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sakuraburst - forest of the spirits [OsuMania]

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Topic Starter
Xinnoh
woops i forgot there was a mod here

Hydria wrote:

hurrr durrr map the intro hurrrrrrrrrrr hey look im everyone else

dont look at this mod im prob just rambling on

Insane
01:26:109 (86109|0,86270|1) - shouldn't they be descending due to PR yup

01:28:528 (88528|0) - should that be on 4 and then 01:28:689 (88689|2,88850|3) - moved one to the left? prefer the 3/4 2/1 pattern

01:29:980 (89980|0) - move to 4 and maybe move 01:29:818 (89818|2) - to 2 or even 1 prefer pattern as is

01:30:463 (90463|0,90625|2,90786|1) - 4|1|2 avoiding jack on lane 4, reserved for highlights

I feel like 01:31:270 (91270|2,91431|2) - should be in column 2 due to it being a completely different sound to 01:30:947 (90947|3,91109|3) - and thus deserving it's own hand to play it on I'm using the jack here to evoke a sense that it's completely different to the previous patterns, if it was on a different lane it would play normally

01:31:754 (91754|3,91915|1) - 1|3 only using jacks on important sounds

01:32:560 (92560|1,92721|1) - two different pitches sounds are both snares and really unique compared to rest of the song

01:34:173 (94173|0,94334|1) - descending? I would but that would just be a 4,3,2,1 which isn't too appropriate for the diff

01:38:850 (98850|0,99012|1,99173|3) - 4|1|3

01:40:141 (100141|3,100302|2) - ascending? changed pattern

01:42:076 (102076|2,102238|1) - 1|4 again, no jacks unless needed

01:42:883 (102883|2,102963|1,103044|2,103125|1) - make these mini LNs to represent the sudden change in pace too technical xP the trill is already unique

01:44:899 (104899|1) - 01:44:926 - instead? considering the rest of this song's fills seem to be in 1/12 1/8 snap otherwise it's way too technical

01:45:463 (105463|0,105463|3,105625|1,105786|2,105786|0) - ctrl-H would have a 1/4 trill on 3|4 that's too long

01:46:109 (106109|3) - move to 3 i don't think the sound it produces has a place in the 4th slot and feels more comfortable sitting in 3rd ok

01:47:480 (107480|0) - another possible 1/12 note nop

01:47:641 - sound here that i guess you chose to ignore, maybe make a mini LN to represent it's there without adding unnecessary complexity You can hear the crackle of the stone or whatever it is a lot through the set, I chose not to follow it or it started mis-representing what I wanted to follow in the music.

01:48:044 (108044|2,108205|3) - i feel the difference in pitch between these two notes is great enough where 01:48:044 (108044|2) - can be in column 1 yup, moved

01:50:060 (110060|2) - 1/12 etc

01:51:754 (111754|0) - move to column 2 as the music suggests it doesn't fit in line with any of the other notes that came beforehand it's more I'm just limited on space here, this is the best option to keep playability
01:51:915 (111915|1) - move that to 1 if you wish it's up to you considering this last change

01:52:641 (112641|1) - 1/12 etc

01:53:205 (113205|3,113259|2,113313|1,113367|0,113420|3,113474|2) - not sure if you can get away with the sounds for this, only really 01:53:367 (113367|0,113420|3,113474|2) - is audible and that's barely audible this is correctly mapped for a wub sound like this, I referenced a couple other ranked tech maps when trying to find how to do this

01:54:334 (114334|2) - should that be a double? feels strong same as 01:44:012 (104012|1) -

01:54:818 (114818|1) - move to 3?

01:55:221 (115221|2) - more 1/12

01:57:480 - ignored sound too technical if I mapped it

01:57:802 (117802|2) - 1/12

01:58:850 (118850|3,119012|0) - swap these around ok

01:59:980 (119980|3) - move to 3 made a jack instead

02:00:383 (120383|1) - 1/12

02:26:431 (146431|1,146592|0) - swap these two around? lane 2 too empty for me

02:27:560 (147560|3) - 1 and 02:27:721 (147721|0) - 3 swapping from 4 to 1 also provides emphasis, doesn't need to be 100% pitch related

02:29:012 (149012|1,149173|0) - swap these two around same

check through the rest of those LNs yourself they give me a headache

02:45:705 - sound not mapping it

02:49:496 (169496|2,169576|0) - feels like it deserves more than just single notes, maybe a double jack on [12] yes but I need consistency with the next kiai + becomes unplayable

02:51:324 (171324|1,171377|2,171431|3) - descending?

