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Against The Current - Legends Never Die

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Atalanta
Hi my M4M part :3

Tbh I'm a fan of symmetric style

[General Stuff :]

This might be a problem ?

Challenging
  1. 00:26:120 (5) - I think this slider doesn't look good with the pattern you made here, plus it's not alligned with 00:26:977 (6) maybe if you make 00:26:120 - and 00:26:548 - clickable it will be better ?
  2. 01:24:406 (4,7) - Maybe make the visual spacing between those two the same as 01:24:620 (5,6) -
  3. 02:13:263 (7,8,9) - Ocd triggered
  4. 02:29:763 (8,9) - Is there a reason for them to not be double circles ?
  5. 03:20:978 (4,5,6,7) - Same a three up for consistency


Advanced
  1. 00:43:263 (5,6,7,8,9) - Rhythm is a bit weird imo, might be confusing for new players, I think that 00:44:120 - should be clickable
  2. 00:58:263 (7,1) - This overlap isn't very good looking
  3. 01:19:263 (1) - Maybe rotate that slider to make it allign with 01:20:120 (2) ?
  4. 01:43:263 (1) - This slider might be better if it was centered, that would mean moving 01:43:906 (2,3) - too


I'm very bad at modding low diff sorry ><
Not much to say about Light diff, I think it's pretty good

I hope this was useful, have a Nice Day and Good Luck ! :3
Topic Starter
Nyukai

Toshino Kyoko wrote:

Hi my M4M part :3

Tbh I'm a fan of symmetric style

[General Stuff :]

This might be a problem ? i changed mp3 but still gives that error,
so i will try to fix asap lol


Challenging
  1. 00:26:120 (5) - I think this slider doesn't look good with the pattern you made here, plus it's not alligned with 00:26:977 (6) maybe if you make 00:26:120 - and 00:26:548 - clickable it will be better ? yeah i can understand all this part is quite hard to map, though i am mostly vocal mapper,
    also i think it is alligned well, dunno what should i do here tbh
  2. 01:24:406 (4,7) - Maybe make the visual spacing between those two the same as 01:24:620 (5,6) - alright fixed it a bit
  3. 02:13:263 (7,8,9) - Ocd triggered damn fixed
  4. 02:29:763 (8,9) - Is there a reason for them to not be double circles ? i did the same at the end of the diff, i didn't want to add more double circles than necessary, otherwise spread is quite unbalanced
  5. 03:20:978 (4,5,6,7) - Same a three up for consistency fixed as well


Advanced
  1. 00:43:263 (5,6,7,8,9) - Rhythm is a bit weird imo, might be confusing for new players, I think that 00:44:120 - should be clickable yeah hard to map consider this map is not really for "new" players, i think you already noticed this diff is more advanced than a "normal" diff should be, that's why challenging diff is something like between hard and insane, in case that someone is "new" player it is way more better for him playing light diff instead of advanced
  2. 00:58:263 (7,1) - This overlap isn't very good looking was intentional but it's ok
  3. 01:19:263 (1) - Maybe rotate that slider to make it allign with 01:20:120 (2) ? straight pattern is fine i think
  4. 01:43:263 (1) - This slider might be better if it was centered, that would mean moving 01:43:906 (2,3) - too exactly, it breaks the consistent distance so i had to rearrange the pattern, i think it's ok


I'm very bad at modding low diff sorry ><
Not much to say about Light diff, I think it's pretty good

I hope this was useful, have a Nice Day and Good Luck ! :3
really helpful, tyyyy
blobdash
hello
don't use vbr, use 192kbps cbr for your mp3

good map overall
Topic Starter
Nyukai
anything from 128 to 192 kbps is fine i think
blobdash

Nyukai wrote:

anything from 128 to 192 kbps is fine i think
but 192 is better than vbr, so if you have 320kbps go for it

vbr is meh on quality
Topic Starter
Nyukai
320kbps is not allowed, we wil see anyway
MoodyRPG
Light
  1. 01:49:307 (4) - No esta simetrico a mi parecer
  2. 02:49:735 (2) - Este slider no se oye bien, podrias añadir una nota aqui y mover el slider, te quedaria algo asi
Advanced
  1. 01:34:735 (4) - Este slider toca un poco el slider (1), podrias moverlo mas abajo imo
  2. 02:56:164 (2) - No me gusta modear blankets pero este se ve feo xD
Challenging
  1. 00:17:592 (1) - Mejora un poco el stack
Buen mapa, GL
Topic Starter
Nyukai

