - ^ same
  19. 02:16:918 - since you add triple like this 00:54:530 (7) - add it It's a little bit different in this case as the sound on the blue tick isn't as audible, hmmm.
  20. 02:19:940 (1,1,2,1) - same as i told before this same
  21. 02:51:060 (1,2,3) - follow the ring sound bcs you ignored it well I ignore what I don't follow
  22. 03:15:911 (4) - avoid stack bcs too much stacked there is no where else to put it lol
  23. 03:49:493 (2,3,4,5,6) - no sound for this making more uncomfortable for me. reduce spaced streams but it is clearly audible?
  24. there's more need to fix it. but too much for it xd. might be more hardworking for u :/


i just mod 1 diff only ok
gl! Thanks for modding! removed = fixed
posted
Hiya!

Insane
00:08:075 (1) - A curved slider would fit better, since there's no noticeable change in the song;
00:13:896 (1,2) - Ctrl + G?
00:20:388 (3) - I think this is curved too much, reduce it a little;
00:27:105 (3) - Could be curved a bit more, to blanket better;
00:39:194 (3) - Move to x:250 y:196; (better overlap)
01:08:075 (4,5,6) - Should be mapped like 01:07:179 (1,2,3) for consistency;
02:12:552 - Potential for stream here;
02:21:731 (4) - Could be closer to 3, because 4 is of less intensity;
02:30:799 (6,7) - Move a bit lower, my OCD is triggering me;
02:44:231 (2,3) - Should be mapped like 02:42:440 (2,3) , or vice-versa;
02:51:731 (2,3,4,5) - Would fit better on the song like this
03:17:030 - Again, could be a stream here;
03:20:612 - Maybe a triplet?
03:40:313 (3,4,5) - Uneven spacing;
03:43:000 (3) - Hitcircle is offscreen a little;
04:28:224 (1,2) - Ctrl + G?


I could only mod the Insane one, sorry, but I did my best. :D
posted

Forzaken4K wrote:

Hiya!

Insane
00:08:075 (1) - A curved slider would fit better, since there's no noticeable change in the song; some shape variety is nice
00:13:896 (1,2) - Ctrl + G? nope
00:27:105 (3) - Could be curved a bit more, to blanket better; changed to straight
01:08:075 (4,5,6) - Should be mapped like 01:07:179 (1,2,3) for consistency; intended
02:12:552 - Potential for stream here; I will pass
02:21:731 (4) - Could be closer to 3, because 4 is of less intensity; eh it's fine
02:44:231 (2,3) - Should be mapped like 02:42:440 (2,3) , or vice-versa; intended
02:51:731 (2,3,4,5) - Would fit better on the song like this nope im not following the snare drum
03:17:030 - Again, could be a stream here; I'll pass again
03:20:612 - Maybe a triplet? nah
04:28:224 (1,2) - Ctrl + G? nope


I could only mod the Insane one, sorry, but I did my best. :DThank you for modding! removed = fixed
posted
m4m return from ur q

General
01:23:299 - suggestion: turn these into sliders that end here 01:24:866 to emphasize vocals
04:28:448 - suggestion: turn these into sliders that end here for guitar 04:29:567
00:44:343 - add clap?
01:22:403 - ^

Normal
-seems really heavy on 1/2 rhythms, doesnt really feel like a lowest diff for a set. you might want to add an Easy. i wouldnt suggest nerfing this though because the difficulty gap between this and Hard is already fine imo

Hard
00:23:970 (5,6,1) - stack looks icky here. 5,1 are on the same spot but 6 isnt. lower the stack leniency?
00:38:075 (4,5) - overlap looks weird cuz only a little bit of the tail on 5 isnt overlapped. its also located completely on the sliderbody, which makes it jarring because you dont do this anywhere else. if you cant put part of the circle off the sliderbody like your other overlaps, then try doing something like this to match general overlap distance
00:48:821 (4,1) - close visual spacing of 4-tail1 doesnt look good
01:07:179 (1,2) - you could try doing a blanket here
03:15:911 (1,4) - eeeee looks pretty bad, rotate 2,3,4 of this square 03:15:911 (1,2,3,4) to stack 4 on the slidertail of 03:15:239 (3)

Insane
01:00:015 (1,2,3,4,5,6) - 01:03:597 (1,2,3,4,5,6) - copypaste works well here, id like to see this pattern kept in the final version

cute song & map, good luck!
posted

Yahuri wrote:

m4m return from ur q

General
01:23:299 - suggestion: turn these into sliders that end here 01:24:866 to emphasize vocals I prefer stuff to end with a circle tbh and it works fine here imo
04:28:448 - suggestion: turn these into sliders that end here for guitar 04:29:567 same

