forum

odaxelagnia - #sawg (Wan Bushi Remix)

posted
Total Posts
81
show more
Topic Starter
deadpon3

Lenfried- wrote:

hi im really happy to see an odax map going for ranked for std tho you might want to add DANCE CORPS to tags when you get your quali check

good luck~
I wanna add beef stew to tags :(
Unpredictable

deadpon3 wrote:

Lenfried- wrote:

hi im really happy to see an odax map going for ranked for std tho you might want to add DANCE CORPS to tags when you get your quali check

good luck~
I wanna add beef stew to tags :(
actually quite happy you mapped a song from odax, finally get to see artists from dance corps on osu. wish it was for mania though :(
Topic Starter
deadpon3
inb4 odax becomes osu! official artist

SELF REMINDER OF MAP CHANGES BEFORE QUALIFY

02:43:741 - is now preview point

05:08:399 (7,8) - is no longer a dumb triple

00:55:301 (5) - removed nc

added "dancecorps" to tags

disabled Widescreen Support because of no storyboard or video

04:31:009 (1,2) - set volume to 40%

04:36:277 (1) - removed whistle

03:08:326 (2,1) - added a bit more distance

04:05:692 (1,2) - nerfed distance

02:08:326 (5) - removed nc

04:06:570 (6) - removed nc

04:06:863 (1) - added nc

05:21:789 (5) - removed nc

05:21:204 (1) - added nc

not submitting yet

submitted
Hydria

Unpredictable wrote:

actually quite happy you mapped a song from odax, finally get to see artists from dance corps on osu. wish it was for mania though :(
📝
#stealingthunder
Topic Starter
deadpon3

Hydria wrote:

Unpredictable wrote:

actually quite happy you mapped a song from odax, finally get to see artists from dance corps on osu. wish it was for mania though :(
📝
#stealingthunder
somebody teach me mapping mania fellas
Unpredictable

Hydria wrote:

Unpredictable wrote:

actually quite happy you mapped a song from odax, finally get to see artists from dance corps on osu. wish it was for mania though :(
📝
#stealingthunder
lmfao fucking dead
Unpredictable
somebody teach me mapping mania fellas
ok first you need to get song from sound voltex

then you just make it spammy

and then done. that's the ranked section for ya
Topic Starter
deadpon3

Unpredictable wrote:

somebody teach me mapping mania fellas
ok first you need to get song from sound voltex

then you just make it spammy

and then done. that's the ranked section for ya
instructions unclear, got dick stuck in a toaster
-Mo-
place give me a few hours not
-Mo-
Snapping issues:
== 00:36:863 (2) - Should end on the blue tick.
== 04:46:539 (3) - Snapped to 1/16 for some reason.

Other stuff:
- 00:59:692 (1) - This is misleading since it looks exactly the same as the 1/1 slider from 00:58:521 (1) - (the slider tick is hidden in game because it overlaps with the tail). I would've mapped this by shortening this to 1/2 so as to emphasise the silence from the vocals, and then place a circle on 01:00:131 like all of the other similar drum sounds in this diff.
- 02:35:692 (3) - I'd move the NC to start here instead so that it's a bit easier to read the timing (02:34:521 (1,2) is 1/2 apart, seperated by a 1/1 gap, then 02:35:692 (3,1,2) is 1/2 apart).

- Some of the NCing for the burst sections after the first kiai feels kind of inconsistent, some parts you're using long combos and other times they're short. I'll try to make suggestions from what seems to me fits with the NC pattern you were going for.
- 02:26:765 (5) - +NC
- 02:29:106 (5) - +NC
- 03:02:033 (3) - +NC
- 03:24:790 (7) - +NC
- 03:32:106 (1) - -NC
- 03:33:497 (1) - -NC no reason for these single circle combos imo
- 03:42:863 (1) - -NC
(then again I just checked you went through some NC stuff with DRO so idk how much this conflicts with that)

- 03:08:619 (2) - This seems to be following the same sounds as 03:08:326 (2,1) but one has a circle under it and the other doesn't. Up to you I guess.
- 03:53:546 (1) - Similar to before, I think keeping this to 1/1 is better for emphasising the silence in the song.
- 03:54:424 (2,1) - 03:55:594 (2,1) - These might as well be arranged close to each other so that the rhythm is easier to read through spacing. It doesn't feel like this sort of patterning is used beforehand, and reading approach circles isn't reasonable since your attention is moved away from the next combo due to how 2 is placed near the edge.

- 04:26:911 (1) - Single circle NC thing.
- 04:29:399 (3) - +NC somewhere around here.
- 04:58:521 (1) - Misleading slider thing from before.

- 05:04:375 - This kiai section (and a little after it) feels more underwhelming compared to your others, especially given that this is leading up to the map finale. I expected a lot more active 1/4 rhythms, but you ended up replacing quite a few of them with 1/4 and 1/4 reversing sliders instead. Stuff like 05:14:911 (1,2,3) would feel a lot better as a stream given how the rest of this map went. I'd recommend just buffing this final section a bit in general by doing this.

