forum

Hatsune Miku - Starduster

posted
Total Posts
100
show more
Nymph
Hi Nymph here and request from ingame.

General:
approachcircle.png is 130x130. you'd better make it128x128.

kiai times are different:
- [Hard] :
Kiai #1: Starts on 02:21:047, ends on 02:50:316
Kiai #2: Starts on 03:57:633, ends on 04:26:901
- [Normal] :
Kiai #1: Starts on 02:21:047, ends on 02:50:316
Kiai #2: Starts on 03:57:633, ends on 04:32:572
Kiai #3: Starts on 04:32:755, ends on 04:44:462


Normal:
Issues
OD 5 is a little high for a diff like this, I suggest -1 at least.

Beatmap design/suggestion
01:48:852 (4,5,6) - spacing here seems a little smaller compared with others.
02:25:803 (2) - maybe make the spacing more consistent. (many places are similar like this, maybe try to make them more beautiful?
02:27:633 (1,2) - this rhythm pattern feels a little weird, I still prefer slider first then note. (some pattern are similar with this, although I thought they maybe a little werid, but maybe just me and they are totally acceptable so I am gonna to mention them again.
02:32:023 (6) - 1/4 beats didn't fit here imo. 02:38:242 (2) - this is much better. nah it is also acceptable though.
04:43:730 (6) - slow down slider isn't quite safe in a normal diff like this.... at least add a new combo?

Hitsound
00:36:413 (1) - you started to use claps on the 1st and 3rd white tick, which feel a little weird, cuz you always using 2nd and 4th white ticks clap before and after 00:41:535 (1). So I think it is better to keep the same hitsound pattern here.
01:33:852 (4) - 01:39:706 (4) - I am not quite sure why you use silence slider tail here, cuz it didn't give me a very good feeling about the silence.
01:34:218 (1) - 01:40:072 (1) - Do you make these spinners have a different volumn on purpose? cuz it is much better to have a same volumn imo of these spinners.
01:56:169 (3,4,5,6) - I didn't quite agree with the hitsound pattern you got here, 2 finishes seems too much. So here is my ideas: ① delete the finish on 3. add whistle on 5, and delete whistle on 6. or: ② delete the finish on 3, add finish on 5, silence 6. You maybe want to try these^^;
03:31:291 (1) - why volumn 100? too loud..



Hard:
Beatmap design/suggestion
00:29:462 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ...too early to use a pattern like these imo.
00:43:364 (1) - this is too far away....
00:47:389 (1) - ....

Hitsound
I really think maybe add claps during the kiai make be better, whistle are too weak imo.
00:57:633 (1) - missing clap?
03:08:608 (2) - whistle?
03:16:657 (2) - ^(not gonna mention these, just try to make your whistle more consistent.
03:18:852 (5) - add finish on 03:19:584?
Topic Starter
Kirino Kousaka

Genkishi wrote:

Hi thar!!

[General]
-Delete "starduster" in tags because starduster is the title of the song so no need to put it ok fixed
-uncheck the letterbox during breaks what? :?

[Normal]
00:37:877 (3)-add clap at the beginning of the slider and then remove the clap at the end of the slider no change :<
00:39:340 (2)-add clap if you do ^ ^
00:41:535 (1)-whistle here? ok fixed.
00:41:535 (1,2,3)-i suggest that you change the beat here..so the player wont be bored when playing..add whistle in (1) and also remove the clap,add whistle instead at the end of the slider (2), replace the clap with whistle in (3)..(do this when you followed my suggestion) I get your point here but I made some different changes. 01:50:681 (7)-move this slider in x:176 y:368..if you do fix the spacing of the following notes ok fixed.
01:54:706 (1):make this slider like this fixed.
01:56:169 (2,3,4,5):if you do ^..fix the spacing like this fixed.
03:25:986 (1)-make the slider like this fixed.

[Hard]
00:29:096 (8)-remove clap and add whistle fixed.
00:40:803 (2)-^ fixed.
01:12:084 (3)-symmetry for this slider fixed.
01:19:584 (2)-ugly slider..make it like this much better fixed.
01:23:242 (2)-^ fixed.
01:45:560 (1)-remove new combo fixed.
02:38:425 (2)-give much effort when it comes to slider!! like this.. lol XD fixed.
02:41:352 (2)-^ fixed.
03:16:657 (2)-ugly slider..make it like this much better fixed.
03:20:316 (2)-^ fixed.
04:15:011 (2)-as i said in 02:38:425.. fixed.
04:17:938 (2)-^ fixed.
04:43:730 (1)-slider like this fixed.


I suggest you use this hit sound http://www.mediafire.com/?elo5z1hnwbhnunn only for "Kiai parts"
I'll be thinking about this one^


Good map

Goodluck KiKo!!!!!!!!! aka cousin lol
Thanks for mod and star Genkishi!
Topic Starter
Kirino Kousaka

Nymph wrote:

Hi Nymph here and request from ingame. Hello~ >w<

General:
approachcircle.png is 130x130. you'd better make it128x128. fixed.

kiai times are different:
- [Hard] :
Kiai #1: Starts on 02:21:047, ends on 02:50:316
Kiai #2: Starts on 03:57:633, ends on 04:26:901
- [Normal] :
Kiai #1: Starts on 02:21:047, ends on 02:50:316
Kiai #2: Starts on 03:57:633, ends on 04:32:572
Kiai #3: Starts on 04:32:755, ends on 04:44:462
Fixed~ Kiai times are now consistent :3

Normal:
Issues
OD 5 is a little high for a diff like this, I suggest -1 at least. fixed.

Beatmap design/suggestion
01:48:852 (4,5,6) - spacing here seems a little smaller compared with others. coolXD fixed.
02:25:803 (2) - maybe make the spacing more consistent. (many places are similar like this, maybe try to make them more beautiful? fixed.
02:27:633 (1,2) - this rhythm pattern feels a little weird, I still prefer slider first then note. (some pattern are similar with this, although I thought they maybe a little werid, but maybe just me and they are totally acceptable so I am gonna to mention them again. made changes.
02:32:023 (6) - 1/4 beats didn't fit here imo. 02:38:242 (2) - this is much better. nah it is also acceptable though. no change :<
04:43:730 (6) - slow down slider isn't quite safe in a normal diff like this.... at least add a new combo? added NC, fixed.

Hitsound
00:36:413 (1) - you started to use claps on the 1st and 3rd white tick, which feel a little weird, cuz you always using 2nd and 4th white ticks clap before and after 00:41:535 (1). So I think it is better to keep the same hitsound pattern here. fixed.
01:33:852 (4) - 01:39:706 (4) - I am not quite sure why you use silence slider tail here, cuz it didn't give me a very good feeling about the silence. added some volume. fixed.
01:34:218 (1) - 01:40:072 (1) - Do you make these spinners have a different volumn on purpose? cuz it is much better to have a same volumn imo of these spinners. fixed.
01:56:169 (3,4,5,6) - I didn't quite agree with the hitsound pattern you got here, 2 finishes seems too much. So here is my ideas: ① delete the finish on 3. add whistle on 5, and delete whistle on 6. or: ② delete the finish on 3, add finish on 5, silence 6. You maybe want to try these^^; made some changes >w<
03:31:291 (1) - why volumn 100? too loud.. made some changes >w<



Hard:
Beatmap design/suggestion
00:29:462 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ...too early to use a pattern like these imo. Deleted some notes~
00:43:364 (1) - this is too far away.... fixed.
00:47:389 (1) - .... owo?

Hitsound
I really think maybe add claps during the kiai make be better, whistle are too weak imo.
00:57:633 (1) - missing clap? I did that for some purpose :3
03:08:608 (2) - whistle? fixed.
03:16:657 (2) - ^(not gonna mention these, just try to make your whistle more consistent. fixed.
03:18:852 (5) - add finish on 03:19:584? fixed.

Thanks for modding Nymph! >w<
Aleks719
Meeeeeeeeeeeeeeeeh
Electricity was turned off and i lost my long mod :<

i will write all shorter:

Folder
remove hidden folder "originals" with approach circle from map's folder
remove thumbs.db from SB folder
hitcircle.png is not a circle. note is bigger than circle

SB
I wrote a lot of text here...
sb is good, but code is so messy and contains tons of useless lines. also loops can make it even shorter. Use notepad please.
Write me in game for fixing or i could remake code for you later, but only if you can't

General
Turn off letterboxes, cuz of SB in breaks
Tick rate 2 in Hard please
I got offset 552 (-8 from yours). Resnap objects, kiai, sections, sb.
Not sure in these tags : "hatsune miku vocaloid".

Recheck is possible after theses fixes.
Topic Starter
Kirino Kousaka

Aleks719 wrote:

Meeeeeeeeeeeeeeeeh
Electricity was turned off and i lost my long mod :<

i will write all shorter:

Folder
remove hidden folder "originals" with approach circle from map's folder
remove thumbs.db from SB folder
hitcircle.png is not a circle. note is bigger than circle
cool, fixed all. :D and for hitcircle, I'm gonna delete it :< I just copied this from other vocaloid maps but you said it's not a circle, so I think deleting it would be better :3

SB
I wrote a lot of text here...
sb is good, but code is so messy and contains tons of useless lines. also loops can make it even shorter. Use notepad please.
Write me in game for fixing or i could remake code for you later, but only if you can't
I don't know how to use notepad in storyboarding... TAT

General
Turn off letterboxes, cuz of SB in breaks no change for the first break cause there's no SB there :3, and I think that's the only break with letterbox? (I'm not really sure what letterbox means)
Tick rate 2 in Hard please fixed~
I got offset 552 (-8 from yours). Resnap objects, kiai, sections, sb. I need help for this one, for I don't quite know things about resnapping ><
Not sure in these tags : "hatsune miku vocaloid". fixed~

Recheck is possible after theses fixes.
I'm not yet finished fixing all because I need to ask some questions><
Maybe I'll ask you sometime when I see you in-game.
Anyways thanks for modding :D
kosiga
hi~ Kirino Kousaka :)

from m4m queue~ sorry for late :(

here my mod~

[General]
  1. Song folder - SB - q.png「闇闇に飲まれないように」 ⇒change 「暗闇に飲まれないように」、 v.png「そうやって消えて?くなる」 ⇒change「そうやって消えて無くなる」 http://puu.sh/gJ0C
  2. Song Setup - Source - Vocaloid2⇒ maybe 「JimmyThumb P」 is correct. and vocaloid2 move to tags. Like this http://osu.ppy.sh/s/26222
[Normal]
  1. 00:29:828 (1) - spacing too far? (0.99x)
  2. 00:41:535 (7) - add NC ( too long NC for normal diff >< )
  3. 01:11:535 - remove green line
  4. 01:25:803 (5) - add NC ?
  5. 01:33:852 (4,1) - Suggestion of rhythm: 4slider end 01:34:218 , and 1spinner start 01:34:401
  6. 01:34:035 - remove green line
  7. 01:39:706 (4,1) - 01:33:852 (4,1) same Suggestion
  8. 01:39:889 - remove green line
  9. 01:48:852 (4) - add NC ?
  10. 02:20:316 - green line - hitsound S - I prefer use the S:1 ( same as hard diff )
  11. 02:38:242 - remove green line
  12. 02:47:755 (4) - add NC ?
  13. 03:22:876 (5) - ^
  14. 03:56:352 - remove green line
  15. 03:56:901 - same 02:20:316
  16. 04:24:341 (4) - add NC ?
  17. 04:38:608 (3) - add NC and 04:40:438 (1) - remove NC
[Hard]
  1. 00:27:267 (6) - add NC ?
  2. 00:37:511 (4) - ^
  3. 00:38:608 (7) - remove NC and 00:38:974 (1) - add NC ?
  4. 00:41:169 (3) - add NC ( DS change point )
  5. 00:42:999 - remove green line
  6. 00:43:730 (2) - add whistle ( same as 03:27:267 (4) repeat of the slider)
  7. 01:24:889 (3) - Suggestion of rhythm: http://puu.sh/gJlT ( same as 01:19:584 (2,3) )
  8. 01:33:586 - remove green line
  9. 01:34:218 (1) - Suggestion of rhythm:spinner start 01:34:401 and add note to 01:34:218
  10. 01:39:889 - remove green line
  11. 01:40:072 (1) - 01:34:218(1) same Suggestion
  12. 01:50:864 - remove green line
  13. 02:22:145 (1) - remove NC and 02:23:242 (2) - add NC
  14. 02:32:572 (1) - remove NC and 02:32:755 (2) - add NC
  15. 02:38:242 - remove green line
  16. 03:21:962 (3) - 01:24:889 same Suggestion
  17. 03:28:364 - move Break time http://puu.sh/gJtE ⇒move like this http://puu.sh/gJu4
  18. 03:56:352 - remove green line ?
  19. 03:58:730 (1) - remove NC and 03:59:827 (2) - add NC
  20. 04:06:413 (4) - add NC ( same as 02:29:828 (1) )
  21. 04:09:157 (1) - remove NC and 04:09:340 (2) - add NC
  22. 04:30:742 (4) - add NC and 04:31:657 (1) - remove NC and 04:32:755 (3) - add NC ?
[SB]
Deficit: Suggestion/nazi
SPOILER
Sprite,Foreground,Centre,"whitebg.png",320,240 ⇒remove fourl line
M,0,138120,,320,240
F,0,284828,299676,0
F,0,299676,299677,0,0.07680008

Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,117633,118364,0.2012799,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,122023,122755,0.1945599,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,119096,119828,0.1961599,0
Sprite,Foreground,Centre,"whitebg.png",320,240 ⇒ remove line
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,120560,121291,0.18592,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,123486,124218,0.1689597,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,124950,125681,0.1740799,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,126413,127145,0.1996801,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,127877,128608,0.22688,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,130803,131535,0.22688,0
Sprite,Foreground,Centre,"whitebg.png",320,240
M,0,129340,,323,231
F,0,129340,130072,0.1961601,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,132267,132999,0.17568,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,133730,134462,0.2115201,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,135194,135925,0.2217599,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,136657,137389,0.1603201,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,141047,141779,0.26624,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,142511,143242,0.2883197,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,143974,144706,0.2934401,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,145438,146169,0.3139201,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,146901,147633,0.3190401,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,148364,149096,0.3088,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,149828,150560,0.3036797,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,151291,152023,0.2985599,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,152755,153486,0.3190399,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,154218,154950,0.29856,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,155681,156413,0.3088,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,157145,157877,0.2985601,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,158608,159340,0.3036801,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,160072,160803,0.2883202,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,161535,162267,0.3036804,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,162999,163730,0.2832,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,164462,165194,0.3036801,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,165925,166657,0.2883202,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,167389,168120,0.27808,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,237633,238364,0.2729599,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,239096,239828,0.2678399,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,240560,241291,0.2780799,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,242023,242755,0.2985602,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,243486,244218,0.30368,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,246413,247145,0.2985599,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,244950,245681,0.2934399,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,247877,248608,0.2985602,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,249340,250072,0.2832001,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,250803,251535,0.2883197,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,252267,252999,0.2934399,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,253730,254462,0.2934397,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,255194,255925,0.2883199,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,256657,257389,0.2832001,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,258120,258852,0.2832001,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,259584,260316,0.2831999,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,261047,261779,0.2883201,0
Sprite,Foreground,Centre,"whitebg.png",320,240
M,0,261779,,318,240
F,0,262511,263242,0.2934399,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,263974,264706,0.29344,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,265438,266169,0.29344,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,266901,267633,0.3651204,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,168852,169584,0.3599999,0
Sprite,Foreground,Centre,"whitebg.png",320,240 ⇒ remove line
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,170316,171047,0.3548802,0
Sprite,Foreground,Centre,"whitebg.png",320,240 ⇒ remove line
Sprite,Foreground,Centre,"SB\_title.png",320,240
M,0,20316,,208,353
F,0,20316,21047,0,1
F,0,21047,21779,1
F,0,21779,22511,1
F,0,22511,23242,1,0
Sprite,Foreground,Centre,"SB\a.png",320,240
F,0,23974,24706,0,1
M,0,23974,29096,316,338,373,337
F,0,24706,28364,1
F,0,28364,29096,1,0
Sprite,Foreground,Centre,"SB\b.png",320,240
F,0,29096,29828,0,1
M,0,29096,36413,357,356,291,354
F,0,29828,,1
F,0,29828,34950,1
F,0,34950,35681,1,0.001600037 ⇒ change F,0,34950,35681,1,0
Sprite,Foreground,Centre,"SB\c.png",320,240
F,0,35681,36413,0,1
M,0,35681,40803,201,277,257,278
F,0,36413,40072,1
F,0,40072,40803,1,0
Sprite,Foreground,Centre,"SB\d.png",320,240
F,0,40803,41535,0,1
M,0,40803,45194,410,368,342,369
F,0,41535,44462,1
F,0,44462,45194,1,0
Sprite,Foreground,Centre,"SB\e.png",320,240
F,0,70803,71535,0,1
M,0,70803,75925,248,323,302,322
F,0,71535,75194,1
F,0,75194,75925,1,0
Sprite,Foreground,Centre,"SB\f.png",320,240
F,0,75925,76657,0.1654401,1 ⇒ change F,0,75925,76657,0,1
M,0,75925,82511,413,385,376,385
F,0,76657,,1
F,0,76657,81779,1
F,0,81779,82511,1,0
Sprite,Foreground,Centre,"SB\g.png",320,240
F,0,82511,83242,0,1
M,0,82511,87633,228,331,273,333
F,0,83242,86901,1
F,0,86901,87633,1,0
Sprite,Foreground,Centre,"SB\h.png",320,240
F,0,87633,88364,0,1
M,0,87633,92023,420,330,383,331
F,0,88364,91291,1
F,0,91291,92023,1,0
Sprite,Foreground,Centre,"SB\i.png",320,240
F,0,92023,92755,0,1
M,0,92023,103730,278,335,365,335
F,0,92755,102999,1
F,0,102999,103730,1,0.02720001 ⇒ change F,0,102999,103730,1,0
Sprite,Foreground,Centre,"SB\j.png",320,240
F,0,103730,104462,0,1
M,0,103730,111047,412,378,343,376
F,0,104462,,1
F,0,104462,110316,1
F,0,110316,111047,1,0
Sprite,Foreground,Centre,"SB\k.png",320,240
F,0,111047,111779,0,1
M,0,111047,118364,261,297,320,295
F,0,111779,117633,1
F,0,117633,118364,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,122023,122755,0,1
M,0,122023,125681,496,368,452,367
F,0,122755,124950,1
F,0,124950,125681,1,0.02720032 ⇒ change F,0,124950,125681,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,128608,129340,0,1
M,0,128608,131535,141,285,188,282
F,0,129340,130803,1
F,0,130803,131535,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,134462,135194,0,1
M,0,134462,137389,398,375,348,375
F,0,135194,136657,1
F,0,136657,137389,1,0
Sprite,Foreground,Centre,"SB\l.png",320,240
M,0,140316,,208,321
F,0,140316,141047,0,1
M,0,140316,146169,208,321,261,321
F,0,141047,145438,1
F,0,145438,146169,1,0
Sprite,Foreground,Centre,"SB\m.png",320,240
F,0,146169,146901,0,1
M,0,146169,152023,462,330,397,331
F,0,146901,151291,1
F,0,151291,152023,1,0
Sprite,Foreground,Centre,"SB\n.png",320,240
F,0,152023,152755,0,1
M,0,152023,157877,179,330,244,328
F,0,152755,,1
F,0,152755,157145,1
F,0,157145,157877,1,0
Sprite,Foreground,Centre,"SB\o.png",320,240
F,0,157877,158608,0,1
M,0,157877,170316,439,304,267,299
F,0,158608,169584,1
F,0,169584,170316,1,0
Sprite,Foreground,Centre,"SB\p.png",320,240
F,0,187877,188608,0,1
M,0,187877,192999,224,355,270,353
F,0,188608,192267,1
F,0,192267,192999,1,0
Sprite,Foreground,Centre,"SB\q.png",320,240
F,0,192999,193730,0.0118399,1 ⇒ change F,0,192999,193730,0,1
M,0,192999,199584,359,342,279,341
F,0,193730,198852,1
F,0,198852,199584,1,0
Sprite,Foreground,Centre,"SB\r.png",320,240
F,0,199584,200316,0,1
M,0,199584,204706,295,287,342,285
F,0,200316,203974,1
F,0,203974,204706,1,0
Sprite,Foreground,Centre,"SB\s.png",320,240
F,0,204706,205438,0,1
M,0,204706,209096,414,306,364,305
F,0,205438,208364,1
F,0,208364,209096,1,0
Sprite,Foreground,Centre,"SB\t.png",320,240
F,0,210560,211291,0,1
M,0,210560,216413,270,280,318,280
F,0,211291,215681,1
F,0,215681,216413,1,0
Sprite,Foreground,Centre,"SB\_w_1.png",320,240
F,0,20316,21047,0,1
M,0,20316,23974,159,90,208,90
F,0,21047,23242,1
F,0,23242,23974,1,0
Sprite,Foreground,Centre,"SB\u.png",320,240
F,0,216413,217145,0,1
M,0,216413,222267,338,409,306,408
F,0,217145,221535,1
F,0,221535,222267,1,0
Sprite,Foreground,Centre,"SB\v.png",320,240
F,0,222267,222999,0,1
M,0,222267,226657,303,332,337,333
F,0,222999,225925,1
F,0,225925,226657,1,0
Sprite,Foreground,Centre,"SB\w.png",320,240
F,0,226657,227389,0,1
M,0,226657,234706,420,408,329,408
F,0,227389,233974,1
F,0,233974,234706,1,0
Sprite,Foreground,Centre,"SB\x.png",320,240
F,0,236901,237633,0,1
M,0,236901,242023,237,280,295,278
F,0,237633,241291,1
F,0,241291,242023,1,0
Sprite,Foreground,Centre,"SB\y.png",320,240
F,0,242755,243486,0,1
M,0,242755,247877,410,317,352,315
F,0,243486,247145,1
F,0,247145,247877,1,0
Sprite,Foreground,Centre,"SB\z.png",320,240
F,0,248608,249340,0.02208008,1 ⇒ change F,0,248608,249340,0,1
M,0,248608,253730,232,359,289,361
F,0,249340,252999,1
F,0,252999,253730,1,0.001600037 ⇒change F,0,252999,253730,1,0
Sprite,Foreground,Centre,"SB\z+.png",320,240
F,0,254462,255194,0.005119934,1 ⇒change F,0,254462,255194,0,1
M,0,254462,259584,397,407,341,407
F,0,255194,258852,1
F,0,258852,259584,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,260316,261047,0,1
M,0,260316,265438,167,248,238,245
F,0,261047,264706,1
F,0,264706,265438,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,266169,266901,0,1
M,0,266169,271291,471,277,396,276
F,0,266901,270560,1
F,0,270560,271291,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,272023,272755,0,1
M,0,272023,277145,225,320,287,321
F,0,272755,276413,1
F,0,276413,277145,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,277877,278608,0,1
M,0,277877,282999,338,402,282,401
F,0,278608,282267,1
F,0,282267,282999,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,283730,284462,0,1
M,0,283730,285925,399,277,412,276
F,0,284462,285194,1
F,0,285194,285925,1,0
//Storyboard Sound Samples

and add Suggestion :
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,47389,50316,0.5,0


That's all~

nice map~ Star☆~ :)

Good luck ~ :oops:
AngelEyE
sorry for mistake
LRC fixed ;)

Download: fixed q & v.rar
Topic Starter
Kirino Kousaka

kosiga wrote:

hi~ Kirino Kousaka :) Hello!~ :)

from m4m queue~ sorry for late :( lol I don't mind, It's okay :D

here my mod~

[General]
  1. Song folder - SB - q.png「闇闇に飲まれないように」 ⇒change 「暗闇に飲まれないように」、 v.png「そうやって消えて?くなる」 ⇒change「そうやって消えて無くなる」 http://puu.sh/gJ0C hmm, I have to contact the one who made the lyrics for this XD
  2. Song Setup - Source - Vocaloid2⇒ maybe 「JimmyThumb P」 is correct. and vocaloid2 move to tags. Like this http://osu.ppy.sh/s/26222
Fixed~

[Normal]
  1. 00:29:828 (1) - spacing too far? (0.99x) Fixed~
  2. 00:41:535 (7) - add NC ( too long NC for normal diff >< ) Fixed~
  3. 01:11:535 - remove green line Fixed~
  4. 01:25:803 (5) - add NC ? oh okXD Fixed~
  5. 01:33:852 (4,1) - Suggestion of rhythm: 4slider end 01:34:218 , and 1spinner start 01:34:401 Fixed~
  6. 01:34:035 - remove green line Fixed~
  7. 01:39:706 (4,1) - 01:33:852 (4,1) same Suggestion Fixed~
  8. 01:39:889 - remove green line Fixed~
  9. 01:48:852 (4) - add NC ? oh okXD Fixed~
  10. 02:20:316 - green line - hitsound S - I prefer use the S:1 ( same as hard diff ) Fixed~
  11. 02:38:242 - remove green line Fixed~
  12. 02:47:755 (4) - add NC ? Fixed~
  13. 03:22:876 (5) - ^ Fixed~
  14. 03:56:352 - remove green line Fixed~
  15. 03:56:901 - same 02:20:316 Fixed~
  16. 04:24:341 (4) - add NC ? Fixed~
  17. 04:38:608 (3) - add NC and 04:40:438 (1) - remove NC Fixed~


[Hard]
  1. 00:27:267 (6) - add NC ? Fixed~
  2. 00:37:511 (4) - ^ Fixed~
  3. 00:38:608 (7) - remove NC and 00:38:974 (1) - add NC ? [color=#F4000]made changes~[/color]
  4. 00:41:169 (3) - add NC ( DS change point ) Fixed~
  5. 00:42:999 - remove green line Fixed~
  6. 00:43:730 (2) - add whistle ( same as 03:27:267 (4) repeat of the slider) Fixed~
  7. 01:24:889 (3) - Suggestion of rhythm: http://puu.sh/gJlT ( same as 01:19:584 (2,3) ) Fixed~
  8. 01:33:586 - remove green line Fixed~
  9. 01:34:218 (1) - Suggestion of rhythm:spinner start 01:34:401 and add note to 01:34:218 Fixed~
  10. 01:39:889 - remove green line Fixed~
  11. 01:40:072 (1) - 01:34:218(1) same Suggestion Fixed~
  12. 01:50:864 - remove green line Fixed~
  13. 02:22:145 (1) - remove NC and 02:23:242 (2) - add NC Fixed~
  14. 02:32:572 (1) - remove NC and 02:32:755 (2) - add NC Fixed~
  15. 02:38:242 - remove green line Fixed~
  16. 03:21:962 (3) - 01:24:889 same Suggestion Fixed~
  17. 03:28:364 - move Break time http://puu.sh/gJtE ⇒move like this http://puu.sh/gJu4 Fixed~
  18. 03:56:352 - remove green line ? Fixed~
  19. 03:58:730 (1) - remove NC and 03:59:827 (2) - add NC Fixed~
  20. 04:06:413 (4) - add NC ( same as 02:29:828 (1) ) Fixed~
  21. 04:09:157 (1) - remove NC and 04:09:340 (2) - add NC Fixed~
  22. 04:30:742 (4) - add NC and 04:31:657 (1) - remove NC and 04:32:755 (3) - add NC ? Fixed~
[SB]
Deficit: Suggestion/nazi
SPOILER
Sprite,Foreground,Centre,"whitebg.png",320,240 ⇒remove fourl line
M,0,138120,,320,240
F,0,284828,299676,0
F,0,299676,299677,0,0.07680008

Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,117633,118364,0.2012799,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,122023,122755,0.1945599,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,119096,119828,0.1961599,0
Sprite,Foreground,Centre,"whitebg.png",320,240 ⇒ remove line
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,120560,121291,0.18592,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,123486,124218,0.1689597,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,124950,125681,0.1740799,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,126413,127145,0.1996801,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,127877,128608,0.22688,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,130803,131535,0.22688,0
Sprite,Foreground,Centre,"whitebg.png",320,240
M,0,129340,,323,231
F,0,129340,130072,0.1961601,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,132267,132999,0.17568,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,133730,134462,0.2115201,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,135194,135925,0.2217599,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,136657,137389,0.1603201,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,141047,141779,0.26624,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,142511,143242,0.2883197,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,143974,144706,0.2934401,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,145438,146169,0.3139201,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,146901,147633,0.3190401,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,148364,149096,0.3088,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,149828,150560,0.3036797,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,151291,152023,0.2985599,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,152755,153486,0.3190399,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,154218,154950,0.29856,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,155681,156413,0.3088,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,157145,157877,0.2985601,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,158608,159340,0.3036801,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,160072,160803,0.2883202,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,161535,162267,0.3036804,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,162999,163730,0.2832,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,164462,165194,0.3036801,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,165925,166657,0.2883202,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,167389,168120,0.27808,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,237633,238364,0.2729599,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,239096,239828,0.2678399,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,240560,241291,0.2780799,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,242023,242755,0.2985602,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,243486,244218,0.30368,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,246413,247145,0.2985599,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,244950,245681,0.2934399,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,247877,248608,0.2985602,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,249340,250072,0.2832001,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,250803,251535,0.2883197,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,252267,252999,0.2934399,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,253730,254462,0.2934397,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,255194,255925,0.2883199,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,256657,257389,0.2832001,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,258120,258852,0.2832001,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,259584,260316,0.2831999,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,261047,261779,0.2883201,0
Sprite,Foreground,Centre,"whitebg.png",320,240
M,0,261779,,318,240
F,0,262511,263242,0.2934399,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,263974,264706,0.29344,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,265438,266169,0.29344,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,266901,267633,0.3651204,0
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,168852,169584,0.3599999,0
Sprite,Foreground,Centre,"whitebg.png",320,240 ⇒ remove line
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,170316,171047,0.3548802,0
Sprite,Foreground,Centre,"whitebg.png",320,240 ⇒ remove line
Sprite,Foreground,Centre,"SB\_title.png",320,240
M,0,20316,,208,353
F,0,20316,21047,0,1
F,0,21047,21779,1
F,0,21779,22511,1
F,0,22511,23242,1,0
Sprite,Foreground,Centre,"SB\a.png",320,240
F,0,23974,24706,0,1
M,0,23974,29096,316,338,373,337
F,0,24706,28364,1
F,0,28364,29096,1,0
Sprite,Foreground,Centre,"SB\b.png",320,240
F,0,29096,29828,0,1
M,0,29096,36413,357,356,291,354
F,0,29828,,1
F,0,29828,34950,1
F,0,34950,35681,1,0.001600037 ⇒ change F,0,34950,35681,1,0
Sprite,Foreground,Centre,"SB\c.png",320,240
F,0,35681,36413,0,1
M,0,35681,40803,201,277,257,278
F,0,36413,40072,1
F,0,40072,40803,1,0
Sprite,Foreground,Centre,"SB\d.png",320,240
F,0,40803,41535,0,1
M,0,40803,45194,410,368,342,369
F,0,41535,44462,1
F,0,44462,45194,1,0
Sprite,Foreground,Centre,"SB\e.png",320,240
F,0,70803,71535,0,1
M,0,70803,75925,248,323,302,322
F,0,71535,75194,1
F,0,75194,75925,1,0
Sprite,Foreground,Centre,"SB\f.png",320,240
F,0,75925,76657,0.1654401,1 ⇒ change F,0,75925,76657,0,1
M,0,75925,82511,413,385,376,385
F,0,76657,,1
F,0,76657,81779,1
F,0,81779,82511,1,0
Sprite,Foreground,Centre,"SB\g.png",320,240
F,0,82511,83242,0,1
M,0,82511,87633,228,331,273,333
F,0,83242,86901,1
F,0,86901,87633,1,0
Sprite,Foreground,Centre,"SB\h.png",320,240
F,0,87633,88364,0,1
M,0,87633,92023,420,330,383,331
F,0,88364,91291,1
F,0,91291,92023,1,0
Sprite,Foreground,Centre,"SB\i.png",320,240
F,0,92023,92755,0,1
M,0,92023,103730,278,335,365,335
F,0,92755,102999,1
F,0,102999,103730,1,0.02720001 ⇒ change F,0,102999,103730,1,0
Sprite,Foreground,Centre,"SB\j.png",320,240
F,0,103730,104462,0,1
M,0,103730,111047,412,378,343,376
F,0,104462,,1
F,0,104462,110316,1
F,0,110316,111047,1,0
Sprite,Foreground,Centre,"SB\k.png",320,240
F,0,111047,111779,0,1
M,0,111047,118364,261,297,320,295
F,0,111779,117633,1
F,0,117633,118364,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,122023,122755,0,1
M,0,122023,125681,496,368,452,367
F,0,122755,124950,1
F,0,124950,125681,1,0.02720032 ⇒ change F,0,124950,125681,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,128608,129340,0,1
M,0,128608,131535,141,285,188,282
F,0,129340,130803,1
F,0,130803,131535,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,134462,135194,0,1
M,0,134462,137389,398,375,348,375
F,0,135194,136657,1
F,0,136657,137389,1,0
Sprite,Foreground,Centre,"SB\l.png",320,240
M,0,140316,,208,321
F,0,140316,141047,0,1
M,0,140316,146169,208,321,261,321
F,0,141047,145438,1
F,0,145438,146169,1,0
Sprite,Foreground,Centre,"SB\m.png",320,240
F,0,146169,146901,0,1
M,0,146169,152023,462,330,397,331
F,0,146901,151291,1
F,0,151291,152023,1,0
Sprite,Foreground,Centre,"SB\n.png",320,240
F,0,152023,152755,0,1
M,0,152023,157877,179,330,244,328
F,0,152755,,1
F,0,152755,157145,1
F,0,157145,157877,1,0
Sprite,Foreground,Centre,"SB\o.png",320,240
F,0,157877,158608,0,1
M,0,157877,170316,439,304,267,299
F,0,158608,169584,1
F,0,169584,170316,1,0
Sprite,Foreground,Centre,"SB\p.png",320,240
F,0,187877,188608,0,1
M,0,187877,192999,224,355,270,353
F,0,188608,192267,1
F,0,192267,192999,1,0
Sprite,Foreground,Centre,"SB\q.png",320,240
F,0,192999,193730,0.0118399,1 ⇒ change F,0,192999,193730,0,1
M,0,192999,199584,359,342,279,341
F,0,193730,198852,1
F,0,198852,199584,1,0
Sprite,Foreground,Centre,"SB\r.png",320,240
F,0,199584,200316,0,1
M,0,199584,204706,295,287,342,285
F,0,200316,203974,1
F,0,203974,204706,1,0
Sprite,Foreground,Centre,"SB\s.png",320,240
F,0,204706,205438,0,1
M,0,204706,209096,414,306,364,305
F,0,205438,208364,1
F,0,208364,209096,1,0
Sprite,Foreground,Centre,"SB\t.png",320,240
F,0,210560,211291,0,1
M,0,210560,216413,270,280,318,280
F,0,211291,215681,1
F,0,215681,216413,1,0
Sprite,Foreground,Centre,"SB\_w_1.png",320,240
F,0,20316,21047,0,1
M,0,20316,23974,159,90,208,90
F,0,21047,23242,1
F,0,23242,23974,1,0
Sprite,Foreground,Centre,"SB\u.png",320,240
F,0,216413,217145,0,1
M,0,216413,222267,338,409,306,408
F,0,217145,221535,1
F,0,221535,222267,1,0
Sprite,Foreground,Centre,"SB\v.png",320,240
F,0,222267,222999,0,1
M,0,222267,226657,303,332,337,333
F,0,222999,225925,1
F,0,225925,226657,1,0
Sprite,Foreground,Centre,"SB\w.png",320,240
F,0,226657,227389,0,1
M,0,226657,234706,420,408,329,408
F,0,227389,233974,1
F,0,233974,234706,1,0
Sprite,Foreground,Centre,"SB\x.png",320,240
F,0,236901,237633,0,1
M,0,236901,242023,237,280,295,278
F,0,237633,241291,1
F,0,241291,242023,1,0
Sprite,Foreground,Centre,"SB\y.png",320,240
F,0,242755,243486,0,1
M,0,242755,247877,410,317,352,315
F,0,243486,247145,1
F,0,247145,247877,1,0
Sprite,Foreground,Centre,"SB\z.png",320,240
F,0,248608,249340,0.02208008,1 ⇒ change F,0,248608,249340,0,1
M,0,248608,253730,232,359,289,361
F,0,249340,252999,1
F,0,252999,253730,1,0.001600037 ⇒change F,0,252999,253730,1,0
Sprite,Foreground,Centre,"SB\z+.png",320,240
F,0,254462,255194,0.005119934,1 ⇒change F,0,254462,255194,0,1
M,0,254462,259584,397,407,341,407
F,0,255194,258852,1
F,0,258852,259584,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,260316,261047,0,1
M,0,260316,265438,167,248,238,245
F,0,261047,264706,1
F,0,264706,265438,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,266169,266901,0,1
M,0,266169,271291,471,277,396,276
F,0,266901,270560,1
F,0,270560,271291,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,272023,272755,0,1
M,0,272023,277145,225,320,287,321
F,0,272755,276413,1
F,0,276413,277145,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,277877,278608,0,1
M,0,277877,282999,338,402,282,401
F,0,278608,282267,1
F,0,282267,282999,1,0
Sprite,Foreground,Centre,"SB\z++.png",320,240
F,0,283730,284462,0,1
M,0,283730,285925,399,277,412,276
F,0,284462,285194,1
F,0,285194,285925,1,0
//Storyboard Sound Samples

and add Suggestion :
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,47389,50316,0.5,0

For this SB stuff above, I'll have to ask some help from Aleks719 lolXD
That's all~

nice map~ Star☆~ :) Thanks >w<

Good luck ~ :oops:
Thanks for modding and star kosiga! >w<


AngelEyE wrote:

sorry for mistake
LRC fixed ;)
yay thanks~ >w<
Aleks719
irc help, some learning about SB, timing, stuff

http://puu.sh/gTit <= SB

part of irc mod
...
18:12 <Aleks719> : did you make full submit after new osb file?
18:12 <Kirino Kousaka> : yes :3
18:13 <Kirino Kousaka> : why? didn't it change? :<
18:13 <Aleks719> : no...
18:13 <Aleks719> : wait i'll redl
18:13 <Kirino Kousaka> : ok :3
18:13 <Kirino Kousaka> : maybe I should re upload to be sure :3
18:13 <Aleks719> : wait
18:13 <Aleks719> : i'm 1st
18:14 <Kirino Kousaka> : okXD
18:14 <Aleks719> : yes, old sb
18:14 <Aleks719> : check your osb
18:14 <Aleks719> : size of it?
18:14 <Aleks719> : in kb?
18:14 <Kirino Kousaka> : ok I'll re upload :<
18:14 <Aleks719> : wait
18:15 <Aleks719> : size of osb
18:15 <Aleks719> : ?
18:15 <Kirino Kousaka> : kb
18:15 <Kirino Kousaka> : 10.4 kb
18:15 <Aleks719> : yes
18:15 <Aleks719> : wrong
18:15 <Aleks719> : go to folder
18:15 <Kirino Kousaka> : I should fix it again ok wait
18:15 <Aleks719> : remove it
18:16 <Kirino Kousaka> : deleted.
18:16 <Aleks719> : i can send you mine again
18:16 <Aleks719> : if you lost link
18:16 <Aleks719> : or better in archive?
18:16 <Kirino Kousaka> : umm wait I'll just scroll upXD
18:16 <Aleks719> : ok
18:17 <Aleks719> : save as
18:17 <Aleks719> : save in your folder
18:17 <Kirino Kousaka> : oki :3
18:17 <Aleks719> : page - save as
18:17 <Aleks719> : done?
18:19 <Kirino Kousaka> : done :3
18:19 <Aleks719> : quit from your map and go to it again.click on design : http://puu.sh/gTsO . How many "whitebg" you have?
18:20 <Kirino Kousaka> : 1
18:20 <Aleks719> : iyes
18:20 <Aleks719> : *yess
18:20 <Kirino Kousaka> : wow why one :<
18:20 <Aleks719> : now it works right
18:20 <Kirino Kousaka> : oh ok XD
18:20 <Aleks719> : no need in tons
18:20 <Aleks719> : weeeeell
18:20 <Aleks719> : now
18:20 <Kirino Kousaka> : I see :3
18:20 <Kirino Kousaka> : timing points~
18:20 <Kirino Kousaka> : XD
18:20 <Aleks719> : no
18:20 <Aleks719> : hitcircle
18:20 <Kirino Kousaka> : what :<
18:20 <Aleks719> : use this :
18:21 <Aleks719> : wait
18:21 <Aleks719> : i'll find
18:21 <Kirino Kousaka> : oki :3
18:21 <Aleks719> : http://puu.sh/gTtz
18:22 <Kirino Kousaka> : ok fixed :3
18:22 <Aleks719> : welll
18:23 <Aleks719> : pink arrow...
18:23 <Kirino Kousaka> : why :<
18:23 <Aleks719> : ok
18:23 <Aleks719> : well
18:23 <Kirino Kousaka> : XD
18:23 <Aleks719> : Hard
18:23 <Aleks719> : open osu
18:23 <Aleks719> : in notepad
18:24 <Aleks719> : SliderMultiplier:1.99999990463257
18:24 <Kirino Kousaka> : opened
18:24 <Aleks719> : 2.0
18:24 <Aleks719> : instead of 1.99999999
18:24 <Aleks719> : neeeeeext
18:24 <Aleks719> : scroll
18:24 <Kirino Kousaka> : done :3
18:24 <Aleks719> : until colours
18:25 <Kirino Kousaka> : ok
18:25 <Aleks719> : add line " SliderBorder : 255,255,255 "
18:25 <Aleks719> : below colours
18:25 <Kirino Kousaka> : below Combo4?
18:25 <Aleks719> : yes http://puu.sh/gTuo
18:26 <Kirino Kousaka> : done :3
18:26 <Aleks719> : add same line for normal
18:26 <Aleks719> : in notepad
18:27 <Kirino Kousaka> : done :3
18:27 <Aleks719> : quit from map in osu
18:27 <Aleks719> : after that
18:28 <Aleks719> : save files
18:28 <Aleks719> : in notepad
18:28 <Kirino Kousaka> : saved.
18:28 <Aleks719> : after that full submit. call me back after~
18:28 <Kirino Kousaka> : oki :3
18:34 <Kirino Kousaka> : done :3
18:37 <Aleks719> : looks correct now
18:38 <Aleks719> : weeeeeeell
18:38 <Aleks719> : diffs
18:38 <Kirino Kousaka> : thank goodness >w<
18:38 <Aleks719> : open normal
18:38 <Aleks719> : let's start from it
18:39 <Kirino Kousaka> : yay >w<
18:39 <Aleks719> : 01:34:210 - you tried to fix it,right?
18:40 <Kirino Kousaka> : yes :3
18:40 <Aleks719> : yes, you made all correct
18:40 <Aleks719> : i'll explain one more time
18:40 <Aleks719> : for future
18:40 <Kirino Kousaka> : oki :3
18:40 <Aleks719> : as example, next : 01:37:503 -
18:41 <Aleks719> : http://puu.sh/gTxX
18:41 <Aleks719> : you see, green line not at red, yes?
18:41 <Kirino Kousaka> : yes
18:42 <Aleks719> : set cursor on red
18:42 <Kirino Kousaka> : set :3
18:42 <Aleks719> : timing - timing setup panel
18:43 <Kirino Kousaka> : ok :3
18:43 <Aleks719> : well, use current time
18:43 <Aleks719> : and check in editor
18:44 <Kirino Kousaka> : oh shocks
18:44 <Kirino Kousaka> : EPIC.
18:44 <Aleks719> : lines should be
18:44 <Aleks719> : one on one
18:44 <Aleks719> : ;)
18:44 <Kirino Kousaka> : now that's what I'm looking for.
18:44 <Kirino Kousaka> : >w<
18:44 <Aleks719> : fix others
18:44 <Aleks719> : and don't forget about sliders
18:45 <Kirino Kousaka> : one by one? :o
18:45 <Aleks719> : with slowdowns!
18:45 <Aleks719> : yes
18:45 <Kirino Kousaka> : ok orz
18:45 <Kirino Kousaka> : XD
18:45 <Aleks719> : when all will be fixed - standard submit
18:45 <Aleks719> : that's all
18:46 <Kirino Kousaka> : ok I'll call you when I'm done or when i have some question :3
18:46 <Aleks719> : oki
Topic Starter
Kirino Kousaka

Aleks719 wrote:

irc help, some learning about SB, timing, stuff

http://puu.sh/gTit <= SB

part of irc mod
...
18:12 <Aleks719> : did you make full submit after new osb file?
18:12 <Kirino Kousaka> : yes :3
18:13 <Kirino Kousaka> : why? didn't it change? :<
18:13 <Aleks719> : no...
18:13 <Aleks719> : wait i'll redl
18:13 <Kirino Kousaka> : ok :3
18:13 <Kirino Kousaka> : maybe I should re upload to be sure :3
18:13 <Aleks719> : wait
18:13 <Aleks719> : i'm 1st
18:14 <Kirino Kousaka> : okXD
18:14 <Aleks719> : yes, old sb
18:14 <Aleks719> : check your osb
18:14 <Aleks719> : size of it?
18:14 <Aleks719> : in kb?
18:14 <Kirino Kousaka> : ok I'll re upload :<
18:14 <Aleks719> : wait
18:15 <Aleks719> : size of osb
18:15 <Aleks719> : ?
18:15 <Kirino Kousaka> : kb
18:15 <Kirino Kousaka> : 10.4 kb
18:15 <Aleks719> : yes
18:15 <Aleks719> : wrong
18:15 <Aleks719> : go to folder
18:15 <Kirino Kousaka> : I should fix it again ok wait
18:15 <Aleks719> : remove it
18:16 <Kirino Kousaka> : deleted.
18:16 <Aleks719> : i can send you mine again
18:16 <Aleks719> : if you lost link
18:16 <Aleks719> : or better in archive?
18:16 <Kirino Kousaka> : umm wait I'll just scroll upXD
18:16 <Aleks719> : ok
18:17 <Aleks719> : save as
18:17 <Aleks719> : save in your folder
18:17 <Kirino Kousaka> : oki :3
18:17 <Aleks719> : page - save as
18:17 <Aleks719> : done?
18:19 <Kirino Kousaka> : done :3
18:19 <Aleks719> : quit from your map and go to it again.click on design : http://puu.sh/gTsO . How many "whitebg" you have?
18:20 <Kirino Kousaka> : 1
18:20 <Aleks719> : iyes
18:20 <Aleks719> : *yess
18:20 <Kirino Kousaka> : wow why one :<
18:20 <Aleks719> : now it works right
18:20 <Kirino Kousaka> : oh ok XD
18:20 <Aleks719> : no need in tons
18:20 <Aleks719> : weeeeell
18:20 <Aleks719> : now
18:20 <Kirino Kousaka> : I see :3
18:20 <Kirino Kousaka> : timing points~
18:20 <Kirino Kousaka> : XD
18:20 <Aleks719> : no
18:20 <Aleks719> : hitcircle
18:20 <Kirino Kousaka> : what :<
18:20 <Aleks719> : use this :
18:21 <Aleks719> : wait
18:21 <Aleks719> : i'll find
18:21 <Kirino Kousaka> : oki :3
18:21 <Aleks719> : http://puu.sh/gTtz
18:22 <Kirino Kousaka> : ok fixed :3
18:22 <Aleks719> : welll
18:23 <Aleks719> : pink arrow...
18:23 <Kirino Kousaka> : why :<
18:23 <Aleks719> : ok
18:23 <Aleks719> : well
18:23 <Kirino Kousaka> : XD
18:23 <Aleks719> : Hard
18:23 <Aleks719> : open osu
18:23 <Aleks719> : in notepad
18:24 <Aleks719> : SliderMultiplier:1.99999990463257
18:24 <Kirino Kousaka> : opened
18:24 <Aleks719> : 2.0
18:24 <Aleks719> : instead of 1.99999999
18:24 <Aleks719> : neeeeeext
18:24 <Aleks719> : scroll
18:24 <Kirino Kousaka> : done :3
18:24 <Aleks719> : until colours
18:25 <Kirino Kousaka> : ok
18:25 <Aleks719> : add line " SliderBorder : 255,255,255 "
18:25 <Aleks719> : below colours
18:25 <Kirino Kousaka> : below Combo4?
18:25 <Aleks719> : yes http://puu.sh/gTuo
18:26 <Kirino Kousaka> : done :3
18:26 <Aleks719> : add same line for normal
18:26 <Aleks719> : in notepad
18:27 <Kirino Kousaka> : done :3
18:27 <Aleks719> : quit from map in osu
18:27 <Aleks719> : after that
18:28 <Aleks719> : save files
18:28 <Aleks719> : in notepad
18:28 <Kirino Kousaka> : saved.
18:28 <Aleks719> : after that full submit. call me back after~
18:28 <Kirino Kousaka> : oki :3
18:34 <Kirino Kousaka> : done :3
18:37 <Aleks719> : looks correct now
18:38 <Aleks719> : weeeeeeell
18:38 <Aleks719> : diffs
18:38 <Kirino Kousaka> : thank goodness >w<
18:38 <Aleks719> : open normal
18:38 <Aleks719> : let's start from it
18:39 <Kirino Kousaka> : yay >w<
18:39 <Aleks719> : 01:34:210 - you tried to fix it,right?
18:40 <Kirino Kousaka> : yes :3
18:40 <Aleks719> : yes, you made all correct
18:40 <Aleks719> : i'll explain one more time
18:40 <Aleks719> : for future
18:40 <Kirino Kousaka> : oki :3
18:40 <Aleks719> : as example, next : 01:37:503 -
18:41 <Aleks719> : http://puu.sh/gTxX
18:41 <Aleks719> : you see, green line not at red, yes?
18:41 <Kirino Kousaka> : yes
18:42 <Aleks719> : set cursor on red
18:42 <Kirino Kousaka> : set :3
18:42 <Aleks719> : timing - timing setup panel
18:43 <Kirino Kousaka> : ok :3
18:43 <Aleks719> : well, use current time
18:43 <Aleks719> : and check in editor
18:44 <Kirino Kousaka> : oh shocks
18:44 <Kirino Kousaka> : EPIC.
18:44 <Aleks719> : lines should be
18:44 <Aleks719> : one on one
18:44 <Aleks719> : ;)
18:44 <Kirino Kousaka> : now that's what I'm looking for.
18:44 <Kirino Kousaka> : >w<
18:44 <Aleks719> : fix others
18:44 <Aleks719> : and don't forget about sliders
18:45 <Kirino Kousaka> : one by one? :o
18:45 <Aleks719> : with slowdowns!
18:45 <Aleks719> : yes
18:45 <Kirino Kousaka> : ok orz
18:45 <Kirino Kousaka> : XD
18:45 <Aleks719> : when all will be fixed - standard submit
18:45 <Aleks719> : that's all
18:46 <Kirino Kousaka> : ok I'll call you when I'm done or when i have some question :3
18:46 <Aleks719> : oki
yay thanks for helping me and stars >w<
Really helpful :D
hoLysoup
marked. I will remember to mod this soon :>
Topic Starter
Kirino Kousaka