02:54:818 (174818|1) - move to 3 it just looks a lot better ok

02:56:028 - sound same

03:05:463 (185463|2,185463|1,185463|0) - just put like lns of different length here I prefer not having anything for the pause

03:06:109 (186109|1,186270|1,186431|1) - not sure how i feel about this being on the same hand as the LN good point, swaped

03:08:931 (188931|2) - ayyy you mapped it :clap: it's only on that sound, consistent with other kiais

03:11:915 (191915|0,192036|1) - interesting design change halfway through had to compromise, would prefer notes but swapped to LN because there's no space with the mega LNs

03:13:850 (193850|1,194012|1,194173|1) - again with the triples

03:16:431 (196431|0,196592|0,196754|0) - what is with these

hurrr durrr map the ending as well hurrrr

half of this mod is just missing repeating stuff btw definitely in the second half so just check through it (and feel free to just ignore the suggested changes weeee) didn't bother replying to some of the repeated points, just the same as before on whether I fixed or not

good luck owo)bbbbbbbbbbbbbbb thanks for modding!
Garalulu
hola

[Easy]
  1. 01:38:044 - 01:43:205 - has big gap with normal, there is only 1/1 LNs here but 1/2 LN with 1/4 rice at normal. you can add some notes for drum yeah
  2. 01:42:560 - missing W
  3. 01:45:786 - if you wanna make this single, you should change 01:50:947 - cause it's same thing actually.
    01:48:367 - has sound effect so double is fine tho. but 01:53:528 - is same thing so you can add one note here too.
  4. 02:39:980 - missing W
[Normal]
  1. 01:37:238 - should be double like 01:31:592 - 01:32:238 -
  2. 01:39:818 (99818|3) - wrong hitsound, should be deleted
  3. 01:41:270 - 01:41:915 - the snap is weird. 1/8 snap at Normal, 1/8 LN + 1/12 rice at Hard, 1/12 LN and rice at Insane. for simplicity, using only 1/12 is good method tho
[Hard]
  1. 02:27:076 (147076|0) - if you wanna make this LN, you should change some notes too cause there is the bass line.
    02:25:302 (145302|2) - 02:26:431 (146431|0) - 02:28:528 (148528|0) - etc
  2. 02:29:334 (149334|0) - rather than focusing this sound, I suggest to make this structure as above you express. melody line + bass line.
  3. 02:48:367 - missing C
  4. 02:49:496 - missing W
  5. 02:49:576 - missing W
  6. 02:49:657 - only hard has W sound, should be removed
  7. 02:51:592 - missing W
  8. 02:57:399 - missing C
  9. 02:59:980 - only hard has W sound, should be removed
  10. 03:15:463 - there are same sound as 02:54:818 - etc, but they don't have any hitsound so you should remove this
  11. 03:20:625 - only hard has C sound, should be removed
[Insane]
  1. 01:26:431 - missing W
  2. 01:37:883 - missing W
  3. 01:41:592 - 01:41:754 - Note snap is 1/16 but SV snap is 1/12, seems weird.
  4. 01:43:205 - missing W
  5. 01:53:205 - missing W
  6. 02:03:850 - missing W
  7. 02:24:496 - add C
  8. 02:44:872 (164872|1) - different snap with hard, 1/16 snap is better tho
  9. 02:45:786 - C/W, not C/C
  10. 03:05:463 - 03:05:786 - 2.0x × 1 + 0.1x × 3 + 0.3x × 1 + 0.5x × 1 + 1.0x × 1 + 4.93x × 1 = 9.03x, 13% faster than normal speed. reduce the last sv can resolve this problem, just 4.93x -> 3.90x. It makes this part 8.00x, same as 1.0x
  11. 03:09:012 - missing W
Topic Starter
Xinnoh
No response = fix

