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Camellia - ATTACK FROM MANDRAKE

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Topic Starter
Akali
This beatmap was submitted using in-game submission on 18 lutego 2018 at 15:48:31

Artist: Camellia
Title: ATTACK FROM MANDRAKE
Tags: invaidas from da jungle invaiders the c92 redundantiterationsofcamelliasnames drumstep dubstep
BPM: 174
Filesize: 9186kb
Play Time: 05:08
Difficulties Available:
  1. PANTS WRESTLING (5,56 stars, 1192 notes)
Download: Camellia - ATTACK FROM MANDRAKE
Information: Scores/Beatmap Listing
---------------
mod/BN pls

Some say the world will end in fire, Some say in ice.

From what Ive tasted of desire I hold with those who favor fire.

But if it had to perish twice, I think I know enough of hate

T
o say that for destruction ice

I
s also great

And would suffice.
Firinael
Heyyy I'm not an experienced mod at all but loved the map overall and thought that maybe I could help a bit with some little details. So, here's what I noticed that seems like it might need tweaking:

  • 02:04:596 (2) - slider end being used in place of an active object
    02:15:631 (2) - same as above
    02:37:699 (3) - same as above
    04:05:975 (1) - same as above
    04:17:010 (1) - same as above
    03:03:562 (4) - slider distortion seems like it should be at 03:03:820
    03:05:975 (3) - seems like there should be a slider distortion at 03:06:062
    03:09:079 (4) - same as above at 03:09:337
    03:11:837 (4) - same as above at 03:11:924
    03:14:079 (3,4,5) - using a reverse slider here would probably work better
    03:20:631 (1) - seems like it should start at 03:20:458
    03:23:389 (1) - same as above at 03:23:217
    03:26:148 (1) - same as above at 03:25:975
    03:27:527 (1) - same as above at 03:27:355
    03:28:131 (2) - maybe using a reverse slider would work here? All I know is that using just a circle there doesn't work too well
    03:31:665 (1) - seems like it should start at 03:31:493
    03:34:768 (1) - maybe use half the length but make it a reverse slider? There's a pretty noticeable sound right at the middle of it, seems kinda off like this
Sorry if this seems like it's just useless nitpicking lol
Topic Starter
Akali

Firinael wrote:

Heyyy I'm not an experienced mod at all but loved the map overall and thought that maybe I could help a bit with some little details. So, here's what I noticed that seems like it might need tweaking:

  • 02:04:596 (2) - slider end being used in place of an active object yes, prefer bass layer
    02:15:631 (2) - same as above
    02:37:699 (3) - same as above
    04:05:975 (1) - same as above
    04:17:010 (1) - same as above
    03:03:562 (4) - slider distortion seems like it should be at 03:03:820 just a slider shape, doesn't really matter
    03:05:975 (3) - seems like there should be a slider distortion at 03:06:062 ^
    03:09:079 (4) - same as above at 03:09:337
    03:11:837 (4) - same as above at 03:11:924
    03:14:079 (3,4,5) - using a reverse slider here would probably work better variety + signals transition to 1/2 spam in the song
    03:20:631 (1) - seems like it should start at 03:20:458
    03:23:389 (1) - same as above at 03:23:217
    03:26:148 (1) - same as above at 03:25:975
    03:27:527 (1) - same as above at 03:27:355 would rather keep up with the drums AT LEAST on most of 1st downbeats of the bars, more natural to hitsound and not hard to read, flutes/synth's purpose is texture, not really rhythmical
    03:28:131 (2) - maybe using a reverse slider would work here? All I know is that using just a circle there doesn't work too well
    03:31:665 (1) - seems like it should start at 03:31:493
    03:34:768 (1) - maybe use half the length but make it a reverse slider? There's a pretty noticeable sound right at the middle of it, seems kinda off like this
Sorry if this seems like it's just useless nitpicking lol
plcholder
MaestroSplinter
Nice BG

first time i see someone running away from a giant p*nis with balloons
Topic Starter
Akali

MaestroSplinter wrote:

Nice BG

first time i see someone running away from a giant p*nis with balloons
It's mandrake
Deramok
felt like trying to mod something i usually don't and this came by floating in modreq

