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BACK-ON - with you feat.Me (Short Ver.)

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shikyu
I got permission from -Lennox-, he seems busy. so I'll fix his diff

Lissette wrote:

feat.Lennox
00:34:145 (2) - this jump makes no sense to me, what did you follow to put it here?
00:36:040 (3) - same fixed
00:43:619 (3) - same, also this one is even more confusing due to this 00:42:987 (5,1,2,3) - see the spacing between them, maybe you did it on purpose, but this doesn't always turns well, it has to follow the music very well, and this one looks random to me.
00:46:145 (3) - same fixed
00:57:198 - add note? feels like is missing one here ok
00:57:672 (1) - move to prev red tick and add note here 00:57:514 (1) - sounds and plays better, try it~ ok
01:02:724 (1,2,3,4) - delete 3 and 4, also you could put the two left in jump, it gives a nice effect while playing, also sounds better, example: http://puu.sh/giA7 fixed
01:03:356 (1) - new combo bug, add new combo to the spinner ok
01:04:634 - 01:24:844 - nice
sorry, for other problem I don't really know how to fix it D:
EDIT: fixed all~
HakuNoKaemi

K o g u r e wrote:

I was playing this map and noticed something at Haku's diff:
00:17:076 (3) - Is this slider supposed to end on a blue tick? coz it doesnt go with the rhythm imo

Thats all~
Gomen gomen, it's because I changed the SVs and didn't remember that >.<

Arleady sent the diff by IRC though
Niva
Mod request taken for mod4mod ~

Hello, shikyu (:
Mod4mod, as discussed in PM :3

[General]

-> .mp3 is still 320 kbps, which is unrankable by now. Look up for a 128-192 kbps one?
-> Your first note starts around 00:01:300-ish, so why bother having 1s lead-in time? 0.5s is even more than enough imo (:
-> Also, you don't need the extra timing sections on 01:04:556 because the metronome doesn't suppose to reset there

[Easy]

  1. 00:14:089 (2) - Extend by 1/2? It follows the vocal more, plus it gives 1/1 delay to your next slider (which is far more intuitive compared to 3/2)
  2. 00:18:194 (2) - Here's an useful trick : hold SHIFT while placing this note to get it perfectly aligned vertically with your previous slider. (this one is kinda obvious, it's slightly off)
  3. 00:19:773 (2) - Whistle on slider's start here also? You've done it on 00:16:615 (1), so why not here also~
  4. 00:36:826 (x) - Considering you have a 1/2 notes on 00:33:352 (3,1) and 00:39:036 (4,1), why not add a circle here also :3
  5. 00:37:773 (2,3,4) - (optional) - well, I personally don't like how you put (2,3) linearly - for an Easy diff, I think this plays better:
  6. 00:43:458 (4,1,2) - Uhh... The pattern here feels quite random, usually in symmetry parts like this (2) is placed on (4)'s end and then CTRL+H'ed, but on this case (to tidy this part up) I suggest to move (2) two grids up so these three will form a better straight line
  7. 00:53:879 (3) - I highly recommend to use finish on slider's start instead of whistle, because this part is too strong for a whistle
  8. 00:58:931 (1) - Here also, to continue your previous hitsound pattern I suggest to use finish on slider's repeat instead
  9. 01:07:477 (3) - (optional) Add repeat? Feels kinda empty with 01:08:108 plainly unmapped, but it's fine
  10. 01:15:056 (2) - I prefer to curve this upward to avoid clustering:
[Normal]

-> The difficulty gap between [Easy] and [Normal] isn't that big, so I don't think you'll need AR this high (plus this Normal isn't that hard anyway)
-> Plus, I don't really get why you suddenly change to Soft sampleset on 00:41:879 (1) while your other diffs don't do the same