Garalulu wrote:

hola

[Easy]
  1. 01:38:044 - 01:43:205 - has big gap with normal, there is only 1/1 LNs here but 1/2 LN with 1/4 rice at normal. you can add some notes for drum yeah
  2. 01:42:560 - missing W uh W should be deleted on normal
  3. 01:45:786 - if you wanna make this single, you should change 01:50:947 - cause it's same thing actually.
    01:48:367 - has sound effect so double is fine tho. but 01:53:528 - is same thing so you can add one note here too.
  4. 02:39:980 - missing W It's a pretty different sound, no W needed
[Normal]
  1. 01:37:238 - should be double like 01:31:592 - 01:32:238 -
  2. 01:39:818 (99818|3) - wrong hitsound, should be deleted
  3. 01:41:270 - 01:41:915 - the snap is weird. 1/8 snap at Normal, 1/8 LN + 1/12 rice at Hard, 1/12 LN and rice at Insane. for simplicity, using only 1/12 is good method tho There's 4 sounds, but it starts on the 1/8 .-. I used 1/12 snap since it's the only snap that can do 4 notes here. For normal I did 1/8 since that's more accurate to the sound. + This is really a 1/4 due to bpm
[Hard]
  1. 02:27:076 (147076|0) - if you wanna make this LN, you should change some notes too cause there is the bass line.
    02:25:302 (145302|2) - 02:26:431 (146431|0) - 02:28:528 (148528|0) - etc removed the LNs
  2. 02:29:334 (149334|0) - rather than focusing this sound, I suggest to make this structure as above you express. melody line + bass line. didn't apply above
  3. 02:48:367 - missing C
  4. 02:49:496 - missing W
  5. 02:49:576 - missing W
  6. 02:49:657 - only hard has W sound, should be removed
  7. 02:51:592 - missing W
  8. 02:57:399 - missing C
  9. 02:59:980 - only hard has W sound, should be removed
  10. 03:15:463 - there are same sound as 02:54:818 - etc, but they don't have any hitsound so you should remove this
  11. 03:20:625 - only hard has C sound, should be removed
[Insane]
  1. 01:26:431 - missing W
  2. 01:37:883 - missing W
  3. 01:41:592 - 01:41:754 - Note snap is 1/16 but SV snap is 1/12, seems weird. Changed snapping, I now think this is 1/12
  4. 01:43:205 - missing W
  5. 01:53:205 - missing W
  6. 02:03:850 - missing W
  7. 02:24:496 - add C
  8. 02:44:872 (164872|1) - different snap with hard, 1/16 snap is better tho
  9. 02:45:786 - C/W, not C/C
  10. 03:05:463 - 03:05:786 - 2.0x × 1 + 0.1x × 3 + 0.3x × 1 + 0.5x × 1 + 1.0x × 1 + 4.93x × 1 = 9.03x, 13% faster than normal speed. reduce the last sv can resolve this problem, just 4.93x -> 3.90x. It makes this part 8.00x, same as 1.0x
  11. 03:09:012 - missing W
Thank you for modding~
also there's a small messup at 02:39:980 (159980|1) - for SV, not sure why it reset to zero, will fix that later today
fixed
Garalulu
[General]
  1. 01:41:270 - 01:41:592 - yeah hard has 1/8 LN but Insane has 1/6, I think there is no reason they should be different length. To make both 1/6 LN is better tho
  2. 02:39:980 - Insane has Drum-Whistle and Soft-Clap2, but Hard/Normal have Soft W2/C2. (Easy has Soft-Clap2 only)
  3. 02:42:560 - similar issue with above, hitsound inconsistency.
[Easy]
  1. 01:39:657 - add W
  2. 01:58:689 - add W
[Normal]
  1. 01:47:560 - add W
  2. 01:51:915 - add W

maybe more hitsound issue, plz check it
Topic Starter
Xinnoh
fixed all and did a recheck on hs

Changed diff names to lowercase, but they auto-capitalise if I save since they're the same as defaults.
Garalulu
Good luck!
Topic Starter
Xinnoh
owo

ty very much

wait i messed up an sv one sec, I thought I fixed 02:39:980 (159980|1) - but I didn't
that's fixed
shouldn't need rebub since it's not an unrankable

ya i changed my mind, felt recheck was needed since it's a fairly unusual part
Garalulu
:blobreach:
sinnoh wants it
Weber
minor hand balance fixes, go
SpectorDG
qualify post have a Earned kudos hmm
FAMoss
umm where's soft-hitwnormal.wav ?
Toaph Daddy
Heyyooooo, I'll make a post here because I told myself I'd do it on every qualified map if necessary.

There are some small things that are iffy imo about the map like the SV thing right around 02:34:657 and some minor consistency issues - but it's not too important to be completely honest.

