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YURiKA - Shiny Ray

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sunbob
This beatmap was submitted using in-game submission on 27. februar 2018 at 15:26:02

Artist: YURiKA
Title: Shiny Ray
Source: Little Witch Academia
Tags: Little Witch Academia tv-size anime
BPM: 183
Filesize: 2710kb
Play Time: 01:32
Difficulties Available:
  1. Beyond (5,43 stars, 299 notes)
Download: YURiKA - Shiny Ray
Information: Scores/Beatmap Listing
---------------
baby map
ksg
oh no
01:03 ksg: 00:12:474 (1,2,3,4) - like this
01:03 ksg: (easier to link times here)
01:04 ksg: the calm part after that is fine though, the small spacing works well with the song there
01:04 ksg: but having big jumps and then circles almost touching eachother feels awkward if the song doesn't change
01:06 sunbob: ok....
01:06 sunbob: i was seeing that you wrote to me but i couldnt click anything
01:09 ksg: 00:12:474 (1,2,3,4) -
01:09 sunbob: the stack?
01:09 ksg: it feels like it's too close
01:09 ksg: considering it's the end of a fairly intense part
01:10 ksg: just moving it further from the slider would make it play better
01:10 sunbob: aha ok
01:10 sunbob: ok
01:11 ksg: also hit ctrl+shift+a and fix all the "object isn't snapped" errors
01:12 ksg: and move the green lines to exact timings too
01:12 sunbob: oh that must have been from changing timing or something...
01:12 sunbob: yeah
01:12 sunbob: can you move then in a bulk? the green lines?
01:12 ksg: afraid not
01:12 ksg: but you don't have too many so it should be fine
01:12 sunbob: alright
01:13 sunbob: how the heck are so many of my objects not snapped
01:13 sunbob: i think i messed something up when i changed timing
01:13 sunbob: because the mp3 i had was really shit
01:13 ksg: oh also 00:49:195 (1,2,3,4) - could use more spacing for sure
01:14 sunbob: and every single mp3 i could find anywhere was low audio and not that good so i downloaded a FLAC with the full version and edited it
01:14 ksg: since youve spaced essentially the same sound really far right before
01:14 sunbob: ok
01:15 ksg: also add a circle to the point where the spinner starts
01:15 ksg: and move the spinner 1 tick forward
01:15 ksg: gives it a bit more uumph
01:15 ksg: honestly i would just make sliders or something instead of the spinner but you do you
01:16 ksg: (if you do that you don't want the aforementioned circle, of course)
01:16 sunbob: would you end the spinner at the same time as before?
01:16 ksg: yes
01:17 ksg: just cut a single tick from the beginning to make space for the circle
01:19 ksg: oh btw
01:19 ksg: in the editor
01:20 ksg: do you have hit animations enabled
01:20 ksg: because they wreck your ability to actually make a map look decent
01:20 sunbob: they're not enabled
01:20 ksg: good good
01:20 ksg: having snaking sliders off helps a bit too
01:20 sunbob: ah i that one was enabled
01:21 ksg: also have stacking and followpoints on because they just make it look more like how it'll look in-game without hampering anything like hit animations
01:21 ksg: but i think those are on by default anyway
01:22 sunbob: yeah i had stacking on for my first map, but apparently i had accidentally turned it off while mapping this but i didnt notice
01:22 sunbob: idk how that happened
01:22 ksg: yeah having stacking off can make shit look REALLY bad in-game without even noticing anything in editor =D
01:22 sunbob: dude pishifat made a video about it where like
01:22 sunbob: he made a map that was like
01:22 ksg: i think i saw it
01:22 sunbob: half the map was a stack
01:22 ksg: the stack map
01:22 ksg: yeah
01:22 sunbob: pretty nice message :D
01:23 ksg: shit just goes offscreen if you have it disabled lmao
01:23 sunbob: i can imagine how some people must have felt modding it haha
01:23 ksg: ikr
01:23 ksg: 00:00:00 (1) fix stack pls
01:23 ksg: oops
01:23 ksg: 00:00:00 (1) - fix stack pls
01:24 ksg: ^kudos
01:24 ksg: pls
01:24 sunbob: xd
01:24 sunbob: im curious, how do people do those links?
01:24 sunbob: i've seen them a couple of times
01:24 ksg: copypaste a circle from editor to chat or forum post
01:24 ksg: or multiple circles
01:24 sunbob: saw a picture that was like
01:25 sunbob: 00:00:00 and forwards remap kys
01:25 ksg: rofl
01:25 sunbob: good modding
01:25 ksg: remap kudos pls xd
01:25 sunbob: :D
01:25 sunbob: but where was the stack?
01:25 ksg: which stack?
