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a*ru - Kizuato [CatchTheBeat]

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Electoz
HIIAMFROMSANTAQUEUE

[Scar]

  1. 00:06:929 (1,2) - Not 1.5 spacing like what you did with the rest?
  2. 00:21:322 (3,4) - Spacing is so bigger than other hdashes despite not being musically different + makes 00:22:015 (5,1) - a lot less highlighted (where it fits to have a bigger spacing better)
  3. 00:31:033 (2,3,4) - Rhythms are getting denser while intensity isn't any different from 00:29:125 (1,2,3,4) . Idk if you're following vocals but what you did in Platter reflects musically much better.
    1. If you disagree with suggestion above then at least 00:31:033 (2,3) - 00:31:900 (1,2,3) - should be more distinguishable in terms of intensity.
  4. 01:05:541 (3) - Shouldn't this be emphasized instead of 01:05:715 (4) - like what you did in other diffs?
[Platter]

  1. 00:24:963 (2,1) - Inconsistent comboing
  2. 00:44:731 (3,4) - Could increase spacing a bit, kinda ambiguous between walk/dash atm
  3. 01:00:686 (3,1) - Why this one suddenly goes big what
  4. 01:06:582 (1) - Too underwheming, using 2 1/2 sliders instead of this would be a good spread progression from Salad too.
  5. 01:10:396 (3,1) - 01:13:171 (3,1) - Don't you think these are too overdone compared to other hyperdashes? zzz
[Salad]

  1. 00:36:582 (2,3) - Is this supposed to have 1.5 spacing like 00:35:195 (2,3) - 00:37:969 (2,3) ? Same applies to 00:47:681 (2,3) .
  2. 00:44:906 (4) - 00:56:005 (1) - Inconsistent comboing intentional?
  3. 01:11:610 (2,3,4) - Aren't spacings too big for a variation? Considering other stuff you did like 01:14:385 (2,3,4) - has much smaller spacings.
  4. 01:21:842 - Hitsound missing? Cup also
[Cup]

  1. 00:12:478 (1,2,3,4,1,2) - Could've mixed in some 2/1 sliders so you can have a rhythm density progression towards the incoming stuff at 00:18:027 - onwards.
  2. 00:42:998 (1) - Plays really uncomfortable cuz the border thing.
I can sense the copy-pastes hmmmmmmmmm :roll:
YukaRei
Hello ^^ Here because I really like this song, thanks for mapping it <3

I suck at modding so feel free to ignore this XD

[Cup]
  1. 00:06:929 (1) - Try this on x:356, the change of direction and distance feel a little hard
  2. 00:11:784 (3) - Rotate this at -9 and x:291, the distance to the prev will be lower but to the next is the same
  3. 00:14:559 (4) - How about ctrl+h and x:375?

Nothing on Salad. Pretty good in my opinion

[Platter]
  1. 00:09:356 (3) - Try rotating this at 10 and x:300
  2. 00:18:547 (3,4) - How about increasing the distance between these? Just my opinion but the claps needs a to be a little more highlighted
  3. 00:20:108 (3,4) - Same here, move these two to x:359, the clap is stronger than the next "pum" (in my oppinion) so it needs a little more emphasis

Well, that's all, I'm very sorry for be so useless, actually I can't mod the other two diffs, but your "Scar" is REALLY AMAZING!
I hope you Success ranking this ♥
Topic Starter
Benita

Electoz wrote:

HIIAMFROMSANTAQUEUE THANKYOUVERYMUCHELECTROZ

[Scar]

  1. 00:06:929 (1,2) - Not 1.5 spacing like what you did with the rest?
  2. 00:21:322 (3,4) - Spacing is so bigger than other hdashes despite not being musically different + makes 00:22:015 (5,1) - a lot less highlighted (where it fits to have a bigger spacing better)
  3. 00:31:033 (2,3,4) - Rhythms are getting denser while intensity isn't any different from 00:29:125 (1,2,3,4) . Idk if you're following vocals but what you did in Platter reflects musically much better. im following vocals mostly in this difficulty so added some dashes there, hope its better now
    1. If you disagree with suggestion above then at least 00:31:033 (2,3) - 00:31:900 (1,2,3) - should be more distinguishable in terms of intensity.
  4. 01:05:541 (3) - Shouldn't this be emphasized instead of 01:05:715 (4) - like what you did in other diffs?
[Platter]