  1. 00:13:142 (1,2) - Why no whistle on these two? I think it's better to add some to spice up this part, perhaps on (2)'s start?
  2. 00:14:089 (3) - To avoid this overlapping (1), blanket it instead?
  3. 00:16:615 (1) - Considering that this is placed on downbeat, I think it's better to put finish instead of whistle on slider's start
  4. 00:34:615 (2,3) - You have some parts like this (1/2 slider followed by a repeating 1/2 slider), but all of them are hitsounded randomly. I suggest to make them all consistent like you did on 00:39:668 (2,3) with clap only on first slider's start and second slider's repeat
  5. 00:35:879 (4) - Minor stuff, but move the second waypoint (the middle one) four grids up to make it symmetrical
  6. 00:38:405 (4) - (optional) Encircle (1)? It looks less random and more patterned this way imo
  7. 00:41:879 (1) - On creating sliders like this, make sure the slider's start, tick, and end is arranged in a straight line, plus the angle before and after your slider-tick is equal:
  8. 00:44:405 (1) - What's the point of silencing this slider's end? I highly recommend not to silence it, however if you wanna keep the silence move the inherit section to 00:45:306 to avoid the sliderslide being partly silenced
  9. 00:53:563 (x) - Add note? The vocals continue here
  10. 01:02:089 (1) - I highly recommend to add finish on slider's start (it's the end of your short 1/2 sliders part anyway)
  11. 01:13:477 (2) - It's obvious, you definitely can curve this smoother (especially if the red waypoint is dragged down by few grids:)
  12. 01:21:687 (4,5,6) - One grid left and down for all (or is it intentional? o.o)
[feat. Ota]

  1. 00:03:036 (1,2,3) - If you're using too many whistles here, this part's essence will be lost. Remove one on (2)?
  2. 00:05:089 (2) - Should be snapped to 3/4 instead of 1/2 because the vocal ends there
  3. 00:15:352 (5) - (optional) Move the whistle from slider's end to slider's repeat?
  4. 00:19:142 (1,2,3,4) - Try to curve this more and arrange (2,3,4) like this, it will play/flow better imo:
  5. 00:33:352 (x) - Add note here. The transition between 1/1s and 1/2s here doesn't sound well, so it will be much better to continue on with 1/2s here
  6. 00:35:405 (4) - There shouldn't be a clap here on slider's end - claps, if any, should be placed 1/2 after in the white tick
  7. 00:39:352 (1) - Extend this spinner by 1/2? The drum sounds begin from there actually
  8. 00:48:826 (6) - I recommend to keep on with the flow like this:
  9. 00:54:510 (1) - (optional) Curve this also (to the right)? Feels weird having a single straight slider so sudden while your previous and next sliders are mostly curved
  10. 01:04:635 (1,2) - The clapping here... Random placement of clap could make the map sounds abrupt! I would suggest to use clap only on (2)'s start - This suggestion applies for next parts like this
  11. 01:22:319 (x) - Add circle? The vocal continues here actually
  12. 01:26:740 (2) - (optional) Add whistle on slider's end if you want, it could give a dramatic effect here on the ending
[feat. Lennox]

  1. 00:06:510 (1) - Minor stuff, but the midpoint isn't in the center (if you're going for symmetry here), but it's barely noticeable
  2. 00:10:615 (4) - Uhh, are you going to curve it with that waypoint in the center? Also, rotate it a bit would flow better imo (:
  3. 00:19:931 (7,8,9) - I think whistle should be added here also, I highly recommend to add one on (7), but a whistle on (9) sounds well also~
  4. 00:33:826 (x) - Add circle? Being 3/2 apart from the previous sequence sounds kinda empty, 1/1 silence better imo
  5. 00:37:773 (3,4,5,6) - You can easily move them all one grid down and right to make it stack with 00:36:352 (5), so why not (:
  6. 00:48:510 (4) - (optional) On this one, I prefer to move it lower so (3,4) won't be too linear:
  7. 00:53:879 (7,8) - Clap on (7) instead on (8)'s start? Fits better there imo
  8. 01:00:510 (6) - (optional) Rotate this one around? I like how it will flow:
  9. 01:03:352 (1) - I understand you're trying to make this spinner silent, so use soft sampleset instead of normal sampleset here, to make the silence smoother?
  10. 01:04:635 (1) - Add clap on your slider's end? (to make (1,2,3) has consistent claps)
  11. 01:19:161 (1,4) - Although you've switched to claps here, I think it's not a bad idea to continue your previous whistles (along with claps) here :3
  12. 01:19:792 (1,2) - I highly recommend to shorten these two by 1/2, and add a circle where the slider originally ends (with clap). This way, it follows both the guitar and drums better
[feat. Haku]

