forum

An - TearVid

posted
Total Posts
29
Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Sunday, December 11, 2011 at 4:15:44 PM

Artist: An
Title: TearVid
Source: BMS
Tags: artcore bms of fighters 2011 reku crimmiskye crimmi onosakihito
BPM: 97.5
Filesize: 17102kb
Play Time: 02:28
Difficulties Available:
  1. Another (4.95 stars, 614 notes)
  2. Crimmi's Normal (4.02 stars, 221 notes)
  3. Easy (2.55 stars, 154 notes)
  4. Hyper (4.8 stars, 384 notes)
  5. Ono's Taiko Oni (4.94 stars, 899 notes)
Download: An - TearVid
Download: An - TearVid (no video)
Information: Scores/Beatmap Listing
---------------
Falling from my eyes
fragments of life
healing wounds no one but me can see
reality fracturing before their weight
changing life forever
indescribable pain met with unstoppable kindness
Tearing through my tears.

Normal by Crimmi
OnosakiHito
Requested Taiko guest diff. finished.
LvL about 9~10*
Max combo 898

You know, please add my name into Tag and so on. bla blubb.




Download: An - TearVid (Shiirn) [Ono's Taiko Oni].osu
Crimmi
I hope people will appreciate my mapping this time :'(

C-Edit: Hitsounding complete :)

Download: An - TearVid (Shiirn) [Normal].osu
Saten
=ω=/

General
Yeah, you should fix the tags~

Another
01:15:388 - feels empty here, Add a note here?

Hyper
00:18:312 (1,2) - at least 20% vol here?
00:34:774 (3,4,5) - misleading imo, NC on (5)?
00:56:312 (3) - 1 grid down
01:50:158 (4) - 1 grid left

Normal
00:18:311 (1,2) - 20-25% vol please
00:19:542 (1) - at least 15% vol please D:
01:29:080 (2,3) - 1 grid right
02:28:773 (1) - mute the spinner-end

Easy
00:34:311 (2,3) - spacing D:
01:22:619 (1) - place somewhere else?
Faust
Virtually nothing on both Easy & Normal.

Hyper:

- 00:41:235 (4,1) - The way these two overlap each other is pretty awful-looking. I'd rather you make a triple stack.

- 01:21:081 (1,2,3) - I wouldn't advise having this. If anything, it's a bad idea to introduce this sort of thing where the part of the music lacks much tension or movement.

- 01:24:311 (3) - Would be better if this were shifted to - 01:24:465 -

- 01:48:620 (8,1,2,3) - This positioning looks quite queer to me. Here's a suggestion:

- 01:53:544 (2) & 01:54:775 (2) respectively. You could try this out:

- 02:09:850 (4,5) - Not exactly a very intuitive place to put a slider. That, and the next few kick-sliders overlaps with it.

Another:

- 00:31:927 (2) - Rather you remove this note here, or you add a note in the same manner as with - 00:32:312 (4,5) -

- 00:35:158 (5) - Could be moved a little lower to make a slope.

- 00:41:004 (3,4,5) - Align this so it's straight.

- 01:12:466 (1,2,3,4) - Perfect execution. Well done !

- 01:54:312 (1,2,3,4,5,6,7,8,1,2) - Here's what I suggest:
That's it. Don't forget to remove those bookmarks.

