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Aice5 - Love Power

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Rare
;)
subarasikibuta
!!!quinnyanarigatou
Suzully
1st star!!              
                    
Topic Starter
DeadAlready
> Mayoi Neko

nyaaaaaaaaaaaaaaaaaaaaaaa

Mayoi Neko wrote:

[Normal]
- 00:06:670 (2) - add whistle?

[Hard]
-01:27:469 (1) - add clap?

[Oneesama]
-03:43:803 (1) - add finish?

你的map要怎么mod啊 www
xD這不是mod出來了嗎(喂) :<都是我忘記加的 感謝啦 all fixed~ :3
thanks for your star and kds for you~ >w</


> R a r e

;)


> 3kinnagi

>w</ douitashimashite~
希望你會喜歡啦xD 對了 涼風貓好像也想作作看gd 所以晚一點敬請期待啦(雖然還不知道作不作得出來?xD)


> Suzully

>w< Thanks for 1st star~
namazun
くいんちてむかわいいwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwもえ
Topic Starter
DeadAlready
> namazun

=A= またおまえかいいいいい
☆ありがとうばかなまずちゃんw
kirinoimouto22
*----------------------------------------------------------------------------------------------*
Otoboku!
I love this music (I wanted to make TV Size of this but yappari, i can't :oops: )
omae wa saikou daze quintitem! :)
Good Luck in this map! :)
Topic Starter
DeadAlready
> kirinoimouto22

ok I will >w</ thank you~
suzutsukikanade
NANIIIII?!
You are mapping this song too? lol
I am mapping TV Size of this,so when one of my maps stay in the graveyard, I send it (oh how hard it is not a supporter ...¬¬).
Congratulations on your map, my nee-san tried to map out this song on TV Size too (yes, she is kirinoimouto22) but she was new at the time and failed xD
Anyway, I can not give kudosu star because I have enough, when you receive (hope I win kudosu while this map is still in pending ... please) but I'm really hoping that this map to be ranked.

And one more thing, your maps are amazing, I'm your fan :oops: . I have all your maps and all are amazing. :oops:

Well anyway, I have all my support to this map.

Good luck on it.
(And do not care much for my English, it's horrible.)
Topic Starter
DeadAlready
> suzutsukikanade

w ok I see, thanks for support too~ :3
minyeob
Star ataeru :p
Always nice lol
you still have a time to map :O
Topic Starter
DeadAlready
> minyeob

Thanks for star miny ></ really don't have enough time...*sigh*
YTYuyu
yo modding this map because of ur request :)

Normal:
01:14:636(3) - x:144 y:152 to make it easier for beginners/amateurs
02:05:969(6) - NC

Hard:
00:46:469(5) - NC
01:25:803(5) - ^
01:51:803(7) - ^
02:05:803(8) - ^
02:21:803(5) - Ctrl+R
02:30:136(7) - NC

Oneesama:
No problems here

Neko:
00:11:470(1,2) - make it even

This is the best i can do. GL :D
BinJip
HI ~


Normal

  1. OD +1
  2. 00:02:670 (3) - like this?
  3. 00:28:803 (1) - ^
  4. 00:34:136 (1) - ^
  5. 01:20:136 (5) - 1 grid down
  6. 02:11:469 (3) - 1 grid up
edit end?
edit it until 03:34


Hard

  1. OD +1
  2. 00:50:136 (1) - 1 grid down
  3. 01:14:636 (4) - 1 grid down(Lv4)
  4. 03:36:803 (3) - 1 grid right(Lv4)
  5. 03:37:803 (4) - 1 grid up(Lv4)
  6. 03:38:636 (1) - 2 grid up(Lv4)

