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Hatsuki Yura x Tsukiko - Jewel Cat

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Topic Starter
[CSGA]Ar3sgice
This beatmap was submitted using in-game submission on 2012年1月1日星期日 at 06:57:43

Artist: Hatsuki Yura x Tsukiko
Title: Jewel Cat
Tags: mode csga kpx meow miao nya L_P nyan
BPM: 148
Filesize: 3043kb
Play Time: 03:07
Difficulties Available:
  1. Insane (5 stars, 704 notes)
  2. L_Ps Hard (4.87 stars, 443 notes)
  3. Normal (2.92 stars, 235 notes)
Download: Hatsuki Yura x Tsukiko - Jewel Cat
Information: Scores/Beatmap Listing
---------------
L_Ps Hard by L_P

Sun Rainbow
这是干吗用的
……
cmn_891127
偶滴神哪,3.0的速度叫我情何以堪啊,mod不能...
等你都做完了,我再mod吧,insane对我来说实在是太痛苦了

Easy加一下背景,这样估计listing页就会显示图片了
Teru21
Hi! from teruteru modding & guest diff queue

i dont know what should i mod on your beatmap. espesially in Easigcr3. also.. dont you think the diff name a bit complicated. just make it simple like Insane. i'll remod this Beatmap for you, after you make an easy and hard diff. its very important.

Icsa3egr
00:03:946 (2) - (task : ctrl+shift+r) write +4
Topic Starter
[CSGA]Ar3sgice
感觉rank图好没意义, 要是能自己unrank掉nuke了就好了

如果可以的话咱想发个d-mail到2011年, 让自己从一开始就不要接触这个游戏

也不要作图, mod图, rank图, 甚至别去打图

虽然说我没手机大约收不到吧

这游戏太降智商了, 不过现在回头也为时不晚吧。大概...

gg
merchat7
As requested, don't usually mod WIP, but make an exception since you made a guest diff for me.

[General]

- Audio preview doesn't play. Edit via notepad and change preview point to 40837 for all difficulties (so the website update the audio preview).
- Try reinserting the background and full submitting. May fix the icon on the website.
- Might as well delete the .osb if you're going to full submit. Be sure to only full submit once. If you full submit several times, it can cause a glitch and the website will not generate a audio preview for your beatmap. It usually take a few days for the website to update so don't worry if you don't see changes right away. You should wait roughly 1 week, if there is still no icon and audio preview, then feel free to ask in help and support / other means.
- You should use kiai time.
- It's highly recommend not to use a slider velocity higher than 2.00. Using anything higher usually doesn't fit the song well or it means wrong BPM. However, it seems to play fine. I suggest renaming Easy to Normal as the slider velocity is quite high and you're not allow to have gap in difficulty (Easy - Hard - Insane not allow, but Normal - Hard - Insane is fine).
- You use lots of kick sliders (repeating sliders with more than one repeat). Why is this a bad thing? You can't tell how many repeats a slider is going to have. If the slider velocity is very low or the slider is very long it's maybe readable, but the slider velocity is quite high here. So, do something else rather than kick slider. It's fine to have a few, but this many doesn't play good.

[Easy]

- As mentioned, please rename to Normal and it doesn't really feel like an Easy.
- +2 hp drain +2 overall difficulty. Try to keep your difficulties setting balance (using ar 5, hp 1 od 2 isn't' very balanced). If the reason you use very low setting is to keep star rating below 3. Please simplify some patterns instead. I notice lot of hit circles at some parts, try sliders instead.
- I don't really see a reason for tick 4. Tick 2 is fine.
- Why don't you use spinner?
- No whistle hitsound?

Main problems are, too many kick sliders and you need to mix hit circle and sliders more. For example, rather than two hit circles, use a slider and so forth. Because of this, this difficulty doesn't really have "flow." Try to rework it. It plays technically fine through.

[Insane]

- +2 hp drain +2 overall difficulty, way too low for an Insane and is unbalanced compare to the approach rate.
- 2.0x speed up with slider velocity 3.00? This doesn't play well at all. Remove all speed up. It doesn't work since you use 3.00 slider velocity.
- It may be much easier if you use keep spacing the same the whole time. You can try something more interesting once you have a ranked map and have more experience.
- No spinner again. I'm sure there are places where a spinner would fit.

Same problem with flow here. It doesn't flow well mainly because I feel the jump is random and doesn't really follow the song and again, some parts you use only hit circles, some part you use only sliders and some hit circles that should be sliders isn't sliders etc. There are some nice ideas here through.

Mod is very general since this need some work. Try to use more sliders and less kick sliders and mix hit circles and sliders a bit more. Try to see if you can use spinner (usually when the singer hold a note for a long time). Feel free to contact me for a recheck when this map is finish and have a few mods.

Good luck! Main things is just to replace the kick sliders and use more sliders.
Topic Starter
[CSGA]Ar3sgice

merchat7 wrote:

As requested, don't usually mod WIP, but make an exception since you made a guest diff for me.

[General]

- Audio preview doesn't play. Edit via notepad and change preview point to 40837 for all difficulties (so the website update the audio preview). ok
- Try reinserting the background and full submitting. May fix the icon on the website. I tried >.<
- Might as well delete the .osb if you're going to full submit. Be sure to only full submit once. If you full submit several times, it can cause a glitch and the website will not generate a audio preview for your beatmap. It usually take a few days for the website to update so don't worry if you don't see changes right away. You should wait roughly 1 week, if there is still no icon and audio preview, then feel free to ask in help and support / other means. Thanks for the information!~ I'll try.
- You should use kiai time. uh, but where in this song can I use them...
- It's highly recommend not to use a slider velocity higher than 2.00. Using anything higher usually doesn't fit the song well or it means wrong BPM. However, it seems to play fine. I suggest renaming Easy to Normal as the slider velocity is quite high and you're not allow to have gap in difficulty (Easy - Hard - Insane not allow, but Normal - Hard - Insane is fine). Ok~
- You use lots of kick sliders (repeating sliders with more than one repeat). Why is this a bad thing? You can't tell how many repeats a slider is going to have. If the slider velocity is very low or the slider is very long it's maybe readable, but the slider velocity is quite high here. So, do something else rather than kick slider. It's fine to have a few, but this many doesn't play good. Changed most of them into non-kick sliders...