Excellent & well-rounded mapset.
Makar
Hi Shiirn :3
Modding as requested

[General]
Seems fine

[Easy]
-Slider velocity seems a bit high but doesn't really matter since the difficulty is still under 3 stars : P
00:17:696 (2) - Maybe blanket the previous slider with this?
00:18:927 (1) - yunoperfect trollface. Move this down because of spacing?
00:24:465 (2,1) - Inconsistent spacing on easy D:
00:38:619 (1,2) - ^
00:39:850 (3,4) - ^
00:41:234 (5) - Seems like it would be really hard for new players to start on a note with the timing like this. Nothing wrong with starting on a red tick, but since you have a gap in the timing before it might be hard : P. Adding a note before this could work but there isn't really a spot to put one so... idk o.o
00:41:234 (5,6) - Inconsistent spacing on easy :<
00:43:234 (2,3,4) - ^
00:48:773 (4,1) - ^
00:56:157-01:00:465 - ^
00:58:927 (2) - Doesn't look so great with the previous slider... Make it prettier D:< like Gonzvlo does *-*
01:13:696 (3,1) - asdf 'k I'm just going to stop commenting on all the inconsistent spacing stuff.
01:21:696 (4) - For short 1/2 repeat sliders like this it isn't a good idea imo to use more than one repeat on easy since the player doesn't have a lot of time to see it and they won't have enough experience in osu to be able to predict it.
01:34:619 (1,2) - Stuff like this looks rather ugly while playing. Adjust the slider so it doesn't go under the previous one?
01:41:080 (1) - Same as mentioned before about the multiple repeats
01:49:388-01:50:619 - ysoempty D:
01:50:619 (1) - Same as mentioned before about the multiple repeats
01:52:773 - o.o copy paste
01:56:003 (2) - o.o ugly slider again
02:00:772 (1) - o.o multi repeat slider again
02:09:080-02:10:311 - o.o gap again
02:10:311 (1) - o.o multi repeat slider again
02:21:389 (1,2) - I know I said I wouldn't point the spacing out anymore, but orz
02:27:543 (1) - Another short multi repeat slider that could be replaced with 2 sliders instead and a circle finish.

[Normal]
00:42:927 (1) - (nazi) move down a grid on grid level 4?
01:25:388 (6) - Delete?
01:26:619 (3) - ^
01:27:850 (2) - Start this a half a beat later?
01:29:080 (2,3) - ^
02:10:311 (1,2,3,4) - I think it would be better to make this part two sliders, since the player might be confused after the bpm change because of the spacing on the circles.
Nice difficulty :3

[Hyper]
02:26:158 (4) - Why not just turn this into two circles? this just looks weird because its so short and people are likely to confuse it as a triple pattern anyway ._.

[Taiko]
Too hard for me to testplay but it sounds alright with auto, a lot of the kdkd(etc)/dkdk(etc) patterns don't sound so great or seem kinda boring since there seems to be a lot of them and some don't seem to fit... ._.

[Another]
01:24:620 (1) - Seems too close to (6) to me : p
02:14:773 - Add a note?
Nakagawa-Kanon
don't use 0.5 BPM or BMS's BPM has 0.5 part.
you can use 0.5 speed with green line;;



[Easy]
little hard although this map is Easy..
00:14:003 (4) - add new combo
01:02:003 (1) - little hard for Easy user
01:21:696 (4) - 1 grid down
01:32:003 (3) - add new combo
01:41:080 (1) - return slider is hard for Easy user
01:50:619 (1) - same
02:00:772 (1) - same
02:10:311 (1) - same

[Normal]
omg 4.05 Normal?
Normal+

00:58:311 (2) - 1 grid left
01:19:850 (1,2) - 1grid right
01:22:927 (2) - delet
01:26:619 (3) - move 01:26:773 -


[Hyper]
01:52:620 (5) - move 1 grid right

[Another]
00:00:004 (1) - put same positon [Hyper] (try to play %25)
01:02:003 (2) - make 1/1 beat slider
01:16:157 (1) - make 1/2 beat slider
01:51:850 (1) - make 1/2 beat slider
Crimmi
I'm responding to these mods because i was checking the map & mods via my ipad, so i'll fix them later on on my PC.


Saten-san wrote:

Normal
00:18:311 (1,2) - 20-25% vol please
00:19:542 (1) - at least 15% vol please D:
01:29:080 (2,3) - 1 grid right
02:28:773 (1) - mute the spinner-end
lol i'm just using the volume that Shiirn used. Anyways do you mind fixing them for me Shiirn? :)

Makar8000 wrote:

[Normal]
00:42:927 (1) - (nazi) move down a grid on grid level 4? No.
01:25:388 (6) - Delete? No.
01:26:619 (3) - ^ No.
01:27:850 (2) - Start this a half a beat later? Ok.
01:29:080 (2,3) - ^ Ok.
02:10:311 (1,2,3,4) - I think it would be better to make this part two sliders, since the player might be confused after the bpm change because of the spacing on the circles. Ok.
Nice difficulty :3
Ok i'll consider on fixing them when i get home.

Nakagawa-Kanon wrote:

[Normal]
omg 4.05 Normal? <--- Yeah but's not that difficult most of my Normals end up that way i guess. And NO it should not be called "[Normal +]"
Normal+

00:58:311 (2) - 1 grid left Ok.
01:19:850 (1,2) - 1grid right Ok.
01:22:927 (2) - delet No.
01:26:619 (3) - move 01:26:773 - Maybe.
I'll fix Kanon's mod when i get home from work :3 and btw, don't forget to put "CrimmiSkye" in the tags as well, i have ranked maps under that name too :3
UnderminE
All of them are suggestions;

Easy
01:02:003 (1) - So close (and should not be there because of the previous rhythm). Move to x: 240 y: 128 at least.
01:19:234 (4) - x: 432 y:160

Normal
02:11:543 - dammit this part is so confusing for "normal" players (because of the offset xD) but looks awesome tho.
00:51:542 - N:C1 is not necessarry in your diff. Use N instead. (I guess you are using what Shiirn used.)

Hyper
01:51:543 (4) - x:184 y:192 (it was a little far from the previous object and close to the next one)
Crimmi

UnderminE wrote:

Normal
02:11:543 - dammit this part is so confusing for "normal" players (because of the offset xD) but looks awesome tho.
00:51:542 - N:C1 is not necessarry in your diff. Use N instead. (I guess you are using what Shiirn used.)
Okay.

Download: An - TearVid (Shiirn) [Normal].osu
rrtyui
oh!
awesome!
DaxMasterix
Asd.flv I love this fucked Map/Song >w<

Hitsounds Suggestions ><
Easy:
00:34:311 (2) - Get out the clap and put a whistle
00:35:542 - Put a whistle
00:35:850 (4) - Get out the whistle
00:36:773 - Get out the clap and put a whistle
00:37:696 - Get out the clap
00:41:388 - Get out the clap and put a whistle

Normal:
00:46:927 - Put a clap

Hyper:
Nothing to do here

Another
FUK1NG AWESOME

inb4 Ranked. =w=
lolcubes
~

[General]
  1. 00:20:773 - End this kiai at 00:20:850? Only the easy has a spinner in the kiai, and having a kiai over spinners is super awkward already. You would still get your fountain and I would be much happier!
[Another]
  1. 00:26:927 (1,2,3,4) - This could look prettier, don't you think? The circle 3 could use some better positioning. Could probably move the circle 2 a bit as well, but lets not be ubernazi.
  2. 00:50:311 (1) - Judging by your next patterns (00:51:542 (1,2,3,4)) maybe ctrl+r this slider? It would flow better and the style would be more similar. (this would mean you could do the same for 00:45:388 (1), since I noticed this is a copied pattern, so to keep the consistency)
  3. 01:14:927 (1,2) - I wouldn't agree on these 2 notes, rather start the slider 3 at this spot. The "ticking" rhythmic sound stops at this spot anyway, so yeah.
  4. 01:19:388 (5,6,7) - Similarly to the above, maybe I'm deaf, but I don't think these fit. A stream of 5 starting from 01:19:541 makes much more sense to me.
  5. 01:58:927 (5) - Clap?
  6. 02:11:543 - Use some soft whistles in this calm area? Maybe to emphasize the piano at certain parts.
  7. Put a spinner at the end? Fits nicely as the piano fades out. I know you like maps without a spinner, but this fits nicely so why not :p.
[Ono's Taiko Oni]
  1. 01:07:542 - I am not a taiko player but this sounded really empty without a note here. If you make it a don, maybe make the previous note a kat? (01:17:389 (1) - this is the same note essentially, and you have it mapped)
[Hyper]
  1. 00:36:774 (4) - New combo, atleast for the spacing sake, it kinda fits too.
  2. 00:38:620 (1) - Maybe remove this new combo? Don't think you really need it.
  3. 00:39:851 (1) - ^
  4. 00:44:158 (3) - New combo maybe? While the jump is kinda obvious, it would make sense because you split your patterns before into shorter combos. Also after this you used 1-2-3 at most kinda.
  5. 01:18:004 (3,1) - Spacing is half what you used throughout the diff, could bring some confusion.
  6. 01:18:928 (2) - Maybe move the slider end (arrow) in a different angle? It would help with reading this section, considering 01:19:544 (4) - is a double repeater and is placed in a same way. Just a suggestion, not necessary.
  7. 02:11:543 - Same suggestion for this part, maybe use some soft whistles to emphasize the melody and stuff.
  8. Same thing about the spinner.
[Normal]
  1. The slider velocity is pure madness for a normal, but I guess it's too late now. ;x;
  2. AR+2. AR3 is too slow compared to the map pacing and your slider velocity. And no, it doesn't make the map harder, it actually makes it easier cause with AR3 half the stuff (3/2ths especially) are really hard to read.
  3. 00:26:927 (1) - Clap at the end?
  4. 00:29:388 (1) - ^
  5. 00:30:619 (1,2) - I don't like how this sounds. Maybe try a repeating slider instead? Start at 00:30:619, arrow at 00:31:080 and end at where circle 00:31:542 (2) is currently. It sounds much better if you ask me.
  6. 00:31:850 (3) - Also clap?
  7. 00:46:619 (3) - Use a clap at the end instead of a whistle?
  8. 00:47:850 (1) - Maybe use that finish at the start instead of the end? Sounds better if you ask me.
  9. 00:58:927 (3,4,1,2) - I think claps on ends of each slider sounds good/better than whistles.
  10. 01:22:927 (2) - Delete this note. Absolutely nothing in the music for it. What makes it worse is that you placed a whistle here. ;x;
  11. 01:26:619 (3) - Same thing here. If you want an extra note, 01:26:773 is a good spot because you have melody there.
  12. 01:27:850 (2) - I don't like this note because it kinda sounds wrong. Sure you have the piano start here, but a much more important moment (in my opinion), which is 01:28:003 didn't get mapped, and that screws the rhythm over.
  13. 01:29:080 (2) - Same thing here. You should definitely have something on 01:39:234.
  14. 01:29:388 (3) - This note is also kinda bad, should be located at 01:29:542, sounds much better. Just to summarize, this is how the timeline could look like after these 3 suggestions:
    Try it, it sounds so much better.
  15. 01:29:696 (1) - Could move this spinner 1/2 later too. It sounds much better.
  16. 01:41:080 - These custom hitsounds sound incredibly weird in this diff, because they don't exactly follow the music like hyper or another do. You should probably remove this timing section here.
  17. 02:00:619 - You left out this moment unmapped while you were trying to follow the beat sound. You should try to map this because I think it's too important to be left out.
  18. 02:11:543 (1,2) - Ehhh this spacing is too confusing for a normal. You just had 1/1 notes lined up with the same spacing. I know it's half bpm here, but such a transition is too confusing. Even though bpm is low, you should keep the same spacing, meaning use double which you are using here. This goes for the whole section. Or you could place a spinner before the slow section, would be less confusing, up to you how you deal with this.
[Easy]
  1. AR+1? Just to close the gap between easy and normal, if normal is to use AR5 (it should).
  2. 00:10:927 - on this section, maybe use a whistle on every last small white tick? I think it sounds nice.
  3. 01:01:388 (1,1) - Big no to this spacing.
  4. 01:21:696 (4) - This could be confusing because a player won't tell it's a double repeater, judging from it's position. Try to position it so it points towards the next note? I would find it acceptable then.
  5. 02:21:389 (1,2,3) - Spacing.
  6. End Spinner?
I think normal could definitely use more work. Hitsounds especially, at the kiai I didn't really like the hitsounds much. Maybe that's just me though, but some stuff really needs fixing.
UnderminE
Another
01:03:080 (2) - use 40% volume for this one

Hyper
00:52:620 (4) - x:24 y:204

Normal
01:25:388 (6) - well, this one needs a normal-whistle too.
01:22:927 (2) - / 01:25:388 (6) - / 01:26:619 (3) - use N 40% for this three.
02:03:542 (5) - whistle
02:31:235 - silence or 10-15% whistle?