hoLysoup wrote:

marked. I will remember to mod this soon :>
yay :3
Hanyuu
Normal:

01:34:393 (1) - finish
01:40:247 (1) - finish
01:56:893 (4) - whistle
01:57:625 (5) - a finish sound go here too because i think the custom sound is very fitting :3.
The timing section is very low volume though.. so ad a new one for this circle with 50% or something to make it better to hear if you want to give this a finish sound.
03:07:869 (1) - this clap sound :cry:

04:10:430 (3) - finish on start
04:11:527 (4) - finish
04:14:454 (1) - finish

I think on this part you should just keep with the normal sound samples. It's a bit better here than the custom
04:34:576 (2) - finish on that middle part
04:37:503 (2) - ^
04:38:600 (1) - finish on end

Hard:

01:10:064 (2) - the standard finish on end of slider
01:16:649 (2) - forgot whistle at end :p
02:20:308 (1) - whistle on the start. It does not really matter i think but you did that in the normal diff so i thought i point it out ;). see also here 3:56:893
02:31:466 (2,3,4,5,6,7) - try a sound section with normal sample and 35% volume for those notes (remove whistles) see also here 4:07:869
02:37:869 (1,2) - those sliders you used here arent fitting so good.
The #2 should be on the white tick and the #1 extended to the blue. As it is now #2 sounds to go off too early


Great map and i don't think there is really anything wrong with or to mod!
So i gave as much as advice to improve it anymore. I also added a custom soft hit sound in the attachement if you like to use it.
Okay that is not working i don't know why... here is a download link then: http://puu.sh/h7R8.
Unfortunetely i have no kudosus star to give for this map :( i would

Try finding someone to approve :p
Topic Starter
Kirino Kousaka

Hanyuu wrote:

Normal:

01:34:393 (1) - finish fixed~
01:40:247 (1) - finish fixed~
01:56:893 (4) - whistle fixed~
01:57:625 (5) - a finish sound go here too because i think the custom sound is very fitting :3.
The timing section is very low volume though.. so ad a new one for this circle with 50% or something to make it better to hear if you want to give this a finish sound. fixed~
03:07:869 (1) - this clap sound :cry: removed~ XD fixed~

04:10:430 (3) - finish on start no change for this one :<
04:11:527 (4) - finish fixed~
04:14:454 (1) - finish fixed~

I think on this part you should just keep with the normal sound samples. It's a bit better here than the custom
04:34:576 (2) - finish on that middle part
04:37:503 (2) - ^
04:38:600 (1) - finish on end
fixed all^ and remapped/made some few changes on "04:41:161" up to the end.

Hard:

01:10:064 (2) - the standard finish on end of slider fixed~
01:16:649 (2) - forgot whistle at end :p fixed~
02:20:308 (1) - whistle on the start. It does not really matter i think but you did that in the normal diff so i thought i point it out ;). see also here 3:56:893 fixed~
02:31:466 (2,3,4,5,6,7) - try a sound section with normal sample and 35% volume for those notes (remove whistles) see also here 4:07:869 fixed~
02:37:869 (1,2) - those sliders you used here arent fitting so good.
The #2 should be on the white tick and the #1 extended to the blue. As it is now #2 sounds to go off too early No change for this one cause I'm not so sure :<


Great map and i don't think there is really anything wrong with or to mod! Really? >w<
So i gave as much as advice to improve it anymore. I also added a custom soft hit sound in the attachement if you like to use it.
Okay that is not working i don't know why... here is a download link then: http://puu.sh/h7R8. Okay!~ fixed. :3
Unfortunetely i have no kudosus star to give for this map :( i would awww .___. thanks anyway :D

Try finding someone to approve :p I will~ >w<
Thanks for modding Hanyuu! >w<
hoLysoup
hihi~
I'm sorry I take so long~

[Hard]
Unrankable thing: you are using more than 3 SV in this difficulty please fix this.
02:20:308 (1) - it's right here, you should just use 0.75x.


00:57:625 (1) - how come clap is missing here? this is intentional?
01:10:064 (2) - NC this because the SV is quite slow compared to from start until now. 01:09:515 (1) - and then you can remove NC from this if you'd like or not it's both fine.
03:24:332 (6) - move the 2nd waypoint to x:160 y:268? makes the slider parallel to the long one.
03:54:698 (1) - for this spinner, my suggestion is that use 40% volume for the spinner and then silence the spinner end(5%). It creates a good effect for the upcoming kiai section. also 75% volume for this spinner is too loud.

[Normal]
Unrankable thing: you are using more than 3 SV in this difficulty please fix this.
03:56:893 (1) - it's right here, you should just use 0.75x.


00:41:527 (1,2) - maybe move (2) away from (1)? for example move it somewhere on the right side because the rhythm could be confusing when the spacing seem close.
02:50:308 - make kiai end here please
03:29:820 (1,2) - maybe remove these 2 beats..? because you always follow the vocals but these 2 don't :<
03:54:698 (1) - same spinner suggestion as Hard diff
04:43:356 (7,1) - fix spacing please~

ok that's all!
there's enough stars so I will save one :>
good luck!
Topic Starter
Kirino Kousaka

hoLysoup wrote:

hihi~
I'm sorry I take so long~

[Hard]
Unrankable thing: you are using more than 3 SV in this difficulty please fix this.
02:20:308 (1) - it's right here, you should just use 0.75x.
thanks!~ fixed!~ :D

00:57:625 (1) - how come clap is missing here? this is intentional? yes it is... quite XD
01:10:064 (2) - NC this because the SV is quite slow compared to from start until now. 01:09:515 (1) - and then you can remove NC from this if you'd like or not it's both fine. Removed on "01:09:515 (1)". Fixed.
03:24:332 (6) - move the 2nd waypoint to x:160 y:268? makes the slider parallel to the long one. I find this a bit hard to do :o
03:54:698 (1) - for this spinner, my suggestion is that use 40% volume for the spinner and then silence the spinner end(5%). It creates a good effect for the upcoming kiai section. also 75% volume for this spinner is too loud. sure, fixed :D

[Normal]
Unrankable thing: you are using more than 3 SV in this difficulty please fix this.
03:56:893 (1) - it's right here, you should just use 0.75x.
thanks!~ fixed!~ :D

00:41:527 (1,2) - maybe move (2) away from (1)? for example move it somewhere on the right side because the rhythm could be confusing when the spacing seem close. Fixed!~
02:50:308 - make kiai end here please oops, my bad, I must have did something that caused this :o thanks~ fixed~
03:29:820 (1,2) - maybe remove these 2 beats..? because you always follow the vocals but these 2 don't :< it looks better if they're here, no change :<
03:54:698 (1) - same spinner suggestion as Hard diff Fixed!~
04:43:356 (7,1) - fix spacing please~ Aimod said there's nothing wrong with the spacing :<

ok that's all!
there's enough stars so I will save one :> aw okay :oops:
good luck! hai!~ :)
Thanks for modding hoLysoup! >w<
wcx19911123
yo

[General]
offset is really off to me , 562(+10) is much better
need to add vocaloid to tags
plz cancel letterbox during breaks , or it looks very weird at break time
hitsound is kinda quiet imo , volume up a bit?

