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Hinkik & A Himitsu - Realms

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Topic Starter
realy0_
This beatmap was submitted using in-game submission on mardi 2 avril 2019 at 10:46:34

Artist: Hinkik & A Himitsu
Title: Realms
Tags: drumstep
BPM: 174
Filesize: 32871kb
Play Time: 03:31
Difficulties Available:
  1. hitsounds reeeee (6,03 stars, 718 notes)
  2. Insane (4,77 stars, 448 notes)
  3. Xayler's Heaven (5,09 stars, 186 notes)
Download: Hinkik & A Himitsu - Realms
Information: Scores/Beatmap Listing
---------------


(technically second uploaded beatmap)
this is the best song ever made no contest
change my mind

xenon hard
Insane by me
Xayler topdiff
hs by rei with the help of me

remapped 21/02/19
Peter
General
offset should be 3 107
after you've changed that move fix timepoints
Normal
00:04:480 (2) - move this circle for better flow here http://osu.ppy.sh/ss/9096421
00:08:963 (2,3,4,5) - spacing is kinda too low
00:13:446 (3) - change curve of this slider http://osu.ppy.sh/ss/9096443
00:24:825 (2) - too close
00:27:929 (4) - ^
00:29:998 (4) - 1/1 slider with reverse arrow would be better
00:34:825 (2) - too close
00:58:274 (1) - start this somewhere else too close to previous
01:02:411 (2) - why this sliders isn't the same as previous ctr + c and ctr +h previous one
01:06:549 (1) - 01:07:929 (2) - turn that into slider
01:09:308 (2) - there are much more sounds here remove this and map this normal
01:14:825 (3) - put more circles here
01:20:342 (1) - remove and map normal
01:25:946 (2,3) - http://osu.ppy.sh/ss/9096491
01:27:239 (1,2,3,4,5) - too close to one another
01:53:791 (2) - too close
02:05:860 (4) - too close
02:11:377 (6) - too sharp
02:13:101 (1,2) - replace with spinner
02:21:377 (7) - too close
02:35:170 (2,3) - too close
02:37:929 (1) - http://osu.ppy.sh/ss/9096522
02:44:480 (4) - too close
02:45:860 (5) - remove
02:59:653 (1) - move this here http://osu.ppy.sh/ss/9096537 and map more object after
03:10:774 (1) - remove and place objects
03:20:342 (1) - https://osu.ppy.sh/ss/9096548 place this like this

Hard
00:03:791 (2) - remove
00:07:411 (3) - http://osu.ppy.sh/ss/9096572
00:08:446 (5,1) - http://osu.ppy.sh/ss/9096583 and remove new combo from second one
00:15:515 (1,2,3) - too close too sharp this will be betterhttp://osu.ppy.sh/ss/9096595
00:36:205 (5) - place it somewhere else
00:38:101 (1,2,3) - http://osu.ppy.sh/ss/9096617
00:42:411 (4) - http://osu.ppy.sh/ss/9096623 and remove one reverse arrow and so something like that http://osu.ppy.sh/ss/9096637
00:52:067 (4,5,1) - do something like this http://osu.ppy.sh/ss/9096648
01:07:584 (3) - too close to 01:07:067 (4,1)
01:53:446 (1,2) - move these 2 like that http://osu.ppy.sh/ss/9096670
02:06:377 (2) - https://osu.ppy.sh/ss/9096674 and 02:06:894 (3,4) - http://osu.ppy.sh/ss/9096679
02:15:515 (3) - http://osu.ppy.sh/ss/9096683
02:33:274 (1,1) - too close
03:07:239 (1) - you know what to do here
03:21:205 (3) - too close
insane
No MOre 1/4 jumps pls don't map jumps on blue ticks! these are supposed to be for streams
00:06:894 (1) - replace with objects this looks cancerous
00:09:653 (1,2,1,2) - remove blue tick circles that not streams!
00:19:567 (3,4) - same here
Topic Starter
realy0_

PeterEU wrote:

General
offset should be 3 107
after you've changed that move fix timepoints
Normal
00:04:480 (2) - move this circle for better flow here http://osu.ppy.sh/ss/9096421
00:08:963 (2,3,4,5) - spacing is kinda too low
k, changed
00:13:446 (3) - change curve of this slider http://osu.ppy.sh/ss/9096443
no, it would be too hard for the beginners. And that pattern is fine :v
00:24:825 (2) - too close
00:27:929 (4) - ^
fixed
00:29:998 (4) - 1/1 slider with reverse arrow would be better
no, it would break the flow with the melody.
00:34:825 (2) - too close
fixed
00:58:274 (1) - start this somewhere else too close to previous
k
01:02:411 (2) - why this sliders isn't the same as previous ctr + c and ctr +h previous one
changed a bit the sliders
01:06:549 (1) - 01:07:929 (2) - turn that into slider
that part is too brutal to add a long slider.
01:09:308 (2) - there are much more sounds here remove this and map this normal
i tried to fully follow the melody and ignore the drums to flow but maybe if someone else complain about these longs sliders, i'll change.
01:14:825 (3) - put more circles here
added 1 circle
01:20:342 (1) - remove and map normal
01:25:946 (2,3) - http://osu.ppy.sh/ss/9096491
f!xed
01:27:239 (1,2,3,4,5) - too close to one another
seems fine
01:53:791 (2) - too close
02:05:860 (4) - too close
02:11:377 (6) - too sharp
changed combos and fixed everything there.
02:13:101 (1,2) - replace with spinner
i find that that difficulty would have too much spinner if i do that.
02:21:377 (7) - too close
same distance, slider's form fixed
02:35:170 (2,3) - too close
02:37:929 (1) - http://osu.ppy.sh/ss/9096522
fixed
02:44:480 (4) - too close
fixed a inconsistency
02:45:860 (5) - remove
a slider reflect better the music here instead of nothing or circles
02:59:653 (1) - move this here http://osu.ppy.sh/ss/9096537 and map more object after
03:10:774 (1) - remove and place objects
the idea here is on this part of the song, the flow is to make a sort of washing machine, i will remake these last 2 parts because it doesn't matche that flow i wanted.
03:20:342 (1) - https://osu.ppy.sh/ss/9096548 place this like this
the melody on that part pitch down and dosen't pitch up

Hard
00:03:791 (2) - remove
you didn't hear correctly
00:07:411 (3) - http://osu.ppy.sh/ss/9096572
well,fixed
00:08:446 (5,1) - http://osu.ppy.sh/ss/9096583 and remove new combo from second one
changed to my own taste
00:15:515 (1,2,3) - too close too sharp this will be betterhttp://osu.ppy.sh/ss/9096595
i prefer my pattern
00:36:205 (5) - place it somewhere else
fixed the slider to match 00:35:865 (3) - but the position of the slider seems fine
00:38:101 (1,2,3) - http://osu.ppy.sh/ss/9096617
that pattern breaks the circle flow
00:42:411 (4) - http://osu.ppy.sh/ss/9096623 and remove one reverse arrow and so something like that http://osu.ppy.sh/ss/9096637
i ctrl+h it
00:52:067 (4,5,1) - do something like this http://osu.ppy.sh/ss/9096648
01:07:584 (3) - too close to 01:07:067 (4,1)
done
01:53:446 (1,2) - move these 2 like that http://osu.ppy.sh/ss/9096670
i kept my idea of "penetration sliders" here
02:06:377 (2) - https://osu.ppy.sh/ss/9096674 and 02:06:894 (3,4) - http://osu.ppy.sh/ss/9096679
i keep 02:05:865 (1,2) - cuz i liked the idea of progression so you should not move very fast and changed the 3th circle
02:15:515 (3) - http://osu.ppy.sh/ss/9096683
02:33:274 (1,1) - too close
changed
03:07:239 (1) - you know what to do here
fixed
03:21:205 (3) - too close
i changed the D-snap

insane
No MOre 1/4 jumps pls don't map jumps on blue ticks! these are supposed to be for streams
00:06:894 (1) - replace with objects this looks cancerous
00:09:653 (1,2,1,2) - remove blue tick circles that not streams!
changed
00:19:567 (3,4) - same here


i exepted more changes in this difficulty but k.
Thanks for mod !
Gat
Hi, late m4m that you asked!
yo
  • :!: Check the AiMod in all the diffs, some notes aren't snapped. (ctrl+shift+A, if you don't know)

