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Shota Kageyama - Ryuusei Aika

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Drummer
hello

mod
[Easy]
00:01:445 (3) - there's nothing in the song that supports the sliderend. this should be mapped the same way as 00:13:011 (3)
00:15:180 (2) - hey this is off screen, unrankable issue
00:20:962 (2,3) - you could place the first slider in the exact middle of the second one, right now it's a little off, would look better i guess

[Normal]
00:01:445 (4) - same as in Easy
00:27:468 (1) - same problem as the previous one

[Forever]
I don't know if it would make the map too difficult, but it could have used some 1/4 sliders at places like 00:02:530 (6), where piano plays on blue ticks

00:01:445 (4) - again, the same issue as in the other difficulties
00:47:347 (2,3) - and 00:47:709 (3,4) - having almost the same spacing seems a bit off, moving 3 to around x280 y130 seems better to me
01:00:858 (1) - this could be placed further away from 5 instead of stacking, minor but i think it would be nice



that's all i got. good luck!
blueloniess
[*]forever
00:04:698 (4) - NC
00:16:264 (4) - ^
00:23:131 (1,2,3,4,1,2,3,4,1,2,3,4) - 我觉得这一段平和的音乐里面不需要放这么大的跳啊...这整体看是个挺规则的梯形,稍微换一换位置,把类似00:24:215 (4,1) - 这样的跳改小一点
00:34:697 (1,2,3,4) - 这里突然反flow了...,建议取消00:34:697 (1) - NC,把00:35:058 (2) - 去掉,00:35:419 (2) - NC,这样你反flow的话就不违和,然后可以考虑把00:36:504 (4,5,6,1,2,3,4) - 这一段对称4方改成一个三角跳或者五角星

00:52:408 (2,3,4,5) - 这里没听出什么重音来,那么00:52:769 (3,4) - 这两个我觉得还是不要对调比较好把
[*]不怎么会看NM还有EZ...

Good luck :)
Topic Starter
Ryuusei Aika

Drummer wrote:

hello

mod
[Easy]
00:01:445 (3) - there's nothing in the song that supports the sliderend. this should be mapped the same way as 00:13:011 (3) yea
00:15:180 (2) - hey this is off screen, unrankable issue it's ok while playing...... i'll ask someone for it though
00:20:962 (2,3) - you could place the first slider in the exact middle of the second one, right now it's a little off, would look better i guess ok

[Normal]
00:01:445 (4) - same as in Easy yea
00:27:468 (1) - same problem as the previous one well this time i want to follow the aftersound of the piano so i silenced the slider end here. also changed rhythm in forever diff

[Forever]
I don't know if it would make the map too difficult, but it could have used some 1/4 sliders at places like 00:02:530 (6), where piano plays on blue ticks right but there are also some sounds are "seems on blue tick" but actually not, and if i want to follow 1/4 sounds then i want also to follow those "seems 1/4 but not" sounds, which will break my map's consistency

00:01:445 (4) - again, the same issue as in the other difficulties and i silenced slider end of this and 00:13:011 (4) - for the same reason in normal
00:47:347 (2,3) - and 00:47:709 (3,4) - having almost the same spacing seems a bit off, moving 3 to around x280 y130 seems better to me okay
01:00:858 (1) - this could be placed further away from 5 instead of stacking, minor but i think it would be nice i prefer that cuz here is the already the weakest part of the song

that's all i got. good luck!

blueloniess wrote:

[*]forever
00:04:698 (4) - NC
00:16:264 (4) - ^ 都改了
00:23:131 (1,2,3,4,1,2,3,4,1,2,3,4) - 我觉得这一段平和的音乐里面不需要放这么大的跳啊...这整体看是个挺规则的梯形,稍微换一换位置,把类似00:24:215 (4,1) - 这样的跳改小一点 我其实觉得这种程度刚好,因为本身它钢琴也比较大声
00:34:697 (1,2,3,4) - 这里突然反flow了...,建议取消00:34:697 (1) - NC,把00:35:058 (2) - 去掉,00:35:419 (2) - NC,这样你反flow的话就不违和,然后可以考虑把00:36:504 (4,5,6,1,2,3,4) - 这一段对称4方改成一个三角跳或者五角星 nc比较想统一因为音乐分段比较明显,同时也跟前面保持一致。所以把00:33:974 (1,2,1,2) - 重摆了下,现在不是antiflow了

00:52:408 (2,3,4,5) - 这里没听出什么重音来,那么00:52:769 (3,4) - 这两个我觉得还是不要对调比较好把 00:52:769 (3) - 其实是个重音,但我还是重摆了因为看着有点蠢
[*]不怎么会看NM还有EZ...

