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fhana - Wonder Stella [Taiko|Osu]

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Topic Starter
Sotarks
This beatmap was submitted using in-game submission on lundi 18 septembre 2017 at 00:45:48

Artist: fhana
Title: Wonder Stella
Source: Fate/kaleid liner プリズマ☆イリヤ ツヴァイ ヘルツ!
Tags: Prisma☆Illya 2wei Herz! Illya Prisma Herz towana yuxugi waga kevin mitsunaga junichi sato lantis op opening full ver version chromoxx newyams99
BPM: 193
Filesize: 10326kb
Play Time: 05:02
Difficulties Available:
  1. Chromoyams' Inner Oni (5,66 stars, 1775 notes)
  2. Melancholy (5,51 stars, 1116 notes)
Download: fhana - Wonder Stella
Information: Scores/Beatmap Listing
---------------
Taiko by Chromoxx & newyams99 from this set.


#43

Credits ♪♫ | Checkout fhána!

► fhána - Facebook Official http://www.facebook.com/fhanamusic/
► fhána_info (@fhana_info) | Twitter https://twitter.com/fhana_info?lang=fr
► towana /とわな (@_towana) | Twitter https://twitter.com/_towana
► fhána | Website http://www.fhana.jp/
► fhána | Lantis http://www.lantis.jp/artist/fhana/
► fhána | Wikipedia https://en.wikipedia.org/wiki/Fh%C3%A1na


Sotarks' fhána osu! Beatmaps

fhána - Kimi to Iu Tokuiten [singular you] (Short ver.)
fhána - Kimi to Iu Tokuiten [singular you]
fhána - What a Wonderful World Line
fhána - little secret magic
fhána - calling
fhána - The Color to Gray World
fhána - RHAPSODY OF BLUE SKY
fhána - Outside of Melancholy -Yuuutsu no Mukougawa-
fhána - Genzaichi
fhána - moon river
fhána - tiny lamp
fhána - Rebuilt world
fhána - Niji o Ametara (TV Size)
fhána - Niji o Ametara
fhána - Hello!MyWorld!! (TV size)
fhána - Hello!MyWorld!!
fhána - Comet Lucifer ~The Seed and the Sower~
fhána - Cosmos no Youni
fhána - Wonder Stella
fhána - Songs Compilation I
fhána - Watashi no Tame no Monogatari
fhána - Hoshi no Kakera
fhána - Kimi no Sumu Machi
fhána - Do you realize?
fhána - Hoshikuzu no Interlude
fhána - STORIES
fhána - Sorairo Picture
fhána - Niji o Ametara
fhána - Boku o Mitsukete (TV Size)
fhána - Masshiro
fhána - where you are
fhána - Hoshi o Atsumete
fhána - Anemone no Hana

Enkrypton
from my mod queue
im a big fan of ur maps owo, its a pleasure modding for you

General
https://osu.ppy.sh/ss/9077378 - it would be cool if the white line in the BG is like 100% centered with the play field, its like a few pixels off right now. Nothing big just a suggestion lol


Melancholy

00:06:799 (3,5) - stack the slider ends like you did here: 00:04:157 (2,4) its pretty much the same design i dont see why to have it unstacked
00:13:328 (3,2) - try to avoid this overlap, it looks kinda random compared to the other overlaps, i think it can be easily avoided too
00:16:981 (4,5) - this is mapped to the same sound as 00:12:007 (4,5) - i dont think its necessary to change the DS.
00:20:400 (4,5) - although the sound is different it think its still good to have some consistency in the DS for these white -> blue double circles; at least for the intro part. check mod above
00:29:338 (4,1) - place the circle more in the "center" of the slider (so move the slider left a tiny bit), better aesthetics and quite easy to do with the current design
00:31:670 (3,4,5) - bring circle 3 to the right a little to form a triangle shape with the 2 slider heads, current triangle shape looks a little random
00:36:333 (2,3) - this looks inconsistent with the other blankets.
00:45:970 (1,3) - this overlapping looks kinda random.
01:00:271 (8,9) - if this was a blanket, it is a little off, move slider 9 to the right a tiny bit
01:01:359 (3) - if u took the mod above, it would be good structuring to have the slider end of the highlighted slider to stack on with the slider head of 01:00:582 (9)
01:22:343 (8,9,10) - this feels really awkward due to the DS change
01:26:851 (1) - i can feel the choke already :P
01:45:193 (7,1) - i would try to make the straight part of these 2 sliders parallel for better looks
01:57:007 (5) - suggestion here: i think it would look better if it was flipped horizontally, it creates a nice mirror design with 01:56:696 (4)
02:41:618 (1) - this is actually really cool
03:30:115 (1,2) - the overlapping between the slider ends here look quite small compared to the overlaps here: 03:30:737 (2,3,4)
03:41:929 (8,9,10,11) - placement looks a little random, center circle 11 between the 3 circles maybe?
03:50:867 (4) - move to the right a tiny bit, this looks kinda shifted
04:40:064 (4) - would be cool if the the slider head was like in the center of the triangle thats formed by 04:39:598 (1,2,3). 04:40:841 (7) - would probably have to be moved too to preserve that overlap
05:02:136 (1) - nice added piano sound lol

I'm still a novice so pls don't roast if my mods are completely wrong lol. This was still very fun to mod tho.
Kalibe
e
19:55 Sotarks: hey
19:55 Sotarks: can u M4ticket
19:55 Sotarks: or smth
19:55 Sotarks: i need mod on wonderstella
19:56 Kalibe: i'm generally busy all week cuz school
19:56 Kalibe: x)
19:56 Sotarks: fck u kaleeb
19:56 Kalibe: ye fuck me
19:57 Sotarks: finaly
19:57 Sotarks: will poke me again
19:57 Sotarks: anyone
19:57 Sotarks: for "pls map wonder stalla"
19:57 Kalibe: map hoshikuzu no interdule
19:58 Kalibe: 03:29:494 (3) - mayb use nc
19:58 Kalibe: snapping changes from here x)
20:00 Kalibe: 04:19:390 (2,3,4) - rip hitsounds
20:00 Kalibe: and last kiai
20:00 Sotarks: reep hitsounds
20:00 Sotarks: i'm on ow
20:00 Sotarks: just post timestamp here and i'll fix later
20:00 Sotarks: and u can post logs for kudosu
20:00 Kalibe: 04:55:452 (8) - nc
20:01 Kalibe: 03:12:395 (3) - hitsounds
20:03 Kalibe: and dude wtf check aimod
20:03 Kalibe: lmao
Akitoshi
not ilya bg smhhhhhhhhhhhhhhhhhhhh

sleepy mod

Ultimate Wonder Melancholy
  1. 00:06:799 (3) - brO clap on the head is really unnecessary as there's no drum hit in music :weary:
  2. 00:37:577 (6) - might consider to trim this to 1/2 slider to unify with 00:36:333 (2,3) -
  3. 00:51:100 (2,3,4,5) - fix this linear structure lolz it's off
  4. 01:27:784 (2) - try to stack this on 01:26:851 (1) - tail for better emphasis on 01:27:939 (1) -
  5. 02:09:286 (1,2,3,4) - uhHhH why their distance is different while the drum beat is all the same?
  6. 02:51:722 (2,3) - they can aesthetically better like this aaa
  7. 03:24:520 (1,3,4,5,6,1) - structure might looks kinda messi there, i know ur not blanket mapper but if ur interested for som sick pattern from being way too nitpicky http://puu.sh/xyTt0/7b24e3b3ca.jpg
  8. 03:49:623 (5) - clap is too loud, Drum sample is way better here
  9. 04:02:447 (1) - this reminds me of some adult toys
  10. 04:19:856 - no hitsounds on whole kiai section haha woah dude
  11. 04:55:763 (1) - idk ctrl + g flows better tbh
Dilectus
blankets dude wtf dude cmon man wtf like i blanketed better on my first map ever dude like cmon man wtf?

00:00:582 - because youre pretty much following the vocals throughout the intro. feels weird to have the introductory lyrics left out.
00:05:556 (6,7) - 1/2 slider?
00:23:898 (2,3) - preferably if you could move these out a bit or overlap with previous slider because they are like a pixel in between each other.
00:28:250 (10,1) - should probably space (1) out because you have been good with emphasizing loud beats until this. same for 00:50:944 (1) -
01:23:198 - there's a vocal beat here so... up to you if you want to add that note
02:12:084 (1,2,1,2,1) - nc is weird. the sr changes are very slim so you wont need to nc those as it's still readable.
02:20:789 (2,3) - that overlap hurts my soul. please man. help a brother out
02:21:722 (5,6) - oh youre killing me
02:41:618 (1) - will probably make people break as previously, you've used a slow slider for the same sound.
02:51:722 (2,3) - increase distance cause of the one pixel distance
03:42:395 (11) - x316 y144?
03:43:483 (2) - x103 y271?

last chorus isnt hitsounded baka bean sprout
Realazy


sick

lots of unsnapped things in aimod

00:15:426 (2) - move to 295 261 before i gouge my eyes out plz
00:18:613 - raise hs volume? whistles are a bit too quiet for these imo
00:27:628 (7) - this looks pretty out of place considering the rest of the combo, consider changing it to a curved slider?
00:31:048 (1,2) - i don't rly get the 1/1 here, unlike 00:21:411 - 00:22:343 - etc where there are actual pauses, here there's still constant 1/2 in the back and i think 3 stacked 1/2 notes would fit that greatly, but it's up to you
00:57:473 (2) - consider changing this to a circle i think the 1/1 gap would fit more because the only sounds here are very quiet compared to the other 3/4 sliders in that section
00:59:960 (7,8,9) - would be cool if you could ctrl+g those or something so the vocals are on the 2 symmetrical sliders, would be a nice touch imo (also applies for all choruses)
01:05:090 (7) - maybe remove the repeat to map the vocal on 01:05:400 - with something clickable, same for 02:49:545 (7) -
01:30:115 (6) - hey uhhhh higher spacing for the drum sound here? just like 01:32:602 (6) -
01:40:064 (6) - same
03:08:665 (1,2) - spacing is so low here compared to the other sliders rip
04:36:488 (3) - why is this slider not patterned with the other 3/4 sliders like usual?

yea i got bored
Ozu
taiko set god
Asuka_-
nm
im not good at enlglsh, modding.

ai mod lol
00:15:038 (6,4,2) - stack? intentional??
00:15:349 (1,2,3) - ulgy stacking xd. fix ds.
00:42:706 (7) - ctrl+g btter imo..... when i play, i felt 00:42:395 (6,7) - are too close. xd
00:45:038 (7,8) - rhythm ctrl+g? because 00:44:260 (3,4,5) - 00:44:882 (6,7,8) - are identical to me. i think it will be more fun if you unify rhythm pattrn of them.
00:59:183 (4,6) - blanket is off
01:03:691 - 02:48:147 - clickable pls.... because almost all of the sliders' tails which you mapped in kiaitime dont have big vocal...
i'd like to change it to like 01:04:001 (3,4) - or 01:05:867 (1,2) - or 04:22:343 (1,2) - .... xD
01:19:856 (7,5) - you can stack
04:18:302 (1,2,3,1) - It is good to gradually increase the distance https://i.gyazo.com/c0d716c11eac588e236 ... 422398.png
04:37:499 - 04:37:810 - 5%?

not quick mod lol, nice map. good luck!!
Topic Starter
Sotarks
r

Enkrypton wrote:

from my mod queue
im a big fan of ur maps owo, its a pleasure modding for you

General
https://osu.ppy.sh/ss/9077378 - it would be cool if the white line in the BG is like 100% centered with the play field, its like a few pixels off right now. Nothing big just a suggestion lol yeah could be but really nitpicky and lazy to fix, since it's not really visible in game


Melancholy

00:06:799 (3,5) - stack the slider ends like you did here: 00:04:157 (2,4) its pretty much the same design i dont see why to have it unstacked that would've been unrankable you can't full overlap a reverse slider
00:13:328 (3,2) - try to avoid this overlap, it looks kinda random compared to the other overlaps, i think it can be easily avoided too overlap is fine here and perfectly readable
00:16:981 (4,5) - this is mapped to the same sound as 00:12:007 (4,5) - i dont think its necessary to change the DS.
00:20:400 (4,5) - although the sound is different it think its still good to have some consistency in the DS for these white -> blue double circles; at least for the intro part. check mod above
00:29:338 (4,1) - place the circle more in the "center" of the slider (so move the slider left a tiny bit), better aesthetics and quite easy to do with the current design
00:31:670 (3,4,5) - bring circle 3 to the right a little to form a triangle shape with the 2 slider heads, current triangle shape looks a little random
00:36:333 (2,3) - this looks inconsistent with the other blankets. it's not supposed to be a blanket
00:45:970 (1,3) - this overlapping looks kinda random. idk i don't want to space it too much
01:00:271 (8,9) - if this was a blanket, it is a little off, move slider 9 to the right a tiny bit
01:01:359 (3) - if u took the mod above, it would be good structuring to have the slider end of the highlighted slider to stack on with the slider head of 01:00:582 (9)
01:22:343 (8,9,10) - this feels really awkward due to the DS change
01:26:851 (1) - i can feel the choke already :P
01:45:193 (7,1) - i would try to make the straight part of these 2 sliders parallel for better looks
01:57:007 (5) - suggestion here: i think it would look better if it was flipped horizontally, it creates a nice mirror design with 01:56:696 (4) yeah but i prefer like htat
02:41:618 (1) - this is actually really cool
03:30:115 (1,2) - the overlapping between the slider ends here look quite small compared to the overlaps here: 03:30:737 (2,3,4)
03:41:929 (8,9,10,11) - placement looks a little random, center circle 11 between the 3 circles maybe?
03:50:867 (4) - move to the right a tiny bit, this looks kinda shifted
04:40:064 (4) - would be cool if the the slider head was like in the center of the triangle thats formed by 04:39:598 (1,2,3). 04:40:841 (7) - would probably have to be moved too to preserve that overlap overlap is fine here
05:02:136 (1) - nice added piano sound lol

I'm still a novice so pls don't roast if my mods are completely wrong lol. This was still very fun to mod tho.

Akitoshi wrote:

not ilya bg smhhhhhhhhhhhhhhhhhhhh

sleepy mod

Ultimate Wonder Melancholy
  1. 00:06:799 (3) - brO clap on the head is really unnecessary as there's no drum hit in music :weary:
  2. 00:37:577 (6) - might consider to trim this to 1/2 slider to unify with 00:36:333 (2,3) - i liek variety lo
  3. 00:51:100 (2,3,4,5) - fix this linear structure lolz it's off
  4. 01:27:784 (2) - try to stack this on 01:26:851 (1) - tail for better emphasis on 01:27:939 (1) -
  5. 02:09:286 (1,2,3,4) - uhHhH why their distance is different while the drum beat is all the same? hm 02:09:908 (3) - this has more volume xd
  6. 02:51:722 (2,3) - they can aesthetically better like this aaa
  7. 03:24:520 (1,3,4,5,6,1) - structure might looks kinda messi there, i know ur not blanket mapper but if ur interested for som sick pattern from being way too nitpicky http://puu.sh/xyTt0/7b24e3b3ca.jpg aaa looks too clean this to me, i prefer my messi pattern xd
  8. 03:49:623 (5) - clap is too loud, Drum sample is way better here
  9. 04:02:447 (1) - this reminds me of some adult toys
  10. 04:19:856 - no hitsounds on whole kiai section haha woah dude
  11. 04:55:763 (1) - idk ctrl + g flows better tbh

DavidEd wrote:

blankets dude wtf dude cmon man wtf like i blanketed better on my first map ever dude like cmon man wtf? fk u man

00:00:582 - because youre pretty much following the vocals throughout the intro. feels weird to have the introductory lyrics left out. music starts 00:01:204 (1) - here my man
00:05:556 (6,7) - 1/2 slider? nah prefer circles
00:23:898 (2,3) - preferably if you could move these out a bit or overlap with previous slider because they are like a pixel in between each other.
00:28:250 (10,1) - should probably space (1) out because you have been good with emphasizing loud beats until this. same for 00:50:944 (1) -
01:23:198 - there's a vocal beat here so... up to you if you want to add that note nah i don't want 1/4 here
02:12:084 (1,2,1,2,1) - nc is weird. the sr changes are very slim so you wont need to nc those as it's still readable. 12121212
02:20:789 (2,3) - that overlap hurts my soul. please man. help a brother out this overlap is cool
02:21:722 (5,6) - oh youre killing me good
02:41:618 (1) - will probably make people break as previously, you've used a slow slider for the same sound. nah got testplays and no one borke on this
02:51:722 (2,3) - increase distance cause of the one pixel distance
03:42:395 (11) - x316 y144?
03:43:483 (2) - x103 y271?

last chorus isnt hitsounded baka bean sprout

Realazy wrote:



sick

lots of unsnapped things in aimod

00:15:426 (2) - move to 295 261 before i gouge my eyes out plz
00:18:613 - raise hs volume? whistles are a bit too quiet for these imo
00:27:628 (7) - this looks pretty out of place considering the rest of the combo, consider changing it to a curved slider?
00:31:048 (1,2) - i don't rly get the 1/1 here, unlike 00:21:411 - 00:22:343 - etc where there are actual pauses, here there's still constant 1/2 in the back and i think 3 stacked 1/2 notes would fit that greatly, but it's up to you 1/1 is fine here i wanna have 2 circles here for the clap emphasis
00:57:473 (2) - consider changing this to a circle i think the 1/1 gap would fit more because the only sounds here are very quiet compared to the other 3/4 sliders in that section nah wanna follow violin by holding them
00:59:960 (7,8,9) - would be cool if you could ctrl+g those or something so the vocals are on the 2 symmetrical sliders, would be a nice touch imo (also applies for all choruses) i like current pattern though
01:05:090 (7) - maybe remove the repeat to map the vocal on 01:05:400 - with something clickable, same for 02:49:545 (7) -
01:30:115 (6) - hey uhhhh higher spacing for the drum sound here? just like 01:32:602 (6) -
01:40:064 (6) - same want to have ds here
03:08:665 (1,2) - spacing is so low here compared to the other sliders rip
04:36:488 (3) - why is this slider not patterned with the other 3/4 sliders like usual?

yea i got bored

Asuka_- wrote:

nm
im not good at enlglsh, modding.

ai mod lol
00:15:038 (6,4,2) - stack? intentional?? yes
00:15:349 (1,2,3) - ulgy stacking xd. fix ds.
00:42:706 (7) - ctrl+g btter imo..... when i play, i felt 00:42:395 (6,7) - are too close. xd i like this current pattern
00:45:038 (7,8) - rhythm ctrl+g? because 00:44:260 (3,4,5) - 00:44:882 (6,7,8) - are identical to me. i think it will be more fun if you unify rhythm pattrn of them.
00:59:183 (4,6) - blanket is off
01:03:691 - 02:48:147 - clickable pls.... because almost all of the sliders' tails which you mapped in kiaitime dont have big vocal...
i'd like to change it to like 01:04:001 (3,4) - or 01:05:867 (1,2) - or 04:22:343 (1,2) - .... xD vocals are not so intense so releasing the finger is enough tbh
01:19:856 (7,5) - you can stack intentionnal
04:18:302 (1,2,3,1) - It is good to gradually increase the distance https://i.gyazo.com/c0d716c11eac588e236 ... 422398.png
04:37:499 - 04:37:810 - 5%?

not quick mod lol, nice map. good luck!!

[ L u k a s ] wrote:

m4m from queue
my map: https://osu.ppy.sh/s/641711

Melancholy

  1. 00:02:758 (5,6) - I don't really see why you used bigger spacing in this part than the objects before
  2. 00:05:711 (7) - Same as above
  3. 00:18:302 (3,4) - There's no sound on 4 (when you turn hitsounds off), I think it would work better if you used a slider from 00:18:302 - to 00:18:535 -
  4. 00:22:343 (5) - There's no strong sound there without hitsounds so I don't see why you made it with bigger spacing
  5. 00:25:453 (8) - I don't think this should be stacked since it's a fairly strong sound that you might wanna make a spacing change for. You could also put two circles instead of the slider for more pp because it fits better. that stack is intentionnal
  6. 00:27:162 (5) - Not a strong sound, also make the slider end clickable cause there's a fairly strong sound there i like current emphasis here tbh
  7. 00:27:939 (8,9,10) - Could use little bit less spacing to make a bigger difference with the slider after the jumps
  8. 00:29:649 (1) - Space this more cause strong sound
  9. 00:30:349 - Put a circle here, drums don't really want to spam 1/4 here
  10. 00:30:426 (3,4) - Maybe make these two sliders into jumps to make bigger contrast with the next part which is relatively calm and low density, also the drums on the both sliders allow you to do that well i prefer getting emphasis on vocals here
  11. 00:31:048 (1,2,3) - The 3 should have bigger spacing
  12. 00:32:913 (7,8) - Ctrl+G for vocals also make the spacing bigger at 00:32:913 - because drums
  13. 00:34:001 (3) - Make slider end clickable cause drums
  14. 00:38:198 (3) - I don't get why you made the spacing bigger here but on 00:37:887 (1,2) - the jumps should be bigger than on 3 because drums
  15. 00:46:592 (3) - It would fit more if you put circles instead of a slider
  16. 00:47:836 (3,4) - 4 should be 1/4 beat bigger imo, it fits better
  17. 00:54:286 (4,5) - Delete 4, there's no sound
  18. 01:07:732 (4,5,6,7) - These beats aren't even that strong without the hitsounds so I think that you should make 2 1/2 sliders instead
  19. 01:23:198 - Since you followed the vocals at 01:22:343 (8,9,10) - put a circle on 01:23:198 -
  20. 01:32:602 (6) - Why the big spacing again? clap
  21. 01:48:147 (1) - Space this out more
  22. 02:26:851 (7) - Make slider end clickable
  23. 02:32:913 (1) - Space this more cause stronger sound than the previous two objects
  24. 02:36:489 (6) - Make the slider end clickable wanna get again the emphasis on vocals tbh
  25. 03:29:494 (3,4,5) - I recommend you use different kind of rhythm, for example you could replace 3 and 4 with 1/2 sliders because some players might think it's 1/1 or 1
  26. 03:36:644 (2) - I dunno why you ignored the drums here, it would be cool if you made it like [url]this[/url] because the drums get more quiet wanna keep emphasis on piano instead of clap tbh
  27. 04:16:437 (1) - In all parts you were mapping the vocals but at this part you just map instrumental variation tbh
  28. 05:00:737 (1) - Would be cool if you put a 1/4 slider here just like in this part 02:41:618 (1) - nah prefer 1 circle tbh

That's it, nice map thx

fixed lukas mod on this post too
no reply = fixed
thx guys
Seolv
m4m from queue
my map: https://osu.ppy.sh/s/641711

Melancholy

  1. 00:02:758 (5,6) - I don't really see why you used bigger spacing in this part than the objects before
  2. 00:05:711 (7) - Same as above
  3. 00:18:302 (3,4) - There's no sound on 4 (when you turn hitsounds off), I think it would work better if you used a slider from 00:18:302 - to 00:18:535 -
  4. 00:22:343 (5) - There's no strong sound there without hitsounds so I don't see why you made it with bigger spacing
  5. 00:25:453 (8) - I don't think this should be stacked since it's a fairly strong sound that you might wanna make a spacing change for. You could also put two circles instead of the slider for more pp because it fits better.
  6. 00:27:162 (5) - Not a strong sound, also make the slider end clickable cause there's a fairly strong sound there
  7. 00:27:939 (8,9,10) - Could use little bit less spacing to make a bigger difference with the slider after the jumps
  8. 00:29:649 (1) - Space this more cause strong sound
  9. 00:30:349 - Put a circle here, drums
  10. 00:30:426 (3,4) - Maybe make these two sliders into jumps to make bigger contrast with the next part which is relatively calm and low density, also the drums on the both sliders allow you to do that
  11. 00:31:048 (1,2,3) - The 3 should have bigger spacing
  12. 00:32:913 (7,8) - Ctrl+G for vocals also make the spacing bigger at 00:32:913 - because drums
  13. 00:34:001 (3) - Make slider end clickable cause drums
  14. 00:38:198 (3) - I don't get why you made the spacing bigger here but on 00:37:887 (1,2) - the jumps should be bigger than on 3 because drums
  15. 00:46:592 (3) - It would fit more if you put circles instead of a slider
  16. 00:47:836 (3,4) - 4 should be 1/4 beat bigger imo, it fits better
  17. 00:54:286 (4,5) - Delete 4, there's no sound
  18. 01:07:732 (4,5,6,7) - These beats aren't even that strong without the hitsounds so I think that you should make 2 1/2 sliders instead
  19. 01:23:198 - Since you followed the vocals at 01:22:343 (8,9,10) - put a circle on 01:23:198 -
  20. 01:32:602 (6) - Why the big spacing again?
  21. 01:48:147 (1) - Space this out more
  22. 02:26:851 (7) - Make slider end clickable
  23. 02:32:913 (1) - Space this more cause stronger sound than the previous two objects
  24. 02:36:489 (6) - Make the slider end clickable
  25. 03:29:494 (3,4,5) - I recommend you use different kind of rhythm, for example you could replace 3 and 4 with 1/2 sliders because some players might think it's 1/1 or 1
  26. 03:36:644 (2) - I dunno why you ignored the drums here, it would be cool if you made it like [url]this[/url] because the drums get more quiet
  27. 04:16:437 (1) - In all parts you were mapping the vocals but at this part you just map instrumental
  28. 05:00:737 (1) - Would be cool if you put a 1/4 slider here just like in this part 02:41:618 (1) -

That's it, nice map
Doormat
irc chatlog on voice chat with added context
2017-09-15 21:36 Doormat: 00:29:649 (1) - shouldn't be NCed based on previous combo structure
2017-09-15 21:37 Doormat: 00:37:887 (1,2,3) - equal emphasis so equal spacing is more appropriate
2017-09-15 21:45 Doormat: https://i.imgur.com/bwVRwrw.png
2017-09-15 21:46 Doormat: 00:44:882 (6,7) - Ctrl +G rhythm here
2017-09-15 21:47 Doormat: 00:52:033 (6) - can probably hitsound this more
2017-09-15 21:48 Doormat: ^try soft addition finish
2017-09-15 21:53 Doormat: 02:36:955 (7,8,9,10) - you could try stream here both agreed that it sounds more like 1/8 and he doesn't want a buzz slider
2017-09-15 21:56 Doormat: 03:59:960 (2) - should probably NC this
2017-09-15 21:57 Sotarks: 04:06:799 (3) - he ended up removing the NC here
2017-09-15 22:00 Doormat: 04:42:163 - add triple here?