    Normal
    .
  1. 00:08:968 (2,3,4,5) - time-distance equality should be used on normal's according to the Ranking Criteria, so you need to do like you did in 00:14:485 (1,2,3,4) - or the opposite,to be less confusing for beginners
    .
  2. 00:22:072 (5) - move to x:108 y:176
    .
  3. 00:24:830 (2,3,4) - change the distance snap to what you did here 00:20:003 (1,2,3,4) -
    .
  4. 00:30:003 (4) - move to x:229 y:307 and change the slider to something like that
    .
  5. 00:33:796 (2) - ^ x:380 y:232
    .
  6. 00:34:141 (1) - ^ x:308 y:176 and remove NC
    .
  7. 00:34:830 (2) - NC
    .
  8. 00:52:761 (3) - move to x:280 y:272, more intuitive
    .
  9. 01:03:796 (1,2,3) - change again the distance snap to what you did here 00:53:106 (1,2,3) - , remember that the distant snap needs to have equality. In this case, almost always when you have a 1/1 you do that
    .
  10. 01:15:520 (4,5,6) - ^ and NC in 01:15:520 (4) -
    .
  11. 01:27:244 (1,2,3,4,5) - here is an example of a case which variations are acceptable (there are others cases in your map too of course)
    .
  12. 01:59:313 (2,3) - distance snap again
    .
  13. 02:04:830 (1,2,3) - this pattern can be confusing for beginners, do something like that
    .
  14. 02:21:037 (6) - ^ x:176 y:208
    .
  15. 02:26:554 (1) - ^ x:368 y:196
    .
  16. 02:27:589 (3) - ^ x:280 y:32
    .
  17. 02:45:865 (5) - ^ x:244 y:24
    .
    I advice you to read the Ranking Criteria, it seems like you haven't seen it yet. They offer extensive information on what's okay for which difficulty.
    But don't worry, until a while ago I hadn't read it too. xd
    .
    Hard
    .
  18. 00:03:101 (1) - you can make something like that
    .
  19. 00:15:520 (1) - remove NC
    .
  20. 00:17:244 (2) - a 1/1 reverse slider would be better
    .
  21. 00:19:658 (5) - NC
    .
  22. 00:20:175 (1) - remove NC
    .
  23. 00:21:037 (5) - NC
    .
  24. 00:23:106 (2) - ^
    .
  25. 00:23:796 (2) - ^
    .
  26. 00:24:485 (1) - move to x:136 y:192, it's better
    .
  27. 00:25:003 (4) - ^ x:128 y:152
    .
  28. 00:50:865 - NC
    .
  29. 00:51:210 (1) - remove NC
    .
  30. 00:51:382 (4) - NC
    .
  31. 00:59:830 (1,2,3,1,2,3,1) - these overlaps can be a lot of difficult for some people read in a hard diff, I advice you to do another pattern
    .
  32. 01:00:865 (1) - remove NC
    .
  33. 01:01:037 (2) - NC
    .
  34. 02:04:313 (1) - remove NC
    .
  35. 02:19:141 (3,4,5) - overlaps case again
    .
  36. 02:22:416 (4) - NC
    .
  37. 02:25:865 (1) - remove NC
    .
  38. 02:27:244 (1) - ^
    .
  39. 02:28:451 (1) - ^
    .
  40. 02:30:692 (1) - ^
    .
  41. 02:31:727 (5) - NC
    .
  42. 02:33:279 (1,1) - remove NC
    .
  43. 02:35:692 (1) - move to x:336 y :168 to have more flow
    .
  44. 02:38:968 (1) - remove NC
    .
  45. 02:39:313 (2) - NC
    .
  46. 02:40:003 (1) - remove NC
    .
  47. 02:44:313 (1) - ^
    .
  48. 02:44:485 (2) - NC
    .
  49. 02:53:279 (5) - ^
    .
    Realm of magic
    .
    Here you will probably have lots of work. That diff is super overmapped and some parts doesn't fits the music, principally a lot of sliders, slider ends and ''streams'' (some of them are unnecessary) that breakes the rhythm. I listed just a few of them, there is more.
    .
  50. 00:06:210 (4) - NC
    .
  51. 00:10:003 (1) - remove NC
    .
  52. 00:14:485 (2) - move the slider end to 00:14:830 - to fits the music
    .
  53. 00:15:175 (3) - NC
    .
  54. 00:15:434 - you can add a note here to fits the music, and move the 00:15:520 (6) - to make something like that
    .
  55. you can move 00:23:020 (2) - to x:164 y:12 and 00:23:106 (3) - to x:168 y:12, so you have a better flow
    .
  56. same thing 00:23:710 (2) - x:268 y:100 00:23:796 (3) - x:272 y:104
    .
  57. ^ 00:24:141 (1) - x:256 y:288
    .
  58. 00:25:434 (1) - remove this note, it doesn't fits the music
    .
  59. 00:28:623 (2) - change slider end to 00:28:623 -
    .
  60. 00:29:916 (1,2) - unnecessary notes, it doesn't fits the music
    .
  61. after you remove the previous notes, move that 00:30:089 (3) - to 00:30:003 - and the slider end to 00:30:347 -
    .
  62. 00:31:382 (2) - move slider end to 00:31:641 -
    .
  63. 00:31:813 (3) - move to 00:31:727 - and x:72 y:304
    .
  64. 00:31:899 (4) - If you remove this note the flow is better
    .
  65. 00:32:072 (1) - move slider end to 00:32:589 -
    .
  66. 00:34:141 - you can add a note here, on x:400 y:120
    .
  67. 00:38:192 (2) - remove that note
    .
  68. 00:39:313 (2) - move to x:144 y:272
    .
  69. 00:39:485 (1) - remove NC
    .
  70. 00:39:658 (1) - ^
    .
  71. 00:40:347 (1) - ^
    .
  72. 00:52:416 (1) - ^
    .
  73. 00:54:227 (1) - ^
    .
  74. 00:55:175 (1) - ^
    .
  75. 01:30:261 (1) - ^
    .
  76. 01:30:692 (1) - ^
    .
  77. 01:56:037 (1) - ^ and move it to x:208 y:232
    .
  78. 01:56:210 (1) - remove NC
    .
  79. 02:15:865 (1) - ^
    .
  80. 02:18:279 (1) - ^
    .
  81. 02:20:347 (1) - ^
    .
  82. 02:20:865 (1) - ^
    .
  83. 02:22:244 (1) - ^
    .
  84. 02:22:416 (2) - NC
    .
  85. 02:26:037 (1) - remove NC
    .
  86. 02:28:968 (1) - ^
    .
  87. 02:31:985 (1) - ^
    .
  88. 02:32:072 (2) - move slider end to 02:32:416 - and change it to reverse slider
    .
  89. 02:33:451 (3) - NC and move it to x:176 y:168
    .
  90. 02:34:141 (1) - remove NC
    .
  91. 02:48:968 (1) - ^
    .
  92. 02:49:658 (2) - NC
    .
  93. 02:50:175 (1) - remove NC
    .
  94. 02:50:692 (3) - move slider end to 02:51:037 -
    .
  95. 02:51:210 - add a 1/1 slider here and remove 02:51:382 (1) -
    .
  96. 02:52:416 (1) - remove NC
    .
  97. 02:52:761 (3) - NC
    .
  98. 02:54:141 (1) - remove NC
    .
  99. 02:54:485 (2) - NC
    .
  100. 02:55:175 (1) - remove NC
    .
  101. 02:55:434 (2) - remove this note
    .
  102. 03:00:692 (2) - move to x:168 y:80
    .
  103. 03:05:692 (1) - remove NC
    .
  104. 03:05:865 (2) - NC
    .
    I'l list some of the overmapped parts:
    .
  105. 00:09:658 - to 00:12:761 -
  106. 00:15:175 - to 00:16:899 -
  107. 00:25:434 - to 00:25:434 (1) -
  108. 00:37:589 - to 00:41:727 -
  109. 00:48:279 - to 00:52:761 -
  110. 00:54:227 - to 00:56:382 -
  111. 00:59:141 - to 01:07:934 -
  112. 01:17:244 (1,2,3) - & 01:27:416 (2,3,4,1,2) -
  113. 02:04:830 - to 02:12:675 -
  114. 02:16:554 - to 02:33:279 -
  115. 02:40:175 (3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,3,4,1,2,3,1,2,1,2,1,2,3) -
  116. 02:59:658 - to 03:20:175 -
    .
    Consider to try to fix or remapping these parts
Sorry if my english is bad. ;x
Good song choice, good luck!
Topic Starter
realy0_