Normal
-seems really heavy on 1/2 rhythms, doesnt really feel like a lowest diff for a set. you might want to add an Easy. i wouldnt suggest nerfing this though because the difficulty gap between this and Hard is already fine imo Good thing the RC only needs Normal ;)

Hard

Insane
01:00:015 (1,2,3,4,5,6) - 01:03:597 (1,2,3,4,5,6) - copypaste works well here, id like to see this pattern kept in the final version owo

cute song & map, good luck! Thanks for modding! removed = fixed
posted
hello! from q


insane:

add custom hs at first and last section i recommend

00:54:642 (1) - , 02:17:030 (1) - idk why change the sv
00:57:217 (6,1) - ds' rly small
01:18:821 (4,5,6,7) - , 02:41:209 (3,4,5,6) - , 03:21:284 (6) - make jump is better than anti



hard:

distance between objects are random like this: 02:13:448 (1,2,3,4) - , kiai and so on.

00:44:567 (2,3) - avoid antijump


gl
posted

Len wrote:

hello! from q


insane:

add custom hs at first and last section i recommend the soft whistle still works

00:54:642 (1) - , 02:17:030 (1) - idk why change the sv to make it fast enough for wave sliders
00:57:217 (6,1) - ds' rly small idk where else to put it and I think its fine
01:18:821 (4,5,6,7) - , 02:41:209 (3,4,5,6) - , 03:21:284 (6) - make jump is better than anti eh it's cool



hard:

distance between objects are random like this: 02:13:448 (1,2,3,4) - , kiai and so on. fix that one

00:44:567 (2,3) - avoid antijump eh I will leave it for now


gl thank you for modding
posted
ok m4m my end
cute song

gen
  1. what is the point of having the "you have been spooked by unused customhitsounds.wav" when it's an actual hitsound that can be used and would work well LUL (notice it may just be me having an old version of the map)


nm
  1. 00:02:478 (3) - curve to better represent the synth? (actually this is completely harmless and I don't honestly care if you change it)
  2. 00:15:911 - this vocal is much more prominent than the tap sound at 00:16:134 (2) - and I think it would benefit new players if you made that clickable instead. what further backs this up is consistency issues with 00:22:403 (1,2,3) -
  3. 00:31:134 (3) - i'd remove the sliderend's whistle as the whistle at the start is highlighting the kick drum
  4. 00:34:716 (4,5) - I know this is probably going to sound weird but i'd prefer if there was a 1/1 slider on the red tick (like this) so that the held guitar sound is represented better
  5. 00:41:657 (4,5,1) - I understand what you are going for here but I feel like you are trying to represent too much here. I would either pick the vocals or drums, not both since it is still a normal diff.
  6. 01:10:313 (3,4) - change into a slider?

    nice job with the kiais

  7. 01:18:821 (3) - not perfect ds REEEEEEEEEEEE
  8. 01:35:836 - you can do that delay thing you did for the start of the break right here (picture)
  9. 01:57:105 (4,5) - same as 00:34:716 (4,5) for the same reason
  10. 02:33:373 (5) - For newer players, the overlap on 02:34:940 (1) - could be confusing as the slider doesn't fade away in time for the other to appear.
  11. 02:47:478 (3) - To simplify rythmn and to represent the held sound to the full length, how about extending the slider to the red tick and removing the circle there (obv)?
  12. 02:51:060 (3,4) - same idea as above
  13. 03:16:582 (5,6,7,1) - why not make this a square pattern? it looks cleaner and fits imo
  14. 03:44:791 (2) - tbh i think you should follow the held vocal rather than the constant tap beat this time around as it's literally the only thing except that and it sounds weird from a rhythm perspective
  15. 04:14:343 (5) - ctrl+j so it makes a wave shape?


hd

  1. 00:41:209 (5) - any reason there's a 1/4 reverse slider? I don't hear any sound on the blue tick :/
  2. 00:57:105 (5) - although I understand this is a hard, this feels unnecessarily rough to read- I'd change into a 1/4 or 1/2 slider.
  3. 01:10:313 (5,6,7) - stupid aes thing but you might want to move the stack down and right so the square looks better
  4. 01:39:194 (5) - ctrl+g? this slider seems very inconsistent with the rest of the pattern
  5. 02:19:940 (1,2,3) - inconsistent with the other patterns like this
  6. 02:35:836 (3) - ctrl+g and restack (2)? it makes a nice pattern that's consistent with 02:39:418 (3,4) -
  7. 02:51:731 (2,3) - https://i.imgur.com/q7WWnzy.png


