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UVERworld - Colors of the Heart

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Total Posts
8
Topic Starter
Suissie
This beatmap was submitted using in-game submission on Mittwoch, 21. Februar 2018 at 17:54:25

Artist: UVERworld
Title: Colors of the Heart
Source: Blood+
Tags: jumps
BPM: 170
Filesize: 4575kb
Play Time: 01:27
Difficulties Available:
  1. gtfo's Hard (3.4 stars, 247 notes)
  2. Insane (4.82 stars, 331 notes)
  3. sdafsf' Easy (1.51 stars, 106 notes)
  4. Swell's Insane (4.28 stars, 285 notes)
  5. yaspo's Normal (2.03 stars, 156 notes)
Download: UVERworld - Colors of the Heart
Information: Scores/Beatmap Listing
---------------
thx for gd's <3
complete
anna apple
what happened to Squidward's Extra??? wtf
Topic Starter
Suissie

_83 wrote:

what happened to Squidward's Extra??? wtf
dieded
Halfslashed
Set's close enough to finished.

[General]
Rename sdafsf' Easy to sdafsf's Easy and yaspo's normal to yaspo's Normal for some uniformity in difficulty names.
Metadata: http://www.uverworld.com/disco/archive/?SRCL-6464
http://www.blood.tv/dvdcd/index.html

[Easy]
00:18:552 (3) - I recommend shortening this to a 3/2 slider and placing a circle on 00:19:611 - to emphasize the awkwardness of the vocal here and creating a stronger lead-in to the second half of the kiai.
00:23:141 (1,2,3) - Even with the implied slider flow, the even visual distance between the tail of 1 and 3 causes the player to have to rely on combo numbers to read this pattern, so I recommend a placement like this to create an easier path.
00:36:200 (2) - I recommend shortening this to 2/1 and adding a circle on 00:37:258 - to reflect the downbeat of the new section more clearly.
00:37:964 (3) - 00:41:494 (2) - Slider shapes that overlap their own borders are unacceptable for the lowest difficulty of the set due to the additional difficulty they add in interpreting the slider path. I recommend using a simpler shape like you did with 00:36:200 (2) -
00:37:258 - This section is really sparse in terms of density considering the intro chorus and the section that follows at 00:48:552 - consisting of a long chain of sliders and 1/1 gaps. If you want to incorporate lower density ideas, its still a good idea to have 2/1 gaps but I suggest you try incorporating more objects to have more 1/1 gaps. This will help you reflect some of the melody beats more clearly.
00:58:435 (2) - I get there's a long held vocal, but the 2/1 slider doesn't really do justice to the build up here. I recommend using a 1/1 slider and then 3 circles with 1/1 gaps afterwards to reflect the build up better.
01:01:964 (2,3,4) - Similar case as with 00:23:141 (1,2,3) - except with 2,4 respectively and the implied slider path is less clear. Please apply a similar solution.
01:04:082 (1,2) - This 3/1 slider doesn't reflect the vocal well at all, which makes me wonder what you were intending to follow here. If you want to keep a pace drop while reflecting the vocal more clearly. I recommend trying a rhythm like this instead.
01:09:729 (1,2,3) - Since you're focusing on the vocal here, try a rhythm like this to more accurately reflect what the vocals are doing and avoid the density decrease.
01:15:376 (1) - Similar case to 01:04:082 (1,2) - however I recommend a 1/1 reverse + a circle instead.