Gat wrote:

Hi, late m4m that you asked!
yo
  • :!: Check the AiMod in all the diffs, some notes aren't snapped. (ctrl+shift+A, if you don't know)
    oops, forgot to fix it after the offset change
    Normal
    .
  1. 00:08:968 (2,3,4,5) - time-distance equality should be used on normal's according to the Ranking Criteria, so you need to do like you did in 00:14:485 (1,2,3,4) - or the opposite,to be less confusing for beginners
    kk, changed
    .
  2. 00:22:072 (5) - move to x:108 y:176
    changed but i kept the D-snap instead of using a NC
    .
  3. 00:24:830 (2,3,4) - change the distance snap to what you did here 00:20:003 (1,2,3,4) -
    fixed
    .
  4. 00:30:003 (4) - move to x:229 y:307 and change the slider to something like that
    changed but i did not kept that form you did made
    .
  5. 00:33:796 (2) - ^ x:380 y:232
    .
  6. 00:34:141 (1) - ^ x:308 y:176 and remove NC
    .
  7. 00:34:830 (2) - NC
    no because the jump in 00:34:485 (1,2) - is just too much
    .
  8. 00:52:761 (3) - move to x:280 y:272, more intuitive
    changed
    .
  9. 01:03:796 (1,2,3) - change again the distance snap to what you did here 00:53:106 (1,2,3) - , remember that the distant snap needs to have equality. In this case, almost always when you have a 1/1 you do that
    .
  10. 01:15:520 (4,5,6) - ^ and NC in 01:15:520 (4) -
    changed but not the NC that i added in 01:16:210 (1) - cuz flashlights players would be lost.
    .
  11. 01:27:244 (1,2,3,4,5) - here is an example of a case which variations are acceptable (there are others cases in your map too of course)
    .
  12. 01:59:313 (2,3) - distance snap again
    fixed
    .
  13. 02:04:830 (1,2,3) - this pattern can be confusing for beginners, do something like that
    .
  14. 02:21:037 (6) - ^ x:176 y:208
    did made it less harsh and confusing
    .
  15. 02:26:554 (1) - ^ x:368 y:196
    fixed
    .
  16. 02:27:589 (3) - ^ x:280 y:32
    u changed nothing here
    .
  17. 02:45:865 (5) - ^ x:244 y:24
    changed a bit but the way it touches 02:45:865 (5) - triggers me
    .
    I advice you to read the Ranking Criteria, it seems like you haven't seen it yet. They offer extensive information on what's okay for which difficulty.
    But don't worry, until a while ago I hadn't read it too. xd
    i readed 1/2 of it when i mapped my 1st map. didn't saw it
    .
    Hard
    .
  18. 00:03:101 (1) - you can make something like that
    is fine :vbut i changed a bit the slider
    .
  19. 00:15:520 (1) - remove NC
    can't understand that choice because of the differences of D-snap
    .
  20. 00:17:244 (2) - a 1/1 reverse slider would be better
    i find that the extra drum would be too much and it sound exactly like this one 00:14:485 (2) -
    .
  21. 00:19:658 (5) - NC
    .
  22. 00:20:175 (1) - remove NC
    .
  23. 00:21:037 (5) - NC
    .
  24. 00:23:106 (2) - ^
    .
  25. 00:23:796 (2) - ^
    .
    fixed
  26. 00:24:485 (1) - move to x:136 y:192, it's better
    changed
    .
  27. 00:25:003 (4) - ^ x:128 y:152
    ^
    .
  28. 00:50:865 - NC
    .
  29. 00:51:210 (1) - remove NC
    .
  30. 00:51:382 (4) - NC
    k.
    .
  31. 00:59:830 (1,2,3,1,2,3,1) - these overlaps can be a lot of difficult for some people read in a hard diff, I advice you to do another pattern
    less difficult to read normally while keeping the same pattern
    .
  32. 01:00:865 (1) - remove NC
    .
  33. 01:01:037 (2) - NC
    fixed
    .
  34. 02:04:313 (1) - remove NC
    ^
    .
  35. 02:19:141 (3,4,5) - overlaps case again
    these overlaps are fine, i don't have problem to read them
    .
  36. 02:22:416 (4) - NC
    think about flashlights players
    .
  37. 02:25:865 (1) - remove NC
    .
  38. 02:27:244 (1) - ^
    fixed
    .
  39. 02:28:451 (1) - ^
    did NC 02:27:244 (3,1) - and 02:28:967 (1) - instead.
    .
  40. 02:30:692 (1) - ^
    .
  41. 02:31:727 (5) - NC
    fixed.
    .
  42. 02:33:279 (1,1) - remove NC
    removed this 02:32:416 (1) - instead.
    .
  43. 02:35:692 (1) - move to x:336 y :168 to have more flow
    fixed
    .
  44. 02:38:968 (1) - remove NC
    .
  45. 02:39:313 (2) - NC
    .
  46. 02:40:003 (1) - remove NC
    these ones seems fine...
    .
  47. 02:44:313 (1) - ^
    2,0 D-snap is too much
    .
  48. 02:44:485 (2) - NC
    .
  49. 02:53:279 (5) - ^
    .
    Realm of magic
    .
    Here you will probably have lots of work. That diff is super overmapped and some parts doesn't fits the music, principally a lot of sliders, slider ends and ''streams'' (some of them are unnecessary) that breakes the rhythm. I listed just a few of them, there is more.
    .
  50. 00:06:210 (4) - NC
    can't understand why
    .
  51. 00:10:003 (1) - remove NC
    ^
    .
  52. 00:14:485 (2) - move the slider end to 00:14:830 - to fits the music
    + added a circle
    .
  53. 00:15:175 (3) - NC
    .
  54. 00:15:434 - you can add a note here to fits the music, and move the 00:15:520 (6) - to make something like [url=https://puu.sh/xBUuh.png]that