-> Why HP Drain 8 >< -- uh well, it's usable but... I prefer 7, using 8 will be tensing especially with slow SVs like this :3

  1. 00:04:773 (4,5,6) - I think you're using too much whistle here, it ends not blending really well with the vocals... Maybe remove one on (5)?
  2. 00:05:247 (6) - Minor stuff, but move the endpoint one grid left to encircle (7) perfectly
  3. 00:08:089 (1,2,3) - Contrary to my previous suggestion, this part feels weird without any whistles. I highly suggest to add one on (1), and if you think it won't be too noisy, add one also on (3)
  4. 00:09:826 (2,3) - Why not consistent with your rhythm on 00:07:300 (3,4) (1/4s) here? You could try this:
  5. 00:18:510 (2) - Uh... Is it intentional you're curving it like this? I think just curve it with one waypoint could make it flow more naturally
  6. 00:21:668 (1) - The short Kiai Time here is only featured on this difficulty, plays good though (I recommend other diffs to add this short kiai also)
  7. 00:27:668 (3) - Minor stuff, but move the midpoint one grid left to encircle (2) better
  8. 00:28:141 (1,2,3) - Well- it's kinda obvious you can arrange it neater, like this:
  9. 00:40:299 (3,4) - (optional) To keep your blanket pattern here : combine these two as a single slider encircling (5)?
  10. 00:51:036 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Well, in this sequence of stream I think you can play around with claps as well to spice up this part. The simplest thing you can do is do a 1/1 clapping (on 1,5,9), but idk... just experiment around here (:
  11. 00:58:378 (4) - Uh... why is this placed on the blue tick? It doesn't even follow the vocals imo, move it 1/4 later sounds much better
  12. 01:05:582 (5,7) - Due to (7)'s start placed below (5)'s path, it is hard to read this, especially with those flashing kiais - plays good, though :3
  13. 01:16:950 (9) - (optional) Considering your next (2) is stacked above (3), stack (9) above (1) also?
  14. 01:23:108 (x) - The spacing from (12) to (1) is very unintuitive, I think most players will react as they're 1/2 apart (although it's 1/1) - the easiest solution is to add a circle here stacked beneath (12), but you can play with (12)'s shape also ^^
Love those sliders on Haku's diff~
Solid mapset also, star ^^

My map for mod4mod : http://osu.ppy.sh/s/44754
HakuNoKaemi
-> .mp3 is still 320 kbps, which is unrankable by now. Look up for a 128-192 kbps one?



Was sure I did post it anyway

PS. the one you posted is the max bitrate. VBR mp3's call for an average
HakuNoKaemi

Niva wrote:

Mod request taken for mod4mod ~

Hello, shikyu (:
Mod4mod, as discussed in PM :3

[General]

-> Your first note starts around 00:01:300-ish, so why bother having 1s lead-in time? 0.5s is even more than enough imo (:
-> Also, you don't need the extra timing sections on 01:04:556 because the metronome doesn't suppose to reset there
(true)

[feat. Haku]

-> Why HP Drain 8 >< -- uh well, it's usable but... I prefer 7, using 8 will be tensing especially with slow SVs like this :3 The HP Drain should be considered in base to the density of the objects ( i have a low density in start and end)... If the density was slow in start, this wasn't a problem, but the low density end is... so ok

