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Cashmere Cat - Night Night feat. Kehlani

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Topic Starter
Hikomori
This map has been deleted on the request of its creator. It is no longer available.
Chibi Maruko
q

normal
  1. 00:30:107 (4,5,6,7) - normal was being easy. too hard for player for this part. should be slider then
  2. 01:00:332 (1,1,1,1) - idk why u didn't follow the ds bcs i see its more distance and hard for players. reduce the distance
we.
  1. 00:06:197 (1) - ctrl + h it?
  2. 00:09:806 (3) - nc here
  3. 00:29:656 (1,2,1,2) - too much spaced for them. reduce it
gl
Topic Starter
Hikomori

Chibi Maruko wrote:

q

normal
  1. 00:30:107 (4,5,6,7) - normal was being easy. too hard for player for this part. should be slider then
  2. 01:00:332 (1,1,1,1) - idk why u didn't follow the ds bcs i see its more distance and hard for players. reduce the distance
we.
  1. 00:06:197 (1) - ctrl + h it?
  2. 00:09:806 (3) - nc here
  3. 00:29:656 (1,2,1,2) - too much spaced for them. reduce it
gl
no reply = fix
thx
Hectic
hi, nm from my q

normal:
  1. "Time-distance equality should be used. Variations are acceptable if they are clearly different from spacing used for different rhythms. When hit objects are more than 1 beat apart and have relatively high spacing on the playfield, time-distance equality does not need to be as precise."
  2. 00:02:588 (1) - i think would be better of these things were 3/2, not 1/1. listen on slow speed
  3. "Manipulating slider velocity is discouraged. Slider velocity should only be changed for sections of music with different pacings and should not be drastically variable". 0.2x and 0.7x is pretty big difference
  4. 00:42:287 (1,1) - "Spinner recovery time should be at least 2 beats" for normal diffs
  5. 00:45:896 (2,3) - this 1/2 gap is unreadable for players at this skill level
  6. 01:02:137 (1,1,1,1,1,1,1) - are these ncs mych needed?
  7. 01:14:768 - if you decided not to map after this point, at least make a fade out
we:
  • 00:02:588 (1) - this thing ending on blue tick doesn't make sence to me even more than being 1/1. same suggestion as previous diff
  1. 00:04:393 (1) - 00:06:197 (1) - two 1/2 sliders would fit better
  2. 00:45:896 (1,2) - blanket could be better
  3. 00:45:896 (1,2,3) - would be better if visual distance between those was the same (1 and 2 are very close to each other, 2 and 3 are much further) (apples to the shole combo and next one)
  4. 00:51:310 (4,1) - this overlap doesn't look nice
  5. 00:54:919 (2,3) - weird overlap
  6. 01:01:235 - 01:03:039 - etc. - i think would be better if you mapped sound on these ticks
hope this helped, good luck!
Topic Starter
Hikomori

h4d0uk3n1 wrote:

hi, nm from my q

normal:
  1. "Time-distance equality should be used. Variations are acceptable if they are clearly different from spacing used for different rhythms. When hit objects are more than 1 beat apart and have relatively high spacing on the playfield, time-distance equality does not need to be as precise." wh
  2. 00:02:588 (1) - i think would be better of these things were 3/2, not 1/1. listen on slow speed what do you mean
  3. "Manipulating slider velocity is discouraged. Slider velocity should only be changed for sections of music with different pacings and should not be drastically variable". 0.2x and 0.7x is pretty big difference yeah but idk, i think is ok like this
  4. 00:42:287 (1,1) - "Spinner recovery time should be at least 2 beats" for normal diffs wot
  5. 00:45:896 (2,3) - this 1/2 gap is unreadable for players at this skill level fix
  6. 01:02:137 (1,1,1,1,1,1,1) - are these ncs mych needed? yeah
  7. 01:14:768 - if you decided not to map after this point, at least make a fade out wotXd
we:
  • 00:02:588 (1) - this thing ending on blue tick doesn't make sence to me even more than being 1/1. same suggestion as previous diff i hear that vocal ends at blue tick, that happens on a lot of songs by cashmere cat
  1. 00:04:393 (1) - 00:06:197 (1) - two 1/2 sliders would fit better prefer that
  2. 00:45:896 (1,2) - blanket could be better yep
  3. 00:45:896 (1,2,3) - would be better if visual distance between those was the same (1 and 2 are very close to each other, 2 and 3 are much further) (apples to the shole combo and next one) i prefer it as it is
  4. 00:51:310 (4,1) - this overlap doesn't look nice did smth
  5. 00:54:919 (2,3) - weird overlap remapped patern
  6. 01:01:235 - 01:03:039 - etc. - i think would be better if you mapped sound on these ticks nah
hope this helped, good luck!
ty for mod!
Senery
NM from my queue

