i was looking for something to mod in requests
General
You need to use green lines at 01:34:525 (1) - to decrease volume since you're mapping the fade out
Normal
AR 3 might be a bit low, I think 4 suits this diff better
00:17:626 (6) - There's a unique drum here, why not add a red slider point (or any unique slider shpe) so this has a bit more emphasis than the current slider shape
That or use a different rhythm like 01:24:272 (5,6) -
00:51:993 (1) - It would fit to add a slidertick using the soft-hitclap2, as they map the same sounds.
Your low diffs are pretty good
Hard
00:03:385 (1,2) - This slider body is much closer than 00:00:348 (1,2) - , rotate or move 1 away to reduce chance of triggering people
00:22:942 (5) - This would follow music better if it was a 1/1 slider, changing rhythm emphasises change in pace, and lowers note density in the next section, which is hard relative to the diff.
00:23:892 (8,9,1) - This would be easier to read if 8,9 wasn't overlapping the other objects here. You use a lot of overlaps, but I think it's best to avoid since there's a number of rhythm changes which makes it a hard section.
00:24:651 (1) - This would also be better as 1/1. There are no 3/4 sliders elsewhere, and the sound you have as a circle isn't too strong.
00:27:689 (1) - just set this to be 0.8x so convert players have a better time xd
00:42:879 (1,2,3) - Too many overlaps. You usually overlap one object at most, but there's two here. Move some of the previous objects to avoid, should be simple since it's just after a break
00:51:993 (1) - Would prefer to have denser rhythm here, as there's quite a jump from lower diffs to insane.. If you use mainly 1/1 rhythm here, it provide a better spread between all diffs.
01:01:107 (1) - This is the only slider with a red anchor, somewhat out of place here. Add more to emphasise other parts, or just remove it.
01:05:284 (5,6) - You weren't using distance spacing emphasis anywhere up till now. Either change this so it's consistent distance, or add more spacing emphasis in the rest of the diff.
01:12:310 (8,9,10) - 01:17:816 (5,6,7) - Move the last circle down and left by 4/5 pixels each. Auto stack makes this look a bit ugly
01:35:474 (4,5) - Increase stack leniency, this is the only perfect stack because it's two sliders
4x reverse sliders are a bit :thinking: but kinda fit
Insane
HP 7 is probably too high, no need to force player to fail/challenge them to pass on this kind of set
00:02:816 (1) - Slider velocity contrast is a bit too high to the next part, and there isn't too much change. Increase it a little just to be a bit more similar
00:07:753 (3) - You can rotate this clockwise so that it's symmetrical to the next slider, would make it consistent with the previous pattern
01:20:664 (1,2) - These could be spaced apart farther, too close when considering slider leniency, that and other patterns are spaced further
01:29:778 (2) - Could curve for a better blanket and decrease how close it is to offscreen but that's optional
Love your structure, it's really organised and free-flowing at the same time.