forum

BACK-ON - with you feat.Me (Short Ver.)

posted
Total Posts
158
show more
Topic Starter
shikyu

K o g u r e wrote:

Hi~
From my queue:

Easy
00:01:445 (1) - Consider making these two sliders one slider, since its a map for begginers and they wouldnt expect a slider after another no, that'll make spinner longer and make player tired
01:24:844 (1) - Same here ^

Normal
00:11:551 (1) - No NC? ok
00:16:603 (1) - NAZI - In grid level 4, take notes from 00:16:603 (1) to 00:20:393 (2) and go 1 grid down. Do this so the slider in 00:15:972 (5) will be in the center of 00:16:603 (1) and you wont have spacing problems ok
00:33:356 (1) - No NC? ok
00:34:303 (2) - NC? ok
00:53:882 (5) - No NC? no, it has different ryhtm

Thats all i could find
Nice song and nice diffs u got there
Good Luck
thanks mod yay, 100th post on this thread~
eveless
[feat. Haku]
00:05:235 (6) - remove whistle
00:32:566 (4) - why there is a whistle here?
00:58:935 (1) - not stack well
01:00:672 (8) - this sounds strange...use 1/2 slider repeat instead it?
01:01:303 (10) - clap at the end
01:07:002 (8) - not stack well
01:23:265 (1,2) - Dont you think they're too close to 12?I'd like to make a little jump here.

[feat. Lennox]
00:10:603 (4) - how about nc this for the vocals and the lrc "special"
00:20:235 (9) - finish
00:21:672(T) - delete delete this meaningless green line, you havent notes in this part.
00:33:987 (1) - I dont like this type of sudden jump...
00:43:461 (2) - ^, because you havent a system/style for it, they just seem like sudden thoughts
01:22:634 (5) - end at 01:22:949
00:37:777 (3,6) - stack them to 00:36:356 (5)'s begin?

[feat. Ota]
00:21:672(T) - delete this meaningless green line. you can add NC1 at the red line.

[Normal]
00:11:551 (1) - remove nc
00:33:356 (1) - ^, and add nc in 00:34:303 (2)
01:02:093 (1) - finish at the end
01:04:540 (T) - I dont know this red line is necessary or not but at least you should delete the green one at the same time.

[Easy]
00:21:577(T) - delete this green line
00:40:935 (3) - clap at the begin and the end
00:49:777 (4) - clap at the begin
01:00:514 (2) - spacing
Topic Starter
shikyu

goodbye wrote:

[feat. Ota]
00:21:672(T) - delete this meaningless green line. you can add NC1 at the red line. fixed

[Normal]
00:11:551 (1) - remove nc ok
00:33:356 (1) - ^, and add nc in 00:34:303 (2) ok
01:02:093 (1) - finish at the end weird
01:04:540 (T) - I dont know this red line is necessary or not but at least you should delete the green one at the same time. no, I make all timing same (0.75x). It has same case as easy diff

[Easy]
00:21:577(T) - delete this green line ok
00:40:935 (3) - clap at the begin and the end ok
00:49:777 (4) - clap at the begin ok
01:00:514 (2) - spacing ok
-Lennox-
Sync
General
-- Change Easy, Ota, and Haku's audio lead-in time to 1000. You can achieve this by opening the .osu file.
-- Easy and Haku has combo colors that differ from the rest of your mapset. Be sure that combo colors are consistent throughout your map.
-- Remove Haku's first kiai to have consistent Kiai sections throughout all of the difficulties.
-- In Ota's difficulty, there are timing sections that differ from the rest of the mapset. (01:04:540 BPM 189.950, 01:04:634, BPM 189.950)

feat. Haku
00:08:393 (2) - Add a whistle
00:18:498 (2) - Totally unpredictable and unfitting slider speed-up. I don't believe this should stay. Do as you wish.
00:32:566 (4) - What on earth is this whistle doing here?
I have to admit, this map is very unique. Well done.

