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9mm Parabellum Bullet - Inferno [OsuMania]

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Topic Starter
Hanss
This beatmap was submitted using in-game submission on Thursday, September 28, 2017 at 5:01:13 PM

Artist: 9mm Parabellum Bullet
Title: Inferno
Source: ベルセルク
Tags: BERSERK guts casca griffith 2016 tv size opening - tim - Valedict asherz007 Raveille Guilhermeziat
BPM: 195
Filesize: 2360kb
Play Time: 01:28
Difficulties Available:
  1. Ash's Easy - 4Key (1.48 stars, 313 notes)
  2. Guil's Hard - 4Key (3.3 stars, 841 notes)
  3. Immolation - 4Key (4.49 stars, 1260 notes)
  4. Rave's Normal - 4Key (2.14 stars, 555 notes)
  5. Valedict's Insane - 4Key (4.27 stars, 1144 notes)
Download: 9mm Parabellum Bullet - Inferno
Information: Scores/Beatmap Listing
---------------
Easy by Asherz007

Normal by Raveille

Hard by Guilhermeziat

Insane by Valedict

Immolation by Me
Raveille
this is a box
14:53 - Emilia -: can you test play new ranked map im going for?>
14:54 Raveille: ooo
14:54 Raveille: sure
14:54 *- Emilia - is listening to [https://osu.ppy.sh/b/1419095 9mm Parabellum Bullet - Inferno]
14:54 Raveille: oh damn
14:54 - Emilia -: favorite if you enjoy~
14:54 Raveille: owo)b
14:55 Raveille: o damn its valedict!
14:57 Raveille: holy shit
14:57 Raveille: thanks for giving me my highest SR 990k LOL
14:57 - Emilia -: XD
14:57 Raveille: anyways uh
14:58 Raveille: rip that score cause its not gonna last long qwq
14:58 Raveille: 00:11:766 (11766|1,11766|3,11920|2,11920|3,12074|0,12074|2,12228|1,12228|0) - these patterns
14:58 Raveille: it keeps on repeating and it makes this portion really bland
14:58 Raveille: i suggest having more variety with the doubles
14:59 Raveille: https://osu.ppy.sh/ss/9131642 e.g. this can work
14:59 Raveille: 00:22:843 (22843|0,22843|1,22920|3,22920|2,22997|1,22997|0,23151|2,23151|3,23228|1,23228|0,23305|2,23305|3,23382|1,23382|0,23459|3,23459|2,23536|1,23536|0,23613|2,23613|3) -
14:59 Raveille: too many 12 34 jumptrills
15:00 Raveille: there are more 12 34 jumptrills than there are in an sdvx chart
15:00 Raveille: shd use other jumptrills like 14 23 or 23 14 or 13 24 or 24 13
15:00 - Emilia -: there was nothing that could've been done given the patterning scheme he had ([12]s and [34]s in every other double), he tried to do something with the descending guitar some time ago and it was completely unviable without creating unnecessary difficulty spikes
15:01 - Emilia -: that pattern is done because there was no better configuration
15:01 Raveille: really?
15:01 Raveille: 00:26:536 (26536|1,26536|0,26613|2,26613|3,26690|1,26690|0,26766|2,26766|3,26843|0,26843|1) - and 00:27:459 (27459|2,27459|3,27536|1,27536|0,27613|2,27613|3,27690|1,27690|0,27766|3,27766|2) -
15:01 Raveille: could be 14 23 jumptrills imo
15:01 Raveille: would be better
15:01 Raveille: its like a peak then it goes down then it peaks again then it goes down
15:01 Raveille: 00:31:613 (31613|0,31613|1,31690|2,31690|3,31766|1,31766|0) - this can be a 13 24 jumptrill too
15:02 Raveille: 00:33:459 (33459|1,33459|0,33536|3,33536|2,33613|0,33613|1) - this a 24 123
15:02 Raveille: 13*
15:02 Raveille: you can switch the jumptrill bursts now and then to create a different mood
15:02 Raveille: if its going to be 12 34 all the way it feels super stagnant
15:02 Raveille: 00:37:016 (37016|3,37305|0) - making these LNs can work better than just normal notes
15:03 Raveille: 00:54:690 (54690|0,54690|1,54843|1,54843|0) - moving this to 34 and also create better hand balance
15:03 Raveille: 00:59:766 - once again, there can be more double patterns than the simple 24 34 13 12 over and over
15:04 - Emilia -: there is no reason to deviate
15:05 - Emilia -: for the 12 34 jumptrill
15:05 - Emilia -: there is literally no reason to deviate at all
15:05 - Emilia -: aside for the sake of variation
15:05 Raveille: hold on
15:05 Raveille: eze is chatting with me in discord atm LOL
15:06 - Emilia -: okie
15:09 Raveille: 00:32:920 - missing drum note actually LUL
15:14 - Emilia -: okie
15:18 - Emilia -: anything else?
15:18 Raveille: uhm
15:18 Raveille: me and eze still talking on the jumptrills LOL
15:18 - Emilia -: oh alrighty lmao
15:23 Raveille: ok i think its fine
15:23 Raveille: no need to change the jumptrills there
15:23 - Emilia -: i know
15:24 - Emilia -: lol april is filling me in
15:24 Raveille: mm
15:26 Raveille: ki ki
15:26 Raveille: do i post this on forums?
15:27 Raveille: also am i allowed to help you with a gd or do you have plans alr
15:27 - Emilia -: go for it
15:27 - Emilia -: you can do a NM diff if you want
15:28 Raveille: who else is participating
15:28 - Emilia -: guilhermeziat
15:28 - Emilia -: tim
15:28 - Emilia -: and me
15:28 Raveille: aight
15:28 Raveille: will let you know when its done owo)b
Toaph Daddy
Oops I modded it, guess that happened. Here ya go friend

