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Demetori - Mukau no Sato ~ Deep Mountain

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Topic Starter
tokiko
This beatmap was submitted using in-game submission on 12 November 2017 at 15:22:22

Artist: Demetori
Title: Mukau no Sato ~ Deep Mountain
Source: 東方妖々夢 ~ Perfect Cherry Blossom.
Tags: lazyboy007 touhou project th07 stage 1 Shout at The Devil 徳南 九宝時 加美 志紀 c70 Team Shanghai Alice zun
BPM: 97
Filesize: 25061kb
Play Time: 08:37
Difficulties Available:
  1. Extra Stage (5.5 stars, 2788 notes)
Download: Demetori - Mukau no Sato ~ Deep Mountain
Information: Scores/Beatmap Listing
---------------
re墓地。
hitsounds by lazyboy007, thank you
Alheak
irc
00:45 tokiko: hello! do you have time for test? i want to know your opinion about my first try to map something from demetori
00:46 Alheak: okay
00:46 *tokiko is listening to [https://osu.ppy.sh/b/1424728 Demetori - Mukau no Sato ~ Deep Mountain]
00:56 Alheak: 00:33:763 (2) - this stack looks a bit off since you only have perfect stack in this part
00:56 tokiko: aah, yeah
00:58 Alheak: 01:18:148 (4,5) - those are overmapped
00:58 Alheak: same for the other ones like 01:21:306 (4,5) -
00:58 tokiko: i knoow..
00:58 Alheak: they're especially off putting while playing
00:59 Alheak: i know the song by heart almost so that was very unexpected lol
00:59 Alheak: "what are those doing here"
00:59 tokiko: okaaay, removed it
01:01 Alheak: 01:42:154 - subjective but i feel like this part is too "static" because of the stacked triples mainly
01:02 Alheak: like the song finally gets going but the map isn't dynamic enough
01:04 Alheak: 01:49:464 - this beat is ignored while there's nothing on 01:49:654 (1) -
01:06 tokiko: eeh.. i thought it would be better to follow the guitar in that way
01:08 Alheak: 02:16:045 (4,5) - this is the only stream jump of the map
01:08 tokiko: 02:09:969 (3,4) - there's one too
01:09 Alheak: but not here 02:21:552 (16,1) - or here 02:22:122 (3,4) - and they are the same
01:10 Alheak: and the others after
01:10 Alheak: maybe even before
01:12 tokiko: maybe i didn't consider it necessary to make stream jumps in every similar moments
01:12 Alheak: well that's a flaw
01:12 Alheak: especially for this type of difficult/hard to read pattern
01:12 Alheak: you need to be consistent
01:13 Alheak: it'd be negociable if there was a very distinct and unique sound here but there's nothing unusual about those
01:16 tokiko: uum.. i'll try to rework that pattern in future
01:20 Alheak: 04:41:394 (1) - subjective but this pattern is very hard to read, i think it'd play better like this https://imgur-archive.ppy.sh/pJvbZe0.png
01:21 Alheak: the first stack would be read like a 1/6 stack at first glance, which is fine enough while playing
01:21 Alheak: it's basically a burst stream
01:22 tokiko: looks good
01:27 Alheak: 05:14:242 (7,8,9,1) - you're focusing principally on the guitar for this stream so this break feels very awkward while playing, moreover the 1/4 slider 05:14:242 (7) - makes the strong drum beat on 05:14:337 - passif which is quite offputting
01:27 Alheak: i think https://imgur-archive.ppy.sh/UCCUOY5.png is a good simple fix
01:27 Alheak: passive*
01:28 Alheak: 05:26:394 (7,8,9,1) - etc etc
01:29 tokiko: mhm mhm
Yauxo
As per request via PM
(if images dont load, manually open them as a link by copying them from quoting)

[Extra]
■ Please find a more suitable clap. The standard clap is somewhat unsuitable for this and really starts to be obnoxious after a few seconds of hearing it constantly.