Oneesama

  1. HP -1
  2. OD +1
  3. 00:52:803 (1) - 1 grid right
  4. 01:15:136 (6) - NC
  5. 01:15:470 (1) - remove NC
  6. 01:24:803 (1) - ^
  7. 01:25:803 (3) - NC
  8. 01:26:136 (1) - remove NC
  9. 01:36:136 (7) - NC
  10. 01:36:803 (2) - remove NC
  11. 02:05:969 (8) - 1 grid up
  12. 02:14:136 (2) - 1 grid left
  13. 02:52:803 (1) - 1 grid down(Lv4)
  14. 03:40:136 (5) - NC
  15. 03:40:803 (1) - remove NC

Neko

  1. AR -1
  2. OD +1
  3. 00:58:136 (1) - 1 grid up
  4. 02:23:303 (6) - 1 grid down
edit it until 03:34



Neko AR9 too fast..'ㅅ'

star~☆
Topic Starter
DeadAlready
> Byakugan249, BinJip

Thanks for concentrate on mod this >w</
Because too much so I can't remember what I changed completely,
but I can sure that I check all post completely already and fixed something :3
Really thanks for mod and star, kds for you~
Sure
Star for quintitem hime :oops:
Topic Starter
DeadAlready
> ykcarrot

Thanks for your star yk hime~(?) >w</
[CSGA]Ar3sgice
Thanks for mod request

Good map, this is the best I can do ^^

[Normal]

00:02:670 (3) - two 2/1 sliders instead?

[Hard]

Good map

[Oneesama]
This is a strange diff = =
03:12:136 (1) - reverse, then delete 2?

[Neko]
HD-1? orz
00:10:070 (2) - put at x:440 y:336, one point at x:496 y:368
00:10:670 (3) - put at x:440 y:256, one point at x:496 y:216
00:13:070 (1) - 3 spinners? = = just suggestion of course
01:07:470 (1) - Kiai fountain covers the slider trail... Maybe it's just my skin, but can you move it to somewhere else anyways? = = http://up.ppy.sh/files/screenshot032-16.jpg
01:57:136 (6) - new combo? to remove ugly followpoints
02:35:469 (5) - ^
S o r d a
always kami map hime~
wcx19911123
from my queue

[General]
00:18:136 - 我觉得break这里开始比较好

[Normal]
00:32:803 (4) - 我感觉00:32:636 - 开始比较好,不过这样的话就不能用折返slider了。。
01:03:470 (1) - 换个circle,然后spinner 01:03:636 - 开始?
01:51:469 (5) - 同00:32:803 (4)
02:34:136 (1,2,3,4,6,7) - 又是1/1叠又是1/2叠,我怕新人分不清。。 换几个circle去slider?

[Hard]
00:53:636 (2,3,4) - 往右下角一一格?play的时候其实没对齐上一个slider 0.0
01:13:969 - 加个note?
01:15:470 (1,2,3,4,5) - 对称?
01:51:303 (7) - 这个感觉可以小跳一下0.0
01:59:303 (3,4) - 这地方感觉很违和,mi这个音被分开了听着不太好。我建议换成一个3/2slider和一个circle好点
02:01:969 (4,5) - ^
02:36:803 (2,3,4,5) - 为啥不顺着转orz

[Oneesama]
HD-1?
话说SV居然是0.95,其实0.96的话可以完美对称的说

[Neko]
AR-1?
01:19:303 (8,9,10,11,12) - 感觉红线开始加大spacing打起来都点怪。。
01:58:136 (1) - 这shape太奇葩了orz
02:23:053 (4) - 感觉这里没必要三连。。
02:33:969 (1,2) - 这里先circle再slider好点,跟vocal
感觉三连实在太多了。。估计是再map下去就爆分了所以没map完吧0.0

that's all
nice song :3
Topic Starter
DeadAlready
> [CSGA]Ar3sgice

[CSGA]Ar3sgice wrote:

Thanks for mod request

Good map, this is the best I can do ^^

[Normal]

00:02:670 (3) - two 2/1 sliders instead? Hmmm already said by last modder, so doesn't change this, sorry ><

[Hard]

Good map >w</

[Oneesama]
This is a strange diff = = D:
03:12:136 (1) - reverse, then delete 2? Hmmm I think now is better, so doesn't change this too ><