IRC Mod
2017-09-20 17:01 - Emilia -: you down for a test plaY?
2017-09-20 17:01 TheToaphster: sure i guess
2017-09-20 17:01 TheToaphster: not really warmed up but ill go for it
2017-09-20 17:02 - Emilia -: ACTION is listening to [https://osu.ppy.sh/b/1419550 9mm Parabellum Bullet - Inferno]
2017-09-20 17:04 - Emilia -: how was that?
2017-09-20 17:04 TheToaphster: some things felt a bit off about it i guess
2017-09-20 17:04 TheToaphster: the jumptrills felt somewhat misplaced imo
2017-09-20 17:05 TheToaphster: just in general
2017-09-20 17:05 - Emilia -: where
2017-09-20 17:05 TheToaphster: like the sounds there could have been represented better with denser js rather than jumptrills
2017-09-20 17:05 - Emilia -: w
2017-09-20 17:05 TheToaphster: 00:51:613 -
2017-09-20 17:05 TheToaphster: this is an example
2017-09-20 17:06 TheToaphster: 01:16:382 - the two jumptrills here have a different concern for me
2017-09-20 17:06 TheToaphster: where there are two distinctly different sounds right after another with the same patterning
2017-09-20 17:07 - Emilia -: i see
2017-09-20 17:07 - Emilia -: so maybe make that lighter
2017-09-20 17:07 TheToaphster: in the case of that second suggestion it would be like make the first jumptrill pattern denser ish js maybe and keep the second as a jumptrill
2017-09-20 17:08 TheToaphster: something else i see as a bit of a minor problem is that during the chorus toward the beginning you are putting all of your focus on the drums and what not, but at the end you start mapping to the singing (with the LNs)
2017-09-20 17:08 TheToaphster: it sort of breaks consistency
2017-09-20 17:09 TheToaphster: 01:11:151 -
2017-09-20 17:09 TheToaphster: these are the long notes im talking about btw
2017-09-20 17:09 - Emilia -: to add variation to the blandness lmao
2017-09-20 17:09 - Emilia -: cause i know maxus will hound me for that
2017-09-20 17:09 TheToaphster: thats probably valid, like i said it was mostly a minor comment
2017-09-20 17:10 TheToaphster: one more thing i noticed that could be ammended
2017-09-20 17:10 TheToaphster: is the very beginning
2017-09-20 17:10 TheToaphster: I assume youre mapping jumps whenever theres a drum kick right
2017-09-20 17:10 - Emilia -: mapping jumps where there is a snare
2017-09-20 17:10 - Emilia -: and the descending toms
2017-09-20 17:10 TheToaphster: yeah thats what i meant
2017-09-20 17:11 - Emilia -: what about it
2017-09-20 17:11 TheToaphster: if you listen closely to the beginning each time the snare happens its 3 4th hits in a row
2017-09-20 17:11 TheToaphster: not 2 half beats
2017-09-20 17:11 TheToaphster: 00:00:690 - 00:01:151 - 00:02:536 - 00:02:997 - etc
2017-09-20 17:12 TheToaphster: at least thats what im hearing
2017-09-20 17:12 - Emilia -: i know
2017-09-20 17:12 - Emilia -: so youre saying its 3 snares in a row
2017-09-20 17:12 - Emilia -: not 1 skip then another
2017-09-20 17:12 TheToaphster: yeah
2017-09-20 17:12 - Emilia -: thats gonna make it too obnoxious
2017-09-20 17:13 - Emilia -: already tried it and to keep patterns at a big variety is not doable