01:25 sunbob: because i updated beatmap just as you said it, you can download updated if you want
01:26 sunbob: the fix stack
01:26 sunbob: or was it part of the joke
01:26 ksg: joke
01:26 sunbob: oh oh ok
01:26 sunbob: well i changed the things up you said
01:26 ksg: it was a template for a mod on pishi's stack map
01:26 sunbob: oh
01:27 sunbob: lmao
01:27 sunbob: apparently this map is 300pp hdhr ss xd
01:28 sunbob: according to ezpp
01:28 ksg: i'm gonna nitpick and say 00:42:146 (2) - move this one unit up
01:28 ksg: as in -1 to the y coordinate you see topright
01:28 ksg: but that's like
01:28 ksg: importance level -999
01:28 sunbob: aaah those are handy
01:28 ksg: 00:43:785 (1) - and blanket this with the end of 00:42:474 (1) -
01:28 sunbob: didnt really notice them
01:29 sunbob: does that mean rotate it in so it's close to it?
01:29 ksg: and 00:45:097 (1) - move to where the end of 00:42:474 (1) - is
01:29 ksg: it means lining up the slider with the edge of the circle
01:29 ksg: just like youve done with 00:42:146 (2,1) -
01:29 sunbob: ah
01:30 ksg: also just noticed
01:30 ksg: 00:45:260 (2,3,3) -
01:30 ksg: this stack wants to die a bit
01:30 ksg: :-D
01:30 ksg: or rather
01:30 sunbob: hmmmmmmmmmmmmmm
01:30 ksg: 00:45:260 (2,3,2,3) -
01:30 sunbob: idk what happened there
01:30 ksg: yeah
01:31 ksg: i guess it looks less.. that if you have stacking off
01:31 ksg: that's my guess
01:31 ksg: same with 00:47:882 (2,3,2,3) -
01:31 ksg: although not as bad
01:31 ksg: since it's atleast the correct direction
01:31 ksg: but stacking them properly does look better
01:32 sunbob: yeah i was actually thinking about how i should stack them
01:32 ksg: also 00:49:687 (3,4) - these two can be a longer distance from eachother too, people can do 1/4 sliderjumps =D
01:32 sunbob: should i make the four notes a perfect stack
01:32 sunbob: alright
01:33 ksg: https://osu.ppy.sh/ss/9123181 letting game stack them looks ait imo
01:33 sunbob: ok i'll try that
01:33 ksg: and readable too
01:34 sunbob: 00:47:561 (7) - do you think this is a good placement? it feels a bit awkward when i play it but idk where to put it
01:35 sunbob: i want it to fit in with some pattern
01:35 ksg: how about flipping 00:46:577 (1,2,3,4,5,6) - with ctrl+h
01:35 ksg: then moving that note down
01:35 ksg: https://osu.ppy.sh/ss/9123201
01:35 ksg: like so
01:36 ksg: nice sharp angles, good flow into next pattern
01:36 sunbob: ah thats good
01:36 sunbob: and it fits as a triangle for the next 2 notes
01:36 ksg: ya
01:37 sunbob: another small thing
01:37 sunbob: i added some custom combo colour, idk if they're good but i can't enable them for some reason
01:38 ksg: you need to have them on from options
01:38 ksg: it's dumb
01:38 sunbob: wait...
01:38 sunbob: in my in-game options while i map
01:38 ksg: yes
01:38 ksg: it's real dumb
01:38 ksg: lmao
01:38 sunbob: ok i'll try that
01:38 sunbob: lmao it fking worked
01:39 ksg: yup
01:39 sunbob: i was refreshing skins trying different ones
01:39 ksg: i was confused with that before
01:39 sunbob: when i played it
01:39 ksg: otherwise they look good to me but i think the lightest pink colour is a bit too bright
01:39 ksg: its so much brighter than the others
01:39 sunbob: ok
01:40 ksg: thank god it's the last one youve put in
01:40 ksg: because you can only remove the last colour on the list
01:40 ksg: because g o o d e d i t o r
01:40 sunbob: planned...
01:40 ksg: calculator'd
01:41 sunbob: not sure what to put as the fourth colour actually
01:41 sunbob: i've got like red and blue and then blend of those, purple
01:41 ksg: dont necessarily need 4
01:41 sunbob: is 4 combo colours necessary?
01:41 sunbob: oh ok
01:41 sunbob: guess 3 is fine then
01:41 ksg: i have 2 in deconstruction star iirc
01:41 ksg: lmao
01:42 ksg: i feel like it's really hard to ever come up with 4 colours
01:42 ksg: because there's just always gonna be one that clashes hard with the rest
01:42 ksg: when theres that many
01:42 sunbob: yeah
01:43 sunbob: hmm is the most efficient way of moving all the green lines to just move to the tick and change time to use current time?
01:43 ksg: thats the best i can think of
01:43 sunbob: alright
01:44 ksg: far from effortless but that's this editor for you lol
01:44 ksg: if i copypaste this chatlog to thread would you pop a kudosu? xd
01:45 sunbob: sure, idk how to do it though
01:45 sunbob: :D
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