■ 01:05:911 (3) - There is no indication what kind of timing this Circle could have, as all the players knows from before is that slow Sliders exist. Might want to NC this to give a little hint. If you applied this, apply it to all the others with same rhythm in this section as well.
■ 01:17:556 (2) - I'd also NC this and all its friends here. Again, this is a timing change and to me it'd feel appropriate to have a new combo here - not as necessary though.
■ 01:40:243 (6,7) - How about something like this? Feels more cleaned up and has better angles imo.

■ 01:46:710 (1) - Position 336/384 or around would be a better place for it so that the spacing makes sense with 01:46:331 (6,7) - in mind. Would prefer it to be further down, but that's not possible unless you'd move the Sliders away. Good sideeffect is that it increases spacing from (1) -> (2) a bit, which makes the slowdown easier to read.
■ 01:57:248 (7,1) - Fix the visual spacing here. Doesnt matter if the spacing is higher than the others, having it look like this makes things odd. If you cant find a way to make the overlap with the previous Slider (4) feasable, youre also able to move (6) towards the top of the screen.
■ 01:58:862 (1) - Similar as above, 184/132 would work (Also lines up with previous objects for a triangle, so that's ... something).
■ 02:03:799 (2,3,4) - I'd move this somewhere else, maybe change the shape a bit if possible. Having all the previous Kicksliders indicate a quick 1/4 rhythm, this one isnt and allows for players to misread 02:04:274 (1,2) - by clicking earlier as intended. Moving it down for more spacing would work, but Im not sure that it looks too good. Maybe you'll find a better fix.
■ 02:07:217 (5,6,7) - Might want to go zig-zag with these as well to follow the trend that the previous Kicksliders have started? Move (6) up and to the right a bit, then adjust (7) and have (8) be at a straight line for a finisher. Adjust similar combos if you feel like it or as in examples given.
02:07:217 (5,6,7,8) -


02:08:736 (5,6,7,8) -


02:13:293 (5,6,7,8) -


etc.
All of these changes would seem to be more in style with the Kickslider patterns in the following sections of the map (especially the streamy part), so a change would make sense.


■ 02:11:014 (1) - Similar as others above, I think that having this one near 488/232 would fit more.
■ 02:11:964 (1) - Could go 28/252, might need to adjust 02:12:154 (2,3,4) - then.
■ 02:28:672 (6) - You probably want to move this one a bit further away as well. Spacing between this and (5) is basically the same as itself and (7 8 9) - which would be okay if it wasnt for the different timings. One is 1/2, one is 1/4. Those shouldnt have the same spacing.
■ 03:16:141 (6) - Space this similar to how you spaced 03:15:381 (4,5) - . Place it to 240/60.
■ 03:22:407 (1) - 03:25:445 (1) - Not sure why these are suddenly 1/1 while the rest isnt. Either place some more of these in a consistent manner, or keep them away completely. It caught me really offguard that those are there without any real reason to be.
■ 03:41:964 (8) - If you changed the position of various other combos like this, change this one too.
■ 04:24:685 (1) - 04:36:837 (1) - Same here, if you have changed a similar one like this before, change these ones too.
■ 05:14:527 (8) - 05:26:679 (8) - These two really look like they could be 1/4 from the previous Kickslider. Maybe space the (8)s a bit further away to make things double clear.
■ 05:52:786 (1,2,3,1,2,3,1,2,3,4,5) - It's probably for the best if you kept the spacing more simplistic here. There's alot of weird minijumps from one object to another here which play oddly. It's easy to mess up, especially for the 05:53:736 (3,4,5) - part.
■ 07:31:602 (1,2) - Silence Sliderends.
■ 07:47:397 (2,3,4) - into 07:47:974 (1) - Those feel waaaaay overspaced for what the map actually is and/or has to offer. Tone them down a bit.
■ 08:24:296 (4,5,6,7,8,9) - 08:28:489 (2,3,4,5,1,2,3,4,5,6) - This as well. Im not sure why you went full apeshit on the ending like that. You had a nice straight difficulty curve going, but suddenly it's all through the roof with 1/8s into irregular rhythms as spaced streams. Calm those down a bit :v

Probably the most Nazi thing I ever wrote
Let me start of by saying that the intro is 100% fine the way it is and that the following will only add some unnecessary work, but I wanted to add a personal note into it;
/// You could map the entire intro with only slightly curved Sliders, like the type that is your very first object, 00:02:000 (1) - . It might seem odd, but there's a simple reason to it.