2017-09-20 17:13 - Emilia -: so its gonna end up being repetitive
2017-09-20 17:13 TheToaphster: well the thing is the triple snares are only every other measure
2017-09-20 17:13 TheToaphster: so variety can still be used
2017-09-20 17:13 - Emilia -: well i tried myself
2017-09-20 17:13 - Emilia -: and ended up not liking the result
2017-09-20 17:14 - Emilia -: and think the current pattern is still prety justifiable
2017-09-20 17:14 - Emilia -: pretty
2017-09-20 17:15 TheToaphster: hmm, i tried it and it doesnt seem too bad imo, but its fine the way it is, just thought id mention it
2017-09-20 17:17 TheToaphster: this isnt a mod persay
2017-09-20 17:17 TheToaphster: just me being upset
2017-09-20 17:17 TheToaphster: 00:52:382 (52382|3,52382|0,52382|2) -
2017-09-20 17:17 TheToaphster: why
2017-09-20 17:17 - Emilia -: strum starts there
2017-09-20 17:17 - Emilia -: guitar strum
2017-09-20 17:18 TheToaphster: i know i just hate the pattern
2017-09-20 17:18 TheToaphster: its also quieter than the entire jumptrill leading up to it
2017-09-20 17:18 - Emilia -: also a finishing cymbal is there too
2017-09-20 17:18 - Emilia -: would be incorrect to just leave it a double
2017-09-20 17:18 - Emilia -: lol
2017-09-20 17:18 TheToaphster: actually thats one of the jumptrills that i should have mentioned in the first mod if i didnt
2017-09-20 17:18 TheToaphster: that could probably fit better as dense js
2017-09-20 17:19 TheToaphster: it is one of the ones i mentioned
2017-09-20 17:19 - Emilia -: well if its consistent snaring
2017-09-20 17:19 - Emilia -: im gonna leave it a jumptrill
2017-09-20 17:19 - Emilia -: so its consistent with the rest of the map
2017-09-20 17:20 TheToaphster: see the thing there is that if you are trying to stay consistent with the snares
2017-09-20 17:20 TheToaphster: you cant leave the beginning missing jumps
2017-09-20 17:20 - Emilia -: im talking like
2017-09-20 17:20 - Emilia -: a long stream of them
2017-09-20 17:20 - Emilia -: 5 or more
2017-09-20 17:22 - Emilia -: but then you'll prob argue that i used 12 34 12 throughout the song
2017-09-20 17:22 - Emilia -: that was april's recommendation
2017-09-20 17:22 - Emilia -: along with this style of js
2017-09-20 17:22 TheToaphster: w/e i mean this is just my opinion on what would best represent the song, if you think that its better that way thats fine, but js it might sacrifice a bit of consistency
2017-09-20 17:22 TheToaphster: one more comment
2017-09-20 17:23 TheToaphster: i think this is my last thing
2017-09-20 17:23 - Emilia -: throw that in forum btw
2017-09-20 17:23 - Emilia -: ill throw you a coin
2017-09-20 17:23 TheToaphster: why is 01:03:459 - to 01:10:843 - less dense than the section right before it despite being like twice as loud
2017-09-20 17:23 - Emilia -: cause i might look back on this convo while i talk with tim or april
2017-09-20 17:24 TheToaphster: also yeah i gotcha
2017-09-20 17:24 - Emilia -: those vocals
2017-09-20 17:24 TheToaphster: anyways, i would argue that you could get away with hands on the white lines and jumps on the red lines
2017-09-20 17:24 - Emilia -: more pronounced and appropriate for a simple LN fix