  1. 00:04:773 (4,5,6) - I think you're using too much whistle here, it ends not blending really well with the vocals... Maybe remove one on (5)? They do follow a different sound on the music (that flute like sound)
  2. 00:05:247 (6) - Minor stuff, but move the endpoint one grid left to encircle (7) perfectly fitted it even better
  3. 00:08:089 (1,2,3) - Contrary to my previous suggestion, this part feels weird without any whistles. I highly suggest to add one on (1), and if you think it won't be too noisy, add one also on (3) I'm using whistle in the flute-like sounds
  4. 00:09:826 (2,3) - Why not consistent with your rhythm on 00:07:300 (3,4) (1/4s) here? You could try this:
  5. 00:18:510 (2) - Uh... Is it intentional you're curving it like this? I think just curve it with one waypoint could make it flow more naturally
  6. 00:21:668 (1) - The short Kiai Time here is only featured on this difficulty, plays good though (I recommend other diffs to add this short kiai also)
  7. 00:27:668 (3) - Minor stuff, but move the midpoint one grid left to encircle (2) better
  8. 00:28:141 (1,2,3) - Well- it's kinda obvious you can arrange it neater, like this:
  9. 00:40:299 (3,4) - (optional) To keep your blanket pattern here : combine these two as a single slider encircling (5)?
  10. 00:51:036 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Well, in this sequence of stream I think you can play around with claps as well to spice up this part. The simplest thing you can do is do a 1/1 clapping (on 1,5,9), but idk... just experiment around here (: I don't like so much messing up streams sound using non inherent sounds
  11. 00:58:378 (4) - Uh... why is this placed on the blue tick? It doesn't even follow the vocals imo, move it 1/4 later sounds much better It did follow the vocals (but the vocal there was 1/6 maybe >.<)
  12. 01:05:582 (5,7) - Due to (7)'s start placed below (5)'s path, it is hard to read this, especially with those flashing kiais - plays good, though :3
  13. 01:16:950 (9) - (optional) Considering your next (2) is stacked above (3), stack (9) above (1) also? It'll also follow music less though ( I stacked this because it was an "in-between" beat respected for the sake of the hitsounds )
  14. 01:23:108 (x) - The spacing from (12) to (1) is very unintuitive, I think most players will react as they're 1/2 apart (although it's 1/1) - the easiest solution is to add a circle here stacked beneath (12), but you can play with (12)'s shape also ^^ Not many people, that try to follow music, will click it before the right time (and an antijump stay good anyway)
Love those sliders on Haku's diff~
Solid mapset also, star ^^
Download: BACK-ON - with you feat.Me (Short Ver.) (shikyu) [feat.Haku].osu
Topic Starter
shikyu

Niva wrote:

Mod request taken for mod4mod ~

Hello, shikyu (:
Mod4mod, as discussed in PM :3

[General]

-> .mp3 is still 320 kbps, which is unrankable by now. Look up for a 128-192 kbps one?
-> Your first note starts around 00:01:300-ish, so why bother having 1s lead-in time? 0.5s is even more than enough imo (:
-> Also, you don't need the extra timing sections on 01:04:556 because the metronome doesn't suppose to reset there

[Easy]

  1. 00:14:089 (2) - Extend by 1/2? It follows the vocal more, plus it gives 1/1 delay to your next slider (which is far more intuitive compared to 3/2)
  2. 00:18:194 (2) - Here's an useful trick : hold SHIFT while placing this note to get it perfectly aligned vertically with your previous slider. (this one is kinda obvious, it's slightly off)
  3. 00:19:773 (2) - Whistle on slider's start here also? You've done it on 00:16:615 (1), so why not here also~ weird
  4. 00:36:826 (x) - Considering you have a 1/2 notes on 00:33:352 (3,1) and 00:39:036 (4,1), why not add a circle here also :3 save it
  5. 00:37:773 (2,3,4) - (optional) - well, I personally don't like how you put (2,3) linearly - for an Easy diff, I think this plays better:
  6. 00:43:458 (4,1,2) - Uhh... The pattern here feels quite random, usually in symmetry parts like this (2) is placed on (4)'s end and then CTRL+H'ed, but on this case (to tidy this part up) I suggest to move (2) two grids up so these three will form a better straight line
  7. 00:53:879 (3) - I highly recommend to use finish on slider's start instead of whistle, because this part is too strong for a whistle hmmm... but with soft sampleset it sounds awkward
  8. 00:58:931 (1) - Here also, to continue your previous hitsound pattern I suggest to use finish on slider's repeat instead I change hitsound pattern
  9. 01:07:477 (3) - (optional) Add repeat? Feels kinda empty with 01:08:108 plainly unmapped, but it's fine
  10. 01:15:056 (2) - I prefer to curve this upward to avoid clustering:
[Normal]

