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Kicco - Miracle * Feel Free [Taiko]

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frukoyurdakul
You caught me offguard... I'll regret this.
Topic Starter
[R]
Thank you sir for your effort help this map
Surono
lmao, once only its finest.
Volta
continuation of my previous mod. (no kd)
kiaiafter.jpg looks a bit stretched. Maybe because it's the only chibi art in the sb, or is it not the original resolution?

[FDJv's Kantan]
00:26:527 - consider to change this to k, since vocal pitch is higher than 00:23:327 - . the drum is overall also played differently and make good variation.
00:29:727 - i think you can fill this with k, so the density drop is not too high.

00:38:927 - , 00:39:327 - consider to remove for 4/1 break? it also make better emphasis to next pattern imo

00:50:527 (1,2,3,4,5,6) - maybe change to dkd-kkd, i think it would be more suited to the drum
00:59:927 (70,71,72) - changing these to K-K-K is more intuitive to play imo, since they sound same with 00:59:327 -
01:01:527 - removing this for a comfortable break before kiai is highly suggested. actually i think it is very necessary.

01:10:527 - maybe change this to k? i feel that it can highlight the high pitched vocal better.
01:27:727 - consider to remove this note as well, for consistency with intro since you didn't map the drum. Also nicer break.
01:39:927 - change to k, and 01:40:527 - remove. I think the rhythm is a bit too complex for beginner here.

[Futsuu]
00:05:527 - consider to remove and, 00:05:927 - move to 00:05:727 - to create 2/1 break. it seems like this session is lacking ones. Also for better spread with kantan.
00:11:927 - remove and, 00:12:327 - move to 00:12:127 - for same reason as above.

00:25:727 - maybe change to d since the pitch is lower than previous note. also i think it's nice to be mirrored with 00:22:527 -

00:41:127 - moving this to 00:41:327 - feels more intuitive to hit to me somehow because have longer time to prepare after the finisher.
00:45:927 - add d to highlight the vocal?
00:47:127 - , 00:48:727 - remove, since this part is very calm, i think simple 1/1 pattern would fits better.

00:55:527 - maybe move to 00:55:927 - and change to k so the 1/2 is not too sudden.
00:56:527 - can add k tbh
00:57:527 - add d, and 00:57:727 - change to k
01:02:127 - remove for longer break before kiai

01:25:927 - move to 01:26:127 - ? i think it is more fits to the vocal
01:27:727 - move to 01:27:327 - since it's more natural to follow the start of drumroll

01:31:927 - remove and 01:32:327 - move to 01:32:127 - same as intro
01:38:327 - remove adn 01:38:727 - move to 01:38:527 - ^

[Mizukashii]
00:33:527 - consider to remove this note. currently it's not that good to play with next D and feels forced
00:31:727 - maybe add d here instead.

00:36:127 - maybe remove this to to give emphasis to the vocal rather than making a five note chain
00:41:927 - changing this to d can reflect the raise in pitch better imo
00:45:527 - move to 00:45:327 - to fits the drum better

01:27:727 - change to d? drum sounds low.


tbc with higher diffs.
Rossi

Volta wrote:

continuation of my previous mod. (no kd)
kiaiafter.jpg looks a bit stretched. Maybe because it's the only chibi art in the sb, or is it not the original resolution?

[FDJv's Kantan]
00:26:527 - consider to change this to k, since vocal pitch is higher than 00:23:327 - . the drum is overall also played differently and make good variation. Fixed
00:29:727 - i think you can fill this with k, so the density drop is not too high. No beat sound at this part, especially if k put here

00:38:927 - , 00:39:327 - consider to remove for 4/1 break? it also make better emphasis to next pattern imo I made this emphasize with previous 00:35:727 -

00:50:527 (1,2,3,4,5,6) - maybe change to dkd-kkd, i think it would be more suited to the drum Fixed
00:59:927 (70,71,72) - changing these to K-K-K is more intuitive to play imo, since they sound same with 00:59:327 - I made D D K for same with other diff
01:01:527 - removing this for a comfortable break before kiai is highly suggested. actually i think it is very necessary. Actually I still worried for this. But I believe you

01:10:527 - maybe change this to k? i feel that it can highlight the high pitched vocal better. Fixed
01:27:727 - consider to remove this note as well, for consistency with intro since you didn't map the drum. Also nicer break. Fixed
01:39:927 - change to k, and 01:40:527 - remove. I think the rhythm is a bit too complex for beginner here. Fixed
Thanks for mod Volta :)

Ketan Ketan
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61727
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Miracle * Feel Free
TitleUnicode:ミラクル☆フィールフリー
Artist:Kicco
ArtistUnicode:Kicco
Creator:[R]
Version:FDJv's Kantan
Source:タユタマ2 -After Stories-
Tags:Tayutama 2 you are the only one tayutai Lump of Sugar eroge surono ron's Franklin_DeJavu
BeatmapID:1411930
BeatmapSetID:667260

[Difficulty]
HPDrainRate:8
CircleSize:3
OverallDifficulty:3
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"BG.jpg",0,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1727,400,4,1,0,90,1,0
62527,-100,4,1,0,100,0,1
88127,-100,4,1,0,90,0,0
104127,-100,4,1,0,75,0,0
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Topic Starter
[R]

Volta wrote:

continuation of my previous mod. (no kd)
kiaiafter.jpg looks a bit stretched. Maybe because it's the only chibi art in the sb, or is it not the original resolution?