2017-09-20 17:24 TheToaphster: in that section
2017-09-20 17:25 TheToaphster: not the LNs
2017-09-20 17:25 - Emilia -: the triple chord?
2017-09-20 17:25 - Emilia -: cymbal at the end
2017-09-20 17:25 TheToaphster: like you used really slow jumpstream patterns for a section that is arguably more intense than the majority of the song
2017-09-20 17:25 TheToaphster: 01:03:459 -
2017-09-20 17:25 TheToaphster: starting here
2017-09-20 17:25 TheToaphster: its way louder than before
2017-09-20 17:26 TheToaphster: with the regular snares joined by more drum beats
2017-09-20 17:26 - Emilia -: are you saying to make that js?
2017-09-20 17:26 TheToaphster: no
2017-09-20 17:26 - Emilia -: or are you saying from single double
2017-09-20 17:26 - Emilia -: to make it double triple
2017-09-20 17:26 - Emilia -: all chords
2017-09-20 17:26 TheToaphster: https://imgur-archive.ppy.sh/Vaam1GA.png
2017-09-20 17:26 - Emilia -: cause its more intense
2017-09-20 17:26 TheToaphster: something like this
2017-09-20 17:26 - Emilia -: yeah okay
2017-09-20 17:26 TheToaphster: would probably fit better
2017-09-20 17:26 - Emilia -: thats what i thought
2017-09-20 17:27 TheToaphster: since its noticeably more intense than the lead up
2017-09-20 17:29 - Emilia -: updated
2017-09-20 17:29 - Emilia -: give it a look
2017-09-20 17:30 TheToaphster: 01:04:843 (64843|3,64843|2,64920|0,64920|1,64997|0,64997|2,64997|3) -
2017-09-20 17:30 TheToaphster: these id probably still just leave as double -> single -> hand
2017-09-20 17:30 - Emilia -: :^)
2017-09-20 17:30 TheToaphster: just to keep playability in mind
2017-09-20 17:30 - Emilia -: yeah that sounds fair
2017-09-20 17:32 TheToaphster: actually whats interesting is with the hands and jumps instead of what it was before it leads into the LN section more smoothly
2017-09-20 17:32 TheToaphster: which feels like a nice bonus
2017-09-20 17:33 - Emilia -: alrighty fixed it
2017-09-20 17:33 - Emilia -: give it a look
2017-09-20 17:33 TheToaphster: feels nice
2017-09-20 17:34 TheToaphster: one more thing sorry
2017-09-20 17:34 TheToaphster: i forgot
2017-09-20 17:34 TheToaphster: 01:26:536 - \
2017-09-20 17:34 TheToaphster: there are drum sounds without notes in this little stretch
2017-09-20 17:34 - Emilia -: i didnt know how to chart it tbh
2017-09-20 17:34 - Emilia -: if you have a suggestion while keeping the LN it there
2017-09-20 17:34 - Emilia -: go for it
2017-09-20 17:37 TheToaphster: https://imgur-archive.ppy.sh/MI1QQgy.png
2017-09-20 17:37 TheToaphster: something like this maybe?
2017-09-20 17:40 - Emilia -: updated
2017-09-20 17:40 - Emilia -: that might be better for the sound given
2017-09-20 17:40 TheToaphster: cool beans yo
2017-09-20 17:40 - Emilia -: i changed it a bit
2017-09-20 17:40 - Emilia -: you might wanna take a look
2017-09-20 17:41 TheToaphster: should be fine yeah
2017-09-20 17:41 TheToaphster: looks good
2017-09-20 17:41 TheToaphster: yeah it plays pretty well too imo
2017-09-20 17:42 - Emilia -: thanks :D
2017-09-20 17:42 TheToaphster: no problemo friend
Cursetyl
Hiya, quick mod