    [/color]changed the pattern.
  55. you can move 00:23:020 (2) - to x:164 y:12 and 00:23:106 (3) - to x:168 y:12, so you have a better flow
    .
  56. same thing 00:23:710 (2) - x:268 y:100 00:23:796 (3) - x:272 y:104
    changed to something similar like this 00:25:434 (1,2) -
    .
  57. ^ 00:24:141 (1) - x:256 y:288
    .
  58. 00:25:434 (1) - remove this note, it doesn't fits the music
    moved to a red tick
    .
  59. 00:28:623 (2) - change slider end to 00:28:623 -
    what ?
    .
  60. 00:29:916 (1,2) - unnecessary notes, it doesn't fits the music
    .
  61. after you remove the previous notes, move that 00:30:089 (3) - to 00:30:003 - and the slider end to 00:30:347 -
    k
    .
  62. 00:31:382 (2) - move slider end to 00:31:641 -
    .
  63. 00:31:813 (3) - move to 00:31:727 - and x:72 y:304
    .
  64. 00:31:899 (4) - If you remove this note the flow is better
    you could show me a picture but k. [/color]
    .
  65. 00:32:072 (1) - move slider end to 00:32:589 -
    it would destroy the flow of 00:32:072 (1,2,3,4,5,6) -
    .
  66. 00:34:141 - you can add a note here, on x:400 y:120
    added
    .
  67. 00:38:192 (2) - remove that note
    to fit with 00:38:623 (2) -
    .
  68. 00:39:313 (2) - move to x:144 y:272
    .
  69. 00:39:485 (1) - remove NC
    .
  70. 00:39:658 (1) - ^
    .
  71. 00:40:347 (1) - ^
    i changed a bit the placement of some circles/slider but some NC will stay.
    .
  72. 00:52:416 (1) - ^
    k
    .
  73. 00:54:227 (1) - ^
    .
  74. 00:55:175 (1) - ^
    ?
    .
  75. 01:30:261 (1) - ^
    removed
    .
  76. 01:30:692 (1) - ^
    intended and will make a extremely big gap in D-snap
    .
  77. 01:56:037 (1) - ^ and move it to x:208 y:232
    changed
    .
  78. 01:56:210 (1) - remove NC
    ^
    .
  79. 02:15:865 (1) - ^
    ?
    .
  80. 02:18:279 (1) - ^
    .
  81. 02:20:347 (1) - ^
    .
  82. 02:20:865 (1) - ^
    fixed
    .
  83. 02:22:244 (1) - ^
    .
  84. 02:22:416 (2) - NC
    changed
    .
  85. 02:26:037 (1) - remove NC
    that one seems fine, i don't want to have a very very slow part here
    .
  86. 02:28:968 (1) - ^
    fixed
    .
  87. 02:31:985 (1) - ^
    disagree
    .
  88. 02:32:072 (2) - move slider end to 02:32:416 - and change it to reverse slider
    it's the same pattern as 02:21:382 (2) - maybe if more people are complaing about it
    .
  89. 02:33:451 (3) - NC and move it to x:176 y:168
    NC but different place
    .
  90. 02:34:141 (1) - remove NC
    .
  91. 02:48:968 (1) - ^
    it looks visually good for me, maybe
    .
  92. 02:49:658 (2) - NC
    ^
    .
  93. 02:50:175 (1) - remove NC
    ^
    .
  94. 02:50:692 (3) - move slider end to 02:51:037 -
    .
    you made it cooler :D
  95. 02:51:210 - add a 1/1 slider here and remove 02:51:382 (1) -
    .
  96. 02:52:416 (1) - remove NC
    .
  97. 02:52:761 (3) - NC
    k
    .
  98. 02:54:141 (1) - remove NC
    .
    the NC fit the transition of the melody
  99. 02:54:485 (2) - NC
    ^
    .
  100. 02:55:175 (1) - remove NC
    .
  101. 02:55:434 (2) - remove this note
    to accentuate the drum
    .
  102. 03:00:692 (2) - move to x:168 y:80
    the note decline a bit that's why i placed there. and washing machine flow too.
    .
  103. 03:05:692 (1) - remove NC
    .
  104. 03:05:865 (2) - NC
    done
    .
    I'l list some of the overmapped parts:
    .
  105. 00:09:658 - to 00:12:761 -
  106. 00:15:175 - to 00:16:899 -
  107. 00:25:434 - to 00:25:434 (1) -
  108. 00:37:589 - to 00:41:727 -
  109. 00:48:279 - to 00:52:761 -
  110. 00:54:227 - to 00:56:382 -
  111. 00:59:141 - to 01:07:934 -
  112. 01:17:244 (1,2,3) - & 01:27:416 (2,3,4,1,2) -
  113. 02:04:830 - to 02:12:675 -
  114. 02:16:554 - to 02:33:279 -
  115. 02:40:175 (3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,3,4,1,2,3,1,2,1,2,1,2,3) -
  116. 02:59:658 - to 03:20:175 -
    .
    Consider to try to fix or remapping these parts
    most of them are fixed or changed because the intensity of the music. overall i nerfed some of them.
Sorry if my english is bad. ;x
Good song choice, good luck!
Thanks you for that very detailled mod !
don't worry my english is petty bad 2
Pilesos
Hello there!

Here is my mod. Could not do the insane unfourtunately :/

Easy
The easy diff does not seem to be finished. If it is it may be a concern since all diffs should have the same length.



00:15:520 (2) - reverse slider ends here 00:16:554 - http://puu.sh/xGqAz/a235d9804e.jpg

00:18:279 (2) - same here

00:21:037 (2) - same here

01:07:934 (1) - It is not recommended to change the slider velocities in an easy diff drastically

Normal
00:26:554 (1) - remove circle (No two hitbojects on the same tick (look at ranking criteria))

00:29:658 (3) - remove cirlce (there is no beat)

00:33:796 (4) - shorten the slider and put circles on beats - example https://puu.sh/xGlz7/f6a2014fc2.jpg

00:54:658 (4) - circle (there is a clear beat)

00:54:830 - remove cirlce (no beat)

00:54:658 (4) - remove circle + begin slider here (fits music better)

02:16:899 (4) - shorten slider to middle part : 02:16:899 (4) - end part : 02:16:899 (4) - (aligns better with music)

02:16:899 (4) - next circle (to complement the changes)

02:18:968 - remove cirlce (?) (I can't hear a beat x))

Hard
00:04:485 (3) - adjust slider middle part: 00:04:485 (3) - end part: 00:04:485 (3) - https://puu.sh/xGo2U/6350e49453.jpg (aligns better with music)

00:05:865 - cirlce (there is a beat)

00:06:210 (1) - Suggestion: slider instead of a small slider + circle

00:08:451 (5) - no circle (there is no beat)

01:15:175 - circle

01:15:347 (2) - no circle

01:15:865 - circle

01:16:037 (2) - no circle

01:16:554 - circle

01:16:727 (2) - no circle

01:16:813 (1) - slider starts 01:16:813 (1) - and ends 01:16:813 - https://puu.sh/xGoKe/40530e3fda.jpg

01:17:244 - circle

01:17:416 (2) - no circle

01:21:037 (3) - slider starts 01:21:037 (3) - and ends 01:21:382 -

01:25:692 (4) - Suggestion: I would not hide that circle. It's unintuitive.


01:25:865 (1,2,1,2,1,2,1,2) - You misplaced the circles on this pattern beginning at 01:15:175 - but here you did the whole section really well ^_^


02:15:003 (1) - no circle (there is no beat)


02:22:416 (4) - shorten slider start 02:22:416 (4) - ends 02:22:761 -

02:22:934 - next slider starts here and ends 02:23:279 -

02:23:451 - circle

02:23:623 - no circle

02:44:485 - the same as above https://puu.sh/xGqo4/4619dab4c4.jpg

02:55:520 (4) - I'd suggest reworking it with some sliders
Topic Starter
realy0_

Pilesos wrote:

Hello there!

Here is my mod. Could not do the insane unfourtunately :/

Easy
The easy diff does not seem to be finished. If it is it may be a concern since all diffs should have the same length.



