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edit: adjusted the rhythms as statedXiaolin wrote:
WavesWell other than all of that, the map is pretty clean, it just needs more emphasis. Good luck! Ty
- How about adding a silent slider to fit the song more? Oh yeah hitsounding is a thing
- 01:22:677 - 01:24:310 - 01:29:208 - I wonder why were these skipped when the beat and rap sound strong.. Fixed
- 01:34:922 - 01:44:718 - and 01:47:983 - 01:57:779 - are mapped in the same way, yet they sound different. At the second part, it becomes more intense than the first part, which is very quite, so it just used long 1/1 sliders, but on the second part, it clearly gets more intense a bit, yet still mapped the way as the first part. Would be nice if you could map the second part in a different way to emphasise the change in the music, otherwise it feels monotonous. uuu... I'll probably adjust this to be how the section after is mapped, if I add 1/2 in at the same time i wanna keep my ultra beginner though ):
- 01:34:922 (1) - Move this down because it's touching the HP bar. ye
- 02:01:044 - 02:10:840 - 03:32:473 - 03:42:269 - 04:13:289 - 04:23:083 - These parts could use 1/2 because of the clap sounds. They sound pretty strong, so it's kinda weird to skip them. Third point
- 03:06:350 - 03:16:146 - and 03:19:412 - 03:29:208 - Same as the third point. ^
Fixed the rest, thanks fucking blanket mods grrrSenery wrote:
hello there
[Waves]thats it from what i could say about it, hope it helps
- 00:59:041 (3) - the body of the slider feels a bit too close to (2) maybe make the body a bit different((3) also doesnt looks great with (2))
- 01:03:939 (5) - this could be blanketed better
- 02:04:348 (3,4,5,1,2) - this is not really a problem but i feel that this is a bit too crowded, a lot of objects overlap Yeah, not really a problem. All objects that overlap are no longer visible by the time they're active
- 02:17:409 (2) - another one that could be better blanketed with the sliderend of (1)
thanksLilyanna wrote:
from queue
no need bangtansonyeondan twice in tags one without space, one with though, for searching etc
disable countdown if u want o ye i forgot that
02:20:674 (3) - nc
02:34:552 (4) - nc for this kind of difficulty level i guess nc should be conistent after each 2 downbeats
02:48:429 (2) - this hitcircles touches the hp bar and doesnt look appealing like that
03:21:899 - i guess here since the music gets more intens u should place more objects like the clap here u can add a hitcircle I've gradually mapped each section of this more intense than the last, and I'm not sure whether having hitcircles here fit that structure, as it makes it more active
03:28:429 - same here
03:45:572 - here would be better to follow the piano that snaps here 03:45:572 - 03:47:205 - and 03:48:837 - u can add three 1/1 sliders and make each piano sound clickabe http://puu.sh/xNnJ6/6ae15a6d6a.jpg It's the same kind of structure as 02:54:144 (2) - if you get me
03:52:103 (1) - same here i mean u did long sliders before so variaty is good ^
04:29:652 (2,3) - not fully stacked
01:56:185 (2,3) - 04:21:082 (2,3) - unconsistent ds I don't even know how I missed those lmao
gl tae.