Valedict's Insane
00:02:997 (2997|2,2997|3,3151|2,3151|3) - Move these to the left hand side, would make it feel less repetitive imo
00:04:613 (4613|2,4690|1,4766|2,4920|1) - Mirror all of these, would add a bit of diversity to the pattern
00:11:766 - I think it would help this section if the pattern were mixed up more often, because it's the same set of doubles repeated four times, maybe change up the order of the doubles, or mirror every other set of them so it doesn't feel so samey.
00:15:459 - The patterns in this section all flow from right hand to left, which makes it kind of awkward to play, maybe switch up the flow on every sound like the one at 00:16:382 (16382|1,16382|3), it would help the playability a lot and I think it would add to the song as well
00:22:536 (22536|3,22536|2) - Maybe move this to the center, just a small thing
00:22:843 - This section is very repetitive, using the same doubles over and over makes it kind of boring to play, try switching it up with some 1,4 and 2,3 patterns (if you don't get what I mean by that, I mean the numbers by columns, like column 1 is the one of the left, 2 the one in the left center, etc)
00:45:536 - Maybe add a note here
00:51:228 (51228|2,51305|1,51382|0,51459|1,51459|3,51536|2,51613|3) - Maybe mirror this
00:54:690 (54690|0,54690|1,54843|1,54843|0) - Move these to the right side
00:55:766 (55766|1) - Move to the right center column
00:59:766 - Same problem as before
01:08:843 (68843|3,68920|0,68997|1,68997|2) - This feels really awkward to play
01:18:228 - Same flow problem as before
01:26:074 (86074|1,86074|0,86151|2,86228|0,86228|1) - Reverse these maybe
01:27:459 - Make these all be different variations of triples rather than the same one over and over

