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Room97 - Mata ne Bye Bye feat.Rika

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Topic Starter
timemon

Nikakis wrote:

very beautiful song + map, gl!
Thank you for the compliment and star :)
Topic Starter
timemon

[ Space ] wrote:

ok m4m my end
cute song

gen
  1. what is the point of having the "you have been spooked by unused customhitsounds.wav" when it's an actual hitsound that can be used and would work well LUL (notice it may just be me having an old version of the map) Removed the HS, but the reason it's not used because it works WAY TOO WELL for a hitsound and blends with the song
nm
  1. 00:02:478 (3) - curve to better represent the synth? (actually this is completely harmless and I don't honestly care if you change it) Well that's not how I map
  2. 00:15:911 - this vocal is much more prominent than the tap sound at 00:16:134 (2) - and I think it would benefit new players if you made that clickable instead. what further backs this up is consistency issues with 00:22:403 (1,2,3) - True, but if I were to move the circle on the red tick which is where the vocal starts and is stronger, it is a bit awkward to play because I would be forced to remove the circle on the white tick due to normal limitations
  3. 00:31:134 (3) - i'd remove the sliderend's whistle as the whistle at the start is highlighting the kick drum but there is nothing there
  4. 00:34:716 (4,5) - I know this is probably going to sound weird but i'd prefer if there was a 1/1 slider on the red tick (like this) so that the held guitar sound is represented better Normal Limitations
  5. 00:41:657 (4,5,1) - I understand what you are going for here but I feel like you are trying to represent too much here. I would either pick the vocals or drums, not both since it is still a normal diff. that's true as well, and the pattern looks like a mess to begin with. But I believe that you just cannot simply ignore a sound this loud. Maybe I will come up with a better solution.
  6. 01:10:313 (3,4) - change into a slider? no

    nice job with the kiais thanks

  7. 01:57:105 (4,5) - same as 00:34:716 (4,5) for the same reason same
  8. 02:33:373 (5) - For newer players, the overlap on 02:34:940 (1) - could be confusing as the slider doesn't fade away in time for the other to appear. the map relies heavily on overlap due to the nature of how reverse arrow works, this cannot be avoided (I expected the overlap card to show up eventually but im surprised this is probably one of the first)
  9. 02:47:478 (3) - To simplify rythmn and to represent the held sound to the full length, how about extending the slider to the red tick and removing the circle there (obv)? I don't combining different sounds in the same pattern
  10. 02:51:060 (3,4) - same idea as above same
  11. 03:16:582 (5,6,7,1) - why not make this a square pattern? it looks cleaner and fits imo making any symmetrical shapes in Normal is asking to be bombed by modders tbh
  12. 03:44:791 (2) - tbh i think you should follow the held vocal rather than the constant tap beat this time around as it's literally the only thing except that and it sounds weird from a rhythm perspective I always thought that rhythms are represented through clicking and holding, that's literally like my core value as a mapper. Your suggestion is a 2/1 slider which ends up : you click once, and then follow the slider = 1 click and hold. My slider is a 1/1 slider with reverse arrow : you click once, and then follow the slider. = 1 click and hold with a bit more rhythm density. I can see the density issue from the 1/1 slider though "Why would you map to a clap sound when the whole section is snapped to the vocal" and my answer to that is that I literally mapped like this for the whole song so changing it now will actually make it even more inconsistent lol
  13. 04:14:343 (5) - ctrl+j so it makes a wave shape? eh it's fine
hd