[Normal]
00:07:788 (1,2,3) - While the rhythm chain this creates isn't a big issue, these rhythms are too intense for a vocal only section. I recommend you change the 1/1 sliders to 1/2 repeats and remove the circle to break up the note chain while reflecting the vocals more accurately.
00:12:905 (3) - 01:05:141 (3) - Skipping downbeats is cool and all, but the gap between objects is very large, and would better fit in an easy difficulty. A break in the vocals seems to be the only reason why the gap following this is present, so I recommend changing this circle into a 1/1 slider to map the next downbeat and reflect the vocal hold better.
00:19:611 (6) - I liked it better when you reflected these vocals with repeat sliders like at 00:13:788 (4) -, since this just seems like unnecessary simplification. I recommend changing this to be a repeat both to be more consistent with your previous intentions and to reflect the vocal more clearly here.
00:20:847 (2,3) - The stack isn't really an issue, its just strange that you haven't used a stack before this for similar sounding vocals like those at 00:09:552 (2) - 00:15:200 (2) -. I understand the intonation of the vocals are different, but I still recommend using your previous 1/2 slider here and instead changing the entry slider angle to something like this.
00:24:200 (3) - Not really seeing the cause for this variation as opposed to what you did with 00:12:905 (3) -. I'd recommend a similar solution, but I'd also recommend changing 00:25:435 (4,1) - into a 1/1 slider if you wish to reflect the vocal more accurately, since this currently feels like a very empty section due to the lower density and only having circles.
00:28:611 (1,2) - I find this musically fitting, but I also find this musically fitting in places like 00:20:141 (7,1) - 00:25:788 (1,2) - 00:25:788 (1,2) - 00:27:200 (1,2) -. As is, this currently goes against your concepts presented so far in terms of where and when stacking is used, so I recommend introducing it in places like the aforementioned.
00:28:788 (2,3) - I recommend changing this to a 1/1 slider instead of circles to reflect the vocal more clearly and add more contrast to 00:29:494 (4,5,6) -.
01:00:552 (4) - Either map all of the vocals here similarly to 00:07:788 - or map the instrumental that starts on 01:00:729 (5) - with a 1/2 slider, since the current rhythms are too dense and starting the vocal phrase here is fairly weird musically. I'd prefer removing 4 and replacing 5 with a 1/2 slider, but either solution is valid.
01:23:847 (1,2,3,4) - Your rhythms here are very unclear in what they're prioritizing and don't really emphasize anything. You have choices of guitar rhythms, vocal rhythms, drums, or a clear point of switching between them.Try a rhythmlike this to incorporate the drums and guitar. (You can simplify 6,7,8 if you think its too intense).

[Swell]
00:10:082 (3,4) - I recommend lowering the spacing here to add more contrast from 00:09:729 (1,2) - which fits the lack of vocals here.
00:15:376 (1,2,3) - I recommend changing the orientation of 1,2,3 to this to use a direction change for the strong vocal on 00:15:905 (4) -.
00:22:788 (4,1) - Dude, the 1/2 reverse + circle from 00:11:494 (4,1) - was a much more unique and fitting way to represent the vocals here than what you did here, so for concept consistency and uniqueness, I recommend you do the same here.
00:23:141 (1,2,3,1,2,3) - Something that'd be cool to implement would be if you changed 00:23:141 (1,2,3) - into extended sliders and change 00:24:200 (1,2) - into a 1/2 slider to emphasize the transition from a held vocal into the piano phrase, and also have the piano phrase stand out due to the high presence of sliders before it. If you don't like, you could also change 00:24:200 (1,2,3) - into a 1/1 slider to emphasize the vocal and make the piano section stand out more. At the very least, please switch the NCs on 00:24:200 (1,3) - to indicate the phrase starts more appropriately.
00:25:258 (1,2) - I understand that the instrumental is held here, but I think you could also do a 1/2 reverse + circle here to also include the vocal and express the held sound here. The lower density would also help contrast with the piano section from before much better.
00:29:847 (1,2,3,4) - Absolutely lit, where's my modding v2 praise button.
00:59:670 (1,1) - These lack contrast from the previous linear formation you set up despite being very strong beats. I recommend stacking 00:59:670 (1) - under 00:59:141 (1) - and 00:59:847 (1) - under 00:59:494 (3) - in order to contrast the linear motions with strong back and forth motions and higher spacing.

Liked the map, now finish Shinkai Shoujo.