Second mod, huh.
Crimmi

lolcubes wrote:

[Normal]
  1. The slider velocity is pure madness for a normal, but I guess it's too late now. ;x;
  2. AR+2. AR3 is too slow compared to the map pacing and your slider velocity. And no, it doesn't make the map harder, it actually makes it easier cause with AR3 half the stuff (3/2ths especially) are really hard to read.
  3. 00:26:927 (1) - Clap at the end?
  4. 00:29:388 (1) - ^
  5. 00:30:619 (1,2) - I don't like how this sounds. Maybe try a repeating slider instead? Start at 00:30:619, arrow at 00:31:080 and end at where circle 00:31:542 (2) is currently. It sounds much better if you ask me.
  6. 00:31:850 (3) - Also clap?
  7. 00:46:619 (3) - Use a clap at the end instead of a whistle?
  8. 00:47:850 (1) - Maybe use that finish at the start instead of the end? Sounds better if you ask me.
  9. 00:58:927 (3,4,1,2) - I think claps on ends of each slider sounds good/better than whistles.
  10. 01:22:927 (2) - Delete this note. Absolutely nothing in the music for it. What makes it worse is that you placed a whistle here. ;x;
  11. 01:26:619 (3) - Same thing here. If you want an extra note, 01:26:773 is a good spot because you have melody there.
  12. 01:27:850 (2) - I don't like this note because it kinda sounds wrong. Sure you have the piano start here, but a much more important moment (in my opinion), which is 01:28:003 didn't get mapped, and that screws the rhythm over.
  13. 01:29:080 (2) - Same thing here. You should definitely have something on 01:39:234.
  14. 01:29:388 (3) - This note is also kinda bad, should be located at 01:29:542, sounds much better. Just to summarize, this is how the timeline could look like after these 3 suggestions:
    Try it, it sounds so much better.
  15. 01:29:696 (1) - Could move this spinner 1/2 later too. It sounds much better.
  16. 01:41:080 - These custom hitsounds sound incredibly weird in this diff, because they don't exactly follow the music like hyper or another do. You should probably remove this timing section here.
  17. 02:00:619 - You left out this moment unmapped while you were trying to follow the beat sound. You should try to map this because I think it's too important to be left out.
  18. 02:11:543 (1,2) - Ehhh this spacing is too confusing for a normal. You just had 1/1 notes lined up with the same spacing. I know it's half bpm here, but such a transition is too confusing. Even though bpm is low, you should keep the same spacing, meaning use double which you are using here. This goes for the whole section. Or you could place a spinner before the slow section, would be less confusing, up to you how you deal with this.
I think normal could definitely use more work. Hitsounds especially, at the kiai I didn't really like the hitsounds much. Maybe that's just me though, but some stuff really needs fixing.
[*]00:30:619 (1,2) - I don't like how this sounds. Maybe try a repeating slider instead? Start at 00:30:619, arrow at 00:31:080 and end at where circle 00:31:542 (2) is currently. It sounds much better if you ask me.
Sorry, but i'm gonna shoot down that one there pal.

Download: An - TearVid (Shiirn) [Normal].osu
Rukario
Finally getting back to modding.

General:
- Would it hurt to call the Normal 'Crimmi's Normal'? You mentioned Ono in the diff name too so, why not.
- Another has a countdown enable while the others don't. Please make that consistent.
- The video offset of Another is different than on all the other diffs.
- The audio lead-in in the Taiko diff could be the same as on every other diff. That half second won't matter much. And remove the lead-in time on Easy and Normal. They don't need it. Consistency doesn't matter at this point.
Would you look at the amount of bookmarks in Easy, holy hell

Easy:
Would you mind raising the hitsound volume a bit overall? I'd like to hear more of it, the song itself is covering them up quite a bunch.
03:44:773 (6) - Kick sliders like that in an Easy aren't like really good. They are pretty confusing for beginners.
01:41:080 (1) - ^
01:50:619 (1) - ^
02:00:772 (1) - ^
02:10:311 (1) - ^
The SV of this diff kinda surprised me in the beginning, but I guess it works.