00:15:520 (2) - reverse slider ends here 00:16:554 - http://puu.sh/xGqAz/a235d9804e.jpg

00:18:279 (2) - same here

00:21:037 (2) - same here
fixed
01:07:934 (1) - It is not recommended to change the slider velocities in an easy diff drastically
no, you have 4 white ticks to react, that's enough.
Normal
00:26:554 (1) - remove circle (No two hitbojects on the same tick (look at ranking criteria))
error from my part, that was because of the missplaced timing.
00:29:658 (3) - remove cirlce (there is no beat)
there is actually one
00:33:796 (4) - shorten the slider and put circles on beats - example https://puu.sh/xGlz7/f6a2014fc2.jpg
didn't followed your pattern but changed
00:54:658 (4) - circle (there is a clear beat)

00:54:830 - remove cirlce (no beat)
no, the pattern follow the melody and not the drums. it's fine
00:54:658 (4) - remove circle + begin slider here (fits music better)
^
02:16:899 (4) - shorten slider to middle part : 02:16:899 (4) - end part : 02:16:899 (4) - (aligns better with music)

02:16:899 (4) - next circle (to complement the changes)
fixed
02:18:968 - remove cirlce (?) (I can't hear a beat x))
^
Hard
00:04:485 (3) - adjust slider middle part: 00:04:485 (3) - end part: 00:04:485 (3) - https://puu.sh/xGo2U/6350e49453.jpg (aligns better with music)

00:05:865 - cirlce (there is a beat)
fixed
00:06:210 (1) - Suggestion: slider instead of a small slider + circle
hitsound problem because 00:06:554 (3) - has a important finish hitsound.
00:08:451 (5) - no circle (there is no beat)
consistancy.
01:15:175 - circle

01:15:347 (2) - no circle

01:15:865 - circle

01:16:037 (2) - no circle

01:16:554 - circle

01:16:727 (2) - no circle
intentional pattern.
01:16:813 (1) - slider starts 01:16:813 (1) - and ends 01:16:813 - https://puu.sh/xGoKe/40530e3fda.jpg
this is unclear...
01:17:244 - circle
above ^
01:17:416 (2) - no circle
^
01:21:037 (3) - slider starts 01:21:037 (3) - and ends 01:21:382 -
fixed
01:25:692 (4) - Suggestion: I would not hide that circle. It's unintuitive.
removed

01:25:865 (1,2,1,2,1,2,1,2) - You misplaced the circles on this pattern beginning at 01:15:175 - but here you did the whole section really well ^_^
that because i wanted to have more variety instead of consistancy.

02:15:003 (1) - no circle (there is no beat)
to prepare the next drum

02:22:416 (4) - shorten slider start 02:22:416 (4) - ends 02:22:761 -

02:22:934 - next slider starts here and ends 02:23:279 -

02:23:451 - circle
fixed
02:23:623 - no circle
that one is fine and flow well
02:44:485 - the same as above https://puu.sh/xGqo4/4619dab4c4.jpg

02:55:520 (4) - I'd suggest reworking it with some sliders
changed a bit.
thanks for mod !
makisokk
Hello M4M
[General]
  • audio shlould be 192kbs
    Change the background type from png to jpeg!So you reduce the size
    End kiai here 00:56:899 - and start 00:58:279 - do this in all kiai
[Easy]
  • 00:07:934 (3) - this note need move here 00:07:761 -
    00:08:623 (1,2) - bad overlap
    00:16:899 - Why did you miss this strong sound?
    00:19:658 - ^
    00:22:244 - ^
    00:18:279 (2,2) - avoid overlap
    00:21:037 (2,1) - ^
    00:27:934 (3,1) - Bad overlap
    00:30:692 (1,2) - blanket here?
    00:47:244 (1,1) - Avoid overlap
    00:49:313 (2) - this note need move here 00:49:141 -
    00:52:761 (1,2) - Instead, you can make one slider with a bend at this point 00:53:106 -
    01:00:347 (3,4) - fix blanket
    01:02:416 (4,2) - avoid overlap
    01:07:934 (1) - do this slider better, he is bad
    01:07:934 (1,2,3) - Why is the distance here different from other moments?
    01:20:347 (1,3) - bad overlap
    01:26:554 - miss sound here
    02:16:210 (2,3) - fix blanket
    02:21:037 (3,1) - avoid overlap
    02:43:106 (2,3) - avoid overlap
    02:56:899 (2,1) - do stack
    03:02:416 - miss strong sound
    03:01:037 (1,1) - avoid overlap
    03:10:692 (1,2) - ^
    03:12:072 (2,4) - ^
sorry it's all, I feel bad

Check this
t/86329
t/441929
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
Topic Starter
realy0_

makisokk wrote:

Hello M4M
[General]
  • audio shlould be 192kbs wait wtf, i did that before
    Change the background type from png to jpeg!So you reduce the size thanks !
    End kiai here 00:56:899 - and start 00:58:279 - do this in all kiai
the kiai time can be less than 15 sec?
[Easy]
  • 00:07:934 (3) - this note need move here 00:07:761 -
    00:08:623 (1,2) - bad overlap
    fixed
    00:16:899 - Why did you miss this strong sound?
    00:19:658 - ^
    00:22:244 - ^
    throught that would be a bit 2 hard but k
    00:18:279 (2,2) - avoid overlap
    i'm not gonna move them because of the "progression" pattern.
    00:21:037 (2,1) - ^
    moved a bit
    00:27:934 (3,1) - Bad overlap
    fixed
    00:30:692 (1,2) - blanket here?
    finish instead
    00:47:244 (1,1) - Avoid overlap
    fixed
    00:49:313 (2) - this note need move here 00:49:141 -
    00:52:761 (1,2) - Instead, you can make one slider with a bend at this point 00:53:106 -
    maybe, but probably not
    01:00:347 (3,4) - fix blanket
    changed a bit
    01:02:416 (4,2) - avoid overlap
    that one fit well
    01:07:934 (1) - do this slider better, he is bad
    made it a bit better
    01:07:934 (1,2,3) - Why is the distance here different from other moments?
    that because the song's melody changed and kiai is disabled (to prevent that kiai is overused in this map).
    01:20:347 (1,3) - bad overlap
    flow well
    01:26:554 - miss sound here
    this beat isn't that powerful as 01:25:865 (1,3) -
    02:16:210 (2,3) - fix blanket
    fixed
    02:21:037 (3,1) - avoid overlap
    now it fit it.
    02:43:106 (2,3) - avoid overlap
    that one is intentional.
    02:56:899 (2,1) - do stack
    done
    03:02:416 - miss strong sound

    03:01:037 (1,1) - avoid overlap
    the pattern is meant to do that
    03:10:692 (1,2) - ^
    03:12:072 (2,4) - ^
    fixed
sorry it's all, I feel bad
np, thank you !
Check this
t/86329
t/441929
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
Nimagan
from mod req
Realm of magic
consider using soft hit sounds in the beginning insted of normal, you can probably make it a bit denser. right now there are a lot of 2 beat gaps. keep it consistent.

00:03:106 (1,2) - imperfect blanket
00:04:485 (1) - end the slider here 00:05:003 -, it now ends on no sound with a sound in the middel.
00:06:899 (1) - slider is kinda ugly, it also ignores this sound 00:07:244 -
00:05:520 (2,3,4,5) - spacing here is the same even tho 00:05:865 (3) - is the most important sound
00:08:968 (2,1,2) - why is there a flow break here?
00:10:003 (1,1) - ugly overlap, and the coloration between them are pretty bad. i do not think there is any reason for you to break flow like this. have 00:10:003 (1) - lead in to 00:11:037 (1) -

00:11:037 (1) - no NC
00:13:451 (1,2,1,2) - looks ugly. overlaps are hard. avoid doing it unless you know what you are doing. challenge yourself to make a map with no overlaps, visuals will be so much better
00:15:003 (3) - land on no noticeable sound
00:15:175 (1,2,3,4,5) - this looks bad.
00:16:813 (1) - ok so first, this is not needed and second, do not put a NC on a blue tick. and do not space triples like this
00:18:968 (2,1,2) - that 1/4 jump is unreasonable and again, no NC on blue ticks. (use it on big white ticks, or sometimes smal white ticks.)
00:22:244 (2,3,4) - stack this
00:29:313 - needs to be clickable.
00:54:658 (1,1,2) - when using repeat sliders like this, have them be the same length and start in on a white tick.