MoodyRPG wrote:

Light
  1. 01:49:307 (4) - No esta simetrico a mi parecer lo intento fixear pero por más que hago siempre hay 1 pixel de más, realmente no se nota demasiado pero no sé cómo solucionarlo
  2. 02:49:735 (2) - Este slider no se oye bien, podrias añadir una nota aqui y mover el slider, te quedaria algo asi rompería la simetría, además por qué no se oye bien? está marcando dos sonidos muy claros, tanto dos círculos como un slider se oye bien imo
Advanced
  1. 01:34:735 (4) - Este slider toca un poco el slider (1), podrias moverlo mas abajo imo dep patrón, pero supongo que ahora está mejor
  2. 02:56:164 (2) - No me gusta modear blankets pero este se ve feo xD indeed, quisiera hacer algo con lo que stackear el próximo slider,
    quizá ahora está mejor o no sé
Challenging
  1. 00:17:592 (1) - Mejora un poco el stack cierto
Buen mapa, GL
gracias ~
Nozhomi
K get a bit more modding here and stuff could happens~
pw384
I've promised a mod here!

[Worlds]
  1. 00:16:092 (4,5) - nazi, but i'd suggest moving 00:16:307 (5) - 4 pixels up and 00:16:092 (4) - 8 pixels up (1 and 2 grids in tiny grid respectively) in order to make 00:16:307 (5,7) - more perfect-looking while keep the pattern aligned well
  2. 00:22:735 (4,5,1) - nice idea!
  3. 01:15:878 (1,3) - the curves are too huge and feel a bit out of place, try reduce the curves slightly like this? https://osu.ppy.sh/ss/9231607 (if you feel like fix this, don't forget to do the same with other 2 patterns in the next kiais)
  4. 01:29:592 (5) - I strongly suggest moving it to x=256, y=268 (stack with 01:28:307 (2) - ), as downward flow indicates the change in music better imo
  5. 02:03:878 (1,2,3) - try to blanket them perfectly like this? https://osu.ppy.sh/ss/9231611
  6. 02:31:735 - I recommend lower volume for slider ticks in this slider (something around 20%), since I found them a little annoying in this section.
  7. 02:46:950 (7) - why no symmetry here lol


[Advanced]
  1. AR 5.5 is better than AR 5 imo
  2. 00:41:592 (1,3) - Parallel is possible. like this https://osu.ppy.sh/ss/9231620
  3. 02:15:021 (3,6) - I don't like the overlap here, so try to adjust the first slider like this? https://osu.ppy.sh/ss/9231624 (also, the original one's curve is a little unnatural)
  4. 02:31:307 (1) - the arc can be polished: https://osu.ppy.sh/ss/9231629


[Light]
  1. 00:14:164 (1) - Avoid overlaps of head and tail - this will cause confuse among newbie players. Sliders like 00:17:592 (1) - are awesome

That's all and good luck!
Affirmation
Okay, as you requested.

[Light]
01:09:021 (1,2) - 01:10:735 (3,4) - I suggest making similar pattern with them. not 01:10:735 (3,4) - with 01:12:450 (1,2) - . for music.
01:44:164 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3) - 00:42:450 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3) - well.........................
02:10:735 (1,3,4) - blanket would be better fur structure

[Advanced]
01:00:450 (4) - how about NC?
02:31:307 (1) - slidershape can be improved

Worlds diff looks fine for me
GL
Topic Starter
Nyukai
just did something different on advanced, i think everything else is fine plus i didn't get that "well....." comment, probably cause i did copypaste? xD i actually did it on all diffs but just on similar rhythms, should be ok
Aleksander92
Hi!

(NC - new combo, OC - old combo)