Overall: This dif feels kind of awkward to play, due to the repetitive nature of many of it's patterns. Not trying to put you down, as I can see this dif being fun to play after some work, so yeah, keep at it!

Incinerate
00:00:690 (690|3,690|2,843|2,843|0) - Throughout this section (and the other jumpstream sections) you vary up the doubles for these quick sounds, which is fine to play, but imo it would look better if those sounds were represented by the same pattern in their pairs. Something like this if I wasn't clear enough with my words. This is pretty subjective though.
00:06:536 (6536|0) - Move this to column 2
00:41:305 - Imo hold off on the doubles until 00:42:228, just would give more impact when the triples start
00:55:766 - I think this being a quad is overkill, maybe make it a double so that it's still distinguishable from the triples.
00:56:074 - Add a note here, as you use a single+the LN on every one of this sound after this
01:24:459 (84459|1) - Maybe move this to column 4 just so the hand movement doesn't feel so repetitive

Overall: Fun difficulty, I didn't have too many problems with it, mostly had to resort to looking for small stuff to nitpick, gl!
Topic Starter
Hanss

Cursetyl wrote:

Hiya, quick mod


Incinerate
00:00:690 (690|3,690|2,843|2,843|0) - Throughout this section (and the other jumpstream sections) you vary up the doubles for these quick sounds, which is fine to play, but imo it would look better if those sounds were represented by the same pattern in their pairs. Something like this if I wasn't clear enough with my words. This is pretty subjective though.
00:06:536 (6536|0) - Move this to column 2
00:41:305 - Imo hold off on the doubles until 00:42:228, just would give more impact when the triples start
00:55:766 - I think this being a quad is overkill, maybe make it a double so that it's still distinguishable from the triples.
00:56:074 - Add a note here, as you use a single+the LN on every one of this sound after this
01:24:459 (84459|1) - Maybe move this to column 4 just so the hand movement doesn't feel so repetitive

Overall: Fun difficulty, I didn't have too many problems with it, mostly had to resort to looking for small stuff to nitpick, gl!
applied 2nd and 5th mod! thank you (:
Valedict

Cursetyl wrote:

Hiya, quick mod

Valedict's Insane
00:02:997 (2997|2,2997|3,3151|2,3151|3) - Move these to the left hand side, would make it feel less repetitive imo - So most of this mod repeats the same notion that these sections are "repetitive" and there's a clear reason for it: they're placed in such a way due to strict adherence of pitch relevancy and changing them for "diversity" feels completely arbitrary. These notes will be ignored as such.
00:04:613 (4613|2,4690|1,4766|2,4920|1) - Mirror all of these, would add a bit of diversity to the pattern - ^
00:11:766 - I think it would help this section if the pattern were mixed up more often, because it's the same set of doubles repeated four times, maybe change up the order of the doubles, or mirror every other set of them so it doesn't feel so samey.- ^
00:15:459 - The patterns in this section all flow from right hand to left, which makes it kind of awkward to play, maybe switch up the flow on every sound like the one at 00:16:382 (16382|1,16382|3), it would help the playability a lot and I think it would add to the song as well ^
00:22:536 (22536|3,22536|2) - Maybe move this to the center, just a small thing - Why? The tone of the guitar is the same for both jumps, I don't see much reason to make it [23].
00:22:843 - This section is very repetitive, using the same doubles over and over makes it kind of boring to play, try switching it up with some 1,4 and 2,3 patterns (if you don't get what I mean by that, I mean the numbers by columns, like column 1 is the one of the left, 2 the one in the left center, etc) - For now I'm not touching this section as I don't see much reason to vary up the jumptrills as they are, I'm open to revisit it later though.
00:45:536 - Maybe add a note here - Good catch
00:51:228 (51228|2,51305|1,51382|0,51459|1,51459|3,51536|2,51613|3) - Maybe mirror this - See my first point for the following lines
00:54:690 (54690|0,54690|1,54843|1,54843|0) - Move these to the right side - ^
00:55:766 (55766|1) - Move to the right center column - ^
00:59:766 - Same problem as before
01:08:843 (68843|3,68920|0,68997|1,68997|2) - This feels really awkward to play - ^
01:18:228 - Same flow problem as before - ^
01:26:074 (86074|1,86074|0,86151|2,86228|0,86228|1) - Reverse these maybe - ^
01:27:459 - Make these all be different variations of triples rather than the same one over and over - ^

Overall: This dif feels kind of awkward to play, due to the repetitive nature of many of it's patterns. Not trying to put you down, as I can see this dif being fun to play after some work, so yeah, keep at it!
I appreciate what you're trying to do here, but entire structure of my diff revolves around PR and changing them simply to add diversity for the sake of it is not something I"m interested in doing.
KcHecKa
I've lost all respect for you.

Immolation was a good difficulty, until you decided to dumb it down and put simple as shit patterns in.
It was satisfying SS'ing the map beforehand, but now it doesn't even matter.
Way to go. Mad props yo.
Topic Starter
Hanss

KcHecKa wrote:

I've lost all respect for you.

