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posted

Halfslashed wrote:

[General]
BG is too large, maximum width is 1920 pixels, so get that resized. I also recommend you cut out the gray part on the side.
mp3 is 320kbps, get that sorted out too. kms

Hopefully with those two things you can get the file size down as well, because 32MB is way too much right now lol.
00:52:083 - 01:09:444 - 05:12:228 - 12:29:260 - Use consistent volume settings for both inherited and uninherited points.

[Melophobia]
04:33:440 (3,4) - This gap felt like a pace drop since you don't typically use stacks to emphasize vocal holds, I recommend having at least some level of spacing for a slowdown, but not a complete stop. vocals stop
04:40:940 (4) - Swap finish on the head of 4 for clap. crash sound added finish to 04:30:697 -
07:24:668 (3) - 07:28:954 (3) - Remove clap.
07:39:662 (1,2) - I recommend changing this to a 1/4 slider like you had at 07:37:948 (1) - to represent this guitar sound. This plays alright as is but ends up more stressful than anything towards the end of the map, which isn't really appropriate. its different as noted via rhythm i chose
09:57:366 (1) - Add drum hitnormal to the head of 1. also did finsih
11:25:634 (2) - I recommend placing this in the bottom right corner to differentiate 11:25:205 (1,2,3) - from 11:26:491 (4) - more. cool idea : D
11:54:794 (4,5) - The finish is out of place and hitsounding sounds very weird due to the timing changes. Try removing the finish on 4 and adding a drum hitnormal to 5. I moved it to a special spot and it actually sounds ok for some dumbfuck reason
yea
(otherwise fix)
yeyeye


thanks, Sean, for BG
thanks pishi for tutorial on mp3
posted
Co-arranged by RD-Sounds
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Teach me how to spend 100 USD pls
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102335 is my favorite mapper
bor, pyroflayer, borborygmos and _83 are all wannabe 102335's
posted
https://i.imgur.com/YU6KuSy.jpg

could probably do hp5 to not randomly kill people on difficulty spikes late into the map, since missing on these types of 1/4 patterns often results in missing a lot of notes in a short timespan

00:42:915 (3,4,5) - you hitsound a double but map a triple? either go with the double or add another clap, this just seems weird
00:51:709 (5) - drumfinish?
03:58:998 (2) - ^would fits nicely with how drums progress here imo
04:10:555 (1) - seems to be timed to vocal but hitsounded to cymbal which is way later, sounds like 30ms off for instruments and seems pretty weird to me
04:18:697 (4) - shouldnt this have drumw too
04:30:269 (3) - also kinda empty hs wise, maybe ^
05:18:913 (4,5) - claps for snares?
07:34:134 (4) - finish
08:07:988 (1) - this feels so underwhelming, the low spacing doesn't have any effect since 5-6 already kills the high momentum, so spacing this out a again or some sharper angle might be nicer

08:42:853 (1) - finish
08:52:271 (4,5,6) - seems like it will be really easy to mistake as 1/6 with how you patterned them before, think just spacing them a bit more would be nice
09:37:695 (1,2,3,4,1,2) - 09:44:552 (1,2,3,4,1,2) - think these gradually decreasing patterns would be cute if you added some sv decreases to fit with them

09:46:266 - well, this is an actual rule, not guideline: https://i.imgur.com/MFM75cI.jpg
I think halving them (so only put fountain each time you nc) would be enough lol
also right now the spam is so intense that the kiai fountains don't even stop, which basically ruins the whole effect your were going for:
https://streamable.com/1i59c
reducing them gives you an actually noticeable effect:
https://streamable.com/u29k2

10:01:266 - shouldnt break be snapped to this?

10:37:890 (6,1) - why are these not overlapped like the other non-vocal ones?
11:07:008 (3) - 11:08:723 (3) - why no finishes : (
11:19:570 (9) - where are your drum samples
12:38:962 (1) - finish

yea
posted

Lasse wrote:

https://i.imgur.com/YU6KuSy.jpg

could probably do hp5 to not randomly kill people on difficulty spikes late into the map, since missing on these types of 1/4 patterns often results in missing a lot of notes in a short timespan

04:18:697 (4) - shouldnt this have drumw too no this is clap sound
07:34:134 (4) - finish drum
08:07:988 (1) - this feels so underwhelming, the low spacing doesn't have any effect since 5-6 already kills the high momentum, so spacing this out a again or some sharper angle might be nicer aaaaaaaa i change angle a little but I think the up to down motion overall is suitable.

08:52:271 (4,5,6) - seems like it will be really easy to mistake as 1/6 with how you patterned them before, think just spacing them a bit more would be nice actually I make look more like stack
09:37:695 (1,2,3,4,1,2) - 09:44:552 (1,2,3,4,1,2) - think these gradually decreasing patterns would be cute if you added some sv decreases to fit with them aaaaaaaaaa maybe no cuz then wouldn't I have to do for the increase stuff too? which is d to manage and lazy boi :( I don't think it does much past visual effect

10:01:266 - shouldnt break be snapped to this? also fixed other breaks that new mp3 fuckd

10:37:890 (6,1) - why are these not overlapped like the other non-vocal ones? this is vocal.

yea
otherwise fix
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rebubbling cause timing for the 04:10:570 - part got changed
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good luck fcing this map
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Try using the user field to find him.
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love this so much
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Hey!

I don't know how this happened, but it looks like everything isn't timed or snapped correctly.

EDIT: it looks like this is because my mp3 is wrong, nvm

i still want this dq'd
05:19:021 (5,2) - blanket?
05:18:056 (4,3) - ^
05:19:771 (5,1) - ^
05:20:735 (1,2) - ^
05:24:056 (4,2) - ^
posted

Mun wrote:

Hey!

I don't know how this happened, but it looks like everything isn't timed or snapped correctly.

EDIT: it looks like this is because my mp3 is wrong, nvm

i still want this dq'd
05:19:021 (5,2) - blanket?
05:18:056 (4,3) - ^
05:19:771 (5,1) - ^
05:20:735 (1,2) - ^
05:24:056 (4,2) - ^
Thank you for your long time of devotion hours! I will contact the members of the QAT in order to get these issues resolved. I greatly appreciate this, have a good day :D!
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b lank et
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i love shoujo byou :>
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so glad this got ranked. amazing band.
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