[Futsuu]
00:05:527 - consider to remove and, 00:05:927 - move to 00:05:727 - to create 2/1 break. it seems like this session is lacking ones. Also for better spread with kantan.
00:11:927 - remove and, 00:12:327 - move to 00:12:127 - for same reason as above.

00:25:727 - maybe change to d since the pitch is lower than previous note. also i think it's nice to be mirrored with 00:22:527 -

00:41:127 - moving this to 00:41:327 - feels more intuitive to hit to me somehow because have longer time to prepare after the finisher.
00:45:927 - add d to highlight the vocal?
00:47:127 - , 00:48:727 - remove, since this part is very calm, i think simple 1/1 pattern would fits better.

00:55:527 - maybe move to 00:55:927 - and change to k so the 1/2 is not too sudden.
00:56:527 - can add k tbh
00:57:527 - add d, and 00:57:727 - change to k
01:02:127 - remove for longer break before kiai

01:25:927 - move to 01:26:127 - ? i think it is more fits to the vocal
01:27:727 - move to 01:27:327 - since it's more natural to follow the start of drumroll move 01:27:127 - instead to fit the drum

01:31:927 - remove and 01:32:327 - move to 01:32:127 - same as intro
01:38:327 - remove adn 01:38:727 - move to 01:38:527 - ^

[Mizukashii]
00:33:527 - consider to remove this note. currently it's not that good to play with next D and feels forced
00:31:727 - maybe add d here instead.

00:36:127 - maybe remove this to to give emphasis to the vocal rather than making a five note chain
00:41:927 - changing this to d can reflect the raise in pitch better imo
00:45:527 - move to 00:45:327 - to fits the drum better moved and change kat to make same color with other diff

01:27:727 - change to d? drum sounds low. pitch different with finisher forward, so no


tbc with higher diffs.
no reply = fixed
for sb, i will take a look more (Change some picture)

🙏🙏🙏
Volta
part 3

[Sur's Ura Oni]
00:01:027 - change to d for my favorite pattern nicer playability?
00:14:427 (45,46) - evil. ye enough for playability.

00:22:127 - the long 1/2 chain makes some emphasis lost, somehow doesn't fit with the calm session and boring imo. remove ok. no need to map every sound.
00:25:327 - remove and 00:25:627 - move to 00:25:527 - for consistency
01:14:327 - remove note, the presence of this note makes the transition flow to next part disturbed imo. Especially since you put finisher when nothing exceptionally strong there. Or just remove the finisher.

01:44:927 (1) - why not keep it as single spinner until the end, like other diffs

[Oni]
00:01:027 - maybe change to d? the opening pattern might be a little awkward for semi-advanced player.
01:27:127 (238,239,240,241,242,243,244) - how about change to kkddkdk instead? i think more fits to the guitar's pitch

[Muzukashii]
01:27:127 (178,179,180,181,182) - change to kkk-d-k? same reason as Oni


call me back when you're ready.
Surono

Volta wrote:

part 3

[Sur's Ura Oni]
00:01:027 - change to d for my favorite pattern nicer playability? thats my fav patt too duntaktakduntaktakdun DUZzz
00:14:427 (45,46) - evil. ye enough for playability. u moar evir yeeh

00:22:127 - the long 1/2 chain makes some emphasis lost, somehow doesn't fit with the calm session and boring imo. remove ok. no need to map every sound. imma a mapper overpp or dwqhqgjdwqd
00:25:327 - remove and 00:25:627 - move to 00:25:527 - for consistency the current moar like old ppl zzzz. i will call sir onoh to tell him to eat pork curry wqgwjqfgwqjf
01:14:327 - remove note, the presence of this note makes the transition flow to next part disturbed imo. Especially since you put finisher when nothing exceptionally strong there. Or just remove the finisher. pls da feel 01:13:727 -

01:44:927 (1) - why not keep it as single spinner until the end, like other diffs borin spinner taktduktaktudktadutak.. dem moar flows intensofos pls
anikis supa powa tata gud tat
Topic Starter
[R]
fkin lag, double post
Topic Starter
[R]

Volta wrote:

part 3 :residentsleeper:

[Oni]
00:01:027 - maybe change to d? the opening pattern might be a little awkward for semi-advanced player. ok, sound more smooth
01:27:127 (238,239,240,241,242,243,244) - how about change to kkddkdk instead? i think more fits to the guitar's pitch ok