-> The difficulty gap between [Easy] and [Normal] isn't that big, so I don't think you'll need AR this high (plus this Normal isn't that hard anyway)
-> Plus, I don't really get why you suddenly change to Soft sampleset on 00:41:879 (1) while your other diffs don't do the same

  1. 00:13:142 (1,2) - Why no whistle on these two? I think it's better to add some to spice up this part, perhaps on (2)'s start?
  2. 00:14:089 (3) - To avoid this overlapping (1), blanket it instead?
  3. 00:16:615 (1) - Considering that this is placed on downbeat, I think it's better to put finish instead of whistle on slider's start no, it doesn't really good to hear
  4. 00:34:615 (2,3) - You have some parts like this (1/2 slider followed by a repeating 1/2 slider), but all of them are hitsounded randomly. I suggest to make them all consistent like you did on 00:39:668 (2,3) with clap only on first slider's start and second slider's repeat
  5. 00:35:879 (4) - Minor stuff, but move the second waypoint (the middle one) four grids up to make it symmetrical
  6. 00:38:405 (4) - (optional) Encircle (1)? It looks less random and more patterned this way imo
  7. 00:41:879 (1) - On creating sliders like this, make sure the slider's start, tick, and end is arranged in a straight line, plus the angle before and after your slider-tick is equal:
  8. 00:44:405 (1) - What's the point of silencing this slider's end? I highly recommend not to silence it, however if you wanna keep the silence move the inherit section to 00:45:306 to avoid the sliderslide being partly silenced
  9. 00:53:563 (x) - Add note? The vocals continue here I follow guitar sound
  10. 01:02:089 (1) - I highly recommend to add finish on slider's start (it's the end of your short 1/2 sliders part anyway) finish for soft hitsound too loud imo
  11. 01:13:477 (2) - It's obvious, you definitely can curve this smoother (especially if the red waypoint is dragged down by few grids:)
  12. 01:21:687 (4,5,6) - One grid left and down for all (or is it intentional? o.o)
others accepted, I fix some for Lennox's diff and athiota have fixed her part too

Love those sliders on Haku's diff~ when slider lovers are meet :D
Solid mapset also, star ^^
thanks for mod and star~
athiota33
EDIT : Fixed all~ Thanks for mod :3
Suzully
I DL'd this map but diffs I could DL'd are only two(Easy and Haku).
Please full-submit. I'll come back to mod later.

btw, speaking of my queue, you can challenge next round too even if I haven't moded when it's opened.

EDIT: Okay osz is fine now. My mod is here. (Sorry for letting you wait a long time ><)

[General]

  • Set a audio-lead-in 500 on taiko diff as well as other diffs.

    Only Easy and Haku have first KIAI? How about adding it to other diffs? (especially your own normal diff)
    And the end of first KIAI is not snapped on Haku.
[Easy]
  1. 00:19:773 (2) - It's better to avoid overlapping with 00:18:194 (2). Please try to move this note to somewhere else.
[Normal]

  • Your way to use clap is not so good.
    Between 00:31:773 and 00:49:142, there are too many claps. Sounds overused.
    About first half of KIAI, you put claps on 1st and 3rd white line, but they should be put on 2nd and 4th white line.
  1. 00:19:142 (1) - Remove new combo.
  2. 01:10:003 (2,3,4,5) - I feel something weird about these notes. (3) should be moved to 01:10:161.
[feat.Ota]

  • Good diff overall.
  1. 00:05:089 (2) - This slider should be extended to 00:05:405.
  2. 01:24:845 (1) - End this spinner at 01:25:950.
[feat.Lennox]
  1. 00:20:247 (T) - Remove this green line.
  2. 00:45:036 (4) - This note doesn't follow the music well. Try the pattern below or something else.
  3. 00:51:036 (1,2,3,4,5,6,7,8,9,10) - Cannot read this 1/3 stream...if you really want to put a stream here, you shouldn't stack (1,2,3,4).
  4. 01:14:582 (T) - The volume 40% is too low. Try to turn it up to 50%.
  5. 00:32:721 (T) - Remove this green line.
  6. 01:22:792 (T) - SV is changed while a slider. Set SV 0.50x on this green line.
  7. 01:22:950 (T) - Remove this green line.
[feat.Haku]