[Normal]
00:31:283 (4) - this direction is confusing , it is hard to know how many times the slider repeats
02:19:576 - remove whistle here , it sound kinda odd to me
02:32:015 (7) - this kind of slider is hard to read for newbies imo , I suggest you not repeat it , or at least not stack it with circle
04:08:600 (7) - ^
04:31:649 (3) - yes , so something like this , this is much better than ^
04:43:722 (1) - I strongly suggest not to slow down the slider here , it doesn't fit the song at all and it is really confusing , even it has a slider tick

[Hard]
difficulty is too high , at least AR-1 and OD-1 plz
00:47:381 - 01:10:064 - this part is too loud imo , volume down a bit plz
01:23:052 - add note?
02:22:137 (4) - this sldier's direction is confusing , too
02:31:466 - 02:32:564 - there notes are too quiet imo , volume up a bit plz
03:20:125 - add note?
03:52:137 (2,3,4,5,6,7,8) - try normal hitsound here? maybe volume down a bit
03:58:722 (4) - same as before
04:08:052 - same..

ok , diffs are rankble , but
I just think rhyme is really boring , you can try to follow more things , not only vocal or drums
and notes is really too closed to each other , I suggest you increase spacing a bit , and put some jumps somewhere(and don't jump randomly, jump to fit the song) , then I think the map would be much better
seems this need more works , anyway , good luck
Topic Starter
Kirino Kousaka

wcx19911123 wrote:

yo

[General]
offset is really off to me , 562(+10) is much better fixed~
need to add vocaloid to tags fixed~
plz cancel letterbox during breaks , or it looks very weird at break time fixed~
hitsound is kinda quiet imo , volume up a bit? It seems fine to me :<

[Normal]
00:31:283 (4) - this direction is confusing , it is hard to know how many times the slider repeats made some changes~
02:19:576 - remove whistle here , it sound kinda odd to me fixed~
02:32:015 (7) - this kind of slider is hard to read for newbies imo , I suggest you not repeat it , or at least not stack it with circle fixed~ hitcircle unstacked.
04:08:600 (7) - ^ fixed~
04:31:649 (3) - yes , so something like this , this is much better than ^ okay~
04:43:722 (1) - I strongly suggest not to slow down the slider here , it doesn't fit the song at all and it is really confusing , even it has a slider tick fixed~

[Hard]
difficulty is too high , at least AR-1 and OD-1 plz Many suggests that I should have AR 8, only OD-1
00:47:381 - 01:10:064 - this part is too loud imo , volume down a bit plz fixed~
01:23:052 - add note? fixed~
02:22:137 (4) - this sldier's direction is confusing , too made some changes~
02:31:466 - 02:32:564 - there notes are too quiet imo , volume up a bit plz fixed~
03:20:125 - add note? fixed~
03:52:137 (2,3,4,5,6,7,8) - try normal hitsound here? maybe volume down a bit fixed~
03:58:722 (4) - same as before made some changes~
04:08:052 - same.. fixed~

ok , diffs are rankble , but
I just think rhyme is really boring , you can try to follow more things , not only vocal or drums
and notes is really too closed to each other , I suggest you increase spacing a bit , and put some jumps somewhere(and don't jump randomly, jump to fit the song) , then I think the map would be much better
seems this need more works , anyway , good luck thanks~
I'm sorry for the late reply and fix, I was busy and not able to fix my map.
Anyways, thanks from modding wcx! >w<
Topic Starter
Kirino Kousaka
Hanyuu Double star'd my map :OOO
Thanks alot Hanyuu!~ >w<
M a n a
Random mod :3

[Hard]

OD-1? Because this is relax song and more fit IMO ><
00:39:708 (2) - Maybe make it more pretier like this? 00:57:635 (1) - Missing clap?
01:12:086 (5,1) - Same as 03:09:159 (4,1)
01:19:586 (2) - Same as 03:16:659 (2)
01:23:244 (3) - ^
01:56:354 - Maybe break start at 01:57:635?
02:32:025 (5) - Maybe add hitsound here?
03:09:159 (4,1) - Maybe make it like this? 03:16:659 (2) - ^ 03:20:318 (3) - ^
03:54:708 (1) - Remove whistle?
04:20:683~04:42:818 - The hitsounds are weird. Because at 03:56:903~04:19:952 you use only finish sound. and at this part you only use whistle sound ><. It sounds weird to me. Make it consistent?

[Normal]

01:30:927 (4) - Don't stack it?
03:28:001 (4) - ^
03:54:708 (1) - Remove whistle?
Nice~

That's all~
Nice map!
Topic Starter
Kirino Kousaka

M a n a wrote:

Random mod :3

[Hard]

OD-1? Because this is relax song and more fit IMO >< fixed!~
00:39:708 (2) - Maybe make it more pretier like this? fixed!~00:57:635 (1) - Missing clap? okay fixed~ since there are lots of mods telling thisXD
01:12:086 (5,1) - Same as 03:09:159 (4,1) what? No change.
01:19:586 (2) - Same as 03:16:659 (2) ^
01:23:244 (3) - ^ ^
01:56:354 - Maybe break start at 01:57:635? I can't because they told me to get rid of letterboxes. No change.
02:32:025 (5) - Maybe add hitsound here? Added "whistle"~
03:09:159 (4,1) - Maybe make it like this? made some little changes~03:16:659 (2) - ^ Sorry no change :<03:20:318 (3) - ^ ^
03:54:708 (1) - Remove whistle? okay~
04:20:683~04:42:818 - The hitsounds are weird. Because at 03:56:903~04:19:952 you use only finish sound. and at this part you only use whistle sound ><. It sounds weird to me. Make it consistent? Hmm, I actually made this on purpose. I used finishes in the main part of the chorus as it's "climax" and my reason for putting these whistles instead of finishes in the ending part because it is like the "falling action" part of the map. No changes made.

[Normal]

01:30:927 (4) - Don't stack it? Previous mods says that I should make something like this, but I kinda agreed to your point. Fixed~
03:28:001 (4) - ^ ^
03:54:708 (1) - Remove whistle? Fixed~
Nice~

That's all~
Nice map! Thanks!~ >w<
Thanks for your mod M a n a!~
And don't worry about your 0 kd, you now have 1 left :D
NoHitter
Just a quick glance through...

[General]
Your tags in the two diffs are inconsistent.
That soft-hitclap sounds "delayed" since it had some intro time before the main sound. I tried cropping it to make it sound more on time. Here.

[Normal]
00:35:318 (5,6) - I suggest you spread this out instead of stacking. IMO it'll look better if you do.
00:40:805 (6) - IMO remove the clap and just place the finish.
00:42:086 (1) - Add whistle on repeat.
00:43:001 () - Add note here? Sounds empty.
00:44:464 () - I suggest you add a spinner with a finish here, and make it end at 00:47:391. It fits the song, and makes the break start at a more appropriate time IMO.
01:30:927 (4) - Make this into a slider which extends to 01:31:293?
01:49:586 (3,4) - Perhaps rearrange the pattern? It doesn't look as neat IMO. May I suggest this?
03:56:903 -> 04:26:171 - Copy paste D:

[Hard]
00:44:464 () - Add a spinner like the one I suggested in Normal? The break's short anyway. Alternatively, just move the break to 00:44:464 like this
01:13:366 (1) - Might as well turn off grid snap and distance snap and blanket this correctly.
01:31:293 () - Remove break? It's just short anyway.
03:10:440 (1) - Same as 01:13:366 (1).
03:29:830 () - Map this part like in Normal?
03:56:903 -> 04:26:171 - Copy paste...
wmfchris
owo

[General]
Inconsistancy in tags
[Hard] : project diva extend Vocaloid2
[Normal] : Vocaloid project diva extend Vocaloid2
- try to have shorter breaks.

[Hard]
00:28:001 (3) - left 1 grid
00:44:098 (3) - ^
01:09:525 - the son indicates an 1/8 here, try: http://osu.ppy.sh/ss/283828 (ref to the timeline only, not the note arrangement)
01:10:074 (1) - mute the slidertick
01:31:110 - instead of break, making some 1/4 streams may works well here
03:18:854 (5) - remove whistle at the end, whistle at next (3) beginning

I will try to point out some general problems rather than modding the rest:

Hitsound:
- whistles are often too loud for me, they may cover the music.
- Make some variation of sound according to music, people (especially taiko players) will fall asleep if you put them regularly for the whole song (making impression that the emotion of the song is the same all time which is not good)
- Sometimes the slidertick sounds nice with music, but you'll need some mute some of them like long vocals and they may not need that slidertick sound.

Pattern:
- Same as hitsound, make more variation (atm your diff has even less variation than the music ._.) like 1/8s as indicated, and take 00:47:391 - as example, instead of infinite streams, you may consider x xxx xxxxxxx x or some other variation. If you hear them carefully, there are soft and strong drum sounds, and they don't really fill up the 1/4 spaces. You can make up your own pattern referring to those music.

guess you'll need some remapping, but you've got some sense of mapping already, so good luck~
Topic Starter
Kirino Kousaka

NoHitter wrote:

Just a quick glance through...

