for anyone who doult me that not reply some mods here: the map's version changes (like remapped) long time ago, so some of those mods are just out dated, and i'll ignore them if they appeared. if you have any problem with that then please contact someone checking it, i'll explain some if it's necessary.
Amamiya Kanade wrote:
哇居然是v1图开心
占位一会更
Normal
00:07:479 (2) - 实话说normal藏在滑条后面不太好吧,而且好像flow也不太好对于新人 我个人想把2 4 ctrl g 不知道是不是版本问题我现在normal没你说的问题了。
00:10:945 (4) - ds? 有点太近了 并没有。
00:17:345 (4) - 我记得谁说过来着normal不能有太弯的滑条 肯定是版本不同我现在没那么弯的滑条。
00:21:079 (4,1) - 同第一条 ^
00:24:679 (1,2) - 这个flow有点尴尬【】没吧。
00:47:479 (1,1) - 转盘后的恢复时间不太够【】完蛋。。。由于你看的是上个版本的N难度,大概是没更新?我就不回后面的了。*not checking these in N and H diff more*
02:10:679 (1,1) - 同
02:29:479 (1,3,4) - 我觉得这几个擦边有点丑
02:40:679 (1,2) - 很容易误读成空1/2 ctrl g然后ds一下比较好
03:04:679 (3,4) - normal可以这么玩吗【】
Hard
00:09:079 (2,3) - 贴太近有点难看 最好保持00:09:479 (3,1) - 这种的目测距离
00:37:479 (1,1) - 都是同一个位置有点无聊不玩点旋转吗
02:20:945 (4,5,4) - 这几个擦起来感觉怪难受的
01:44:679 (1,2,3,4,5) - 这里下音突然密集不太厚吧
主难度
00:31:079 (1) - 一个波浪滑条不用这么多锚点吧 这个么。。。萌新滑条原谅则个(
02:53:479 (1,2,3,4,5) - 这没叠好还是故意的 是故意的。
好像就只能摸出这么多感觉有点水【】
Silomare wrote:
Hey, giving M4M, since your queue seems to be open. I'm not that good at modding, so I'm sorry :c
Here's my map, you only need to mod Normal and Insane diff, since Hard is not finished yet!
https://osu.ppy.sh/s/618234
Normal:
00:27:879 (1) - I get the idea here, but the "impact sound" is at 00:28:545 - so maybe let the slider end there, and put a circle at 00:29:079 - Because, it currently is a bit offbeat. current version is mainly following the vocal track, so as the whole diff is doing. so i'll just keep the current rhythm style. your version is fine to me, not for this proper diff thou.
00:29:479 (2) - ^ (There are a lot more sliders to follow that do the same thing. You know which ones I mean so I won't point them out
01:14:679 (4) - Subjective opinion, but maybe have this circle on a different place than the previous one, since the sounds they represent are completely different ^
Collab Hard:
02:46:279 (4,5) - Flow what?
Collab Insane:
-
Dance:
00:55:479 (3,2) - Fix blanket idk what blanket you are talking about.
Yeah... that's not a lot of stuff, sorry. Good Luck anyways
MokouSmoke wrote:
Dance:Insane:
- 00:21:079 (5) - drum clap? not that necessary. that drum clap may leads to a really heavy beat, here's just some light part. so to me, less decorates can be better.
- 00:21:345 (6) - drum finish? ^
- 00:57:745 (1,2) - 00:59:879 (1,2,3) - use lighter blue combo color i just use deeper colors for kiai.
- 01:02:545 (5,6,7,8) - hitsounds are pretty underwhelming here. suggestion: 01:02:545 (5) - soft-hitclap ; 01:02:679 (6) - drum-hitclap ; 01:02:812 (7) - drum-hitfinish ; 01:02:945 (8) - soft-whistle alright, the thing is that i did the hitsound work in a really general system for proper maps, this map is just a style of emphasization of original sounds mainly. so i won't do much addtional effects of hs in ths map like you did. your idea is ok as well, but it's already another way of hs works to be done, which is not i want for this proper map.