feat. Lennox
-- My main concern for this map is that I feel as if I am at a standpoint a large majority of the time. There is no real way to fix this, other than using sliders (in your case, anyways). Oh well, I certainly would not suggest something as drastic as remapping. Other than that, this difficulty is spot-on.
00:33:987 (1) - Gah, movement killer. I'm not a huge fan of this being under that slider. I suggest you unstack it.
00:45:829 (1) - Same reason
Unsnapped inherited timing sections. It is inconsistent in which way they are unsnapped, so check each one of them individually
00:08:075 (x) - Unsnapped inherited timing section
00:09:022 (x) - Unsnapped inherited timing section
00:10:917 (x) - Unsnapped inherited timing section
00:11:549 (x) - Unsnapped inherited timing section
00:13:128 (x) - Unsnapped inherited timing section
00:20:233 (x) - Unsnapped inherited timing section
00:51:352 (x) - Unsnapped inherited timing section
00:51:668 (x) - Unsnapped inherited timing section
00:51:905 (x) - Unsnapped inherited timing section
00:51:984 (x) - Unsnapped inherited timing section
01:02:405 (x) - Unsnapped inherited timing section
01:02:879 (x) - Unsnapped inherited timing section
01:03:194 (x) - Unsnapped inherited timing section
01:04:300 (x) - Unsnapped inherited timing section
01:04:758 (x) - Unsnapped inherited timing section
01:19:163 (x) - Unsnapped inherited timing section
01:22:479 (x) - Unsnapped inherited timing section
01:22:795 (x) - Unsnapped inherited timing section
01:22:953 (x) - Unsnapped inherited timing section
01:23:427 (x) - Unsnapped inherited timing section

feat. Ota
Other than the timing issues mentioned above, I found nothing wrong with this difficulty...other than unsnapped inherited timing sections, that is! Make sure to snap those.
Unsnapped inherited timing sections
00:06:496
00:11:549
00:11:707
01:19:791
01:22:476
01:22:950
01:23:266

Normal
00:33:356 (3) - Move this back one tick (1/2)
00:35:724 (4) - Move this back one tick
00:43:461 (3) - Move this back one tick and extend by one tick.
01:22:314 (x) - Unsnapped inherited timing section

Easy
I'd suggest nazi-ing your own map for the sake of it looking better. Other than that, I found nothing wrong.

That is all. Good luck.
athiota33

Sync wrote:

feat. Ota
Other than the timing issues mentioned above, I found nothing wrong with this difficulty...other than unsnapped inherited timing sections, that is! Make sure to snap those.
Unsnapped inherited timing sections
00:06:496
00:11:549
00:11:707
01:19:791
01:22:476
01:22:950
01:23:266
Fixed all
Thanks :D
Topic Starter
shikyu

Sync wrote:

General
-- Change Easy, Ota, and Haku's audio lead-in time to 1000. You can achieve this by opening the .osu file. fixed
-- Easy and Haku has combo colors that differ from the rest of your mapset. Be sure that combo colors are consistent throughout your map. fixed
-- Remove Haku's first kiai to have consistent Kiai sections throughout all of the difficulties. wait him do by himself
-- In Ota's difficulty, there are timing sections that differ from the rest of the mapset. (01:04:540 BPM 189.950, 01:04:634, BPM 189.950) fixed

Normal
00:33:356 (3) - Move this back one tick (1/2) I follow guitar
00:35:724 (4) - Move this back one tick ^
00:43:461 (3) - Move this back one tick and extend by one tick. ^
01:22:314 (x) - Unsnapped inherited timing section fixed

Easy
I'd suggest nazi-ing your own map for the sake of it looking better. Other than that, I found nothing wrong. ok

That is all. Good luck.
thanks, mod
HakuNoKaemi
[feat. Haku]
00:05:235 (6) - remove whistle The one on the sliderslide?
00:32:566 (4) - why there is a whistle here? It's the remnant of an experiment, thank for pointing
00:58:935 (1) - not stack well
01:00:672 (8) - this sounds strange...use 1/2 slider repeat instead it? Nothing strange, simply following the voice while using a graphical pattern
01:01:303 (10) - clap at the end
01:07:002 (8) - not stack well
01:23:265 (1,2) - Dont you think they're too close to 12?I'd like to make a little jump here. hm, like that it's better, nuff' said (1. Archheard reason: I like it, 2. It's graphically good, 3. The song become slower there, so as well the snap ( it's like 1,4x in the 1x speed I used (the distance is counted from the last note section, so it's 0.7 in 2x) 4. You actually have some graphical sign while plaiying, as this appear when the last note is ended. note before the start.
General
-- Remove Haku's first kiai to have consistent Kiai sections throughout all of the difficulties.
It's called "fountain", and i want to use it.