So what i have said here mostly repeats through out the song. so i will stop the mod here (overlaps, weird flow breaks, NC placements, filler rhythm.)

GL
Topic Starter
realy0_

Nimagan wrote:

from mod req
Realm of magic
consider using soft hit sounds in the beginning insted of normal, you can probably make it a bit denser. right now there are a lot of 2 beat gaps. keep it consistent. i'm not gonna use them because it's not gonna to be consistant and i really hate resounding a map just because of such a unimportant thing. probably in my next beatmap.

00:03:106 (1,2) - imperfect blanket
fixed
00:04:485 (1) - end the slider here 00:05:003 -, it now ends on no sound with a sound in the middel.
^
00:06:899 (1) - slider is kinda ugly, it also ignores this sound 00:07:244 -
gonna do actual gameplay in it.
00:05:520 (2,3,4,5) - spacing here is the same even tho 00:05:865 (3) - is the most important sound
changed a bit the position of some circles
00:08:968 (2,1,2) - why is there a flow break here?
changed with 00:06:899 (1) -
00:10:003 (1,1) - ugly overlap, and the coloration between them are pretty bad. i do not think there is any reason for you to break flow like this. have 00:10:003 (1) - lead in to 00:11:037 (1) -
fixed the flow there, the reason of these colors are their similarities. a purple color is made of blue colors.
00:11:037 (1) - no NC
it's fine for me because of the powerful sound here. maybe
00:13:451 (1,2,1,2) - looks ugly. overlaps are hard. avoid doing it unless you know what you are doing. challenge yourself to make a map with no overlaps, visuals will be so much better
increased the D-snap to get rid of that overlap.
00:15:003 (3) - land on no noticeable sound
i don't want a blank there.
00:15:175 (1,2,3,4,5) - this looks bad.
curved stream
00:16:813 (1) - ok so first, this is not needed and second, do not put a NC on a blue tick. and do not space triples like this
00:18:968 (2,1,2) - that 1/4 jump is unreasonable and again, no NC on blue ticks. (use it on big white ticks, or sometimes smal white ticks.)
fixed the broken flow
00:22:244 (2,3,4) - stack this
just no because it's weird to stop the flow brutally.
00:29:313 - needs to be clickable.
00:54:658 (1,1,2) - when using repeat sliders like this, have them be the same length and start in on a white tick.
fixed a overlap,NC and a slider, the first slider is intended because of the note coming at a red tick. (all the sliders follow a note)
So what i have said here mostly repeats through out the song. so i will stop the mod here (overlaps, weird flow breaks, NC placements, filler rhythm.)

GL
thanks for the mod !
Log Off Now
m4m from my q

[General]

you have duplicates of each bg in your song folder (unless i just got a dodgy download? idk)
your bg's are all different and unrankable sizes, i reccommend resizing them all to 1920x1080 (google waifu2x for this)
your mp3 is 128kpbs, is there a better 192kbps source?
your map is out of time towards the end of the song, i would suggest taking another look at the bpm as songs are rarely of a decimal bpm (try 174bpm | 3111 offset)
have you considered using the soft hitsounds at least for the intro of the song? i think it would suit the calm nature of the song better than the whistles and loud crash cymbals atm

[Easy]

I would highly reccommend increasing your distance spacing so that none of the notes overlap and to ensure there is some movement in the mouse, since at the moment everything is so close together in the intro the speed of mouse movement doesn't match the song (a prime example of this is here 01:05:175 (2,1) - where there is a big gap between notes but almost no mouse movement, making this really confusing to read/play)

Make sure to keep the SV at 1.00x at all times, as it stands there are huge differences in sv from 1.5x to 0.75x and thats too difficult for new players to understand

00:49:141 (2) - i would suggest moving this note to 00:49:313 - this white tick so you're consistent with your following of the drums in this section
02:04:485 (1) - i think this spinner is a bit long for new players to sustainably keep up (remember they spin on the outside of the screen not from the middle of the spinner)

[Normal]

00:04:485 (2,3,4) - this type of pattern right at the start of the map seems a little bit too dense imo and could also be confusing, i would suggest replacing this with a 1.5 beat repeating slider
00:08:968 (1,2,3) - similar comment here about note density, i would think about placing a slider here somewhere
00:15:520 (4) - i would reduce the length of this slider to 1.5 beats so it matches the bell like sound (idk what its called) and then place a slider here 00:16:899 - so it still follows it whilst still making the downbeat clickable
00:18:279 (4) - ^ yea
00:22:416 (1) - double repeating sliders like this could be potentially difficult to read, i would suggest splitting this into two seperate sliders
00:40:003 - same comment as easy about the spinner being a bit too long
00:48:623 (4) - this slider art is cool, but im not sure if it suits the intense chorus, since theres lots of changes happening within the music whilst this slider is being held which could be made clickable for a more interesting player experience
00:55:520 (5,1) - blanket can be improved
00:51:382 (2) - same comment about the double repeat slider here, although its more of an issue here since the double repeat is too fast to notice during gameplay for newer players

most of these comments can be applied through the rest of the song

[Hard]

00:12:072 (2,3,4) - slider body interferes with circle edges on default skin
00:41:899 (1) - it feels a bit weird to end the spinner just before where the held sound actually finishes, normally this would be fine but because their is no significant sound following the spinner, i think it would be best to end it on the downbeat

gonna end it here since a lot of the issues i point out here also occur in the higher difficulties. your rhythm here is honestly not that bad, and with some fine tweaking it would be a pretty fun map to play

gl!
Topic Starter
realy0_

Log Off Now wrote:

m4m from my q

[General]

you have duplicates of each bg in your song folder (unless i just got a dodgy download? idk)
all of them are different, the one with (1) is just a small copy,and there is a bug that deletes all the bgs and still dk why
your bg's are all different and unrankable sizes, i reccommend resizing them all to 1920x1080 (google waifu2x for this)
gonna try to resize them cuz i downloaded from the original source on pixiv
your mp3 is 128kpbs, is there a better 192kbps source?
actually the current mp3 used is a compessed one with audacity and the original mp3 was 320kbps which is unrankable, gonna try to change it for the second time.
your map is out of time towards the end of the song, i would suggest taking another look at the bpm as songs are rarely of a decimal bpm (try 174bpm | 3111 offset)
fixed
have you considered using the soft hitsounds at least for the intro of the song? i think it would suit the calm nature of the song better than the whistles and loud crash cymbals atm mmm

[Easy]

I would highly reccommend increasing your distance spacing so that none of the notes overlap and to ensure there is some movement in the mouse, since at the moment everything is so close together in the intro the speed of mouse movement doesn't match the song (a prime example of this is here 01:05:175 (2,1) - where there is a big gap between notes but almost no mouse movement, making this really confusing to read/play)

Make sure to keep the SV at 1.00x at all times, as it stands there are huge differences in sv from 1.5x to 0.75x and thats too difficult for new players to understand the slider velocity is so slow that the sv differences are not that visible

00:49:141 (2) - i would suggest moving this note to 00:49:313 - this white tick so you're consistent with your following of the drums in this section
reverted that change from a precedent mod
02:04:485 (1) - i think this spinner is a bit long for new players to sustainably keep up (remember they spin on the outside of the screen not from the middle of the spinner)
no, because the intense part doesn't allow it or it would be too empty/ undermapped. and OD/HP drain is extremely low for that.[Normal]

