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WRLD - By Design [CatchTheBeat]

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Topic Starter
WildOne94

Benny- wrote:

im here because im your santa - I want a red firetruck for Xmas please Santa >///<

merry christmas

Cup
  1. 01:10:728 (1,2) - the way you put the pattern here 01:07:985 (1,2) - fits a lot better for a cup and also for consistency with previous patterns, that also applies to similar places - - I don't see this being a problem at all. Movement is still the simple Left > Right motion that comes to expect with cups
  2. 02:00:099 (1) - can remove repeat here also, a pretty long 1/2 pattern here - Hmm quite a loud synth. I kinda want to leave it in ;w;
  3. Can't find much else, I'd just be nitpicking and that's not fun

Salad
  1. 00:22:728 - 00:44:671 - In this part there are a few distances that feel very ambigous, like 00:27:871 (3,1) - 00:31:985 (3,1) - and so on. imo this part should have any dashes at all except 00:32:885 (2,1) - 00:43:856 (2,1) - - I managed to fix those dashes that didn't require a dash but I feel that having no dashes here feels a bit boring imo.
  2. Generally still a lot of dashes, try having dashes only to the strongest beats - Anything that catches my eye I will do but mostly will see what others say. I was tweaking a lot of this the other day

Platter
  1. 00:11:414 (10,1) - Would be supercool if you could make a hyper here too, additionally you could add a note here 00:11:585 - for the piano. A hyper and a note here fits well for consistency with previous parts 00:00:614 (5,1) - 00:05:928 (7,1) - - I would but if you look at overdose. The sound does not actually play on the 1/4 so it would be played to nothing pretty much. I also don't know why this wasn't mentioned in Rain though also :thinking:
  2. 00:33:571 (3) - also this is inconsistent with previous sounds like this where you've either not mapped the piano or simplified it to one note. I suggest you do the same here. - Hmmm I think it's more noticable here but I did make some changes to the note itself by just adding a single Circle note instead due to it being a bit complex
  3. Other than that I like this diff owob

Rain
  1. 00:52:214 (4,5,6,7) - a bit cramped - I realised this was accidentally on 1.0 spacing and not 1.2 which I was supposed to have XD. Increased. (And on the other places)
  2. 00:57:699 (4,5,6,7) - same here - ^
  3. 01:05:928 (5,6,1) - Unfortunately hypers with different snaps in direct contact with each other is unrankable in a rain difficulty so you're gonna have to remove one of them or perhaps try making 6 an extended slider - Ahhhhh it really pained me to change this but if it's unrankable then I guess I must change ;w;. Fixed ;w;
  4. 01:09:614 (4,5) - I think generally for this first kiai part, you can add hypers on beats like this too to balance out the hypers a bit to the next part where you got double hypers like this 01:18:271 (4,5,1) - - I didn't change these into hypers because I don't want toooo many of these and the next section only contains 2. I think it's okay but the next section is more upbeat with the vocal slices so it upbeats the diff a bit. I did however fix 01:13:985 (2,3) - which I noticed after reading this as I didn't add a hyper here but I did before.
  5. 01:49:471 (2,3) - this can also be a hyper - Alright yeah since I did with Overdose. Fixed
  6. 01:50:499 - Then in this last kiai part you have absolutely no 1/4 hypers or any double hypers like the previous kiais had... This is like the finale and should be the top point in the map - I did make some changes but don't think it's as high as you expect. I increased a lot of distances such as 01:54:099 (4,5,6) - 01:59:585 (4,5,6) - (and the other 2 of these). And also 02:11:585 (3,4,5) -

Formed
  1. 00:10:214 (7,8,1) - strong beat is 1 so would make more sense to have a hyper between 8 and 1 - I wanted to be a little different here and besides I don't think it's THAT strong.
    same as 00:07:642 (1,2,3,4,5,6,7,8,1,2) -
  2. 00:10:728 (2,3,4,5,6,7,8,9) - Since these beats stand out a lot compared to the other streams it would be cool to emphasise that with more hypers but that's up to you - Alright done one thing. (I guess this changes the last suggestion then XD)
  3. 00:11:714 - You could add a note here also - Too hard for the hyper then imo even for overdose
  4. 00:21:614 - here also would fit with a note - Done
  5. 00:46:214 (2,3,4) - whaat, this is literally one of the most calm parts in the song, yet it contains a whole lot of hypers on beats that doesn't really support it... Especially the triplets 00:47:071 (5,6,7) - are the most advanced 1/4 usage in the whole song and even kiai doesn't use those 01:17:242 (4,5,6) - 01:19:985 (5,6,7) - - Removed some hypers
  6. 02:27:871 (5,6,1) - Could be cool to place hypers according to the claps on 02:28:128 - 02:28:299 - to create some variation in the streams, just back and forth doesn't compliment the music very well - Following another suggestion you gave I made it so that they hyper with when the 1/4 arp gets louder

Good luck with this!
TY Benny :D
Kurokami
I want to play AC Origins instead. :c

[Cup]

00:00:099 (1) -, 00:01:471 (2,3) -, 00:02:842 (2,3) -, etc - Your placement at these are consuming the whole width of the catcher which requires the players to have a good control over it. It is something that most new player will not have. Instead of straight horizontal sliders I suggest a slight tilted ones to make them much more lenient.
00:00:099 (1,2,1) - These kind of patterns are really hard for beginners because they tends to press dash even where only a slight move is enough. I would place the first (1) to the other side of (2)
00:41:242 (2,3) - The low distance between these are causing a weird pause in the flow which I think it should not be there. Might try to increase it a little bit.
01:25:128 (4,5) - Why this isn't a repeat slider? It has a kick in the middle plus that weird standstill in the movement kinda bugs me.
01:28:214 (4) - This actually could be a single circle so you can increase the distance at the start of the next kiai to have better emphasis.
01:41:585 (2,3,1,2,3,1,1,2,3,1,2,3) - You had a very nice left-right movement theme in this kiai up until this point which broke when you decided to change your patterns slightly. It would actually be nice to keep using the same movement up to the kiai's end.
02:00:099 (1,2,3) - Again a slight sudden direction change, similar to the beginning of this difficulty.
02:08:328 (1,2,1) - Right movement, sudden left then again right? It is a fun and cool pattern but might be a bit hard for this level but it might just to me.
02:13:299 (2,3) - At this point the distance from the previous slider is huge yet to the next is tiny. I would move (2) to right and (3) to left a bit or flip them horizontally to make it play better.

[Salad]

00:22:728 (1,2,3,1,2,1,2,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2) - This part is the exact same on the timeline as Cup, no wonder the gap is low between these two difficulty actually. It actually could be fine but I see potential to lower the note count for Cup at this point.

[Platter]

00:11:414 (10,1) - This jump feels really weird although it might be just to me because I don't like antiflow movements. I would mirror everything before (10) in order to correct the flow.
01:03:871 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - This stream feels a little bit plain, you should try to create some pattern instead of just a simple curve.
[]

I will stop here for now. I'm actually a little bit tired to do monotonous work at the moment. I can't play AR9.4 very well anyway and Rain feels like an endless jumping map, which is not bad but not my type at all, not now at least.
Topic Starter
WildOne94

Kurokami wrote:

I want to play AC Origins instead. :c - I am such torture :^)

[Cup]

00:00:099 (1) -, 00:01:471 (2,3) -, 00:02:842 (2,3) -, etc - Your placement at these are consuming the whole width of the catcher which requires the players to have a good control over it. It is something that most new player will not have. Instead of straight horizontal sliders I suggest a slight tilted ones to make them much more lenient. - wow it actually makes a really nice change some how! Fixed multiple of these. (gone down by 0.01 star woo)
00:00:099 (1,2,1) - These kind of patterns are really hard for beginners because they tends to press dash even where only a slight move is enough. I would place the first (1) to the other side of (2) - Alright fair
00:41:242 (2,3) - The low distance between these are causing a weird pause in the flow which I think it should not be there. Might try to increase it a little bit. - Done. Easy fix actually as 00:40:728 (1,2) - were not snapped correctly to 1.0 distance.
01:25:128 (4,5) - Why this isn't a repeat slider? It has a kick in the middle plus that weird standstill in the movement kinda bugs me. - As you may see on the timeline this section has SO many notes that I had to remove at least some to reduce density and mapping over the top for cup. So that's why in this case I missed out the drum but I think it acts alright honestly.
01:28:214 (4) - This actually could be a single circle so you can increase the distance at the start of the next kiai to have better emphasis. - Yeah good point. Fixed
01:41:585 (2,3,1,2,3,1,1,2,3,1,2,3) - You had a very nice left-right movement theme in this kiai up until this point which broke when you decided to change your patterns slightly. It would actually be nice to keep using the same movement up to the kiai's end. - Actually I quite like it as I found it very fitting with the vocals in the music. I find it smooth
02:00:099 (1,2,3) - Again a slight sudden direction change, similar to the beginning of this difficulty. - I don't find this one as bad as the starting one.
02:08:328 (1,2,1) - Right movement, sudden left then again right? It is a fun and cool pattern but might be a bit hard for this level but it might just to me. - I didn't change the pattern as I struggled for placements of notes but I did move 02:09:014 (2) - closer to the next note for more ease
02:13:299 (2,3) - At this point the distance from the previous slider is huge yet to the next is tiny. I would move (2) to right and (3) to left a bit or flip them horizontally to make it play better. - Oh god yeah this was pretty big distance. I did option 2 and flipped.

[Salad]

00:22:728 (1,2,3,1,2,1,2,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2) - This part is the exact same on the timeline as Cup, no wonder the gap is low between these two difficulty actually. It actually could be fine but I see potential to lower the note count for Cup at this point. - It would be nice to discuss this as I worry about removing notes without someone suggesting which ones to delete. As I don't know what else I could do imo to make easier.