[Worlds]
  1. 00:12:878 (2) - // 00:13:307 (3) - Why their y's are different (332 & 336 respectively)? Don't those mean to be symmetrical?
  2. 00:12:450 (1,2,3,4) - I'm not sure, but maybe you want to replace those with two parallel 1/1 sliders of speed 0.65? Looks slightly better for me, personal view
  3. 00:14:592 - // 00:15:235 - I don't really think that these and following sliderend mutes are necessary, especially when you're muting those ones and not muting other, like 00:21:021 (1) - or 00:16:735 (6) - . Non-muted versions sound more naturally.
  4. 00:22:735 (4,5,1) - Personal opinion - 3 consecutive sliders of different forms representing same music feel bad. Also there's no symmetry or art between them. Maybe make 00:22:735 (4,5) - slider same form with ctrl+H symmetrically and 00:24:450 (1) - straight between them?
  5. Hitsound clap volumes before first chorus and on it - they are unexpectedly loud after calm part (though I like the hitsounds). Maybe make it not 70/100, but 60/90 (only on this part)?
  6. 00:43:628 (6) - // 00:50:485 (8) - // ... - Overmapping? These moments contain 2 strong sounds and you are putting one more note on the blue tick between them. Is it some gimmick? Or just overmap?
  7. 00:44:592 (9,10,11,1) - // 00:51:450 (11,12,13,1) - // 00:58:307 (10,11,12,1) - // ... - These and subsequent moments really ruin symmetry feeling, maybe you can put notes manually like this ( https://puu.sh/xOW4g/6086019e83.png ) to keep symmetry?
  8. You are missing bump 00:53:807 - here and I would also map 00:54:235 - this to make part complete. Maybe map this combo like https://puu.sh/xOWz2/b5ae7a5298.png ?
  9. 01:05:485 (9) - Overmapping?
  10. 01:11:057 (6) - Overmapping?
  11. 01:04:092 - this is mapped, 01:17:807 - this is not, why?
  12. 01:55:521 - Same moment as in 1st part
  13. 02:07:200 (8) - Overmapping?
  14. 02:29:807 (8,9) - Maybe do everywhere 1/4 sliders on that moments? Or notes everywhere? I don't really like this inconsistency
  15. 02:50:378 - Missing note?
  16. 02:55:200 (9) - Is this note really needed here? Sound really weak
  17. 02:56:164 (2) - Want NC here? This stream is not really connected with previous slider, it's being felt like something independent
  18. 03:02:057 (9) - Overmapping?
  19. 03:07:628 (6) - Overmapping?
  20. 03:00:664 - and 03:14:378 - Same moment as in 1st part
[Advanced]
  1. Same thing about clap hitsound volumes as in Worlds
  2. 00:42:450 (3,4) - Maybe change this just into 1/1 slider? Even in Worlds you have 1/1. Also further you have 1/1 ( 00:49:307 (3) - )
  3. 01:15:450 (6,1) - Doesn't this blanket look messy?
  4. 01:44:165 (3,4) - ^^ Same
[Light]
  1. Looks fine :)
Switching back to Dota
Good luck further! :)
Topic Starter
Nyukai

Aleksander92 wrote:

Hi!

(NC - new combo, OC - old combo)