00:04:485 (2,3,4) - this type of pattern right at the start of the map seems a little bit too dense imo and could also be confusing, i would suggest replacing this with a 1.5 beat repeating slider
i don't like your suggestion, less variety between sliders/circles and it fit more
00:08:968 (1,2,3) - similar comment here about note density, i would think about placing a slider here somewhere
^
00:15:520 (4) - i would reduce the length of this slider to 1.5 beats so it matches the bell like sound (idk what its called) and then place a slider here 00:16:899 - so it still follows it whilst still making the downbeat clickable
00:18:279 (4) - ^ yea
fixed
00:22:416 (1) - double repeating sliders like this could be potentially difficult to read, i would suggest splitting this into two seperate sliders
that's fine because the slider is long enough to see the reverse arrow and the SV is low too.
00:40:003 - same comment as easy about the spinner being a bit too long
this one is shorter than the one in easy
00:48:623 (4) - this slider art is cool, but im not sure if it suits the intense chorus, since theres lots of changes happening within the music whilst this slider is being held which could be made clickable for a more interesting player experience
changed to fit more the drum but keeped because replacing with sliders makes visually for me overmapped and circles undermapped.
00:55:520 (5,1) - blanket can be improved
fixed
00:51:382 (2) - same comment about the double repeat slider here, although its more of an issue here since the double repeat is too fast to notice during gameplay for newer players
changed
most of these comments can be applied through the rest of the song

[Hard]

00:12:072 (2,3,4) - slider body interferes with circle edges on default skin
fixed
00:41:899 (1) - it feels a bit weird to end the spinner just before where the held sound actually finishes, normally this would be fine but because their is no significant sound following the spinner, i think it would be best to end it on the downbeat
actually, i try apply this from the ranking criteria , i consider a spinner like a slider that doesn't need to start/finish on a strong song :
"Sliders should begin on stronger beats and end on equal or weaker sounds. Stressing important sounds through clicking is more natural to play than stressing unimportant sounds."


gonna end it here since a lot of the issues i point out here also occur in the higher difficulties. your rhythm here is honestly not that bad, and with some fine tweaking it would be a pretty fun map to play

gl!
Thanks !(sorry for the differents types of the same colors, missclicks)
Marmorexx
Hey there \o/

From my modding queue
I needed a lot of work to mod this... So i hope its fine if i just mod the hardest Difficulty.

Realm of Magic ---

00:19:576 (3,4) - For a slow beginning like this one the spacing here is a little extreme.
00:24:145 (1) - This one shouldnt be a NC (New Combo). Try making this 00:24:489 (2) a new combo instead
00:29:403 (4,5) - This really doesnt fit with the song Try placing notes like this:

It contains the part that you tried using there, just more fitting to the music
00:34:317 (1) - Dont let this slider tick 4 times. Let it tick 3 times instead and place a circle after it.
00:35:438 - If you add a circle here (preferably stacked on top of (1) it goes with the drums in the background.
00:44:489 (1) - Cute c:
00:37:248 (4) - The part from here on feels weird. Try doing it like this:

00:38:196 (2) - You should stack this on the next slider to keep up the jumpy motion. Also if you do that move the slider a little closer to the (1)
00:48:627 (1) - Divide this one into 2 sliders that go from 00:48:628 - 00:48:800 as well as from 00:48:973 - 00:49:145. Otherwise its boring Also, if you do that, increase slider velocity.
00:53:110 (2) - Instead of 4 ticks, let it tick 3 times and place a circle afterwards
00:54:662 (1,2,3) - Reduce volume here
01:09:317 (3) - I dont know if your map will be able to get ranked if you throw in a lot of these. Maybe use the parts of the song to put in some jumps instead. It feels weird to go from fast triples like 01:20:179 here to a slow slider and jump sections. Your map lacks continuity
02:00:352 (1,2,3,4) - The song suggests shorter sliders here.
02:08:455 (1,2) - These are too close to (5)
02:08:455 (1,2,1,2) - Feels weird to switch from circle to slider like that. i suggest placing normal triples (3 circles) here
02:09:145 (1,2,3,4,5) - Try to use a pattern that goes like this:

I would place them like this. But it's up to you.
02:10:007 (1,2,3,4) - Again the song suggests shorter sliders.
02:19:145 (2) - Should be a new combo instead of 02:19:489 (1)
02:20:611 - Here the song suggests a circle
02:21:386 (2) - Make this slider shorter until 02:21:904, and place a circle here 02:22:076
02:25:179 (1) - Place this and the following somewhere else, further away from the slider before it.
02:30:524 (2,3,4,5,1) - You always place triples that far apart from another. You should make the distance between the jumps much higher, except for when the song gets quieter, which it does not here.
02:43:111 (3) - This is where the stream should end
03:01:041 (1) - Change this sequence to this:

03:03:455 (2) - Place a slider here. Avoid this break because its off-putting.
03:05:179 (1,2,3,4,1,2,3) - This whole section feels kinda weird. Try to think of something else
03:07:938 (1,2,1,2,3) - ^
03:10:697 (1,2,3,4) - I'd place a normal stream here instead.

Your map has a lot of potential! But it needs still a lot of work when it comes to following the beat of the song.

Good Luck!
Topic Starter
realy0_

Marmorexx wrote:

Hey there \o/

From my modding queue
I needed a lot of work to mod this... So i hope its fine if i just mod the hardest Difficulty.
yeah it's fine, 5 diff of 3:30 is hell to mod
Realm of Magic ---

00:19:576 (3,4) - For a slow beginning like this one the spacing here is a little extreme.
reduced
00:24:145 (1) - This one shouldnt be a NC (New Combo). Try making this 00:24:489 (2) a new combo instead
fixed
00:29:403 (4,5) - This really doesnt fit with the song Try placing notes like this:

It contains the part that you tried using there, just more fitting to the music
the (5) slider is keeped to make the gameplay more consistant
00:34:317 (1) - Dont let this slider tick 4 times. Let it tick 3 times instead and place a circle after it.
fixed
00:35:438 - If you add a circle here (preferably stacked on top of (1) it goes with the drums in the background.
there any sound that support it here
00:44:489 (1) - Cute c: :3
00:37:248 (4) - The part from here on feels weird. Try doing it like this:

00:38:196 (2) - You should stack this on the next slider to keep up the jumpy motion. Also if you do that move the slider a little closer to the (1)
fixed
00:48:627 (1) - Divide this one into 2 sliders that go from 00:48:628 - 00:48:800 as well as from 00:48:973 - 00:49:145. Otherwise its boring Also, if you do that, increase slider velocity.
fixed
00:53:110 (2) - Instead of 4 ticks, let it tick 3 times and place a circle afterwards
the flow would be weird here
00:54:662 (1,2,3) - Reduce volume here
fixed
01:09:317 (3) - I dont know if your map will be able to get ranked if you throw in a lot of these. Maybe use the parts of the song to put in some jumps instead. It feels weird to go from fast triples like 01:20:179 here to a slow slider and jump sections. Your map lacks continuity
ok, i'll change
02:00:352 (1,2,3,4) - The song suggests shorter sliders here.
fixed
02:08:455 (1,2) - These are too close to (5)
fixed
02:08:455 (1,2,1,2) - Feels weird to switch from circle to slider like that. i suggest placing normal triples (3 circles) here
it's was triple circles here before, i didn't liked it because the spike difficulty was too high and variety
02:09:145 (1,2,3,4,5) - Try to use a pattern that goes like this:

nah the pattern here is fine
I would place them like this. But it's up to you.
02:10:007 (1,2,3,4) - Again the song suggests shorter sliders.
fixed
02:19:145 (2) - Should be a new combo instead of 02:19:489 (1)
fixed
02:20:611 - Here the song suggests a circle
02:21:386 (2) - Make this slider shorter until 02:21:904, and place a circle here 02:22:076
fixed, splitted into 2 sliders and a circle
02:25:179 (1) - Place this and the following somewhere else, further away from the slider before it.
that called a "penetration slider" ( ͡° ͜ʖ ͡°)
02:30:524 (2,3,4,5,1) - You always place triples that far apart from another. You should make the distance between the jumps much higher, except for when the song gets quieter, which it does not here.
fixed but seems weird for the high spacingif a another mod complains about it, i'll change.
02:43:111 (3) - This is where the stream should end
changed
03:01:041 (1) - Change this sequence to this:

changed into something similar
03:03:455 (2) - Place a slider here. Avoid this break because its off-putting.
nah
03:05:179 (1,2,3,4,1,2,3) - This whole section feels kinda weird. Try to think of something else
03:07:938 (1,2,1,2,3) - ^
tried
03:10:697 (1,2,3,4) - I'd place a normal stream here instead.
and explain how and why, this triple is flne

Your map has a lot of potential! But it needs still a lot of work when it comes to following the beat of the song.