in

  1. 00:16:134 (3) - imo this plays better if it's stacked on (4)
  2. 00:31:582 (1) - ctrl+h so the movement to (4) is better?
  3. 00:36:060 (3,4,5) - aes af but make it a perfect triangle REEEEEEE
  4. 00:45:015 (3,4) - couldn't you stack (4) on the slider instead?
  5. 00:56:881 (4) - you could make this a 1/4 slider to represent the slightly held guitar sound
  6. 00:57:217 (6) - uh ^
  7. 01:40:537 (4) - connect (4) to the sliderend of (3)? or you could do something like this https://i.imgur.com/7H9D6QA.png


the higher sr the diffs get the more refined and better they are
basically done because a lot of these in the higher diffs are aes "issues" and I'm not going to waste my time
posted
hello from NM

  • Insane
    00:20:836 (1,2,3,4) - i think this pattern looks better without the overlaps

    03:12:328 (4) - add NC here to emphasize break
    00:35:164 (1) - add hitwhistle to sliderhead
    00:54:642 (1,2) - i think you're trying to make an S shape with these 2 notes, but on its own the slider looks pretty terrible imo
    01:11:993 (2,3) - adding clap + finish is kind of redundant if you use drum sampleset, they sound very similar
    02:16:806 (5,1) - make this a triple stack so it is consistent with 00:54:418 (6,7,1) -
    02:38:075 (6,1,2) - i think you can make a triangle with these notes
    03:15:015 (2,3,4,1) - i'm not a fan of stacks, but stacking 4 notes together is pretty excessive tbh
    04:07:179 (4,1) - unnecessary overlap imo
    04:18:373 (7,1) - these notes shouldnt overlap if they're 1/2 note apart
    04:23:299 (2) - touching the HP bar is not allowed, bring this down a bit

    Hard
    04:00:911 (1,5) - bad overlap

    Normal
    00:14:119 (4) - check DS
    00:15:911 - the start of the vocals shouldn't be ignored imo, even for a normal so you need to have a note here
    00:23:075 - ^
    00:28:224 - gap is pretty big, so it'd be more comfortable if you added a note here
    01:10:985 (5) - 02:33:373 (5) - 04:02:925 (5) - kiai is gone so this should be a NC set to these notes
    01:16:134 (5,1) - switch these NC's, they're not consistent with other kiai sections
    01:19:716 (4,1) - switch NC's


don't have much else to say but good luck!
posted

terratropic wrote:

hello from NM

  • Insane
    01:11:993 (2,3) - adding clap + finish is kind of redundant if you use drum sampleset, they sound very similar it may not sound familiar with ppl who use skins
    02:38:075 (6,1,2) - i think you can make a triangle with these notes can't change the shape of the slider lol
    03:15:015 (2,3,4,1) - i'm not a fan of stacks, but stacking 4 notes together is pretty excessive tbh looks fine to me
    04:07:179 (4,1) - unnecessary overlap imo can't move the slider without tempering the rest of the patterns
    04:18:373 (7,1) - these notes shouldnt overlap if they're 1/2 note apart the slider is pointing away


    Hard
    04:00:911 (1,5) - bad overlap the sliderbody disappears when the note shows up so its fine

    Normal
    00:14:119 (4) - check DS I dont always use DS in normal lol
    00:15:911 - the start of the vocals shouldn't be ignored imo, even for a normal so you need to have a note here yeah that's true but im kind of deadlocked here with normal density
    00:23:075 - ^
    00:28:224 - gap is pretty big, so it'd be more comfortable if you added a note here eh it's fine


don't have much else to say but good luck!
Thank you for modding removed = fixed
posted
sorry for late m4m xd