.
  1. 00:05:286 (2,1) - those two are of the same nature in sound really (both pitch and the kind of sound they follow up, even if the second one is shorter), so it would make sense to stack purple 1 on the slider tail as well, which of course also would require movement of the following slider. on the later ones like 00:16:320 (2,4) - i can see it work as is though with the new instruments
  2. 00:44:251 (4,5) - i don't think you should use a triple here. simply because you don't map any of the other triples on teh same instrument throughout the part, making this come out of nowhere (instead you could map one here 00:48:044 (2,1) - as it would be on unique sounds)
  3. 00:52:872 (3,4,1) - hard to tell what those are on tbh. seems like some kind of mix of sounds from different instruments mapped indistinguishably with some skipped some mapped. maybe i'm missing somehting and the whole point is invalid. i'd suggest simplifying it down or leaving blank untill those 00:57:699 (2) - come in, as those seem to be the focus of the part anyway. might as well reduce it to them. less is more sometimes.
  4. 01:05:975 (1,2,3,4,5) - 01:09:079 (1,2,3,4,1) - it think there's a note missing in the end, going up the pitch again, making an upward angle favorable
  5. 01:07:699 (1,1,1) - personal opinion on stakkato sliders coming in but i ones that are this short are just a pain to hit as they drastically cut the hitwindow after them, making it impossible to hit 300s as you automatically miss the slider tail in those cases if you're even a little bit late and thus encouraging hitting too early. besides the sounds these are on are 1 1/4 long, so i don't see them making sense in the first place
  6. 01:18:734 (3,1) - might as well have the end of 3 follow 1 completely rather than just having the kink overlap
  7. 01:25:631 (2,1) - these are fallign out of place because you start all the sliders on the same synth, but here you end two on it and start 1 on a different sound, which is normally skipped, which could easily be avoided by making 2 a 1/2 slider. shapes can still be matched with minimal adjustments too as you don't need to change the upper part of 1 for this suggestion
  8. 02:26:493 (3,4,5,6) - the vocal bits making up this burst sound more like this to me https://puu.sh/xXdR9/d5db78d946.png which would however require skipping the clap sound or mapping it differently (which it already kinda is anyway as a single).
  9. 02:29:941 (2,3,4) - the spacing seems a bit unnatural to me here mainly due to 2 receiving so much of it, especially with 4 thereafter receiving less visually, even if slider leniency is a thing. i'd simply ctrl g 2 and 4 probably
  10. 02:32:010 (6,7) - maybe make those rend anker sliders in the same place to differenciate them from 02:31:837 (5) -
  11. 02:32:872 (6) - deserves higher sv imo with that quick, high pitch synth
  12. 02:34:424 (2,3,4,5) - might be fine for variety but i'll just point out how these are inconsistent with the back and forth concept on the drums on 02:28:906 (2,3,4,5,1,2,3,4) - while 02:39:941 (2,3,4,5) - kind of returns to it again as well. not even sure if it was an intended concept though
  13. 02:36:148 (2) - should be shorter or in 1/4s. the pitch of the synth it's mapped on changes on the red and there's also a click
  14. 02:38:389 (5) - would move this onto the previous slider tail as there is nothing in the song that would make this deviate from the concept the sliders use if you don't count the sounds that are not paid attention to within the slider pattern already. on that note i'd also use a more balanced slider pattern as the current one makes it look like 3 and 4 are a pair of their own, excluding 1. an easy example would be https://puu.sh/xXeCe/db9be62497.png which would furthermore profit from moving it closer to the following structure, using equal distances instead of a stack with the end of 02:36:493 (1) - and 02:37:182 (1,2) -
  15. 02:55:631 (6) - hardly deserves the same spacing as 5. i'd just move it into the middle of the way from 5 it's current position
  16. 02:57:182 (1,2) - also a spacing error. since you used equal spacing on 02:59:596 (4,5,1,2) - you can just hexagrid 1 to the right. the other option would be using sliders like later on on those two as well
  17. 03:50:975 (1,2,3,4) - instead of just four repeats i'd make the third one into two regular sliders like https://puu.sh/xXf6c/30779b932d.png to capture the difference in pace that you also adapted with 03:52:355 (1,2,3,4) -
  18. 04:43:906 (5,6,1) - should have the same spacing as the follosing combo. otherwise 04:44:251 (3,4,1) - would need lower spacing too
  19. 05:07:872 (1,2) - don't see why those are jumps or 1/2 or even 1/4. sounds more like a 3/4 case, maybe with lowered sv
Topic Starter
Akali

Deramok wrote:

felt like trying to mod something i usually don't and this came by floating in modreq