[General]
  1. Check Aimod, you have tag conflicts, the mp3 is a lot longer then which is mapped try and reduce it and the mp3 has a bitrate higher than 192kbps try lowering this
[Normal.]
  1. The diff name is normal even though per sr its an easy diff so you should change it
  2. 00:31:460 - 00:42:287 - why dont you map these parts? there are still enough sounds to be mapped here
  3. 00:42:287 (1) - like the other guy said you need to have a 4 beats(because this is an easy diff) spinner recovery time(this is the time the spinner ends and when the next object begins, this should be 4 beats or 4 white ticks). This is on the RC as a guideline but those are only broken in special cases, which this case isnt
  4. 01:00:332 - there is no need for you to change the sv here, it also messes up the distant snap on the map which you should avoid. This is aswell on the RC
  5. 01:00:332 (1,1,1,1,1,1,1,1) - these are just random placed objects it seems, try to make atleast a pattern out of it also dont think NC'ing them all is necessary
  6. 01:14:768 - there is also enough sound to support more objects, why dont you map this part? if you dont then like i said in general you should cut it out
[We.]
  1. 00:02:588 (1) - why does this end on the blue tick? on easy it ended on the white one
  2. 00:08:002 (1,2,1) - these distances are almost exactly the same, like on the other diff, distance equality should be use
  3. 00:17:024 (1,2,3,4,1,2,3) - again there is no patterning going on, just random placed objects
  4. 00:29:656 (1,2,1,2) - dont use 1/4 rhythmn on this type of difficulty, "Note density should consist of mostly 1/1, 2/1, or slower rhythms." aswell on the RC
  5. 00:30:107 (2) - this is also too confusing for newer players, try change it
  6. 00:31:460 - 00:42:287 - same as easy
  7. 00:42:287 (1) - spinner recovery time should be atleast 4 beats
  8. 00:44:994 (1,2,1,2,3,4,1,2,3,4) - again distance equality
  9. 00:53:114 (1) - you should also avoid overlapping slider bodies
  10. 01:00:332 (1,1,1,1,1,1,1,1) - same as easy random placed objects
  11. 01:14:768 - same as easy
okay so some explaination for this:

Random placed objects: this is just what is says, its randomly placed, what i mean with random there is no thought behind the objects. No patterns are in it(patterns like triangle, square etc.)

Time distance equality: what i mean with this, for example this object 00:49:505 (3) - (on the last diff)has a distance of 3.3x with the previous object and 3.62x with the next object, youre goal here is to make this equal, this needs to be for new players so it doesnt make it unnecessarily difficult

Referce to the RC: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
you should really read this before making a map

good luck
Topic Starter
Hikomori

Senery wrote:

NM from my queue

[General]
  1. Check Aimod, you have tag conflicts, the mp3 is a lot longer then which is mapped try and reduce it and the mp3 has a bitrate higher than 192kbps try lowering this 1. ok 2. tell me what should i do then 3. idk how to change that
[Normal.]
  1. The diff name is normal even though per sr its an easy diff so you should change it no cuz its a low bpm song without intensity so i cant do anything to get nm to nms sr (that happens on other maps too)
  2. 00:31:460 - 00:42:287 - why dont you map these parts? there are still enough sounds to be mapped here but not in a nm or even the hardest diff cuz those sounds arent ''mappable'', i mean, it can be mapped but i prefer to leave a break
  3. 00:42:287 (1) - like the other guy said you need to have a 4 beats(because this is an easy diff) spinner recovery time(this is the time the spinner ends and when the next object begins, this should be 4 beats or 4 white ticks). This is on the RC as a guideline but those are only broken in special cases, which this case isnt i told him inb4 that i didnt know what it was but ok let me try smth
  4. 01:00:332 - there is no need for you to change the sv here, it also messes up the distant snap on the map which you should avoid. This is aswell on the RC that transfered into normal cuz i did the hardest diff after nm but the last slider counts Sorry Bro Unlocky
  5. 01:00:332 (1,1,1,1,1,1,1,1) - these are just random placed objects it seems, try to make atleast a pattern out of it also dont think NC'ing them all is necessary no they arent, i dont think that is necessary to make a pattern for that and yeah i need to nc them all cuz every note goes in this giant white tick that i dont remember his name rn
  6. 01:14:768 - there is also enough sound to support more objects, why dont you map this part? if you dont then like i said in general you should cut it out first of all i wont cut it cuz it would ruin the song and second look at general
[We.]
  1. 00:02:588 (1) - why does this end on the blue tick? on easy it ended on the white one cuz the vocal ends in the blue tick and no on nm it didnt end on the white one
  2. 00:08:002 (1,2,1) - these distances are almost exactly the same, like on the other diff, distance equality should be use what
  3. 00:17:024 (1,2,3,4,1,2,3) - again there is no patterning going on, just random placed objects ok, then tell me: what should i do on that part?
  4. 00:29:656 (1,2,1,2) - dont use 1/4 rhythmn on this type of difficulty, "Note density should consist of mostly 1/1, 2/1, or slower rhythms." aswell on the RC i try to fit the rythm...
  5. 00:30:107 (2) - this is also too confusing for newer players, try change it ok
  6. 00:31:460 - 00:42:287 - same as easy same as i said in before
  7. 00:42:287 (1) - spinner recovery time should be atleast 4 beats .
  8. 00:44:994 (1,2,1,2,3,4,1,2,3,4) - again distance equality i dont know what that is again...
  9. 00:53:114 (1) - you should also avoid overlapping slider bodies everyone overlaps slider bodies so i dont think thats bad....
  10. 01:00:332 (1,1,1,1,1,1,1,1) - same as easy random placed objects they arent
  11. 01:14:768 - same as easy no
okay so some explaination for this:

Random placed objects: this is just what is says, its randomly placed, what i mean with random there is no thought behind the objects. No patterns are in it(patterns like triangle, square etc.) again: tell me what to do then

Time distance equality: what i mean with this, for example this object 00:49:505 (3) - (on the last diff)has a distance of 3.3x with the previous object and 3.62x with the next object, youre goal here is to make this equal, this needs to be for new players so it doesnt make it unnecessarily difficult sorry i dont know whats equal since im not english

Referce to the RC: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! i readed that A LOT of time ago and i dont remember it
you should really read this before making a map you should really try to be nice

good luck
ty for mod
Senery

[A L P H A] wrote:

Senery wrote:

NM from my queue

[General]
  1. Check Aimod, you have tag conflicts, the mp3 is a lot longer then which is mapped try and reduce it and the mp3 has a bitrate higher than 192kbps try lowering this 1. ok 2. tell me what should i do then 3. idk how to change that
    2: download Audacity to change stuff in the mp3, you should look up a tutorial for this because there is some files you need to export the mp3
[Normal.]
  1. The diff name is normal even though per sr its an easy diff so you should change it no cuz its a low bpm song without intensity so i cant do anything to get nm to nms sr (that happens on other maps too) if you cant get it to the star rating up to normal diff why call it a normal? that is why i said you should change it to easy
  2. 00:31:460 - 00:42:287 - why dont you map these parts? there are still enough sounds to be mapped here but not in a nm or even the hardest diff cuz those sounds arent ''mappable'', i mean, it can be mapped but i prefer to leave a break
  3. 00:42:287 (1) - like the other guy said you need to have a 4 beats(because this is an easy diff) spinner recovery time(this is the time the spinner ends and when the next object begins, this should be 4 beats or 4 white ticks). This is on the RC as a guideline but those are only broken in special cases, which this case isnt i told him inb4 that i didnt know what it was but ok let me try smth
  4. 01:00:332 - there is no need for you to change the sv here, it also messes up the distant snap on the map which you should avoid. This is aswell on the RC that transfered into normal cuz i did the hardest diff after nm but the last slider counts Sorry Bro Unlocky then put it on the last slider? you dont need to put it all the way over there, the green lines dont need to be the same on every diff
  5. 01:00:332 (1,1,1,1,1,1,1,1) - these are just random placed objects it seems, try to make atleast a pattern out of it also dont think NC'ing them all is necessary no they arent, i dont think that is necessary to make a pattern for that and yeah i need to nc them all cuz every note goes in this giant white tick that i dont remember his name rn 1. yes it actually is necessary to make a pattern for that even if the objects are really spaced apart in the timeline. it will make the map look a lot better and a lot clearer.
    2. you dont really need to put NC's on every down beat(that is what the big white line is called) if you put them on every other down beat its good enough :D