  • general
  1. customhitsounds.wav is unused
  2. change your dimension is currently unrankable 1920x1152 it should be 1920x1080
normal
  1. -1 hp to create a better spread (3-5-6) -1 ar because 5 feels to fast for such a calm song or 4,5 your choice
  2. 00:08:970 (2,3,4) - this is inconsistent in terms of rhythm compared to 00:05:836 (2,3,4) - 00:02:254 (2,3,4) -
  3. 00:43:896 (1) - http://osu.ppy.sh/ss/9225978 :thonk:
  4. 00:40:985 (3,4,5) - make them parralel
  5. 00:43:896 (1) - vs 00:47:478 (1) - with both you emphasize the vocal but the first is a 1/1 slider but the second is a 1/2 reverse make them consistent (either make both a 1/1 slider or a 1/2 reverse slider)
  6. 00:58:224 (1,2,3,4,5,1,2,3,4,5) - this is a pretty long chain maybe delete 00:58:896 (2) - and 01:02:478 (2) - to make it more easier to play for noobs
  7. 01:10:313 (3,4) - maybe this is confusing for new players because this came out of nowwere maybe change that to a 1/2 slider
    ^ those two points i ponited out check those in all your kiais
  8. 01:51:060 (6,2) - overlap reeeeeeeeeeeeeee
  9. 02:07:403 (2,3,4,5) - vs 00:45:015 (2,3,4,5,6) - should be consistent because in those two parts is nothing noticeable to change the rhythm
  10. 02:57:776 (3,4) - this is the only time you use those 2 1/2 circles in a non-kiai why?
  11. 03:15:015 (2) - delete the circle here the drum or whatever is not really noticeable and inconsistent with the other times parts in the map
  12. 03:23:522 (1,2,3) - this calm section is not 3 circles worth a slider would fit better here to represent the calm part
  13. 03:48:149 (3,4,5,1,2,3,4,5,1,2,3,4,5,1) - this is way too hard would nerf this a bit
  14. 04:27:328 (2) - maybe a 1/2 slider instead?



idk how to mod the other 2 diffs
gl
posted

My Angel Kanan wrote:

sorry for late m4m xd

  • general
  1. change your dimension is currently unrankable 1920x1152 it should be 1920x1080 maximum size is 1920x1200
normal
  1. -1 hp to create a better spread (3-5-6) -1 ar because 5 feels to fast for such a calm song or 4,5 your choice I think it's fine
  2. 00:08:970 (2,3,4) - this is inconsistent in terms of rhythm compared to 00:05:836 (2,3,4) - 00:02:254 (2,3,4) - rhythm variety
  3. 00:40:985 (3,4,5) - make them parralel the angle will be too wide
  4. 00:43:896 (1) - vs 00:47:478 (1) - with both you emphasize the vocal but the first is a 1/1 slider but the second is a 1/2 reverse make them consistent (either make both a 1/1 slider or a 1/2 reverse slider) intended on all difficulties not just Normal
  5. 00:58:224 (1,2,3,4,5,1,2,3,4,5) - this is a pretty long chain maybe delete 00:58:896 (2) - and 01:02:478 (2) - to make it more easier to play for noobs There is a lot of chain objects yes but those chains are actually longer than 1/1 which give newbies enough time to rest mid slider
  6. 01:10:313 (3,4) - maybe this is confusing for new players because this came out of nowwere maybe change that to a 1/2 slider
    ^ those two points i ponited out check those in all your kiais Using this is allowed for Normal
  7. 01:51:060 (6,2) - overlap reeeeeeeeeeeeeee not that big of a deal imo, im kinda locked by the DS snap as well
  8. 02:07:403 (2,3,4,5) - vs 00:45:015 (2,3,4,5,6) - should be consistent because in those two parts is nothing noticeable to change the rhythm Yes but they still follow the same layer, the same thing. It's just mapped a bit different for some variety sake
  9. 02:57:776 (3,4) - this is the only time you use those 2 1/2 circles in a non-kiai why? That's true, but the rhythm is so familiar to the kiai that I think it should be similarly mapped
  10. 03:15:015 (2) - delete the circle here the drum or whatever is not really noticeable and inconsistent with the other times parts in the map Actually this is one of the few sections where I actually prioritize the instruments OVER vocal, so it's intended
  11. 03:48:149 (3,4,5,1,2,3,4,5,1,2,3,4,5,1) - this is way too hard would nerf this a bit Final kiai should be harder because the map already showed you everything it offered, by now it should be no surprise to the player
  12. 04:27:328 (2) - maybe a 1/2 slider instead? not following that particular sound



idk how to mod the other 2 diffs
gl Thank you for modding! removed = fixed
Though I have to admit, calling a 1.7* (now 1.69*) diff "too hard" is an overstatement.
I don't know why this community treats new players like they're brainless lol.
posted
very beautiful song + map, gl!
posted