Good Luck!
thanks !
Seolv
uwu log
2017-11-07 18:46 [ L u k a s ]: hey
2017-11-07 18:47 [ L u k a s ]: you have requested m4m on my queue, right?
2017-11-07 18:47 [ L u k a s ]: If you want I can mod it in game
2017-11-07 18:47 realy0_: k
2017-11-07 18:47 realy0_: if you want
2017-11-07 18:48 [ L u k a s ]: starting from top diff
2017-11-07 18:48 [ L u k a s ]: ACTION is editing [https://osu.ppy.sh/b/1411979 Hinkik & A Himitsu - Realms [Realm of magic]]
2017-11-07 18:48 realy0_: yea this one is the worst apparantly
2017-11-07 18:48 [ L u k a s ]: 00:03:455 (2) - finish doesn't fit here
2017-11-07 18:48 [ L u k a s ]: remove the finish hitsound ;w;
2017-11-07 18:48 [ L u k a s ]: 00:06:903 (1) - neither does it fit here
2017-11-07 18:49 [ L u k a s ]: you know what? Maybe you should get someone to hitsound the map for you instead, I recommend you ask Touhou, here's very good at it
2017-11-07 18:49 realy0_: yea
2017-11-07 18:49 [ L u k a s ]: don't tell him I recommended him to you xd
2017-11-07 18:49 [ L u k a s ]: so I won't mod the hitsounds now
2017-11-07 18:49 realy0_: i did hitsounded the full beatmap with skin with different hitsound so
2017-11-07 18:49 realy0_: x'd
2017-11-07 18:50 [ L u k a s ]: 00:09:662 (1,2,1) - first, you have to learn how spacing works
2017-11-07 18:50 realy0_: a*
2017-11-07 18:50 realy0_: um
2017-11-07 18:50 [ L u k a s ]: if a sound is stronger the spacing is bigger
2017-11-07 18:50 [ L u k a s ]: so here it's more logical if you make 00:09:662 (1,2) - smaller and then make 00:10:007 (1) - bigger in spacing
2017-11-07 18:50 [ L u k a s ]: because of the piano sound
2017-11-07 18:51 [ L u k a s ]: 00:11:386 (2) - also a strong piano sound, extend the spacing but not too much
2017-11-07 18:51 [ L u k a s ]: 00:12:420 (1,2,3,4,5) - this is basically overmapping, delete 00:12:506 (2) - and 00:12:679 (4) -
2017-11-07 18:52 realy0_: k
2017-11-07 18:52 [ L u k a s ]: 00:13:455 (1) - you could replace with circles
2017-11-07 18:52 [ L u k a s ]: 00:14:145 (1) - in this section the song gets a bit stronger in volume so I think you should use a spacing bigger than in the other part
2017-11-07 18:52 realy0_: nah because the song went 1-2-1 for this 00:13:455 (1) -
2017-11-07 18:53 [ L u k a s ]: 00:15:179 (1,2,3,4,5) - listen to the sounds in the song, the purpose of making a map is properly reflecting its most important beats
2017-11-07 18:53 [ L u k a s ]: 00:13:455 (1) - this can also be made like 1-2-1 in circles too but it's ok i guess
2017-11-07 18:54 [ L u k a s ]: 00:25:524 (2,3,4) - I don't like that you used same spacing for this, you can hear that 00:26:214 (4) - is clearly stronger so you should make the spacing bigger
2017-11-07 18:54 [ L u k a s ]: listen to the song and just rearrange some objects that don't make sense and remember that you should use bigger spacing on louder beats
2017-11-07 18:54 [ L u k a s ]: cause i won't point out any more spacing issues
2017-11-07 18:55 [ L u k a s ]: 00:27:076 (1) - I don't hear a sound here, remove circle
2017-11-07 18:55 realy0_: 00:27:076 (1) - there is a sound here
2017-11-07 18:55 [ L u k a s ]: 00:28:972 (3) - subjective but I think this slidershape is ugly, try make it more of a fine wave
2017-11-07 18:56 [ L u k a s ]: 00:36:214 (1,2) - this flow... ctrl+g
2017-11-07 18:56 [ L u k a s ]: 00:37:421 (5,6,7) - I don't get why you used such big spacing for these 1/4s, they aren't intense at all
2017-11-07 18:56 realy0_: yea
2017-11-07 18:57 realy0_: reduced
2017-11-07 18:57 [ L u k a s ]: 00:41:817 (1) - putting a spinner here isn't a great idea since you're missing out all interesting bits of the song including the build up that leads to the kiai
2017-11-07 18:57 [ L u k a s ]: I recommend you put some jumps instead of the spinner
2017-11-07 18:57 realy0_: k
2017-11-07 18:57 [ L u k a s ]: 00:46:904 (2) - increase spacing to avoid ovelap with the slider
2017-11-07 18:58 [ L u k a s ]: 00:46:904 (2,2) - you're ignoring all the strong beats by putting this, not a great idea so I recommend you use a different rhythm
2017-11-07 18:58 [ L u k a s ]: 01:12:593 (2) - deletre
2017-11-07 18:59 [ L u k a s ]: 01:13:283 (4) - delete
2017-11-07 18:59 [ L u k a s ]: 01:17:334 (2) - delerte
2017-11-07 18:59 [ L u k a s ]: 01:18:886 (2) - delete
2017-11-07 18:59 [ L u k a s ]: you should reconsider your rhythm choices
2017-11-07 19:00 [ L u k a s ]: that's it
2017-11-07 19:00 [ L u k a s ]: and some spacing issues
2017-11-07 19:00 [ L u k a s ]: 01:30:524 (3,1) - there's too little space between these two sliders
2017-11-07 19:00 [ L u k a s ]: 01:54:834 (3) - ugly slider
2017-11-07 19:00 [ L u k a s ]: 01:57:593 (1) - same
2017-11-07 19:01 realy0_: k
2017-11-07 19:01 [ L u k a s ]: 02:12:765 (1,2,3,4) - replace with circles for buildup
2017-11-07 19:01 [ L u k a s ]: 02:36:214 (2) - this slider is ending on a strong sound
2017-11-07 19:01 [ L u k a s ]: put a circle on 02:37:248 -
2017-11-07 19:01 realy0_: yea
2017-11-07 19:01 [ L u k a s ]: 02:47:593 (1) - shorten the slider and map the sounds that you ignored
2017-11-07 19:01 [ L u k a s ]: like this
2017-11-07 19:01 [ L u k a s ]: 02:47:593 (1) -
2017-11-07 19:02 [ L u k a s ]: 02:59:662 (1,2,1,2,1) - better idea for kiai is to just put streams
2017-11-07 19:02 [ L u k a s ]: 03:19:662 (1) - too big spacing for 1/4
2017-11-07 19:02 [ L u k a s ]: that's it, ima post the log on the forum
2017-11-07 19:02 realy0_: k
Topic Starter
realy0_
planning to revive this owo
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