  1. 00:41:209 (5) - any reason there's a 1/4 reverse slider? I don't hear any sound on the blue tick :/ it is actually quite audible, I suggest you try to listen to that with 0% effect
  2. 00:57:105 (5) - although I understand this is a hard, this feels unnecessarily rough to read- I'd change into a 1/4 or 1/2 slider. it would still be awkward to hold a 1/4 slider and it would just go poof anyway, it's just more difficult to hit a double
  3. 01:39:194 (5) - ctrl+g? this slider seems very inconsistent with the rest of the pattern it is indeed inconsistent in patterns I have used so far, I should have emphasized the spacing differently but this would still kind of work imo
  4. 02:19:940 (1,2,3) - inconsistent with the other patterns like this looks the same to me
  5. 02:35:836 (3) - ctrl+g and restack (2)? it makes a nice pattern that's consistent with 02:39:418 (3,4) - it would create a giantic spacing
  6. 02:51:731 (2,3) - https://i.imgur.com/q7WWnzy.png same from insane
in

  1. 00:16:134 (3) - imo this plays better if it's stacked on (4) looks fine to me
  2. 00:31:582 (1) - ctrl+h so the movement to (4) is better? they play the same in reality, its just a different way of doing it lol
  3. 00:56:881 (4) - you could make this a 1/4 slider to represent the slightly held guitar sound it would sound way too dense for a build up
  4. 00:57:217 (6) - uh ^ (can you) understand me? ^
  5. 01:40:537 (4) - connect (4) to the sliderend of (3)? or you could do something like this https://i.imgur.com/7H9D6QA.png how would that make my map better? you just suggested a different pattern to use lol
the higher sr the diffs get the more refined and better they are
basically done because a lot of these in the higher diffs are aes "issues" and I'm not going to waste my time
Thank you for modding, removed = fixed
[Crz]Makii
from my q
sry for late... ;w;
I will mod Hard and Insane~
[Hard]
  1. 00:38:075 (4,5) - I prefer stack them..
  2. as you have used 00:44:567 (2,3) - style,00:49:716 (2,3,4,5) - I think it can be split.
  3. 01:03:933 (2) - 0.98x,01:04:828 (5) - 0.86x,so move 01:04:828 (5,6) - much farther..
  4. 03:14:343 (1) - add drum-clap?like 03:10:761 (1,2,3) -
[Insane]
  1. 00:25:313 (4) - I think it more suitable as a 1/1 slider.
  2. 00:50:164 - there has a triplet 00:50:612 - maybe 5-notes more suitable.
  3. 02:12:552 - ^
  4. 02:25:537 (5,6,1) - maybe too near
  5. 03:14:343 (1) - same as Hard
  6. 04:28:448 (2) - also more suitable as a slider.
GL~
Topic Starter
timemon

[Crz]Sword wrote:

from my q
sry for late... ;w;
I will mod Hard and Insane~
[Hard]
  1. 00:38:075 (4,5) - I prefer stack them.. might confuse player
  2. as you have used 00:44:567 (2,3) - style,00:49:716 (2,3,4,5) - I think it can be split. I don't quite get you there
  3. 03:14:343 (1) - add drum-clap?like 03:10:761 (1,2,3) - it sounds different
[Insane]
  1. 00:25:313 (4) - I think it more suitable as a 1/1 slider. I want to cut and have a 1/1 gap
  2. 00:50:164 - there has a triplet 00:50:612 - maybe 5-notes more suitable.
  3. 02:12:552 - ^ I wasn't following the drum ^
  4. 02:25:537 (5,6,1) - maybe too near looks fine to me
  5. 03:14:343 (1) - same as Hard yeah no
  6. 04:28:448 (2) - also more suitable as a slider. I want it to be a circle
GL~
Thank you for modding removed = fixed :)
Wishkey
Heyo! From queue

Normal
  1. 00:15:239 (1,2,3) - I'd follow the vocals here a bit more with your rhythm choice since the latter half is mapped to it with (3,4), maybe try this kind of rhythm that emphasizes the next strong vocal change too with it being clickable, similar for 00:22:403 (1,2,3) - etc if you decide to change
  2. 00:40:090 (1,2,3,4,5) - bit of a cluster here, since you skip the snares at00:42:328 (1,2,3) - in favor of the vocals I'd do the same here by deleting 00:41:657 (4) - so you follow that bassline and vocals more and it makes this less clustered
  3. 00:51:955 (2,5) - same shapes? Fits the pitch increase for vocals
  4. 01:19:716 (1) - control + h ish the shape would be nice here for better lead in to the flow change like this
  5. 02:03:149 (2,3,4,5) - like 00:40:090 (1,2,3,4,5) - , might also wanna map 02:04:940 - this one since its has a strong vocal unlike 00:42:552 -
  6. 02:25:985 (4,5) - shame shaps judging from the concept of the rest
  7. 02:43:896 (4,1) - wouldnt overlap these fully, gives a way too clustered feeling for this diff, maybe try something like you did at 02:29:567 (3,1) - so its not completely overlapped like dragging the anchtor point of 02:43:896 (4) - all the way to the left
  8. 03:07:179 (1,3) - same shapes for that same guitar sound would be cool
  9. Overall rhythm seems pretty good and the concepts too for like the kiai returns tho I feel this still could use a bit of polishing in terms of slider shape usage, (outside kiai)
    maybe connecting stuff, just small stuff like 03:08:075 (2,5) - these being the same angles of straight sliders would make it feel less random alrdy and here 01:59:119 (1,2,3,4,1) - the shapes just look a bit random tho you can do like different shapes for different vocal pitches, seeing the other 2 diffs so neat I feel you could work something out to make it more neat here too
Hard
  1. 00:25:985 (1) - would maybe manual stack this one instead, 5-6-1 makes this look really off approach circles wise due to stacking (x157/y142 with gridsnap off should do the trick)
  2. 00:57:552 (1,2,3) - 02:19:940 (1,2,3) - first the circles then the return would be better here imo so it plays like regular trips with slider leniency (1), now its kinda hard movement into the current trips, basicly like you did at 00:43:224 (6,7,8) - etc I'd leave this type of 1/4 to insane diff and stick to the more easier version here
  3. 01:22:403 (2) - 2 cicles like the other kiais would ge good here makes the clickable rhythm more intuitive to play for a hard diff
  4. 04:10:761 (3,4) - could use some more spacing between these, could move 04:09:866 (1,2,3) - towards the left a bit for example you get a jump on the pitch increase from the vocals too on 04:09:866 (1) -
  5. 04:27:776 (1) - whisle on 00:13:448 (1) - then maybe too for the tone change and these patterns being similar
Insane
  1. 01:48:149 (5,1) - minor but wiggle (5) a bit to fix the stack
  2. 01:51:508 (6,7,8) - control +h on the spot would make 01:51:060 (4,5,6,7,8) - flow a lot smoother
  3. 02:13:448 (1,2,3,4,5,1) - this really didn't play that well flow wise kinda felt like mapped yourself into a corner here, would really recommend to change this like here's an idea maybe
  4. 02:17:030 (1,2) - you spaced these for the other 1.5svs alot higher, would keep this consistent
  5. 02:34:269 (6,7,8,9) - pretty insane speed up with slider leniency taken into accound, would reduce this a bit, lowereing (6) works best I think
  6. 03:23:075 - pretty strong beat here, has that guitar shred too (lower pitched tho) I think you're following with 1-2-3, would consider mapping this sound
  7. 03:51:731 (6,1,2,3) - same visual spacing here would be nice (increase between 6-3)
Pretty good set! gl! :D
Topic Starter
timemon

Wishkey wrote:

Heyo! From queue

Normal
  1. 00:15:239 (1,2,3) - I'd follow the vocals here a bit more with your rhythm choice since the latter half is mapped to it with (3,4), maybe try this kind of rhythm that emphasizes the next strong vocal change too with it being clickable, similar for 00:22:403 (1,2,3) - etc if you decide to change Yeah this has been pointed out by a few people, but I'm still kinda valueing the simpleness of white tick gap over fully following the vocal.
    (it's the intro)
  2. 00:40:090 (1,2,3,4,5) - bit of a cluster here, since you skip the snares at00:42:328 (1,2,3) - in favor of the vocals I'd do the same here by deleting 00:41:657 (4) - so you follow that bassline and vocals more and it makes this less clustered yeah
  3. 00:51:955 (2,5) - same shapes? Fits the pitch increase for vocals I never thought about stuff like that, and I really couldn't come up with the same shape that's good looking enough lol
  4. 01:19:716 (1) - control + h ish the shape would be nice here for better lead in to the flow change like this cool
  5. 02:03:149 (2,3,4,5) - like 00:40:090 (1,2,3,4,5) - , might also wanna map 02:04:940 - this one since its has a strong vocal unlike 00:42:552 - I can't come up with a way to map that extra tick within the normal guideline.
  6. 02:25:985 (4,5) - shame shaps judging from the concept of the rest Honestly, the actual concept was only on the insane. I more or less just half assed both normal and hard. but surprisingly it's consistent except this one lol
  7. 02:43:896 (4,1) - wouldnt overlap these fully, gives a way too clustered feeling for this diff, maybe try something like you did at 02:29:567 (3,1) - so its not completely overlapped like dragging the anchtor point of 02:43:896 (4) - all the way to the left ehhh I think you have plenty of time to realize there is a slider next to it. because there is like 3/4 + reverse before
  8. 03:07:179 (1,3) - same shapes for that same guitar sound would be cool idk tbh, for normal I just change shape every new sliders for some reason. so trying to make same shapes through rhythm would make it even more inconsistent
  9. Overall rhythm seems pretty good and the concepts too for like the kiai returns tho I feel this still could use a bit of polishing in terms of slider shape usage, (outside kiai)
    maybe connecting stuff, just small stuff like 03:08:075 (2,5) - these being the same angles of straight sliders would make it feel less random alrdy and here 01:59:119 (1,2,3,4,1) - the shapes just look a bit random tho you can do like different shapes for different vocal pitches, seeing the other 2 diffs so neat I feel you could work something out to make it more neat here too

    Ironically I thought the normal would be the most neat looking diff. It's just that I never pay attention to slider shape and sound. Each sliders just becomes a new shape because ppl point out when you do same shape and they don't look perfect so my counter to that is to never make same shape sliders in normal that's within close proximity of each other. I did change a few slider shapes there and there but nothing too significant.
Hard
  1. 00:25:985 (1) - would maybe manual stack this one instead, 5-6-1 makes this look really off approach circles wise due to stacking (x157/y142 with gridsnap off should do the trick) cool
  2. 00:57:552 (1,2,3) - 02:19:940 (1,2,3) - first the circles then the return would be better here imo so it plays like regular trips with slider leniency (1), now its kinda hard movement into the current trips, basicly like you did at 00:43:224 (6,7,8) - etc I'd leave this type of 1/4 to insane diff and stick to the more easier version here If you listen closely, the 1/4 rhythm consists of 3 patterns of sounds. the first 1/4 repeat sound (the slider repeat) and the 2 snare drum ticks (the 2 circles) and the kiai start (the slider). Your suggestion will be combining two different sounds together for easier gameplay. But I don't see it as that big of an issue to warrant such a rhythm simplification
  3. 01:22:403 (2) - 2 cicles like the other kiais would ge good here makes the clickable rhythm more intuitive to play for a hard diff yeah and it's bad for inconsistency in the first place
  4. 04:10:761 (3,4) - could use some more spacing between these, could move 04:09:866 (1,2,3) - towards the left a bit for example you get a jump on the pitch increase from the vocals too on 04:09:866 (1) - yea
  5. 04:27:776 (1) - whisle on 00:13:448 (1) - then maybe too for the tone change and these patterns being similar ok
Insane
  1. 01:48:149 (5,1) - minor but wiggle (5) a bit to fix the stack ok
  2. 01:51:508 (6,7,8) - control +h on the spot would make 01:51:060 (4,5,6,7,8) - flow a lot smoother why not I guess
  3. 02:13:448 (1,2,3,4,5,1) - this really didn't play that well flow wise kinda felt like mapped yourself into a corner here, would really recommend to change this like here's an idea maybe yeah
  4. 02:17:030 (1,2) - you spaced these for the other 1.5svs alot higher, would keep this consistent for the sake of consistency
  5. 02:34:269 (6,7,8,9) - pretty insane speed up with slider leniency taken into accound, would reduce this a bit, lowereing (6) works best I think yeah I already have a concern about that insane spacing, gonna change it later anyway lol
  6. 03:23:075 - pretty strong beat here, has that guitar shred too (lower pitched tho) I think you're following with 1-2-3, would consider mapping this sound That doesn't fit my idea there though. this section consists of 3 patterns each patterns has 3 notes and has different shape. adding one more will make it weird
  7. 03:51:731 (6,1,2,3) - same visual spacing here would be nice (increase between 6-3) ok I guess
Pretty good set! gl! :D thank you for modding! :)
You should apply for BN, your mod is seriously good.
Monstrata
Sorry for being so late.

Insane

00:15:239 (1) - I can't get over how uneven the curve is xP. make it symmetrical
00:39:866 (4,1,2) - This aesthetic looks pretty bad imo xP
00:54:642 (1) - Why is this so fast...
01:41:209 (1,2,3) - Make the structure more even here? 3's slider-end is a bit too close
02:17:030 (1) - Yea please don't do this its so forced xP
02:44:791 (5,6,7,8) - Could make the structure more consistent here. The spacing is noticeably off and it causes the pattern to look unpolished.
04:13:448 (1) - Pretty uneven

Hard

00:04:493 (1,2,3) - Overlap less.
00:38:075 (4,5) - Pretty weird place to do such a big jump + flowbreak. I just don't think it fits.
00:57:105 (5,6) - Make this a 1/4 slider. Doing a triplet and a doublet is way too complicated for a Hard.
02:19:493 (5,6) - ^ and others..

Normal

00:15:239 (1,2,3) - Try a rhythm like this instead: Follows the vocals a lot better imo.
00:22:403 (1,2,3,4) - etc... same^ it sounds a lot better if 00:23:970 - is clickable too which my rhythm would allow.

I think just that rhythm is my main concern.

[]

Every time you send me a map it seems like you've improved a bit more. You can call me back for a bubble this time :).
Topic Starter
timemon

Monstrata wrote:

Sorry for being so late.

Insane

00:15:239 (1) - I can't get over how uneven the curve is xP. make it symmetrical not really get what you mean or noticed, but I tried to make it symmetrical
00:39:866 (4,1,2) - This aesthetic looks pretty bad imo xP stack it properly now, should at least be better
00:54:642 (1) - Why is this so fast... removed the wave and reduced the sv to 1.2
01:41:209 (1,2,3) - Make the structure more even here? 3's slider-end is a bit too close you meant visual spacing right? if so I just fixed it
02:17:030 (1) - Yea please don't do this its so forced xP yeah
02:44:791 (5,6,7,8) - Could make the structure more consistent here. The spacing is noticeably off and it causes the pattern to look unpolished. done
04:13:448 (1) - Pretty uneven should be less uneven now

Hard

00:04:493 (1,2,3) - Overlap less. yea
00:38:075 (4,5) - Pretty weird place to do such a big jump + flowbreak. I just don't think it fits. I just didn't know where to put the circle,
hence the giantic spacing and weird stuff. I put it as a stack now, which should solve the issue

00:57:105 (5,6) - Make this a 1/4 slider. Doing a triplet and a doublet is way too complicated for a Hard. yee
02:19:493 (5,6) - ^ and others.. yee

Normal

00:15:239 (1,2,3) - Try a rhythm like this instead: Follows the vocals a lot better imo. done
00:22:403 (1,2,3,4) - etc... same^ it sounds a lot better if 00:23:970 - is clickable too which my rhythm would allow. yep tbh my rhythm composition sucked there lol

I think just that rhythm is my main concern.