[Easy]

- As mentioned, please rename to Normal and it doesn't really feel like an Easy. fixed
- +2 hp drain +2 overall difficulty. Try to keep your difficulties setting balance (using ar 5, hp 1 od 2 isn't' very balanced). If the reason you use very low setting is to keep star rating below 3. Please simplify some patterns instead. I notice lot of hit circles at some parts, try sliders instead. ok... that's right...
- I don't really see a reason for tick 4. Tick 2 is fine. It gives more score... changed to 3 anyways
- Why don't you use spinner? Star rating thing... 1spinner = 3circles
- No whistle hitsound? added some

Main problems are, too many kick sliders and you need to mix hit circle and sliders more. For example, rather than two hit circles, use a slider and so forth. Because of this, this difficulty doesn't really have "flow." Try to rework it. It plays technically fine through. em

[Insane]

- +2 hp drain +2 overall difficulty, way too low for an Insane and is unbalanced compare to the approach rate. OD+1 - I'm not going to increase HD or even myself cannot play it...
- 2.0x speed up with slider velocity 3.00? This doesn't play well at all. Remove all speed up. It doesn't work since you use 3.00 slider velocity. ...but there are only 3 sliders, only on meows... I can hit them anyways... (removed that not-on-meow one)
- It may be much easier if you use keep spacing the same the whole time. You can try something more interesting once you have a ranked map and have more experience. It's 1.0x I think? I'll check them then... (edit: oh there are some misplaced ones >.<)
- No spinner again. I'm sure there are places where a spinner would fit. uh.

Same problem with flow here. It doesn't flow well mainly because I feel the jump is random and doesn't really follow the song and again, some parts you use only hit circles, some part you use only sliders and some hit circles that should be sliders isn't sliders etc. There are some nice ideas here through. ^^

Mod is very general since this need some work. Try to use more sliders and less kick sliders and mix hit circles and sliders a bit more. Try to see if you can use spinner (usually when the singer hold a note for a long time). Feel free to contact me for a recheck when this map is finish and have a few mods. ok

Good luck! Main things is just to replace the kick sliders and use more sliders.
Thank you very much~ It helps a lot

update tomorrow
cmn_891127
Normal

01:32:932 (1) - 这里这样摆

01:51:378 (1) - 变成三次折返
01:57:459 (4) - 变成1/2 slider
02:15:702 (1,2) - 都变长1/2
Slider Tick Rate应该小于等于更高的难度,也就是说要小于等于2


Icsa3egr

01:41:243 (13,14,15) - 这串识别度太低了(主要是我水平太渣了)
因为是看自动君打的,我也不太清楚跳摆位到底合不合适,不过节奏感觉没有什么问题,挺符合我口味的,再有估计就是Nazi了吧。。。但是slider velocity 3.00 + 2倍速真的很容易被吐槽。。。

不要给KDS
Topic Starter
[CSGA]Ar3sgice

cmn_891127 wrote:

Normal

01:32:932 (1) - 这里这样摆
[attachment=0:25a5c]1.png[/attachment:25a5c] 这个... 摆这么密我怎么卡星数www
01:51:378 (1) - 变成三次折返 ok~
01:57:459 (4) - 变成1/2 slider 好的
02:15:702 (1,2) - 都变长1/2 oh
Slider Tick Rate应该小于等于更高的难度,也就是说要小于等于2 虽然没见过这样的说法... 还是改了算了ww 三星图270w够用了www


Icsa3egr

01:41:243 (13,14,15) - 这串识别度太低了(主要是我水平太渣了) ok 重排了一下
因为是看自动君打的,我也不太清楚跳摆位到底合不合适,不过节奏感觉没有什么问题,挺符合我口味的,再有估计就是Nazi了吧。。。但是slider velocity 3.00 + 2倍速真的很容易被吐槽。。。 这个嘛www

不要给KDS 好的。。。
Trauma-
Ok...biiig mod coming...
Luckily its a nice song, i like it ^^

General:

I would say Offset +11ms
Combo Colour Suggestion:
1. 217,240,57 Red:121 Green:0 Blue:70
2. 0,240,96 Red:204 Green: 0 Blue: 0

or you copy that into the osu. file under combo colours:
Combo1 : 204,0,0
Combo2 : 121,0,70


Looks much warmer *-*

Normal:

Slider Velocity seems to high to me, especially for a Normal try 1,20-1,40 i know it costs some time to relength all the sliders and stuff, but i think it'll be worth it in the end
I highly recommend to set slider tickrate on 2 at most!
use 1 or 2

Please keep in mind that claps generally fit best if you put them on upbeats which are beat 2 and 4 on the timetable i will just give you some examples about some claps because im really tired atm. however you should "rehitsound" some parts of your map

00:10:027 (2) - add a clap on the first and last circle ?
00:13:473 (2) - and a clap here
00:15:094 (1) - the clap on the sliderend isn't needed
00:16:108 (2) - fix spacing please
00:16:513 (3) - this clap isn't needed either
00:16:919 (4) - please decide if you want to use claps or whistles, but i don't think both fit to this song :/
00:19:757 (1) - delete claps and add only one on the 2nd circle
00:20:973 (X) - add a note with a clap here
00:24:216 (X) - you can add a note with a clap here too
00:26:243 (4) - I think this is not a perfect semi-circle, you should make it perfect, looks better
00:34:554 (1) - This shape isn't perfect either
00:19:757 (1) - delete nc
00:45:702 (3) - ^
00:47:729 (1) - move it to 00:47:628
00:47:932 (X) - and add a note here
00:55:027 (1) - delete nc
01:01:311 (1) - this one could be surprising for some players, i suggest a nc here
01:02:121 (X) - hm, maybe add a note here ? i missed a note here....
01:02:324 (3) - delete nc
01:02:932 (6) - add nc
01:15:500 (1) - add a clap on the sliderend
01:18:135 (1) - you can delete the nc here
01:20:567 (2) - accebtable but not perfect shape ^^ , you should use grid snap 4
01:28:270 (5) - you can make the first circle to a single circle and add a long slider till 01:29:284
01:44:081 (1) - you can delete the nc here
02:02:324 (X) - I missed a note here again
Hm why not using the space between 02:04 and 02:06 ?
01:53:000 (2) - Perfect shape please
02:18:540 (2) - you could convert this to a slider
02:24:621 (1) - nc isnt needed here and you can longer the slider by 1 1/2
02:26:851 (X) - missed a note here :/
02:34:959 (5) - suggesting a slider here again
02:38:405 (5) - nc isn't needed here, you can delete it
02:40:229 (X) - Add a 1/2 slider here
02:40:635 (X) - and a circle here or yo ucan doe something with reverse sliders, but this part looked very empty :/
02:44:689 (5) - suggesting to move the slider forward by 1/2 and longer it by 1/1
02:50:973 (1) - nc
02:58:473 (3) - add a clap on the endcircle
02:59:892 (2) - add a clap
03:01:108 (1) - add a clap on teh endcircle
03:03:135 (2,4) - add claps here
03:04:351 (1,1) - add claps on teh 3rd circles
03:05:973 (1,2,3,4) - add claps

