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Bazole - Agate [Taiko]

posted
Total Posts
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Topic Starter
Cinnamon_54
This beatmap was submitted using in-game submission on 2018年4月4日 星期三 at 上午 3:48:52

Artist: Bazole
Title: Agate
Source: jubeat prop
BPM: 200
Filesize: 2595kb
Play Time: 01:39
Difficulties Available:
  1. Futsuu (2.37 stars, 193 notes)
  2. Inner Oni (5.4 stars, 700 notes)
  3. Kantan (1.46 stars, 112 notes)
  4. Muzukashii (3.33 stars, 395 notes)
  5. Oni (3.99 stars, 575 notes)
Download: Bazole - Agate
Information: Scores/Beatmap Listing
---------------
BN notice me,giv me miracle uwu
Re Dl if you downloaded before 13 Mar,changed bg -.-
modders
404 AccNotFound x2
JarvisGaming YT
Ivancat23
Tyistiana x2
Invective
Faputa
PoPoii
Alwaysyukaz
Franklin_DeJavu
_yu68
Aloda
davidminh0111
sing216
Arigatou!
(x2 means modded twice
Tyistiana
You can use my noob unfinished Kantan for the reference or something else :3

[ Kantan]
Kantan
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 69349
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Agate
TitleUnicode:アガット
Artist:Bazole
ArtistUnicode:Bazole
Creator:Consified
Version:Kantan
Source:Jubeat Prop
Tags:bazole jubeat prop agate
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
2,35799,49099
2,71949,98149
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
499,300,4,1,0,100,1,0
11899,300,4,1,0,100,1,0


[Colours]
Combo1 : 255,113,84
Combo2 : 255,198,84

[HitObjects]
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256,192,99349,5,12,0:0:0:0:
Topic Starter
Cinnamon_54

Tyistiana wrote:

You can use my noob unfinished Kantan for the reference or something else :3

[ Kantan]
Kantan
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 69349
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Agate
TitleUnicode:アガット
Artist:Bazole
ArtistUnicode:Bazole
Creator:Consified
Version:Kantan
Source:Jubeat Prop
Tags:bazole jubeat prop agate
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
2,35799,49099
2,71949,98149
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
499,300,4,1,0,100,1,0
11899,300,4,1,0,100,1,0


[Colours]
Combo1 : 255,113,84
Combo2 : 255,198,84

[HitObjects]
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256,192,71749,1,12,0:0:0:0:
256,192,99349,5,12,0:0:0:0:
wow thanks,i fix in my own way.
Ozu
M4M! from my queue~

[ General ]

spread 107 245 516 604 703

other fine, but futsuu - muzu spread so bigggggg
maybe make or get GD the muzukashii, about 400 note, and change muzu to Oni.


[ Kantan ]

00:00:639 - add d? next is 1/2, so 1/1 + 1/2 seems little more harder than dd k. other part same, like 00:03:039 - =v=

00:14:289 (1) - need finisher?

from 00:11:889 (1) - same with inner oni, need some variation imo. like add d 00:16:389 - here?

00:39:489 (11,12,13) - other pattern? dkd dkd dkd dkd.... continued, even finisher is there.

00:53:889 (1) - spinner in stream =v=

01:03:489 (12) - move to 01:03:339 - ? more correct beat imo.

01:11:289 (21) - delete? no rest time.
01:16:089 (29) - ^

01:19:089 (33) - move to 01:18:939 - , for more exact beat.

01:26:139 (45,46,47,48) - KKKK?


[ Inner Oni ]

00:00:489 (1,2,3) - 00:00:489 (1) - K and delete 00:00:789 (3) - ? little hard to play to me =v=.

00:03:864 (26,27) - delete? from 00:04:089 (28) - , start new melody, and here has only synth delay sound. so for the emphasize 00:04:089 (28) - and give player more feeling of it?

00:06:639 (48) - k? high pitch than 00:06:489 (46,47) - , and for consistency with 00:07:389 (54,55,56,57) - .

from 00:11:889 (1) - , same pattern make people board, and also BNs so keep 1st stream and put little change at the 2nd stream like this https://osu.ppy.sh/ss/9125340 ? only example =v=

00:21:489 (1) - K? melody soooooo higher! and no prevent same stream. K no strange to me~...maybe?

00:26:139 (11,12) - delete or change 00:26:289 (13) - D? not smooth to me. 1/4 stream with final finisher <3 but if me, delete.

00:50:289 (182) - D and 00:50:214 (181) - delete? finisher! even 00:59:889 (251) - here has finisher.

01:02:289 (266) - finisher and delete 01:02:364 (267) - ? if you want consistency. good if keep too.

01:16:539 (375) - same, finisher and 01:16:464 (374) - delete.



GL~ xD
Topic Starter
Cinnamon_54

404 AccNotFound wrote:

M4M! from my queue~

[ General ]

spread 107 245 516 604 703

other fine, but futsuu - muzu spread so bigggggg
maybe make or get GD the muzukashii, about 400 note, and change muzu to Oni.

Ok..i will discuss about muzukashii with someone,maybe i will ask you


[ Kantan ]

00:00:639 - add d? next is 1/2, so 1/1 + 1/2 seems little more harder than dd k. other part same, like 00:03:039 - =v=
Actually i dont want 1/2 appear in Kantan,i want mainly use 1/1.so keep ;w;

00:14:289 (1) - need finisher? my fault,deleted

from 00:11:889 (1) - same with inner oni, need some variation imo. like add d 00:16:389 - here?
ok,also add d in 00:21:189 - and 00:25:989 -

00:39:489 (11,12,13) - other pattern? dkd dkd dkd dkd.... continued, even finisher is there.
change to dkd kkd dkd kkd pattern
00:53:889 (1) - spinner in stream =v=
umm,00:52:689 - i changed to k k d

01:03:489 (12) - move to 01:03:339 - ? more correct beat imo.
ok

01:11:289 (21) - delete? no rest time.

01:16:089 (29) - ^

01:19:089 (33) - move to 01:18:939 - , for more exact beat.

01:26:139 (45,46,47,48) - KKKK?
all ok

[ Inner Oni ]

00:00:489 (1,2,3) - 00:00:489 (1) - K and delete 00:00:789 (3) - ? little hard to play to me =v=.
It follows the sound effect,and i think it is possible to play in Inner oni.

00:03:864 (26,27) - delete? from 00:04:089 (28) - , start new melody, and here has only synth delay sound. so for the emphasize 00:04:089 (28) - and give player more feeling of it?
Although its little weird for not matching 00:01:239 - ,i deleted 00:03:714 - and changed 00:03:939 - to d

00:06:639 (48) - k? high pitch than 00:06:489 (46,47) - , and for consistency with 00:07:389 (54,55,56,57) - .
Ok

from 00:11:889 (1) - , same pattern make people board, and also BNs so keep 1st stream and put little change at the 2nd stream like this https://osu.ppy.sh/ss/9125340 ? only example =v=
i change d k ddk d kkdk in the 2nd stream

00:21:489 (1) - K? melody soooooo higher! and no prevent same stream. K no strange to me~...maybe?
I follow the last stream,that's why i add finisher on it.

00:26:139 (11,12) - delete or change 00:26:289 (13) - D? not smooth to me. 1/4 stream with final finisher <3 but if me, delete.
deleted

00:50:289 (182) - D and 00:50:214 (181) - delete? finisher! even 00:59:889 (251) - here has finisher.
ok accepted for consistancy

01:02:289 (266) - finisher and delete 01:02:364 (267) - ? if you want consistency. good if keep too.
no change.

