well, they should represent However, a logical sequence or a tier list...
But, actually it's a nono, it should be a guideline, not a rule.
But, actually it's a nono, it should be a guideline, not a rule.
This.ziin wrote:
No. People have the right to be douches.
That won't stop you from suggesting they name their difficulties to more appropriate logical names. Usually if enough people agree there will be a fix.
This is so minor it's not worth discussion.
That box is for quick reply, button on the right.Drakari wrote:
I had a very well written post, but the add reply button does not add what you've already written as a reply, it goes to a different page.
Uh...HakuNoKaemi wrote:
more than the name itself, he's talking about using names that doesn't center much in the song/anime/contest of the map
Actually, I'm sorry to say, but that's exactly what I meant - as a person who has never played Persona, I have no idea what the difficulty names mean. If you tell me "play [Asura]", it could mean Normal or Insane to me. Absolutely non-related names are already picked up in the modding process, as you said.HakuNoKaemi wrote:
Or using Personas names ordered by level here -> http://osu.ppy.sh/s/28856
Seconding this. Character names or whatever as difficulty names look really dumb to me but if they're in order by difficulty then it's nothing to really care about.mm201 wrote:
If the star ratings are accurate, gimmick difficulty names should be okay. If not, you really shouldn't.
If anything should be done, it should be this.Drakari wrote:
I've got an idea: Let mappers order the difficulties in their beatmap manually if the star sorting doesn't do it right. Then it doesn't matter what the difficulty names are at all.
like not me.HakuNoKaemi wrote:
comprehensible by anyone who followed the Persona storyline
There should be a way to tell easily which difficulty is what. For custom names, some knowledge about the source of the song might be required, but the naming should be objective.This allows things like my DKC maps, naming like "o1o o2o o3o" and other ideas like this (still allow NatsumeRin's highest difficulties names), but would get rid of names completely unrelated to anything (character names, for instance).
This map would be in the category "Screw the people that don't really know K-ON!" since the Ritsu diff is Taiko. The only hint about this being a taiko would be the amount of circles... But noone pay attention about those stats >.>Mr Color wrote:
It'd also be nice to have Taiko maps clearly indicated.
Sometimes it's a bit awkward.
As HakuNoKaemi said, my version completely allows that.ziin wrote:
What's wrong with weezy's naming scheme anyway?
It doesn't always sound as good as Weezy's. "Barrel Bayou Easy" "Knockhead Klamber Normal" "Mudhole Marsh Hard" sounds terrible.ziin wrote:
Why don't you people put the actual difficulty in the name?
My major problem is that in multiplayer you are not given any context other than the difficulty name as to how hard the map is. This makes finding a multiplayer room harder for me. Anything that impedes my gameplay is an annoyance and should be fixed if possible.Odaril wrote:
It doesn't always sound as good as Weezy's. "Barrel Bayou Easy" "Knockhead Klamber Normal" "Mudhole Marsh Hard" sounds terrible.
You cannot remember something now and remember when you see it. Otherwise is just like you don't had played it...mm201 wrote:
For what it's worth, I've played all 3 Donkey Kong Country games and could never remember the order, or even the names, of the different levels.
This.Odaril wrote:
Keeping it as a guideline sounds fine, but modders (everyone) need to stop mappers from using diff names that don't make sense.