this system breaks my fucking heart.
Thank for mod
ARGENTINE DREAM wrote:(no kudos pls)delete map no
I really don't know which parts of the song are made by who so it made it harder to understand the structure suggestions, I enjoy the song a lot but I haven't been very thoughtful about who did what part, sorry about that, either way, thanks for the mod
Nepuri wrote:Promised a mod so here i am!
How come 02:45:606 - this is not a kiai? Its one of the main parts that gets repeated later in the last kiai time and after having all that buildup beforehand (C-show, C-show etc.) it feels kind of anticlimactic to not have it as a kiai time Removed kiai there in a past mod but now that I think about it, it should be a kiai because it does indeed feel anticlimactic and although it's not as intense as the others it's still part of the collab.
Something regarding the last kiais structure i noticed was:
04:40:806 - this kiai time Replays the previous 3 choruses in snippets. It would only make sense to reintroduce the patterns that have been used for these kiais already, with a little room for variation/progression. I think the patterns are fine like they are already, I'm not aiming for structure as much as I'm aiming for fun mapping.
For example, you brought back the camellia-kiai pattern 04:43:892 (51,52,53,54,55,56,57,58,59,60,61,62,63,64) - here and from then on. Yeah but I don't think I can bring any other patterns into the streams, even if they're not so variated I find them to be alright.
Though i dont understand why The Genki-Snippets (at 04:41:149 (23,24,25,26,27,28,29,30,31,32,33,34,35) - etc.)have been altered so much for this kiai that it doesnt resemble the patterns from the kiai, which imo is a pretty missed opportunity to increase this maps structure.
I advise you to change these patterns so they bear atleast some resemblance to the genki-kiai ones. It's trying to reflect multiple sounds at the same time, it's not easy to make changes because I want to stay as true to the rhythm as possible.
04:23:063 (162,163,164,165,166,167) - I can hear the synth playing stutteringly here, giving a less fluid feel to those individual sounds at 04:23:235 - and 04:23:492 -; I suggest you remove 04:23:063 (162,165,168) - to emphasize this stuttering by adding 1/1 breaks, while taking no emphasis away.
Similar would apply to 04:34:035 (272,273,274,275,276,277) -; I'll be honest here, I can't comprehend most of this mod because it doesn't suggest my any (new) patterns, it mostly suggests more structure which I'm still not experienced about, so saying things about structure is the equal of talking to me about something I don't know anything about, I just can't understand
The map is fine imo, although i am not fond of the design decisions here. They are valid to be used, but not a necessity to use at this scale (See the previous drama with the 1/6 spam)
Good luck i guess
thank for mod
Nepuri wrote:Ok i think i should be clearer and straight forward; Let me rephrase! Thank
I think 02:45:606 - should be a kiai for following reasons:
There is a buildup, identical to the other kiais;
It is too anticlimactic otherwise;
It gets repeated in the last kiai just like the other kiais. Will change to kiai
I believe you can improve these little patterns: 04:23:063 (162,163,164,165,166,167) -
They sound different from the sounds that surround them. They sound stutter-esque.
Im reasoning that if you have different sounds in the music, there should be different patterns in the map aswell.
This is a chance you can do that so you emphasize this.
The way i suggest to emphasize the stutter character is to delete 04:23:063 (162,165,168) -;
This will result in doublets, which sound more similar to a stutter than a stream does.
Ergo, if you apply my suggestion you emphasize the stutter in additon to the synth. I'll apply your suggestion of improving these by giving them less kddk and more kdkk and kkdk
I hope im as clear as i can with what i wanted to say >w<
Also i hope this doesnt sound too offensive, sorry if it did uwu Nah you didn't sound offensive at all, mod is fine uwu
Thank for mod!!
Zetera wrote:Hello, I'm here for a m4m.
Please, get those (kkkd)d(kddk)d(kkkd)d out of here. You have better options that don't involve that pattern, not even necessarily 1/6!
