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KASAI HARCORES - Cycle Hit [Taiko]

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Lumenite-
risky trap roleplay
10:32 Axer: HENLO
10:32 incandescence: hi there
10:32 Axer: • •!!
10:33 Axer: Am here to make moer questions
10:50 Axer: so
10:50 Axer: Are you free • •?
11:00 incandescence: i'm mapping catch at the moment lol
11:01 Axer: Oh sorry ><
11:47 incandescence: okay hello
11:55 incandescence: oh your back ok
11:55 incandescence: you appear and disappear
11:55 Axer: • •
11:55 Axer: Yeah, my connection is bonkers
12:00 incandescence: i'm going to play through cycle hit
12:00 incandescence: and if it's all good i'll nominate it
12:01 incandescence: but i'll fix every little thing i see wrong first xD
12:01 Axer: Please do ><
12:02 Axer: Raphalge said he was bad at noticing those small problems
12:03 Axer: but he did a very good job
12:03 incandescence: raphalge should be a bn
12:03 incandescence: it's sad that he didn't meet activity requirements for this cycle ):
12:03 Axer: aw
12:03 Axer: he's very nice
12:04 incandescence: agree
12:05 incandescence: also
12:05 incandescence: i like what you did with the 1/8 doublets in that one kiai
12:05 incandescence: was very intuitive
12:05 Axer: what kiai • •
12:05 incandescence: i wanna say it was the 3rd or 4th
12:06 Axer: thanks • //// •
12:06 incandescence: i'll be honest with you
12:06 incandescence: i'm a hard bn to make happy
12:07 incandescence: when your focus is on ranking a map as fast as possible instead of taking some time to think about quality and making sure you have a quality product
12:07 incandescence: i get really mad because that's just selfish
12:09 Axer: yeah
12:09 Axer: I realized that
12:09 incandescence: so, truly, thank you for being so open minded about this map
12:09 incandescence: i know you didn't really wanna change it
12:09 Axer: I don't dislike you though, I can see the reasoning of your suggestions
12:09 incandescence: but i do appreciate that you're looking at other options
12:10 Axer: I reacted in a very childish manner but the are some things that you have to adapt to
12:10 Axer: It's not like I can kick in and off nowhere rank a 8* map with kddk 1/6 streams
12:11 Axer: Besides, I was so glad when I got rid of the kddk
12:12 incandescence: 03:18:520 (1) - have this section start with a lower SV due to low intensity
12:12 incandescence: probably 1.0x
12:12 incandescence: then it'll grow to 1.1x
12:12 incandescence: etc.
12:13 Axer: aight
12:13 incandescence: 03:45:263 (145,146,147) - try doing d K K instead
12:13 incandescence: feels more comfortable than the D D D
12:13 Axer: and also sounds better
12:15 incandescence: when did you ask fruko to look at this >
12:15 incandescence: ?*
12:15 Axer: yesterday iirc
12:16 Axer: I asked frucko to just give me some tips
12:16 Axer: Like, some questions so I could understand stuff better
12:16 Axer: and just his opinion of the map in general
12:17 incandescence: hmm ok
12:18 Axer: I gtg in a few minutes ;_;
12:19 incandescence: well i gotta say
12:19 incandescence: i'm taking a risk with this
12:20 incandescence: but what's being a bn without risk

happy to say i can bring this back around. sr still broken, but oh well :)

i was able to catch that 1.39999x sv error too lol nice
DeletedUser_1981781

incandescence wrote:

happy to say i can bring this back around. sr still broken, but oh well :)

i was able to catch that 1.39999x sv error too lol nice
HOLYYYYYY IT'S HAPPENING! :arrow: :!: :!: :!:
O aaaaaaaaaaaaaaaaaaaaa :arrow:
L aaaaaaaaaaaaaaaaaaaaa :arrow:
Y aaaaaaaaaaaaaaaaaaaaa :arrow:
Surono
wah wahh.. its time
Topic Starter
Axer
KASAI
KASAI
KATOBASE
KASAI
Faputa
CYCLE HIT ftw
_MMMMMM_MMMMMM_
circle gil
Surono
great and good luck ^L_^
goheegy
00:16:635 (78) - why is this not a finisher but 02:22:806 (109) - is
angery
Surono
00:16:463 -lol because the impact sound related in here so I think its fine :weary: :sweat: inb4 dq incoming due camel-lie XD
Raytoly

Surono wrote:

00:16:463 -lol because the impact sound related in here so I think its fine :weary: :sweat: inb4 dq incoming due camel-lie XD
rip my ears too,I can't hear that in editor :@
OzzyOzrock
ok
Midnaait
l i t e r a l l y m o s t d i s g u s t i n g m a p o f t h e y e a r i n t a i k o o r m a y b e e v e r , t h i s d o e s n ' t n e e d t o e x i s t
 