  1. 00:24:963 (2,1) - Inconsistent comboing
  2. 00:44:731 (3,4) - Could increase spacing a bit, kinda ambiguous between walk/dash atm
  3. 01:00:686 (3,1) - Why this one suddenly goes big what
  4. 01:06:582 (1) - Too underwheming, using 2 1/2 sliders instead of this would be a good spread progression from Salad too.
  5. 01:10:396 (3,1) - 01:13:171 (3,1) - Don't you think these are too overdone compared to other hyperdashes? zzz
[Salad]

  1. 00:36:582 (2,3) - Is this supposed to have 1.5 spacing like 00:35:195 (2,3) - 00:37:969 (2,3) ? Same applies to 00:47:681 (2,3) .
  2. 00:44:906 (4) - 00:56:005 (1) - Inconsistent comboing intentional?
  3. 01:11:610 (2,3,4) - Aren't spacings too big for a variation? Considering other stuff you did like 01:14:385 (2,3,4) - has much smaller spacings.
  4. 01:21:842 - Hitsound missing? Cup also
[Cup]

  1. 00:12:478 (1,2,3,4,1,2) - Could've mixed in some 2/1 sliders so you can have a rhythm density progression towards the incoming stuff at 00:18:027 - onwards.
  2. 00:42:998 (1) - Plays really uncomfortable cuz the border thing.
I can sense the copy-pastes hmmmmmmmmm :roll: song is repetitive af and has the same melody through the entirity of it so it's kind of hard to make variated patterns :(

breathless wrote:

Hello ^^ Here because I really like this song, thanks for mapping it <3 thanks uwu

I suck at modding so feel free to ignore this XD we never ignore mods!

[Cup]
  1. 00:06:929 (1) - Try this on x:356, the change of direction and distance feel a little hard
  2. 00:11:784 (3) - Rotate this at -9 and x:291, the distance to the prev will be lower but to the next is the same fixed with previous mod
  3. 00:14:559 (4) - How about ctrl+h and x:375? fixed with previous mod

Nothing on Salad. Pretty good in my opinion

[Platter]
  1. 00:09:356 (3) - Try rotating this at 10 and x:300 dont understand why, it works ok as it is
  2. 00:18:547 (3,4) - How about increasing the distance between these? Just my opinion but the claps needs a to be a little more highlighted following vocals, not snare
  3. 00:20:108 (3,4) - Same here, move these two to x:359, the clap is stronger than the next "pum" (in my oppinion) so it needs a little more emphasis same here

Well, that's all, I'm very sorry for be so useless, actually I can't mod the other two diffs, but your "Scar" is REALLY AMAZING!
I hope you Success ranking this ♥
no reply means fixed owo thanks to both!
Sorceress
Activity Nominator man here to be active in November, not August nominate