Good luck :)
thanks for mods!
Monstrata
Forever

00:01:445 (4) - 00:13:011 (4) - Stuff like this should just be a circle imo... Use 1/1 gaps so there are some rhythm varieties?
00:56:520 (4) - ^

Normal

00:38:672 (3,1) - Spacing is a bit inconsistent here.
00:56:520 (4) - Circle? Just like what you did in the intro.

Easy

00:15:180 (2) - Off-screen.
00:56:520 (3) - Same as diffs above.

[]

Metadata link somewhere?
Topic Starter
Ryuusei Aika

Monstrata wrote:

Forever

00:01:445 (4) - 00:13:011 (4) - Stuff like this should just be a circle imo... Use 1/1 gaps so there are some rhythm varieties?
00:56:520 (4) - ^

Normal

00:38:672 (3,1) - Spacing is a bit inconsistent here.
00:56:520 (4) - Circle? Just like what you did in the intro.

Easy

00:15:180 (2) - Off-screen.
00:56:520 (3) - Same as diffs above.

all fixed and slienced ends of 00:47:709 (3,4) - in Normal diff
[]

Metadata link somewhere?
http://7net.omni7.jp/detail/1301268369 and it's the 4th track in disk4 (ディスク4).

Meanwhile, the soundtrack used the abbreviation "pokemon" (ポケモン) in it's title, while the complete game name is "ポケットモンスター オメガルビー・アルファサファイア" (http://www.pokemon.co.jp/ex/oras/) so I think it's better to use the complete version for the source.
Thanks Mons! :3
Monstrata
Bubbled~
salchow
Short mod from my queue :) :) :) Sry it took so long because I had countless of tests and I was on vacation recently.

Easy
general:

this diff uses too many sliders. Please reduce the slider amount and this counts also for repetitive sliders.


00:04:698 (3) - for this sound I would you just 1 non-repetitive slider.

00:16:264 (3) - and here and so on... 00:23:131 (1,2,1,2) - and here...

00:20:962 (2,3) - These sliders shouldn't overlap or touch each other.


Normal
00:29:275 (2,3,1,2) - this part 00:32:167 (2,3,1,2,3) - and this part is way to confiusing for new players. Dont overlap them.

00:55:797 (2,3,4) - this linear movement is ok, 00:57:243 (5,1,2,3) - but this is bit gross, and don't really fit with the previous part.


Hard
General:

You can do a variety with spacing but DO NOT OVERUSE IT. In this diff, you can stack more circles and sliders,


00:04:698 (1,2,3) - 00:16:264 (1,2,3) - reduce the spacing distance.

00:23:131 (1,2,3,4,1,2,3,4,1,2,3,4) - way to big spacing distance and lack of sliders. being Monstrata doesnt fit in these diffs.

00:32:890 (3,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - same

00:39:034 (1,2) - uncomfortable movement. the slider should go the other direction.

00:52:769 (1) - new combo?


edit: got bubbled, nice.
Topic Starter
Ryuusei Aika
double post
Topic Starter
Ryuusei Aika

salchow wrote:

Short mod from my queue :) :) :) Sry it took so long because I had countless of tests and I was on vacation recently.

Easy
general:

this diff uses too many sliders. Please reduce the slider amount and this counts also for repetitive sliders. I think current slider usage represent the music well and also easier for new players to play


00:04:698 (3) - for this sound I would you just 1 non-repetitive slider. 00:05:060 - has an intensed piano (different from 00:03:253 - so i use a reverse slider here

00:16:264 (3) - and here and so on... 00:23:131 (1,2,1,2) - and here... first one ^, second one is that i want to use the note+slider repeat pattern to represent this regular kiai part

00:20:962 (2,3) - These sliders shouldn't overlap or touch each other. that will not cause read problem as players can easily understand the head and tail of 00:21:685 (3) -


Normal
00:29:275 (2,3,1,2) - this part 00:32:167 (2,3,1,2,3) - and this part is way to confiusing for new players. Dont overlap them. well i think for such kind of low bpm songs, ar is enough for even new players to read that pattern + pattern arrangement here is consistent and it's easy to find that rule out

00:55:797 (2,3,4) - this linear movement is ok, 00:57:243 (5,1,2,3) - but this is bit gross, and don't really fit with the previous part. here is just something like 00:02:168 (4,1,2,3) - ...... quite natural for me


Hard
General:

You can do a variety with spacing but DO NOT OVERUSE IT. In this diff, you can stack more circles and sliders,