[]

Every time you send me a map it seems like you've improved a bit more. You can call me back for a bubble this time :) owo.

Thanks Monstrata :)
Deppyforce
gratz in advance!!
Topic Starter
timemon

Deppyforce wrote:

gratz in advance!!
thank you in advance!
Monstrata
insane

00:56:209 (1) - 00:57:552 (1) - Resnap these and call me back.
Topic Starter
timemon

Monstrata wrote:

insane

00:56:209 (1) - 00:57:552 (1) - Resnap these and call me back.
oops I changed the SV without actually checking the other sliders, weird that AImod didn't point this out
Monstrata
Bubbled~
Topic Starter
timemon

Monstrata wrote:

Bubbled~
Thank you Monstrata :)
Mir
Insane
- 01:11:657 (1,2,3) - Lowering spacing of these a little would make the 3/4 a bit more obvious, I nearly misread it for 1/2. Kinda like this maybe: https://i.imgur.com/gNc1pf7.png
- 02:19:828 - Adding a note here would make this transition a bit less awkward, since there is a note in the song there. If not, you can also increase spacing of 02:19:940 (1) - to make it easier to read as 02:19:269 (4,5) - has nearly the same spacing and is 1/2 and 02:19:605 (6,1) - is 3/4 with similar spacing.
- 02:23:634 (5,6,7) - Wondering why you used this rhythm when in the other kiais you used 03:51:955 (1,2,3,4,5,6) - 01:00:015 (1,2,3,4,5,6) - and so on?

Hard
- 02:26:881 (4,5,6,7) - You did the same thing in the insane but at this point I'm sure it's intentional, just wanna know the reasoning.

Look fine to me, just small things. Call me back to qualify.
Topic Starter
timemon

Mir wrote:

Insane
- 01:11:657 (1,2,3) - Lowering spacing of these a little would make the 3/4 a bit more obvious, I nearly misread it for 1/2. Kinda like this maybe: https://i.imgur.com/gNc1pf7.png I assume you also mean the 3rd kiai so I lowered those too
- 02:19:828 - Adding a note here would make this transition a bit less awkward, since there is a note in the song there. If not, you can also increase spacing of 02:19:940 (1) - to make it easier to read as 02:19:269 (4,5) - has nearly the same spacing and is 1/2 and 02:19:605 (6,1) - is 3/4 with similar spacing. moved them away from each other
- 02:23:634 (5,6,7) - Wondering why you used this rhythm when in the other kiais you used 03:51:955 (1,2,3,4,5,6) - 01:00:015 (1,2,3,4,5,6) - and so on?
the pattern repeats itself when the vocal does. that's why the second half of the second kiai goes back to normal like the other kiais but the first one is mapped weirdly. the other timeline you point out if you listen closely, the vocal is repeating the lyric while this one doesn't. and I want to make the 2nd kiai different because the snare drum changes here and only here. (the 1st and 3rd are the same drum) plus the kick sound also switches from 3 ticks per beat (first and third kiai) while second kiai has 2 tick per beat. I map it differently to reflect that.
Hard
- 02:26:881 (4,5,6,7) - You did the same thing in the insane but at this point I'm sure it's intentional, just wanna know the reasoning. ^^^^ owo

Look fine to me, just small things. Call me back to qualify. owowowowowo
thanks for modding! Mir
Mir
Alright let's go.~

Metadata is in description and apparently kwanfirmed so yeah.

Qualified!
Topic Starter
timemon
thanks owo!!
ABD007
gratz timemon !
Topic Starter
timemon
thanks! :)
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