- 01:38:012 (8) - suggest you delete? tricky here since piano start on red tick, but maintaining 2/3 gaps keeps the "swing" feeling better imo
- 01:44:145 (1,2,3) - hitsounds? fixed.
- 01:45:079 (3,4) - maybe combine into slider since piano timing is off? i followed both piano and vocal tracks here, so it'll be fine.
- 02:06:279 (2) - finish fixed.
- 03:24:279 (1,2,3) - 03:25:079 (1,2,3) - I suggest move these up a bit so each set of 3 is higher than previous to reflect increase string pitch https://puu.sh/zo95r/46975f098c.jpg that suggestion was came up by some other one already as well, but i still wanna keep the current one cuz that really don't effect much in feeling those pitches of notes for original sounds to players while playing the map. and actually they care those one's distance settings much more than what mappers cares. if i change that pattern into your version then i think those jumps may be too large for that part even it's like a bit heated one. i still keep it also because its distance setting and organizations of structures is better than simply changed position's version, unless i redo that part into another style.
Hard: looks fine
- 01:41:479 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ctrl+g rhythm? make sense, but that'll follow another way to deal with placement if i use that rhythm style and it'll be a bit hard for this diff, so i still keep the current one. you can check what i've done to the top diff in this part.
- 02:31:079 (1,2,3,4) - this is the only place you use this type of pattern, but there's nothing special in the song here. compare to 01:07:879 (1,2,3,4) - . also red node sliders don't seem to fit vocals but you are wrong, because this is a collab diff and we collab mappers follow music with different mapping way. check 03:14:279 (1,2,3,4) - and you'll see what happened... also the 1st kiai's still following violin track, when other two are not.
- 03:14:279 (1) - 03:14:279 (1) - move down a little? overlaps a lot with HP bar and almost off-screen that's ok imo...
Normal:thanks for the detail hs checking.
- 00:50:279 (1) - 02:13:479 (1) - 02:43:879 (1) - enough recover time from spinner? *out dated mod*
- 01:07:479 (3,4) - overlap these to indicate 1/3 gap like you do at 01:04:279 (3,4) -
Yugu wrote:
我草,摸到一半手快没ALT+TAB到OSU就在页面按ESC了
写的摸全没了,tmd重新写general
- wrong lyrics change it become "どこまでも" GJ,,, fixed.
Dance
- 00:42:945 (1,2) - maybe so far ? this part of music is also quiet , nerf ds or increase the ds of this strong part 00:43:345 (3,4) - will be better ? 00:42:945 (1,2,3,4,5) - is an symm structure pattern with drum track supporting, ds here shall be consistent. also the sudden pause is already expressed by stack at 00:42:679 (6,1) - .
- 00:56:145 (1,2) - 00:56:545 (1,2) - they have similar ds , but i think can increase 00:56:545 (1,2) - ds to let player adapt the SV change 00:56:679 (2) - nc noticed that so it can be fine, also when sv is fast enough the distance setting effects less than other information for judging the rhythm.
- 01:04:679 (3,2) - blanket looks not good (01:06:279 (1,2) - ) i'll ignore nazi cuz editor bugs never allow me fix them all lol...
- 01:04:279 (2,3) - fix stack ? idk it s intentional or not (02:14:945 (1,3) - ) same as above.
- 01:16:679 (3,4) - why ds not same as 01:16:545 (2,3) - , music changes is very little , maybe this ds will make player confusion if you really care about things like this then i shall say: nope music changes is not that little here, cuz i'm following piano track mainly (with drum track) and see what may happen if i really wanna deal with sounds at 01:17:745 (1) - .
- 01:38:012 (8,9,1) - how about like this ? i prefer the current style.
- 01:39:879 (1,2) - maybe need increase ds to distinguish their 01:39:879 (1,2,3) - rhythm 1/1 gap is large enough to give some free ds setting here.
- 02:06:145 (1,2) - same as first suggestion same as above.
- 02:31:479 (3) - i think ctrl g will be better flow , also 02:31:079 (2,3) - they are so close and 02:31:479 (3,4) - so far , maybe hard to play . fluent flow may not be played better.