The entire intro is made up of extremely soft, comfy, calm, thoughtfulish (etc...) sounds with very little variation or changes in pitch. This is a perfect ground for very soft, comfy, calm (etc...) Sliders, which would be the just slightly curved ones. Some others, like the hard-red-anchor Sliders feel out of place here, similar rules follow for straight Sliders. It really doesnt seem like much, but simple things like that really add up to the feeling that the map reflects the song in every aspect possible. Soft music with little variation shouldnt mapped with many different, possible rough/hard feeling Sliders after all, right?

If you have no idea what to do with a overload of curved Sliders, try triangle combos with them. Anything works, really, as long as there are no hard corners.

This is true for both "intros", the one at 00:02:000 (1) - and the one at 07:22:819 (1) -
Topic Starter
tokiko
no answer = fix fix

Yauxo wrote:

As per request via PM
(if images dont load, manually open them as a link by copying them from quoting)

[Extra]
■ Please find a more suitable clap. The standard clap is somewhat unsuitable for this and really starts to be obnoxious after a few seconds of hearing it constantly.

■ 01:05:911 (3) - There is no indication what kind of timing this Circle could have, as all the players knows from before is that slow Sliders exist. Might want to NC this to give a little hint. If you applied this, apply it to all the others with same rhythm in this section as well.
■ 01:17:556 (2) - I'd also NC this and all its friends here. Again, this is a timing change and to me it'd feel appropriate to have a new combo here - not as necessary though.
■ 01:40:243 (6,7) - How about something like this? Feels more cleaned up and has better angles imo. it will kill the "+ x0.50 of spacing on every next note"concept

■ 01:46:710 (1) - Position 336/384 or around would be a better place for it so that the spacing makes sense with 01:46:331 (6,7) - in mind. Would prefer it to be further down, but that's not possible unless you'd move the Sliders away. Good sideeffect is that it increases spacing from (1) -> (2) a bit, which makes the slowdown easier to read. i get used to use x4 spacing on strong sounds after 1/4 sliders and about second point - sounds are the same and it will be pretty strange if there will be a different spacings between objects
■ 01:57:248 (7,1) - Fix the visual spacing here. Doesnt matter if the spacing is higher than the others, having it look like this makes things odd. If you cant find a way to make the overlap with the previous Slider (4) feasable, youre also able to move (6) towards the top of the screen.
■ 01:58:862 (1) - Similar as above, 184/132 would work (Also lines up with previous objects for a triangle, so that's ... something). i still want it to be as it is right now uuh
■ 02:03:799 (2,3,4) - I'd move this somewhere else, maybe change the shape a bit if possible. Having all the previous Kicksliders indicate a quick 1/4 rhythm, this one isnt and allows for players to misread 02:04:274 (1,2) - by clicking earlier as intended. Moving it down for more spacing would work, but Im not sure that it looks too good. Maybe you'll find a better fix. i don't think that it's a big problem since i use x1.5 spacing on triples in the whole part and players shuld be able to read that one too
■ 02:07:217 (5,6,7) - Might want to go zig-zag with these as well to follow the trend that the previous Kicksliders have started? Move (6) up and to the right a bit, then adjust (7) and have (8) be at a straight line for a finisher. Adjust similar combos if you feel like it or as in examples given. it's kinda ruins the spacing consistency, dunno
02:07:217 (5,6,7,8) -


02:08:736 (5,6,7,8) -


02:13:293 (5,6,7,8) -


etc.
All of these changes would seem to be more in style with the Kickslider patterns in the following sections of the map (especially the streamy part), so a change would make sense.