Nikakis wrote:

very beautiful song + map, gl!
Thank you for the compliment and star :)
posted

[ Space ] wrote:

ok m4m my end
cute song

gen
  1. what is the point of having the "you have been spooked by unused customhitsounds.wav" when it's an actual hitsound that can be used and would work well LUL (notice it may just be me having an old version of the map) Removed the HS, but the reason it's not used because it works WAY TOO WELL for a hitsound and blends with the song


nm
  1. 00:02:478 (3) - curve to better represent the synth? (actually this is completely harmless and I don't honestly care if you change it) Well that's not how I map
  2. 00:15:911 - this vocal is much more prominent than the tap sound at 00:16:134 (2) - and I think it would benefit new players if you made that clickable instead. what further backs this up is consistency issues with 00:22:403 (1,2,3) - True, but if I were to move the circle on the red tick which is where the vocal starts and is stronger, it is a bit awkward to play because I would be forced to remove the circle on the white tick due to normal limitations
  3. 00:31:134 (3) - i'd remove the sliderend's whistle as the whistle at the start is highlighting the kick drum but there is nothing there
  4. 00:34:716 (4,5) - I know this is probably going to sound weird but i'd prefer if there was a 1/1 slider on the red tick (like this) so that the held guitar sound is represented better Normal Limitations
  5. 00:41:657 (4,5,1) - I understand what you are going for here but I feel like you are trying to represent too much here. I would either pick the vocals or drums, not both since it is still a normal diff. that's true as well, and the pattern looks like a mess to begin with. But I believe that you just cannot simply ignore a sound this loud. Maybe I will come up with a better solution.
  6. 01:10:313 (3,4) - change into a slider? no

    nice job with the kiais thanks

  7. 01:57:105 (4,5) - same as 00:34:716 (4,5) for the same reason same
  8. 02:33:373 (5) - For newer players, the overlap on 02:34:940 (1) - could be confusing as the slider doesn't fade away in time for the other to appear. the map relies heavily on overlap due to the nature of how reverse arrow works, this cannot be avoided (I expected the overlap card to show up eventually but im surprised this is probably one of the first)
  9. 02:47:478 (3) - To simplify rythmn and to represent the held sound to the full length, how about extending the slider to the red tick and removing the circle there (obv)? I don't combining different sounds in the same pattern
  10. 02:51:060 (3,4) - same idea as above same
  11. 03:16:582 (5,6,7,1) - why not make this a square pattern? it looks cleaner and fits imo making any symmetrical shapes in Normal is asking to be bombed by modders tbh
  12. 03:44:791 (2) - tbh i think you should follow the held vocal rather than the constant tap beat this time around as it's literally the only thing except that and it sounds weird from a rhythm perspective I always thought that rhythms are represented through clicking and holding, that's literally like my core value as a mapper. Your suggestion is a 2/1 slider which ends up : you click once, and then follow the slider = 1 click and hold. My slider is a 1/1 slider with reverse arrow : you click once, and then follow the slider. = 1 click and hold with a bit more rhythm density. I can see the density issue from the 1/1 slider though "Why would you map to a clap sound when the whole section is snapped to the vocal" and my answer to that is that I literally mapped like this for the whole song so changing it now will actually make it even more inconsistent lol
  13. 04:14:343 (5) - ctrl+j so it makes a wave shape? eh it's fine


hd

  1. 00:41:209 (5) - any reason there's a 1/4 reverse slider? I don't hear any sound on the blue tick :/ it is actually quite audible, I suggest you try to listen to that with 0% effect
  2. 00:57:105 (5) - although I understand this is a hard, this feels unnecessarily rough to read- I'd change into a 1/4 or 1/2 slider. it would still be awkward to hold a 1/4 slider and it would just go poof anyway, it's just more difficult to hit a double
  3. 01:39:194 (5) - ctrl+g? this slider seems very inconsistent with the rest of the pattern it is indeed inconsistent in patterns I have used so far, I should have emphasized the spacing differently but this would still kind of work imo
  4. 02:19:940 (1,2,3) - inconsistent with the other patterns like this looks the same to me
  5. 02:35:836 (3) - ctrl+g and restack (2)? it makes a nice pattern that's consistent with 02:39:418 (3,4) - it would create a giantic spacing
  6. 02:51:731 (2,3) - https://i.imgur.com/q7WWnzy.png same from insane


in

  1. 00:16:134 (3) - imo this plays better if it's stacked on (4) looks fine to me
  2. 00:31:582 (1) - ctrl+h so the movement to (4) is better? they play the same in reality, its just a different way of doing it lol
  3. 00:56:881 (4) - you could make this a 1/4 slider to represent the slightly held guitar sound it would sound way too dense for a build up
  4. 00:57:217 (6) - uh ^ (can you) understand me? ^
  5. 01:40:537 (4) - connect (4) to the sliderend of (3)? or you could do something like this https://i.imgur.com/7H9D6QA.png how would that make my map better? you just suggested a different pattern to use lol


the higher sr the diffs get the more refined and better they are
basically done because a lot of these in the higher diffs are aes "issues" and I'm not going to waste my time
Thank you for modding, removed = fixed
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