> M a n a
></ That's completely ok!
Thanks for your star >w</
></ That's completely ok!
Thanks for your star >w</
General :Thx for mod, Happy New Year >w<[Neko] some are more cute. >~<
- Difficulty names : Rename [Neko] into [Neko's Insane] or something like this, otherwise we can know it's a guest difficulty ony with the storyboard.
Neko :
- AR9 o.o" Actually, this don't fit the song/map at all ! AR8 would be more suitable. Same thing for HPdrain 8, HPdrain 7 is proper for this map. As a player, I think AR9 more suitable. So, I wanna use AR9 on the map. >w</
- 00:10:670 (3) - This slider doesn't follow the music, and it plays awkwardly. You should only have a note at 00:11:070. done.
- 00:28:136 (1,2,3,4,5) - This stack is hidden by the spinner's hitburst, as the AR is high, the approach circles don't help with the readability, consider moving this stack somewhere else please. done.
- 00:38:136 (6) - This slider should have a new combo because of the vocals and because you use finish, new combo + finish = epicness ! done.
- 00:48:803 (3) - Here again, this slider needs a new combo, the tone of the music changes and drums' rhythm changes too. done.
- 01:28:803 (10) - As in the other difficulties, add a new combo ? done.
- 02:25:136 (1) - This circle... :
Rearrange it please. done.
- ...is hidden by the spinner's hitburts, besides the AR is hih so the approach circle doesn't help in its readability.
- blends in the spinner-circle (which is yellow/red in the default skin, most of the players use it)
- This difficulty has to end at the same spot as the previous difficulty, otherwise [Oneesama] and this difficulty will have almost the same max score. And you should keep consistency throughout the mapset.
Also updates the fixed [Neko] diff by Mayoi Neko but doesn't change the ar, hp drain and map length because of his insistence and opinions, sorry again. ><KuraiPettan wrote:
Merry Christmas ~
Merry Christmas and Happy New year too~ >w</
Hard :I see, fixed~ :3
- 02:25:136 (1) - This circle is hidden by the spinner's hitburst, besides, as the spinner-circle is by default red/yellow (default skin, most of the players have this one), the circle's color blend a bit with it. In this case it's fine but blend + hidden by the hitburst isn't. Consider rearranging this pattern ?
Oneesama :Hmmm but I don't use new combo on before parts, and there aren't spacing changes in these two parts so I don't use new combo...so sorry ><
- 02:30:136 (5) - Because of the vocals, I think this circle needs a new combo mark
- 02:40:803 (5) - ^
Why your map are so awesome ? >w<
>w</ Thanks for your compliment~
Thanks for advices and mod too >w</narakucrimson wrote:
Hi theeeeere! Hihi~ :3
[General]
Timing:This break time is because of match my sb lyrics picture disappear time, if use 00:18:136 - or 00:16:470 - then that seems a little strange when break starts imo. So also sorry Orz.
- The first offset should technically be at 00:01:070 - , because there isn't any music before that. Note that you don't have to resnap after changing it.
In fact, the most correctly offset is 1870 (because that just the main beats) but if use 1870 then there were objects in front of red line so I use 270. So sorry I don't change this. ><
Breaks:- This is more of a suggestion than anything else, but I think that you should drag the first break's start to 00:18:136 - instead of 00:17:803 -.
This is more logical imo, and fits the music better. But, it would be a pretty long drag. If you don't like it being so long, then I'll suggest another spot: 00:16:470 -.
[Normal]I think drain 4 in this easiest diff is not too high for newbie, and another reason is I want to keep oa2 and makes max score around 2mil to make more balance diff spread. (If reduce drain to 3 then the max score will also reduce.)
- How about reducing HP Drain Ratby 1 tick? This is the easiest diff in the mapset after all, I'd expect the settings to be more lenient (if that's the word ).
So still sorry I won't change this too. D:
Didn't notice any other major thing.
Bye!