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The White Stripes - Seven Nation Army (Glitch Mob)

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9
Topic Starter
Chibi Maruko
This beatmap was submitted using in-game submission on 26 September 2017 at 16:33:59

Artist: The White Stripes
Title: Seven Nation Army (Glitch Mob)
Tags: battlefield 1 theme trailer the write stripes seven nation army short version
BPM: 120
Filesize: 2764kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.08 stars, 51 notes)
  2. Hard (2.86 stars, 162 notes)
  3. Normal (1.91 stars, 99 notes)
Download: The White Stripes - Seven Nation Army (Glitch Mob)
Information: Scores/Beatmap Listing
---------------
all diffs by me
hitsounds by me

rdy for mod










LOL is it exisTED? that MODDER EXISTED in dictionary ENGLISH??
Taoshi
First of all, I would like to say ty for actually mapping this song :)
The song's bitrate is more than 192 kbit/s which is unrankable. Also you should check AImod (CTRL+SHIFT+A)
[Easy]
00:32:155 (1,2) - Weird overlap
00:36:155 (1,2) - ^
00:32:155 (1,2) - ^
00:44:155 (3,4) - ^
00:58:155 (3) - Move this 1 up and 1 right (smallest grid) to prevent overlapping
[Normal]
01:12:155 (1,2) - blanket?
[Hard]
00:22:155 (4,5) - why not look like 00:18:155 (4,5) ?
00:53:155 (3,4) - weird overlap
00:55:655 (4,1) - fix blanket by mocing this 1 up (smallest grid)
01:10:655 (3) - dosen't flow well with the next object


Good luck :)
Topic Starter
Chibi Maruko

Taoshi wrote:

First of all, I would like to say ty for actually mapping this song :) np, this inspired for me too
The song's bitrate is more than 192 kbit/s which is unrankable. Also you should check AImod (CTRL+SHIFT+A)will fix this bcs just edited with sony vegas pro14 xd
[Easy]
00:32:155 (1,2) - Weird overlap this is the part for progress. player would be know the reverse or something else that they don't know,
or give me suggestion to fix this to more something like training map for easy player

00:36:155 (1,2) - ^
00:32:155 (1,2) - ^
00:44:155 (3,4) - ^
00:58:155 (3) - Move this 1 up and 1 right (smallest grid) to prevent overlapping fixed
[Normal]
01:12:155 (1,2) - blanket? nope bcs slider (5) just stacked it up
[Hard]
00:22:155 (4,5) - why not look like 00:18:155 (4,5) ? fixed
00:53:155 (3,4) - weird overlap couldn't change it bcs no space to do. sry for myself xd
00:55:655 (4,1) - fix blanket by mocing this 1 up (smallest grid) fixed
01:10:655 (3) - dosen't flow well with the next object lol, its cool flow. no fix in here


Good luck :)thanks!
DeletedUser_10209520
Hello!

Easy works fine, hardest map ever made though owo

Normal
00:16:155 (1,2) - Put a note on the red tick between these two since there's a note in the song there.
00:20:155 (1,2) - And here.
00:24:155 (1,2) - Yeah, you get the idea.

Hard
01:09:655 (4) - Flow a little off, angle upwards slightly for better movement.

GL, HF!
Topic Starter
Chibi Maruko

SuperCSGO wrote:

Hello!

Easy works fine, hardest map ever made though owo

Normal
00:16:155 (1,2) - Put a note on the red tick between these two since there's a note in the song there. not a great idea but i can hear that but just in this case, it would be mess then
00:20:155 (1,2) - And here. same as i told
00:24:155 (1,2) - Yeah, you get the idea. oh, doesnt good at all xd. fixed!