01:16:539 (375) - same, finisher and 01:16:464 (374) - delete.
no change ;w;


GL~ xD
thanks for mod!
i will fix my spread if have time ;w;
Topic Starter
Cinnamon_54
Recheck with 404,seems good!
irc log
12:01 Consified: ok my oni is back
12:01 404 AccNotFound: have no rest
12:01 Consified: no need update
12:01 404 AccNotFound: in muzu
12:01 Consified: let me see
12:02 404 AccNotFound: overall seems like dense stream
12:02 Consified: where should i deduct notes
12:03 404 AccNotFound: 00:31:089 (11) - from here
12:03 404 AccNotFound: maybe
12:04 404 AccNotFound: 00:35:589 (36) - delete and move 00:35:439 (35) - to 00:35:289 - ?
12:04 404 AccNotFound: like this, make term at some place
12:04 404 AccNotFound: so player can take little rest at this stream
12:05 Consified: it is ok if i put d k k ddd k before the slider
12:05 Consified: 00:50:289 (114) - this slider
12:06 404 AccNotFound: ye maybe?
12:06 404 AccNotFound: but recommend to delete 00:50:139 (118) -
12:07 404 AccNotFound: and also
12:07 404 AccNotFound: https://osu.ppy.sh/ss/9153320
12:07 404 AccNotFound: like this,
12:07 404 AccNotFound: short slider and make term too looks good to em
12:07 404 AccNotFound: me
12:08 Consified: i think i should delete 00:54:039 (128,129) -
12:09 Consified: is it necessary
12:09 404 AccNotFound: oh, seems good to me
12:09 404 AccNotFound: but if delete
12:09 404 AccNotFound: 00:54:039 (132,133,134,135) -
12:09 404 AccNotFound: so that only emphasize DKKD ?
12:10 404 AccNotFound: seems good to keep too
12:10 Consified: 00:54:039 (128,129,130,131,132) - -> dkkd?
12:12 404 AccNotFound: after this,
12:12 404 AccNotFound: finisher DKKD
12:12 404 AccNotFound: DKKd
12:12 404 AccNotFound: keep all same with this stream,
12:13 404 AccNotFound: and delete 00:55:389 (140) - only
12:13 Consified: like this dkkd?
12:13 Consified: https://puu.sh/xGFhB.png
12:13 404 AccNotFound: or delete 00:54:039 (132,133,134,135) -
12:13 404 AccNotFound: https://osu.ppy.sh/ss/9153346
12:13 404 AccNotFound: maybe
12:13 404 AccNotFound: this?
12:14 404 AccNotFound: circle counter missing link maybe LOL
12:14 Consified: oh i got it
12:15 Consified: i want to delete 00:58:089 (146) - and 00:58:539 (149) -
12:17 404 AccNotFound: also you can move 00:57:339 (148) - to 00:57:489 -
12:17 Consified: 00:57:489 - keep
12:18 Consified: sounds better i think
12:18 404 AccNotFound: ok~ =v=
12:19 Consified: 01:00:039 (155) - also del
12:19 Consified: this too 01:00:939 (159) -
12:20 Consified: seems difficult to deduct notes..too much
12:20 404 AccNotFound: good
12:20 404 AccNotFound: more simple and like muzu now
12:21 Consified: 01:00:189 (155) - this del
12:21 Consified: 01:01:314 (159) -
12:23 404 AccNotFound: well now
12:23 404 AccNotFound: can even better muzu =v=
12:23 404 AccNotFound: resttime and spread are shit rule
12:23 404 AccNotFound: LOLOL
12:24 404 AccNotFound: maybe make some rest, perfect muzu done >:3
12:28 Consified: finishedd
12:29 Consified: wow i deducted 53 notes
12:30 404 AccNotFound: spread rule
12:30 404 AccNotFound: suck
12:30 Consified: fk spread
12:31 404 AccNotFound: add some note to oni, then spread solved
12:32 404 AccNotFound: about 20~30 circles?
12:32 Consified: i try
12:32 404 AccNotFound: https://puu.sh/xGFV2/4da08bc37d.PNG
12:32 404 AccNotFound: now spread =v=
12:32 404 AccNotFound: gl~ >3<
12:33 Consified: yeah
12:33 Consified: thanks~~
JarvisGaming
From q
[Kantan]
01:09:339 (18,19,20) - Oh god this part sounds weird, maybe find a way to represent it better
[Futsuu]
Your mapping is too gud for me
[Muzu]
00:32:889 (21,22,23) - kkk because of slight pitch change
00:34:839 (32,33,34,35) - add dk behind it, there are clearly sounds
00:37:689 (46,47,48) - kkk
00:40:089 (60) - you should add notes and change it to kkk(triplet) d
00:42:489 (71,72,73) - kkk
00:44:439 (82,83,84,85) - add dk behind it, there are clearly sounds
00:47:289 (96,97,98) - kkk
01:21:939 (249,250,251) - kkk because of high pitch
01:25:839 - add d
[Oni]
00:32:889 (24) - k because of pitch(then same for the rest)
00:40:089 (76,77,78,79,80,81) - should be kkk kkd because of pitch
00:49:689 (147) - k because pitch
01:22:014 (336) - d because the next triple is slightly higher pitch

I did my best :3
gl at rank
Topic Starter
Cinnamon_54

JarvisGaming YT wrote:

From q
[Kantan]
01:09:339 (18,19,20) - Oh god this part sounds weird, maybe find a way to represent it better
i may discuss with some mappers,map keep or changed.because i really cant find any solution of that
[Futsuu]
Your mapping is too gud for me
this map is shit lol
[Muzu]
00:32:889 (21,22,23) - kkk because of slight pitch change good ok
00:34:839 (32,33,34,35) - add dk behind it, there are clearly sounds no because there need rest,if i add then the diff will be hard
00:37:689 (46,47,48) - kkk ok
00:40:089 (60) - you should add notes and change it to kkk(triplet) d mentioned as need rest
00:42:489 (71,72,73) - kkk ok
00:44:439 (82,83,84,85) - add dk behind it, there are clearly sounds rest ;w;
00:47:289 (96,97,98) - kkk ok
01:21:939 (249,250,251) - kkk because of high pitch the sound is not much high so i change it to ddk
01:25:839 - add d D indeed
[Oni]
00:32:889 (24) - k because of pitch(then same for the rest) i change 00:32:964 (25) - to k,the note that you mentioned ,its pitch is the lowest
00:40:089 (76,77,78,79,80,81) - should be kkk kkd because of pitch ok
00:49:689 (147) - k because pitch 00:49:764 (148) - i changed it to k because the pitch is low high low
01:22:014 (336) - d because the next triple is slightly higher pitch ok

I did my best :3
gl at rank
thanks for mod~
Ivancat23
Kantan only.

irc log
17:21 Ivancat23: what problem wwww
17:21 Consified: someone said sounds weird
17:21 Ivancat23: last half?
17:21 Ivancat23: a bit strange bar line
17:22 Consified: where
17:23 Ivancat23: 01:23:739
17:24 Consified: it is necessary for put a red line here
17:24 Ivancat23: 係咪set多咗條線
17:24 Ivancat23: 定係特登?www
17:24 Consified: if i dont set then it cant match
17:24 Ivancat23: ?
17:25 Consified: 對唔準拍子
17:25 Ivancat23: 我試下先
17:25 Consified: red line no problem,i am confuse about the notes
17:25 Ivancat23: oh
17:26 Ivancat23: 其實好似match喎
17:26 Consified: without red line?
17:27 Ivancat23: yes
17:27 Consified: umm
17:27 Consified: my fault
17:27 Consified: wrong explain
17:27 Consified: 小節線唔岩先係
17:29 Ivancat23: 其實係首歌本身係咁w
17:29 Consified: yes
17:29 Ivancat23: 不過是但啦當幫人捉beat ww
17:29 Consified: 01:09:339 (18,19,20,21) -
17:30 Consified: want to fix this
17:30 Ivancat23: ?
17:31 Consified: do you think i should put a note here
17:31 Consified: 01:11:289 -
17:32 Ivancat23: ;I guess no
17:32 Consified: 01:10:089 (19,20) -
17:33 Consified: this two note doesnt match the song i think
17:33 Ivancat23: 呢個難度我覺得咁樣ok嘅ww
17:34 Consified: ww
17:34 Ivancat23: 一係就連中間果粒都整紅色
17:34 Consified: oh
17:34 Consified: but i think too simple fuck(??
17:34 Consified: 單調(??
17:34 Consified: idk how to speak in engrish lol
17:35 Consified: then i change it into d and add a note at 01:11:289 - to keep consistency la
17:36 Ivancat23: ok ww
17:37 Consified: 01:16:089 - do you think need note
17:38 Ivancat23: 可以嘅 不過都要don
17:39 Consified: i think sounds better overall
17:39 Consified: pattern good
17:39 Ivancat23: otsukare
Topic Starter
Cinnamon_54
\o/ thanks Ivan for kiai in Kantan
Tyistiana
Hi~
via chat :3

[ Overall]
  1. In the easy difficulty , like Kantan , Futsuu , Muzukashii Try to follow the main melody (or focus) might be better than follow the background drum sound. Since the beginner don't understand (or doesn't get) about the background pitch. They always follow the main melody. So, to follow the main melody in the easy difficulty would be nice. :3
[ Kantan]
Yay, It's a good Kantan. :3
But I would like to talk about an overall change. Which I think that some part aren't fit to the music well.
I'm just too lazy. Please use this one and combined it with my explanation.
Kantan Modding
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 69049
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Agate
TitleUnicode:アガット
Artist:Bazole
ArtistUnicode:Bazole
Creator:Consified
Version:Kantan Modding
Source:Jubeat Prop
Tags:bazole jubeat prop agate
BeatmapID:0
BeatmapSetID:667241

[Difficulty]
HPDrainRate:8
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
489,300,4,1,0,100,1,0
11889,300,4,1,0,100,1,0
69339,-100,4,1,0,100,0,1
83739,300,4,1,0,100,1,1
88687,-100,4,1,0,100,0,0
88689,300,4,1,0,100,1,0
98289,-66.6666666666667,4,1,0,100,0,0


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Combo2 : 255,198,84

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256,192,98289,1,4,0:0:0:0:
272,160,99339,1,6,0:0:0:0:
Okay, I would like to talk on 00:11:889 until 00:30:039
I think that beginner would like the main melody more than the drums sound.
So I just present the note arrangement of this part. It might fit! :3

Oh, don't forget 01:17:889
This slider should start on 01:17:739 and end on 01:18:189 considered my the main melody.
Btw, It's a good Kantan. Good job! =w=

All of this, please feel free to disagree if it's ruin your mapping style. :3

[ Futsuu]
I'll talk only one point, but it's mean overall.
00:13:689 moves to 00:13:539 - To follow the front pitch (Oxx) might be better to follow the middle pitch (xOx)
// (O - means the note which follow the music pitch , x - means the position which it have a pitch , but not placed the note.)
Topic Starter
Cinnamon_54

Tyistiana wrote:

Hi~
via chat :3
WHEN RAPE MY NEIGHBOUR


[ Overall]
  1. In the easy difficulty , like Kantan , Futsuu , Muzukashii Try to follow the main melody (or focus) might be better than follow the background drum sound. Since the beginner don't understand (or doesn't get) about the background pitch. They always follow the main melody. So, to follow the main melody in the easy difficulty would be nice. :3
[ Kantan]
Yay, It's a good Kantan. :3
But I would like to talk about an overall change. Which I think that some part aren't fit to the music well.
I'm just too lazy. Please use this one and combined it with my explanation.
Kantan Modding
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 69049
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Agate
TitleUnicode:アガット
Artist:Bazole
ArtistUnicode:Bazole
Creator:Consified
Version:Kantan Modding
Source:Jubeat Prop
Tags:bazole jubeat prop agate
BeatmapID:0
BeatmapSetID:667241

[Difficulty]
HPDrainRate:8
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
489,300,4,1,0,100,1,0
11889,300,4,1,0,100,1,0
69339,-100,4,1,0,100,0,1
83739,300,4,1,0,100,1,1
88687,-100,4,1,0,100,0,0
88689,300,4,1,0,100,1,0
98289,-66.6666666666667,4,1,0,100,0,0


[Colours]
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Combo2 : 255,198,84

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256,192,98289,1,4,0:0:0:0:
272,160,99339,1,6,0:0:0:0:
Okay, I would like to talk on 00:11:889 until 00:30:039
I think that beginner would like the main melody more than the drums sound.
So I just present the note arrangement of this part. It might fit! :3
made some changes of the pattern


Oh, don't forget 01:17:889
This slider should start on 01:17:739 and end on 01:18:189 considered my the main melody.
good fixed

Btw, It's a good Kantan. Good job! =w= :>

All of this, please feel free to disagree if it's ruin your mapping style. :3

[ Futsuu]
I'll talk only one point, but it's mean overall.
00:13:689 moves to 00:13:539 - To follow the front pitch (Oxx) might be better to follow the middle pitch (xOx)
// (O - means the note which follow the music pitch , x - means the position which it have a pitch , but not placed the note.)
change of the rest
thanks for mod and star@v@
Fuel
mod
General
I think most of the red timing lines are unnecessary, you can move 00:11:889 - to 00:01:089 - and delete the ones in kiai because it ends up being the same.
Set the offset for the kiai end to 88689, it is unsnapped right now.

Kantan
00:14:589 (1) - Consider moving these back to the previous white tick at 00:14:289 - for consistency with 00:11:889 (1) - ? It seems more fitting to have the note at the start of the sets of sounds (like the ones at 00:11:889 - to 00:12:189 - and 00:12:639 - to 00:12:939 - etc. that span 1 beat)
00:16:989 (1) - ^ but to 00:16:689 - instead
00:19:389 (1) - ^ but to 00:19:089 - instead
00:21:789 (1) - ^ but to 00:21:489 - instead
00:24:189 (1) - ^ but to 00:23:889 - instead
00:26:589 (1) - ^ but to 00:26:289 - instead
00:28:989 (1) - ^ but to 00:28:689 - instead
01:33:489 (1) - Maybe use notes here? This is equivalent to a 57 note 200bpm 1/4 stream in a Kantan lol.

Futsuu
00:07:989 (20) - Delete? To give a longer break to prepare for the slider as this is a lower difficulty.
00:49:839 (64) - Move to 00:49:989 - ? Consistency with the previous section for rhythm (offbeat notes alternate between kdkdkk 1/1 and kdkdk 1/1)
00:50:139 (65) - Delete? Same idea as 00:07:989 (20) -
00:51:714 (67) - Delete? I think it is best to avoid usage of 1/4 snapping in a lower difficulty especially after a slider that spans a full bar.
01:01:314 (19) - Move to 01:01:389 - for simplicity?
01:04:389 (29) - Move the d to 01:04:539 - ? This is so all the 1/2 usage in this section is similar for simplicity as this section is almost as dense as the kiai.
01:33:489 (3) - Replace with notes? Same sort of idea as Kantan.
01:35:889 (4) - ^

Muzukashii
00:50:289 (114) - This slider is snapped differently to all the other easier difficulties (ending at 00:51:489 - ) I think it would be best to extend the slider and delete 00:51:489 (115) -
00:58:089 - Add a note here?
01:36:189 (307) - Move to 01:36:489 - ? For rhythmic consistency with the previous section.

Oni
00:57:639 (189,190) - Ctrl+g to match the previous 1/2 dddk?
00:58:164 - Add a note here? For more distinction between the 1/4 piano sounds here and the 1/2 piano sounds at 00:58:689 -
01:21:939 (335,336,337,338,339,340) - Swap these two 1/4 triplets (from ddk dkk to dkk ddk)? I think that fits the sudden change from high -> low sound better.
01:31:689 (394,395,396,397,398) - Ctrl+g? xx_xx_x rhythm does not fit as well as x_xx_xx, which you used in the other similar parts in this section.