Immolation was a good difficulty, until you decided to dumb it down and put simple as shit patterns in.
It was satisfying SS'ing the map beforehand, but now it doesn't even matter.
Way to go. Mad props yo.
All I did was literally add variation to the jump trill parts lol
Raveille

KcHecKa wrote:

I've lost all respect for you.

Immolation was a good difficulty, until you decided to dumb it down and put simple as shit patterns in.
It was satisfying SS'ing the map beforehand, but now it doesn't even matter.
Way to go. Mad props yo.
I do not know why you even try to post such useless garbage in these forums anyways. Do something better with your time and get off here.
DDMythical

KcHecKa wrote:

I've lost all respect for you.

Immolation was a good difficulty, until you decided to dumb it down and put simple as shit patterns in.
It was satisfying SS'ing the map beforehand, but now it doesn't even matter.
Way to go. Mad props yo.
I've lost all respect for you.
Tengaku 1.0x was a good S, Until you decided to post it on the sml forum.
It was satisfying mashing the jumpstream beforehand, but now it doesn't even matter.
Way to go. Mad props yo.
Falcon
WIP mod, either doing full set or multiple difficulties...
Edit: Done for now.
(0/1/2/3)

Ash's Easy (Completed)
00:00:690 (690|0,843|2,1151|3,1305|1) - I think from a technical standpoint it would make more sense to repeat the first two notes, since its the same sounds. Like as an example NMs 0-2-0-2 or 3-1-3-1, instead of 0-2-3-1.
Similar criticism for 00:02:536 - 00:04:382 - 00:06:228. Could vary it, but in similar fashion.
00:11:305 (11305|3) - Change to NM.
00:14:536 (14536|0,14843|3) - Change to NMs.
00:22:843 (22843|3) - Change to LN (my modding direction for this section is LN for guitar).
00:24:074 (24074|0,24382|3) - Change to NMs.
00:24:690 (24690|1) - Change to LN.
00:25:920 (25920|3,26228|2) - Change to NMs.
00:28:382 (28382|3) - Change to LN.
00:40:843 (40843|0) - Change to NM (similar situation to 00:11:305).
00:44:997 - 00:52:382 - Similar comments to 00:00:690.
00:55:459 (55459|2) - Change to LN.
00:59:305 (59305|3) - Change to NM (similar situation to 00:11:305).
01:02:536 (62536|2,62843|1) - Change to NMs.
01:16:536 (76536|0) - Change to NM.
Rave's Normal (Completed)
00:05:305 (5305|0,5305|2,5613|3,5613|1,5920|0,5920|2) - I would make a small modification to this set of patterns, to be consistent with the earlier parts of the song. Instead of NMs 02-13-02, I think NMs 02-03-13 would work better.
00:07:151 (7151|3,7151|1,7459|2,7459|0,7766|3,7766|1) - Would make similar modification as mentioned above. Something like NMs 13-03-02.
00:25:613 (25613|1,25766|3,25920|1,26074|3,26228|1,26382|3) - I wouldn't use a trill pattern for the drum sounds here, I think a roll pattern would fit better since the pitch is decreasing. One variation that I think works well is 3-1-2-0-3-1.
00:41:305 (41305|0,41459|2,41613|0,41766|2,41920|0,42074|2) - I don't think there is anything really wrong with this pattern, but to avoid repetition I think something like 0-2-0-3-0-2 could work well here also.
00:42:228 (42228|3,42382|1,42536|3,42690|1,42843|3,42997|1) - Similar logic as above, except variation is 3-1-3-0-3-1.
00:43:151 (43151|2,43305|0,43459|2,43613|0,43766|2,43920|0) - Similar idea as mentioned in 00:41:305 could be applied.
00:44:074 (44074|1,44228|3,44382|1,44536|3,44690|1,44843|3) - Similar idea as mentioned in 00:42:228 could be applied.
00:49:613 (49613|2,49613|0,49920|3,49920|1,50228|0,50228|2) - Would apply similar modifications as done for 00:05:305
00:51:459 (51459|1,51459|3,51766|0,51766|2,52074|1,52074|3) - Would apply similar modifications as done for 00:07:151
00:54:228 (54228|3,54228|0,54382|3,54382|0,54690|3,54690|0,54843|3,54843|0) - I think there is small sound variation in these jumps, something like NMs 13-03-13-03 might work better?
00:55:459 (55459|3,55459|0) - Maybe better as NMs 12, to keep in line with above changes.
01:25:613 (85613|0,85613|1,85766|1,85766|0) - I wouldn't use repeated jump note here, as sound is slightly different. Maybe NMs 01-02 works better?
01:26:074 (86074|2,86074|3,86228|2,86228|3) - Similar logic as above, except change would be something like NMs 23-13.
Guil's Hard (Completed)
I don't disagree with the design decisions in this map, just a few minor fixes...
00:44:074 (44074|2) - I would make this LN longer, stretch it to 00:44:690
01:09:920 (69920|2) - I would make this LN longer, stretch it to 01:10:536
Changes are because the vocals goes longer than the LN, so its just to make more technically correct.
Might want to review other LN, but these two stand out the most.
Asherz007