00:04:698 (1,2,3) - 00:16:264 (1,2,3) - reduce the spacing distance. hmm for me the distance is better being changed when music is in the transition part

00:23:131 (1,2,3,4,1,2,3,4,1,2,3,4) - way to big spacing distance and lack of sliders. being Monstrata doesnt fit in these diffs. it's in chorus part so here needs some more difficult pattern for representing its intensity, also I think the change of spacing here represent the music quite well

00:32:890 (3,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - same ^

00:39:034 (1,2) - uncomfortable movement. the slider should go the other direction. I want to use another way to emphasize the sound at 00:39:757 (2) - (different from 00:27:468 (1,2) - ) so that's why i do that

00:52:769 (1) - new combo? I set nc on every long white line


edit: got bubbled, nice.
Thanks salchow :D
Lasse
combo color 3 really needs to be brighter, so hard to read with bg dim (and your bg is also really dark lol)

00:23:131 - part is way too loud, 60% volume is better
00:33:251 - ^ but 70 here
could probably make stuff more quiet overall, sections like 00:55:075 - sound nice, but most of your 60+ ones seemed a bit loud

and 00:59:773 (4,5,1) - is a bit too quiet

forever
00:07:228 (3,4,5) - I think these add too much density in such a calm part. would just do https://i.imgur.com/COIkRtT.jpg or a repeat
00:18:794 (4,5,6) - ^
or do what you did on normal

normal
00:33:251 - why is this even louder aaa
00:41:564 (3,1,2) - this pattern might be a bit too confusing for newer players. something like https://i.imgur.com/kiCJMfx.jpg would be great
00:43:010 (3,2) - ^


easy
00:23:131 - until 00:46:263 - combos are so short, I think you could make most of them twice as long, should be nicer to read for new players


poke me for qualify
Topic Starter
Ryuusei Aika

Lasse wrote:

combo color 3 really needs to be brighter, so hard to read with bg dim (and your bg is also really dark lol)
increased it's brightness, hope it looks good now

00:23:131 - part is way too loud, 60% volume is better
00:33:251 - ^ but 70 here
could probably make stuff more quiet overall, sections like 00:55:075 - sound nice, but most of your 60+ ones seemed a bit loud

and 00:59:773 (4,5,1) - is a bit too quiet
changed volumes for all diffs, mainly increased a little of the volume of start and end part, and reduced the volume of the chorus part. also delete some unnecessary green lines

forever
00:07:228 (3,4,5) - I think these add too much density in such a calm part. would just do https://i.imgur.com/COIkRtT.jpg or a repeat
00:18:794 (4,5,6) - ^
or do what you did on normal
okay changed as you said

normal
00:33:251 - why is this even louder aaa for i think it's the most intense piano sound in chorus part. reduced volume as i mentioned before though (it's no more 90%)
00:41:564 (3,1,2) - this pattern might be a bit too confusing for newer players. something like https://i.imgur.com/kiCJMfx.jpg would be great
00:43:010 (3,2) - ^
fixed


easy
00:23:131 - until 00:46:263 - combos are so short, I think you could make most of them twice as long, should be nicer to read for new players
fixed except 00:33:251 (1,2,3) - as this is the intense part and i want to emphasize it with nc here

poke me for qualify
thanks lasse! :D
updated all diffs
Lasse
normal
00:42:287 (2,3) - 00:43:733 (2,3,1) - now you have these random jumps here which don't make much sense since the whole map uses ds otherwise

other things are fine now
Topic Starter
Ryuusei Aika

Lasse wrote:

normal
00:42:287 (2,3) - 00:43:733 (2,3,1) - now you have these random jumps here which don't make much sense since the whole map uses ds otherwise i'm an idiot

other things are fine now
Lasse
same
Uta
demsssss congrats!
Kurai
Hello! The artist of this music unfortunately isn't Junichi Masuda. This song was composed and arranged by Shota Kageyama (景山将太) as it is written in the Pokemon Omega Ruby & Alpha Sapphire Super Music Complete CD booklet: (right page, number 4)

Booklet scans: http://www.pocketmonsters.net/cd/view/288

Maybe add "The Lament of Falling Stars" to the tags as it is how the title is usually translated in English (Bulbapedia, etc).
Naxess
as requested
Topic Starter
Ryuusei Aika
thanks for two!
fixed metadata, tags and also add a reliable meta website into my favorite :3
Naxess
back
Kurai
\o/
Adol Christin
流星哀歌起飞了流星哀歌!恭喜恭喜
leo16834
Ryuusei Aika的 Ryuusei Aika Rank了~

恭喜~

osu需要更多的神奇寶貝需要BGM rank~ :D
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