[Worlds]
  1. 00:12:878 (2) - // 00:13:307 (3) - Why their y's are different (332 & 336 respectively)? Don't those mean to be symmetrical? god damn nice catch, obviously this was not intentional
  2. 00:12:450 (1,2,3,4) - I'm not sure, but maybe you want to replace those with two parallel 1/1 sliders of speed 0.65? Looks slightly better for me, personal view nah its fine like this :3c
  3. 00:14:592 - // 00:15:235 - I don't really think that these and following sliderend mutes are necessary, especially when you're muting those ones and not muting other, like 00:21:021 (1) - or 00:16:735 (6) - . Non-muted versions sound more naturally. i mute ONLY if there's not any sound there,
    i mean sliders follow vocal and are correct, but unless it's unrankeable i will keep muting cause i can't hear anything there related to music. meanwhile 00:27:878 (1) - at the end of this we can clearly hear something really low
  4. 00:22:735 (4,5,1) - Personal opinion - 3 consecutive sliders of different forms representing same music feel bad. Also there's no symmetry or art between them. Maybe make 00:22:735 (4,5) - slider same form with ctrl+H symmetrically and 00:24:450 (1) - straight between them? alright just fixed last slider tho
  5. Hitsound clap volumes before first chorus and on it - they are unexpectedly loud after calm part (though I like the hitsounds). Maybe make it not 70/100, but 60/90 (only on this part)? you think so? i mostly use 100 cause i couldn't hear properly claps...
  6. 00:43:628 (6) - // 00:50:485 (8) - // ... - Overmapping? These moments contain 2 strong sounds and you are putting one more note on the blue tick between them. Is it some gimmick? Or just overmap? i can't notice them as overmapping. i mean there's something on blue tick for sure
  7. 00:44:592 (9,10,11,1) - // 00:51:450 (11,12,13,1) - // 00:58:307 (10,11,12,1) - // ... - These and subsequent moments really ruin symmetry feeling, maybe you can put notes manually like this ( https://puu.sh/xOW4g/6086019e83.png ) to keep symmetry? i don't really think it ruins symmetry,
    plus there's no big difference to move distance between circles on triples. it's ok to keep them i guess
  8. You are missing bump 00:53:807 - here and I would also map 00:54:235 - this to make part complete. Maybe map this combo like https://puu.sh/xOWz2/b5ae7a5298.png ? well i guess you noticed there isn't always the need to map everything so here i focused vocals only
  9. 01:05:485 (9) - Overmapping? maybe yea
  10. 01:11:057 (6) - Overmapping? nah fits cool here
  11. 01:04:092 - this is mapped, 01:17:807 - this is not, why? cause i try different stuff even when music is the same. dunno how to explain better, you can check all kiais and see it by yourself
  12. 01:55:521 - Same moment as in 1st part same as before
  13. 02:07:200 (8) - Overmapping? ye maybe
  14. 02:29:807 (8,9) - Maybe do everywhere 1/4 sliders on that moments? Or notes everywhere? I don't really like this inconsistency i just add those sliders here and at the end of the map, always double circles is not funny
  15. 02:50:378 - Missing note? nah, sounds more clickeable since blue tick
  16. 02:55:200 (9) - Is this note really needed here? Sound really weak ye sure, as long as it is not overmapped
  17. 02:56:164 (2) - Want NC here? This stream is not really connected with previous slider, it's being felt like something independent its somehow connected, anyways i pref to do long combos like this
  18. 03:02:057 (9) - Overmapping? maybe
  19. 03:07:628 (6) - Overmapping? not here
  20. 03:00:664 - and 03:14:378 - Same moment as in 1st part same then
[Advanced]
  1. Same thing about clap hitsound volumes as in Worlds same then
  2. 00:42:450 (3,4) - Maybe change this just into 1/1 slider? Even in Worlds you have 1/1. Also further you have 1/1 ( 00:49:307 (3) - ) sure
  3. 01:15:450 (6,1) - Doesn't this blanket look messy? not wanted to blanket :(
  4. 01:44:165 (3,4) - ^^ Same ok
[Light]
  1. Looks fine :)
Switching back to Dota triggered
Good luck further! :)
thank you so muchhhh
Affirmation
copypaste doesn't matter, but it makes lack of creativity, I suggest chenge some patterns.....
Topic Starter
Nyukai
in light diff? kinda hard, i appreciate it tho
Affirmation
Yes lol.
If you don't want to fix that copypaste issue, you don't need to fix it. doesn't matter for rank XD
Nozhomi
K real modding now XD

[Light Beginner :]
  1. 00:43:521 (2,3,4) - Spacing.
  2. 00:57:235 (2,1) - Overlap trigger warning.
  3. 01:38:164 - I would add a whistle here to emphasis vocal.
  4. 01:45:878 (3,4,1) - Spacing
  5. 02:10:735 (1,3) - Could you do a better curve to make flow works nicely with 02:12:021 (2) - and also blanket 02:10:307 (4,4) - ? (like this but better https://puu.sh/xPk6x/d3829719ab.png )
[Advanced :]
  1. 01:40:735 (3,7) - Try to stack that ?
  2. 02:17:164 (7,1) - Put a bit more distance between them (1.34x is enough to make them more spaced visually).
  3. 02:54:021 (5) - Make the curve go for 02:54:664 (6) - and not 02:54:878 (7) - pls.
[Worlds :]
  1. 00:16:735 (6,1) - Stack stuff, check them by yourself oki ?
  2. 00:22:735 (4,5,1) - Tbh it would have more sense to use same shape for 00:22:735 (4,5) - and change for 00:24:450 (1) - because of the start of a new measure who break the slowdown from vocal.
  3. 02:22:735 (5,6,7) - Spacing.

We also talked irc about diffname of Light, and spread adjustement for Advanced to make the gap with last diff less big due to high 1/4 presence.
And last, I agree than copy pasta is a bit lazy mapping, so think about it for your future maps, because it's always enjoyable to not see copy of structure on a diff, okay ?