Normal:
00:21:080 - I'd really like to see that break time removed. first of all because it's kinda too short and secondly because kaii time during a break seems a bit ewww.

Hyper:
Unsnapped notes, Ahoy.
Same hitsound comment as on Easy, at least later when the song becomes powerful and louder. Consider that also for Easy
00:21:080 - Same as in Normal, about what I said for the break.
00:38:004 (1,1,1,1) - What about the NC spam here? Maybe remove the second and the 4th?

Ono's Taiko Oni:
I thought I saw all the diffs called Taiko Oni, to have a '-' between Taiko and Oni. Dunno if that has to be that way but I figured I#d mention it.
Also unsnapped notes.

Another:
The same I mentioned about hitsounds.
00:20:926 - What I said on Normal about the break. Dunno why you just add a spinner, like you did on Easy.

Really nice mapset.
Rukario
Had a little discussion with Shiirn in IRC, so now this is bubbled.

EDIT: I'm sorry for the double post. I forgot lol
Topic Starter
Shiirn
shoulda let me post =P
OnosakiHito

Rukarioman wrote:

Ono's Taiko Oni:
I thought I saw all the diffs called Taiko Oni, to have a '-' between Taiko and Oni. Dunno if that has to be that way but I figured I#d mention it.
Also unsnapped notes.
Normaly it's the other way without '-'.
The notes are not unsnapped, don't worry. I used severel 1/6 and blue line parts since the music is like that.

@Shiirn:*cough* Honestly, please tell me the next time if some one has modded the map, because of the 'resnap all notes" function the Taiko map got messed up.
1/6 has been changed to 1/4, so some parts had some double notes and etc.. This happened to chipscape once too, do you remember?

So just tell me and I will change imidiatelly what it has to change.

Download: An - TearVid (Shiirn) [Ono's Taiko Oni].osu
lolcubes
Right, so lets start.

[Hyper]
  1. 00:02:156 (4) - Wrongly snapped slider.
  2. 01:43:234 (1) - Missing a clap at the end?
  3. 02:02:927 (1) - ^
  4. 02:23:235 (4,5) - I find this spacing rather confusing, if you look how you positioned the slider 4 compared to the last slider.
  5. 02:24:466 (1,2) - ^
[Crimmi]
  1. 00:20:157 (2) - I still don't get the point of this note. The strings kinda hold into fadeout, while you placed a "rhythm" note you could avoid just by placing a slider from 00:19:542 to 00:20:773.
  2. 01:22:927 (2) - This note, why? ;x; Even a whistle on it.
  3. 01:26:619 (3) - You should move this note to 01:26:773, sounds better and the whistle makes sense then.
  4. 01:27:850 (2) - Move it to 01:28:003, same reason as the above.
  5. 01:29:388 (3) - Move it to 01:29:542, same reason as the above.
  6. 01:37:696 (2,4) - This is a normal diff, you can't really make stuff like this. ;x;
  7. 02:28:773 (1) - This spinner kinda ruins the music, don't you think? It's so damn loud. I suggest you silence it completely.
[Easy]
  1. 01:21:696 (4) - I would suggest to make just one normal slider instead of this double repeater. It still sounds good and its more fitting for an easy diff.
  2. 02:21:389 (1,2) - You still didn't fix this spacing.
[Ono's Taiko Oni]
  1. I suggest to reduce the overall volume a little, it's quite loud.
;x;
Red stuff must be fixed though. :\
Topic Starter
Shiirn
i am posting constructive stuff
lolcubes
Alright then, lets hope I didnt miss something then. Minor issue up there anyway (even though they make a huge difference to me).

Ranked!
DaxMasterix
Awesome, Congratz Shiirn-sama \o/
OzzyOzrock
lolhi
spboxer3
congratz~:D
Ayakura Mei
congratz...really like the song^^
Faust
Now upload Crystal World, bitch.

congratz
OnosakiHito

Faust wrote:

Now upload Crystal World, bitch.

congratz
No ,,Old Word". hehe

Unfortunal it got allready ranked lol
Congratulation. \o/
show more
Please sign in to reply.

New reply