Hard
01:09:655 (4) - Flow a little off, angle upwards slightly for better movement. ok, fixed

GL, HF! thank you bro!
kwk
q
~
[Easy]
maybe i would use 1.1 SV so you can seperate out the objects a bit more and they dont overlap slightly
Not too sure about using double repeats in lower difficultys, the 2nd repeat is often hard to see, considering how short the slider is. I think it would be ok if every repeat slider you used was double repeats but then you have this 00:58:186 (3) -
also not too sure about changing SVs,probably get some quick BN's opinion, since i think they would recommend you to just use 1 SV throughout the map
00:00:217 (1) - snap this
00:04:186 (2,1) - dont overlap?
rest of it is pretty decent
[Normal]
I would suggest you to increase your SV here, generally you want your DSing between objects to be reasonably close together to ensure that moving between objects and sliders are smooth.
Same thing here about the changing SV, recommend you to just stick to 1
also check aimod(ctrl+shift+A)
00:32:185 (1) - snap this properly
01:03:185 (3,4,1) - you still should be keeping equal spacing here, editor gets a bit wonky with spacing on the beat you change SV
01:04:185 (1) - end on white tick?
01:06:185 (1,2) - 01:08:185 (1) - might want to fix the snapping here
rhythm/patterning is surprisingly decent

hard seems ok

~
Topic Starter
Chibi Maruko

kwk wrote:

q
~
[Easy]
maybe i would use 1.1 SV so you can seperate out the objects a bit more and they dont overlap slightly unless you're bn, i would fix this effortly
Not too sure about using double repeats in lower difficultys, the 2nd repeat is often hard to see, considering how short the slider is. I think it would be ok if every repeat slider you used was double repeats but then you have this 00:58:186 (3) -
also not too sure about changing SVs,probably get some quick BN's opinion, since i think they would recommend you to just use 1 SV throughout the map just follow the vocals and seems fine. player would be know double repeats/
00:00:217 (1) - snap this fixed!
00:04:186 (2,1) - dont overlap? would not going to be decent xd
rest of it is pretty decent
[Normal]
I would suggest you to increase your SV here, generally you want your DSing between objects to be reasonably close together to ensure that moving between objects and sliders are smooth. yeah, ikr ;w;. i should be check ds before mapping but i forgot lel. also the ds before chorus make me mess bruh.
Same thing here about the changing SV, recommend you to just stick to 1
also check aimod(ctrl+shift+A)
00:32:185 (1) - snap this properly fixed
01:03:185 (3,4,1) - you still should be keeping equal spacing here, editor gets a bit wonky with spacing on the beat you change SV i just followed the ds then. too many worried for this xd. mayb should stack or not or give the suggestion
01:04:185 (1) - end on white tick? yes bcs the vocal starts singing like 3/4
01:06:185 (1,2) - 01:08:185 (1) - might want to fix the snapping here fixed
rhythm/patterning is surprisingly decent

hard seems ok

~ thanks for that
Peter
Easy
00:34:186 (2) - You are starting to place circles too close then 01:09:686 (2) - you are placing it correctly
00:34:186 (2) - there should be circle after this
00:42:186 (2) - ^
00:54:186 (2) - ^
01:24:436 (1) - spinner starts too early

Normal
00:34:185 (3) - weird distance this should be placed closer or further
00:38:185 (3) - ^
00:42:185 (3) - ^
00:46:185 (3) - ^
01:04:186 (1) - same here
01:12:185 (1,2) - make blanket here

Hard
00:56:186 (1) - weird blanket
Nostalgic
sorry i m late

  • [hard]
  1. 00:06:186 (3,4) - suggestion: they can blanket each other
  2. 00:55:186 (3,4) - this kind of sv changes is a lil bit of an overkill.
  3. 01:16:186 (1,2) - are they supposed to blanket?
  4. aesthetic-wise it still needs polishing


  • [normal]
  1. 01:12:185 (1,2) - improve blanket
  2. 01:22:185 (4) - try to avoid this kind of unnatural-shaped sliders in normal diff


  • [easy]
  1. 00:57:186 (2,3) - avoidable overlap


GL :)
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