[Platter]

00:11:414 (10,1) - This jump feels really weird although it might be just to me because I don't like antiflow movements. I would mirror everything before (10) in order to correct the flow. - I fixed this but I didn't need to Ctrl + H the whole start.
01:03:871 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - This stream feels a little bit plain, you should try to create some pattern instead of just a simple curve. - Yeah good point I did make it quite simple. I didn't change the first combo stream but 01:04:556 (1,2,3,4,5,6,7,8,1,2,3) - I made more interesting
[]

I will stop here for now. I'm actually a little bit tired to do monotonous work at the moment. I can't play AR9.4 very well anyway and Rain feels like an endless jumping map, which is not bad but not my type at all, not now at least.
Thanks for the mod Kurokami :D Go enjoy Assassin's Creed now XD!
JBHyperion


General
  1. 00:37:128 - Sounds to me like this slider ends better on the white tick for the "The" vocal, sounds later than similar ones at 00:23:414 (2) - but might just be me
  2. Definitely need more volume on the hitsounding throughout - I honestly thought you hadn't added any at all until I put music to 0%, and even then they are hard to hear lmao
  3. 02:31:985 (1) - Volume is still quite loud on this ending part, some more volume on the spinner would be helpful

Cup
My only real gripe with this diff is the density. Patterns flow fine and spacing is good throughout, but at this BPM, with no breaks, it's really unfair to use such long unbroken 1/2 chains and expect new players to keep concentration, since missing can chunk your HP in a significant way even at low HP
  1. 01:10:728 (1,2,3) - etc. - Could avoid mapping the background synth to focus on drumline, removing a repeat and leaving a 1/1 gap
  2. 01:18:614 (4,1,2,3,4) - 01:24:099 (4,1,2,3,4) - etc. - these could instead follow vocals and utilise more 1/1 sliders
  3. 02:00:099 (1,2,3,4,1) - etc. - Could avoid mixing synth and drums to leave a few more 1/1 gaps

Salad
  1. 00:27:871 (3,1) - 00:29:414 (1,2) - Unexpected dashes given the musical intensity here, you can keep this to a walk, there are no other instrument dashes in this section and 00:30:785 (1,2) - is a stronger vocal but doesn't have dash so
  2. 00:34:856 (1,2) - 00:37:642 (3,1) - As above, vocal is still weak here
  3. 00:40:342 (3,1) - Walkable when I think you intended a dash
  4. 01:19:985 (5,1) - 01:25:471 (5,1) - As above
  5. 01:29:242 (2,3) - 01:30:614 (2,3) - etc. - Seems a weird place to put jumps the synth on the downbeat is stronger each time and you in fact did do that at 01:31:985 (2,3) - and following
  6. 01:55:299 (3,1) - 02:06:271 (3,1) - etc. - Walkable
Basically just make sure things you intended to be dashes are clearly dashes and vice versa

Platter
  1. 00:17:242 (1,2) - Ambiguous walk/dash distance that confuses me as to how I am meant to play it
  2. 01:48:271 (3,5,2) - Kinda walkable although I think you intended a dash to each of these given the drum sound
  3. 01:55:128 (2,3) - 02:06:099 (2,3) - 1/4 here for the synth would alleviate the 1/2 monotony and be more consistent with the 1/4 sounds you mapped elsewhere, this is the kiai after all, try to make it stand out :p
  4. 02:12:099 (6,1) - Splitting (6) into two circles and having dash > hyper here would be great to emphasise the kiai end with these two strong drum sounds
  5. 02:16:556 (1,2) - 02:17:928 (1,2) - More ambiguous spacings, don't forget to clarify these as dashes since you basically copypasted them from earlier zzz

Rain
  1. 00:04:556 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 00:07:642 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you are aware different stream shapes exist right? This pattern is really boring to play over and over again, try throwing in some L-shaped, horizontal or stacked repeat slider patterns for variety
  2. 00:15:871 (1,2) - 00:18:956 (2,3) - Missing hypers based on your previous patterning, synth here is really strong e.g. 00:13:471 (2,3) -
  3. 01:54:614 (1,2) - 02:05:585 (1,2) - Deceptive spacing since it looks walkable, please make this bigger by reducing the curve on (1) or something so the dash is more clear
  4. 02:11:242 (2,3) - Surprised you skipped the drum triplet here, feels like it would be a nice way to emphasise the kiai end
  5. 02:16:556 (1,2) - 02:19:642 (2,3) - 02:19:642 (2,3) - etc. - More skipped hypers on strong synth sounds I reckon
Fun diff until you realise it's the same patterns copypasted over and over again ;w;

Formed
  1. 00:47:071 (5,6,7) - Cool, kudos for trying something unexpected like this, hope you keep it
  2. 00:53:285 (2) - Would be cool split into two sliders following the vocal with a hyper between them, feels a bit underwhelming atm (and also the low SV out of the strong slider makes it really easy to overshoot and droplet miss lol)
  3. 01:05:585 (5,6,7) - Wish you'd done something more interesting than more regular flow 1/4 chain here, like idk, bwoah to make the kiai start stand out more
Personally the first half of each kiai feels very samey, lots of regular left/right flow again, could use some more antiflow and direction changes for variety. Up to you to decide whether this is a concern to you
Hope this helps, good luck! (:
Topic Starter
WildOne94

JBHyperion wrote:



General
  1. 00:37:128 - Sounds to me like this slider ends better on the white tick for the "The" vocal, sounds later than similar ones at 00:23:414 (2) - but might just be me - I went over timing with Deif but I agree that I could maybe move the first one to a more simple timing spot like the white tick so changed that one. But for me the 2nd suggestion sounded perfect.
  2. Definitely need more volume on the hitsounding throughout - I honestly thought you hadn't added any at all until I put music to 0%, and even then they are hard to hear lmao - Increased. Although not sure if the whistle is too blended in with the drum in the song.
  3. 02:31:985 (1) - Volume is still quite loud on this ending part, some more volume on the spinner would be helpful - I honestly find it's at an alright volume level imo.

Cup
My only real gripe with this diff is the density. Patterns flow fine and spacing is good throughout, but at this BPM, with no breaks, it's really unfair to use such long unbroken 1/2 chains and expect new players to keep concentration, since missing can chunk your HP in a significant way even at low HP
  1. 01:10:728 (1,2,3) - etc. - Could avoid mapping the background synth to focus on drumline, removing a repeat and leaving a 1/1 gap - Made a lot easier. and on the next part like this too
  2. 01:18:614 (4,1,2,3,4) - 01:24:099 (4,1,2,3,4) - etc. - these could instead follow vocals and utilise more 1/1 sliders - Made some adjustments and made it a bit easier to navigate also.
  3. 02:00:099 (1,2,3,4,1) - etc. - Could avoid mixing synth and drums to leave a few more 1/1 gaps - I think you will be MUCH happier with this now

Salad
  1. 00:27:871 (3,1) - 00:29:414 (1,2) - Unexpected dashes given the musical intensity here, you can keep this to a walk, there are no other instrument dashes in this section and 00:30:785 (1,2) - is a stronger vocal but doesn't have dash so
  2. 00:34:856 (1,2) - 00:37:642 (3,1) - As above, vocal is still weak here
  3. 00:40:342 (3,1) - Walkable when I think you intended a dash
  4. 01:19:985 (5,1) - 01:25:471 (5,1) - As above
  5. 01:29:242 (2,3) - 01:30:614 (2,3) - etc. - Seems a weird place to put jumps the synth on the downbeat is stronger each time and you in fact did do that at 01:31:985 (2,3) - and following
  6. 01:55:299 (3,1) - 02:06:271 (3,1) - etc. - Walkable
Basically just make sure things you intended to be dashes are clearly dashes and vice versa
Fixed Everything and made a heck of a lot of adjustments which I am sure you will be pleased about :D

Platter
  1. 00:17:242 (1,2) - Ambiguous walk/dash distance that confuses me as to how I am meant to play it
  2. 01:48:271 (3,5,2) - Kinda walkable although I think you intended a dash to each of these given the drum sound
  3. 01:55:128 (2,3) - 02:06:099 (2,3) - 1/4 here for the synth would alleviate the 1/2 monotony and be more consistent with the 1/4 sounds you mapped elsewhere, this is the kiai after all, try to make it stand out :p
  4. 02:12:099 (6,1) - Splitting (6) into two circles and having dash > hyper here would be great to emphasise the kiai end with these two strong drum sounds
  5. 02:16:556 (1,2) - 02:17:928 (1,2) - More ambiguous spacings, don't forget to clarify these as dashes since you basically copypasted them from earlier zzz
    Fixed all again :)

Rain
  1. 00:04:556 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 00:07:642 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you are aware different stream shapes exist right? This pattern is really boring to play over and over again, try throwing in some L-shaped, horizontal or stacked repeat slider patterns for variety - I honestly found this quite nice imo and I let a lot of testplayers come to me for it and it was liked quite a bit. I think it also shows nice flow. It might seem a bit repetitive but to me I really like it.
  2. 00:15:871 (1,2) - 00:18:956 (2,3) - Missing hypers based on your previous patterning, synth here is really strong e.g. 00:13:471 (2,3) - - Just a heads up as I did change a bit to these for the 2nd part for the outro as I thought it would be nice to change it up more for the ending (And it makes it seem different too kek). Different by have some dashes like at 02:17:414 (3,4) - because I find it more climatic this way. But fixed
  3. 01:54:614 (1,2) - 02:05:585 (1,2) - Deceptive spacing since it looks walkable, please make this bigger by reducing the curve on (1) or something so the dash is more clear - 01:55:128 (2,3,4) - Moved these left a bit more (same for the other one)
  4. 02:11:242 (2,3) - Surprised you skipped the drum triplet here, feels like it would be a nice way to emphasise the kiai end - I find it's quite weak here and I think i will keep as it is. Think it's more for overdose imo. I think it might be a bit unexpected too for a 1/4 here.
  5. 02:16:556 (1,2) - 02:19:642 (2,3) - 02:19:642 (2,3) - etc. - More skipped hypers on strong synth sounds I reckon
Fun diff until you realise it's the same patterns copypasted over and over again ;w; - Fixed ;w;

Formed
  1. 00:47:071 (5,6,7) - Cool, kudos for trying something unexpected like this, hope you keep it - Heck yeah I love these also :D
  2. 00:53:285 (2) - Would be cool split into two sliders following the vocal with a hyper between them, feels a bit underwhelming atm (and also the low SV out of the strong slider makes it really easy to overshoot and droplet miss lol) - Oh man really ? I find this is such a nice and calm vocal to have a gentle dash to and I didn't find it hard at all O-o.
  3. 01:05:585 (5,6,7) - Wish you'd done something more interesting than more regular flow 1/4 chain here, like idk, bwoah to make the kiai start stand out more - Will discuss an alternative with you in PM
Personally the first half of each kiai feels very samey, lots of regular left/right flow again, could use some more antiflow and direction changes for variety. Up to you to decide whether this is a concern to you
Hope this helps, good luck! (:
JBHyperion
Recheck, no kudosu

Cup
  1. Nothing to complain about, density is much more appropriate now

Salad
  1. 01:36:442 (3,1) - Woah there partner, that's a pretty strong dash all of a sudden, you previous ones were around the 2.8-3.0x DS mark but this is 3.4 eek. Try reducing this please
  2. 01:51:528 (3,1) - To dash or not to dash, that is the question, try 2.1x on this puppy. There are still some others such as 01:59:756 (3,1) - 02:02:499 (3,1) - 02:07:985 (3,1) - etc. so buff those a bit too please

Platter
  1. 00:33:571 (3,1) - This is a mean 3/8 dash the player won't be expecting, better to reduce the distance and offer a more lenient dash for the odd snap
  2. 01:13:471 (1,2) - 01:18:099 (3,4) - 01:18:614 (5,1) - etc. could use larger dash distances to emphasise the synth/vocals, kinda easy to overshoot atm, see 01:16:214 (1,2) - for an example of "comfortable" dash spacing
  3. 01:48:614 (4,5,1) - Low distancing here creates a bit of a flowstop, feels awkward to play when you're building back up to another kiai section. This can stay walkable, but you could opt for slightly higher spacing for better flow
  4. 02:11:414 (2,3) - No hyper here for the strong synth sound? Would be a nice way to finish the kiai imo
Basically same problem the Salad has before, the Platter has now - idk if you fixed all the spacings with my last mod or just the ones I pointed out, but 1.95x is actually a somewhat walkable distance here, and you use it throughout for dashes. This is confusing to the player when they miss something that's visually similar to all other spacings because you put a direction change or whatever, so wherever you use dashes, please buff the spacing to around 2.2-2.4x for more clarity

Rain
  1. 00:50:842 (3,1) - Annoyingly low distance, very easy to overshoot here, could easily take (1) to x-248 or so for more flow
  2. 00:53:285 (2) - I mentioned this in Overdose but you said it was a "nice calm vocal", don't really see how that pans out since it totally stands out from everything else around it. At the very least you should add more of a dash to this if you don't want to split into two sliders
  3. 00:54:271 (1,2) - Easy to overshoot due to small spacing based on previous slider's momentum, Make (2) more curved and move the head further right for better flow
  4. 01:56:499 (3,4,5) - Shouldn't the hyper be to (5) for the synth and snare sound? As it is (4.5) is very low and easy to overshoot
  5. 02:05:585 (1,2) - Slightly stronger dash than I was expecting based on previous patterns, mind reducing this one a little?