feat. Haku
00:08:393 (2) - Add a whistle The whistle are not in the bell sounds, but in the synth.
00:18:498 (2) - Totally unpredictable and unfitting slider speed-up. I don't believe this should stay. Do as you wish. Now 1.75x
00:32:566 (4) - What on earth is this whistle doing here? Failed experiment remnant
I have to admit, this map is very unique. Well done.
Download: BACK-ON - with you feat.Me (Short Ver.) (shikyu) [feat. Haku].osu
terametis
Hi~ :)
These are all suggestion.

[Easy]
Hmm, I recommend to redesign by GlidLv4.
It is more readable for beginners.

00:17:709 (x)    Shorten slider.01:00:514 (1)~(2) 1grid right
01:11:897 (2)~(3) 1grid up
01:13:476 (5)    1gid left

[Normal]
Same as suggestions of precedent.
Try using the GridLv4?

00:17:709 (x)    Shorten slider.
[feat.Haku]
00:10:288 (3)    Please use complete stack.Very confusing pattern.
00:15:656 (6)    ^
00:29:882 (3)    Ctrl+R
00:58:461 (x)    I think the slider should start from here.
That's all.

I wish your map is Ranked~
bye~ :)
Low
From my queue. Not much left for me to pick at

[General]
00:50:093 - This timing section's volume change is barely noticeable in [Easy], and rather annoying in other diffs - delete it
00:50:408 - ^
00:50:724 - ^
00:51:040 - ^

[Easy]
1:15:686 - Clap

[Normal]
00:32:250 - Move back one tick and add claps to the front and end of the slider. (sounds better to me)

[feat. Ota]
Good

[feat. Lennox]
00:01:603 - These spinner play out very well, and I suggest you use them for all of the beginnings of the difficulties
1:02:724 - Re-arrange the combo here like this (suggestion)
1:08:423 - People will be taken by surprise by this slow slider speed change.. it also disrupts the flow. Why not make it the normal speed and reverse it as you did at 1:13:476 (and maybe do some pattern re-arranging for the following notes)

[feat. Haku]
More than three unique slider speeds = unrankable
00:10:288 - Move this to x216 y100
00:58:383 - Ugly here between these to sliders
HakuNoKaemi
[feat.Haku]
00:10:288 (3)    Please use complete stack.Very confusing pattern. Why?, play it. I just stacked (3) under (2) end and not viceversa.
00:15:656 (6)    ^ Why?, play it. I just manually stacked (6) to continue (5)
00:29:882 (3)    Ctrl+R Flow and Look better. nuff said
00:58:461 (x)    I think the slider should start from here. As you saw in 00:56:882 (7,8) - , this slider follow voice better like this
[feat. Haku]
More than three unique slider speeds = unrankable nope, it was a guideline, plus we modders changed it to
Please don't change slider speeds more often than the music suggests. Changing speeds by small amounts to help fit objects is fine, but don't change the speeds of single stray sliders by noticeable amounts.
00:10:288 - Move this to x216 y100 Uhm... okay ...
00:58:383 - Ugly here between these to sliders ?.?
Download: BACK-ON - with you feat.Me (Short Ver.) (shikyu) [feat. Haku].osu
Topic Starter
shikyu

terametis wrote:

Hi~ :)
These are all suggestion.

[Easy]
Hmm, I recommend to redesign by GlidLv4.
It is more readable for beginners.

00:17:709 (x)    Shorten slider.01:00:514 (1)~(2) 1grid right
01:11:897 (2)~(3) 1grid up
01:13:476 (5)    1gid left

[Normal]
Same as suggestions of precedent.
Try using the GridLv4?

