M4M>
General> I would do a fade at the end starting from 01:13:616 - and cutting around 01:17:093 - I mean its fine the way it is but its kinda weird how one quarter of the song is still in the time line
Hard>
00:23:205 (1) - maybe better to make the same as 00:21:466 (1,1,1) - because nothing warrants a slider change?
00:45:151 - double blue tick stack feels kinda awkward ... maybe making a triple or a different rhythm... unsure. it does feel better as triple though
especially since the next rhythm right after 00:47:759 (2) - lands on the first red tick after the slider
Normal>
00:07:994 - so close to matching red anchor to the beat pocket
00:14:513 (1) - you can copy 00:07:560 (1) - theres a lot of different slider shapes
00:54:495 (1) - because its a normal it worries me that players will fail this spinner because of its length, I know it should be fine as long as ai can get 1000 score but.. idk.
Easy>
00:54:495 (1) - if this worried me in normal I am definitely worried about it in Easy
Cool Mapset> GL c:
General> I would do a fade at the end starting from 01:13:616 - and cutting around 01:17:093 - I mean its fine the way it is but its kinda weird how one quarter of the song is still in the time line
Hard>
00:23:205 (1) - maybe better to make the same as 00:21:466 (1,1,1) - because nothing warrants a slider change?
00:45:151 - double blue tick stack feels kinda awkward ... maybe making a triple or a different rhythm... unsure. it does feel better as triple though
especially since the next rhythm right after 00:47:759 (2) - lands on the first red tick after the slider
Normal>
00:07:994 - so close to matching red anchor to the beat pocket
00:14:513 (1) - you can copy 00:07:560 (1) - theres a lot of different slider shapes
00:54:495 (1) - because its a normal it worries me that players will fail this spinner because of its length, I know it should be fine as long as ai can get 1000 score but.. idk.
Easy>
00:54:495 (1) - if this worried me in normal I am definitely worried about it in Easy
Cool Mapset> GL c: