Thanks for mods and complimentsSinnoh wrote:
i was looking for something to mod in requests
General
You need to use green lines at 01:34:525 (1) - to decrease volume since you're mapping the fade out 30 to 20
Normal
AR 3 might be a bit low, I think 4 suits this diff better ok
00:17:626 (6) - There's a unique drum here, why not add a red slider point (or any unique slider shpe) so this has a bit more emphasis than the current slider shape
That or use a different rhythm like 01:24:272 (5,6) - copied the rhythm. i kinda missed the sound.
00:51:993 (1) - It would fit to add a slidertick using the soft-hitclap2, as they map the same sounds. it worked fine on first 3 sliders but it sounds weird on the next slider especially on 00:58:069 (1,2) - lol. keeping as it is for now since im not that familiar with hitsounding yet.
Your low diffs are pretty good
Insane
HP 7 is probably too high, no need to force player to fail/challenge them to pass on this kind of set i guess
00:02:816 (1) - Slider velocity contrast is a bit too high to the next part, and there isn't too much change. Increase it a little just to be a bit more similar yea i kinda noticed it when i played it. adjusted abit
00:07:753 (3) - You can rotate this clockwise so that it's symmetrical to the next slider, would make it consistent with the previous pattern its intentional for visual and flow thats why i made 00:08:512 (4) - different from 00:07:753 (3) -
01:20:664 (1,2) - These could be spaced apart farther, too close when considering slider leniency, that and other patterns are spaced further adjusted space
01:29:778 (2) - Could curve for a better blanket and decrease how close it is to offscreen but that's optional fixed and moved it abit inside. didnt realize its already offscreen
Love your structure, it's really organised and free-flowing at the same time.
also added hitsound for 00:57:689 - cause it sounds cool