Lets mod.
[Desperate Tears]
01:34:246 (7) - Again with this particular sound usage. In the first kiai it is done very arbitrarily. Sometimes being a circle, sometimes 1/2 sometimes 1/1. In the second and third kiai it is done consistently so I'd say adjust that in the first kiai to be all the same (preferably circles?). Of course I'm refering to idle ones without irregular rhythm 1/2 after them.
Anyways the other difficulties have appealing aesthetics to me, top diff could also use some little work on more important parts related to aesthetics by putting into mind what I mentioned, but it is on a decent level so fairly fixable. Get some more mods, and I'll recheck back eventually, and also nitpick what's left from those mods on lower difficulties.
[Desperate Tears]
- So I'll start with some patterning and aesthetics on the start of the map. There doesn't seem to be any planned visual spacing present within the section. New patterns are connecting in different ways. That doesn't lead to the patterns feeling like they're a part of the same section. For example 00:29:011 (1,2,3) - look how close visually the objects are here (3 and 2 are both equally spaced from 1 at a set low distance) while in here 00:30:622 (1,2) - 1 and 2 have bigger distance, while 00:31:427 (3) - is close to (1), much closer than (2) to (1). By having a section based on one visual distance all the parts will feel like a part of that same section.
- 00:32:233 (1,2,3) - More examples; medium spacing: 00:33:843 (1,2) - very low visual spacing with soon 00:34:649 (3) - bigger to follow. Usually you'd want to keep close objects at same visual distance within a section. If you agree it is up to you to readjust the pattern to all fit within same visual spacing; quick idea https://osu.ppy.sh/ss/9393676
- 00:35:454 (1,2,3,1,2,3,4) - this patterning here bugs me a bit more, in a different way; 00:36:259 (3) - by placing it here https://osu.ppy.sh/ss/9393602 right in the middle of the two sliders, it feels like it connects, filling the gap between them. That way 3 objects currently visible will be spaced from each other visually like you did (or I think should) in the rest of the section. It should be done rather than having a seemingly unpleasant overlap on a style not based on overlaps.
- 00:37:870 (3) - this one feels out of place, as there is no visual connection between it and (2), resulting in empty placing imo. By doing something like this https://osu.ppy.sh/ss/9393627 it will be close visually to both sliders, and make a more filled up pattern. Of course all adjustments are of your choice.
- 00:34:649 (3,4,5,6) - I haven't really seen such usage in the map. And I would advise not doing this on a slower part, since it looks really odd. What's more, the violin isn't changing it's intensity that drastically to call for reduced spacing on each subsequent circle. I saw it mentioned before in the thread too, but musically I don't think it's justified for this much difference.
- 00:31:427 (3,4,1) - Don't see any real need for big 1/4 spacing. It could get confusing with 00:32:233 (1,2) - being very similarly spaced. Also the section is really calm, so overlapped stuff should fit better imo.
- 00:40:488 (2,2,2) - Like you made a triangle here, good call would be to make it here too 00:40:689 (1,1,1) - .
- 00:48:340 (1) - https://osu.ppy.sh/ss/9393711 placing it here would make it feel more spaceyyy. Between 3 notes it is a good idea to make them all spaced from each other if the first 2 are spaced. That way it gives off a better feeling of jumps / movement, and also imo aesthetics.
- 00:51:763 (2) - this seems to be mapped like 00:46:326 (4,5) - kick stacks, and I don't think it's a good idea to make vastly different notes mapped the same way. Also why is (2) even a circle, making (1) a slider should fit your map following vocals much more idk.
- 01:25:186 (5) - With it being as it is right now, very close to 01:25:790 (2) - it ruins the high visual spacing you're trying to achieve with 120 degree sliders in the subsequent pattern. https://osu.ppy.sh/ss/9393756 placing it here should work wonders.
- 01:30:219 (1,2,1,2,1,2,1,2) - for this kind of placement, I'd suggest lower SV, about 1.8x since it is not going leniently and feels really uncomfortable having to ignore the pathing of the sliders. Either make the sv lower, or make the sliders lead to the others with their path. Also check 02:18:541 (1,2,3,4,5,6) below in mod before editing this.
