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Sakakibara Yui - Renai 0 Kilometer (Short Ver.) [Osu|Taiko]

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Aleks719
General
i'm not at home, can't check timing, will make it a bit later
Names of diffs kinda strange, i couldn't understand what does it mean. As example, Mayo diff harder than Sakuya, but places lower, so.. better rename with usual names

Sakuya
00:37:304 (3,4,5,6) - try this direction : http://puu.sh/14E0W. imo, makes flow more constant and avoids strange jump between 3 and 4
00:47:274 (3,1,2) - kinda hard to read for the 1st time. unstack?

Hana
Tickrate 2 would be better here
01:29:727 (5) - put nc here, from next note?
01:46:844 (1) - make it symmetrical? :S
Topic Starter
BinJip

Aleks719 wrote:

General
i'm not at home, can't check timing, will make it a bit later
Names of diffs kinda strange, i couldn't understand what does it mean. As example, Mayo diff harder than Sakuya, but places lower, so.. better rename with usual names

Sakuya
00:37:304 (3,4,5,6) - try this direction : http://puu.sh/14E0W. imo, makes flow more constant and avoids strange jump between 3 and 4
00:47:274 (3,1,2) - kinda hard to read for the 1st time. unstack?

Hana
Tickrate 2 would be better here
01:29:727 (5) - put nc here, from next note?
01:46:844 (1) - make it symmetrical? :S

thanks all fixed
Aleks719
aaand timing:

Topic Starter
BinJip

Aleks719 wrote:

aaand timing:


done thanks
Aleks719
after long troubles and irc mods.. rebubbled!
mancuso_JM_
Still in WIP Aleks.. :/
Move it to Pending
Aleks719
ooops, done
Sonnyc
ㅇㅅㅇ 첫 랭맵 언제 터지나요~~~
Garven
[General]
Wow, the proportions on the girls in this game are ridiculous >_>
Anyway, talked to you in IRC about the BG aspect ratios already.

[Easy]
00:10:655 (1) - Kind of soon after a spinner. Also might want to move closer to the center to aid in recovery.
00:47:486 (1,2,3,1,2) - This part is... really strange. I'd recommend you do a rhythm like this (yes, it's 1/8 snap):
01:21:443 (1) - End this at 01:22:325 -
01:35:560 (1) - Pretty soon after a spinner for an Easy. Please give more time for recovery

[Normal]
01:41:207 (1) - Too soon after a spinner for a Normal. Give around 2 beats at this BPM

[Hard]
01:35:913 (3) - This slider is pretty covered up by the hitburst from 01:34:149 (1) - (which I don't understand why is all silent either)

[Insane]
AR -1
00:36:058 (1) - Isn't this supposed to be .5x?
merchat7
http://puu.sh/1cvrr

Fix what you mentioned and improve hitsound, thanks for mod!
Garven
[Easy]
00:13:478 (1) - Now this is way too soon after a spinner. Try to give 3-4 white ticks before adding a new note please.
01:36:266 (1) - New combo
Topic Starter
BinJip

Garven wrote:

[Easy]
00:13:478 (1) - Now this is way too soon after a spinner. Try to give 3-4 white ticks before adding a new note please.
01:36:266 (1) - New combo
done
Garven
Rebubbled!
Suzully
Hi.

[Easy]
  1. 00:46:058 (3) - Since you probably moved 00:47:307 (1) to the red line when the lastest mod, consider to shorten this slider to 00:46:593. It becomes easier to read them.
[Normal]

  • Only what I worry about is the big gap of difficulty setting between Normal and Hard. Please increase HP/OD by 1.
[Hard]
  1. 00:40:879 (8) - Move this further a bit from (7) to make spacing consistent in the same combo.
  2. 01:20:207 (x) - Add a note here? It can follow both of the vocal and the drum.
[Insane]
  1. 00:18:066 (4) - Gameplay isn't that good here because this note is hidden a bit by the previous note. Hum, how about fixing (2) and (4) a bit like the below example?
  2. 00:32:360 (5) - Kinda misleading. I expected the next triple is at 00:32:890 when playing :/ Just shorten this slider to 00:32:713 and add a note circle at 00:32:890? Gameplay will become better imo.
  3. 00:44:450 (2) - It can be played but too narrow spacing looks weird. Rather, stack with (1) perfectly?
  4. 00:48:910 (6) - Add a newcombo to this rather than 00:49:088 (1). Being on the downbeat is better and here's symmetric formation will get emphasized.
  5. 01:32:031 (5) - Add a newcombo to clarify the spacing change.
  6. 01:49:149 (1,2,3,4) - I felt something wrong. To follow the bass, I think they should be like this.
Topic Starter
BinJip

Suzully wrote:

Hi.

[Easy]
  1. 00:46:058 (3) - Since you probably moved 00:47:307 (1) to the red line when the lastest mod, consider to shorten this slider to 00:46:593. It becomes easier to read them.
[Normal]

  • Only what I worry about is the big gap of difficulty setting between Normal and Hard. Please increase HP/OD by 1.
[Hard]
  1. 00:40:879 (8) - Move this further a bit from (7) to make spacing consistent in the same combo.
  2. 01:20:207 (x) - Add a note here? It can follow both of the vocal and the drum.
[Insane]
  1. 00:18:066 (4) - Gameplay isn't that good here because this note is hidden a bit by the previous note. Hum, how about fixing (2) and (4) a bit like the below example?
  2. 00:32:360 (5) - Kinda misleading. I expected the next triple is at 00:32:890 when playing :/ Just shorten this slider to 00:32:713 and add a note circle at 00:32:890? Gameplay will become better imo.
  3. 00:44:450 (2) - It can be played but too narrow spacing looks weird. Rather, stack with (1) perfectly?
  4. 00:48:910 (6) - Add a newcombo to this rather than 00:49:088 (1). Being on the downbeat is better and here's symmetric formation will get emphasized.
  5. 01:32:031 (5) - Add a newcombo to clarify the spacing change.
  6. 01:49:149 (1,2,3,4) - I felt something wrong. To follow the bass, I think they should be like this.


All fixed

thanks Suzully
merchat7
Seems like BinJip already fix for me, but I agree with the change.

Thanks for mod Suzully!
Suzully
Ranked!
B2IN
첫 랭크 축하드립니다 ' v '
Sylphi
Congratz!
YTYuyu
yay congratz on your 1st ranked map ;)
-s u i r e n-
おめでとうヾ(@⌒ー⌒@)ノ
Sonnyc
축하드립니다~
Sure
경] 첫 랭크 맵 [축
bossandy
i had mod this song when I was a inexperienced modder , I am very glad to see this song get Ranked!!! Great BJ!!
Beige
한국인 매퍼 흥해라~ 추카드립니다!
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