Mukyu~
Topic Starter
Nyukai

Nozhomi wrote:

K real modding now XD

[Light Beginner :]
  1. 00:43:521 (2,3,4) - Spacing.
  2. 00:57:235 (2,1) - Overlap trigger warning.
  3. 01:38:164 - I would add a whistle here to emphasis vocal.
  4. 01:45:878 (3,4,1) - Spacing
  5. 02:10:735 (1,3) - Could you do a better curve to make flow works nicely with 02:12:021 (2) - and also blanket 02:10:307 (4,4) - ? (like this but better https://puu.sh/xPk6x/d3829719ab.png ) i don't really want to do blanket ;_; i like these curved sliders
[Advanced :]
  1. 01:40:735 (3,7) - Try to stack that ? hm, but then i am breaking symmetry ;_; i am so unlucky
  2. 02:17:164 (7,1) - Put a bit more distance between them (1.34x is enough to make them more spaced visually). did something different
  3. 02:54:021 (5) - Make the curve go for 02:54:664 (6) - and not 02:54:878 (7) - pls.
[Worlds :]
  1. 00:16:735 (6,1) - Stack stuff, check them by yourself oki ? aren't they ok? someone already checked this, i thought was fixed
  2. 00:22:735 (4,5,1) - Tbh it would have more sense to use same shape for 00:22:735 (4,5) - and change for 00:24:450 (1) - because of the start of a new measure who break the slowdown from vocal.
  3. 02:22:735 (5,6,7) - Spacing.

We also talked irc about diffname of Light, and spread adjustement for Advanced to make the gap with last diff less big due to high 1/4 presence.
And last, I agree than copy pasta is a bit lazy mapping, so think about it for your future maps, because it's always enjoyable to not see copy of structure on a diff, okay ? it's ok, i will try to reduce ;_; you can see i just did copypaste on one kiai and a little part, that's it

Mukyu~
not mentioned means fixed, also tried to apply what u said in-game, ty cutie
Lernaeus
Random mod that you didn't asked for and it's kinda trash, but anyway, here's my mod
General
Hitsounds are a little bit too loud during the kiais. Maybe -10% volume might do the trick, because, right now, the hitsounding is louder than the song itself

Beginner
Nothing

Advanced
00:44:592 (8) - It might look better if 8 was looking the same as 00:43:950 (6)


Worlds
00:30:021 (5) - Looks a little bit weird. I think only one dot is needed.
00:43:735 (7) - Maybe NC
00:50:164 (6) - Also, maybe NC
01:10:950 (5) - Maybe NC
02:48:235 (11) - NC
meii18
as your req
my first mod as being 17 years old wow

general

  1. metadata reference? i've just found the official video => https://www.youtube.com/watch?v=4Q46xYqUwZQ and the artist is likely supposed to be League of Legends - Legends Never Die (ft. Against The Current) as i can see ok now i'm confused :c
  2. maybe add sliderslide? the sliderbodies are pretty louder atm especially for calmer parts
beginner

  1. 00:14:164 (1) - would be nice if the both tail and head won't overlap // 00:31:307 (1) - same
  2. 00:58:735 (1,2,3) - lol that smile btw 01:00:450 (3,1) - aren't these supposed to be stacked? looks a bit weird rn
  3. 02:09:235 (3) - wrongly placed hitobject it is supposed to start from 02:09:450 - where the vocal and the drums starts aswell
  4. 02:10:307 (4,1) - isn't supposed to be a blanket? looks pretty off // 02:12:450 (3,4) - same
  5. 02:24:450 (1) - the flow still could've been improved here as the flow isn't really "accurate" so applying ctrl+J would actually improve the flow more better
  6. 02:31:307 (1) - doing something similar to this https://puu.sh/xWy0S/bfd590b8fe.jpg or this http://puu.sh/xWy2Q/e53ef561fe.jpg will give a better look of this slider visually speaking
  7. 02:49:307 (1,2) - to be honest the rhythm would be more accurate if you'll apply ctrl+G because it looks like the downbeat from 02:50:164 - is pretty dominant and it wouldn't hurt to make it clickable and in addition the 1/1 slider + 1/1 note rhythm works much better and follows pretty well the guitar
advanced