Formed
  1. 00:52:899 (1,2) - Reiterating, again, the distance here is too low. Even if you don't want to split this up into two sliders, please at least try (2) at x-256 and tell me the flow isn't better
  2. 01:27:356 (3,4,5) - Really unexpected to have a slow walk here after the previous pattern, simple fix would be to put (4) on the right side of (5), adding a hyper for the vocal that maintains the intensity into the next kiai. Another direction change would be perfect here, but I don't think you could fit one in at this BPM without redoing a bunch of other patterns, so I won't go that far
Call me back.
Topic Starter
WildOne94

JBHyperion wrote:

Recheck, no kudosu

Cup
  1. Nothing to complain about, density is much more appropriate now

Salad
  1. 01:36:442 (3,1) - Woah there partner, that's a pretty strong dash all of a sudden, you previous ones were around the 2.8-3.0x DS mark but this is 3.4 eek. Try reducing this please
  2. 01:51:528 (3,1) - To dash or not to dash, that is the question, try 2.1x on this puppy. There are still some others such as 01:59:756 (3,1) - 02:02:499 (3,1) - 02:07:985 (3,1) - etc. so buff those a bit too please - Fixed all and put those puppies to around 2.1x :D

Platter
  1. 00:33:571 (3,1) - This is a mean 3/8 dash the player won't be expecting, better to reduce the distance and offer a more lenient dash for the odd snap - moved 00:33:699 (1) - about 2 grid spaces right
  2. 01:13:471 (1,2) - 01:18:099 (3,4) - 01:18:614 (5,1) - etc. could use larger dash distances to emphasise the synth/vocals, kinda easy to overshoot atm, see 01:16:214 (1,2) - for an example of "comfortable" dash spacing
  3. 01:48:614 (4,5,1) - Low distancing here creates a bit of a flowstop, feels awkward to play when you're building back up to another kiai section. This can stay walkable, but you could opt for slightly higher spacing for better flow - Not really a major change here as I decided to keep walk-able as you say but I did just nudge 01:48:785 (5,1) - a bit left to make it a bit better spaced out for nicer walking.
  4. 02:11:414 (2,3) - No hyper here for the strong synth sound? Would be a nice way to finish the kiai imo - Made into a dash instead. As close to another hyper.
Basically same problem the Salad has before, the Platter has now - idk if you fixed all the spacings with my last mod or just the ones I pointed out, but 1.95x is actually a somewhat walkable distance here, and you use it throughout for dashes. This is confusing to the player when they miss something that's visually similar to all other spacings because you put a direction change or whatever, so wherever you use dashes, please buff the spacing to around 2.2-2.4x for more clarity - Alright yeah. Done some buffing such as these to at least be 2.1x or 2.2x 00:18:099 (3,4) - 00:42:656 (2,1) - 00:56:156 (2,3) - 00:57:528 (3,4) - 01:12:785 (3,4,1) - 01:36:099 (4,5) - 01:59:071 (2,3) - 01:59:242 (3,4) - 02:10:042 (2,3) - 02:10:556 (4,5) - 02:18:785 (3,4) - (Listed them all)

The non-replies mean fixed

Rain
  1. 00:50:842 (3,1) - Annoyingly low distance, very easy to overshoot here, could easily take (1) to x-248 or so for more flow
  2. 00:53:285 (2) - I mentioned this in Overdose but you said it was a "nice calm vocal", don't really see how that pans out since it totally stands out from everything else around it. At the very least you should add more of a dash to this if you don't want to split into two sliders - Added more dash
  3. 00:54:271 (1,2) - Easy to overshoot due to small spacing based on previous slider's momentum, Make (2) more curved and move the head further right for better flow - Curved and moved more so it's around 2.1x - 2.2x distance
  4. 01:56:499 (3,4,5) - Shouldn't the hyper be to (5) for the synth and snare sound? As it is (4.5) is very low and easy to overshoot - Instead I just moved (5) left/right a bit for these 2 places in the kiai by a little nudge so people don't overshoot as much and makes it a nice walking distance after hyper. I prefer the hyper from (5) to (1) also with the synth.
  5. 02:05:585 (1,2) - Slightly stronger dash than I was expecting based on previous patterns, mind reducing this one a little? - Done to the other one too by a few grid spaces

Formed
  1. 00:52:899 (1,2) - Reiterating, again, the distance here is too low. Even if you don't want to split this up into two sliders, please at least try (2) at x-256 and tell me the flow isn't better - Moved to x:256
  2. 01:27:356 (3,4,5) - Really unexpected to have a slow walk here after the previous pattern, simple fix would be to put (4) on the right side of (5), adding a hyper for the vocal that maintains the intensity into the next kiai. Another direction change would be perfect here, but I don't think you could fit one in at this BPM without redoing a bunch of other patterns, so I won't go that far - Yup done
Call me back.
JBHyperion
Changed in re-re-check:
  1. Mended a few rogue dashes on Salad
  2. Increased a distance on Platter
  3. Cleaned up some flow and spacing on Formed
  4. Re-snapped a couple of vocals on all diffs
Those vocal snaps are weird but I'm confident enough to get this moving so here's your bubble

Bubbled~
Xinnoh
Hi, I felt that there could still be a couple improvements.
00:31:342 (2) - Using a silent slidertick hitsound is something to consider, since they're an ignored beat here.
Combo colours 3,4 should be swapped so they aren't next to each other, having two similar colours next to each other can cause reading issues.

Formed
00:09:699 (1,2,3,4,5,6,7,8,1) - + 02:27:871 (5) - Not sure what's really changed in the music to justify large stream jumps here, I'd suggest removing the jump betwee 6,7 since there's almost nothing to emphasise compared to the other jumps, which all have drums
00:22:728 (1,2) - Increasing distance so this is a dash could work, since vocal is a bit higher pitched. + 00:28:214 (1,2) - also has a dash
01:05:585 (5,6) - All of the stream movement here is just left / right movement. If you ctrl-g these sliders, it would add a bit of antiflow to emphasise the new sounds.
01:36:099 (4,5) - This distance felt a bit like an edge dash, could nerf
01:48:442 (5) - This could easily have lower spacing + 1/4 rhythm D:
02:11:414 (3) - This pattern heavily emphasises the sounds on this slider end, as you have to do many button presses to catch both head + tail here. Moving this to the left side of 02:11:242 (2) - emphasises 3 less, and 4 more.

Optional stuff
00:10:728 (2) - Stream shapes could be more interesting rather than just using curve shapes like the rest of this map. You could try using sliders or straight lines to emphasise the new sounds here.
00:21:356 (1,2,3,4) - Same idea above, using straight lines helps show there's a new instrument instead of synths
00:17:242 (1,2,3) - Spacing felt a but small here, would move 00:17:242 (1,2) - to x120 so that there's equal distance between the three objects

Rain
02:05:585 (1,2) - Edge dashy
Same as overdose, I think the general section of 01:47:756 (1) - could use much lower spacing to contrast the kiais better. Changing distances from tap-dashes to walks would make the difference clearer.

Platter
00:22:728 (1) - If you compare distance spacings to rain for this part of the song till the kiai, you'll find there's a lot of places that have dashes on platter which rain doesn't have. Try to keep distances either clear dashes or walks, since this is a low intensity section + diff, lower intensity is needed.
01:27:099 (8,1) - This jump is really large for a 1/4 dash, harder than a hyper, just lower a bit.
01:51:014 (2,3,4,1) - 02:01:985 (2) - Combining dashes + hyperdashes is pretty hard for this level, I'd highly suggest to remove the dash here and make 01:51:014 (2) - vertical.

Salad
00:03:185 (3,1) - 02:26:157 (1) - Dashes should really not be used here, there's no difference to 00:04:556 (3,1) - besides that it lands on a downbeat. That + it reduces emphasis on 00:05:928 (3,1) - , as having more dashes decreases their importance.
00:31:342 (2) - Just simplify rhythm here to 1/1, slider tick is overlapping the fruit which looks quite odd. Same for cup
00:45:356 (3,1) - 00:56:328 (3,1) - Distance unclear if it's dash or walk
01:30:956 (3,1) - Dash is too large compared to others
01:31:985 (2,3) - That + combined with antiflow is quite tricky for new players, ctrl-h would make this part much easier to follow, especially since the other parts were also using easier flow.

Cup
00:43:856 (2,1) - This felt really under-emphasised. Rotating 00:43:856 (2) - clockwise a bit would help increase distance a bit
01:28:214 (4,1) - Same, increase distance of 4,1 a little

Unfortunetaly, I can't qualify even if I pass the ctb application since probation is a thing, good luck!
Topic Starter
WildOne94
Will apply the mod tomorrow as it's 4am now XD.

Ty for the mod Sinnoh :D

Given KD already since I actually quickly fixed both cup suggestions.
Topic Starter
WildOne94

Sinnoh wrote:

Hi, I felt that there could still be a couple improvements.
00:31:342 (2) - Using a silent slidertick hitsound is something to consider, since they're an ignored beat here. - Made this point so it has 5%
audio for a split 1/8th second.