.
  1. 00:05:286 (2,1) - those two are of the same nature in sound really (both pitch and the kind of sound they follow up, even if the second one is shorter), so it would make sense to stack purple 1 on the slider tail as well, which of course also would require movement of the following slider. on the later ones like 00:16:320 (2,4) - i can see it work as is though with the new instruments ye but second one comes after something else relatively,
    I don't think it matters much either
  2. 00:44:251 (4,5) - i don't think you should use a triple here. simply because you don't map any of the other triples on teh same instrument throughout the part, making this come out of nowhere (instead you could map one here 00:48:044 (2,1) - as it would be on unique sounds) I think hihat roll is more pronounced here but ye, kinda random, changed the pattern to fit
  3. 00:52:872 (3,4,1) - hard to tell what those are on tbh. seems like some kind of mix of sounds from different instruments mapped indistinguishably with some skipped some mapped. maybe i'm missing somehting and the whole point is invalid. i'd suggest simplifying it down or leaving blank untill those 00:57:699 (2) - come in, as those seem to be the focus of the part anyway. might as well reduce it to them. less is more sometimes. itI think it fits the bleep, but gonna rethink that whole part anyway, if I have some drain to spare might just put some breaks in here
  4. 01:05:975 (1,2,3,4,5) - 01:09:079 (1,2,3,4,1) - it think there's a note missing in the end, going up the pitch again, making an upward angle favorable
  5. 01:07:699 (1,1,1) - personal opinion on stakkato sliders coming in but i ones that are this short are just a pain to hit as they drastically cut the hitwindow after them, making it impossible to hit 300s as you automatically miss the slider tail in those cases if you're even a little bit late and thus encouraging hitting too early. besides the sounds these are on are 1 1/4 long, so i don't see them making sense in the first place ye its terrible
  6. 01:18:734 (3,1) - might as well have the end of 3 follow 1 completely rather than just having the kink overlap
  7. 01:25:631 (2,1) - these are fallign out of place because you start all the sliders on the same synth, but here you end two on it and start 1 on a different sound, which is normally skipped, which could easily be avoided by making 2 a 1/2 slider. shapes can still be matched with minimal adjustments too as you don't need to change the upper part of 1 for this suggestion it doesn't really influence reading and makes sense with constant 1/1 and 1/2 layers in the background, I will keep this part in mind though
  8. 02:26:493 (3,4,5,6) - the vocal bits making up this burst sound more like this to me https://puu.sh/xXdR9/d5db78d946.png which would however require skipping the clap sound or mapping it differently (which it already kinda is anyway as a single). I think it makes sense now? vocals are whatever, stream fits the sounds better
  9. 02:29:941 (2,3,4) - the spacing seems a bit unnatural to me here mainly due to 2 receiving so much of it, especially with 4 thereafter receiving less visually, even if slider leniency is a thing. i'd simply ctrl g 2 and 4 probably difference is minimal and not really felt, it's just back and forth movement being important and this way looks better imo
  10. 02:32:010 (6,7) - maybe make those rend anker sliders in the same place to differenciate them from 02:31:837 (5) - but why, it's the same bass
  11. 02:32:872 (6) - deserves higher sv imo with that quick, high pitch synth it could, but it's the same kind of bass as before
  12. 02:34:424 (2,3,4,5) - might be fine for variety but i'll just point out how these are inconsistent with the back and forth concept on the drums on 02:28:906 (2,3,4,5,1,2,3,4) - while 02:39:941 (2,3,4,5) - kind of returns to it again as well. not even sure if it was an intended concept though I yhink it's consistent, idk
  13. 02:36:148 (2) - should be shorter or in 1/4s. the pitch of the synth it's mapped on changes on the red and there's also a click I ignore the lick to emphasise bass which goes down in pitch almost consistently for 1 beat
  14. 02:38:389 (5) - would move this onto the previous slider tail as there is nothing in the song that would make this deviate from the concept the sliders use if you don't count the sounds that are not paid attention to within the slider pattern already. on that note i'd also use a more balanced slider pattern as the current one makes it look like 3 and 4 are a pair of their own, excluding 1. an easy example would be https://puu.sh/xXeCe/db9be62497.png which would furthermore profit from moving it closer to the following structure, using equal distances instead of a stack with the end of 02:36:493 (1) - and 02:37:182 (1,2) -
  15. 02:55:631 (6) - hardly deserves the same spacing as 5. i'd just move it into the middle of the way from 5 it's current position
  16. 02:57:182 (1,2) - also a spacing error. since you used equal spacing on 02:59:596 (4,5,1,2) - you can just hexagrid 1 to the right. the other option would be using sliders like later on on those two as well it's just freeforming patterns for variety, part is a filler so it's not that important
  17. 03:50:975 (1,2,3,4) - instead of just four repeats i'd make the third one into two regular sliders like https://puu.sh/xXf6c/30779b932d.png to capture the difference in pace that you also adapted with 03:52:355 (1,2,3,4) - ugh I think it's ok, no need to add more taps in here, just chose to structure this in that way
  18. 04:43:906 (5,6,1) - should have the same spacing as the follosing combo. otherwise 04:44:251 (3,4,1) - would need lower spacing too stream spacing builds up from 04:43:389 (1) - , it's just I wanted to transition with sliders because this drumroll is after a bass stream from the drop
  19. 05:07:872 (1,2) - don't see why those are jumps or 1/2 or even 1/4. sounds more like a 3/4 case, maybe with lowered svstring build up,
    it's consistent with 1/4 sliders in beginning of the song