Inner Oni
00:57:639 (229,230) - Ctrl+g, or just change 229 to d? Same idea as in Oni.
00:58:389 (238,239) - Ctrl+g? This is so the d is on the note where it transitions from high -> low pitch piano sound. If you change this, maybe also change the note at 00:58:239 (236) - from d to k. The stream will be dddk ddkk kdkk k which fits the ascending piano sounds imo.
01:10:314 (317,318) - Ctrl+g? The offbeat k does not fit based on the k's on the white ticks at 01:09:789 (311) - and 01:10:089 (314) -
01:19:914 (401,402) - ^
01:28:989 (474) - Change to k? For the same sounds at 00:11:889 - on the 1/1 beats you used d k. Main thing is to differentiate the first sound from the last sound as they are different.

Catchy instrumental song, have a star :D

Hope it helps :D
Topic Starter
Cinnamon_54
yey i will see this if i have time
Faputa
From my Queue,
M4M

[General]
⏩BPM offset feel like a bit off, try 479 and move the rest as well.
⏩Starting from the kiai, the barlines should already be ½ earlier, but not after 01:23:739 -

[Kantan]
⏩00:09:339 (1,1) - Is this okay for kantan? I forget :3
⏩00:13:689 (2,1) - Wew, feels weird. Maybe move (1) forward a 1/1?
⏩00:16:089 (2,1) - As well.
⏩So those ones.
⏩Nice :)

[Futsuu]
Dat timeline zoom xD
⏩I don’t think Futsuu should be mapping the melody like that imo
⏩01:01:089 (18,19) - May confuse with the previous sets of notes.
⏩01:28:239 (93) - This can be mapped, I think it is not necessary if you do so for easing the diff.

[Muzukashii]
⏩The end part feels strange, maybe you can map over the drum sounds normally and fill the strange gaps like mapping 01:31:389 - for instance.
⏩00:06:489 (25,26,27,28) - I think changing d kkk or k ddd would be easier for muzu players.

[Oni]
⏩Overall the diff is great :D So the only thing is about the last section where you have the duplets, like 01:29:439 (381,382,383,384) - for example, really spike up the difficulty quite a bit (I choked there when testplaying :() So what I think is they can have simpler rhythms like having ddd d instead of dd dd, I think players will barely notice the difference right? :3
01:31:689 (394,395,396,397) - ddd d feels alright as well, so maybe change all of these ones.

[Inner Oni]
⏩00:07:614 (57,58) - change to kk, easier for players and those high pitch supports that.
⏩01:16:839 (375,376,377,378) - Change to ddk, the music isn’t ⅙ here.
⏩01:19:914 (401,402) - Ctrl+g, k currently don’t stand for any sounds I think.
⏩01:27:029 (460,461,462) - Change to ddkk in ⅙ measure, it is in fact ⅙ here :3



That’s all! Thanks for requesting
Good luck with the mapset :D
Topic Starter
Cinnamon_54
thanks for mod!
i will check this if i have time
Poii
M4M
now i can sleep

General
very demn xD pls, its 200BPM how can new player hit a fkin circle with 200BPM, pls use green line to decrease your speed in kantan (and futsuu maybe)
and, why the demn you have 3 red lines with same BPM ?




you should star the kai at with tick (downbeat) not red or blue

suck diff (you said) kantan xD
00:09:189 - just make that drumroll shorter, to make a lil break, so new player can hit that spinner

01:17:739 - too short if you use drumroll there just use a note not drumroll :3 doesnt fit at all

01:33:489 - is this rly necessary ?

Futsuu
try dcreas the speed (maybe)

i dunno why, but i dont like your beginning at this diff
i'll give you some suggestion

00:01:389 - del and move this 00:01:839 - to 00:01:689 -
maybe del 00:02:589 -

00:04:239 - this note doesn fit with the sound :3 maybe move it to 00:04:089 - ?

00:09:189 - same like kantan

00:21:489 - wat ? finisher for all notes seem rly bad just dont use it, and use mirror pattern to make it more enjoyable

00:55:089 - this part is weird, try (start from00:55:089 - ) this and (start from 00:56:289 - ) this also (start from 00:57:489 - ) this

00:59:889 - also apply my suggest at this part, and use your creativity

i dont like the drumroll in ending part

Muzu
00:11:889 - need more variety and pls del all finisher its annoying

pretty good, but need more variation its too boring, use some mirror pattern

all my suggestion is same like jack said above me , bcuz we are in same team, i mean, im his personal slave assistant
Topic Starter
Cinnamon_54
Thanks for mod,i will see it if i have time,fuck school

Although i have no time to mod,i have an answer of that 3 red line.

That red line is necessary,this song is strange because it change the main beat in my line.
If i dont do that,the bar line will be moved to the wrong place.
Topic Starter
Cinnamon_54

Invective wrote:

mod
General
I think most of the red timing lines are unnecessary, you can move 00:11:889 - to 00:01:089 - and delete the ones in kiai because it ends up being the same.
Set the offset for the kiai end to 88689, it is unsnapped right now.
kiai snapped,about the red line you can check my post under PoPoii's mod

Kantan
00:14:589 (1) - Consider moving these back to the previous white tick at 00:14:289 - for consistency with 00:11:889 (1) - ? It seems more fitting to have the note at the start of the sets of sounds (like the ones at 00:11:889 - to 00:12:189 - and 00:12:639 - to 00:12:939 - etc. that span 1 beat)
00:16:989 (1) - ^ but to 00:16:689 - instead
00:19:389 (1) - ^ but to 00:19:089 - instead
00:21:789 (1) - ^ but to 00:21:489 - instead
00:24:189 (1) - ^ but to 00:23:889 - instead
00:26:589 (1) - ^ but to 00:26:289 - instead
00:28:989 (1) - ^ but to 00:28:689 - instead
01:33:489 (1) - Maybe use notes here? This is equivalent to a 57 note 200bpm 1/4 stream in a Kantan lol.
all accepted,about the last suggestion i fix in my own way
Futsuu
00:07:989 (20) - Delete? To give a longer break to prepare for the slider as this is a lower difficulty. ya
00:49:839 (64) - Move to 00:49:989 - ? Consistency with the previous section for rhythm (offbeat notes alternate between kdkdkk 1/1 and kdkdk 1/1) ya
00:50:139 (65) - Delete? Same idea as 00:07:989 (20) - ya
00:51:714 (67) - Delete? I think it is best to avoid usage of 1/4 snapping in a lower difficulty especially after a slider that spans a full bar.
ya
01:01:314 (19) - Move to 01:01:389 - for simplicity? ya
01:04:389 (29) - Move the d to 01:04:539 - ? This is so all the 1/2 usage in this section is similar for simplicity as this section is almost as dense as the kiai.
ya
01:33:489 (3) - Replace with notes? Same sort of idea as Kantan.
01:35:889 (4) - ^
ya
Muzukashii
00:50:289 (114) - This slider is snapped differently to all the other easier difficulties (ending at 00:51:489 - ) I think it would be best to extend the slider and delete 00:51:489 (115) -
00:51:189 - end at here,delete nothing
00:58:089 - Add a note here?
ya
01:36:189 (307) - Move to 01:36:489 - ? For rhythmic consistency with the previous section.ya

Oni
00:57:639 (189,190) - Ctrl+g to match the previous 1/2 dddk?
00:57:639 (189) - only change it to d,that ddk is follow the sound effect
00:58:164 - Add a note here? For more distinction between the 1/4 piano sounds here and the 1/2 piano sounds at 00:58:689 -
dont want to put triplets at 3 times
01:21:939 (335,336,337,338,339,340) - Swap these two 1/4 triplets (from ddk dkk to dkk ddk)? I think that fits the sudden change from high -> low sound better.
ya
01:31:689 (394,395,396,397,398) - Ctrl+g? xx_xx_x rhythm does not fit as well as x_xx_xx, which you used in the other similar parts in this section.
woww thanks
Inner Oni
00:57:639 (229,230) - Ctrl+g, or just change 229 to d? Same idea as in Oni.
ya ok
00:58:389 (238,239) - Ctrl+g? This is so the d is on the note where it transitions from high -> low pitch piano sound. If you change this, maybe also change the note at 00:58:239 (236) - from d to k. The stream will be dddk ddkk kdkk k which fits the ascending piano sounds imo.
just changed 00:58:239 (236) - ,238 is the start point of the transitions.so no change ;w;
01:10:314 (317,318) - Ctrl+g? The offbeat k does not fit based on the k's on the white ticks at 01:09:789 (311) - and 01:10:089 (314) -
ok