Captain Falcon wrote:

(0/1/2/3)

Ash's Easy
00:00:690 (690|0,843|2,1151|3,1305|1) - I think from a technical standpoint it would make more sense to repeat the first two notes, since its the same sounds. Like as an example NMs 0-2-0-2 or 3-1-3-1, instead of 0-2-3-1. Either way is correct, I'm just following the general sounds while utilising all columns evenly.
Similar criticism for 00:02:536 - 00:04:382 - 00:06:228. Could vary it, but in similar fashion.
00:11:305 (11305|3) - Change to NM. Covers 1/4 drum roll
00:14:536 (14536|0,14843|3) - Change to NMs. Drum rolls
00:22:843 (22843|3) - Change to LN (my modding direction for this section is LN for guitar). Except for the fact that my primary focus was percussion...
00:24:074 (24074|0,24382|3) - Change to NMs.
00:24:690 (24690|1) - Change to LN.
00:25:920 (25920|3,26228|2) - Change to NMs.
00:28:382 (28382|3) - Change to LN.
00:40:843 (40843|0) - Change to NM (similar situation to 00:11:305).
00:44:997 - 00:52:382 - Similar comments to 00:00:690.
00:55:459 (55459|2) - Change to LN.
00:59:305 (59305|3) - Change to NM (similar situation to 00:11:305).
01:02:536 (62536|2,62843|1) - Change to NMs.
01:16:536 (76536|0) - Change to NM.
For future reference, please try to explain every point in terms of why you think it should be changed. I can't understand if it's just "change to this" because I have no idea what kind of thought process I'm supposed to be using for these suggested changes, so I'm more inclined to reject, even if the thing you're suggesting is better.

Thanks for taking a look through.
Falcon

Asherz007 wrote:

For future reference, please try to explain every point in terms of why you think it should be changed. I can't understand if it's just "change to this" because I have no idea what kind of thought process I'm supposed to be using for these suggested changes, so I'm more inclined to reject, even if the thing you're suggesting is better.

Thanks for taking a look through.
Most of my modifications were from me focusing on guitar versus percussion in the song. Seeing that your main focus on the difficulty was the percussion, that makes a lot of my mods irrelevant. I will include more reasoning/thought process in future mods.
Raveille
all accepted from Cap

heres a box Nox!
osu file format v14

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Tags:BERSERK guts casca griffith 2016 tv size opening - tim - Valedict asherz007 Raveille Guilhermeziat
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192,192,88382,1,0,0:0:0:0:
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This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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