- 01:34:246 (7) - Okay so there seems to be some inconsistencies relating this particular sound. Sometimes it is not even a slider, 01:37:467 (7) - sometimes a slow slider and sometimes 01:42:300 (6) - a 1/2 fast slider. If it were me, I would settle with it only being a circle, in order to make it much different than 01:35:253 (4) - 01:41:696 (4) - and other 1/2 sliders. By it being a circle, you will have space to work with unusual rhythm like 01:36:058 - this drum hit, and follow them without having to exit a slider. And another reason for making it a circle is because the following section has added hithats on regular 1/2 intervals, meaning they end on a hithat, while these end on nothing (mostly), so as a form of differentiation and intensity adjustment, I'd say once more insist you to go for circles here
- 01:39:481 (3) - Any reason why is this particular note the only 1/4 slider? I don't see this sound being that much different than the others in this combo for it only to be a 1/4 slider.
- 01:46:326 (1,2,3,4,5) - I feel like you're trying to follow the a bit more messed up 1/4's in the song compared to others, but this pattern is much too unusual for a bit messed up. You can do like https://osu.ppy.sh/ss/9393986 S or Z stuff, which suits the 5stacks within the section much more. I don't think making it different as much as you did suits the song or the section tbh.
- 01:50:353 (1,2) - Don't understand at all why are these 1/4's, in the song it sounds just like pure hithats.
- 01:57:199 (8,9,10) - It is given the same spacing and placement like kicks 01:38:071 (1,2,3) - . Further more, I don't see it valid for 1/4 hithats to be this spaced tbh.
- 02:12:098 - In the map you always tend to go for different patterning and different shapes within one section on same sounds; like you did on this section 01:20:555 - so copy pasting stuff here doesn't feel like it's a part of this map. I suggest remap and think of new patterns on this particular section.
- 02:18:541 (1,2,3,4,5,6) - jumps are bigger 02:20:152 (1,2,3,4,5,6) - these two than the ones before the start of first chorus, but... 02:21:763 (1,2,3,4,1,2,3,4,1) - SV is lower on sliders even though you did everything you could before to make it more intense than the part before first kiai, bigger SV means more intense, so its contradictory at this moment. This'd be another argument to lower the SV on first part to 1.8x like I mentioned before.
- 02:26:394 (2,3,4,5,6) - I'm against going for such overlap heavy pattern when the rest of the patterns don't even have overlaps (mostly). It doesn't feel like a part of the same section.
- 02:43:709 (2,3,4) - You've used plenty of spaced 3 stacks for different sounds, so I don't think it also fits here. My idea https://osu.ppy.sh/ss/9394136 ; because like this, you will have a bit uncomfy flow coming from (1), but still comfy since it's not spaced and just feels good idk.
- 02:44:112 (5,3) - This overlap, please.
- 02:25:790 (5) - Listen, I get the consistency of every new section starting with (5) not being a slider. But that kinda ruins the contrast a bit, since the same is done on less intense sections like 01:33:441 - . And I mentioned stuff about it how it should be just circles in that section. If you follow my advice then, for this kiai, the last one (since there are no hithats) it would be nice for every (5) to be made as 02:35:454 (1) - 02:41:897 (1) - etc. By dong that we get 3 parts, one which is the least intense with circles only on those sounds, second that has hithats on regular 1/2 intervals so its 1/2 sliders, and the third kiai which is the most intense having 3/4 sliders.
01:34:246 (7) - Again with this particular sound usage. In the first kiai it is done very arbitrarily. Sometimes being a circle, sometimes 1/2 sometimes 1/1. In the second and third kiai it is done consistently so I'd say adjust that in the first kiai to be all the same (preferably circles?). Of course I'm refering to idle ones without irregular rhythm 1/2 after them.
Anyways the other difficulties have appealing aesthetics to me, top diff could also use some little work on more important parts related to aesthetics by putting into mind what I mentioned, but it is on a decent level so fairly fixable. Get some more mods, and I'll recheck back eventually, and also nitpick what's left from those mods on lower difficulties.