These 1/8 doubles are also redundant!
I think it's important that you have different finisher patterns for each artist + the kasai part at the end. So far, you're using K D D for genki, K K K for Camellia, K K K for C-Show and K D D for Kasai. While this is a consistent pattern, I'd suggest you use D D K | K D K | K K D | K K K in this order.
00:17:320 (84) - Please remove this circle to get the maximum emphasis out of the prior finisher. Consider it done uwu
Let's talk 1/6 in streams. The fact that you use the common 1/6 pattern used in the majority of pp maps, makes me think you based this map's entire existance on the premise that it will be worth pp. Does it really have to be this way? If you think that I might be right, I'd like to offer you some examples for streams that could very easily substitute the 1/6 pattern you got from other pp maps: Nope because what I said in our chat ;w;
00:36:692 - : kkddkkddkkkkkkkkk, uses your current SV setup, also used at 01:00:006 - . ^
01:31:549 - : dkkkdkkkdkkkkkkkd, uses your current SV setup ^
01:54:863 - : D kkkkkkkkkkkkkkk, increase SV by 0.01, 0.02 or 0.03 per circle. ^
02:42:863 - : kkdkddkdkkdkddkd, uses your current SV setup, you can keep your setup for the end of the kiai ^
And finally, for the last kiai, I think you can keep the streams the way they are right now. It's supposed to be the most intense part of the map, and the 1/6 accomplish that here. As for the other bits, they use different setups for each artist's part, similar to the finisher setup. Like this, your mapp will still be entertaining, even though it won't be worth as much. I see
I hope that was understandable and helpful at least. If you have any questions, please let me know! Thanks for the mod!
Savoiyare wrote:Thank you for the DL link of the original World Tour who was much better in my opinion
ARGENTINE DREAM wrote:Fist of all I'm going to say that I agree with almost every mod you received on this beatmap, and I think the new version is looking a lot better, the old one was fun and all but it lacked the quality standards and seemed rather "lazy" because you focused way too much on a constant flow pacing, as you let your feelings as a player surpass your feelings as a mapper, which made your map not suitable for rank.
Do not be discouraged because this doesn't mean it wasn't a good map, because ranked not necessarily means good, and vice-versa.
I'll be adressing mostly NON-SUBJECTIVE fundamental rhythm concerns
Notes you placed where there's no sound to justify them (I would delete ALL these):
Notes lacking where there are noticeable sounds (I would add all of these):
02:33:949 - No reason not to map this drum fill if you already did it the two first stances of the song
04:07:206 - same as above^
02:27:777 - You should make this into a spinner to be consistent with the first part
02:47:320 - move this dddk half beat backwards (to 02:47:149 -)
02:51:435 - same^
02:52:806 - same^
02:56:920 - move this dddk half beat forward (to 02:57:092 - ) and then put (02:56:749 - d) and (02:56:920 - k)
02:58:292 - move this dddk half beat backwads and then place a k here (02:58:463 - k)
03:01:720 - I know you wanted to map the stab sound here but it doesn't feel really good since it has a fade in effect, consider deleting this note.
03:02:406 - move this dddk half beat backwards
03:03:777 - same as above
All these "move dddk" where thought on moving the pattern to a place it can be justified instead being a "regular made up beat overmap", what I'm trying to take advantage of, is the synth growl sound.
Let's stick to the same sound same note and pitch principles here:
03:18:863 - change to k
03:20:235 - change to k
03:21:263 - change to d
03:21:949 - change to d
03:22:977 - change to k
03:24:349 - change to k
03:29:835 - change to k
03:32:235 - change to d
03:32:920 - change to d
03:33:949 - change to k
SV changes: Make these more noticeable please!
Note that Star Rating is not compromised in this mod, if you applied all changes it would still be 7.9~8*
Take care, and good luck with rank this time
Vulkin wrote:ya forgot to edit the map desc just sayin'