00:17:709 (x)    Shorten slider.
That's all.

I wish your map is Ranked~
bye~ :)

Jacob wrote:

From my queue. Not much left for me to pick at

[General]
00:50:093 - This timing section's volume change is barely noticeable in [Easy], and rather annoying in other diffs - delete it
00:50:408 - ^
00:50:724 - ^
00:51:040 - ^

[Easy]
1:15:686 - Clap

[Normal]
00:32:250 - Move back one tick and add claps to the front and end of the slider. (sounds better to me) fixed sometihing else too
other fixed, thanks for mod :)
-Lennox-
Katsuri
From Rank-Ready queue, I wish you good luck.
General
  1. At [feat. Ota] you can see the uninherited sections placed at 01:04:540 and 01:04:634 have a different BPM of the other difficulties. The timing in each difficulty must be the same if you use the same mp3 for all diffs.
  2. I think you should keep the tick rates all at 2, it's highly recommended by BATs and great mappers like RJ and others. This way you can hear the constant 1/2 while playing sliders.
Easy
  1. New Combos:
    1. 00:19:130 (3) - I think it's the start of a new phrase of vocal, I suggest you to add a New Combo here.
  2. Pretty clean difficulty!
Normal
  1. Structure:
    1. 00:19:130 (1) - I think the flow here is really bad in my opinion, I think something like this will look better.
  2. Lovely!
Ota
  1. 00:39:356 (1) - I think the recover time between the spinner and the next note is too small, I really suggest you to shorter the spinner to 00:40:303 since it fits perfectly with the song.
Lennox
  1. Structure:
    1. 00:32:882 (6,1) - Maybe it's just me, but you follow the drums(with a drum custom hitsound) but you suddenly stop mapping and it bugged me. Please consider making something like this, I think it will look better. Feel free to ignore this since it's just my opinion.
    2. 00:45:040 (4) - I don't really agree when you suddenly follows the vocals and kinda makes the song empty. I suggest you to make something like that. I think it's better.
    3. 01:08:423 (1) - It kinda upseted me while playing, a sudden slowdown on the c'mon part. Try removing this section and making this a slider repeat, I think it will look much more better.
    4. My favorite difficulty!
Haku
  1. I really suggest you to use breaks in somewhere, because the diff is 1 minute and 40 seconds, small notes, fast sliders, 190 bpm and streams, the player might want to take some rest.
Good mapset, Call me for a recheck later and I will see if you will pass to next layer of the queue :).
Topic Starter
shikyu

Katsuri wrote:

From Rank-Ready queue, I wish you good luck.
General
  1. At [feat. Ota] you can see the uninherited sections placed at 01:04:540 and 01:04:634 have a different BPM of the other difficulties. The timing in each difficulty must be the same if you use the same mp3 for all diffs. fixed
  2. I think you should keep the tick rates all at 2, it's highly recommended by BATs and great mappers like RJ and others. This way you can hear the constant 1/2 while playing sliders.sorry, not for now. I'm not really used to it
Easy
  1. New Combos:
    1. 00:19:130 (3) - I think it's the start of a new phrase of vocal, I suggest you to add a New Combo here. ok
  2. Pretty clean difficulty!
Normal
  1. Structure:
    1. 00:19:130 (1) - I think the flow here is really bad in my opinion, I think something like this will look better. actually I do that to make cursor near the center so player can easily start spin, but ok, I accept it :)
  2. Lovely!
Ota
  1. 00:39:356 (1) - I think the recover time between the spinner and the next note is too small, I really suggest you to shorter the spinner to 00:40:303 since it fits perfectly with the song. fixed
Good mapset, Call me for a recheck later and I will see if you will pass to next layer of the queue :).
thank you, I'll tell you after other finish it
HakuNoKaemi
No intentions on adding break. Still only a TV Size map, so break aren't needed for me.
-Lennox-
Idk wich version you have katsuri, but the SLOW-Down slider is allready removed.
Also didn't changed anything because this is just your opinion. In my opinion it plays fine.
Katsuri
Okay, I will talk with Elly-chan and we will decide if your map shall pass to the MATs' layer.
@Lennox, I think my suggestions would totally improve your map, I think you could at least see the suggestions and not just ignore them because it's just my opinion. At least open the editor and see the suggestions.
I have the newest version of your diff, maybe Shikyu missed to update it.
-Lennox-