 
 
 
 
 
 
:^)
Mayuzumi Sayaka
delete this
Topic Starter
Axer

goheegy wrote:

00:16:635 (78) - why is this not a finisher but 02:22:806 (109) - is
angery
(visibly panicking)
Raiden


no really do you need dq for that finisher
goheegy
Topic Starter
Axer

Raiden wrote:



no really do you need dq for that finisher
You tell me, quality assurer • •
Surono

goheegy wrote:

OSH IT 3-get-red.jpg man
Raytoly

goheegy wrote:

low quality
Topic Starter
Axer

Axer wrote:

Wormi
ayy another one
Yuzeyun

Axer wrote:

Gezoda wrote:

im gonna get thrown out of top 200 with this map
don't worry, it seems it's not going to get ranked anytime soon.



congrats lol
Lumenite-

Mayuzumi Sayaka wrote:

delete this
delete yourself and apparition while you're at it
Topic Starter
Axer

incandescence wrote:

Mayuzumi Sayaka wrote:

delete this
delete yourself and apparition while you're at it
no bully pls!!
christian forum
gaston_2199
Gratz OwO
Topic Starter
Axer
top 10 anime deaths
frukoyurdakul
I wouldn't want to do this so late but I just played the map and I have some concerns.

[SV]
  1. 00:36:692 - Why this build-up have a SV change while the others don't? It's inconsistent, and there are a lot of occurences for this build-up in the map.
  2. 00:49:035 - Dropping the SV here while there is a note snapped on 1/4 makes it look a bit weird, while the other changes are 1/2 only.
  3. 01:43:892 - I get that there is a drop down on the music and then it goes intense again but this doesn't give you the right to make the SV unsmooth as... well basically it's not smooth. 01:44:492 - It drops down from 1.25x to 1.07x, goes on 1.07x for 3 notes and increases back, which makes it look like pretty irritating to me.
[Notes]
  1. 00:12:520 - Inconsistent pattern, should be ddk due to every other usage. Or variate them all.
  2. 00:14:749 - This is just a single note, why does it have finisher? There is not like a cymbal sound on it like 00:12:006 - this one. Same goes for 00:17:492 - this one.
  3. 01:39:092 - Simple snare sound should not be emphasized with a finisher.
  4. 02:33:949 - There should be a ddddK here, the sounds are pretty much the same compared to 00:27:777 - these ones.
  5. 02:42:863 - Not really a problem, but kdkdkdk instead of kkddkkdd would be much better.
  6. 02:45:263 - 1/8 duplet is unneccessary, the hit is single.
  7. 03:06:177 ~ 03:07:206 - Between these spots I'm not sure I can hear any 1/4 sounds, so why mapping the calmer part more denser while you mapped 03:00:692 - this one for example, less dense?
  8. 03:45:435 - 03:45:606 - 03:48:349 - I'm pretty sure you emphasized the snare sound with finishers (which I don't think they are neccessary), but 03:50:406 - 03:50:749 - 03:50:920 - why aren't these emphasized too? Creates inconsistency for no reason. My suggestion would be adding the latter since you pretty much used the finishers on such emphasizes.
  9. 03:59:320 - Finisher is unneccessary, emphasizes nothing.
  10. 04:39:435 (316,317,318,319,320) - The music goes calmer and yet you used finishers on all of them. Doesn't make sense to me sorry. Especially after a SV drop.
  11. 04:49:377 (402,403,404,405,406,407,408,409,410,411,412,413,414) - This pattern seemed a bit too long for me considering you have used maximum of 7-plets to make variations. Consider removing one or two notes.
  12. 05:01:720 (532,533,534) - These three also don't emphasize a particular sound. Removing finishers is a good idea.
  13. 05:05:149 (546,547,548,549,550,551) - The most prominent sounds are only 05:06:177 (552,553,554) - these three so I recommend deleting finishers on the former one.
And there is a finisher usage problem that has been mentioned before. I'm not putting that out on this mod.
vrnl

Axer wrote:

top 10 anime deaths
Raiden
as requested

Topic Starter
Axer

Raiden wrote:

as requested

Here wii go again
DeletedUser_1981781
Quickly! Gather all the Dragon Balls to resurrect World Tour soon! :roll:
Topic Starter
Axer

frukoyurdakul wrote:

I wouldn't want to do this so late but I just played the map and I have some concerns.