  • Frankly, the gap of two kinds of SV is too big and not making so good effect. And having five SVs per map is unrankable.
    I suggest you to change 2.00x SV to 1.50x, and 1.25x to 1.00x.
  1. 00:11:879 (2,3,4) - I feel kinda bad flow here. Try to add a note at 00:12:510 and stack it with the top of (4).
  2. 00:15:668 (6) - Stack it correctly.
  3. 00:18:036 (T) - I know why you turned the volume up here, but 60% is too loud for me. I think 50 - 55% is good enough.
  4. 00:19:142 (T) - Same reason as above, turn the volume down a bit.
  5. 00:20:168 (T) - This one makes good sound! But the sound of the end of spinner is too loud. Turn it down before the spinner please.
  6. 00:29:404 (2) - How about adding a repeat to this slider or adding a note at 00:29:721?
  7. 00:42:983 (7,8,9) - These notes don't follow the music well. Try the pattern below.
  8. 00:58:458 (4,1,2) - Confusing pattern. Stack them correctly.
  9. 01:04:540 (1) - Unsnapped note.
  10. 01:06:529 (7) - Oh player cannot read this hidden slider. Please don't put a slider like this.
  11. 01:19:792 (2) - ^
[Taiko]

  • HP7 is too high as taiko. HP6 is fine enough.
Good luck!
athiota33

Suzully wrote:

[feat.Ota]

  • Good diff overall.
  1. 00:05:089 (2) - This slider should be extended to 00:05:405. ...shikyu said so too,so fixed.
  2. 01:24:845 (1) - End this spinner at 01:25:950. fixed
Thanks for mod :D
Topic Starter
shikyu

Suzully wrote:

[General]

  • Set a audio-lead-in 500 on taiko diff as well as other diffs. damn I forget, fixed

    Only Easy and Haku have first KIAI? How about adding it to other diffs? (especially your own normal diff)
    And the end of first KIAI is not snapped on Haku. ^
[Easy]
  1. 00:19:773 (2) - It's better to avoid overlapping with 00:18:194 (2). Please try to move this note to somewhere else. ok
[Normal]

  • Your way to use clap is not so good.
    Between 00:31:773 and 00:49:142, there are too many claps. Sounds overused. 'cause I change it from soft hitsounds, reduce some
    About first half of KIAI, you put claps on 1st and 3rd white line, but they should be put on 2nd and 4th white line. ok
  1. 00:19:142 (1) - Remove new combo. ok
  2. 01:10:003 (2,3,4,5) - I feel something weird about these notes. (3) should be moved to 01:10:161. I follow instruments :?
[feat.Lennox]
  1. 00:20:247 (T) - Remove this green line.
  2. 00:45:036 (4) - This note doesn't follow the music well. Try the pattern below or something else. left it like that until I find better way to fix it
  3. 00:51:036 (1,2,3,4,5,6,7,8,9,10) - Cannot read this 1/3 stream...if you really want to put a stream here, you shouldn't stack (1,2,3,4). not really
  4. 01:14:582 (T) - The volume 40% is too low. Try to turn it up to 50%.
  5. 00:32:721 (T) - Remove this green line.
  6. 01:22:792 (T) - SV is changed while a slider. Set SV 0.50x on this green line.
  7. 01:22:950 (T) - Remove this green line.
fixed timing but for notes I left it like that 'cause

[Taiko]

  • HP7 is too high as taiko. HP6 is fine enough. forget again, fixed
Good luck!
HakuNoKaemi

Suzully wrote:

[General]