Katsuri wrote:

Okay, I will talk with Elly-chan and we will decide if your map shall pass to the MATs' layer.
@Lennox, I think my suggestions would totally improve your map, I think you could at least see the suggestions and not just ignore them because it's just my opinion. At least open the editor and see the suggestions.
I have the newest version of your diff, maybe Shikyu missed to update it.
I didn't skip your mod Katsuri, that wouldn't make any sense at all lol. I just don't like it thats it.
LKs
req from my queue

General
seems fine, and you've recieved a lot of mods
  1. Timing: reset red line#2 21,672 →21,662
  2. 01:04:540 - useless red line
  3. end kiai at [01:22:949]
Easy

00:01:445 (1,1) - these two spinners were given too large volume, reduce them. especially the end of them.
00:15:182 (3) - remove whistle at the end of the slider
00:40:935 (3) - remove whistle at the reversal point and the end of the slider
kiai time: You diveded kiai time into 3 parts and used different hitsound sets. It's interesting but less logic though. Anyway just sound a bit weird, but creative.

Normal


00:01:445 (1,1) - same part in different diffs is not very wise deed, I'd suggest concentrating on new things.
00:12:024 (3) - slider shape is poor
00:33:672 (3) - remove whistle at the beginning of the slider
00:31:777 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,1) - You created your own way of setting hitsounds during this part? I won't show you my opinion if that.

feat. Ota

AR+1 OD+1
maybe change name to feat.Ota since song name is feat.Me.

00:01:445 (1,1) - boring spinner couple, why even a GD used similar objects?
00:03:972 (1) - this should be stop at red line

feat. Lennox

same diff name problem

00:51:040 (1,2,3,4,5,6,7,8,9) - Here is 1/3 stream but not 1/4 stream


Taiko

consistency is not very well considered. I didn't feel clear logical rhythm ):

feat. Haku

name problem
slider tick rate1 is enough for this song

00:10:288 (3) - this note stack is a misguide.
00:19:446 (3,4,5,1) - noisy sound, abite the volume
01:03:356 (2) - freak sliderslide sound.. add a section at 01:03:395- SC1, 20%volume. and add a section at the end of slider to bring back the volume
-Lennox-
Topic Starter
shikyu

LKs wrote:

req from my queue

General
seems fine, and you've recieved a lot of mods
  1. Timing: reset red line#2 21,672 →21,662 ok
  2. 01:04:540 - useless red line
  3. end kiai at [01:22:949] ok
Easy

00:01:445 (1,1) - these two spinners were given too large volume, reduce them. especially the end of them. ok
00:15:182 (3) - remove whistle at the end of the slider ok
00:40:935 (3) - remove whistle at the reversal point and the end of the sliderok
kiai time: You diveded kiai time into 3 parts and used different hitsound sets. It's interesting but less logic though. Anyway just sound a bit weird, but creative. I like placed different hitsound there

Normal


00:01:445 (1,1) - same part in different diffs is not very wise deed, I'd suggest concentrating on new things. it's normal, give another pattern will make confused IMO
00:12:024 (3) - slider shape is poor fixed
00:33:672 (3) - remove whistle at the beginning of the slider ok
00:31:777 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,1) - You created your own way of setting hitsounds during this part? I won't show you my opinion if that. if you hear clearly I follow guitar rhytm

feat. Ota

AR+1 OD+1
maybe change name to feat.Ota since song name is feat.Me.