Combo colours 3,4 should be swapped so they aren't next to each other, having two similar colours next to each other can cause reading issues. - Alright

Formed
00:09:699 (1,2,3,4,5,6,7,8,1) - + 02:27:871 (5) - Not sure what's really changed in the music to justify large stream jumps here, I'd suggest removing the jump betwee 6,7 since there's almost nothing to emphasise compared to the other jumps, which all have drums - Actually if you listen closely you can hear that the 1/4 arp in the background get's more intense. That's why I did this
00:22:728 (1,2) - Increasing distance so this is a dash could work, since vocal is a bit higher pitched. + 00:28:214 (1,2) - also has a dash - I made this a non-dash as a semi recovery (yes even for overdose). Just because it dives right into the calm section and having a dash her does not feel the same when going into a calmer part
01:05:585 (5,6) - All of the stream movement here is just left / right movement. If you ctrl-g these sliders, it would add a bit of antiflow to emphasise the new sounds. - I'm not a massive fan of this sorry ;(
01:36:099 (4,5) - This distance felt a bit like an edge dash, could nerf - Reduced
01:48:442 (5) - This could easily have lower spacing + 1/4 rhythm D: - What are you on about o-o ? (5) is Distance snapped perfectly to the others ?
02:11:414 (3) - This pattern heavily emphasises the sounds on this slider end, as you have to do many button presses to catch both head + tail here. Moving this to the left side of 02:11:242 (2) - emphasises 3 less, and 4 more. - Heck no! That's a HUGE 1/4 jump then. I did some adjustments and tried it out (Only on spacing) and it seems to play fine.

Optional stuff
00:10:728 (2) - Stream shapes could be more interesting rather than just using curve shapes like the rest of this map. You could try using sliders or straight lines to emphasise the new sounds here. - Eh I find it's nice and smooth imo.
00:21:356 (1,2,3,4) - Same idea above, using straight lines helps show there's a new instrument instead of synths - I changed this slightly
00:17:242 (1,2,3) - Spacing felt a but small here, would move 00:17:242 (1,2) - to x120 so that there's equal distance between the three objects - Made slightly different changes

Rain
02:05:585 (1,2) - Edge dashy - Literally nudged one grid space. As for the other one too
Same as overdose, I think the general section of 01:47:756 (1) - could use much lower spacing to contrast the kiais better. Changing distances from tap-dashes to walks would make the difference clearer. - I find it's fine

Platter
00:22:728 (1) - If you compare distance spacings to rain for this part of the song till the kiai, you'll find there's a lot of places that have dashes on platter which rain doesn't have. Try to keep distances either clear dashes or walks, since this is a low intensity section + diff, lower intensity is needed. - I made some different spacings here but if I were to decrease anymore it would make it walk-able which is not intended. I'm not sure if this is what you meant but I find it's fine around here.
01:27:099 (8,1) - This jump is really large for a 1/4 dash, harder than a hyper, just lower a bit. - Reduced by a tiny bit
01:51:014 (2,3,4,1) - 02:01:985 (2) - Combining dashes + hyperdashes is pretty hard for this level, I'd highly suggest to remove the dash here and make 01:51:014 (2) - vertical. - I didn't remove the dash as I thought it was fine but I did reduce distances here to make it slightly more easier

Salad
00:03:185 (3,1) - 02:26:157 (1) - Dashes should really not be used here, there's no difference to 00:04:556 (3,1) - besides that it lands on a downbeat. That + it reduces emphasis on 00:05:928 (3,1) - , as having more dashes decreases their importance. - I disagree here. I find it would be a bit empty of dashes then when it does have something to go with. I liked keeping AFB's idea of having one dash and one non dash for these sections.
00:31:342 (2) - Just simplify rhythm here to 1/1, slider tick is overlapping the fruit which looks quite odd. Same for cup - I discussed this note literally recently with JBH. If I were to switch to 1/1 it would not only be inconsistent with the rest of the diffs but it would also not sound correct to play on.
00:45:356 (3,1) - 00:56:328 (3,1) - Distance unclear if it's dash or walk - Made clearer
01:30:956 (3,1) - Dash is too large compared to others - Reduced
01:31:985 (2,3) - That + combined with antiflow is quite tricky for new players, ctrl-h would make this part much easier to follow, especially since the other parts were also using easier flow. - Fixed. It will also match 01:37:471 (2,3) - too

Cup
00:43:856 (2,1) - This felt really under-emphasised. Rotating 00:43:856 (2) - clockwise a bit would help increase distance a bit
01:28:214 (4,1) - Same, increase distance of 4,1 a little

Applied all for cup :D

Unfortunetaly, I can't qualify even if I pass the ctb application since probation is a thing, good luck!
Thanks for the mod Sinnoh :D
Benita
qualified