Sorry but i have to give you the mod for insane tomorrow, im really tired now and want to go to sleep therefor i may add some more suggestions for normal becasue ill take anotehr look on it.
I hope this one helps i think merchat said most important things about how to improve your maps already
Topic Starter
[CSGA]Ar3sgice

xDeaTHcOrEx wrote:

Ok...biiig mod coming...
Luckily its a nice song, i like it ^^ Thanks :)

General:

I would say Offset +11ms <plays Normal> mistimed hits 37%, ave 2ms late... I think it's OK if my universal offset is right...
Combo Colour Suggestion:
1. 217,240,57 Red:121 Green:0 Blue:70 ...different?
2. 0,240,96 Red:204 Green: 0 Blue: 0

or you copy that into the osu. file under combo colours:
Combo1 : 204,0,0
Combo2 : 121,0,70 It's harder to see the approach circles in this colour... as it's too close to the BG's color


Looks much warmer *-* *-*///

Normal:

Slider Velocity seems to high to me, especially for a Normal try 1,20-1,40 i know it costs some time to relength all the sliders and stuff, but i think it'll be worth it in the end I think not... by the way you can use "scaling" to remake slider lengths ^.^
I highly recommend to set slider tickrate on 2 at most! I changed to 2 when you're writing this mod lol ^^
use 1 or 2

Please keep in mind that claps generally fit best if you put them on upbeats which are beat 2 and 4 on the timetable i will just give you some examples about some claps because im really tired atm. however you should "rehitsound" some parts of your map

00:10:027 (2) - add a clap on the first and last circle ? added on 2nd & 3rdinstead :)
00:13:473 (2) - and a clap here Yeah.
00:15:094 (1) - the clap on the sliderend isn't needed um
00:16:108 (2) - fix spacing please aww yes
00:16:513 (3) - this clap isn't needed either oh...
00:16:919 (4) - please decide if you want to use claps or whistles, but i don't think both fit to this song :/ It's ok I think. ^^
00:19:757 (1) - delete claps and add only one on the 2nd circle Ok~
00:20:973 (X) - add a note with a clap here I would if I'm not going to make it <3 star...
00:24:216 (X) - you can add a note with a clap here too ^
00:26:243 (4) - I think this is not a perfect semi-circle, you should make it perfect, looks better *checks with a circle maker*
00:34:554 (1) - This shape isn't perfect either I'm not making THiS one a semi circle...
00:19:757 (1) - delete nc sure
00:45:702 (3) - ^ ^^^^^^^^^^^
00:47:729 (1) - move it to 00:47:628 naw
00:47:932 (X) - and add a note here I think this one is OK. It is 3/4, but following a long slider, it's easier to do the 1/1 than two 3/4s...
00:55:027 (1) - delete nc yeah
01:01:311 (1) - this one could be surprising for some players, i suggest a nc here ok~
01:02:121 (X) - hm, maybe add a note here ? i missed a note here.... ......
01:02:324 (3) - delete nc ok ^.^
01:02:932 (6) - add nc ^
01:15:500 (1) - add a clap on the sliderend um a finish is better...
01:18:135 (1) - you can delete the nc here why? ^^
01:20:567 (2) - accebtable but not perfect shape ^^ , you should use grid snap 4 may be better now?
01:28:270 (5) - you can make the first circle to a single circle and add a long slider till 01:29:284 Nice idea!!
01:44:081 (1) - you can delete the nc here ok~
02:02:324 (X) - I missed a note here again awwww that's so bad wwww... added a repeat of that slider
Hm why not using the space between 02:04 and 02:06 ? Star Rating: 2.99
01:53:000 (2) - Perfect shape please um...
02:18:540 (2) - you could convert this to a slider nah
02:24:621 (1) - nc isnt needed here and you can longer the slider by 1 1/2 removed nc
02:26:851 (X) - missed a note here :/ because it's under the slider? >.>
02:34:959 (5) - suggesting a slider here again um not
02:38:405 (5) - nc isn't needed here, you can delete it ok~
02:40:229 (X) - Add a 1/2 slider here it's strange to have sliders in a note "stream"...
02:40:635 (X) - and a circle here or yo ucan doe something with reverse sliders, but this part looked very empty :/ ...?
02:44:689 (5) - suggesting to move the slider forward by 1/2 and longer it by 1/1 sure~
02:50:973 (1) - nc ^.^
02:58:473 (3) - add a clap on the endcircle great~
02:59:892 (2) - add a clap ^
03:01:108 (1) - add a clap on teh endcircle ^
03:03:135 (2,4) - add claps here ^
03:04:351 (1,1) - add claps on teh 3rd circles added on 1sts too~
03:05:973 (1,2,3,4) - add claps C+W+F ^.^

Sorry but i have to give you the mod for insane tomorrow, im really tired now and want to go to sleep therefor? i may add some more suggestions for normal becasue? ill take anotehr? look on it. I can see that, for you've made several spelling mistakes here :/
I hope this one helps i think merchat said most important things about how to improve your maps already ^^
Thank you~ Helped a lot~~
Trauma-
ok, part 2 of the big mod and some answers to your replay lol...

Combo1 : 204,0,0
Combo2 : 121,0,70 It's harder to see the approach circles in this colour... as it's too close to the BG's color

I had no problems with that colors, they are actually good readable

Normal:

Slider Velocity seems to high to me, especially for a Normal try 1,20-1,40 i know it costs some time to relength all the sliders and stuff, but i think it'll be worth it in the end I think not... by the way you can use "scaling" to remake slider lengths ^.^ Some sliders will get longered wrong what caused just more work on one of my older maps...