[Neko]
HD-1? orz
00:10:070 (2) - put at x:440 y:336, one point at x:496 y:368
00:10:670 (3) - put at x:440 y:256, one point at x:496 y:216
00:13:070 (1) - 3 spinners? = = just suggestion of course
01:07:470 (1) - Kiai fountain covers the slider trail... Maybe it's just my skin, but can you move it to somewhere else anyways? = = http://up.ppy.sh/files/screenshot032-16.jpg
01:57:136 (6) - new combo? to remove ugly followpoints
02:35:469 (5) - ^
Already said to Mayoi Neko to fixed something and updated :3 thanks for mod~
> S o r d a

hime janai :<<<<


> wcx19911123

wcx19911123 wrote:

from my queue
SS呀 夠觸了xD(啥)

[General]
00:18:136 - 我觉得break这里开始比较好 :O我覺得跟著歌詞sb的消失一起break比較好耶...所以這就不改了抱歉><

[Normal]
00:32:803 (4) - 我感觉00:32:636 - 开始比较好,不过这样的话就不能用折返slider了。。 ><
01:03:470 (1) - 换个circle,然后spinner 01:03:636 - 开始? 了解,fixed~
01:51:469 (5) - 同00:32:803 (4)
02:34:136 (1,2,3,4,6,7) - 又是1/1叠又是1/2叠,我怕新人分不清。。 换几个circle去slider?
我覺得應該還好...畢竟這已經是很後面了 前面已經有夠多同樣節奏讓新人知道這節奏了吧xD

[Hard]
00:53:636 (2,3,4) - 往右下角一一格?play的时候其实没对齐上一个slider 0.0 的確lol fixed~
01:13:969 - 加个note? 雖然這裡有vocal不過我是覺得好像沒什麼必要多加...所以也不改了><
01:15:470 (1,2,3,4,5) - 对称? 嘛...是故意往斜上的xD
01:51:303 (7) - 这个感觉可以小跳一下0.0 我感覺這裡不太像是該跳的節奏耶...:O
01:59:303 (3,4) - 这地方感觉很违和,mi这个音被分开了听着不太好。我建议换成一个3/2slider和一个circle好点
02:01:969 (4,5) - ^
我覺得聽起來感覺還好的說...xD可能是因為後面的白線也有個音的關係吧lol
02:36:803 (2,3,4,5) - 为啥不顺着转orz 那我們就順著轉吧\:D/(喂)

[Oneesama]
HD-1?hmmm我覺得應該還ok呀...(好吧我承認我是想+那20%分數(逃))
话说SV居然是0.95,其实0.96的话可以完美对称的说
我還真忘了這回事...不過其實我不太追求完美對稱啦lol 0.95只是因為我覺得0.9太慢1太快所以才用的xD(喂)

[Neko]
AR-1?
01:19:303 (8,9,10,11,12) - 感觉红线开始加大spacing打起来都点怪。。
01:58:136 (1) - 这shape太奇葩了orz
02:23:053 (4) - 感觉这里没必要三连。。
02:33:969 (1,2) - 这里先circle再slider好点,跟vocal
ok,已經通知涼風貓他也看過改完上傳了:3
感觉三连实在太多了。。估计是再map下去就爆分了所以没map完吧0.0
這是一個理由...不過主要理由是因為這個xD
that's all
nice song :3
謝謝mod和星星啦 >w</
M a n a
I can't help you with my mod but my star. ><"
Good luck!
Topic Starter
DeadAlready
> M a n a

></ That's completely ok!
Thanks for your star >w</
Kurai
Merry Christmas ~



General :
  1. Difficulty names : Rename [Neko] into [Neko's Insane] or something like this, otherwise we can know it's a guest difficulty ony with the storyboard.
Hard :
  1. 02:25:136 (1) - This circle is hidden by the spinner's hitburst, besides, as the spinner-circle is by default red/yellow (default skin, most of the players have this one), the circle's color blend a bit with it. In this case it's fine but blend + hidden by the hitburst isn't. Consider rearranging this pattern ?
Oneesama :
  1. 02:30:136 (5) - Because of the vocals, I think this circle needs a new combo mark
  2. 02:40:803 (5) - ^
Neko :
  1. AR9 o.o" Actually, this don't fit the song/map at all ! AR8 would be more suitable. Same thing for HPdrain 8, HPdrain 7 is proper for this map.
  2. 00:10:670 (3) - This slider doesn't follow the music, and it plays awkwardly. You should only have a note at 00:11:070.
  3. 00:28:136 (1,2,3,4,5) - This stack is hidden by the spinner's hitburst, as the AR is high, the approach circles don't help with the readability, consider moving this stack somewhere else please.
  4. 00:38:136 (6) - This slider should have a new combo because of the vocals and because you use finish, new combo + finish = epicness !
  5. 00:48:803 (3) - Here again, this slider needs a new combo, the tone of the music changes and drums' rhythm changes too.
  6. 01:28:803 (10) - As in the other difficulties, add a new combo ?
  7. 02:25:136 (1) - This circle... :
    1. ...is hidden by the spinner's hitburts, besides the AR is hih so the approach circle doesn't help in its readability.
    2. blends in the spinner-circle (which is yellow/red in the default skin, most of the players use it)
    Rearrange it please.
  8. This difficulty has to end at the same spot as the previous difficulty, otherwise [Oneesama] and this difficulty will have almost the same max score. And you should keep consistency throughout the mapset.

Why your map are so awesome ? >w<
Mayoi Neko
General :
  1. Difficulty names : Rename [Neko] into [Neko's Insane] or something like this, otherwise we can know it's a guest difficulty ony with the storyboard.
[Neko] some are more cute. >~<


Neko :
  1. AR9 o.o" Actually, this don't fit the song/map at all ! AR8 would be more suitable. Same thing for HPdrain 8, HPdrain 7 is proper for this map. As a player, I think AR9 more suitable. So, I wanna use AR9 on the map. >w</
  2. 00:10:670 (3) - This slider doesn't follow the music, and it plays awkwardly. You should only have a note at 00:11:070. done.
  3. 00:28:136 (1,2,3,4,5) - This stack is hidden by the spinner's hitburst, as the AR is high, the approach circles don't help with the readability, consider moving this stack somewhere else please. done.
  4. 00:38:136 (6) - This slider should have a new combo because of the vocals and because you use finish, new combo + finish = epicness ! done.
  5. 00:48:803 (3) - Here again, this slider needs a new combo, the tone of the music changes and drums' rhythm changes too. done.
  6. 01:28:803 (10) - As in the other difficulties, add a new combo ? done.
  7. 02:25:136 (1) - This circle... :
    1. ...is hidden by the spinner's hitburts, besides the AR is hih so the approach circle doesn't help in its readability.
    2. blends in the spinner-circle (which is yellow/red in the default skin, most of the players use it)
    Rearrange it please. done.
  8. This difficulty has to end at the same spot as the previous difficulty, otherwise [Oneesama] and this difficulty will have almost the same max score. And you should keep consistency throughout the mapset.
Thx for mod, Happy New Year >w<

Download: Aice5 - Love Power (quintitem) [Neko].osu
Topic Starter
DeadAlready
> KuraiPettan

KuraiPettan wrote:

Merry Christmas ~
Merry Christmas and Happy New year too~ >w</


Hard :
  1. 02:25:136 (1) - This circle is hidden by the spinner's hitburst, besides, as the spinner-circle is by default red/yellow (default skin, most of the players have this one), the circle's color blend a bit with it. In this case it's fine but blend + hidden by the hitburst isn't. Consider rearranging this pattern ?
I see, fixed~ :3