stuff
2017-12-16 19:22 Benny-: rrrrr
2017-12-16 19:22 WildOne94: rrrrrrr
2017-12-16 19:22 WildOne94: I will quickly brb for like 2 or 3 mins just to feed my dog
2017-12-16 19:23 Benny-: ok
2017-12-16 19:25 WildOne94: back
2017-12-16 19:26 WildOne94: Yeah I am home alone for the weekend so I must look after all the animals in the house XD
2017-12-16 19:26 WildOne94: And the chickens outside owo
2017-12-16 19:26 Benny-: owo
2017-12-16 19:26 Benny-: ok
2017-12-16 19:27 Benny-: ACTION is editing [https://osu.ppy.sh/b/1429066 WRLD - By Design [Salad]]
2017-12-16 19:28 WildOne94: on it
2017-12-16 19:28 Benny-: 00:03:185 (3,1) - why is this dash but not 00:01:814 (3,1) - 00:04:556 (3,1) - 00:07:299 (3,1) -
2017-12-16 19:29 WildOne94: AFB gave me the idea here to dash on and off because it might be a bit too much to dash so much ?
2017-12-16 19:29 WildOne94: But what do you think ?
2017-12-16 19:29 Benny-: yeah but
2017-12-16 19:29 Benny-: it gets kind of inconsistent in the end here
2017-12-16 19:29 Benny-: 00:08:671 (3,1) - 00:10:042 (3,1) -
2017-12-16 19:29 Benny-: two dashes on a downbeat in a row
2017-12-16 19:30 WildOne94: What should I do here O: ?
2017-12-16 19:30 Benny-: 00:10:042 (3,1) - i'd remove here and add a dash here 00:10:385 (1,2) - instead
2017-12-16 19:30 Benny-: 00:11:414 (4,1) - also is this meant to be a dash?
2017-12-16 19:31 WildOne94: Yeah is it not big enough ?
2017-12-16 19:31 Benny-: easily walkable
2017-12-16 19:32 Benny-: actually let me play through the whole thing and see how many times i need to press dash ;)
2017-12-16 19:33 WildOne94: >///<
2017-12-16 19:33 Benny-: okay its not that bad
2017-12-16 19:34 WildOne94: I think I solved both problems in one go but instead I didn't make 00:10:385 (1,2) - a dash either
2017-12-16 19:34 WildOne94: Both are walk-able
2017-12-16 19:34 WildOne94: for emphasis on 00:11:414 (4,1) -
2017-12-16 19:34 Benny-: okay!
2017-12-16 19:34 WildOne94: OKAY! ;)
2017-12-16 19:35 Benny-: 00:43:856 (2,1) - this is a good 1/1 dash distance
2017-12-16 19:35 Benny-: easy to read as a dash
2017-12-16 19:35 Benny-: 2,00 isn't quite enough on places like 01:06:271 (4,1) -
2017-12-16 19:36 WildOne94: Oh yeah good point
2017-12-16 19:36 WildOne94: it's also quite weak for a strong kiai start
2017-12-16 19:36 WildOne94: Will increase to maybe around 2.2 ?
2017-12-16 19:36 WildOne94: Or 2.1 ?
2017-12-16 19:36 Benny-: Do what you think fits :3
2017-12-16 19:36 Benny-: as long as it isn't an edge dash
2017-12-16 19:36 WildOne94: okay XD
2017-12-16 19:37 WildOne94: Fixed
2017-12-16 19:37 Benny-: can you go over the map for similar stuff?
2017-12-16 19:37 Benny-: look at all 1/1 dashes
2017-12-16 19:37 Benny-: or 1/1 distances
2017-12-16 19:37 Benny-: some places it's rather confusing
2017-12-16 19:37 WildOne94: Alright sure
2017-12-16 19:37 Benny-: im gonna brb
2017-12-16 19:38 Benny-: fix the litter box
2017-12-16 19:38 WildOne94: okay will look
2017-12-16 19:38 WildOne94: What XD?
2017-12-16 19:38 Benny-: im gonna
2017-12-16 19:38 Benny-: fix the litter box
2017-12-16 19:38 WildOne94: Oh LOL
2017-12-16 19:38 WildOne94: I literally thought you meant to me "Fix letterbox" in song setup XDDD
2017-12-16 19:40 WildOne94: nudged 01:28:214 (7) - right one to make it 2.2x
2017-12-16 19:41 WildOne94: And actually 01:28:556 (1) - left one nudge too just to make 01:28:214 (7,1) - a tiny bit bigger for kiai emphasis
2017-12-16 19:41 WildOne94: Increased 01:44:671 (2,1) -
2017-12-16 19:42 WildOne94: to 2.2x
2017-12-16 19:42 WildOne94: Nudged one left 01:51:871 (1) -
2017-12-16 19:43 WildOne94: 01:57:356 (1) - Nudged bit right
2017-12-16 19:43 WildOne94: Nudged one left 02:00:099 (1) -
2017-12-16 19:45 WildOne94: 02:07:985 (3,1) - Increased
2017-12-16 19:46 WildOne94: 02:17:585 (3,1) - same
2017-12-16 19:47 WildOne94: 00:16:899 (3,1) - Same
2017-12-16 19:47 WildOne94: That's it I think
2017-12-16 19:49 WildOne94: oh wait increased also 00:19:642 (3,1) -
2017-12-16 19:50 WildOne94: 00:14:499 (1,2) - ^
2017-12-16 19:50 WildOne94: 02:14:842 (3,1) - ^
2017-12-16 19:52 Benny-: ok im back
2017-12-16 19:53 WildOne94: Wb :3
2017-12-16 19:53 WildOne94: Did you fix it XD?
2017-12-16 19:53 Benny-: yeah
2017-12-16 19:53 Benny-: haha
2017-12-16 19:53 WildOne94: Woo XD
2017-12-16 19:53 Benny-: had to give it a proper wash also
2017-12-16 19:53 WildOne94: Yuckie XD
2017-12-16 19:53 WildOne94: Should I update it so you can see the salad distances I did ?
2017-12-16 19:54 Benny-: yeah please do!
2017-12-16 19:54 Benny-: (i skipped cup because i was already pretty happy with it before)
2017-12-16 19:55 WildOne94: Updated and cool :3
2017-12-16 19:56 WildOne94: Oh sec
2017-12-16 19:56 WildOne94: just noticed something
2017-12-16 19:56 WildOne94: 01:39:185 (1) -
2017-12-16 19:56 WildOne94: NC'ed by mistake
2017-12-16 19:56 Benny-: 00:00:614 (2,1) - yeah ok I think 1/2 dashes can be increased to 3,00 like you did here 00:03:185 (3,1) -
2017-12-16 19:56 Benny-: some 1/2 dashes are all the way down to 2,40
2017-12-16 19:56 Benny-: and that's pretty inconsistent
2017-12-16 19:57 Benny-: I can't find it now
2017-12-16 19:57 WildOne94: Sure that's not too big instead o: ?
2017-12-16 19:57 Benny-: But I promise I saw one
2017-12-16 19:57 Benny-: well
2017-12-16 19:57 Benny-: it is currently plate-walk
2017-12-16 19:57 Benny-: 2,70 is plate walk
2017-12-16 19:58 Benny-: but i gues its fine
2017-12-16 19:58 Benny-: as long as you're consistent with it
2017-12-16 19:58 WildOne94: So if I move 00:00:099 (1,2) - to x:160 it will be okay ?
2017-12-16 19:58 Benny-: maybe 2,80 then
2017-12-16 19:58 WildOne94: Yeah that makes it 2.81 ^
2017-12-16 19:58 Benny-: yeah ok
2017-12-16 19:59 WildOne94: Oh no 0.01 off :^) Can't have that
2017-12-16 19:59 WildOne94: DQ!
2017-12-16 19:59 Benny-: 00:03:185 (3,1) - but then decrease this
2017-12-16 19:59 Benny-: LOL
2017-12-16 19:59 Benny-: no
2017-12-16 19:59 Benny-: xDDDDD
2017-12-16 19:59 WildOne94: XDDDD
2017-12-16 19:59 WildOne94: Alright will do
2017-12-16 20:00 WildOne94: Done
2017-12-16 20:00 Benny-: 00:11:414 (4,1) - this one is 2,25 but this 01:06:271 (4,1) - is barely 2,10, maybe use similar as first distance cause it's pretty STRONK beat
2017-12-16 20:01 WildOne94: Nudged 01:06:614 (1) - one right so it's 2.2
2017-12-16 20:01 Benny-: cool
2017-12-16 20:01 Benny-: ok i guess its cool
2017-12-16 20:02 Benny-: platter
2017-12-16 20:02 WildOne94: Sweet :3
2017-12-16 20:02 WildOne94: I did a lot of distance fixes that JBH mentioned for this one
2017-12-16 20:02 WildOne94: I remember you commented saying you liked this one also ;)
2017-12-16 20:05 Benny-: 00:55:642 (1) - ik it follows the guidelines but
2017-12-16 20:05 Benny-: i still think it's way too close to the wall
2017-12-16 20:06 Benny-: you can move it to x40 and still keep hyper
2017-12-16 20:06 WildOne94: Done
2017-12-16 20:07 Benny-: 01:06:614 (1) - kind of same here but because of the slider being placed on the very end it is almost fully vertical in gameplay which is considered a flow stop
2017-12-16 20:07 Benny-: and can be considered antiflow
2017-12-16 20:08 Benny-: but idk
2017-12-16 20:08 Benny-: it's not that big of a deal
2017-12-16 20:08 Benny-: i just really hate hitting the wall while playing
2017-12-16 20:08 WildOne94: I nudged by one grid snap for you :P
2017-12-16 20:08 Benny-: LOL
2017-12-16 20:09 WildOne94: XD
2017-12-16 20:13 Benny-: just talking to zirox
2017-12-16 20:13 WildOne94: *gulp*
2017-12-16 20:13 Benny-: https://benedictator.s-ul.eu/rZVN6uo0
2017-12-16 20:14 WildOne94: Thanks for putting it in a good way >///<
2017-12-16 20:14 Benny-: rain
2017-12-16 20:14 Benny-: LOL
2017-12-16 20:14 WildOne94: my favourite !
2017-12-16 20:15 WildOne94: Should I update my platter ?
2017-12-16 20:15 Benny-: nah its fine
2017-12-16 20:15 Benny-: 00:22:385 (4,5,1) - YOU CAN MAKE THIS DANK DOUBLE HYPER FOR THE CLAPS
2017-12-16 20:15 Benny-: or whistle
2017-12-16 20:15 Benny-: as you put on them
2017-12-16 20:16 WildOne94: Ehhh I think that might be a bit too much benny ;w;
2017-12-16 20:16 WildOne94: For this part at least
2017-12-16 20:16 Benny-: not really
2017-12-16 20:16 WildOne94: I could have though maybe dash hyper ?
2017-12-16 20:16 Benny-: haha
2017-12-16 20:17 WildOne94: Oh LOL
2017-12-16 20:17 WildOne94: haha XD
2017-12-16 20:17 WildOne94: Nevermind then XD
2017-12-16 20:17 Benny-: says the one putting 1/4 hyper triplets in the calmest part of the song on overdose
2017-12-16 20:17 Benny-: you're not the one to judge XD
2017-12-16 20:18 WildOne94: Hey hey hey :^)
2017-12-16 20:18 WildOne94: A lot of people like those okay :^)
2017-12-16 20:18 Benny-: yeah for loved maps
2017-12-16 20:18 Benny-: :^)
2017-12-16 20:18 WildOne94: :^)
2017-12-16 20:18 but at least now you **kind of** made it fit with the kiai
2017-12-16 20:18 so it's at least **better** now
2017-12-16 20:19 WildOne94: ovo
2017-12-16 20:20 WildOne94: [http://puu.sh/yHOuy/3637726fe5.png JBH's comment on them :^)]
2017-12-16 20:20 WildOne94: But yeah I took out a lot of hypers
2017-12-16 20:20 WildOne94: when you mentioned that it was too much
2017-12-16 20:20 Benny-: yeah xD
2017-12-16 20:20 Benny-: it was too much
2017-12-16 20:20 Benny-: now it's at least somewhat consistent with the intensity
2017-12-16 20:21 WildOne94: Yeah XD. Glad you mentioned it
2017-12-16 20:21 Benny-: btw 01:27:356 (2,3) - wanna make this a dash for the drum sound
2017-12-16 20:21 Benny-: SLIDER BODY 01:28:214 (5) - IS OUTSIDE THE BORDER REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
2017-12-16 20:22 WildOne94: REEEEEEEEEE
2017-12-16 20:22 Benny-: 01:47:756 (1,2,3,4,5,6,7,8) - same here, wanna try dash between 01:48:099 (3,4) - 01:48:614 (6,7) - so it's not purely walkable
2017-12-16 20:22 WildOne94: move 01:27:871 (4,5,1,2,3) - slightly right ?
2017-12-16 20:23 Benny-: also makes it cool considering 01:49:471 (2,3) - is hyper
2017-12-16 20:23 Benny-: so making them dashes but following the same patterns is a cool diea
2017-12-16 20:23 Benny-: idea
2017-12-16 20:23 WildOne94: how does 01:27:871 (4,5,1,2,3) - on x:248 look to you ?
2017-12-16 20:23 WildOne94: For first one
2017-12-16 20:24 Benny-: cool except i wanted dash between 2,3 not 3,4 :P
2017-12-16 20:24 WildOne94: hmmm
2017-12-16 20:25 WildOne94: move 01:26:842 (5,6,7,8,1,2) - right 2 grid snaps ?
2017-12-16 20:27 Benny-: uwu
2017-12-16 20:27 WildOne94: WB XD
2017-12-16 20:27 Benny-: I said to move 01:26:842 (5,6,7,8,1,2) - right slightly
2017-12-16 20:28 WildOne94: Not on my screen ;w;
2017-12-16 20:28 Benny-: ohhh
2017-12-16 20:28 Benny-: no
2017-12-16 20:28 WildOne94: But we both agree then XD
2017-12-16 20:28 Benny-: that's what you said
2017-12-16 20:28 Benny-: to me on discord
2017-12-16 20:28 Benny-: i copied to see timestamp
2017-12-16 20:28 WildOne94: YEAH LOL
2017-12-16 20:28 Benny-: LOL
2017-12-16 20:28 WildOne94: HAHAHAHA WOW XD
2017-12-16 20:30 WildOne94: And fixed the distances at the quiet sectionm you mentioned
2017-12-16 20:30 WildOne94: 01:47:756 (1,2,3,4,5,6,7,8,1) -
2017-12-16 20:30 WildOne94: around here
2017-12-16 20:30 Benny-: yeah i got one more suggestion
2017-12-16 20:30 Benny-: https://benedictator.s-ul.eu/YZHxLl7e
2017-12-16 20:30 Benny-: 01:49:814 (4,5,6,1) -
2017-12-16 20:30 Benny-: make it something like that
2017-12-16 20:30 Benny-: to emphasise the synth better on 01:50:156 (5,6) -
2017-12-16 20:31 Benny-: (i lowered ar to be able to see the whole pattern
2017-12-16 20:31 Benny-: )
2017-12-16 20:31 WildOne94: Hmmm
2017-12-16 20:32 WildOne94: Instead I am going to make it so 01:50:156 (5) - is moved slightly left
2017-12-16 20:32 WildOne94: so it's like a dash hyper
2017-12-16 20:32 Benny-: also if you made 00:22:385 (4,5) - hypers you should make this hyper too 02:12:099 (4,5) - didn't quite catch what you did so just throwing it out
2017-12-16 20:32 Benny-: okay
2017-12-16 20:32 WildOne94: Does 01:50:156 (5) - on x:360 look good to you ?
2017-12-16 20:33 WildOne94: I didn't make those hypers in the end XD
2017-12-16 20:33 WildOne94: I left as dash hyper like I said
2017-12-16 20:33 WildOne94: But I probably good of clarified that better
2017-12-16 20:33 WildOne94: Errm
2017-12-16 20:34 WildOne94: brain... "Could" not "Good"
2017-12-16 20:34 Benny-: hahaha dw
2017-12-16 20:34 Benny-: formed
2017-12-16 20:34 WildOne94: Wait wait did 01:50:156 (5) - on x:360 look good to you ?
2017-12-16 20:34 WildOne94: Just to make sure
2017-12-16 20:35 Benny-: 01:18:099 (3) - 01:23:585 (3) - PUT FURTHER INTO THE PLAYFIELD IT BREAKS THE GUIDELINE SHOULD BE AT LEAST 16x INTO THE PLAYFIELD THESE ARE ONLY 8x >;(
2017-12-16 20:36 Benny-: yeah its fine dw
2017-12-16 20:36 Benny-: 00:05:156 (4,5) - should be hyper for consistencyyyyyyy
2017-12-16 20:37 WildOne94: Oh woops XD
2017-12-16 20:38 WildOne94: Wait how to fix 01:18:099 (3) -
2017-12-16 20:38 WildOne94: and 01:23:585 (3) -
2017-12-16 20:39 Benny-: 00:11:628 (11,1) - why weird snap here but not on similar places liek 00:00:614 (5,1) - 00:06:099 (7,8,1) - 01:28:214 (6,1) - 02:12:271 (9,1) - 02:28:728 (5,6,1) - etccccccccccccccccccccccccccccccccccccc
2017-12-16 20:39 Benny-: idfk just put them further into the playfield
2017-12-16 20:39 Benny-: preferably at least 16x
2017-12-16 20:39 Benny-: other than that i got no concerns
2017-12-16 20:40 WildOne94: Having a bit of trouble with it atm
2017-12-16 20:40 Benny-: yeah just
2017-12-16 20:40 Benny-: call me back when you sorted it out ;)
2017-12-16 20:40 Benny-: gonna play some more sims
2017-12-16 20:40 WildOne94: okay >x<
2017-12-16 20:41 WildOne94: What do you mean by 16x though ;w; ? I don't see a menu that shows me that or what that means
2017-12-16 20:44 WildOne94: Let's just say if 01:18:099 (3) - was on x:488 would that be fine !? (Then I can do the same changes for the mirrored one)
2017-12-16 20:45 Benny-: 01:18:099 (3) - is placed on 504 https://benedictator.s-ul.eu/AQ8HQYLt the highest number is 512
2017-12-16 20:45 Benny-: 512-504=8
2017-12-16 20:45 Benny-: which means it's 8 pixels from the wall
2017-12-16 20:46 Benny-: it has to be 16
2017-12-16 20:46 WildOne94: OH RIGHT
2017-12-16 20:46 WildOne94: I GOT YOU NOW
2017-12-16 20:46 Benny-: or should*
2017-12-16 20:46 Benny-: be
2017-12-16 20:46 Benny-: 16
2017-12-16 20:46 WildOne94: Sorry ;w;
2017-12-16 20:52 WildOne94: Btw you mention about the 00:11:628 (11) -
2017-12-16 20:52 WildOne94: That's not fixed due to others being on a closed hat sound
2017-12-16 20:52 WildOne94: which this one does not have
2017-12-16 20:52 WildOne94: So it's mapped to the synth
2017-12-16 20:52 WildOne94: Updated
2017-12-16 21:17 WildOne94: BENNYYYYYYYY
2017-12-16 21:25 Benny-: OH
2017-12-16 21:25 Benny-: SORRY
2017-12-16 21:25 Benny-: I IDN*T GET
2017-12-16 21:25 Benny-: ANY NOTICIFACON
2017-12-16 21:25 WildOne94: hahah it's fine XD
2017-12-16 21:26 Benny-: okay
2017-12-16 21:26 Benny-: just gonna recheck quick
2017-12-16 21:27 WildOne94: Thanks <3
2017-12-16 21:32 Benny-: hmm
2017-12-16 21:32 WildOne94: O: ?
2017-12-16 21:32 Benny-: you know you can use 1920x1080 as BG
2017-12-16 21:32 Benny-: basically it can be upscaled a lot
2017-12-16 21:33 WildOne94: True I could. If I find the bg again
2017-12-16 21:33 Benny-: search by picture
2017-12-16 21:33 WildOne94: Found it https://i.imgur.com/Tv0Dxt1.png
2017-12-16 21:34 WildOne94: That is 1920x1080 dw
2017-12-16 21:34 Benny-: https://benedictator.s-ul.eu/TFCFHAdY
2017-12-16 21:34 WildOne94: Will change now
2017-12-16 21:34 Benny-: This is how you literally find anything uwu
2017-12-16 21:34 WildOne94: IT'S FINE I FOUND IT FAST XD
2017-12-16 21:35 Benny-: yeah
2017-12-16 21:35 Benny-: but
2017-12-16 21:35 Benny-: for another time owo
2017-12-16 21:35 WildOne94: Yeah owo! Thank you
2017-12-16 21:35 WildOne94: Replacing now
2017-12-16 21:36 Benny-: tell me when updated
2017-12-16 21:36 Benny-: dont forget to delete the old
2017-12-16 21:36 WildOne94: Yeah deleted that
2017-12-16 21:37 WildOne94: done
2017-12-16 21:37 WildOne94: and updated
2017-12-16 21:41 Benny-: nominated
Topic Starter
WildOne94