■ 02:11:014 (1) - Similar as others above, I think that having this one near 488/232 would fit more. i still prefer my way of emphasis...
■ 02:11:964 (1) - Could go 28/252, might need to adjust 02:12:154 (2,3,4) - then.
■ 02:28:672 (6) - You probably want to move this one a bit further away as well. Spacing between this and (5) is basically the same as itself and (7 8 9) - which would be okay if it wasnt for the different timings. One is 1/2, one is 1/4. Those shouldnt have the same spacing.
■ 03:16:141 (6) - Space this similar to how you spaced 03:15:381 (4,5) - . Place it to 240/60.
■ 03:22:407 (1) - 03:25:445 (1) - Not sure why these are suddenly 1/1 while the rest isnt. Either place some more of these in a consistent manner, or keep them away completely. It caught me really offguard that those are there without any real reason to be. the reason is me trying to follow the guitar
■ 03:41:964 (8) - If you changed the position of various other combos like this, change this one too. still no change
■ 04:24:685 (1) - 04:36:837 (1) - Same here, if you have changed a similar one like this before, change these ones too. ^
■ 05:14:527 (8) - 05:26:679 (8) - These two really look like they could be 1/4 from the previous Kickslider. Maybe space the (8)s a bit further away to make things double clear.
■ 05:52:786 (1,2,3,1,2,3,1,2,3,4,5) - It's probably for the best if you kept the spacing more simplistic here. There's alot of weird minijumps from one object to another here which play oddly. It's easy to mess up, especially for the 05:53:736 (3,4,5) - part.
■ 07:31:602 (1,2) - Silence Sliderends.
■ 07:47:397 (2,3,4) - into 07:47:974 (1) - Those feel waaaaay overspaced for what the map actually is and/or has to offer. Tone them down a bit. thaaat's the same "+ x0.50"concept but with more notes
■ 08:24:296 (4,5,6,7,8,9) - 08:28:489 (2,3,4,5,1,2,3,4,5,6) - This as well. Im not sure why you went full apeshit on the ending like that. You had a nice straight difficulty curve going, but suddenly it's all through the roof with 1/8s into irregular rhythms as spaced streams. Calm those down a bit :v this is what the song doing but yeah, decreased spasing here a bit

Probably the most Nazi thing I ever wrote
Let me start of by saying that the intro is 100% fine the way it is and that the following will only add some unnecessary work, but I wanted to add a personal note into it;
/// You could map the entire intro with only slightly curved Sliders, like the type that is your very first object, 00:02:000 (1) - . It might seem odd, but there's a simple reason to it.

The entire intro is made up of extremely soft, comfy, calm, thoughtfulish (etc...) sounds with very little variation or changes in pitch. This is a perfect ground for very soft, comfy, calm (etc...) Sliders, which would be the just slightly curved ones. Some others, like the hard-red-anchor Sliders feel out of place here, similar rules follow for straight Sliders. It really doesnt seem like much, but simple things like that really add up to the feeling that the map reflects the song in every aspect possible. Soft music with little variation shouldnt mapped with many different, possible rough/hard feeling Sliders after all, right?

If you have no idea what to do with a overload of curved Sliders, try triangle combos with them. Anything works, really, as long as there are no hard corners.

This is true for both "intros", the one at 00:02:000 (1) - and the one at 07:22:819 (1) -

good thing, changed
thank you for mod!
Cheri
Unfortunately I am not good at modding maps I can't play (too many streams for me) so this will be quite short and the map for the most part - looks pretty cool so far



  • Extra Stage
  1. 02:36:361 (6) - I feel this would flow better at X:243 Y:262
  2. 02:53:736 (2,3) - unlink other stacks I hear previously which I saw and heard carefully (well at least tried) - these 2 notes land a guitar note that is pretty strong but you left it stack ontop of the slider and I just believe it should more emphasize
  3. 03:16:331 (1) - imo with the long guitar going on - the plain wave slider doesn't really do its justices here (early with the slider here 02:41:584 (2) - fits more which is why I didn't mention it) - maybe make a shape more like this 03:22:407 (1) -
  4. (Consider this really minor) 04:30:097 - maybe you been always doing this and I haven't pay attention up until now - but why did you ignore this sound on the blue there. the other sliders I heard ignoring it I understood why for things like the guitar and all but here it is a bit different - not really asking you change if you don't want to since I probably overlook something.
GL mate :)
Topic Starter
tokiko