  • Only Easy and Haku have first KIAI? How about adding it to other diffs? (especially your own normal diff)
    And the end of first KIAI is not snapped on Haku.
    It don't count as there aren't other flashes other then the first in this case...buy may as well do it (not a poppable reason)
[feat.Haku]
  1. 00:11:879 (2,3,4) - I feel kinda bad flow here. Try to add a note at 00:12:510 and stack it with the top of (4). Listen better what I'm following
  2. 00:15:668 (6) - Stack it correctly. It stack partly under sliderpath and sliderend and is even less visible than being stacked under sliderpath
  3. 00:18:036 (T) - I know why you turned the volume up here, but 60% is too loud for me. I think 50 - 55% is good enough.
  4. 00:19:142 (T) - Same reason as above, turn the volume down a bit.
  5. 00:20:168 (T) - This one makes good sound! But the sound of the end of spinner is too loud. Turn it down before the spinner please.
  6. 00:29:404 (2) - How about adding a repeat to this slider or adding a note at 00:29:721? No drums, plus no guitar
  7. 00:42:983 (7,8,9) - These notes don't follow the music well. Try the pattern below. I'm partly follow
  8. 00:58:458 (4,1,2) - Confusing pattern. Stack them correctly. Manually
  9. 01:04:540 (1) - Unsnapped note.
  10. 01:06:529 (7) - Oh player cannot read this hidden slider. Please don't put a slider like this. Sightread? Someone playing the Another/Extra level of the maò should know how to do it
  11. 01:19:792 (2) - ^
Following music =/= adding circle, there are many way to follow music, especially in multi-instrumental plus voiced songs...

Download: BACK-ON - with you feat.Me (Short Ver.) (shikyu) [feat.Haku].osu
those
From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
What's the timing point at 64635 for?

[Easy]
-

[Normal]
-

[feat.Ota]
00:46:773 (1) - RNC
00:46:931 (3) - NC
01:03:352 (1) - Spacing is 2.01x, too far for a normal 1.00x.

[feat.Lennox]
00:21:668 - need to add Kiai burst like you have in all other diffs.

[feat.Haku]
00:51:036 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This is a 1/3 stream, not a 1/4 stream.

[Taiko]
00:01:457 (1) - Spinner does not fit. A simple K at 00:01:457 will do.
00:20:247 (1) - Nothing goes on in the background that would tell you to map a spinner. Just have a d or k at 00:20:247.
00:44:405 (6) - make d.
00:51:036 (4) - Right now this gives a 1/4 roll. You want a 1/3 roll, so if you want to keep slider you need to decrease overall bpm. Alternatively, you can map them as notes. kddkddkddkddk would work fine, if not great, here.
01:24:845 (1,1) - These don't really fit.
I also notice there are places you can strategically place 1/4 drums, but you've only mapped in 1/2. Be creative, overmapping usually isn't an issue :3

Good luck :3
athiota33

those wrote:

[feat.Ota]
00:46:773 (1) - RNC Consider later
00:46:931 (3) - NC ^
01:03:352 (1) - Spacing is 2.01x, too far for a normal 1.00x. You're right!oAo But because I think this jump can still be reached by the player, so nope. But if there's someone saying like that again I will change.
Thanks for mod :D
Topic Starter
shikyu

those wrote:

From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
What's the timing point at 64635 for? if you metion about normal and easy, the stanza move a little so to make it consistent I have to add timing

[feat.Lennox]
00:21:668 - need to add Kiai burst like you have in all other diffs. oh, I'm forget

[Taiko]
00:01:457 (1) - Spinner does not fit. A simple K at 00:01:457 will do. D better
00:20:247 (1) - Nothing goes on in the background that would tell you to map a spinner. Just have a d or k at 00:20:247. ok
00:44:405 (6) - make d. ok
00:51:036 (4) - Right now this gives a 1/4 roll. You want a 1/3 roll, so if you want to keep slider you need to decrease overall bpm. Alternatively, you can map them as notes. kddkddkddkddk would work fine, if not great, here. keep current
01:24:845 (1,1) - These don't really fit. change to something
I also notice there are places you can strategically place 1/4 drums, but you've only mapped in 1/2. Be creative, overmapping usually isn't an issue :3 it's easy taiko diff, so I won't add 1/4 or whatever

Good luck :3
thanks for mod~
HakuNoKaemi
I didn't saw that this stream was different (mixing different beat divisions is rare....) anyway