Benny- wrote:

qualified

stuff
2017-12-16 19:22 Benny-: rrrrr
2017-12-16 19:22 WildOne94: rrrrrrr
2017-12-16 19:22 WildOne94: I will quickly brb for like 2 or 3 mins just to feed my dog
2017-12-16 19:23 Benny-: ok
2017-12-16 19:25 WildOne94: back
2017-12-16 19:26 WildOne94: Yeah I am home alone for the weekend so I must look after all the animals in the house XD
2017-12-16 19:26 WildOne94: And the chickens outside owo
2017-12-16 19:26 Benny-: owo
2017-12-16 19:26 Benny-: ok
2017-12-16 19:27 Benny-: ACTION is editing [https://osu.ppy.sh/b/1429066 WRLD - By Design [Salad]]
2017-12-16 19:28 WildOne94: on it
2017-12-16 19:28 Benny-: 00:03:185 (3,1) - why is this dash but not 00:01:814 (3,1) - 00:04:556 (3,1) - 00:07:299 (3,1) -
2017-12-16 19:29 WildOne94: AFB gave me the idea here to dash on and off because it might be a bit too much to dash so much ?
2017-12-16 19:29 WildOne94: But what do you think ?
2017-12-16 19:29 Benny-: yeah but
2017-12-16 19:29 Benny-: it gets kind of inconsistent in the end here
2017-12-16 19:29 Benny-: 00:08:671 (3,1) - 00:10:042 (3,1) -
2017-12-16 19:29 Benny-: two dashes on a downbeat in a row
2017-12-16 19:30 WildOne94: What should I do here O: ?
2017-12-16 19:30 Benny-: 00:10:042 (3,1) - i'd remove here and add a dash here 00:10:385 (1,2) - instead
2017-12-16 19:30 Benny-: 00:11:414 (4,1) - also is this meant to be a dash?
2017-12-16 19:31 WildOne94: Yeah is it not big enough ?
2017-12-16 19:31 Benny-: easily walkable
2017-12-16 19:32 Benny-: actually let me play through the whole thing and see how many times i need to press dash ;)
2017-12-16 19:33 WildOne94: >///<
2017-12-16 19:33 Benny-: okay its not that bad
2017-12-16 19:34 WildOne94: I think I solved both problems in one go but instead I didn't make 00:10:385 (1,2) - a dash either
2017-12-16 19:34 WildOne94: Both are walk-able
2017-12-16 19:34 WildOne94: for emphasis on 00:11:414 (4,1) -
2017-12-16 19:34 Benny-: okay!
2017-12-16 19:34 WildOne94: OKAY! ;)
2017-12-16 19:35 Benny-: 00:43:856 (2,1) - this is a good 1/1 dash distance
2017-12-16 19:35 Benny-: easy to read as a dash
2017-12-16 19:35 Benny-: 2,00 isn't quite enough on places like 01:06:271 (4,1) -
2017-12-16 19:36 WildOne94: Oh yeah good point
2017-12-16 19:36 WildOne94: it's also quite weak for a strong kiai start
2017-12-16 19:36 WildOne94: Will increase to maybe around 2.2 ?
2017-12-16 19:36 WildOne94: Or 2.1 ?
2017-12-16 19:36 Benny-: Do what you think fits :3
2017-12-16 19:36 Benny-: as long as it isn't an edge dash
2017-12-16 19:36 WildOne94: okay XD
2017-12-16 19:37 WildOne94: Fixed
2017-12-16 19:37 Benny-: can you go over the map for similar stuff?
2017-12-16 19:37 Benny-: look at all 1/1 dashes
2017-12-16 19:37 Benny-: or 1/1 distances
2017-12-16 19:37 Benny-: some places it's rather confusing
2017-12-16 19:37 WildOne94: Alright sure
2017-12-16 19:37 Benny-: im gonna brb
2017-12-16 19:38 Benny-: fix the litter box
2017-12-16 19:38 WildOne94: okay will look
2017-12-16 19:38 WildOne94: What XD?
2017-12-16 19:38 Benny-: im gonna
2017-12-16 19:38 Benny-: fix the litter box
2017-12-16 19:38 WildOne94: Oh LOL
2017-12-16 19:38 WildOne94: I literally thought you meant to me "Fix letterbox" in song setup XDDD
2017-12-16 19:40 WildOne94: nudged 01:28:214 (7) - right one to make it 2.2x
2017-12-16 19:41 WildOne94: And actually 01:28:556 (1) - left one nudge too just to make 01:28:214 (7,1) - a tiny bit bigger for kiai emphasis
2017-12-16 19:41 WildOne94: Increased 01:44:671 (2,1) -
2017-12-16 19:42 WildOne94: to 2.2x
2017-12-16 19:42 WildOne94: Nudged one left 01:51:871 (1) -
2017-12-16 19:43 WildOne94: 01:57:356 (1) - Nudged bit right
2017-12-16 19:43 WildOne94: Nudged one left 02:00:099 (1) -
2017-12-16 19:45 WildOne94: 02:07:985 (3,1) - Increased
2017-12-16 19:46 WildOne94: 02:17:585 (3,1) - same
2017-12-16 19:47 WildOne94: 00:16:899 (3,1) - Same
2017-12-16 19:47 WildOne94: That's it I think
2017-12-16 19:49 WildOne94: oh wait increased also 00:19:642 (3,1) -
2017-12-16 19:50 WildOne94: 00:14:499 (1,2) - ^
2017-12-16 19:50 WildOne94: 02:14:842 (3,1) - ^
2017-12-16 19:52 Benny-: ok im back
2017-12-16 19:53 WildOne94: Wb :3
2017-12-16 19:53 WildOne94: Did you fix it XD?
2017-12-16 19:53 Benny-: yeah
2017-12-16 19:53 Benny-: haha
2017-12-16 19:53 WildOne94: Woo XD
2017-12-16 19:53 Benny-: had to give it a proper wash also
2017-12-16 19:53 WildOne94: Yuckie XD
2017-12-16 19:53 WildOne94: Should I update it so you can see the salad distances I did ?
2017-12-16 19:54 Benny-: yeah please do!
2017-12-16 19:54 Benny-: (i skipped cup because i was already pretty happy with it before)
2017-12-16 19:55 WildOne94: Updated and cool :3
2017-12-16 19:56 WildOne94: Oh sec
2017-12-16 19:56 WildOne94: just noticed something
2017-12-16 19:56 WildOne94: 01:39:185 (1) -
2017-12-16 19:56 WildOne94: NC'ed by mistake
2017-12-16 19:56 Benny-: 00:00:614 (2,1) - yeah ok I think 1/2 dashes can be increased to 3,00 like you did here 00:03:185 (3,1) -
2017-12-16 19:56 Benny-: some 1/2 dashes are all the way down to 2,40
2017-12-16 19:56 Benny-: and that's pretty inconsistent
2017-12-16 19:57 Benny-: I can't find it now
2017-12-16 19:57 WildOne94: Sure that's not too big instead o: ?
2017-12-16 19:57 Benny-: But I promise I saw one
2017-12-16 19:57 Benny-: well
2017-12-16 19:57 Benny-: it is currently plate-walk
2017-12-16 19:57 Benny-: 2,70 is plate walk
2017-12-16 19:58 Benny-: but i gues its fine
2017-12-16 19:58 Benny-: as long as you're consistent with it
2017-12-16 19:58 WildOne94: So if I move 00:00:099 (1,2) - to x:160 it will be okay ?
2017-12-16 19:58 Benny-: maybe 2,80 then
2017-12-16 19:58 WildOne94: Yeah that makes it 2.81 ^
2017-12-16 19:58 Benny-: yeah ok
2017-12-16 19:59 WildOne94: Oh no 0.01 off :^) Can't have that
2017-12-16 19:59 WildOne94: DQ!
2017-12-16 19:59 Benny-: 00:03:185 (3,1) - but then decrease this
2017-12-16 19:59 Benny-: LOL
2017-12-16 19:59 Benny-: no
2017-12-16 19:59 Benny-: xDDDDD
2017-12-16 19:59 WildOne94: XDDDD
2017-12-16 19:59 WildOne94: Alright will do
2017-12-16 20:00 WildOne94: Done
2017-12-16 20:00 Benny-: 00:11:414 (4,1) - this one is 2,25 but this 01:06:271 (4,1) - is barely 2,10, maybe use similar as first distance cause it's pretty STRONK beat
2017-12-16 20:01 WildOne94: Nudged 01:06:614 (1) - one right so it's 2.2
2017-12-16 20:01 Benny-: cool
2017-12-16 20:01 Benny-: ok i guess its cool
2017-12-16 20:02 Benny-: platter
2017-12-16 20:02 WildOne94: Sweet :3
2017-12-16 20:02 WildOne94: I did a lot of distance fixes that JBH mentioned for this one
2017-12-16 20:02 WildOne94: I remember you commented saying you liked this one also ;)
2017-12-16 20:05 Benny-: 00:55:642 (1) - ik it follows the guidelines but
2017-12-16 20:05 Benny-: i still think it's way too close to the wall
2017-12-16 20:06 Benny-: you can move it to x40 and still keep hyper
2017-12-16 20:06 WildOne94: Done
2017-12-16 20:07 Benny-: 01:06:614 (1) - kind of same here but because of the slider being placed on the very end it is almost fully vertical in gameplay which is considered a flow stop
2017-12-16 20:07 Benny-: and can be considered antiflow
2017-12-16 20:08 Benny-: but idk
2017-12-16 20:08 Benny-: it's not that big of a deal
2017-12-16 20:08 Benny-: i just really hate hitting the wall while playing
2017-12-16 20:08 WildOne94: I nudged by one grid snap for you :P
2017-12-16 20:08 Benny-: LOL
2017-12-16 20:09 WildOne94: XD
2017-12-16 20:13 Benny-: just talking to zirox
2017-12-16 20:13 WildOne94: *gulp*
2017-12-16 20:13 Benny-: https://benedictator.s-ul.eu/rZVN6uo0
2017-12-16 20:14 WildOne94: Thanks for putting it in a good way >///<
2017-12-16 20:14 Benny-: rain
2017-12-16 20:14 Benny-: LOL
2017-12-16 20:14 WildOne94: my favourite !
2017-12-16 20:15 WildOne94: Should I update my platter ?
2017-12-16 20:15 Benny-: nah its fine
2017-12-16 20:15 Benny-: 00:22:385 (4,5,1) - YOU CAN MAKE THIS DANK DOUBLE HYPER FOR THE CLAPS
2017-12-16 20:15 Benny-: or whistle
2017-12-16 20:15 Benny-: as you put on them
2017-12-16 20:16 WildOne94: Ehhh I think that might be a bit too much benny ;w;
2017-12-16 20:16 WildOne94: For this part at least