01:19:914 (401,402) - ^
01:28:989 (474) - Change to k? For the same sounds at 00:11:889 - on the 1/1 beats you used d k. Main thing is to differentiate the first sound from the last sound as they are different.
no same lol,no change

Catchy instrumental song, have a star :D

Hope it helps :D

jack1817 wrote:

From my Queue,
M4M

[General]
⏩BPM offset feel like a bit off, try 479 and move the rest as well.will consider about it
⏩Starting from the kiai, the barlines should already be ½ earlier, but not after 01:23:739 - cant find anywhere to add the red line,i think now is ok

[Kantan]
⏩00:09:339 (1,1) - Is this okay for kantan? I forget :3 will wait others response about it
⏩00:13:689 (2,1) - Wew, feels weird. Maybe move (1) forward a 1/1?
⏩00:16:089 (2,1) - As well.
no change
⏩So those ones.
⏩Nice :) thanks~

[Futsuu]
Dat timeline zoom xD
⏩I don’t think Futsuu should be mapping the melody like that imo
⏩01:01:089 (18,19) - May confuse with the previous sets of notes.added a note here 01:00:789 (18) -
⏩01:28:239 (93) - This can be mapped, I think it is not necessary if you do so for easing the diff.
deleted 01:28:089 (93,94) - and moved 01:28:089 (93) - to 01:27:939 -
[Muzukashii]
⏩The end part feels strange, maybe you can map over the drum sounds normally and fill the strange gaps like mapping 01:31:389 - for instance.
fixed in my own way
⏩00:06:489 (25,26,27,28) - I think changing d kkk or k ddd would be easier for muzu players.
ya
[Oni]
⏩Overall the diff is great :D So the only thing is about the last section where you have the duplets, like 01:29:439 (381,382,383,384) - for example, really spike up the difficulty quite a bit (I choked there when testplaying :() So what I think is they can have simpler rhythms like having ddd d instead of dd dd, I think players will barely notice the difference right? :3
01:31:689 (394,395,396,397) - ddd d feels alright as well, so maybe change all of these ones.
umm,i think duplets is possible appear in Oni.I will see if others talk about it :3
[Inner Oni]
⏩00:07:614 (57,58) - change to kk, easier for players and those high pitch supports that.
not really,experience players play it with alternative will choke there if changed kk.
⏩01:16:839 (375,376,377,378) - Change to ddk, the music isn’t ⅙ here.
drum has 1/6
⏩01:19:914 (401,402) - Ctrl+g, k currently don’t stand for any sounds I think.
ya you may look through infective's mod
⏩01:27:029 (460,461,462) - Change to ddkk in ⅙ measure, it is in fact ⅙ here :3
cant hear 1/6


That’s all! Thanks for requesting
Good luck with the mapset :D

PoPoii wrote:

M4M
now i can sleep

General
very demn xD pls, its 200BPM how can new player hit a fkin circle with 200BPM, pls use green line to decrease your speed in kantan (and futsuu maybe)
ya will fix and test by myself
and, why the demn you have 3 red lines with same BPM ?
look at the post above this mod

HELP ME IDK HOW TO FIX THAT MP3(will ask someone to help

you should star the kai at with tick (downbeat) not red or blue
....?

suck diff (you said) kantan xD
00:09:189 - just make that drumroll shorter, to make a lil break, so new player can hit that spinner
end at 00:09:039 -
01:17:739 - too short if you use drumroll there just use a note not drumroll :3 doesnt fit at all
i put k and d
01:33:489 - is this rly necessary ?
i choose keep,cant put any notes here

Futsuu
try dcreas the speed (maybe)

i dunno why, but i dont like your beginning at this diff
i'll give you some suggestion

00:01:389 - del and move this 00:01:839 - to 00:01:689 -
maybe del 00:02:589 -
ok


00:04:239 - this note doesn fit with the sound :3 maybe move it to 00:04:089 - ?
^

00:09:189 - same like kantan
ya


00:21:489 - wat ? finisher for all notes seem rly bad just dont use it, and use mirror pattern to make it more enjoyable
changed pattern and didnt del finisher

00:55:089 - this part is weird, try (start from00:55:089 - ) this and (start from 00:56:289 - ) this also (start from 00:57:489 - ) this

00:59:889 - also apply my suggest at this part, and use your creativity

i dont like the drumroll in ending part
used d k d kd k pattern

Muzu
00:11:889 - need more variety and pls del all finisher its annoying
NO ;w;

pretty good, but need more variation its too boring, use some mirror pattern

all my suggestion is same like jack said above me , bcuz we are in same team, i mean, im his personal slave assistant


thanks for mod!
Alwaysyukaz
hi!
modding req from my thread :D
sorry for being late because the lot of school assignment ;;

[general]

Lot of object isn't snapped in Muzukashii diff (Check your AiMod)

[Kantan]

check your SV in notepad,it should be in only 1.4

00:08:139 (9) - Why not make this one a note as you do before?

00:49:689 - why not to make this as 00:49:089 - since there's no reason to do some variation here

01:03:339 (12) - finisher,i think its still in finisher that same as 01:02:289 -

01:10:689 - kat? its high pitch i believe

01:15:489 - delete this? idk which sound to follow with here

01:17:739 (32,33) - the sounds is pretty loud so i suggest you to put finisher here

01:18:939 - ^


[Futsuu]

00:16:389 - delete this,its not fit and the sounds basically for break

00:21:189 - ^

00:25:989 - ^

00:30:039 - this one isn't needed,overmapping detected :<<<< (this "click" sounds its weird when the previous pattern just follow the bass sounds to i suggest you to delete it)

00:52:989 - d

00:53:439 - k

01:01:389 (18,19,20,21) - change to dkkd than only dddd its not interesting anymore :<

01:08:289 - and 01:08:739 - this one is really hard since the sounds actually in 1/3 so its better to delete it

01:13:239 (51,52,53,54) - kkdd? its seems have different sounds on it

01:18:639 (67,68) - kd is better :'0

01:21:789 (76,77) - ^

01:35:737 (10,11,12) - how about dk d?

[Muzukashii]

00:08:139 - why don't you make 1/2 note here? i think its possible

00:34:239 (29,30,31) - ctrl + G i think the kat sounds seems like in 00:34:239 -

00:35:589 - add note here?

00:36:639 - ctrl + G add some variation would be interesting here

00:39:039 - ^

00:41:439 (65,66,67) - ^

00:43:839 - ^

00:46:239 (90,91,92) - ^

00:48:639 (104,105,106) - ^

00:54:489 (132,133,134) - put off the finisher,the sounds isn't strong enough to put in finisher

01:13:839 - add note

01:21:939 (250,251,252) - change to ddd

[Oni]

00:08:139 (49) - delete this,change to 1/2 note

00:13:839 - d

00:16:239 - ^

00:18:639 - ^

00:21:039 - ^

00:23:439 - d + Finisher

00:25:839 - ^

00:28:239 - ^

00:50:289 - fill some note here more better as i suggest before that its in Oni diff and i think the slider isn't really needed

00:59:739 - delete this,the stream is too long

01:04:689 - finisher?