don’t kudosu
[
General
]
  1. Difficulty Settings: Consider lowering the Cup/Salad/Platter HP by 1, HP 6 feels a little harsh on the Platter
  2. Timing Points:
    1. Unnecessary green line at 01:28:778 - in all diffs except Ascendance's Rain, settings are the same as the previous green line at 01:19:067 -
    2. There's a considerable amount of Kiai time used, Ascendance's Rain has Kiai toggled on for the majority of the map. It could be an idea to remove the 3rd and 4th Kiais as they don't have any vocals unlike the previous two
[
Cup
]
  1. 00:16:293 (2,3) - Pretty minor but the aesthetics of a vertical stack like this doesn't match up with the rest of the map too well, 00:16:293 (2) - to x:480 gives a slight tilt that looks prettier whilst playing the same
  2. 00:24:963 (2,1) - Movement in to 00:26:351 (1) - feels quite cramped and a little unexpected, would be nice to have this note follow in somewhere left of 00:24:963 (2) - instead
  3. 00:37:449 (1,2,3,4,5,6) - The combo here comes in at 9 only just exceeding the guideline limit of 8 in a Cup, same for 00:48:548 (1,2,3,4,5,6) - and 01:05:195 (1,2,3,4,5,6) -. Probably best to split these on the downbeat
  4. 01:20:455 (2,3) - Would be nice to use a slightly lower effective SV on these just to make the movement a little easier to fit with the outro
[
Salad
]
  1. 00:01:380 - The 1.37x DS for these walks in the intro feels just a little too high. I think around 1.28x DS would be a little more appropriate whilst still feeling strong
  2. 00:01:380 - Also still in the intro, may wish to adjust NC patterns here to be every other downbeat like in the outro
  3. 00:13:518 (3,1) - Bit odd to see no dashes here for the downbeats in this section but then having dashes for 00:19:241 (4,1) - and 00:20:455 (2,1) -. They're all very similar sounds so it would be best to be consistent in your approach to them
  4. 00:17:680 (2,1) - Somewhat ambiguous distance here, I get the feeling this should be a dash so I'd buff this badboy to around 1.94x DS for a proper dash
  5. 00:23:576 (1,1,1,1) - Would suggest NC every other combo here too
  6. 01:03:287 (2,3) - Might be nice to reduce the distance here by a grid space considering the direction change in to a dash, same for 01:15:772 (2,3) -
  7. 01:18:374 (2,1) - The distance here is a little hard to gauge, both because of the actual distance and the time between these two notes being larger than usual. It also isn't helped by being so close to the left of the playfield. I think it would help to reduce the distance a bit, you could make 01:18:374 (2) - horizontal and then you have some more room to work with
[
Platter
]
  1. Most points are about dash distances here, I know you've kept them quite small to keep it easy for Platter players but some still feel too small and quite easy to overshoot so I've tried to point out the ones I find most problematic
  2. 00:09:010 (2,3) - Some ambiguous distances surrounding these. I'd consider 2.20x DS the minimum for a dash and 1.70x DS the maximum for a walk here. Dashes to these works well but you could consider a walk to 00:09:010 (2) - and a dash to 00:09:356 (3) - to get that increasing emphasis with the rising pitch
  3. 00:36:582 (2,3) - The dash here is a little weak, I'd try keep dashes to a minimum distance of 1.80x DS in this Kiai. Any less feels too easy to overshoot
  4. 00:39:530 (4) - Same as above, would buff this to at least 1.80x DS, easy enough to sort by moving this a little to the right to buff the dash to and from this
  5. 00:40:223 (1,2) - Grid space or two buff to this would be nice
  6. 00:41:958 (2,3) - Here too
  7. 00:44:731 (3,4,5) - Distances here seem odd, certainly a bit ambiguous. I'd suggest trying to get the distances around 00:44:906 (4) - up to 1.80x DS again
  8. 00:45:773 - This next Kiai section seems to be a flip of the previous so same distance suggestions would apply to the equivalent parts except for 00:54:097 (1,2) - and 00:55:830 (3,4) - which would also be nice to buff a little
  9. 00:51:843 (2) - For following the vocal this slider should really start at 00:52:015 - alongside a circle where it currently starts from
  10. 00:56:871 - For these next two Kiais I feel the 2.0x DS for a dash is just a bit too low, I'd prefer to see 2.10x or 2.20x used although the distances are pretty consistent throughout here
  11. 01:03:460 (3) - I don't feel the tilt on this is enough to require any movement for the slider tail, feels best to just stand still for it which is a bit awkward flow wise. Probably better to tilt this some more
  12. 01:14:038 (2) - This slider is pretty close to vertical, the entire pattern of 01:13:518 (1,2,3) - requires little movement to easily hit. I'd suggest making both 01:14:038 (2,3) - a little more horizontal
[
Ascendance's Rain
]
  1. 01:06:929 (2) - This sound is as strong as 01:06:582 (1) - but gets absolutely nothing emphasis wise. I understand the simplification here to not go overboard with 1/4 hypers but a slight dash would be nice for at least some emphasis
  2. 00:41:090 (4,5) - I still feel this is a bit overkill in its intensity, the distance is a slight bit larger than 00:41:264 (5,1) - and the antiflow is pretty much equal. I'd suggest making 00:41:264 (5) - a near vertical slider instead so these two jumps actually feel different
[
Scar
]
  1. 00:23:576 - - 00:28:778 - Only walks here? I feel there's opportunity to make use of dashes at 00:24:963 (1) -, 00:26:351 (1) -, 00:27:738 (1) - and 00:28:258 (2) -
  2. 00:56:871 (1,2) - Is the distance between these supposed to be walkable? I find this and the rest of the patterns like this easy to hit just walking but I feel dashes would be a great fit. Consider buffing the distance to around 1.80x DS, that should be about equivalent to the distances used in the previous kiai like with 00:47:160 (1,2) -. Same would go for all instances of this pattern over the next two kiais
Ascendance
I explained the first point before in an earlier mod, but for the second part I still think it's fine. Hopefully you don't mind :( Thanks for modding
Topic Starter
Benita
To make things easier for Sorcerer:

Ascendance wrote:

-Sh1n1- wrote:

  1. 01:06:929 (2,3) - remove the hyperdash here, it's weird cause you are skipping the hdash between 01:06:582 (1,2) - for simplification but you add on the next note, it's better to avoid it, just 01:06:495 (4,1) - is enough I think it provides good contrast, 01:06:582 (1,2) - nohdash, 01:07:275 (3,4) - hdash

Sorcerer wrote:

Activity Nominator man here to be active in November, not August nominate

don’t kudosu
[
General
]
  1. Difficulty Settings: Consider lowering the Cup/Salad/Platter HP by 1, HP 6 feels a little harsh on the Platter ok
  2. Timing Points:
    1. Unnecessary green line at 01:28:778 - in all diffs except Ascendance's Rain, settings are the same as the previous green line at 01:19:067 - doesn't really do much but ok
    2. There's a considerable amount of Kiai time used, Ascendance's Rain has Kiai toggled on for the majority of the map. It could be an idea to remove the 3rd and 4th Kiais as they don't have any vocals unlike the previous two doesn't really affect anything and it's still pretty intense so i wanna keep it in my diffs at least. Ascendance can do what he wants
[
Cup
]
  1. 00:16:293 (2,3) - Pretty minor but the aesthetics of a vertical stack like this doesn't match up with the rest of the map too well, 00:16:293 (2) - to x:480 gives a slight tilt that looks prettier whilst playing the same subjective, I think your suggestion looks less pretty
  2. 00:24:963 (2,1) - Movement in to 00:26:351 (1) - feels quite cramped and a little unexpected, would be nice to have this note follow in somewhere left of 00:24:963 (2) - instead did something
  3. 00:37:449 (1,2,3,4,5,6) - The combo here comes in at 9 only just exceeding the guideline limit of 8 in a Cup, same for 00:48:548 (1,2,3,4,5,6) - and 01:05:195 (1,2,3,4,5,6) -. Probably best to split these on the downbeat Yeah I get it's a guideline and all but I really don't think this is an issue. If I split up the combos then the combos will be inconsistent to every other part of the map and I really don't want that. I don't think one fruit is very noticeabøle
  4. 01:20:455 (2,3) - Would be nice to use a slightly lower effective SV on these just to make the movement a little easier to fit with the outro did somethingx2
[
Salad
]
  1. 00:01:380 - The 1.37x DS for these walks in the intro feels just a little too high. I think around 1.28x DS would be a little more appropriate whilst still feeling strong
  2. 00:01:380 - Also still in the intro, may wish to adjust NC patterns here to be every other downbeat like in the outro
  3. 00:13:518 (3,1) - Bit odd to see no dashes here for the downbeats in this section but then having dashes for 00:19:241 (4,1) - and 00:20:455 (2,1) -. They're all very similar sounds so it would be best to be consistent in your approach to them
  4. 00:17:680 (2,1) - Somewhat ambiguous distance here, I get the feeling this should be a dash so I'd buff this badboy to around 1.94x DS for a proper dash
  5. 00:23:576 (1,1,1,1) - Would suggest NC every other combo here too
  6. 01:03:287 (2,3) - Might be nice to reduce the distance here by a grid space considering the direction change in to a dash, same for 01:15:772 (2,3) -
  7. 01:18:374 (2,1) - The distance here is a little hard to gauge, both because of the actual distance and the time between these two notes being larger than usual. It also isn't helped by being so close to the left of the playfield. I think it would help to reduce the distance a bit, you could make 01:18:374 (2) - horizontal and then you have some more room to work with
[
Platter
]
  1. Most points are about dash distances here, I know you've kept them quite small to keep it easy for Platter players but some still feel too small and quite easy to overshoot so I've tried to point out the ones I find most problematic
  2. 00:09:010 (2,3) - Some ambiguous distances surrounding these. I'd consider 2.20x DS the minimum for a dash and 1.70x DS the maximum for a walk here. Dashes to these works well but you could consider a walk to 00:09:010 (2) - and a dash to 00:09:356 (3) - to get that increasing emphasis with the rising pitch
  3. 00:36:582 (2,3) - The dash here is a little weak, I'd try keep dashes to a minimum distance of 1.80x DS in this Kiai. Any less feels too easy to overshoot
  4. 00:39:530 (4) - Same as above, would buff this to at least 1.80x DS, easy enough to sort by moving this a little to the right to buff the dash to and from this
  5. 00:40:223 (1,2) - Grid space or two buff to this would be nice
  6. 00:41:958 (2,3) - Here too
  7. 00:44:731 (3,4,5) - Distances here seem odd, certainly a bit ambiguous. I'd suggest trying to get the distances around 00:44:906 (4) - up to 1.80x DS again
  8. 00:45:773 - This next Kiai section seems to be a flip of the previous so same distance suggestions would apply to the equivalent parts except for 00:54:097 (1,2) - and 00:55:830 (3,4) - which would also be nice to buff a little
  9. 00:51:843 (2) - For following the vocal this slider should really start at 00:52:015 - alongside a circle where it currently starts from
  10. 00:56:871 - For these next two Kiais I feel the 2.0x DS for a dash is just a bit too low, I'd prefer to see 2.10x or 2.20x used although the distances are pretty consistent throughout here yeah but I think it's enough owo
  11. 01:03:460 (3) - I don't feel the tilt on this is enough to require any movement for the slider tail, feels best to just stand still for it which is a bit awkward flow wise. Probably better to tilt this some more
  12. 01:14:038 (2) - This slider is pretty close to vertical, the entire pattern of 01:13:518 (1,2,3) - requires little movement to easily hit. I'd suggest making both 01:14:038 (2,3) - a little more horizontal
[
Scar
]
  1. 00:23:576 - - 00:28:778 - Only walks here? I feel there's opportunity to make use of dashes at 00:24:963 (1) -, 00:26:351 (1) -, 00:27:738 (1) - and 00:28:258 (2) -
  2. 00:56:871 (1,2) - Is the distance between these supposed to be walkable? I find this and the rest of the patterns like this easy to hit just walking but I feel dashes would be a great fit. Consider buffing the distance to around 1.80x DS, that should be about equivalent to the distances used in the previous kiai like with 00:47:160 (1,2) -. Same would go for all instances of this pattern over the next two kiais
No reply means fixed
Sorceress
Ok happy enough with how everything looks, just a quick couple of points