2017-12-16 20:16 Benny-: not really
2017-12-16 20:16 WildOne94: I could have though maybe dash hyper ?
2017-12-16 20:16 Benny-: haha
2017-12-16 20:17 WildOne94: Oh LOL
2017-12-16 20:17 WildOne94: haha XD
2017-12-16 20:17 WildOne94: Nevermind then XD
2017-12-16 20:17 Benny-: says the one putting 1/4 hyper triplets in the calmest part of the song on overdose
2017-12-16 20:17 Benny-: you're not the one to judge XD
2017-12-16 20:18 WildOne94: Hey hey hey :^)
2017-12-16 20:18 WildOne94: A lot of people like those okay :^)
2017-12-16 20:18 Benny-: yeah for loved maps
2017-12-16 20:18 Benny-: :^)
2017-12-16 20:18 WildOne94: :^)
2017-12-16 20:18 but at least now you **kind of** made it fit with the kiai
2017-12-16 20:18 so it's at least **better** now
2017-12-16 20:19 WildOne94: ovo
2017-12-16 20:20 WildOne94: [http://puu.sh/yHOuy/3637726fe5.png JBH's comment on them :^)]
2017-12-16 20:20 WildOne94: But yeah I took out a lot of hypers
2017-12-16 20:20 WildOne94: when you mentioned that it was too much
2017-12-16 20:20 Benny-: yeah xD
2017-12-16 20:20 Benny-: it was too much
2017-12-16 20:20 Benny-: now it's at least somewhat consistent with the intensity
2017-12-16 20:21 WildOne94: Yeah XD. Glad you mentioned it
2017-12-16 20:21 Benny-: btw 01:27:356 (2,3) - wanna make this a dash for the drum sound
2017-12-16 20:21 Benny-: SLIDER BODY 01:28:214 (5) - IS OUTSIDE THE BORDER REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
2017-12-16 20:22 WildOne94: REEEEEEEEEE
2017-12-16 20:22 Benny-: 01:47:756 (1,2,3,4,5,6,7,8) - same here, wanna try dash between 01:48:099 (3,4) - 01:48:614 (6,7) - so it's not purely walkable
2017-12-16 20:22 WildOne94: move 01:27:871 (4,5,1,2,3) - slightly right ?
2017-12-16 20:23 Benny-: also makes it cool considering 01:49:471 (2,3) - is hyper
2017-12-16 20:23 Benny-: so making them dashes but following the same patterns is a cool diea
2017-12-16 20:23 Benny-: idea
2017-12-16 20:23 WildOne94: how does 01:27:871 (4,5,1,2,3) - on x:248 look to you ?
2017-12-16 20:23 WildOne94: For first one
2017-12-16 20:24 Benny-: cool except i wanted dash between 2,3 not 3,4 :P
2017-12-16 20:24 WildOne94: hmmm
2017-12-16 20:25 WildOne94: move 01:26:842 (5,6,7,8,1,2) - right 2 grid snaps ?
2017-12-16 20:27 Benny-: uwu
2017-12-16 20:27 WildOne94: WB XD
2017-12-16 20:27 Benny-: I said to move 01:26:842 (5,6,7,8,1,2) - right slightly
2017-12-16 20:28 WildOne94: Not on my screen ;w;
2017-12-16 20:28 Benny-: ohhh
2017-12-16 20:28 Benny-: no
2017-12-16 20:28 WildOne94: But we both agree then XD
2017-12-16 20:28 Benny-: that's what you said
2017-12-16 20:28 Benny-: to me on discord
2017-12-16 20:28 Benny-: i copied to see timestamp
2017-12-16 20:28 WildOne94: YEAH LOL
2017-12-16 20:28 Benny-: LOL
2017-12-16 20:28 WildOne94: HAHAHAHA WOW XD
2017-12-16 20:30 WildOne94: And fixed the distances at the quiet sectionm you mentioned
2017-12-16 20:30 WildOne94: 01:47:756 (1,2,3,4,5,6,7,8,1) -
2017-12-16 20:30 WildOne94: around here
2017-12-16 20:30 Benny-: yeah i got one more suggestion
2017-12-16 20:30 Benny-: https://benedictator.s-ul.eu/YZHxLl7e
2017-12-16 20:30 Benny-: 01:49:814 (4,5,6,1) -
2017-12-16 20:30 Benny-: make it something like that
2017-12-16 20:30 Benny-: to emphasise the synth better on 01:50:156 (5,6) -
2017-12-16 20:31 Benny-: (i lowered ar to be able to see the whole pattern
2017-12-16 20:31 Benny-: )
2017-12-16 20:31 WildOne94: Hmmm
2017-12-16 20:32 WildOne94: Instead I am going to make it so 01:50:156 (5) - is moved slightly left
2017-12-16 20:32 WildOne94: so it's like a dash hyper
2017-12-16 20:32 Benny-: also if you made 00:22:385 (4,5) - hypers you should make this hyper too 02:12:099 (4,5) - didn't quite catch what you did so just throwing it out
2017-12-16 20:32 Benny-: okay
2017-12-16 20:32 WildOne94: Does 01:50:156 (5) - on x:360 look good to you ?
2017-12-16 20:33 WildOne94: I didn't make those hypers in the end XD
2017-12-16 20:33 WildOne94: I left as dash hyper like I said
2017-12-16 20:33 WildOne94: But I probably good of clarified that better
2017-12-16 20:33 WildOne94: Errm
2017-12-16 20:34 WildOne94: brain... "Could" not "Good"
2017-12-16 20:34 Benny-: hahaha dw
2017-12-16 20:34 Benny-: formed
2017-12-16 20:34 WildOne94: Wait wait did 01:50:156 (5) - on x:360 look good to you ?
2017-12-16 20:34 WildOne94: Just to make sure
2017-12-16 20:35 Benny-: 01:18:099 (3) - 01:23:585 (3) - PUT FURTHER INTO THE PLAYFIELD IT BREAKS THE GUIDELINE SHOULD BE AT LEAST 16x INTO THE PLAYFIELD THESE ARE ONLY 8x >;(
2017-12-16 20:36 Benny-: yeah its fine dw
2017-12-16 20:36 Benny-: 00:05:156 (4,5) - should be hyper for consistencyyyyyyy
2017-12-16 20:37 WildOne94: Oh woops XD
2017-12-16 20:38 WildOne94: Wait how to fix 01:18:099 (3) -
2017-12-16 20:38 WildOne94: and 01:23:585 (3) -
2017-12-16 20:39 Benny-: 00:11:628 (11,1) - why weird snap here but not on similar places liek 00:00:614 (5,1) - 00:06:099 (7,8,1) - 01:28:214 (6,1) - 02:12:271 (9,1) - 02:28:728 (5,6,1) - etccccccccccccccccccccccccccccccccccccc
2017-12-16 20:39 Benny-: idfk just put them further into the playfield
2017-12-16 20:39 Benny-: preferably at least 16x
2017-12-16 20:39 Benny-: other than that i got no concerns
2017-12-16 20:40 WildOne94: Having a bit of trouble with it atm
2017-12-16 20:40 Benny-: yeah just
2017-12-16 20:40 Benny-: call me back when you sorted it out ;)
2017-12-16 20:40 Benny-: gonna play some more sims
2017-12-16 20:40 WildOne94: okay >x<
2017-12-16 20:41 WildOne94: What do you mean by 16x though ;w; ? I don't see a menu that shows me that or what that means
2017-12-16 20:44 WildOne94: Let's just say if 01:18:099 (3) - was on x:488 would that be fine !? (Then I can do the same changes for the mirrored one)
2017-12-16 20:45 Benny-: 01:18:099 (3) - is placed on 504 https://benedictator.s-ul.eu/AQ8HQYLt the highest number is 512
2017-12-16 20:45 Benny-: 512-504=8
2017-12-16 20:45 Benny-: which means it's 8 pixels from the wall
2017-12-16 20:46 Benny-: it has to be 16
2017-12-16 20:46 WildOne94: OH RIGHT
2017-12-16 20:46 WildOne94: I GOT YOU NOW
2017-12-16 20:46 Benny-: or should*
2017-12-16 20:46 Benny-: be
2017-12-16 20:46 Benny-: 16
2017-12-16 20:46 WildOne94: Sorry ;w;
2017-12-16 20:52 WildOne94: Btw you mention about the 00:11:628 (11) -
2017-12-16 20:52 WildOne94: That's not fixed due to others being on a closed hat sound
2017-12-16 20:52 WildOne94: which this one does not have
2017-12-16 20:52 WildOne94: So it's mapped to the synth
2017-12-16 20:52 WildOne94: Updated
2017-12-16 21:17 WildOne94: BENNYYYYYYYY
2017-12-16 21:25 Benny-: OH
2017-12-16 21:25 Benny-: SORRY
2017-12-16 21:25 Benny-: I IDN*T GET
2017-12-16 21:25 Benny-: ANY NOTICIFACON
2017-12-16 21:25 WildOne94: hahah it's fine XD
2017-12-16 21:26 Benny-: okay
2017-12-16 21:26 Benny-: just gonna recheck quick
2017-12-16 21:27 WildOne94: Thanks <3
2017-12-16 21:32 Benny-: hmm
2017-12-16 21:32 WildOne94: O: ?
2017-12-16 21:32 Benny-: you know you can use 1920x1080 as BG
2017-12-16 21:32 Benny-: basically it can be upscaled a lot
2017-12-16 21:33 WildOne94: True I could. If I find the bg again
2017-12-16 21:33 Benny-: search by picture
2017-12-16 21:33 WildOne94: Found it https://i.imgur.com/Tv0Dxt1.png
2017-12-16 21:34 WildOne94: That is 1920x1080 dw
2017-12-16 21:34 Benny-: https://benedictator.s-ul.eu/TFCFHAdY
2017-12-16 21:34 WildOne94: Will change now
2017-12-16 21:34 Benny-: This is how you literally find anything uwu
2017-12-16 21:34 WildOne94: IT'S FINE I FOUND IT FAST XD
2017-12-16 21:35 Benny-: yeah
2017-12-16 21:35 Benny-: but
2017-12-16 21:35 Benny-: for another time owo
2017-12-16 21:35 WildOne94: Yeah owo! Thank you
2017-12-16 21:35 WildOne94: Replacing now
2017-12-16 21:36 Benny-: tell me when updated
2017-12-16 21:36 Benny-: dont forget to delete the old
2017-12-16 21:36 WildOne94: Yeah deleted that
2017-12-16 21:37 WildOne94: done
2017-12-16 21:37 WildOne94: and updated
2017-12-16 21:41 Benny-: nominated
Thank you Benny- :D
So happy and I am running around the house right now XD
ZiRoX
Hi! I'm a bit dubious about the snaps of the synth vocals.

