walaowey wrote:
thankstranscendental wrote:
OK, sorry to ruin the...party - but I think the top diff of this could use some major improvement before moving into ranked.
Overall many of the stream and slider shapes seem rushed and sloppy, and could be improved by even a few seconds of work. In addition, many of the patterns seem to be hastily constructed, with shapes and patterns that should match up instead being different. Concepts are thrown about and used once or twice, then discarded, making the map feel haphazard and poorly structured. Even the concepts that are used throughout the map are used inconsistently, making it hard to recognize their reuse.
00:06:300 (1) - this slider shape is awkward, uneven, and could easily be improved. i actually use this type of sliders for every spacing stream part except in the middle of kiai, bcoz in kiai that rhythm is more smooth. but if you think its awkward, maybe u can provide suggestion? doesn't really matter how you do it, just be more consistent with it since you use so many different things; self-intersecting sliders like this one, sliders going back onto the stream at 01:11:100 (1) , the exact same slider shape but not going back on to the stream this time at 02:41:100 (1) , literal plain curved sliders at 01:20:700 (1) , and then this random slider at 03:46:800 (9) that is placed after a completely normal non-accelerating stream, it's just all over the place.
00:11:400 (1) - this could be moved a little bit up and to the right to be evenly spaced between the head and tail of 00:11:100 (1) it looks fine tho, and its not even overlapping xd . Also, why is this NC'd? bcoz downbeat i mean you obviously recognized that the musical phrase starts before the downbeat since 00:11:100 (1) is nc'd, nc 'ing this just "because downbeat" is completely unnecessary
00:21:300 (5,6,7,8,9) - this could be evenly spaced with 00:20:700 (1) and 00:21:000 (3) its a pattern here, i overlap (1,3) and space (5.
..) to echo the pattern at 00:05:100 (1,2,1,2,1) right but what i'm saying is that in a lot of other cases you overlap all three, why switch back and forth randomly
00:29:700 (1,2,1,2,1) - same here both of this is different rhythm to me >< then why is it the same pattern
00:28:500 (1,2,3,4,5,6,7,8,1) - this could blanket 00:28:200 (1,2,3,4) better. Also, why is this an accelerating stream? Almost all accelerating streams in this section are linked to ascending/descending pitches, except for this one; what warrants the exception? the blanket is fine tbh, and the beat is going stronger imo. https://puu.sh/yw6fI/a6ec810a27.png fine tbh yeah ok, one side of the blanket is literally double the spacing of the other side
00:34:200 (3,4,5,6,7) - Why is this spacing so much smaller than 00:31:800 (3,4,5,6,7) even though it's the same notes simply played in reverse? the rhythm for both of them is different tbh, the reverse spacing is to show the difference. while 00:31:800 (3,4,5,6,7) - and 00:36:600 (3,4,5,6,7) - have the same spacing bcoz they got the same rhythm uh the rhythm is literally exactly the same they're both 1/4s played on the same instrument just one is ascending and one is descending
00:36:600 (3,4,5,6,7) - this is noticeably smaller spaced than 00:31:800 (3,4,5,6,7) , and is incredibly obvious in gameplay since 00:32:025 (6,7) do not overlap but 00:36:825 (6,7) do. Increasing spacing to match the other stream would be nice. its actually in the DS range tho , 1.5x, check both of them, they're there the point isn't that they're both "about 1.5", which would be okay. the point is that 00:32:025 (6,7) don't overlap visually, but 00:36:825 (6,7) do even though they're the same musically, 00:54:000 (4,5,6,7,1) this and 02:24:000 (5,6,7,8,1) are spaced completely differently even though they're the same musically, 00:49:425 (8,1) - doesn't overlap but 02:19:425 (8,1) does even though they're the same musically (plus the second one happens to use the same slider as 01:11:025 (8,1) even though they're completely different musically), etc. Players don't really see "1.5x spacing", they see "last note overlaps" or "last note doesn't", and that varies seemingly randomly throughout the map.
00:48:300 (1,2,3,4,1,2,3,4,1) - This is not a strong enough sound to warrant such a streamjump; the kick rhythm is the same one that is playing throughout this entire section, and there is no strong sound in the arpeggio you're mapping this stream to. for consistency, since i mapped other part with a 4 by 4 jump streams link with 8 streams why force 'consistency' here when the music isn't consistent at all, and you ignore consistency in pretty much the rest of the map?
01:23:100 (1,2) - this is seemingly meant to echo the repeated pattern at 01:21:000 (1,1) but is shaped differently for...no apparent reason the vocal and rhythm is clearly different there imo then why use the same pattern
01:48:300 (1,2,3,4,5,6,7,8,1,2,3,4) - the change in spacing on this stream is rather excessive; almost double that of any other stream in the map. In addition, the previous four streamjumps all increased in stream spacing, but this one gets smaller first before getting bigger again, making it a little awkward to play and weird to look at. also the curve could be evened out but thats not a huge deal i'm making this as the highest point of the map. it is being emphasized the most here with the stream in the end is mapped to constant beat. the smaller spacing is for building up the streams consistently so uh here you say this is the 'highest point of the map' but later on you say the last kiai is the strongest so which one actually is it?
The rest of the map is pretty much the same; stream spacing seems to vary randomly with no apparent rhyme or reason, you didn't reply to this one also, why is 02:24:000 (5,6,7,8,1) - randomly so much smaller, why is 03:21:825 (8,1) - randomly massive, why is 03:30:750 (3,4,1) - the only instance of this pattern with a corner on the NC, etc
NC arrangements are similarly random (why is 03:09:300 (1,2,3,1,2,3) - the only 1/3 stream combo'd in 3's, for example), got another 1 lol, [/color'> so the point here is that some of them are combo'd like this, some are combo'd in 6 like 02:33:000 (2,3,4,5,6) (yes this is combo'd in 6, if it was combo'd in 3s 02:33:600 (4) would be a NC), and some aren't combo'd at all like 01:07:800 (2,3,4,5,6,7,8,9,10,1)
bezier slidershapes seem hastily constructed, irregular, and do not match the clean blanketing/overlapping aesthetic of the rest of the map (03:23:100 (1) - this is so out of place in a section full of inberlocking blanketed perfect circlular sliders). the slidershapes is fine lol, i mapped it like that for all Ma Za Re part, and besides this is the last kiai, the strongest,
harsher pattern and slidershape goes well. but it doesn't lol, you have the whole section mapped with perfect circular sliders and then this one random weird one. same at 00:33:600 (1) - where you have one weird slider in the middle of a section mapped literally with just circles and straight lines, same at 02:31:200 (1) - where you have a bunch of interlocking blankets plus this one random weird slider, 03:46:800 (9) - this which is just completely out of place, etc
Even a small amount of work could improve this map by a massive amount, I think. It plays relatively well, and the concept is interesting - but the execution in some regards is haphazard, which really casts a shadow over the rest of the map.