Replaying to Lily's and sekai's stuff too with their permission
I hope my responses on top difficulty make sense to you lol
Thank you very very much Chewin!
That was a big one, no reply or response in green means fixedChewin wrote:
GeneralLilyanna's Advanced
- Why isn't there kiai time in sekai diff? Add it for consistency! Map without kiai is not cool tbh; she mentioned it at p/6261289 that she doesnt want kiai
Deppy's Hard
- 00:26:031 (2) - Use the same hitsounds of 00:22:339 (2) - ;
- 02:09:185 (2) - Forgot clap? mh; claps are mostly for snares, and since theres no snare at this point, theres no clap HS
- 02:28:339 (4) - Would flow much more better if it was parallel to 02:27:646 (2) - being two short 1/2 sliders; i think the opposite directions are to emphasize the loud clap at 02:28:339 -
- 03:18:416 (1) - This NC honestly confused me lmao, I would remove it because it would look more connected to the previous slider being 1/2 and would use NC on 03:19:800 (2) - to be consistent with all next same pattern;
- 03:42:646 (1,2,3,4,5) - Map suddenly became so hard with this kind of patterns place there lol, same for all next parts. I would try something easier like using some 1/2 sliders instead, the AR makes it very hard to aim and play for an Advanced diff. Think good about this :\;
Mh.. I want to see the results after some changes and if I am enough confident I will qualify the mapset or I will just rebubble it.
- 00:26:031 (2) - Same of Advanced; same
Sekai's InsaneColorful
- Read General field; yes
- 00:24:646 (4) - Would use whistle to emphasize the instrumental, same for this slider's tail 00:28:108 (2) -and 00:31:800 (8) - 's reverse and so on, you got what I mean I guess xP Indeed the one on 00:34:800 (7) - 's tail is unnecessary, just remove it ;
- 00:41:493 (6) - I would make a triple here to follow the vocal better so you can start an 1/2 slider on the downbeat, just like the Hard diff even because the sound on the downbeat is very strong and it's not a good idea to skip it..;
- 01:42:646 (1,2) - Missing whistles on tails;
- 02:05:262 (4) - CTRL + G it because the head should be on the same direction of next slider like you did for 02:03:416 (4,5) - and all next ones, it's confusing in this way;
- 02:14:954 (3) - CTRL + G it for consistency, it should be reversed compared to the way you placed the other sliders;
- 02:50:954 (3,4) - Missing whistles on tail and add NC on them like the previous section;
- 02:54:646 (1,2) - Same, use whistles, and all next ones like 02:58:339 (1,2) - and so on, won't mention them again;
- 03:51:877 (7) - Would use NC here to avoid this lonely long combo in the whole map;
- Best diff so far, I missed modding your maps Sekai <3 Add me back as friend pl0x :3
- 00:43:800 (2,3,4) - Maybe just stack them all? This unstack just makes the pattern lose its idea of polygon;
- 00:47:723 (3,4) - I know you are following the vocal here but I would just make a triple instead. It's good as it is now too but I am just giving you an option :3; when i follow an instrument, i follow it hardcore without caring about others d
- 00:55:570 (4,1) - I know it would break the symmetry pattern of 00:55:800 (1,2,3,4,5,1,2,3) - but I anyways propose it: I would change the (4) with an 1/2 slider like you did for 00:54:877 (2) - that would follow the "you porn" or whatever they say in the same way of previous slider, this would mean you should also fix the pattern at 00:55:800 (1,2,3) - but honestly I think that the slider fits much more way better than the actual rhythm (I laughed as fk at my word joke); The concept here as simple, as i said above. i follow vocals and emphasize them a lot. The slider at 00:54:877 (2) - is a slider because there is not vocal at 00:55:108 - so its ok for to be not clickable while the circle at 00:55:570 (4) - is not a slider because i would rather want 00:55:800 - clickable because its a vocal, and vocals are basically what i am emphasizing. If i had agreed to your suggestion ,i would change pattern without caring about consistency. Emphasis is the thing i pay most attention to
- 01:03:570 (3,1,2,3,4,5) - Totally offtimes and wrong snapping. Till here 01:03:416 (2) - the 1/6 snapping is good, but the real snap from 01:03:570 (3) - is 1/4, check it carefully because im sure im right (just like you did on the next section of the map with the same melody); i have listened to this 100 times with 25% playback rate. Try paying closer attention, the vocals without a doubt are on 1/3 or they are closer to 1/3 than 1/4. Even 'if' one or two of them happen to be on 1/4 ,i would still keep them for simplified rhythm because playing mixture of 1/3 and 1/4 notes next to each other is awkward. And i use this concept in most of my maps especially the kpop ones because vocals snapping is off sometime
- 01:09:416 (1,2) - Would use whistles on reverses to emphasize the vocal on blue ticks, this applies to all next sliders as well; apparently the sliders in latter parts already had whistles, these one were probably missed by accident
- 01:20:493 (1) - I do not really understand this speed up with 1.20x section honesly, the section is still calm and soft, and it's too exagerated imo considering the kind of pattern you used like 01:22:800 (3,4) - and 01:26:493 (3,4) - that are first I saw in the entire map so far. Think well about this because if I was you I would keep the same speed and pattern structures without any sudden change of pattern structures. This applies to the next sections like 02:36:185 (1) - ; The only things i did are i made 02:38:493 (3,4) - 01:22:800 (3,4) - alot easier than before, for the rest. i don't think this part is as hard and exagerated as you might think. This is casual stuff you see in gimicky maps these days. even tho my map might not be too gimmicky is has a gimmicky feeling to it. The sections you pointed are the builds up and its just how i like to represent build ups
- 01:34:800 (1) - http://osu.ppy.sh/ss/9697898 this slider is almost unreadable.. it's very cool as pattern but to be sure I would make something easier to read; If kick sliders like http://puu.sh/yAB9t/c49d96a696.jpg http://puu.sh/yABav/2331d726cf.jpg http://puu.sh/yABb6/b9fa1e67d3.jpg etc are ranked, than the one you pointed out hardly even compares lol
- 01:40:108 (1) - There shouldn't be the slowdown here.. is so random; it is neither random nor unnecessary. The high intense cymbal-ish kind of bass at 01:39:877 - is not at 01:40:108 -
- 02:00:646 (6) - Instead to place this slider there why don't you try to keep symmetry by 01:59:723 (3) - CTRL + Hing this?
- 02:02:954 (1,2,3,4,5,6) - Love this pattern flow, I would love it more if you stacked the 02:04:800 (1) - with (4)'s tail to keep the cursor movement on the right; The cursor movement was as fine as it is now. did what you said because thats a nice way to have some variety lol
- 02:09:416 (5,6) - Why this antijump? I found it kinda unconfortable to play tbh :\ same reason as described several times before, Since there is no vocal at 02:09:646 - i didnt space 02:09:646 (6) - because i don't wanna give emphasis to non-vocal beats
- 02:55:800 (1) - Same of 01:40:108 (1) -; same
- 03:22:339 (1,2,3,4,5,6,7,8) - Mh.. this kind of pattern is good when started at the beginning of a section but since you started the section with unstacked circles at 03:20:493 (1,2,3,4,5,6,7,8) - I would just keep the same logic here to make the flow much more smoother and the pattern more fun to play; to me this way works better because having 2 different concept is less repetitive and less repetitive means more fun
- 03:41:953 (3) - Maybe NC?
- 03:54:416 (3) - When this slider appears the slider 03:53:723 (1) - 's flash is still disappearing making this short slider totally unreadable. Try to unstack it a little more;
Call me back and let me know ^^
I hope my responses on top difficulty make sense to you lol
Thank you very very much Chewin!