- 02:40:679 (8,1) - increase some ds ? this gap 02:40:412 (6,7) - is 1/3 rhythm but 02:40:679 (8,1) - is 2/3 and their ds is similar , maybe easy miss read as i said, nc can override ds and be a stronger signal to notice rhythm.
- 02:56:412 (2) - make it In the middle of 02:55:879 (1,2,3) - like 02:55:479 (1,2,3,2) - , maybe more pretty and clearer . nope, triplet is better.
Collab Insane
- 02:51:079 (4,1) - 02:49:879 (4,1) - why did not use same pattern . why use same pattern.
- 03:02:679 (4,1) - 03:03:879 (4,1) - ^ ^
Normal
- 00:13:479 (3,2) - try to avoid this overlap *out dated mod*
- 00:23:079 (3,4) - 00:26:279 (3,4) - not sure about this type of overlap is suitable in Normal diff or not .
- 01:03:479 (2,3) - ^^
- 01:16:279 (2,3) - 01:14:679 (4,1) - 02:39:479 (2,3) - 03:22:679 (2,3) - continuously different stack pattern will make new player confusion , how about make them out
- 00:00:679 (1) - 00:47:479 (1) - 02:10:679 (1) - 02:42:412 (1) - Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hitobject following a spinner. t/517731&start=0
总算摸完了
RealMetMuster wrote:
Dance
00:09:079 (2) - Move 2 a tiny little bit to the right hmmm i don't care nazi issues, will ignore them.
00:13:079 (5,1,2,3,4,5) - Nice
00:26:279 (5,6,7,8) - These 4 objects dont look too good together
00:32:679 (1,2) - Ugly overlap, change a bit(?) nope.
00:35:079 (4,5) - Blanket could be better
00:38:279 (4,5) - ^
01:38:279 (1) - move it a bit to the right
01:39:879 (1,2) - Fix blanket
01:43:079 (1,1) - Unpleasant overlap that's ok imo...
01:51:879 (3,4) - A bit weird-looking slidershape
01:58:679 (5,1,2,3,4,5,6,7,1) - Move those objects by a few pixels up(?)
02:36:945 (1,2) - These two are too close i think the distance is consistent.
03:35:079 (1) - Could end a few ticks earlier imo mmm nope.
Pretty nice map.
M4M from queue.
MoeAsuka wrote:
卧槽v1 好不习惯了
M4M
[Dance]
00:26:279 (5,7) - 感觉有点靠太近了,或许可以把7往右拉一点然后把8的滑条尾叠到5的头上 好像不是很有必要。
01:02:545 (5,6,7,8,1) - 03:08:945 (5,6,7,8,1) - 这个跳会不会有点大?我觉得这个音应该是比鼓声弱的吧,678换成滑条或许比较合适 听听小提琴。
01:06:279 (1) - 好像没包好 就这么滴吧,真懒得调了。
01:39:879 (1,2) - blanket? 不。
01:43:079 (1) - 往右上移一点到大概295,189可以避免一些擦碰 妈耶怎么那么多人提这个,那就改吧。。。
02:33:345 (3) - 滑条尾往左拉一点会更好看 不好。。。
02:56:012 (2) - 能不能放正中间啊,锋了。顺便我觉得这一串跳的2和3都反过来会更顺手 尼玛,也太严格了。
03:15:479 (2,2) - 或许可以尾和头叠一下 不。
03:20:012 - 相反我觉得这里音还挺重的可以加个note 不好,还是和之前的节奏一样吧,毕竟这里的跳已经够大了。
[Insane]
00:18:545 - 好重的音啊,像这里一样 00:19:345 (4,5) - 跟一下比较舒服 其实这里只是在跟鼓,和人声重合只是巧合。
00:40:679 (1) - 这个位置感觉不是很好,既没有和2blanket好又对于前一个滑条来说感觉偏下了一点,往哪边稍微移一点或许会好看一点? 速度那么慢的地方ds和flow怎么样其实都没差。。。
00:57:479 (4,1) - blanket会好看点?对打图影响应该不是太大 其实我讨厌blanket。。。