[Insane]
00:03:729 (2,4,1,3) - Slider bodies perfectly overlapping each other must fade out before the next slider fades in. All of these slider overlaps present in the map are unrankable.
00:07:082 (4) - I recommend changing this to a 1/2 reverse to end this where the increasing sound ends as well as where the instrumental is.
00:13:788 (4) - I recommend stacking this under 00:13:435 (2) - rather than a stack to reflect that it is mapped to a vocal that isn't a part of the phrase with 00:13:964 (5,6,7,8) -.
00:14:494 (8,1) - Lowering spacing to a stronger sound when you were initiating a spacing decrease really just makes the song sound feel really weak. Since you don't seem to use this idea later, I recommend increasing the spacing here, and instead decreasing the spacing between 00:14:141 (6,7,8) - to emphasize the transition into the next section more appropriately.
01:06:552 (7,8) - I recommend lowering the spacing here to emphasize the jump to 01:06:905 (1) - and for consistency with earlier parts like 00:14:317 (7,8) - .
01:25:258 (9) - This slider is wrongly snapped, the vocal starts on 01:25:170 -. However, I don't recommend you map this, and instead I recommend you start the spinner on 01:25:170 - since right now, having this as a slider makes for a very lackluster lead into the spinner.

Good luck!
sdafsf

Halfslashed wrote:

Set's close enough to finished.

[General]
Rename sdafsf' Easy to sdafsf's Easy and yaspo's normal to yaspo's Normal for some uniformity in difficulty names.
Metadata: http://www.uverworld.com/disco/archive/?SRCL-6464
http://www.blood.tv/dvdcd/index.html

[Easy]

01:09:729 (1,2,3) - Since you're focusing on the vocal here, try a rhythm like this to more accurately reflect what the vocals are doing and avoid the density decrease. im really not sure if that rhythm would be appropriate cosidering how the rest of the map was made. i think the music supports the current rhythm sufficiently

applied everything else
Good luck!
update (rip easy icon)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61176
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30216,44500,61264
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Colors of the Heart
TitleUnicode:Colors of the Heart
Artist:UVERworld
ArtistUnicode:UVERworld
Creator:Suissie
Version:sdafsf' Easy
Source:Blood+
Tags:jumps
BeatmapID:1418770
BeatmapSetID:669728

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"blood+.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
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Combo2 : 128,0,0
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yaspo

Halfslashed wrote:

[Normal]
00:07:788 (1,2,3) - While the rhythm chain this creates isn't a big issue, these rhythms are too intense for a vocal only section. I recommend you change the 1/1 sliders to 1/2 repeats and remove the circle to break up the note chain while reflecting the vocals more accurately.
I feel like 00:08:847 (3) - is too important to skip, so 00:07:788 (1,2) - is undermapped with 1/1 sliders. Chains only get more intense as the chain goes on, kinda weird to use chain length as an argument for the first 2 objects in the chain imo.
00:24:200 (3) - Not really seeing the cause for this variation as opposed to what you did with 00:12:905 (3) -. I'd recommend a similar solution, but I'd also recommend changing 00:25:435 (4,1) - into a 1/1 slider if you wish to reflect the vocal more accurately, since this currently feels like a very empty section due to the lower density and only having circles.
I can see that the vocals on 00:24:200 (3) - are in the same place as 00:12:905 (3) - structurally, but the former is much more intense and continues on for longer. Not sure why you even draw the comparison. Putting a 1/1 slider where you suggested removes 00:25:788 (1) - , which I want to keep for the symmetry thing I did.
00:28:611 (1,2) - I find this musically fitting, but I also find this musically fitting in places like 00:20:141 (7,1) - 00:25:788 (1,2) - 00:25:788 (1,2) - 00:27:200 (1,2) -. As is, this currently goes against your concepts presented so far in terms of where and when stacking is used, so I recommend introducing it in places like the aforementioned.
Never intended for stacks to reflect the music, used them only functionally when there were 2 isolated 1/2 circles. Since some of those got fixed in other parts of the mod, I decided to remove all stacks instead.