[General]
Your tags in the two diffs are inconsistent. fixed!~
That soft-hitclap sounds "delayed" since it had some intro time before the main sound. I tried cropping it to make it sound more on time. Here. thanks! fixed!~

[Normal]
00:35:318 (5,6) - I suggest you spread this out instead of stacking. IMO it'll look better if you do.fixed!~
00:40:805 (6) - IMO remove the clap and just place the finish. fixed!~
00:42:086 (1) - Add whistle on repeat. It already has :o
00:43:001 () - Add note here? Sounds empty. fixed!~
00:44:464 () - I suggest you add a spinner with a finish here, and make it end at 00:47:391. It fits the song, and makes the break start at a more appropriate time IMO. fixed!~
01:30:927 (4) - Make this into a slider which extends to 01:31:293? maybe not, to follow the vocals
01:49:586 (3,4) - Perhaps rearrange the pattern? It doesn't look as neat IMO. May I suggest this? fixed!~
03:56:903 -> 04:26:171 - Copy paste D: lolwhy D:

[Hard]
00:44:464 () - Add a spinner like the one I suggested in Normal? The break's short anyway. Alternatively, just move the break to 00:44:464 like this fixed!~ but they said I should get rid of these, but I prefer having it.
01:13:366 (1) - Might as well turn off grid snap and distance snap and blanket this correctly. fixed!~
01:31:293 () - Remove break? It's just short anyway. fixed!~
03:10:440 (1) - Same as 01:13:366 (1). fixed!~
03:29:830 () - Map this part like in Normal? I think it's okay as it is
03:56:903 -> 04:26:171 - Copy paste... lol...
Thanks for your mod NoHItter!~

wmfchris wrote:

owo

[General]
Inconsistancy in tags
[Hard] : project diva extend Vocaloid2
[Normal] : Vocaloid project diva extend Vocaloid2
fixed!~
- try to have shorter breaks. I'll see...

[Hard]
00:28:001 (3) - left 1 grid fixed!~
00:44:098 (3) - ^ fixed!~
01:09:525 - the son indicates an 1/8 here, try: http://osu.ppy.sh/ss/283828 (ref to the timeline only, not the note arrangement) fixed!~
01:10:074 (1) - mute the slidertick fixed!~
01:31:110 - instead of break, making some 1/4 streams may works well here Good Idea~ fixed!~
03:18:854 (5) - remove whistle at the end, whistle at next (3) beginning fixed!~

I will try to point out some general problems rather than modding the rest:

Hitsound:
- whistles are often too loud for me, they may cover the music.
- Make some variation of sound according to music, people (especially taiko players) will fall asleep if you put them regularly for the whole song (making impression that the emotion of the song is the same all time which is not good)
- Sometimes the slidertick sounds nice with music, but you'll need some mute some of them like long vocals and they may not need that slidertick sound.

Pattern:
- Same as hitsound, make more variation (atm your diff has even less variation than the music ._.) like 1/8s as indicated, and take 00:47:391 - as example, instead of infinite streams, you may consider x xxx xxxxxxx x or some other variation. If you hear them carefully, there are soft and strong drum sounds, and they don't really fill up the 1/4 spaces. You can make up your own pattern referring to those music.

guess you'll need some remapping, but you've got some sense of mapping already, so good luck~
Thanks for the mod and awesome tips wmfchris, I shall put them in mind. Now I shall remap parts, for it to be better.
Starry_old
WOO! I love this song, So here is my mod

[Normal]

00:39:708 (3,4,5,6) - I recommend you put a slider here instead. It fits more.
01:51:781 (1,2) - Remove note 2 and reverse 1, It'll make the next note easier to read and the flow will be better.
01:54:708 (1) - Make this slider face down? The direction of the slider is confusing
02:32:025 (7) - Finish? It feels like its missing.
02:36:781 (7) - Flip Horizontally ( Ctrl + H) The position of this slider is nasty.
03:51:781 (1,2,3,4,5,6,7) - This part really needs hit sounds. Consider putting them here.

[Hard]

00:32:757 (1) - New combo here instead
01:56:903 - 01:57:635 - Consider mapping this and putting this http://puu.sh/ouPO
02:22:147 (4) - Make this straight? I don't see any reason on putting the slider facing that direction
02:44:281 (2,3,4,1,2,3,4) - You can literally put a spinner on that whole thing, but that would be 1 long spinner.
03:52:147 (2,3,4,5,6,7,8) - Same as on Normal, Consider putting hit sounds (Great Place for Them)

Your map has potential, Keep up the good work~
Topic Starter
Kirino Kousaka

Starry wrote:

WOO! I love this song, So here is my mod

[Normal]

00:39:708 (3,4,5,6) - I recommend you put a slider here instead. It fits more. fixed!~
01:51:781 (1,2) - Remove note 2 and reverse 1, It'll make the next note easier to read and the flow will be better. fixed!~
01:54:708 (1) - Make this slider face down? The direction of the slider is confusing fixed!~
02:32:025 (7) - Finish? It feels like its missing. sure~ fixed!~
02:36:781 (7) - Flip Horizontally ( Ctrl + H) The position of this slider is nasty. made some changes~
03:51:781 (1,2,3,4,5,6,7) - This part really needs hit sounds. Consider putting them here. made some changes~

[Hard]

00:32:757 (1) - New combo here instead fixed!~
01:56:903 - 01:57:635 - Consider mapping this and putting this http://puu.sh/ouPO fixed!~
02:22:147 (4) - Make this straight? I don't see any reason on putting the slider facing that direction the reason why it's facing there is because it's part of the design. Sorry no change.
02:44:281 (2,3,4,1,2,3,4) - You can literally put a spinner on that whole thing, but that would be 1 long spinner. I think that's a good idea, fixed~
03:52:147 (2,3,4,5,6,7,8) - Same as on Normal, Consider putting hit sounds (Great Place for Them) nope, it's good as it is. No change.

Your map has potential, Keep up the good work~ Thanks!
Thanks for modding Starry!~
abalee
[Normal]

00:44:464 (1) - a normal soft-finish also fine i think.

others' should be fine.
Topic Starter
Kirino Kousaka

abalee wrote:

[Normal]

00:44:464 (1) - a normal soft-finish also fine i think. okay fixed!~

others' should be fine.
Thanks abalee!~ >w<
abalee
bubble.
Topic Starter
Kirino Kousaka

abalee wrote:

bubble.
Thaaaaanks >w<
/me bows on the floor
oh man my first bubble ever ;_;
*tears of joy*
Sakura
Hello there
[General]
Wasn't this song also in Project Diva 2nd's DLC? if so maybe add that to tags as well.

[Hard]
01:09:525 (1,2,1) - Not sure about this, kinda looks a bit clustered to me, a triple stack with the next circle and slider decently spaced would work way better imo
03:29:555 - Isn't this break kinda short, you could map some notes to the instruments imo.
04:03:122 (7,2) - 2 sliders almost in a row with different ammount of repeats can be really unintuitive, if anything just make the 1st slider intro a triplet.

[Normal]
01:10:805 (1) - Remove this clap, finish itself is enough.
03:50:318 (X) - Add a note?
Topic Starter
Kirino Kousaka

Sakura Hana wrote:

Hello there hello :3
[General]
Wasn't this song also in Project Diva 2nd's DLC? if so maybe add that to tags as well. I'm really sorry but I don't know, this isn't highly necessary right? So maybe we don't need. :3

[Hard]
01:09:525 (1,2,1) - Not sure about this, kinda looks a bit clustered to me, a triple stack with the next circle and slider decently spaced would work way better imo I agree.XD Made some changes~
03:29:555 - Isn't this break kinda short, you could map some notes to the instruments imo. Mapped this part~
04:03:122 (7,2) - 2 sliders almost in a row with different ammount of repeats can be really unintuitive, if anything just make the 1st slider intro a triplet. I'm really not sure on what to do here now ma'am. No changes for now.

[Normal]
01:10:805 (1) - Remove this clap, finish itself is enough. Fixed!~
03:50:318 (X) - Add a note? Good idea, fixed!~
Thanks for modding Sakura Hana!~
my bubble got popped... ._.
Sakura
All fine now, wish i could do more for you but this is all i can do for now
Rebubbled~
Topic Starter
Kirino Kousaka

Sakura Hana wrote:

All fine now, wish i could do more for you but this is all i can do for now
Rebubbled~
Thaaaaanks Sakura Hana!~ >w<
1st rebubble. XD
blissfulyoshi
I told you I will mod it, so here is the mod.

Source: JimmyThumb-P (From what I see online, a space is rarely used for any producer. -P seems to be the most popular, so I suggest you use that. Also: http://vocaloid.wikia.com/wiki/JimmyThumb-P (I don't really like using vocaloid wiki as a source though, since I don't like trusting such small places))

Normal:
01:20:318 (2,4) - these sliders should have a more defined cuve imo
02:45:196 (2,4) - T_T, more sliders I dislike. The shape currently looks like an imbalanced rotated S (don't like 90 degree toations of S shapes like this because it looks similar to a boring linear line
04:13:366 (7) - would probably look cleaner if it bent toward the outside like:

Hard:
AR seems a bit high for the song. I prefer 7 rather than 8
01:29:830 (3,1) - minor overlap, but it annoys me a bit that 1 is below 3
04:37:879 (5) - Overlap with 4 T_T. You can always try an arc shape (not perfect but you get the idea)
04:40:440 (1,2,3) - Just so people don't rage about combobreaking here, I would lower the spacing slightly here because I don't hear anything to suggest that spacing.

====================================
For the most part the map is fine and okay for ranking. I do have a bunch of small things I would like to have done, but I'll leave that up to you. PM me when you finish.
Topic Starter
Kirino Kousaka
Hello sir!~ Thanks for your modding~
Sorry I still can't fix my map due to some circumstances...
But I will be of course, after some time...
(More info about what's happening in my user page)
Kotaro
Onii-sama~ star for you owo"!!
Kotaro
imb4 my 1st kudo from cool cool =A=d
modding is fun ;w;d
Topic Starter
Kirino Kousaka
Thanks!~ But still, I can't fix my map >< I'll have it fixed when I get home on friday~ I'll mod maps again like mad OAO
blissfulyoshi
ztrot told me to pop the map till you fix it, so hurry and come back xD
show more
Please sign in to reply.

New reply