00:34:554 (1) - This shape isn't perfect either I'm not making THiS one a semi circle... Whatever it is it doesn't look symmetrical but i bet that was your aim D: ...

01:18:135 (1) - you can delete the nc here why? ^^ well, no special event or something no big white tick...it simply plays like the rest so you really don't need a nc here D:

01:20:567 (2) - accebtable but not perfect shape ^^ , you should use grid snap 4 may be better now? Uh, im wondering...do you want to make that approach circle fit to the slider shape ? if yes its not better o-o...if you just want a symmetrical slider its fine now. :)

02:40:229 (X) - Add a 1/2 slider here it's strange to have sliders in a note "stream"... I don't think you can call this stream...

You still have some bad slider-shapes, you should work on them...

About Star rating 3, because of getting it ranked ? i think Star rating 3.5 is still fine, it depends n the map, there are several 4 star maps that play like a 3 star maps for example, also you can change much other stuff to keep 3 stars but thb. i think it doesn't matter at all if your map has 3,03 stars or sth. ;o

Ok now Insane: (The diff. name is ....difficult so ill just call it insane :x

Same Hitsound Suggestion as Normal besides yo ucan use more claps here

  1. 00:11:851 (1) - ...Slider Velocity 3 x 2,00 !?...noo, i suggest you to set slider velocity 2,5 at most on this map! then you can keep x2,00 tho i still wouldn't recommend to keep it however this is much to fast and very surprising :/
  2. 00:31:716 (4) - you should fix the spacing here
  3. 00:32:729 (7) - If yo uwant to make this slider overlap the next one, please make it perfect, but tbh. it doesn't look good :/
  4. 00:33:338 (8) - nice slider but not symmetrical again ^^' and i bet that was your aim :o
  5. 00:42:865 (1) - nc is not needed here
  6. 00:45:702 (1,2,3,4,1) - this rythm is a bit confusing, i suggest deleting note 4
  7. 00:46:716 (2) - suggestin to add nc here instead of 00:46:513 (1) - and also you could fix spacing there
  8. 00:48:135 (12) - nc here instead of 00:48:338 (1) -
  9. 00:50:263 (2) - this note is overmapped and doesn't improve fun
    You can map till 01:07:594 actually...
  10. 01:15:297 (4) - you should fix spacing here
  11. 01:20:567 (1) - you don't need that nc
  12. 01:28:270 (1) - delete nc here
  13. 01:29:689 (7) - add nc here
  14. 01:37:797 (6) - this note isnt needed
  15. 01:36:175 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - again this rythm is a bit confusing and doesn't sound good either, i suggest chaning it
    Next one is actually similar...
  16. 02:02:527 (3) - this slider somehow felt off for me....means it didn't play good :/ i suggest converting it into circles and use a slider somewhere else
  17. 02:04:959 (5,8,11) - add new combos here, i think it would be also cool on coop to play this
  18. 02:06:378 (1,2,3) - i suggest you fix the spacing here, the 1st circle touches hb bar anyway...
  19. 02:07:594 (1) - i think this one is to high too because it touches score and everything... :/
  20. 02:10:027 (3,1) - ^
  21. 02:19:351 (3,6,9) - nc ? i know its no tag map but such stuff is really fun to play on coop and it doesn't matter much on singleplayer besides a small hp kick and actually another plus is because its a small spacing increase...
  22. 02:22:189 (1) - i think you don't need a new combo here
  23. 02:25:838 (3,6,9) - ^
  24. 02:34:554 (1) - delete nc here and add it at 02:34:757 (2) -
  25. 02:36:784 (1) - nc isnt needed here
  26. 02:50:567 (6,7,8) - oh oh...this wasn't nice at all :/...i highly recommend to change this into something else...
  27. 02:52:189 (14) - mmh...very suprising jump...i don't like it, if yo uwant to keep it you should at least add a nc here
  28. 02:59:486 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2) - well you can use same hitsoudns as in normal here
Big mod done took me over 2 hours xD ...well, you have some good ideas in your map but it still need some improvement, sorry if i sound harsh

Good Luck \o/
Aki_Kannabi
Ok! here is Aki_kannabi mod

offset:我认为这个在2.740这里比较准确

[Normal]

00:31:919 - (2) -没叠好,关闭Grid snap,然后 Ds设置为0拖动就能自动叠到上一个物件结束位置的下方。
00:52:594 - (2) -这个滑条结束位置超出边框太多了!!能接受的最大限度为物件一半!!这可能会unrank!
除此之外!!我感觉这个的难度放置的NC不是很好!!请妥善使用NC!这个难度对于新手而言可能会比较困难!!因为堆叠比较多!还有些节奏也不是很好拿捏!

[Icsa3egr]

这难度总体感觉比较坑!!
3.0sv没必要再去加速滑条吧?以下为这些滑条的位置:00:11:851 || 01:10:229 || 02:55:635 ||

另外NC的使用和Normal一样感觉不恰当!以下是关于这个难度的NC建议:
00:17:324 - (1-3) - 这个取消掉 在这里单独加可以>> 00:18:135
00:27:054 - (1-4) - 取消NC
00:29:892 - (5) - 添加NC 取消 00:30:297 的这个。
00:34:554 - 00:35:770 - 为一个组合。类似的就这么改
00:40:432 - NC应该在这而不是 00:40:838
00:42:865 - (1) - 取消NC
00:50:162 - (1) - 取消NC
01:15:297 - (4) - 添加NC 并取消 01:15:702 的NC
01:16:513 - (7) - 添加NC 并取消 01:16:919 的NC
01:19:959 - 添加NC 并取消 01:20:567 的NC
01:29:689 - 01:31:716 - 这个为同一组合
01:37:594 - (5) - 添加NC
后面的还有类似的大致都照这样改吧!另外一个组合最长不能超过25!保险些还是不超过20!

00:40:229 - (11) - 没堆叠好
02:50:567 - 这里的节奏不合适
其余还有3连打的问题!!这个难度的3连打过多!虽说这没违反规定!但听起来实在不怎么样!!你可以尝试找找其他的节奏!


另外!关于SV与这首歌!!我认为你设置的SV不合适这首歌!!这首歌感觉是比较柔的!!像这类的不适合过高的SV!!以前我也做过这样的谱子!!结果就是remap!! [Icsa3egr] 这个难度的话2.0sv是比较不错的!

音乐不错!继续加油!!祝你好运
Topic Starter
[CSGA]Ar3sgice

xDeaTHcOrEx wrote:

ok, part 2 of the big mod and some answers to your replay lol...

Combo1 : 204,0,0
Combo2 : 121,0,70 It's harder to see the approach circles in this colour... as it's too close to the BG's color

I had no problems with that colors, they are actually good readable um...

Normal:

Slider Velocity seems to high to me, especially for a Normal try 1,20-1,40 i know it costs some time to relength all the sliders and stuff, but i think it'll be worth it in the end I think not... by the way you can use "scaling" to remake slider lengths ^.^ Some sliders will get longered wrong what caused just more work on one of my older maps... *um* but I've just reSVed Insane and it seems ok? maybe you're not using it in the right way lol

00:34:554 (1) - This shape isn't perfect either I'm not making THiS one a semi circle... Whatever it is it doesn't look symmetrical but i bet that was your aim D: ... um ok.

01:18:135 (1) - you can delete the nc here why? ^^ well, no special event or something no big white tick...it simply plays like the rest so you really don't need a nc here D: oh...

01:20:567 (2) - accebtable but not perfect shape ^^ , you should use grid snap 4 may be better now? Uh, im wondering...do you want to make that approach circle fit to the slider shape ? if yes its not better o-o...if you just want a symmetrical slider its fine now. :) appcircle... ok I'll consider it ^^ *checks* um, approach circle looks fine?

02:40:229 (X) - Add a 1/2 slider here it's strange to have sliders in a note "stream"... I don't think you can call this stream... Yeah, I just don't know how to call it ^^

You still have some bad slider-shapes, you should work on them... um

About Star rating 3, because of getting it ranked ? i think Star rating 3.5 is still fine, it depends n the map, there are several 4 star maps that play like a 3 star maps for example, also you can change much other stuff to keep 3 stars but thb. i think it doesn't matter at all if your map has 3,03 stars or sth. ;o oh... but someone said no... anyways just don't make it controversial whatever anyways.

Ok now Insane: (The diff. name is ....difficult so ill just call it insane :x It's Gomo-style~

Same Hitsound Suggestion as Normal besides you can use more claps here well I'll check...

  1. 00:11:851 (1) - ...Slider Velocity 3 x 2,00 !?...noo, i suggest you to set slider velocity 2,5 at most on this map! then you can keep x2,00 tho i still wouldn't recommend to keep it however this is much to fast and very surprising :/ um, I'll use 2.4...
  2. 00:31:716 (4) - you should fix the spacing here ok~
  3. 00:32:729 (7) - If yo uwant to make this slider overlap the next one, please make it perfect, but tbh. it doesn't look good :/ moved away :/
  4. 00:33:338 (8) - nice slider but not symmetrical again ^^' and i bet that was your aim :o fixed~
  5. 00:42:865 (1) - nc is not needed here followpoints?
  6. 00:45:702 (1,2,3,4,1) - this rythm is a bit confusing, i suggest deleting note 4 what... isn't it more confusing without 4?
  7. 00:46:716 (2) - suggestin to add nc here instead of 00:46:513 (1) - and also you could fix spacing there fixed spacing,,,
  8. 00:48:135 (12) - nc here instead of 00:48:338 (1) - ok~
  9. 00:50:263 (2) - this note is overmapped and doesn't improve fun deleted
    You can map till 01:07:594 actually... no www
  10. 01:15:297 (4) - you should fix spacing here fixed
  11. 01:20:567 (1) - you don't need that nc fixed
  12. 01:28:270 (1) - delete nc here fixed
  13. 01:29:689 (7) - add nc here fixed
  14. 01:37:797 (6) - this note isnt needed but it feels empty without it...
  15. 01:36:175 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - again this rythm is a bit confusing and doesn't sound good either, i suggest chaning it
    Next one is actually similar... "it follows the music" >.<
  16. 02:02:527 (3) - this slider somehow felt off for me....means it didn't play good :/ i suggest converting it into circles and use a slider somewhere else made it look better (?)
  17. 02:04:959 (5,8,11) - add new combos here, i think it would be also cool on coop to play this fixed
  18. 02:06:378 (1,2,3) - i suggest you fix the spacing here, the 1st circle touches hb bar anyway... fixed
  19. 02:07:594 (1) - i think this one is to high too because it touches score and everything... :/ fixed
  20. 02:10:027 (3,1) - ^ fixed
  21. 02:19:351 (3,6,9) - nc ? i know its no tag map but such stuff is really fun to play on coop and it doesn't matter much on singleplayer besides a small hp kick and actually another plus is because its a small spacing increase... fixed~
    lol, you like that mode too? that mode is fun~~ I like it too, so let's make this map tag2!
  22. 02:22:189 (1) - i think you don't need a new combo here fixed
  23. 02:25:838 (3,6,9) - ^ fixed
  24. 02:34:554 (1) - delete nc here and add it at 02:34:757 (2) - fixed
  25. 02:36:784 (1) - nc isnt needed here fixed
  26. 02:50:567 (6,7,8) - oh oh...this wasn't nice at all :/...i highly recommend to change this into something else... why not
  27. 02:52:189 (14) - mmh...very suprising jump...i don't like it, if yo uwant to keep it you should at least add a nc spacing error
  28. 02:59:486 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2) - well you can use same hitsoudns as in normal here ^^
Big mod done took me over 2 hours xD ...well, you have some good ideas in your map but it still need some improvement, sorry if i sound harsh thank you very much xD

Good Luck \o/ <o>...... if you know what I'm talking about
update tomorrow~~

Aki_Kannabi wrote:

Ok! here is Aki_kannabi mod

offset:我认为这个在2.740这里比较准确 ok吧......

[Normal]

00:31:919 - (2) -没叠好,关闭Grid snap,然后 Ds设置为0拖动就能自动叠到上一个物件结束位置的下方。 fixed~
00:52:594 - (2) -这个滑条结束位置超出边框太多了!!能接受的最大限度为物件一半!!这可能会unrank! 出去了orz
除此之外!!我感觉这个的难度放置的NC不是很好!!请妥善使用NC!这个难度对于新手而言可能会比较困难!!因为堆叠比较多!还有些节奏也不是很好拿捏! [stress]

[Icsa3egr]

这难度总体感觉比较坑!! 这个不用改吧wwwwwwwww
3.0sv没必要再去加速滑条吧?以下为这些滑条的位置:00:11:851 || 01:10:229 || 02:55:635 || 这是重点怎么能不加速~

另外NC的使用和Normal一样感觉不恰当!以下是关于这个难度的NC建议:
00:17:324 - (1-3) - 这个取消掉 在这里单独加可以>> 00:18:135 好的
00:27:054 - (1-4) - 取消NC 不好看ww
00:29:892 - (5) - 添加NC 取消 00:30:297 的这个。 ok
00:34:554 - 00:35:770 - 为一个组合。类似的就这么改 ok~ great
00:40:432 - NC应该在这而不是 00:40:838 都加上做成tag算了www
00:42:865 - (1) - 取消NC follow points
00:50:162 - (1) - 取消NC 这个嘛 ok好了
01:15:297 - (4) - 添加NC 并取消 01:15:702 的NC ok
01:16:513 - (7) - 添加NC 并取消 01:16:919 的NC ok
01:19:959 - 添加NC 并取消 01:20:567 的NC ok
01:29:689 - 01:31:716 - 这个为同一组合 ok
01:37:594 - (5) - 添加NC ok
后面的还有类似的大致都照这样改吧!另外一个组合最长不能超过25!保险些还是不超过20! 貌似没超过25?......

00:40:229 - (11) - 没堆叠好 thx
02:50:567 - 这里的节奏不合适 BGM就是这样的...? 这里我测了很多次了
其余还有3连打的问题!!这个难度的3连打过多!虽说这没违反规定!但听起来实在不怎么样!!你可以尝试找找其他的节奏! >.<


另外!关于SV与这首歌!!我认为你设置的SV不合适这首歌!!这首歌感觉是比较柔的!!像这类的不适合过高的SV!!以前我也做过这样的谱子!!结果就是remap!! [Icsa3egr] 这个难度的话2.0sv是比较不错的! 这个嘛.// 这首歌很柔么ww 算了我用2.4好了www

音乐不错!继续加油!!祝你好运
谢谢MOD~ 明天update
Aki_Kannabi
关于02:50:567 - 这里!!我听了几次!他这里是应该放5连比较合适!!
no kds
Topic Starter
[CSGA]Ar3sgice

Aki_Kannabi wrote:

关于02:50:567 - 这里!!我听了几次!他这里是应该放5连比较合适!!
no kds
嗯那个确实是5连, 但是多加个滑条摆得好看点也没关系嘛。 >.<
Bobo_old
Yo, ok gonna try get these mods done faster.

-Normal-

00:14:091 (1) - Delete new combo. Take the 2nd slider point, drag it down 4 grids. Take the 3rd slider point, drag it up 9 grids.
01:01:321 (1) - Delete new combo.
01:03:753 (1) - Delete new combo.
01:15:307 (3) - Start the new combo here.
01:18:753 (1) - Delete new combo.
01:21:794 (1) - Delete new combo.
01:27:064 (2) - Left 2 grids.
01:31:726 (1) - Delete new combo.
01:44:091 (2) - http://osu.ppy.sh/ss/177453 ?
01:51:388 (1) - Delete new combo. 5 grids down, 1 left.
01:59:699 (1) - Delete new combo.
02:01:523 (1) - Delete new combo.
02:03:956 (1) - Delete new combo.
02:17:334 (3,4) - Stack with the endpoint of (2)?
02:18:348 (1,2) - Move this so that it doesn't overlap with the (2) in the previous combo.
02:50:983 (1,2) - Delete new combo.
02:57:267 (1) - Delete new combo.
03:04:361 (1) - Delete new combo.
03:05:172 (1) - Delete new combo.

-Icsa3egr-

00:12:875 (2) - Stack with the endpoint?
00:35:375 (5,6,7,8) - http://osu.ppy.sh/ss/177457 ?
00:36:185 (1) - Move this so that it doesn't go under the previous combo.
00:36:996 (5,6,7,8) - http://osu.ppy.sh/ss/177460 ?
00:59:902 (3,4) - Idk how to explain this http://osu.ppy.sh/ss/177462
01:30:307 (2,3) - Turn this into a slider like (4)?
01:41:253 (13,14,15) - Why not space these like the previous two streams?
02:04:665 (7,8) - Looks better if you just stack them.
02:32:942 (1) - Too close to the previous combo.
02:59:192 (4,5) - Stack with the endpoint of (3).

Nice map, Icsa3egr diff needs a bit of work.
Topic Starter
[CSGA]Ar3sgice

Bobo wrote:

Yo, ok gonna try get these mods done faster. so fast ;)

-Normal-

00:14:091 (1) - Delete new combo. Take the 2nd slider point, drag it down 4 grids. Take the 3rd slider point, drag it up 9 grids. wow looks great
01:01:321 (1) - Delete new combo. thanks
01:03:753 (1) - Delete new combo.thanks
01:15:307 (3) - Start the new combo here. thanks
01:18:753 (1) - Delete new combo. thanks
01:21:794 (1) - Delete new combo. thanks
01:27:064 (2) - Left 2 grids. left 1 is ok
01:31:726 (1) - Delete new combo. thanks
01:44:091 (2) - http://osu.ppy.sh/ss/177453 ? thanks~~
01:51:388 (1) - Delete new combo. 5 grids down, 1 left. ?? this
01:59:699 (1) - Delete new combo. thanks
02:01:523 (1) - Delete new combo. thanks
02:03:956 (1) - Delete new combo. thanks
02:17:334 (3,4) - Stack with the endpoint of (2)? um no
02:18:348 (1,2) - Move this so that it doesn't overlap with the (2) in the previous combo. doesn't overlap in play mode... plus where can I move it...
02:50:983 (1,2) - Delete new combo. not...
02:57:267 (1) - Delete new combo. no, it's because that 'meow'
03:04:361 (1) - Delete new combo....
03:05:172 (1) - Delete new combo.thanks~