Hailie wrote:

Unfortunately I am not good at modding maps I can't play (too many streams for me) so this will be quite short and the map for the most part - looks pretty cool so far



  • Extra Stage
  1. 02:36:361 (6) - I feel this would flow better at X:243 Y:262 mh
  2. 02:53:736 (2,3) - unlink other stacks I hear previously which I saw and heard carefully (well at least tried) - these 2 notes land a guitar note that is pretty strong but you left it stack ontop of the slider and I just believe it should more emphasize sure sure
  3. 03:16:331 (1) - imo with the long guitar going on - the plain wave slider doesn't really do its justices here (early with the slider here 02:41:584 (2) - fits more which is why I didn't mention it) - maybe make a shape more like this 03:22:407 (1) - waa.. i can't think about something other than this slider here
  4. (Consider this really minor) 04:30:097 - maybe you been always doing this and I haven't pay attention up until now - but why did you ignore this sound on the blue there. the other sliders I heard ignoring it I understood why for things like the guitar and all but here it is a bit different - not really asking you change if you don't want to since I probably overlook something. i don't really like following many drums in these parts
GL mate :) thank you!
ASPIRIN

hello there



the mod
[Extra Stage]

04:41:394 (1,2,3,4,1,2,3,4) - Слишком злые бёрсты, я бы из ник кик-слайдеры сделал хотя-бы или реверс-слайдер

04:49:938 (3,4,5,6) - Я думаю это слишком резкий угол для стримов

06:19:652 (4,1) - Чисто с точки зрения эстетики тут очень странный спейсинг

07:11:773 (7,8,9,10,11,12) - Чото каша тут


10\10, почему это ещё не ранкнули? Флоу идеальный, карта идеальная, немного больно напрягают бёрсты, уж очень злобно они выглядят, а так всё просто супер.

Удачи тебе в ранке! <3
Topic Starter
tokiko

ASPIRIN wrote:

hello there



the mod
[Extra Stage]

04:41:394 (1,2,3,4,1,2,3,4) - Слишком злые бёрсты, я бы из ник кик-слайдеры сделал хотя-бы или реверс-слайдер поставил реверсы

04:49:938 (3,4,5,6) - Я думаю это слишком резкий угол для стримов обычный же, тут много где такие

06:19:652 (4,1) - Чисто с точки зрения эстетики тут очень странный спейсинг эмфазис, он такой

07:11:773 (7,8,9,10,11,12) - Чото каша тут не знааю, вроде ничего такого сильно похожего на кашу нет


10\10, почему это ещё не ранкнули? Флоу идеальный, карта идеальная, немного больно напрягают бёрсты, уж очень злобно они выглядят, а так всё просто супер.