standard looks fine, just get taiko confirmation
-Sh1n1-

Chromoyams' Inner Oni

  1. Can you move your BG 100 down? why are you always lazy with BGs? /me slaps Chromoxx :3
  2. 00:01:204 - volume of offset pls
  3. 00:49:468 (257) - sounds much better at 00:49:312 -
  4. 01:19:079 - what are you following here? I recommend you to remove or at least move to 01:18:768 -
  5. 02:08:198 - this green line drive me crazy, cause 02:08:043 (169) - doesn't give enough time of reaction to see what's comming next, poor HD players, what if you change 02:00:426 - into 0.90 of sv and 0.80 to 01:48:147 -?
  6. 02:37:577 (337) - change to d to make this pattern more interesting and more consistent with previous patterns.
  7. 03:07:343 - you are skipping an important beat here, I'll suggest you to move 03:07:033 (550) - to 03:07:343 - and add k at 03:07:188 -
  8. 03:49:856 (83,84) - Ctrl+G, 03:49:623 (81,82,83) - unconfortable and hard to catch cause low sv, transitions like 03:50:867 (88,89,90) - feels more confortable at game-play.
  9. 03:57:473 - I was expecting less notes here cause this part is probably the calmest part of the song, I can hear voice a capella only on most parts of this section, I know you are following vocal but 04:04:468 (145,146,147,148,149,150,151,152,153) - in calmest part vs 04:08:043 (162,163,164,165,166,167,168,169,170) - where instruments are prominent feels kinda weird, I strongly recommend you to nerf this part.

Solid and fun diff, I like std diff too, call me back sucktarks~~
Chromoxx

-Sh1n1- wrote:

Chromoyams' Inner Oni

  1. Can you move your BG 100 down? why are you always lazy with BGs? /me slaps Chromoxx :3 done xD
  2. 00:01:204 - volume of offset pls done, blame newyams xD
  3. 00:49:468 (257) - sounds much better at 00:49:312 - moved to 00:49:623 - instead
  4. 01:19:079 - what are you following here? I recommend you to remove or at least move to 01:18:768 - its just a filler note to keep a consistent rhythm
  5. 02:08:198 - this green line drive me crazy, cause 02:08:043 (169) - doesn't give enough time of reaction to see what's comming next, poor HD players, what if you change 02:00:426 - into 0.90 of sv and 0.80 to 01:48:147 -? made the SV 0.8, 0.9 and then the gradual one in 0.1 steps instead
  6. 02:37:577 (337) - change to d to make this pattern more interesting and more consistent with previous patterns. changed 02:37:421 - instead
  7. 03:07:343 - you are skipping an important beat here, I'll suggest you to move 03:07:033 (550) - to 03:07:343 - and add k at 03:07:188 - added notes on 03:07:343 - and 03:07:499 - instead
  8. 03:49:856 (83,84) - Ctrl+G, 03:49:623 (81,82,83) - unconfortable and hard to catch cause low sv, transitions like 03:50:867 (88,89,90) - feels more confortable at game-play. feels pretty normal to me
  9. 03:57:473 - I was expecting less notes here cause this part is probably the calmest part of the song, I can hear voice a capella only on most parts of this section, I know you are following vocal but 04:04:468 (145,146,147,148,149,150,151,152,153) - in calmest part vs 04:08:043 (162,163,164,165,166,167,168,169,170) - where instruments are prominent feels kinda weird, I strongly recommend you to nerf this part. raised the SV and volume for 04:07:421 - to combat this

Solid and fun diff, I like std diff too, call me back sucktarks~~
thanks man! :D
https://www.dropbox.com/s/77m32qcesgyru ... D.osu?dl=0
-Sh1n1-
Fixed BG with Sucktarks, Taiko diff if ready to go too



pre gratz :3
Topic Starter
Sotarks
rude !
Doormat
don't call me back if you somehow manage to have metadata issues for a song that already has its metadata been checked thoroughly
Topic Starter
Sotarks
xd thanks
rakzxd1
nice beatmap
8-)
Marm
doesn't it need newyams99 in tags?
Topic Starter
Sotarks

Marm wrote:

doesn't it need newyams99 in tags?
it's on the tags
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