From that nifty queue~Thanks for the mod! Very helpful.
Futsuu◾ I would like to see the voice being followed more in the beginning instead of what seems like copy-pasted simple rhythms, for example you could move the 3 patterns to 00:02:382 - here to follow the voice instead of where it is. Otherwise, this intro is very monotonous. Two reasons for this: this was a simplified version of the original Inner Oni, and I didn't want to add complex rhythms in Futsuu. I changed some patterns, though.
◽ 00:11:464 - This missed vocal is very noticeable. I wanted to add many breaks in this diff, but I guess it sounds strange. Added.
◾ Up until 00:17:301 - here this problem persists. Take a look at the highlighted point and apply that mapping style to the rest of the intro. Adjusted pattern to follow vocals, like Inner Oni.
◽ 00:28:328 (10,11) - These aren't finishers but 00:33:518 (21,22) - these are? Fix or explain. This is Futsuu, so I didn't want to fill kiai with 100% finisher spam. I also wanted to "change" the pattern for the end of kiai (a pattern change is present in Inner Oni as well).
◾ 00:48:923 (25) - This is mapped to a vocal that you neglected to map 00:51:518 - here and it's very off-putting. You mapped this same red tick the rest of the time, so just change that one pattern to match. This is actually mapped to the piano, not the vocals. I'll keep this in mind, though.
◽ Through the whole kiai it's not obvious what you're mapping to at all. There's spots like 01:11:464 - where you're mapping explicitly to vocals, but then there's also 01:18:274 - where you're only mapping drums and neglecting the red ticks with vocals that you were mapping just a few bars earlier. Adjusted to follow vocals.
SV would work great on this map. I was going to add SV to my map, but I realized that "SV + finisher spam" would probably annoy people.
Vulkin's Oni has some minor SV, though.