  1. On the 00:23:928 (3,1) - pair , the treatment on how to snap them is inconsistent (i.e. one is snapped when the vocal actually starts/ends and some the other is napped to where the accent is). The first of them should be placed in the previous 1/8 tick if both were to be mapped when the vocal actually starts - conversely, 00:24:228 (1) - should start on the red tick if you followed the accent.
  2. 00:26:156 (2) - Should end on the white tick IMO.
  3. 00:31:342 (2) - This should end on the following 1/8 tick
  4. 00:31:985 (3) - If it's following the vocals, this should be on the following yellow tick.
  5. 00:35:199 (2) - This should be 1/8 later IMO.
  6. 00:37:985 (1) - This should end 1/8 later.
  7. 00:39:871 (2) - This should end on the white tick.
  8. 00:41:585 (3) - This should be snapped on the following white tick.
  9. 00:42:656 (2) - This should end on the following 1/8 tick.
  10. 00:43:171 (1) - This should also end on the following 1/8 tick.
Note: I checked these on the Rain diff, but should also apply to other diffs if the same sounds are mapped.

Gonna poke the other BNs and QATs to promote a discussion on these.
Absolute Zero
Agree with zirox
Don't agree with zirox
Kinda agree with zirox

ZiRoX wrote:

Hi! I'm a bit dubious about the snaps of the synth vocals.

  1. On the 00:23:928 (3,1) - pair , the treatment on how to snap them is inconsistent (i.e. one is snapped when the vocal actually starts/ends and some the other is napped to where the accent is). The first of them should be placed in the previous 1/8 tick if both were to be mapped when the vocal actually starts - conversely, 00:24:228 (1) - should start on the red tick if you followed the accent. I think moving 00:24:228 (1) to 00:24:271 (1) makes following the vocals late and makes the accent sound off, but 00:23:928 (3) should be moved to 00:23:885, the 1/8 tick before.
  2. 00:26:156 (2) - Should end on the white tick IMO. I do agree here. The "-ways" in always sort of disappears at that moment.
  3. 00:31:342 (2) - This should end on the following 1/8 tick I disagree here. This causes the slider to end quite late and I think it's pretty much on the beat.
  4. 00:31:985 (3) - If it's following the vocals, this should be on the following yellow tick. Yep, agree.
  5. 00:35:199 (2) - This should be 1/8 later IMO. Ehhh....I think it's fine the way it is. Either one seems to work since the actual sound hits in the middle of the two.
  6. 00:37:985 (1) - This should end 1/8 later. I actually think this should end 1/8 earlier. xD
  7. 00:39:871 (2) - This should end on the white tick. Agreed. Same situation as 00:26:156 (2) tbh.
  8. 00:41:585 (3) - This should be snapped on the following white tick. I do agree here, although it's kinda unclear which one the vocal synths hit more closely. Would get more opinions.
  9. 00:42:656 (2) - This should end on the following 1/8 tick. This sounds right on beat.
  10. 00:43:171 (1) - This should also end on the following 1/8 tick. Agreed. Wait until the sound completely dies out.
Note: I checked these on the Rain diff, but should also apply to other diffs if the same sounds are mapped. These were checked on the overdose for me, assuming they apply to both.

Gonna poke the other BNs and QATs to promote a discussion on these.
(From discussion in the BN server)
Deif
We've been discussing through the mentioned snaps on Rain/Overdose, and they'd need further adjustments as stated by ZiRoX and AZ. However, since the vocals are rather iffy and include some kind of reverb, it'd be recommendable to find a compromise with the voiced opinions and also look for more people to doublecheck them.

I'll take it down by now, so the discussion can go on. Good luck!
Topic Starter
WildOne94

ZiRoX wrote:

Hi! I'm a bit dubious about the snaps of the synth vocals.

  1. On the 00:23:928 (3,1) - pair , the treatment on how to snap them is inconsistent (i.e. one is snapped when the vocal actually starts/ends and some the other is napped to where the accent is). The first of them should be placed in the previous 1/8 tick if both were to be mapped when the vocal actually starts - conversely, 00:24:228 (1) - should start on the red tick if you followed the accent. - Agreed with AZ here. (3) sounded off but I think (1) was fine.
  2. 00:26:156 (2) - Should end on the white tick IMO. - Agreed. I also removed the 2 green lines that were placed here before since no use for them now.
  3. 00:31:342 (2) - This should end on the following 1/8 tick - Yeah I also disagree here. I think it ends perfectly on the "Low" vocal
  4. 00:31:985 (3) - If it's following the vocals, this should be on the following yellow tick. - Yeah Strongly agreed here
  5. 00:35:199 (2) - This should be 1/8 later IMO. - Hmmm I disagree here ALTHOUGH I think the start of this note sounds like it should start 1/12 later. But I was informed that I shouldn't really use 1/12's or 1/16's. The end of this slider is fine though. So I will leave this up to others. Please others read this
  6. 00:37:985 (1) - This should end 1/8 later. - I disagree with both here. Although IMO the start could be another 1/12 later again to me. The end of the slider really hits the vocal that sounds like "Chew" in 25% playback rate
  7. 00:39:871 (2) - This should end on the white tick. - I don't know about this honestly. in a way it could simplify it but to me it sounds less on time. I thought it was pretty accurate as it was honestly.
  8. 00:41:585 (3) - This should be snapped on the following white tick. - Sorry but I disagree again :(. I think this is perfect
  9. 00:42:656 (2) - This should end on the following 1/8 tick. - In a way I agree with both of you... 1/8 sounds good but also as it is on the white tick sounds good also.. Maybe could get some more people to listen to this one. I think I might just slightly agree more with ZiRoX here but just want to make sure what others think first. It would make also a perfect 1/1 slider doing changing this also if I go with ZiRoX
  10. 00:43:171 (1) - This should also end on the following 1/8 tick. - Agreed here
Note: I checked these on the Rain diff, but should also apply to other diffs if the same sounds are mapped. - applied to all :P

Gonna poke the other BNs and QATs to promote a discussion on these.
Thanks ZiRoX! :D
Topic Starter
WildOne94
Okay some additional changes which was IRC'ed with Sorcerer

00:35:199 (2) - is now on the next 1/12 as AZ and Sorcerer agree that the sound is better here than on the 1/8's. It's now on 00:35:214 -

00:42:656 (2) - As said in previous post I was leaning more towards ZiRoX with this idea and now I have confirmed it with the help of Sorcerer that this is the better way to go from our opinions.

I think the rest might be alright but I will double check with another person first. Or ask ZiRoX to recheck times.

Thanks Sorcerer :D
Kurokami
After a long discussion the map is fine according to the rules. (ノಠ ∩ಠ)ノ彡( \o°o)\
Benita
FORMED BY DESIGN
Topic Starter
WildOne94
THANKS KUROKAMI AND BENNY :D
Let's hope no nuke DQ because of vocals :^)
Kurokami
Hi!

Unfortunatelly I came to notice you that this mapset needs to be disqualified because of the wrong timing. Until further notice we advice you to see a doctor.

Best regards,
Kurokami

/jk :D
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