[Salad]
00:22:015 (4,1) - Could put a dash back in here, it's a noticeably stronger downbeat than the rest where dashes were removed

[Platter]
00:40:744 (2) - My fault for missing this one, should be split in to a circle and 1/1 slider like at 00:51:842 (2,3) -
Topic Starter
Benita
both applied!!
Sorceress
Bubbled! Be gentle
Topic Starter
Benita


thanks! owo
Nao Tomori
so many kizuato lately o.o
Topic Starter
Benita

Naotoshi wrote:

so many kizuato lately o.o
Just taiko and catch? owo

But it's a good song <3
_handholding
top diff name could be more anime tbh
Aurele

Kisses wrote:

top diff name could be more anime tbh
That's good enought
Ascendance
anime?
Topic Starter
Benita
Anime.
Sorceress
ban anime
Topic Starter
Benita
AGREE, BAN ALL ANIME!!!!!
Deif
Hi there! I just have some minor concerns about Ascendance's difficulty before getting this beatmap qualified:

  1. 00:39:790 - There's nothing representative in the melody at this spot to map, so 00:39:703 (6) - must be a circle instead.
  2. 00:44:385 (1,2,3,4,5) - Similar case with this small stream, blue ticks have no relevance at all. Please remove 00:44:471 (2) - and 00:44:645 (4) - . With the remaining beat in the red tick 00:44:559 - you can create a small antiflow placing it on eg x:184 to add a bit of deserved intensity.
  3. 01:06:582 (1,2) - Probably missing a hyper between those sliders? The music is quite intense not to have one. This could probably work too: https://osu.ppy.sh/ss/9896771
Additionally normal-hitnormal could be optimised a bit. The real hitsound is about 0,2 seconds long and then there's about 1,5 seconds of nothing, in case you want to crop it. Also in order to save a bit more of space in your folder (~2MB I assume) your background picture can be changed to a jpeg format.

Touhosu
Ascendance

Deif wrote:

Hi there! I just have some minor concerns about Ascendance's difficulty before getting this beatmap qualified:

  1. 00:39:790 - There's nothing representative in the melody at this spot to map, so 00:39:703 (6) - must be a circle instead. I wrote about this a lot, but because the song is really repetitive, I tried to improvise a lot with my rhythms. If I did the same thing for everything, the map would be far too repetitive for me, so I added the extra note on the blue tick. This is also because the next sound is VERY strong and I prefer to emphasize that with a 1/4 dash rather than a 1/2.
  2. 00:44:385 (1,2,3,4,5) - Similar case with this small stream, blue ticks have no relevance at all. Please remove 00:44:471 (2) - and 00:44:645 (4) - . With the remaining beat in the red tick 00:44:559 - you can create a small antiflow placing it on eg x:184 to add a bit of deserved intensity. I removed 2 but kept 4 because the triple sounds really nice to me.
  3. 01:06:582 (1,2) - Probably missing a hyper between those sliders? The music is quite intense not to have one. This could probably work too: https://osu.ppy.sh/ss/9896771 Lots of people have suggested to change this so I guess I will
Additionally normal-hitnormal could be optimised a bit. The real hitsound is about 0,2 seconds long and then there's about 1,5 seconds of nothing, in case you want to crop it. Also in order to save a bit more of space in your folder (~2MB I assume) your background picture can be changed to a jpeg format.

Touhosu
Thank you!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 34327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Kizuato
TitleUnicode:キズアト
Artist:a*ru
ArtistUnicode:a☆ru
Creator:Benny-
Version:Ascendance's Rain
Source:東方妖々夢 ~ Perfect Cherry Blossom.
Tags:東方Project ALiCE'S EMOTiON th7 touhou youyomu ayumi nomiya redalice scar ブクレシュティの人形師 the doll maker of bucuresti overdrive Alice Margatroid アリス・マーガトロイド pcb c83 comiket83 Benny BennyBananas Ascendance
BeatmapID:1439088
BeatmapSetID:668807

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ALICE.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1380,346.820809248555,4,2,1,50,1,0
1380,-133.333333333333,4,2,1,50,0,0
12478,-100,4,2,1,70,0,0
23576,-133.333333333333,4,2,1,40,0,0
29125,-100,4,2,1,60,0,0
33981,-100,4,2,1,60,0,0
34327,-100,4,2,1,40,0,0
34674,-100,4,2,1,80,0,1
45426,-100,4,2,1,80,0,0
45512,-100,4,2,1,60,0,0
45599,-100,4,2,1,40,0,0
45773,-100,4,2,1,80,0,1
56524,-100,4,2,1,80,0,0
56611,-100,4,2,1,60,0,0
56697,-100,4,2,1,40,0,0
56871,-100,4,2,1,70,0,1
67969,-100,4,2,1,60,0,0
69356,-100,4,2,1,70,0,1
79067,-100,4,2,1,60,0,0


[Colours]
Combo1 : 148,214,189
Combo2 : 255,255,138
Combo3 : 255,108,108

[HitObjects]
44,64,1380,6,0,L|279:82,2,213.750008153916,6|0|0,0:0|0:0|0:0,0:0:0:0:
155,161,2593,1,0,0:0:0:0:
310,304,2767,6,0,P|362:216|270:136,1,213.750008153916,2|0,0:0|0:0,0:0:0:0:
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183,180,61380,1,8,0:0:0:0:
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320,185,63460,2,0,L|427:182,1,95,8|0,0:0|0:0,0:0:0:0:
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323,370,64327,2,0,P|373:293|297:216,1,190,0|0,0:0|1:2,0:0:0:0:
190,204,64848,2,0,L|79:205,1,95,8|0,0:0|0:0,0:0:0:0:
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298,293,66495,1,8,1:2:0:0:
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186,327,68836,1,0,1:2:0:0:
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430,233,69270,1,0,1:2:0:0:
159,227,69356,6,0,P|120:152|192:69,1,190,4|8,1:0|0:0,0:0:0:0:
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225,140,70397,2,0,L|348:131,1,95,8|0,0:0|0:0,0:0:0:0:
62,349,70744,6,0,P|14:268|94:199,1,190,0|8,1:2|0:0,0:0:0:0:
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433,365,73518,6,0,P|482:293|387:221,1,190,0|8,1:2|0:0,0:0:0:0:
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255,278,75773,1,0,1:2:0:0:
139,164,75946,2,0,L|276:172,1,95,8|8,0:0|0:0,0:0:0:0:
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68,113,77593,1,0,0:0:0:0:
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428,195,79067,5,4,1:1:0:0:
Setomi
hi
Topic Starter
Benita
I think since setomi had an older version of the set I also accidentally uploaded the hitsounds i didn't use in the previous update -_- removed them again now lol

also updated ascendances diff, kisses fixed the hitsound for me because im noob and setomi fixed the bg for me cause im a noober
_handholding

Setomi wrote:

hi
Ascendance

Setomi wrote:

hi
Topic Starter
Benita

Setomi wrote:

hi
Deif

Setomi wrote:

hi
-Sh1n1-
Gratz Benny chan~~
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