00:01:445 (1,1) - boring spinner couple, why even a GD used similar objects?
00:03:972 (1) - this should be stop at red line
fixed all
thanks. updated with new diff name
HakuNoKaemi
Timing: reset red line#2 21,672 →21,662 ok Nope, as 21672 is precise as hell. It's an offset jump.
01:04:540 - useless red line True...
feat. Haku

name problem
slider tick rate1 is enough for this song (I'm waiting for section-based slider-ticks)

00:10:288 (3) - this note stack is a misguide. It's manually stacked ...
00:19:446 (3,4,5,1) - noisy sound, abite the volume
01:03:356 (2) - freak sliderslide sound.. add a section at 01:03:395- SC1, 20%volume. and add a section at the end of slider to bring back the volume
Download: BACK-ON - with you feat.Me (Short Ver.) (shikyu) [feat.Haku].osu
Kawayi Rika
Hi ~ shikyu ~ :) (Sorry for later mod)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Change same offset in all diff.
  2. Your Mp3 file it's 409 kbps,this is unrankable.need change for 192 kbps.

[feat.Haku]


  1. 00:25:777 (2) - 1 grid down.
  2. 00:29:250 (1) - Add finish.
  3. 00:46:935 - ^

[feat.Lennox]


  1. 00:34:303 (3) - Add new combo to here, spacing change.
  2. 00:51:250 (5,6,7,8,9,10) - Spacing too big here,try Reduce?
  3. 00:51:987 (10) - Remove clap and Add finish.
  4. 01:04:634 (1) - This is unrankable error,Add new combo here.
  5. 01:07:160 (7) - Add new combo to here,vocal start to here.

That's all ~

Good luck ~ ;)
Topic Starter
shikyu

Kawayi Rika wrote:

Hi ~ shikyu ~ :) (Sorry for later mod)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Change same offset in all diff. already... :?
  2. Your Mp3 file it's 409 kbps,this is unrankable.need change for 192 kbps. what the :shock: it's already 192 kbps, I'll full submit it later

That's all ~

Good luck ~ ;)
thanks~
HakuNoKaemi
Your Mp3 file it's 409 kbps,this is unrankable.need change for 192 kbps.
It's a VBR (or Variable Bit Rate), the important thing it's the Average Bit rate not the Maximum Bit rate and how the heck you though a 1:37 minute song have 407 Kbps when it is large 2,2 Mb? it should been at least 4 Mbytes if it was 407 Kbps.

Only the nazi done, the Finishes are inserted when they appear to be in the song, not in random places.

Download: BACK-ON - with you feat.Me (Short Ver.) (shikyu) [feat.Haku].osu
-Lennox-
Katsuri
Ok, have fun with your ready for a rank ticket.

I think Lissette could take care of this :).
Lissette
There is something wrong with the download, please full-submit
KirisameTempest
here is my mod >< X3

feat.Haku
--------------------
sliders from 00:31:777 (1) - to 00:50:724 (9) seem a little to slow
00:41:329 (8,10,11,12,1,2) - stream seems too fast for section
00:52:540 (3) - delete (inconstant with timing?)
00:57:277 (8) - nudge forward (mistimed)

That's all i could find/see. good luck with your map :3
HakuNoKaemi
Nothing followed.
Nothing to change on SVs, neither unsnapped or offbeat or similiar notes ( in fact, no overmapping was done and the other Insane is much more overmapped than mine too ).

Before giving a kudosu you should be sure i'll follow something.
Topic Starter
shikyu

HakuNoKaemi wrote:

Before giving a kudosu you should be sure i'll follow something.
Sorry for that, but I give kudosu to people 'cause they've spent time for mod yeah,I know you wouldn't follow those
HakuNoKaemi
If I mod a map, and I can't find anything to mod, I usually give a Comboburst/Video/Skin, if I can't do anything I'll usually look troubled....
Lissette
I felt timing off at the end, you may get some pro timer to check this out
Offsets must be the same in all difficulties

feat.Haku
You have some trouble with the slider velocity changes
00:01:446 - 00:20:077 - The increase of slider velocity you did in this part is too drastic, x1.00 slider velocity work perfectly for the whole part, i guess you did this to make a transition for the next part that is x2, but instead of working as a transition looks out of place. You could use x1.25 and x1.50 for the transition, if you really want to increase the sv in this part, also the spinner before x2 part helps too as a transition, and the music makes it easy to notice as well.
00:31:777 - back to x1.00? That doesn't makes sense to me, the music is as fast as the part before, and the transition here 00:30:356 - was drastic here too.
01:03:356 (2) - this is an example of a good slider velocity change
01:22:949 - same here