Oneesama :
  1. 02:30:136 (5) - Because of the vocals, I think this circle needs a new combo mark
  2. 02:40:803 (5) - ^
Hmmm but I don't use new combo on before parts, and there aren't spacing changes in these two parts so I don't use new combo...so sorry ><

Why your map are so awesome ? >w<
>w</ Thanks for your compliment~
Also updates the fixed [Neko] diff by Mayoi Neko but doesn't change the ar, hp drain and map length because of his insistence and opinions, sorry again. ><
Really thank you for mod kurai~ kds for you and may I ask a bubble xD?. :3
taka1235
Hi Gojou :D/
Kurai
Keep up the great job :3
NanaDesu
不愧是萌萌五條姊 :P
Topic Starter
DeadAlready
> taka1235

hi takasama and thanks for your star~ :D /


> KuraiPettan

>w</ I will~ thanks for your bubble kurai :3


> NanaDesu

不愧是萌萌77姊 :P
y u c a
akeome五條~(・∀・)ノgogo rank~
CherryCherry
にゃっ (*´∀`*)♪ <☆ミ~~
narakucrimson
Hi theeeeere!

[General]

  • Timing:
  1. The first offset should technically be at 00:01:070 - , because there isn't any music before that. Note that you don't have to resnap after changing it.

    Breaks:
  2. This is more of a suggestion than anything else, but I think that you should drag the first break's start to 00:18:136 - instead of 00:17:803 -.
    This is more logical imo, and fits the music better. But, it would be a pretty long drag. If you don't like it being so long, then I'll suggest another spot: 00:16:470 -.
[Normal]
  1. How about reducing HP Drain Ratby 1 tick? This is the easiest diff in the mapset after all, I'd expect the settings to be more lenient (if that's the word :P).
Didn't notice any other major thing.
Bye!
Topic Starter
DeadAlready
> y u c a

akeome yuca~ thank you :3


> CherryCherry

にゃっ (*´∀`*)♪ <☆ミ~~


> narakucrimson

narakucrimson wrote:

Hi theeeeere! Hihi~ :3

[General]

  • Timing:
  1. The first offset should technically be at 00:01:070 - , because there isn't any music before that. Note that you don't have to resnap after changing it.

    In fact, the most correctly offset is 1870 (because that just the main beats) but if use 1870 then there were objects in front of red line so I use 270. So sorry I don't change this. ><

    Breaks:
  2. This is more of a suggestion than anything else, but I think that you should drag the first break's start to 00:18:136 - instead of 00:17:803 -.
    This is more logical imo, and fits the music better. But, it would be a pretty long drag. If you don't like it being so long, then I'll suggest another spot: 00:16:470 -.
This break time is because of match my sb lyrics picture disappear time, if use 00:18:136 - or 00:16:470 - then that seems a little strange when break starts imo. So also sorry Orz.

[Normal]
  1. How about reducing HP Drain Ratby 1 tick? This is the easiest diff in the mapset after all, I'd expect the settings to be more lenient (if that's the word :P).
I think drain 4 in this easiest diff is not too high for newbie, and another reason is I want to keep oa2 and makes max score around 2mil to make more balance diff spread. (If reduce drain to 3 then the max score will also reduce.)
So still sorry I won't change this too. D:


Didn't notice any other major thing.
Bye!
Thanks for advices and mod too >w</
narakucrimson
About the offset, well, yeah, you're right about the "main beats". None the less, the offset can't be before the music starts. If you wanna keep the metronome ok, then you may use the section I provided and then fix the metronome with another section :O
Topic Starter
DeadAlready
> narakucrimson

hmm ok, then I will change it to 2 redlines for 1070ms and 1870ms :3
narakucrimson
Well since, in essence, you didn't change the offset, I'll go ahead with the ranking.

To other BATs, please don't think that this was a reckless rank, I double checked everything and am very sure that there are no issues at all.

So, here you go! Ranked!
kanpakyin
Congrats~ (求红包
spboxer3
gratz!! 紅包板聚我跟你領喔((slap
suzutsukikanade
omedetou!
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