{Inner Oni]

I'm not good in high diff so please don't punish me T_T

00:07:389 (53,54,55,56,57,58) - why not make this in all 1/4? i think its not fit in 1/6

00:08:139 - change the slider to 1/2 note as i said in other diff above

00:15:939 (7,8,9,10) - change to kddk that followed from 00:13:539 -

00:20:739 (7,8,9,10) - ^

[b]Good Luck for ranked, Smile Consified! :D
Topic Starter
Cinnamon_54

Alwaysyukaz wrote:

hi! hello
modding req from my thread :D
sorry for being late because the lot of school assignment ;; its ok cuz no hope on this shit map xd

[general]

Lot of object isn't snapped in Muzukashii diff (Check your AiMod)
FUCK MY FAULT THANK YOU VERI VERI MUCHH

[Kantan]

check your SV in notepad,it should be in only 1.4
already is -A-

00:08:139 (9) - Why not make this one a note as you do before? put k here

00:49:689 - why not to make this as 00:49:089 - since there's no reason to do some variation here
:thinking: both d

01:03:339 (12) - finisher,i think its still in finisher that same as 01:02:289 -
yes

01:10:689 - kat? its high pitch i believe
cant say you are wrong but i think the pitch it not enough high imo

01:15:489 - delete this? idk which sound to follow with here
consistency

01:17:739 (32,33) - the sounds is pretty loud so i suggest you to put finisher here
yes

01:18:939 - ^
^

[Futsuu]

00:16:389 - delete this,its not fit and the sounds basically for break
if delete the map will be weird imo

00:21:189 - ^

00:25:989 - ^

00:30:039 - this one isn't needed,overmapping detected :<<<< (this "click" sounds its weird when the previous pattern just follow the bass sounds to i suggest you to delete it)
wow good point for me deleted

00:52:989 - d ya

00:53:439 - k ya

01:01:389 (18,19,20,21) - change to dkkd than only dddd its not interesting anymore :<
ok

01:08:289 - and 01:08:739 - this one is really hard since the sounds actually in 1/3 so its better to delete it
no delete 01:08:289 - because the sound is heavier

01:13:239 (51,52,53,54) - kkdd? its seems have different sounds on it
ya

01:18:639 (67,68) - kd is better :'0
dk cause consistency


01:21:789 (76,77) - ^
no cuz different sound here
01:35:737 (10,11,12) - how about dk d?
no cuz the sound that has been covered same as 00:11:889 - this part
[Muzukashii]

00:08:139 - why don't you make 1/2 note here? i think its possible
keep same as full spread,only kantan havent put it cuz want to give a break to beginners

00:34:239 (29,30,31) - ctrl + G i think the kat sounds seems like in 00:34:239 -
no change for follow the sound effect

00:35:589 - add note here?
rest,too dense here need to decrease notes

00:36:639 - ctrl + G add some variation would be interesting here


00:39:039 - ^

00:41:439 (65,66,67) - ^

00:43:839 - ^

00:46:239 (90,91,92) - ^

00:48:639 (104,105,106) - ^
^changed some of them,some did ctrl+g

00:54:489 (132,133,134) - put off the finisher,the sounds isn't strong enough to put in finisher
ok

01:13:839 - add note
no cuz too dense imo

01:21:939 (250,251,252) - change to ddd
that k is in a higher pitch

[Oni]

00:08:139 (49) - delete this,change to 1/2 note
full spread consistency

00:13:839 - d

00:16:239 - ^

00:18:639 - ^

00:21:039 - ^

00:23:439 - d + Finisher

00:25:839 - ^

00:28:239 - ^
no,too dense and wants to keep different with inner oni

00:50:289 - fill some note here more better as i suggest before that its in Oni diff and i think the slider isn't really needed
d ddk d k ddk

00:59:739 - delete this,the stream is too long
ok

01:04:689 - finisher?
ya

{Inner Oni]

I'm not good in high diff so please don't punish me T_T :thinking: i am not good in low diff so i wont punish you

00:07:389 (53,54,55,56,57,58) - why not make this in all 1/4? i think its not fit in 1/6
Accepted,i looked at jubeat offical map and it doesnt use 1/6 in that part.

00:08:139 - change the slider to 1/2 note as i said in other diff above
I will explain here,the reason of i put a slider is the sound effect is made longer that it wont disconnect.I have thought about putting a stream here,but since there is no drum or sound effect sounds like 1/4 here.Neither 1/2.So i decide to put a slider here

00:15:939 (7,8,9,10) - change to kddk that followed from 00:13:539 -
variety no change

00:20:739 (7,8,9,10) - ^

[b]Good Luck for ranked, Smile Consified! :D
Thanks Yukazzzzzzzzzzzz !
Rossi
Hi~
From FDJv's Modding Queue

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General : 00:11:889 - ; 01:23:739 - ; 01:28:687 - why you put new Timing Point here? I think timing from 00:00:489 - is already good
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[Kantan]
00:09:339 (1) - spinner end at 00:11:289 -


[Futsuu]
00:21:489 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - don't put all not with Finisher, please remove some. Its heard strange
00:34:239 (17,18) - Ctrl + G
00:37:239 (26,27) - ^
00:39:639 (33,34) - ^
00:48:639 (59,60) - ^
Make it variation, not with dkdkd only


Sorry, I do a little mod, just mod that a prominent problem. I think you must check again for Futsuu diff because the pattern is not too good :(
And
Muzu and Oni looking good for me. Good luck Rank~! <3 :)
Topic Starter
Cinnamon_54

Franklin_DeJavu wrote:

Hi~
From FDJv's Modding Queue

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General : 00:11:889 - ; 01:23:739 - ; 01:28:687 - why you put new Timing Point here? I think timing from 00:00:489 - is already good

This song is weird cuz it changes the beat,so i need to put red line there,its necessary.Otherwise the barline will move to wrong place

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[Kantan]
00:09:339 (1) - spinner end at 00:11:289 - It doesnt makes any change there,keep


[Futsuu]
00:21:489 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - don't put all not with Finisher, please remove some. Its heard strange
umm i will consider but keep
00:34:239 (17,18) - Ctrl + G
00:37:239 (26,27) - ^
00:39:639 (33,34) - ^
00:48:639 (59,60) - ^
fix
Make it variation, not with dkdkd only


Sorry, I do a little mod, just mod that a prominent problem. I think you must check again for Futsuu diff because the pattern is not too good :(
And
Muzu and Oni looking good for me. Good luck Rank~! <3 :)
Thanks~
i am not good at low diff so it maybe sucks lol
_yu68
hello:3

mod
[General]
  1. change the source 'Jubeat Prop' to 'jubeat prop'. http://www.konami.jp/products/am_jubeat_prop/
  2. offset +30ms
  3. 01:23:739 - 01:28:689 - these timing points aren't necessary.
[Kantan]
  1. 00:08:139 (9) - may be added finisher for consistency with 00:00:939 (2,4,6) - .
  2. 00:30:039 (2) - this sound is too calm to map such a difficult rhythm imo.
  3. 00:31:089 (1) - add finisher to show the cymbal?
  4. 01:03:339 (12) - may be added finisher to make this note works an accent.
  5. 01:18:189 (33) - delete? the map is already difficult due to exist many circles on red-ticks, so the map needs more 4/1.
  6. 01:23:289 (41) - delete for the same reason as ^
[Futsuu]
  1. 00:13:989 (7) - 00:16:389 (7) - 00:18:789 (7) - and 00:21:189 (7) - may be removed to show the calm by making 2/1. it makes sense to make many 2/1 for ranking criteria too.
  2. from 00:31:089 - to kiai - please consider making simple rhythm to match the drum, not the melody. current arrangements are too difficult for beginners imo.
  3. 01:18:639 (68) - delete to make a little break?
  4. 01:32:887 - may be added a circle instead of 01:33:112 (1) - . it looks weird for me because 01:32:887 - isn't shown.
there is nothing what i mention in muzukashii

[Oni]
  1. 00:40:389 (79,80,81) - ctrl+g to emphasize the cymbal on 00:40:689 - ?
  2. 01:09:714 - could be added d and given an impression of 4/1.
  3. 01:14:514 - 01:19:314 - ^
[Inner Oni]
  1. 00:26:289 (11) - why is only this not finisher?
  2. 00:47:814 (160) - you could remove this for playability.

good luck for ranked~
Topic Starter
Cinnamon_54
no comment = fixed

_yu68 wrote:

hello:3

mod
[General]
  1. change the source 'Jubeat Prop' to 'jubeat prop'. http://www.konami.jp/products/am_jubeat_prop/ fix
  2. offset +30ms fix
  3. 01:23:739 - 01:28:689 - these timing points aren't necessary.
    yes it is necessary because of barline
[Kantan]
  1. 00:08:139 (9) - may be added finisher for consistency with 00:00:939 (2,4,6) - .
  2. 00:30:039 (2) - this sound is too calm to map such a difficult rhythm imo. deleted
  3. 00:31:089 (1) - add finisher to show the cymbal?
  4. 01:03:339 (12) - may be added finisher to make this note works an accent.
  5. 01:18:189 (33) - delete? the map is already difficult due to exist many circles on red-ticks, so the map needs more 4/1.
  6. 01:23:289 (41) - delete for the same reason as ^
[Futsuu]
  1. 00:13:989 (7) - 00:16:389 (7) - 00:18:789 (7) - and 00:21:189 (7) - may be removed to show the calm by making 2/1. it makes sense to make many 2/1 for ranking criteria too.
  2. from 00:31:089 - to kiai - please consider making simple rhythm to match the drum, not the melody. current arrangements are too difficult for beginners imo.
  3. 01:18:639 (68) - delete to make a little break?
  4. 01:32:887 - may be added a circle instead of 01:33:112 (1) - . it looks weird for me because 01:32:887 - isn't shown.
there is nothing what i mention in muzukashii

[Oni]
  1. 00:40:389 (79,80,81) - ctrl+g to emphasize the cymbal on 00:40:689 - ?
  2. 01:09:714 - could be added d and given an impression of 4/1. seems Oni players will play too awkwardly if i add d
  3. 01:14:514 - 01:19:314 - ^
[Inner Oni]
  1. 00:26:289 (11) - why is only this not finisher?
  2. 00:47:814 (160) - you could remove this for playability. it is possible since it is Inner Oni
    00:47:919 (161) - removed finisher instead,dkkkddkkd is suit the mood.

good luck for ranked~
yes you helped me for fixing low diff thank you very much yumuya !!!
Aloda
Hello.

[General]
Do you have a source for the metadata?

All of the tags you've used appear in the metadata, so you should remove them.

I agree with _yu68 about the timing points at 01:23:739 and 01:28:689 -. The metronome may sound a little weird but I believe it's the correct timing.

I'm having an issue with your Oni where it asks for an update then when I update it becomes empty. See if it fixes itself when you update, if it doesn't you might have to delete the diff then reupload it.

[Kantan]
00:11:919 - sv x0.75 here to be consistent with the rest of the diff.

This is kind of personal preference but how about changing 00:23:319 (2) - 00:25:719 (2) - 00:28:119 (2) - from finishers to normal notes. I like having regular notes here to contrast with the don finishers - it lets them stand out a lot more. Honestly what you have isn't too bad though.

I really don't understand the use of 1/1 at 00:55:719 (2,3,4,5) - It just really doesn't fit well. Try something simple like 5 notes of 2/1 instead.

I'm not too keen on the use of 3/2 in the kiai, considering this is a Kantan. While it's not that difficult, it can be really unintuitive for beginners to play. If you just remove 01:11:319 (21) - 01:13:719 (25) - 01:16:119 (29) - etc. it still plays nicely and is a lot more intuitive.

I'm also not too keen on the finishers at 01:20:319 (35) - and 01:22:569 (39) - I get that there's a cymbal crash there, but for me it's putting too much emphasis on sounds that don't stand out that much, and just feels pretty awkward to play.

Remove the green line at 01:38:317

[Futsuu]
00:07:869 (17) - This would be a lot more intuitive to play at 00:07:719

The repeated structure in 00:11:919 - 00:21:519 - doesn't play very well since you've left a key sound unmapped at 00:14:019 - 00:16:419 - etc. You mapped to it in the following section so why not here? If you're worried about density (which you should be) you can move 00:13:269 (5,6) - forward a beat and a half to 00:13:719 - and so on. Doing this better emphasises the important sounds while keeping the same overall note count. If you do, you should change the following section to be consistent.

Having 00:21:519 - 00:29:919 - as all finishers is really over the top for a Futsuu. I get that you're trying to match the increasing intensity of the song, but it's just really gone too far. If you just had 00:21:519 - 00:23:919 - 00:26:319 - 00:28:719 - as finishers it would be great.

00:11:919 - 00:29:919 - overall has lots of weird hitsounding. The first couple of measures were good, but it seems like after that you've tried to have variety and it just doesn't play well. Try making it consistently good, rather than forcing variety where it isn't needed.

00:31:119 - 00:47:919 - All of the 1/1 triplets in this section are mapped to nothing in particular, and are then followed by a really interesting sound that's gone completely unmapped. I recommend shifting them to land on those sounds and give them the emphasis they deserve.

I'm not a fan of using spinners like 00:53:919 (1) - and I'd really prefer if you just had a note here followed by a 4/1 break.

01:04:569 (24) - Remove this? I don't think it makes sense to introduce 1/2 here when you haven't used it at all before this point. Same thing goes for 01:18:069 (59) - and the 1/2 patterns you've used in the outro.

Remove the green line at 01:38:317

I think that for spread's sake, this diff needs to be nerfed a bit. Try leaving more 2/1+ gaps, particularly during the kiai and it should fit a lot better.

[Muzukashii]
Like with the Futsuu, 00:21:519 - 00:29:769 - being all finishers is just too hard.

00:55:119 - 01:01:119 - This section could be buffed a little. Compared to surrounding sections it's quite low density despite the intensity of the music being pretty much the same.

The gaps at 01:11:319 - and 01:20:919 - feel a little out of place considering there's a reasonably strong sound there. The gap at 01:18:519 - is enough for this section imo.

01:21:969 (250,251,252) - Monocolour? I don't like having a pattern like this in a muzu at this bpm.

The 1/4 patterns you've used in the outro feel pretty forced. Maybe try shifting them to somewhere more natural or just removing them.

I would save the high sv ending for Oni+

You should probably nerf this diff a little too. Going from next to no 1/2 in the Futsuu to quite liberal 1/4 usage in the muzu is too big of a step up. Try toning down the 1/4 usage a little.

[Oni]
The doublets you have in the outro don't really fit, I recommend finding something to replace them with.

The gap between this diff and your Inner is huge. This diff really needs to be buffed up a bit.

[Inner Oni]
My only real issue with this diff atm is that the streams in the outro feel pretty unintuitive. You could try making them a little nicer to play, but idk maybe they're fine as is.


I think this set needs a little more work, particularly on the lower diffs, before it's ready for ranking. Once you get a few more mods, you're welcome to post it again in my queue. Good luck! :D
Topic Starter
Cinnamon_54

Aloda wrote:

Hello. WOW BN AOSDHJOASDJOAIS

[General]
Do you have a source for the metadata?