  6. 01:14:768 - there is also enough sound to support more objects, why dont you map this part? if you dont then like i said in general you should cut it out first of all i wont cut it cuz it would ruin the song and second look at general this didnt explain why you didnt map it LOL
[We.]
  1. 00:02:588 (1) - why does this end on the blue tick? on easy it ended on the white one cuz the vocal ends in the blue tick and no on nm it didnt end on the white one but the vocal doesnt? and if it does on the normal/easy why doesnt it on this one? that doesnt really make any sense because they are the same mp3
  2. 00:08:002 (1,2,1) - these distances are almost exactly the same, like on the other diff, distance equality should be use what the distance on these are almost the same even though in the time line there is a 1/2 and 1/1 space between theses objects, so you should space these out more
  3. 00:17:024 (1,2,3,4,1,2,3) - again there is no patterning going on, just random placed objects ok, then tell me: what should i do on that part? like i said at the bottom, you make patterns out of it, lkike squares triangles etc.
  4. 00:29:656 (1,2,1,2) - dont use 1/4 rhythmn on this type of difficulty, "Note density should consist of mostly 1/1, 2/1, or slower rhythms." aswell on the RC i try to fit the rythm... you need to simplify the rhythmn on low difficulties, look at other ranked maps and their lower diffs, you hear a lot of music even though most of those are skipped for simplification. You need to make low diff for new player that have never playd osu before
  5. 00:30:107 (2) - this is also too confusing for newer players, try change it ok
  6. 00:31:460 - 00:42:287 - same as easy same as i said in before
  7. 00:42:287 (1) - spinner recovery time should be atleast 4 beats .
  8. 00:44:994 (1,2,1,2,3,4,1,2,3,4) - again distance equality i dont know what that is again...
  9. 00:53:114 (1) - you should also avoid overlapping slider bodies everyone overlaps slider bodies so i dont think thats bad.... for low diffs you should avoid it
  10. 01:00:332 (1,1,1,1,1,1,1,1) - same as easy random placed objects they arent
  11. 01:14:768 - same as easy no
okay so some explaination for this:

Random placed objects: this is just what is says, its randomly placed, what i mean with random there is no thought behind the objects. No patterns are in it(patterns like triangle, square etc.) again: tell me what to do then

Time distance equality: what i mean with this, for example this object 00:49:505 (3) - (on the last diff)has a distance of 3.3x with the previous object and 3.62x with the next object, youre goal here is to make this equal, this needs to be for new players so it doesnt make it unnecessarily difficult sorry i dont know whats equal since im not english equal is just 'the same', so for distance if i say "you should have equal distance here" i mean that the distance should be the same

Referce to the RC: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! i readed that A LOT of time ago and i dont remember it
you should really read this before making a map you should really try to be nice sorry if i did sound rude in my mod i didnt mean to :( but it was just basic criticism on your map. Again sorry if i did sound rude i never meant to

good luck
ty for mod
if you have any questions send me a pm, also i never really do this but watch all of his videos if you havent: https://www.youtube.com/channel/UCw08Og ... 64IrtqSOUA
yes it is in english i cant really do anything about that but i hope it helps

good luck!
Topic Starter
Hikomori
im sorry if i looked rude too loololol
and yea i watch videos from pishi and i watched all
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