-Icsa3egr-

00:12:875 (2) - Stack with the endpoint? what no
00:35:375 (5,6,7,8) - http://osu.ppy.sh/ss/177457 ? sure why not
00:36:185 (1) - Move this so that it doesn't go under the previous combo. ^
00:36:996 (5,6,7,8) - http://osu.ppy.sh/ss/177460 ? ^
00:59:902 (3,4) - Idk how to explain this http://osu.ppy.sh/ss/177462 naw...
01:30:307 (2,3) - Turn this into a slider like (4)? good
01:41:253 (13,14,15) - Why not space these like the previous two streams? sure..
02:04:665 (7,8) - Looks better if you just stack them. no it doesn't... I think
02:32:942 (1) - Too close to the previous combo. reversed the previous combo
02:59:192 (4,5) - Stack with the endpoint of (3). ok~

Nice map, Icsa3egr diff needs a bit of work. <3
phonic
Hello~ :)

from phonic & Laurier's Modding Queue


[General]

  1. How about already adding a combo color one color?
[Icsa3egr]

  1. 00:11:861 (1) - Is BPM change necessary?
  2. 00:16:929 (5) - add new combo?
  3. 00:39:226 (6) - ^
  4. 00:40:239 (11) - I see the one that I repeated neatly
  5. 00:41:658 (1) - Firstly it is finish
  6. 00:53:010 (1) - add finish?
  7. 01:10:239 (1) - Is BPM change necessary?
  8. 01:40:442 (7) - add new combo
  9. 01:51:388 (1) - add finish?
  10. 02:21:794 (7) - add new combo?
  11. 02:31:929 (2) - add finish?
  12. 02:38:212 (9) - add new combo?
  13. 02:50:577 (6) - ^
  14. 02:52:199 (14) - ^
  15. 02:55:645 (1) - Is BPM change necessary?
  16. 02:56:253 (2) - add new combo
[Normal]

  1. AR-1?
  2. There are few sound charge accounts, and a map is lacking
  3. I do not have in particular any problem. I am sorry in simple Mod :o

fight~
Topic Starter
[CSGA]Ar3sgice

phonic wrote:

Hello~ :)

from phonic & Laurier's Modding Queue


[General]

  1. How about already adding a combo color one color?
I think 2 colors are OK since it's Hatsuki Yura x Tsukiko, 2 people...

[Icsa3egr]

  1. 00:11:861 (1) - Is BPM change necessary? yes ;)
  2. 00:16:929 (5) - add new combo? ok~~
  3. 00:39:226 (6) - ^ ok~~
  4. 00:40:239 (11) - I see the one that I repeated neatly ok~~
  5. 00:41:658 (1) - Firstly it is finish ok~~
  6. 00:53:010 (1) - add finish? ok~~
  7. 01:10:239 (1) - Is BPM change necessary? yes~ ;)
  8. 01:40:442 (7) - add new combo ok~~
  9. 01:51:388 (1) - add finish? ok~~
  10. 02:21:794 (7) - add new combo? ok~~
  11. 02:31:929 (2) - add finish? ok~~
  12. 02:38:212 (9) - add new combo? ok~~
  13. 02:50:577 (6) - ^ ... I prefer this part is the same color.
  14. 02:52:199 (14) - ^ ^
  15. 02:55:645 (1) - Is BPM change necessary? yes~ ;)
  16. 02:56:253 (2) - add new combo ok~~
[Normal]

  1. AR-1? I think AR5 is ok for a normal...
  2. There are few sound charge accounts, and a map is lacking um...
  3. I do not have in particular any problem. I am sorry in simple Mod :o :)

fight~
Thank you~~

update tomorrow
L_P
hihi L_P's mod queue
all suggestion, cause the map is good
hitsounds 有点太单调?
um。。。我个人喜欢你的图!不知为何没人Star?(好吝啬哦

insane
um...我觉得这个diff好像不够难(as for insane) 做hard又有太过快的slider velocity?不如改个名字,如meow或者什么的?

00:05:983 (1,2,3,4) - make the spacing even bigger
00:13:483 (1) - make it a slider end at next white tick
eh? you speak chinese?
00:18:753 (4) - 这里加多一个note,然后让他跟前面三个形成四边形,next slider stack with it
00:38:821 (5) - 做向前面一样,三个note 的
00:42:773 (4) - add a note, stack with the slider
00:52:807 (11) - 加多一个plz不然感觉怪怪的
01:06:388 (1) - 加spinner?
02:13:685 (4) - 加note在正中央?
02:29:496 (1,2,3) - dont make notes for rhythm like that...make a slider with repeat
02:58:483 (3) - teehee make it nicer
你没有放 kiai time????why??

normal
00:21:591 (1) - 拆成一个note一个slider
01:05:780 (6) - 结束的地方怪怪的
01:41:253 (3) - 需要再弯曲一点,不然跟前面的不搭
02:30:712 (2) - 这里太空了,加slider or notes
02:51:388 (1) - spinner

才两个diff啊 强烈建议再加 hard 或者 更上一楼的insane.
还有不要spam star 二十多就够了 = =
itankn
我被你的星星震精了- -!
YTYuyu
sorry about the delay

Normal:
00:06:794(2,3) - make the 2 sliders like this http://puu.sh/8oLB or u can make (3) and (2) look alike
00:51:388(2) - make it like this http://puu.sh/8oWy
01:01:321(2) - Aline this to the end of the slider to make it easier for beginners
01:52:401(1,2) - Aline them like this http://puu.sh/8oYQ

Icsa3egr
00:32:739(7) - NC
01:00:915(3,4) - Aline them both to (1) and (2)
01:03:550(4) - Stack it on (2) perfectly
01:20:577(2,3,4,5) - make it like this http://puu.sh/8p0U
02:51:388(9) - NC

this is the best i can do. GL :D
Topic Starter
[CSGA]Ar3sgice

L_P wrote:

hihi L_P's mod queue
all suggestion, cause the map is good
hitsounds 有点太单调?
um。。。我个人喜欢你的图!不知为何没人Star?(好吝啬哦 估计看我自己+了33个就不想了= =

insane
um...我觉得这个diff好像不够难(as for insane) 做hard又有太过快的slider velocity?不如改个名字,如meow或者什么的?