Applied everything else

Good luck! thanks for mod \o/
update with capital N in Normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61176
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3376,16082,30216,44500,61264
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Colors of the Heart
TitleUnicode:Colors of the Heart
Artist:UVERworld
ArtistUnicode:UVERworld
Creator:Suissie
Version:yaspo's Normal
Source:Blood+
Tags:jumps
BeatmapID:1417743
BeatmapSetID:669728

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"blood+.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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9023,-100,4,2,1,80,0,1
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Swell

Halfslashed wrote:

[Swell]
00:10:082 (3,4) - I recommend lowering the spacing here to add more contrast from 00:09:729 (1,2) - which fits the lack of vocals here. the spacing is already p small, so I'm not not sure if it's really worth implementing for a kinda unnoticeable change imo.
00:15:376 (1,2,3) - I recommend changing the orientation of 1,2,3 to this to use a direction change for the strong vocal on 00:15:905 (4) -. ye sure
00:22:788 (4,1) - Dude, the 1/2 reverse + circle from 00:11:494 (4,1) - was a much more unique and fitting way to represent the vocals here than what you did here, so for concept consistency and uniqueness, I recommend you do the same here.
00:23:141 (1,2,3,1,2,3) - Something that'd be cool to implement would be if you changed 00:23:141 (1,2,3) - into extended sliders and change 00:24:200 (1,2) - into a 1/2 slider to emphasize the transition from a held vocal into the piano phrase, and also have the piano phrase stand out due to the high presence of sliders before it. If you don't like, you could also change 00:24:200 (1,2,3) - into a 1/1 slider to emphasize the vocal and make the piano section stand out more. At the very least, please switch the NCs on 00:24:200 (1,3) - to indicate the phrase starts more appropriately. While it is kinda cool, the emphasis gets really screwed over in these arranges. There the vocal on the big white tick is p important and i don't think relegating that to a slider end is very fitting for the song.
00:25:258 (1,2) - I understand that the instrumental is held here, but I think you could also do a 1/2 reverse + circle here to also include the vocal and express the held sound here. The lower density would also help contrast with the piano section from before much better. same issue as above. vocal starts on the white tick, so relegating that to a slider end isn't a thing i wanna do.
00:29:847 (1,2,3,4) - Absolutely lit, where's my modding v2 praise button. tyty
00:59:670 (1,1) - These lack contrast from the previous linear formation you set up despite being very strong beats. I recommend stacking 00:59:670 (1) - under 00:59:141 (1) - and 00:59:847 (1) - under 00:59:494 (3) - in order to contrast the linear motions with strong back and forth motions and higher spacing. ye sure

Liked the map, now finish Shinkai Shoujo.
Topic Starter
Suissie

Halfslashed wrote:

[Insane]
00:03:729 (2,4,1,3) - Slider bodies perfectly overlapping each other must fade out before the next slider fades in. All of these slider overlaps present in the map are unrankable.fixed
00:07:082 (4) - I recommend changing this to a 1/2 reverse to end this where the increasing sound ends as well as where the instrumental is.fixed
00:13:788 (4) - I recommend stacking this under 00:13:435 (2) - rather than a stack to reflect that it is mapped to a vocal that isn't a part of the phrase with 00:13:964 (5,6,7,8) -.I mean it makes sense but doesn't feel right to me. Like I don't feel 00:13:788 (4) - is important enough to emphasize
00:14:494 (8,1) - Lowering spacing to a stronger sound when you were initiating a spacing decrease really just makes the song sound feel really weak. Since you don't seem to use this idea later, I recommend increasing the spacing here, and instead decreasing the spacing between 00:14:141 (6,7,8) - to emphasize the transition into the next section more appropriately.feels completely fine to me tho and nice tbh
01:06:552 (7,8) - I recommend lowering the spacing here to emphasize the jump to 01:06:905 (1) - and for consistency with earlier parts like 00:14:317 (7,8) - . idk doesn't feel right on this place. I can't rly tell why
01:25:258 (9) - This slider is wrongly snapped, the vocal starts on 01:25:170 -. However, I don't recommend you map this, and instead I recommend you start the spinner on 01:25:170 - since right now, having this as a slider makes for a very lackluster lead into the spinner. fixed

Good luck!
BanchoBot
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