  • this is supposed to be hard diff or advanced diff? o_o
  1. 00:33:235 (2,3) - the rhythm would be more accurate by ctrl+G the both hitobjects in order to follow the vocal properly the vocal starts exactly on 00:33:235 (2) - 's tail which is pretty weird tbh. frankly, this is the only pattern which uses 1/2 note + 1/2 slider rhythm from this section while the other patterns uses 1/2 slider + repeat
  2. 00:43:950 (6,7) - ctrl+G the rhythm works here imo as it follows the vocal and drums more properly as 1/2 note + 1/2 slider rhythm rather than its vice versa // 01:45:665 (6,7) - same
  3. 00:46:950 (5) - starting from this 1/2 (where's not the vocal) makes the whole rhythm pretty confusing and you can get a slider break easily here as the rhythm got out of control would be better to move this slider to 00:47:164 (5) - where the vocal starts from so the rhythm would be more accurate and less confusing // 01:48:665 (5) - same
  4. 01:11:164 (5,6,7,1) - the flow looks a bit weird because the cursor's movement doesn't look really like it is smoothly re-arranging the 01:12:021 (6,7,1) - pattern like this http://puu.sh/xWz85/9810ce3989.jpg would make the flow more smoothlier
  5. 02:18:450 (2,3,4,5) - this flow can be improved too as 02:18:450 (2) - results the linear flow and going down with the cursor to the next note from this straight doesn't look really good speaking about flow imo moving the 02:19:307 (3,4,5) - to the upside part like this http://puu.sh/xWzrQ/d3b4d4edb0.jpg, exactly to 485|11 would improve the flow more better than before tbh
  6. 02:27:021 (5,6,1) - if you intended to make an intentional overlap, it's looks like is almost unnoticeable ;__; consider making this overlap more noticeable
  7. 02:49:307 (2) - i don't think this kind of wiggle slider (it's look like it is a wiggle slider) because the guitar doesn't sound like "brrr" or sth like this i would replace this wiggle slider with a wave slider instead for example
  8. 02:50:164 (4,1) - this overlap is pretty noticeable in-game field as i can see and it doesn't look really good visually speaking so avoiding the overlap by moving 02:49:950 (3,4) - to 385|184 and adjusting 02:50:164 (4) - a bit like this http://puu.sh/xWzJu/1183b3a09e.jpg would be the best option
worlds

  1. this is the only diff where you added inherited points with 5% volume on tails, specifically at 00:12:450 - ~ 00:41:378 - section and adding them it looks like they're pretty useless as the piano is still noticeable and the vocal too so the music isn't really really tranquil (i mean the respective part of where the inherited point with 5% has been added) so i would consider to remove them as you didn't with the rest of the diffs
  2. 00:46:735 (5,1) - looks a bit weird by leaving 1/1 gap as the vocal is still ongoing and the vocal is easily intense on 1/2 consider adding 1/2 note here same goes for 00:54:021 (8,1) - // 01:48:450 (5,1) - and so on...
  3. 00:51:450 (11,1,2,3) - // 00:53:164 (6,7) - i don't get the idea of your spacing usage you use spacing jump for build-up effect for some points but on these mentioned points you used antijumps when the vocal reach the high level of intensity imo and giving some build-up effect wouldn't hurt so much but the spacing usage is a bit misunderstable, apart from that it is mostly "copy-pasta" diff lol
  4. 01:14:378 (6) - i would better add NC here for better readability so the player will get the idea that this is 1/2 combined with 1/4 circles pattern // 02:16:092 (6) - same // 03:10:949 (6) -
  5. 01:21:557 (6,7) - these are spaced differently in comparison with 01:07:842 (7,8) - // 03:18:128 (6,7) - same
  6. 01:02:164 (1) - ~ 01:27:450 (4) - i feel like the second part of the kiai is a little less dense than the first kiai because second kiai contains few 1/1 gaps and it was mapped mostly with 1/1 sliders and 1/2 sliders while the first part feels so intense by using mostly circles and some circles&less 1/1 gaps so maybe buff the second part as the song is still intense? // this issue is kinda repeating at the final kiai
  7. 01:34:735 (4,5) - this flow feels okayish enough but it could've been better by keeping the circular flow instead of making a sudden transition from circular flow to straight flow so you just have to curve 01:35:164 (5) - and then re-positionate it to 422|152 like this https://puu.sh/xXqj6/65cb9c68e0.jpg
pretty weird to leave few gaps when the vocal is still singing lol

map is pretty clean but the only issue is that beginner was mapped as a normal diff, advanced as an hard diff and worlds diff as an insane diff
i found that out that worlds diff isn't a hard diff as it uses streams over 5 notes and advanced player who are playing hard diffs cannot aim properly a stream over 5 notes as they have to learn step by step the diff spread is a little bit chaotically structured but i guess you have to do something with renaming the diffs here
cool song gl!
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