thx no reply changed probably
NOIN
mod

general - add combo colors
- when i was playing this i was hitting everything a bit early, decreasing offset by 3 or 4 should be fine
00:06:320 (1) - remove nc here since you did it here - 00:09:079 (3)
01:05:975 (1,2,3,4,5) - id recommend removing these or finding an alternative way to map it since the notes in the music arent snapped like the notes in the map, even though it can be played with no issues
01:09:079 (1,2,3,4,1) - same here
01:59:251 (1) - should be like 04:00:631 (1) since it sound exactly the same
02:38:389 (5,6) - i think a slider would fit here better since you did it three times already

really fun and solid map, gl
Topic Starter
Akali

non-one wrote:

mod

general - add combo colors i locve defaults
- when i was playing this i was hitting everything a bit early, decreasing offset by 3 or 4 should be fine
00:06:320 (1) - remove nc here since you did it here - 00:09:079 (3)
01:05:975 (1,2,3,4,5) - id recommend removing these or finding an alternative way to map it since the notes in the music arent snapped like the notes in the map, even though it can be played with no issues ye gonna change
01:09:079 (1,2,3,4,1) - same here
01:59:251 (1) - should be like 04:00:631 (1) since it sound exactly the same
02:38:389 (5,6) - i think a slider would fit here better since you did it three times already its different than what's before a bit, + I want the 3 slider pattern after that and notes transition better to that

really fun and solid map, gl
thx
cyprianz5
00:16:317 (2) - ble
02:04:938 (3) - ble (therefore 02:05:455 (2) - also ble)
02:38:386 (5) - ble
04:06:317 (2) - ble
04:49:421 (2) - ble


hitsounds: (those are just the ones i noticed not fitting/missing, not all of them, so somebody will still need to check it)

chronological order
00:48:559 (1) - missing whistle
01:16:490 (1) - missing whistle + finish
01:37:179 (1,2,3,4,1,2,3) - idk if it fits (?not sure)
01:52:352 (1) - missing whistle
01:52:696 (2) - missing clap
01:52:869 (3) - missing whistle
02:00:628 (1) - missing finish
02:14:421 (1) - missing whistle
02:32:352 (1) - missing whistle
02:33:731 (1) - missing whistle
02:42:007 (1) - missing whistle
02:43:386 (1) - missing whistle
03:42:352 (6) - missing clap
04:24:765 (1) do 04:35:110 (1) - dziwne hitsoundy (?not sure)
04:49:593 (3) - missing clap
04:51:317 (3) - missing whistle (?not sure)
04:51:662 (1) - missing whistle (?not sure)
04:57:179 (1) - missing whistle
04:59:938 (1) - missing whistle
05:01:317 (1) - missing whistle
Topic Starter
Akali

cyprianz5 wrote:

00:16:317 (2) - ble
02:04:938 (3) - ble (therefore 02:05:455 (2) - also ble)
02:38:386 (5) - ble
04:06:317 (2) - ble
04:49:421 (2) - ble

nie chce mi sie srac ze stackami, it is what it is

hitsounds: (those are just the ones i noticed not fitting/missing, not all of them, so somebody will still need to check it)

chronological order
00:48:559 (1) - missing whistle
01:16:490 (1) - missing whistle + finish
01:37:179 (1,2,3,4,1,2,3) - idk if it fits (?not sure)
01:52:352 (1) - missing whistle
01:52:696 (2) - missing clap
01:52:869 (3) - missing whistle
02:00:628 (1) - missing finish
02:14:421 (1) - missing whistle
02:32:352 (1) - missing whistle
02:33:731 (1) - missing whistle
02:42:007 (1) - missing whistle
02:43:386 (1) - missing whistle
03:42:352 (6) - missing clap
04:24:765 (1) do 04:35:110 (1) - dziwne hitsoundy (?not sure)
04:49:593 (3) - missing clap
04:51:317 (3) - missing whistle (?not sure)
04:51:662 (1) - missing whistle (?not sure)
04:57:179 (1) - missing whistle
04:59:938 (1) - missing whistle
05:01:317 (1) - missing whistle
hehe
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