Удачи тебе в ранке! <3 спасибо
Arutsuki
im gay

Extra Stage
•00:04:319 - silence these pls :<
•01:28:993 (5,6,7) - you could differentiate those from the other jumps cuz the guitar plays here while 01:28:408 (2,3,4) - here it doesn't
•01:38:857 - missed a 1/8 sound here, this might work?http://puu.sh/yhuEB/a2b8ef6790.jpg
•why does 01:39:097 (1) - have a different spacing and 01:37:564 (1) - doesn't? they're pretty much the same compared to the other drums, maybe the earlier one is even more intense so it would make more sense to either use the spacing either on both or on neither of them
•02:06:457 (1,2,3,4,5,6,7,8) - why are some kicks and some just circles? if you wanna put variety imo it woud be better to either put either 4 kicks and 4 circles or just place circles on the snares and kicksliders on the other sound (http://puu.sh/yhuRz/b8dc9df678.jpg}
•02:09:969 (3,4) - same thing with the structure, emphasis like this is cool but it should be kept the same if the sounds are the same (and similar if the sounds are similar)
•02:16:141 (5) - could move this one up a bit more to make it play more fluid http://puu.sh/yhuWO/38f26a9b4f.jpg
•02:41:394 (1) - this could be a kickslider as well cuz you used those for the guitar everywhere else in this section
•02:42:154 (3,4) - similarly these could be just circles, or at least the second one could, cuz it doesnt land on the guitar but on the drum instead. ok i saw more of the map idk if you're actually going for the guitar=kickslider and drum=circle but it would be cool if you could xd
•02:59:622 (1) - you should add more turns like these, they're more fun to play and it feels bland to have just waves everywhere. if you dont wanna add any you should remove this one cuz it's inconsistent
•03:29:717 - missed a pretty loud drum here
•04:42:913 (1,2,3,4,5,6,1) - you could either nc those or do something like this http://puu.sh/yhKuk/bc3e27ad15.jpg or this http://puu.sh/yhKxt/ec214b31cf.jpg to make it more readable cuz people will often associate groups of 3 with /3 rhythms
•04:55:065 (1,2,3,4,1,2,3,4,5,6,7) - this rhythm is a bit weird, you're missing a sound on 04:55:112 - and 04:56:109 -
•05:04:938 (1,2,3,4) - more weird rhytm, it should be something like this http://puu.sh/yhKEC/d45e3ee2e9.jpg (dont make them all clickable tho this is just to show where the drums are)
•05:07:264 - missed a drum here
•05:08:451 - ^
•05:08:736 - for this section it would really be nice to make the streams different from the rest cuz they map something completely else than before, something less curved with sharper turns maybe. thing of preference but i just think it looks lazy and boring when its the exact same :M
•06:15:475 (4) - why a blue tick turn when nothing in the music changed :angery:
•06:42:295 - missed another drum
•For the rest of the map I'd just keep repeating myself, basically your rhythm is messy and inaccurate at times, and the streams are repetitive and badly structured. There's some traces of nice ideas and concepts but they're not really there fully or executed properly. If you need anything clarified just pm me anytime :v

nice area usage tho d

good luck~
Topic Starter
tokiko

Arutsuki wrote:

im gay

Extra Stage
•00:04:319 - silence these pls :< 5% are kinda similar to 10% but i will try to find a good hs sample fot that
•01:28:993 (5,6,7) - you could differentiate those from the other jumps cuz the guitar plays here while 01:28:408 (2,3,4) - here it doesn't different spacings already
•01:38:857 - missed a 1/8 sound here, this might work?http://puu.sh/yhuEB/a2b8ef6790.jpg eeeh? that looks reall weird, i think that emphasizing loud drums here will be more natural
•why does 01:39:097 (1) - have a different spacing and 01:37:564 (1) - doesn't? they're pretty much the same compared to the other drums, maybe the earlier one is even more intense so it would make more sense to either use the spacing either on both or on neither of them because on the first one guitar does a bigger pause than on the second one
•02:06:457 (1,2,3,4,5,6,7,8) - why are some kicks and some just circles? if you wanna put variety imo it woud be better to either put either 4 kicks and 4 circles or just place circles on the snares and kicksliders on the other sound (http://puu.sh/yhuRz/b8dc9df678.jpg} 02:06:457 (1,2,3,4) - here you can hear that guitar do some kind of stream but here 02:07:217 - guitar sound different
•02:09:969 (3,4) - same thing with the structure, emphasis like this is cool but it should be kept the same if the sounds are the same (and similar if the sounds are similar) may change later because such things are painful to play
•02:16:141 (5) - could move this one up a bit more to make it play more fluid http://puu.sh/yhuWO/38f26a9b4f.jpg sure
•02:41:394 (1) - this could be a kickslider as well cuz you used those for the guitar everywhere else in this section short pause causes the note
•02:42:154 (3,4) - similarly these could be just circles, or at least the second one could, cuz it doesnt land on the guitar but on the drum instead. ok i saw more of the map idk if you're actually going for the guitar=kickslider and drum=circle but it would be cool if you could xd yes i do, or trying at least
•02:59:622 (1) - you should add more turns like these, they're more fun to play and it feels bland to have just waves everywhere. if you dont wanna add any you should remove this one cuz it's inconsistent i should remap everything then because i already have certain streams for certain parts. they're often repeated tho and i can't do anything with that
•03:29:717 - missed a pretty loud drum here i know, i skip some drums because i don't feel they're very important
•04:42:913 (1,2,3,4,5,6,1) - you could either nc those or do something like this http://puu.sh/yhKuk/bc3e27ad15.jpg or this http://puu.sh/yhKxt/ec214b31cf.jpg to make it more readable cuz people will often associate groups of 3 with /3 rhythms ok
•04:55:065 (1,2,3,4,1,2,3,4,5,6,7) - this rhythm is a bit weird, you're missing a sound on 04:55:112 - and 04:56:109 -yes because mapping 1/8 doesn't fit everywhere where it is
•05:04:938 (1,2,3,4) - more weird rhytm, it should be something like this http://puu.sh/yhKEC/d45e3ee2e9.jpg (dont make them all clickable tho this is just to show where the drums are) already said something about my undermapping
•05:07:264 - missed a drum here is it really important to place notes on most likely inaudible in game 1/8 everytime when it's 1/8? 1/4 triples are more comfortable to play as i think
•05:08:451 - ^
•05:08:736 - for this section it would really be nice to make the streams different from the rest cuz they map something completely else than before, something less curved with sharper turns maybe. thing of preference but i just think it looks lazy and boring when its the exact same :M then what should i do with my thoughts about streams like that fits the guitar more? and i make spacing changes 05:09:495 - here and in all such places, maybe it's isn't too noticeably anyway
•06:15:475 (4) - why a blue tick turn when nothing in the music changed :angery: guitar changed on blue tick
•06:42:295 - missed another drum 1/8 slider or a 1/8 note right in the 1/4 stream looks and plays not very well
•For the rest of the map I'd just keep repeating myself, basically your rhythm is messy and inaccurate at times, and the streams are repetitive and badly structured. There's some traces of nice ideas and concepts but they're not really there fully or executed properly. If you need anything clarified just pm me anytime :v i'm just a bad mapper and that's all

nice area usage tho d

good luck~ thank you
celerih
[
Extra Stage
]
  1. 01:23:082 (3,1) - Space it out more so it's more apparent that's it's 1/2 and not 1/4
  2. 01:29:382 (7) - This is 1/4, not 1/6. You could also map it with circles. You did it later on too 07:47:974 (1,2,3,4) -
  3. 01:38:139 (6) - Make these clickable since it's a very distinct sound
  4. 01:43:293 (6) - My main issue with the map and it comes back absolutely everywhere is this. Why isn't it a triple here and not a 1/2 slider? The drums on 01:43:388 - are an even stronger sound than the ones on 01:43:293 - . IN a map that almost entirely follows drums this just does't make sense. This is also about 50% of the map so it's super weird every single time
  5. 02:04:274 (1,2) - Space these out more from one another so it's not played like a 1/4 gap
  6. 02:07:217 (5) - Have this be a 1/4 slider, like 02:07:597 (7,8) - . 02:08:831 - here it works because the drums are missing, but before it's more weirdly unmapped 1/4
  7. 02:10:065 (4) - end this slider on 02:10:350 - and have circle on 02:10:445 - because once again, drums and here too 02:16:141 (5) -
  8. 02:13:388 - again, drums pls
  9. I'll stop commenting on the weird missing of very apparent drums beats because it's absolutely everywhere in the map. You really need to rework these rhythm choices
  10. In the kiai streams you already do 1/4 sliders on strong guitars which is cool and all, but you could seriously make it much stronger and cohereent if you did it on stuff like 03:44:432 (9,10) - 03:46:141 (13,14) - 03:49:179 (13,14) - etc
  11. 05:08:736 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Increase the contrast in the streams here. Otherwise it feels like a kinda half done idea that doesn't really push it.
  12. At lot of issues repeat from here on out, so this is where I'll stop apart from a few things at the end
  13. 08:24:296 (4,5) - You should really map the 1/8 here as a slider. you don't ever map it with circles before and it comes out of nowhere
  14. 08:35:356 (6,7) - Same here it comes out of nowhere at the end and really will only make people break, since it's not distincly mapped to the 1/4 or 1/6
  15. I'll leave it at that. The rhythm choices of the map feel very lacking. The map also has barely any differences in the first part of the kiais that are noticeably more intense and the rest of the map. This makes a lot of the map feel very samey the whole way through. It's obvious you have ideas and concepts behind the map, but they're not pushed enough imo. Make the intensity differences more evident, use your ideas more often where they work so they really stand out.

Good luck with the map (:
If you have any questions about my mod or you want some extra explanations feel free to pm me
Topic Starter
tokiko

celerih wrote:

[
Extra Stage
]
  1. 01:23:082 (3,1) - Space it out more so it's more apparent that's it's 1/2 and not 1/4 ok
  2. 01:29:382 (7) - This is 1/4, not 1/6. You could also map it with circles. You did it later on too 07:47:974 (1,2,3,4) - gw said it's 1/6 and i agree with him, 07:46:051 - here more intensity = stream
  3. 01:38:139 (6) - Make these clickable since it's a very distinct sound ok
  4. 01:43:293 (6) - My main issue with the map and it comes back absolutely everywhere is this. Why isn't it a triple here and not a 1/2 slider? The drums on 01:43:388 - are an even stronger sound than the ones on 01:43:293 - . IN a map that almost entirely follows drums this just does't make sense. This is also about 50% of the map so it's super weird every single time it's kinda obviously that i mapped the guitar here and there, i just failed
  5. 02:04:274 (1,2) - Space these out more from one another so it's not played like a 1/4 gap players had no problems with this
  6. 02:07:217 (5) - Have this be a 1/4 slider, like 02:07:597 (7,8) - . 02:08:831 - here it works because the drums are missing, but before it's more weirdly unmapped 1/4 guitar again
  7. 02:10:065 (4) - end this slider on 02:10:350 - and have circle on 02:10:445 - because once again, drums and here too 02:16:141 (5) - is that guitar really unaudible and my deliberate disregard of drums unnoticeable or what
  8. 02:13:388 - again, drums pls eh
  9. I'll stop commenting on the weird missing of very apparent drums beats because it's absolutely everywhere in the map. You really need to rework these rhythm choices i don't have any motivation now lol
  10. In the kiai streams you already do 1/4 sliders on strong guitars which is cool and all, but you could seriously make it much stronger and cohereent if you did it on stuff like 03:44:432 (9,10) - 03:46:141 (13,14) - 03:49:179 (13,14) - etc after endless remap maybe
  11. 05:08:736 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Increase the contrast in the streams here. Otherwise it feels like a kinda half done idea that doesn't really push it.
  12. At lot of issues repeat from here on out, so this is where I'll stop apart from a few things at the end
  13. 08:24:296 (4,5) - You should really map the 1/8 here as a slider. you don't ever map it with circles before and it comes out of nowhere ok
  14. 08:35:356 (6,7) - Same here it comes out of nowhere at the end and really will only make people break, since it's not distincly mapped to the 1/4 or 1/6 ok
  15. I'll leave it at that. The rhythm choices of the map feel very lacking. The map also has barely any differences in the first part of the kiais that are noticeably more intense and the rest of the map. This makes a lot of the map feel very samey the whole way through. It's obvious you have ideas and concepts behind the map, but they're not pushed enough imo. Make the intensity differences more evident, use your ideas more often where they work so they really stand out.

Good luck with the map (:
If you have any questions about my mod or you want some extra explanations feel free to pm me
thank you
BanchoBot
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