DRO can rebubble once the snapping issues are addressed. Good luck.
Topic Starter
deadpon3

-Mo- wrote:

Snapping issues:
== 00:36:863 (2) - Should end on the blue tick. fixed
== 04:46:539 (3) - Snapped to 1/16 for some reason. fixed

Other stuff:
- 00:59:692 (1) - This is misleading since it looks exactly the same as the 1/1 slider from 00:58:521 (1) - (the slider tick is hidden in game because it overlaps with the tail). I would've mapped this by shortening this to 1/2 so as to emphasise the silence from the vocals, and then place a circle on 01:00:131 like all of the other similar drum sounds in this diff. Remapped this part, the slider is now 1/2 with volume set to 40% on it's end, also it's ctrl+g'd so it flows nice with circle stacked on 01:00:277 (3) - aaand also done the same on 04:58:521 (1,2) -
- 02:35:692 (3) - I'd move the NC to start here instead so that it's a bit easier to read the timing (02:34:521 (1,2) is 1/2 apart, seperated by a 1/1 gap, then 02:35:692 (3,1,2) is 1/2 apart). done

- Some of the NCing for the burst sections after the first kiai feels kind of inconsistent, some parts you're using long combos and other times they're short. I'll try to make suggestions from what seems to me fits with the NC pattern you were going for.
- 02:26:765 (5) - +NC
- 02:29:106 (5) - +NC
- 03:02:033 (3) - +NC
- 03:24:790 (7) - +NC
- 03:32:106 (1) - -NC
- 03:33:497 (1) - -NC no reason for these single circle combos imo
- 03:42:863 (1) - -NC
(then again I just checked you went through some NC stuff with DRO so idk how much this conflicts with that) Fixed all mentioned above,
also I've modified some NC's while the map was bubbled and now it's submitted, should be way better but I'll look for some more single NC notes


- 03:08:619 (2) - This seems to be following the same sounds as 03:08:326 (2,1) but one has a circle under it and the other doesn't. Up to you I guess. Big white tick, I think that the sound is important enough to be clickable, don't wanna spam 1/8 without main rhythm fundamentals
- 03:53:546 (1) - Similar to before, I think keeping this to 1/1 is better for emphasising the silence in the song. I wanted a really slow slider here exactly for the silence's emphasize, it looks cool and imo doesn't mislead to any shitmisses, testplayed by a lot of people, they didn't say a bad word about his concept :3
- 03:54:424 (2,1) - 03:55:594 (2,1) - These might as well be arranged close to each other so that the rhythm is easier to read through spacing. It doesn't feel like this sort of patterning is used beforehand, and reading approach circles isn't reasonable since your attention is moved away from the next combo due to how 2 is placed near the edge. They're triangles now, nerfed enough :p

- 04:26:911 (1) - Single circle NC thing. removed nc
- 04:29:399 (3) - +NC somewhere around here. done
- 04:58:521 (1) - Misleading slider thing from before. yup fixed

- 05:04:375 - This kiai section (and a little after it) feels more underwhelming compared to your others, especially given that this is leading up to the map finale. I expected a lot more active 1/4 rhythms, but you ended up replacing quite a few of them with 1/4 and 1/4 reversing sliders instead. Stuff like 05:14:911 (1,2,3) would feel a lot better as a stream given how the rest of this map went. I'd recommend just buffing this final section a bit in general by doing this. Personally I like the copy paste idea on this kiai, the point was to make the triples similiar to each other as the beat stays the same, also the vocals repeat the very same "lalala" for the whole time. Each of the triple is supposed to give the player feel of hitting separated patterns without smooth flow, 05:05:399 (6,1,2,3,4,5) - has a smooth flow because of the drums continuity. It is supposed to repeat untill the song changes into more difficult thing. The first part is supposed to be simple, repetitive just to grow harder in the second one. Not changing it :3

DRO can rebubble once the snapping issues are addressed. Good luck.
Thanks!

also 05:08:033 (1) - added nc idk if it's supposed to be there lol
DeRandom Otaku
  1. 03:01:448 (5,1) - Swap NC's because 03:01:448 (5,6,1,2) - They should all be in same combo
  2. 00:28:667 (1) - 00:29:838 (1) - Don't need NC's on these 00:31:009 (3) - 00:32:180 (3) - Didn't have any
  3. 03:08:326 (2,1,2) - Kinda agree with mo here, circle at 03:08:765 - would be better because the sounds on 03:08:765 - 03:08:472 - are similar
  4. 03:24:790 (1,2,3,4) - 03:24:570 (6) - should be parts of same combo since the stream sounds start on 03:24:716 -
  5. 03:53:838 - Add a timing point to silence that slider tick
  6. 05:20:399 (3) - Two circles just like 05:08:692 (6,7) - because same thing is going on in song
Preview point was cooler before lol
Topic Starter
deadpon3

DeRandom Otaku wrote:

  1. 03:01:448 (5,1) - Swap NC's because 03:01:448 (5,6,1,2) - They should all be in same combo done
  2. 00:28:667 (1) - 00:29:838 (1) - Don't need NC's on these 00:31:009 (3) - 00:32:180 (3) - Didn't have any done
  3. 03:08:326 (2,1,2) - Kinda agree with mo here, circle at 03:08:765 - would be better because the sounds on 03:08:765 - 03:08:472 - are similar oki
  4. 03:24:790 (1,2,3,4) - 03:24:570 (6) - should be parts of same combo since the stream sounds start on 03:24:716 - alright
  5. 03:53:838 - Add a timing point to silence that slider tick done
  6. 05:20:399 (3) - Two circles just like 05:08:692 (6,7) - because same thing is going on in song aand done
Preview point was cooler before lol
but it's my show u can't tell me what to do xdd

Andy milonakis part is OP previous point was too slow
DeRandom Otaku
Lets give it another shot
Topic Starter
deadpon3

DeRandom Otaku wrote:

Lets give it another shot
Xinnoh
can you add a silent sliderslide

Guideline:
Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between hit objects is playable.

03:08:326 (2,3) - 1/8 buzz slider gaps at 205 bpm is a bit iffy, should nerf them so they're all with two repeats or four repeats.
There's a lot of 1/8 gaps in the map, can you remove them since there's too many to count

01:32:911 (2) - 01:48:570 (4) - Sounds like a triple here
03:53:546 (1) - Sound stops on the white tick, slider should too
05:13:302 (1,2,3) - maybe change this for consistency, since it's the only triangle triple in the map

will need to rebub if the slider thing is applied
Topic Starter
deadpon3

Sinnoh wrote:

can you add a silent sliderslide

Guideline:
Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between hit objects is playable.

03:08:326 (2,3) - 1/8 buzz slider gaps at 205 bpm is a bit iffy, should nerf them so they're all with two repeats or four repeats.
There's a lot of 1/8 gaps in the map, can you remove them since there's too many to count fixed

01:32:911 (2) - 01:48:570 (4) - Sounds like a triple here okay now there's 3 triples lol
03:53:546 (1) - Sound stops on the white tick, slider should too k
05:13:302 (1,2,3) - maybe change this for consistency, since it's the only triangle triple in the map No it has to be special, changes whole kiai mapstyle

will need to rebub if the slider thing is applied
Xinnoh
When life gives you lemons you make beef stew
Topic Starter
deadpon3

Sinnoh wrote:

When life gives you lemons you make beef stew
hands* uwu ty for rebooble
XVoIR
finally some GOOD song is getting close to ranked
Topic Starter
deadpon3

XVoIR wrote:

finally some GOOD song is getting close to ranked
Potem mapuje despacito
XVoIR
o kurw
Topic Starter
deadpon3

XVoIR wrote:

o kurw
Albo despacito YOUNG BOZEN RMX
DeRandom Otaku
ok
Topic Starter
deadpon3

DeRandom Otaku wrote:

ok
ok
VINXIS
buffer sliders
Topic Starter
deadpon3

Mishima Yurara wrote:

buffer sliders
:thinking:
VINXIS
Uberzolik

Mishima Yurara wrote:

ohNvm they alrdy r
whops sorry i bamboozled u there's 1 at 03:12:424 (1,2) - shud b more like this so its not cancer to play d
sam with 03:13:448 (1,2) - n 03:15:789 (1,2) - thers lik a bajillion more it'd b worth fixing if u dont want players to get a 100s bcus of the super tiny hit window

edit: o u edited the reply but still lol theyr my screenshots anyway angery x x x x
Topic Starter
deadpon3
No k
VINXIS
WTF Y not
ac8129464363
this is 205 bpm. 1/8 gaps will have an annoying and tiny hitwindow to release on.

Sinnoh wrote:

Guideline:
Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between hit objects is playable.

03:08:326 (2,3) - 1/8 buzz slider gaps at 205 bpm is a bit iffy, should nerf them so they're all with two repeats or four repeats.
There's a lot of 1/8 gaps in the map, can you remove them since there's too many to count

one of your BNs told you to change these, why did you say "fixed" if you didn't?
Realazy

deetz wrote:

one of your BNs told you to change these, why did you say "fixed" if you didn't?
he probably only fixed the one sinnoh mentioned and thought it was good enough lolz
VINXIS
wtf,,,,
Okoratu
just buffer all 1/8 reverses or dont, doing half half confuzzles the heck out of me
XVoIR
Co za nerdy
Topic Starter
deadpon3

Realazy wrote:

deetz wrote:

one of your BNs told you to change these, why did you say "fixed" if you didn't?
he probably only fixed the one sinnoh mentioned and thought it was good enough lolz
No, we first fixed it and DRO said they are fine so we turned them back to normal lmao
VINXIS
Ren Wtf
DeRandom Otaku
i said usage of buff sliders is ok

i didnt say using them inconsistently is fine though
VINXIS
Epicr

ok but can u buffer thre sliders Plz
show more
Please sign in to reply.

New reply