> namazun
=A= またおまえかいいいいい
☆ありがとうばかなまずちゃんw
=A= またおまえかいいいいい
☆ありがとうばかなまずちゃんw
> S o r d a[CSGA]Ar3sgice wrote:
Thanks for mod request
Good map, this is the best I can do ^^
[Normal]
00:02:670 (3) - two 2/1 sliders instead? Hmmm already said by last modder, so doesn't change this, sorry ><
[Hard]
Good map >w</
[Oneesama]
This is a strange diff = = D:
03:12:136 (1) - reverse, then delete 2? Hmmm I think now is better, so doesn't change this too ><
[Neko]
HD-1? orz
00:10:070 (2) - put at x:440 y:336, one point at x:496 y:368
00:10:670 (3) - put at x:440 y:256, one point at x:496 y:216
00:13:070 (1) - 3 spinners? = = just suggestion of course
01:07:470 (1) - Kiai fountain covers the slider trail... Maybe it's just my skin, but can you move it to somewhere else anyways? = = http://up.ppy.sh/files/screenshot032-16.jpg
01:57:136 (6) - new combo? to remove ugly followpoints
02:35:469 (5) - ^
Already said to Mayoi Neko to fixed something and updated :3 thanks for mod~
wcx19911123 wrote:
from my queue
SS呀 夠觸了xD(啥)
[General]
00:18:136 - 我觉得break这里开始比较好 :O我覺得跟著歌詞sb的消失一起break比較好耶...所以這就不改了抱歉><
[Normal]
00:32:803 (4) - 我感觉00:32:636 - 开始比较好,不过这样的话就不能用折返slider了。。 ><
01:03:470 (1) - 换个circle,然后spinner 01:03:636 - 开始? 了解,fixed~
01:51:469 (5) - 同00:32:803 (4)
02:34:136 (1,2,3,4,6,7) - 又是1/1叠又是1/2叠,我怕新人分不清。。 换几个circle去slider?
我覺得應該還好...畢竟這已經是很後面了 前面已經有夠多同樣節奏讓新人知道這節奏了吧xD
[Hard]
00:53:636 (2,3,4) - 往右下角一一格?play的时候其实没对齐上一个slider 0.0 的確lol fixed~
01:13:969 - 加个note? 雖然這裡有vocal不過我是覺得好像沒什麼必要多加...所以也不改了><
01:15:470 (1,2,3,4,5) - 对称? 嘛...是故意往斜上的xD
01:51:303 (7) - 这个感觉可以小跳一下0.0 我感覺這裡不太像是該跳的節奏耶...:O
01:59:303 (3,4) - 这地方感觉很违和,mi这个音被分开了听着不太好。我建议换成一个3/2slider和一个circle好点
02:01:969 (4,5) - ^
我覺得聽起來感覺還好的說...xD可能是因為後面的白線也有個音的關係吧lol
02:36:803 (2,3,4,5) - 为啥不顺着转orz 那我們就順著轉吧\:D/(喂)
[Oneesama]
HD-1?hmmm我覺得應該還ok呀...(好吧我承認我是想+那20%分數(逃))
话说SV居然是0.95,其实0.96的话可以完美对称的说
我還真忘了這回事...不過其實我不太追求完美對稱啦lol 0.95只是因為我覺得0.9太慢1太快所以才用的xD(喂)
[Neko]
AR-1?
01:19:303 (8,9,10,11,12) - 感觉红线开始加大spacing打起来都点怪。。
01:58:136 (1) - 这shape太奇葩了orz
02:23:053 (4) - 感觉这里没必要三连。。
02:33:969 (1,2) - 这里先circle再slider好点,跟vocal
ok,已經通知涼風貓他也看過改完上傳了:3
感觉三连实在太多了。。估计是再map下去就爆分了所以没map完吧0.0
這是一個理由...不過主要理由是因為這個xD
that's all
nice song :3
謝謝mod和星星啦 >w</
General :Thx for mod, Happy New Year >w<[Neko] some are more cute. >~<
- Difficulty names : Rename [Neko] into [Neko's Insane] or something like this, otherwise we can know it's a guest difficulty ony with the storyboard.
Neko :
- AR9 o.o" Actually, this don't fit the song/map at all ! AR8 would be more suitable. Same thing for HPdrain 8, HPdrain 7 is proper for this map. As a player, I think AR9 more suitable. So, I wanna use AR9 on the map. >w</
- 00:10:670 (3) - This slider doesn't follow the music, and it plays awkwardly. You should only have a note at 00:11:070. done.
- 00:28:136 (1,2,3,4,5) - This stack is hidden by the spinner's hitburst, as the AR is high, the approach circles don't help with the readability, consider moving this stack somewhere else please. done.
- 00:38:136 (6) - This slider should have a new combo because of the vocals and because you use finish, new combo + finish = epicness ! done.
- 00:48:803 (3) - Here again, this slider needs a new combo, the tone of the music changes and drums' rhythm changes too. done.
- 01:28:803 (10) - As in the other difficulties, add a new combo ? done.
- 02:25:136 (1) - This circle... :
Rearrange it please. done.
- ...is hidden by the spinner's hitburts, besides the AR is hih so the approach circle doesn't help in its readability.
- blends in the spinner-circle (which is yellow/red in the default skin, most of the players use it)
- This difficulty has to end at the same spot as the previous difficulty, otherwise [Oneesama] and this difficulty will have almost the same max score. And you should keep consistency throughout the mapset.
Also updates the fixed [Neko] diff by Mayoi Neko but doesn't change the ar, hp drain and map length because of his insistence and opinions, sorry again. ><KuraiPettan wrote:
Merry Christmas ~
Merry Christmas and Happy New year too~ >w</
Hard :I see, fixed~ :3
- 02:25:136 (1) - This circle is hidden by the spinner's hitburst, besides, as the spinner-circle is by default red/yellow (default skin, most of the players have this one), the circle's color blend a bit with it. In this case it's fine but blend + hidden by the hitburst isn't. Consider rearranging this pattern ?
Oneesama :Hmmm but I don't use new combo on before parts, and there aren't spacing changes in these two parts so I don't use new combo...so sorry ><
- 02:30:136 (5) - Because of the vocals, I think this circle needs a new combo mark
- 02:40:803 (5) - ^
Why your map are so awesome ? >w<
>w</ Thanks for your compliment~
Thanks for advices and mod too >w</narakucrimson wrote:
Hi theeeeere! Hihi~ :3
[General]
Timing:This break time is because of match my sb lyrics picture disappear time, if use 00:18:136 - or 00:16:470 - then that seems a little strange when break starts imo. So also sorry Orz.
- The first offset should technically be at 00:01:070 - , because there isn't any music before that. Note that you don't have to resnap after changing it.
In fact, the most correctly offset is 1870 (because that just the main beats) but if use 1870 then there were objects in front of red line so I use 270. So sorry I don't change this. ><
Breaks:- This is more of a suggestion than anything else, but I think that you should drag the first break's start to 00:18:136 - instead of 00:17:803 -.
This is more logical imo, and fits the music better. But, it would be a pretty long drag. If you don't like it being so long, then I'll suggest another spot: 00:16:470 -.
[Normal]I think drain 4 in this easiest diff is not too high for newbie, and another reason is I want to keep oa2 and makes max score around 2mil to make more balance diff spread. (If reduce drain to 3 then the max score will also reduce.)
- How about reducing HP Drain Ratby 1 tick? This is the easiest diff in the mapset after all, I'd expect the settings to be more lenient (if that's the word ).
So still sorry I won't change this too. D:
Didn't notice any other major thing.
Bye!