[SV]
  1. 00:36:692 - Why this build-up have a SV change while the others don't? It's inconsistent, and there are a lot of occurences for this build-up in the map.
  2. 00:49:035 - Dropping the SV here while there is a note snapped on 1/4 makes it look a bit weird, while the other changes are 1/2 only.
  3. 01:43:892 - I get that there is a drop down on the music and then it goes intense again but this doesn't give you the right to make the SV unsmooth as... well basically it's not smooth. 01:44:492 - It drops down from 1.25x to 1.07x, goes on 1.07x for 3 notes and increases back, which makes it look like pretty irritating to me.
[Notes]
  1. 00:12:520 - Inconsistent pattern, should be ddk due to every other usage. Or variate them all. Fixed
  2. 00:14:749 - This is just a single note, why does it have finisher? There is not like a cymbal sound on it like 00:12:006 - this one. Same goes for 00:17:492 - this one. Fixed
  3. 01:39:092 - Simple snare sound should not be emphasized with a finisher. 03:53:835 (190) -
  4. 02:33:949 - There should be a ddddK here, the sounds are pretty much the same compared to 00:27:777 - these ones. Fixed
  5. 02:42:863 - Not really a problem, but kdkdkdk instead of kkddkkdd would be much better. Ok ><
  6. 02:45:263 - 1/8 duplet is unneccessary, the hit is single. Fixed
  7. 03:06:177 ~ 03:07:206 - Between these spots I'm not sure I can hear any 1/4 sounds, so why mapping the calmer part more denser while you mapped 03:00:692 - this one for example, less dense? There are 1/4 sounds there, all you have to do is listen carefully, that small fraction had only doubles that followed the synth before but I decided to fix them and follow the beat in the background.
  8. 03:45:435 - 03:45:606 - 03:48:349 - I'm pretty sure you emphasized the snare sound with finishers (which I don't think they are neccessary), but 03:50:406 - 03:50:749 - 03:50:920 - why aren't these emphasized too? Creates inconsistency for no reason. My suggestion would be adding the latter since you pretty much used the finishers on such emphasizes. Thing is, I could make those finisher but it makes it harder to read and I feel like they're not intense enough to be made finishers.
  9. 03:59:320 - Finisher is unneccessary, emphasizes nothing. Emphasizes the same way 03:48:349 (159) - and 03:53:835 (190) - do
  10. 04:39:435 (316,317,318,319,320) - The music goes calmer and yet you used finishers on all of them. Doesn't make sense to me sorry. Especially after a SV drop. Fixed, and changed pattern to k k d d k
  11. 04:49:377 (402,403,404,405,406,407,408,409,410,411,412,413,414) - This pattern seemed a bit too long for me considering you have used maximum of 7-plets to make variations. Consider removing one or two notes. Fixed
  12. 05:01:720 (532,533,534) - These three also don't emphasize a particular sound. Removing finishers is a good idea.
  13. 05:05:149 (546,547,548,549,550,551) - The most prominent sounds are only 05:06:177 (552,553,554) - these three so I recommend deleting finishers on the former one.
I really liked those last finishers, what a shame, fixed

And there is a finisher usage problem that has been mentioned before. I'm not putting that out on this mod. angery
Thanks for the mod!
BabySnakes
Pls u be my best friend if u no requalify
Topic Starter
Axer

babysnakes wrote:

Pls u be my best friend if u no requalify
:lol:
DeletedUser_1981781
This map has received A LOT of modding already and much of the things yet to say are a matter of personal taste... Still if I have the chance to speak one more time now that it is DQ'ed I would like you to:

01:39:606 - delete this note, there is no sound there and also it is a good place for a rest
01:52:463 - I think this would work a lot better as a d both regarding sound and gameplay

03:43:206 - this shouldn't be a big note
03:45:949 - same as above

04:28:377 - add a don here, that stream looks like shortened for some unmusical reason and gameplay a 13 note stream shouldn't be a problem since this is the longstreams part and you used a lot of 13 note streams.

Hope you are OK with this. o7
Topic Starter
Axer

ARGENTINE DREAM wrote:

This map has received A LOT of modding already and much of the things yet to say are a matter of personal taste... Still if I have the chance to speak one more time now that it is DQ'ed I would like you to:

01:39:606 - delete this note, there is no sound there and also it is a good place for a rest
01:52:463 - I think this would work a lot better as a d both regarding sound and gameplay

03:43:206 - this shouldn't be a big note
03:45:949 - same as above

04:28:377 - add a don here, that stream looks like shortened for some unmusical reason and gameplay a 13 note stream shouldn't be a problem since this is the longstreams part and you used a lot of 13 note streams.

Hope you are OK with this. o7

Applied everything!
DeletedUser_1981781
wtf that was fast .-.
Lumenite-
02:29:149 (1,2,3,4,5,6) - hi please make these not all kat lol
Lumenite-
ok i think we're good for a second cycle
Topic Starter
Axer
anotah oen
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