Nice map! Is really fun, and the SVs are used pretty nicely for the most part. Congratz!
Protastic101
By request
Topic Starter
Xinnoh

SpectorDG wrote:

qualify post have a Earned kudos hmm
he modded in irc before qual

FAMoss wrote:

umm where's soft-hitwnormal.wav ?
ya fixed, sounds much better

TheToaphster wrote:

Heyyooooo, I'll make a post here because I told myself I'd do it on every qualified map if necessary.

There are some small things that are iffy imo about the map like the SV thing right around 02:34:657 There's a high pitch sound on 02:34:496 (154496|3) - ,
slightly accelerating into 02:34:657 (154657|2) - fits it best.
and some minor consistency issues - but it's not too important to be completely honest.

Nice map! Is really fun, and the SVs are used pretty nicely for the most part. Congratz!
I changed some of the triples on insane in both start and kiai.
will update
Topic Starter
Xinnoh
updated for real this time, I think hitsounds are fine now after hitnormal has been added
FAMoss
dont kudosu
i just checked, and the hitnormal looks good^

[insane]
  1. 01:24:334 (84334|2) - 01:29:496 (89496|3) - 01:31:431 (91431|2) - why do you use drum samples here, and why not use from custom samples only? like W | maybe for the above is also like this too


  2. 02:03:850 (123850|3) - ups. you are using a normal sample here, better to change it to auto


  3. 02:40:625 (160625|2,160625|1,160947|2,160947|3) -
    uhh, why you put two samples on 1 note, but it can be applied to 2 notes, and here too 02:41:915 (161915|1,161915|2,162238|2,162238|3) -


  4. 02:49:657 (169657|1) - ups. you are using a normal sample here, better to change it to auto

  5. 02:54:818 (174818|0,174818|1) - same above ^ why you put normal sample? but it can be used to auto

  6. 02:59:980 (179980|2) - change normal > auto

  7. 03:05:141 (185141|1,185141|2) - change normal > auto

  8. 03:05:463 (185463|1,185463|2) - change normal > auto

  9. 03:10:302 (190302|3) - change normal > auto

  10. 03:15:463 (195463|2) - change normal > auto

  11. 03:20:625 (200625|2,200625|0) - change normal > auto

  12. 03:25:786 (205786|2,205786|3) - change normal > auto

  13. 03:26:431 - how about to add 1 F on col 4, to the end? to make it better ^
Topic Starter
Xinnoh

FAMoss wrote:

dont kudosu
i just checked, and the hitnormal looks good^

[insane]
  1. 01:24:334 (84334|2) - 01:29:496 (89496|3) - 01:31:431 (91431|2) - why do you use drum samples here, and why not use from custom samples only? like W | maybe for the above is also like this too I'm using the default drum hitnormal, That's how you do it in standard/ctb, they work fine for mania.


  2. 02:03:850 (123850|3) - ups. you are using a normal sample here, better to change it to auto fixed


  3. 02:40:625 (160625|2,160625|1,160947|2,160947|3) -
    uhh, why you put two samples on 1 note, but it can be applied to 2 notes, and here too 02:41:915 (161915|1,161915|2,162238|2,162238|3) - I wanted to still hear the soft-hitnormal, only hearing it half the time would be weird, so better to move these hitsounds over to the same note.


  4. 02:49:657 (169657|1) - ups. you are using a normal sample here, better to change it to auto All of these are intentionally using osu's default normal-hitnormal.

  5. 03:26:431 - how about to add 1 F on col 4, to the end? to make it better ^ It's out of place with the second half
Updated, thanks for the mod!
Weber

Weber wrote:

6 months ago
wow that was fast
Garalulu
tada
Feerum
Hey Sinnoh.
I got an Error reported in PM which need's to get fixed.

easy and hard have no epilepsy warning enabled while normal and insane have. Since all difficulties have an pretty similar SB you should enable it in these diffs too.

Call me back as soon it's enabled!
Weber
I’m pissed
Topic Starter
Xinnoh
I'm sinnoh
Arzenvald
i'm your daddy
Garalulu
:< :<
Feerum
Epilepsy warning got fixed.
Here's your heart back.
Raiden
as req
Topic Starter
Xinnoh
hard was named Hard for some reason
Raiden
back


(fixed capitalization of diff names and osb file)
SupremeLoli
What the heck am I missing with these maps? All the replays (even recent ones) look completely different from when i play. both no mods. This is utterly bizarre.
Topic Starter
Xinnoh
scroll speed can change with replays, make sure that the scroll speed is the same as what you are using and it should be normal
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