feat.Lennox
00:34:145 (2) - this jump makes no sense to me, what did you follow to put it here?
00:36:040 (3) - same
00:43:619 (3) - same, also this one is even more confusing due to this 00:42:987 (5,1,2,3) - see the spacing between them, maybe you did it on purpose, but this doesn't always turns well, it has to follow the music very well, and this one looks random to me.
00:46:145 (3) - same
00:57:198 - add note? feels like is missing one here
00:57:672 (1) - move to prev red tick and add note here 00:57:514 (1) - sounds and plays better, try it~
01:02:724 (1,2,3,4) - delete 3 and 4, also you could put the two left in jump, it gives a nice effect while playing, also sounds better, example: http://puu.sh/giA7
01:03:356 (1) - new combo bug, add new combo to the spinner
01:04:634 - 01:24:844 - nice

Normal and Easy
00:31:777 - the soft hit-sounds doesn't fit to this part, try normal sounds, like in the guest difficulties

Taiko
00:31:461 - add note
00:31:619 - same
01:24:212 (2) - move to prev red tick
Topic Starter
shikyu

Lissette wrote:

I felt timing off at the end, you may get some pro timer to check this out
Offsets must be the same in all difficulties

Normal and Easy
00:31:777 - the soft hit-sounds doesn't fit to this part, try normal sounds, like in the guest difficulties

Taiko
00:31:461 - add note
00:31:619 - same
01:24:212 (2) - move to prev red tick
fixed all, thanks :)
Cristian
Taiko mod /late
• General
- Volume in 90% at least

• Map
- 00:04:761 (1) - Delete
- 00:37:777 (5) - ^
- 01:24:528 (1) - Katsu
- 01:24:686 (2) - Delete

Easy map lol, i can't mod it very well
Topic Starter
shikyu

Kurisuchianu wrote:

Taiko mod /late
• General
- Volume in 90% at least

• Map
- 00:04:761 (1) - Delete no, there's something
- 00:37:777 (5) - ^ ^
- 01:24:528 (1) - Katsu ok
- 01:24:686 (2) - Delete ok

Easy map lol, i can't mod it very well
thanks for mod
HakuNoKaemi
changed the first 1.5/1.75 to 1.25/1.5. Sv changes are NOT related on how much fast it goes, but on how much lively the part is, and the strophe is less lively than the refrain plus the start.



Recontrolled the timing sections, -1ms to the 1st, -3ms second, +4 ms last or better (read them up)

Download: BACK-ON - with you feat.Me (Short Ver.) (shikyu) [feat.Haku].osu
Kogure
I was playing this map and noticed something at Haku's diff:
00:17:076 (3) - Is this slider supposed to end on a blue tick? coz it doesnt go with the rhythm imo

Thats all~
Topic Starter
shikyu
I got permission from -Lennox-, he seems busy. so I'll fix his diff

Lissette wrote:

feat.Lennox
00:34:145 (2) - this jump makes no sense to me, what did you follow to put it here?
00:36:040 (3) - same fixed
00:43:619 (3) - same, also this one is even more confusing due to this 00:42:987 (5,1,2,3) - see the spacing between them, maybe you did it on purpose, but this doesn't always turns well, it has to follow the music very well, and this one looks random to me.
00:46:145 (3) - same fixed
00:57:198 - add note? feels like is missing one here ok
00:57:672 (1) - move to prev red tick and add note here 00:57:514 (1) - sounds and plays better, try it~ ok
01:02:724 (1,2,3,4) - delete 3 and 4, also you could put the two left in jump, it gives a nice effect while playing, also sounds better, example: http://puu.sh/giA7 fixed
01:03:356 (1) - new combo bug, add new combo to the spinner ok
01:04:634 - 01:24:844 - nice
sorry, for other problem I don't really know how to fix it D:
EDIT: fixed all~
show more
Please sign in to reply.

New reply