[Muzukashii]
01:27:127 (178,179,180,181,182) - change to kkk-d-k? same reason as Oni ok


call me back when you're ready.
Volta
_(:3」∠)_

Looks fine. Just to be safe since i haven't nominate anything for a while,
Re-bubbled!
frukoyurdakul
I'm here to take care of anime.

jk

Popping this due to the issues on Futsuu:

  1. 00:05:527 - 00:11:927 - 01:31:927 - 01:38:327 - Breaks like these are neccessary to follow the guideline, but it's not a reason to break the structure. Even though they are consistent in itself, it plays weird and looks weird. My suggestion would be moving those notes to red tick by breaking the guideline, due to it's BPM and density. I care about structure more instead of a guideline, to be honest.
  2. 00:19:327 ~ 00:31:127 - Those section is also longer than 20/1 (precisely 31/1) and it should be less intense compared to kiai which has multiple 2/1 breaks. Same applies to the next section which is 00:33:727 ~ 00:42:327 - 23/1 this time (not that important but just noting it since the section is much calmer compared to intro or kiai.)
Because of these issues, I'm popping this and waiting for more opinions on this diff.
Skylish
Raised my concern about .osb:

> From 00:08:127 - / 01:34:527 - to 00:11:727 - / 01:38:127 - are you using multi-stacked layers of .png? The SB load exists 5..00x lasting for a few seconds. Could it be better programmed? I guess the images are stacked at the same time at first, then with the image A fading away, image B appears. <-- consume a lot of SB load.

In stead of using an alternative image, how about try tuning the chrome of image inside the .osb? (not really a good way anyway since these images are beautiful)

> 01:48:927 - redundant green timing point, remove it in all R's difficulties and FDJV's Kantan.
Surono
mz ron, posisi bg kalau pas disable sbnya bener gak? kulo maeninnya kemarin-kemarin offbg waktu offline kekek
Volta
my opinion

frukoyurdakul wrote:

I'm here to take care of anime.

jk

Popping this due to the issues on Futsuu:

  1. 00:05:527 - 00:11:927 - 01:31:927 - 01:38:327 - Breaks like these are neccessary to follow the guideline, but it's not a reason to break the structure. Even though they are consistent in itself, it plays weird and looks weird. My suggestion would be moving those notes to red tick by breaking the guideline, due to it's BPM and density. I care about structure more instead of a guideline, to be honest. break like these are not only necessary for futsuu player, but also necessart to make the spread between kantan and muzu smoother. While you can make 2/1 break, why break the guideline
  2. 00:19:327 ~ 00:31:127 - Those section is also longer than 20/1 (precisely 31/1) and it should be less intense compared to kiai which has multiple 2/1 breaks. Same applies to the next section which is 00:33:727 ~ 00:42:327 - 23/1 this time (not that important but just noting it since the section is much calmer compared to intro or kiai.) i tried different composition at these sections but can't find anything satisfying that might meet mapper's intention, so since the spread was fine at these session, i find it ok to break the guidleine.
Because of these issues, I'm popping this and waiting for more opinions on this diff.
but in the end it's up to mapper.
I can suggest to add d at 01:04:727 - , 01:05:127 - , 01:11:127 - , and 01:11:527 - to make the kiai a bit denser though if you agree with the 2nd point. But i honestly doesn't agree with 1st point.
Topic Starter
[R]
1st fruko concern :
after many consideration, i decided to make it consisten in first pattern Futsuu
i personaly feels the pattern weird too and since the bpm not really fast i guess it can be tolerant
sphread not really far with muzukashii (but yes for kantan a bit)

2nd fruko concern :
solution i applied
- for 00:19:327 ~ 00:31:127 i delete note 00:23:527 - 00:26:727 -
- for 00:33:727 ~ 00:42:327 no change for now
- with the Volta suggestion, i add note in 01:04:727 - 01:07:927 - 01:11:127 - so the pattern will be a bit energic

@Skylish : - i realize the problem you mentioned, i fixed the mess stacked layer so it should be fine now (no more exceed 5.00x)
- green timing 01:48:927 - it supposed to be 30% volume as the song fade out, fixing it
- i also delete black.jpg because JUDY said it not necessary

@Surono : untuk posisi bisa buka .osu in notepad dan cari = Sprite,Background,TopLeft,"BG.jpg",0,0
kode yang gw tulis disitu buat ngilangin BG waktu loading SBnya (intinya ga perlu ngatur posisi BG kerna tujuannya untuk hide)

le me know if i miss something
frukoyurdakul
Apparently mapper found good solutions on this situation. I also agree with Volta on 2nd point and the first section looks way more consistent and well-structured now.

Rebubbled!
Volta
consensus has been reached.

Qua ☆ lified~
Topic Starter
[R]
i love you guys
Rossi
2nd ranked map, xD

congratz :)
Surono
rip low specif. users

gg sb, qq bg.

gz
Poii
always turn off the SB

gratz mr ronald and the GD'r as well
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