Download: BACK-ON - with you feat.Me (Short Ver.) (shikyu) [feat.Haku].osu
Milkshake
ok, I really like the song so decided to mod~
*All of the things are suggestions. If it doesn't help at all, no needs to kudos~
Uguu~
easy
00:19:615 - note
00:31:773 (1) - I think you can make it longer, which fits the rhythm more, even though it's easy diff (http://puu.sh/xeIw)
00:39:984 (2) - ^ the same idea.
01:23:266 (X)- there's a huge space here. I think you can follow the vocal, make a slider from 01:23:266 - 01:23:898 and add another one on
01:24:213 to 01:24:845 (which means you need to move the spinner and make it shorter so it would stay the same.)
if you're going to change it like that, I think soft hitsounds would fit perfectly.

normal
00:42:826 (2) - make it repeats (http://puu.sh/xeO7)
01:04:615 (1) - add finish in the head of the slider. i think it fits because it becomes stronger after a silence.
01:07:161 (6) - i think you should remove the finish from the end of the slider and put finish in the head of it. it sounds better.
01:23:582 (X)- as i said in the easiest diff. silence is not fun, you can put 4 circles (on the white lines) from here, and add soft hitsounds if so.
;_;


feat.Ota

it's pretty good. nothing for this diff \o\

feat.Lennox
00:40:931 (X) - i think you should put something here. even a slider that repeat himself works good. (http://puu.sh/xeS9 something like that, maybe)
00:45:036 (4) - remove it?
01:03:036 (2) - i think the jump here is little bit too big? not for me, but that's what i think.

great diff, btw.

feat.Haku

nothing at all. i think it follows the rhythm very good. ^_^


GL~(,,#゚Д゚)
Topic Starter
shikyu

Milkshake wrote:

ok, I really like the song so decided to mod~
*All of the things are suggestions. If it doesn't help at all, no needs to kudos~
Uguu~
easy
00:19:615 - note
00:31:773 (1) - I think you can make it longer, which fits the rhythm more, even though it's easy diff (http://puu.sh/xeIw) I follow drum
00:39:984 (2) - ^ the same idea. ^
01:23:266 (X)- there's a huge space here. I think you can follow the vocal, make a slider from 01:23:266 - 01:23:898 and add another one on
01:24:213 to 01:24:845 (which means you need to move the spinner and make it shorter so it would stay the same.)
if you're going to change it like that, I think soft hitsounds would fit perfectly. sorry, I do that on pupose

normal
00:42:826 (2) - make it repeats (http://puu.sh/xeO7) I follow guitar
01:04:615 (1) - add finish in the head of the slider. i think it fits because it becomes stronger after a silence. fixed
01:07:161 (6) - i think you should remove the finish from the end of the slider and put finish in the head of it. it sounds better. there's no finish :(
01:23:582 (X)- as i said in the easiest diff. silence is not fun, you can put 4 circles (on the white lines) from here, and add soft hitsounds if so. nope
;_;


feat.Ota

it's pretty good. nothing for this diff \o\

feat.Lennox
00:40:931 (X) - i think you should put something here. even a slider that repeat himself works good. (http://puu.sh/xeS9 something like that, maybe) maybe it's on purpose, I leave it like that
00:45:036 (4) - remove it? no
01:03:036 (2) - i think the jump here is little bit too big? not for me, but that's what i think. not really

great diff, btw.

feat.Haku

nothing at all. i think it follows the rhythm very good. ^_^


GL~(,,#゚Д゚)
Thanks for mod~
HakuNoKaemi
http://vgmdb.net/album/22550

because of the last rule you need to remove the "(Short ver.)", this is called " 90" ver. " ( the " means seconds )
athiota33

HakuNoKaemi wrote:

http://vgmdb.net/album/22550

because of the last rule you need to remove the "(Short ver.)", this is called " 90" ver. " ( the " means seconds )
shikyu'll change it later, still unavailable for a while
HakuNoKaemi
the rule is not unforceable anymore, but 90" ver. is correct, so I guess it's better to change to ' 90" ver. '
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