难度什么的我觉得还好啊... 因为我自己也就刚能过几个ins图 自己觉得还好= =

00:05:983 (1,2,3,4) - make the spacing even bigger done
00:13:483 (1) - make it a slider end at next white tick I like it this way ^^
eh? you speak chinese? 我说英语的XD
00:18:753 (4) - 这里加多一个note,然后让他跟前面三个形成四边形,next slider stack with it 好的, didn't stack
00:38:821 (5) - 做向前面一样,三个note 的 不好看ww
00:42:773 (4) - add a note, stack with the slider 好的
00:52:807 (11) - 加多一个plz不然感觉怪怪的 不会啊...
01:06:388 (1) - 加spinner? 好的
02:13:685 (4) - 加note在正中央? 不想加ww
02:29:496 (1,2,3) - dont make notes for rhythm like that...make a slider with repeat 好的
02:58:483 (3) - teehee make it nicer 好的
你没有放 kiai time????why?? 感觉不知道放哪里= = 这歌感觉不是全kiai就是没kiai...

normal
00:21:591 (1) - 拆成一个note一个slider 弄弯了slider
01:05:780 (6) - 结束的地方怪怪的 = =
01:41:253 (3) - 需要再弯曲一点,不然跟前面的不搭 好的
02:30:712 (2) - 这里太空了,加slider or notes 简单的空点没关系吧
02:51:388 (1) - spinner = =不想...

才两个diff啊 强烈建议再加 hard 或者 更上一楼的insane. 我在找人做hard GD 因为感觉图里有GD好看...
还有不要spam star 二十多就够了 = = noooooooooooooo
thanks for modding~

itankn wrote:

我被你的星星震精了- -!
- - 这个嘛......

Byakugan249 wrote:

sorry about the delay ^.^

Normal:
00:06:794(2,3) - make the 2 sliders like this http://puu.sh/8oLB or u can make (3) and (2) look alike ok
00:51:388(2) - make it like this http://puu.sh/8oWy ok
01:01:321(2) - Aline this to the end of the slider to make it easier for beginners ok
01:52:401(1,2) - Aline them like this http://puu.sh/8oYQ ok

Icsa3egr
00:32:739(7) - NC ok
01:00:915(3,4) - Aline them both to (1) and (2) naw...
01:03:550(4) - Stack it on (2) perfectly I like it this way =o=
01:20:577(2,3,4,5) - make it like this http://puu.sh/8p0U ok~
02:51:388(9) - NC I prefer this section is the same color so it looks better ^^

this is the best i can do. GL :D Thanks~~ >.<
Thank you~~

update tomorrow
L_P
这样啊 那我可以做hard吗
DerekMcD
Hello. Mod this beatmap. http://osu.ppy.sh/s/36687 or http://osu.ppy.sh/b/123212&m=0 (Please ignore the insane mod, it's currently remaking...)

  • ~General~

    You really have to use full submission because I don't see the background yet.

    ~Normal~

    00:02:740 (1) - Add finish
    00:04:361 (1) - ^
    00:05:983 (1) - Add finish at the start and end.
    00:07:604 (3) - Add the finish at the start and the second reverse.

    ~Icsa3eger~
    00:02:740 (1) - Add finish
    00:04:361 (1) - ^
    00:06:388 (2) - ^
    00:07:199 (4) - ^
    00:09:226 (5) - ^
That's the best I can do.
Thank you and good luck.
Topic Starter
[CSGA]Ar3sgice

L_P wrote:

这样啊 那我可以做hard吗
好的 thanks
Topic Starter
[CSGA]Ar3sgice

kokoroanime wrote:

Hello. Mod this beatmap. http://osu.ppy.sh/s/36687 or http://osu.ppy.sh/b/123212&m=0 (Please ignore the insane mod, it's currently remaking...)

  • ~General~

    You really have to use full submission because I don't see the background yet.

    ~Normal~

    00:02:740 (1) - Add finish
    00:04:361 (1) - ^
    00:05:983 (1) - Add finish at the start and end.
    00:07:604 (3) - Add the finish at the start and the second reverse.

    ~Icsa3eger~
    00:02:740 (1) - Add finish
    00:04:361 (1) - ^
    00:06:388 (2) - ^
    00:07:199 (4) - ^
    00:09:226 (5) - ^
That's the best I can do.
Thank you and good luck.
Thank you for modding!!
shikyu
Ignore this post.
athiota33
Hi :D
Anyway,sorry for spamming this tread.I always use wrong user ==" like that post *point to shikyu's post*
I'm really sorry...><

[Normal]
Its to long for normal diff i guess?

00:17:739 (4) - Remove whistle
00:31:321 (1) - Don't make it jump
00:56:658 (3) - Remove whistle
01:05:577 (5) - NC?

[Icsa3egr]

00:09:226 (5) - NC?
00:10:239 (1) - RNC?
00:18:145 (1) - Delete note.
00:18:348 (5) - NC?
00:18:956 (1) - RNC?
00:03:550 (1) - ^
00:05:172 (1) - ^
00:29:902 (1) - ^
02:02:942 (1) - ^
02:03:348 (7) - NC?
02:51:388 (9) - ^

That's all~
Good luck xD~
Topic Starter
[CSGA]Ar3sgice

shikyu wrote:

Ignore this post. done

athiota33 wrote:

Hi :D
Anyway,sorry for spamming this tread.I always use wrong user ==" like that post *point to shikyu's post*
I'm really sorry...><

[Normal]
Its to long for normal diff i guess?

00:17:739 (4) - Remove whistle it's ok to me..
00:31:321 (1) - Don't make it jump done.
00:56:658 (3) - Remove whistle ^^
01:05:577 (5) - NC? done.

[Icsa3egr]

00:09:226 (5) - NC? done.
00:10:239 (1) - RNC? done.
00:18:145 (1) - Delete note. feels empty without it
00:18:348 (5) - NC? naw
00:18:956 (1) - RNC? ^
00:03:550 (1) - ^ ..what's the point
00:05:172 (1) - ^ ^
00:29:902 (1) - ^ ^
02:02:942 (1) - ^ done.
02:03:348 (7) - NC? done.
02:51:388 (9) - ^ um, as I'm drawing something, I'd prefer they're in the same color.

That's all~
Good luck xD~
Thank you for modding~~
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