01:04:679 (5,1) - 不太理解这个地方怎么良心发现拆开了。附近其他地方好像都是完全重叠做得不是很好读 其实还好,都一样。
01:44:812 (2) - 感觉没音
02:14:145 (2) - 形状稍微有点尴尬,02:13:079 (6) - 感觉也叠得差了1px左右
02:46:679 (4,1) - 为什么完全垂直啊 极其诡异 不知道你在说啥。
02:55:079 (1,2,3,1,2,3,1,2,3,1,2,3) - 实质225大跳,还不好读(比较挤),四暗刻 其实很好打。
02:56:278 (1,1) - 擦边不太好 我超喜欢的(
[Hard]
00:34:945 - 00:35:079 - 个人感觉这一段还是不要空这两个音比较好,显得节奏有点太空了,加上也没有太难
01:52:679 (1,2,3,1) - 这里可以这么摆,不用强行去挤到上面导致擦边的
02:48:279 (4,2) - 02:50:145 (7,1) - 这两个擦碰看着也比较不舒服 超喜欢的(
[Normal]
我这里似乎遇到了bug一直显示有更新然后点了会变成旧set里的normal,很诡异 确实,很多人摸的都是我旧的normal难度,很蛋疼。
没其他的了 很常规
我的图: https://osu.ppy.sh/s/718118
Firis Mistlud wrote:
M4M from qq[一般]
- 不知道是不是只有我,還是文件夾這裡有個negai.mp3的音檔是沒用過的
[協同合作瘋狂]
- 01:19:079 - 01:31:879 - 忘了加音效了
- 老實說真的找不到有啥
[舞蹈]
- 00:24:145 (7,8) - ctrl+g ,挺想和 00:23:079 (4,5) - 的鼠標動作一致 不不。。。这里就是要往上走形成停顿的感觉。
- 00:33:745 (5,6) - 這個。。。都是放近一些吧。。。反正整首歌都是第一次出4連打 这里还是要分开,毕竟这样可以让2连的印象更加强烈。
- 01:14:012 (1,2,3) - 建議 01:14:012 (1) - 和 01:14:279 (3) - swap nc,比起 01:14:012 (1) - 感覺 01:14:279 (3) - 可以強調好些,況且 01:13:745 (1,2,1,2) - 這一部分組成一組的話好些 呃,这里就是单纯的想要造一个前后呼应的梗。。。
- 01:41:479 (1,2,1,2,1,2,1,2) - 這個神擺法我學掉了 233。。。
- 01:55:345 (4,5) - 這個都是ctrl+g,除非有原因故意調轉放的 对,就是故意的。
- 02:53:479 (1,2,3,4,5,6,7) - 雖然可能是故意的,不過和02:54:279 (7) - 這種極端的速度轉換感覺真的很難接 ,幾乎沒辦法不在拿到100之下接上 没吧,原地打的梗最简单了。
卧槽你還敢說你的圖不神?我都沒辦法摸了
Map for M4M: https://osu.ppy.sh/s/705434
gl
thanks for modding guys! also sorry for checking and doing m4m for months late.4n3c wrote:
Dance
00:43:479 (4) - there's a drum on this sliderend and 00:43:079 (2) is the exact same slider but without the drum, so i think one of them should be changed that's not true... they are just in different postion of the song and following different drum beats.
01:12:279 (3) - this feels off because there's a vocal + drum on the sliderend. maybe try something like this? https://i.imgur.com/zVa8SXR.png your showed rhythm style is fine ofc, but i still wanna current one cuz vocal beat at 01:12:679 is not that strong to be emphasize with a note.
02:35:479 (3) - same ^
03:18:679 (4) - ^
01:16:679 (3,4,5) - followpoints don't form a perfectly straight line. https://i.imgur.com/Cq2AA8y.png that usually happens in manual song's tracks.
(though i guess that isn't really a problem)
03:33:345 (2,1,2,3,4,5,6,7) - make (3) and (6) stand out cause they're the louder drums. here's an example: https://i.imgur.com/5qWmzIg.png
of course not that exact pattern, but maybe improve what's there now. well i'm not really following the drum's pitches here, so i will still keep the current one with distance snapped version.
hope i was clear enough.
legend mapper.