All of the tags you've used appear in the metadata, so you should remove them. fixed

I agree with _yu68 about the timing points at 01:23:739 and 01:28:689 -. The metronome may sound a little weird but I believe it's the correct timing. ummm umm umm ummm okok

I'm having an issue with your Oni where it asks for an update then when I update it becomes empty. See if it fixes itself when you update, if it doesn't you might have to delete the diff then reupload it. let it ramdomly go i dont get any idea of this

[Kantan]
00:11:919 - sv x0.75 here to be consistent with the rest of the diff. ya

This is kind of personal preference but how about changing 00:23:319 (2) - 00:25:719 (2) - 00:28:119 (2) - from finishers to normal notes. I like having regular notes here to contrast with the don finishers - it lets them stand out a lot more. Honestly what you have isn't too bad though. ya

I really don't understand the use of 1/1 at 00:55:719 (2,3,4,5) - It just really doesn't fit well. Try something simple like 5 notes of 2/1 instead. 00:56:319 - added d here

I'm not too keen on the use of 3/2 in the kiai, considering this is a Kantan. While it's not that difficult, it can be really unintuitive for beginners to play. If you just remove 01:11:319 (21) - 01:13:719 (25) - 01:16:119 (29) - etc. it still plays nicely and is a lot more intuitive.ya

I'm also not too keen on the finishers at 01:20:319 (35) - and 01:22:569 (39) - I get that there's a cymbal crash there, but for me it's putting too much emphasis on sounds that don't stand out that much, and just feels pretty awkward to play. ahh i directly delete the finishers

Remove the green line at 01:38:317 fix

[Futsuu]
00:07:869 (17) - This would be a lot more intuitive to play at 00:07:719 ok

The repeated structure in 00:11:919 - 00:21:519 - doesn't play very well since you've left a key sound unmapped at 00:14:019 - 00:16:419 - etc. You mapped to it in the following section so why not here? If you're worried about density (which you should be) you can move 00:13:269 (5,6) - forward a beat and a half to 00:13:719 - and so on. Doing this better emphasises the important sounds while keeping the same overall note count. If you do, you should change the following section to be consistent. fixed all

Having 00:21:519 - 00:29:919 - as all finishers is really over the top for a Futsuu. I get that you're trying to match the increasing intensity of the song, but it's just really gone too far. If you just had 00:21:519 - 00:23:919 - 00:26:319 - 00:28:719 - as finishers it would be great. ^

00:11:919 - 00:29:919 - overall has lots of weird hitsounding. The first couple of measures were good, but it seems like after that you've tried to have variety and it just doesn't play well. Try making it consistently good, rather than forcing variety where it isn't needed. i have made it same as above

00:31:119 - 00:47:919 - All of the 1/1 triplets in this section are mapped to nothing in particular, and are then followed by a really interesting sound that's gone completely unmapped. I recommend shifting them to land on those sounds and give them the emphasis they deserve.
i add some note instead

I'm not a fan of using spinners like 00:53:919 (1) - and I'd really prefer if you just had a note here followed by a 4/1 break. fix

01:04:569 (24) - Remove this? I don't think it makes sense to introduce 1/2 here when you haven't used it at all before this point. Same thing goes for 01:18:069 (59) - and the 1/2 patterns you've used in the outro. deleted both

Remove the green line at 01:38:317 yo

I think that for spread's sake, this diff needs to be nerfed a bit. Try leaving more 2/1+ gaps, particularly during the kiai and it should fit a lot better.@@

[Muzukashii]
Like with the Futsuu, 00:21:519 - 00:29:769 - being all finishers is just too hard. same

00:55:119 - 01:01:119 - This section could be buffed a little. Compared to surrounding sections it's quite low density despite the intensity of the music being pretty much the same. y

The gaps at 01:11:319 - and 01:20:919 - feel a little out of place considering there's a reasonably strong sound there. The gap at 01:18:519 - is enough for this section imo. i add d at these two time because i want to emphasize the next note

01:21:969 (250,251,252) - Monocolour? I don't like having a pattern like this in a muzu at this bpm. oh sit my fault

The 1/4 patterns you've used in the outro feel pretty forced. Maybe try shifting them to somewhere more natural or just removing them. move some notes between 1/4

I would save the high sv ending for Oni+

You should probably nerf this diff a little too. Going from next to no 1/2 in the Futsuu to quite liberal 1/4 usage in the muzu is too big of a step up. Try toning down the 1/4 usage a little.

[Oni]
The doublets you have in the outro don't really fit, I recommend finding something to replace them with.
:thinking:

The gap between this diff and your Inner is huge. This diff really needs to be buffed up a bit. i will try

[Inner Oni]
My only real issue with this diff atm is that the streams in the outro feel pretty unintuitive. You could try making them a little nicer to play, but idk maybe they're fine as is. I think they are fine,maybe you can give a little advice to me...?


I think this set needs a little more work, particularly on the lower diffs, before it's ready for ranking. Once you get a few more mods, you're welcome to post it again in my queue. Good luck! :D TY ALODAA
davidminh0111
Hello, from my queue
Sorry for super late:

[General]
No plans for tags?

[Kantan]
  1. 00:06:969 - Change to k? This melody is the same as 00:00:969 - 00:03:369 - 00:05:769 and 00:08:169 4 of that timing that you have used k but you didn't do at 00:06:969
  2. 00:11:919 to 00:28:719 - The identical patterns are too repetitve, I think remap would be a better thing, and it doesn't follow the correct melody either
  3. 00:55:729 - I felt weird here, you used 5 notes 1/1 pattern here. Means you only used this pattern for this part only. I think you can use much more 3 notes or 5 notes 1/1 pattern. For example, 00:11:919 till 00:28:719 and kiai part. At the moment, it's still good but need a bit remap.
  4. 01:23:769 - Pattern is too long, currently it's unrankable and doesn't follow the RC. I suggest you to remove this 01:24:369 - 01:25:569 - 01:26:769 - 01:27:969 and it's good.
  5. Overall it needs more mods on this diff
[Futsuu]
  1. 00:51:819 - Why did you leave blank here? Add a note in 00:52:119 to follow the melody better. It's very weird if you dodge that melody
  2. 01:28:719 - I think this part is complex for Futsuu players. The note shouldn't be too close to the spinner of else they will miss it. You need to seperate them out.
  3. 01:18:669 - Add a note to make consistency in 01:09:069
  4. 01:09:819 - Add note or delete 01:09:819 to make consistency. Kiai part is inconsistency and I think you should remap it
  5. 01:24:369 - Your pattern is good but how about d d d D K k k k? Because the original pattern is too repetitive to play, kkkkk too much.
  6. Same as Aloda said, you should nerf this diff a bit,mostly at unkiai part. 1 more thing, some part are too complicated like the spinner mod above. It will be better if you remap some of the patterns in red ticks. it's better than Kantan now :>
There you go, I've focused on low diff as you request. Overall I think it needs more mods, it's not good yet but I think you will push this to rank very soon
Good luck
(´・ω・`)
Topic Starter
Cinnamon_54

davidminh0111 wrote:

Hello, from my queue
Sorry for super late:

[General]
No plans for tags?
can't find anything about bazole tbh
[Kantan]
  1. 00:06:969 - Change to k? This melody is the same as 00:00:969 - 00:03:369 - 00:05:769 and 00:08:169 4 of that timing that you have used k but you didn't do at 00:06:969 oki
  2. 00:11:919 to 00:28:719 - The identical patterns are too repetitve, I think remap would be a better thing, and it doesn't follow the correct melody either it follows the melody since the song is repetitive too..
  3. 00:55:729 - I felt weird here, you used 5 notes 1/1 pattern here. Means you only used this pattern for this part only. I think you can use much more 3 notes or 5 notes 1/1 pattern. For example, 00:11:919 till 00:28:719 and kiai part. At the moment, it's still good but need a bit remap. 00:56:019 - i deleted this instead,if i do it that you have told,the pattern will be too dense imo.
  4. 01:23:769 - Pattern is too long, currently it's unrankable and doesn't follow the RC. I suggest you to remove this 01:24:369 - 01:25:569 - 01:26:769 - 01:27:969 and it's good. ok
  5. Overall it needs more mods on this diff
[Futsuu]
  1. 00:51:819 - Why did you leave blank here? Add a note in 00:52:119 to follow the melody better. It's very weird if you dodge that melody ok
  2. 01:28:719 - I think this part is complex for Futsuu players. The note shouldn't be too close to the spinner of else they will miss it. You need to seperate them out.
  3. 01:18:669 - Add a note to make consistency in 01:09:069 deleted 01:09:069 instead
  4. 01:09:819 - Add note or delete 01:09:819 to make consistency. Kiai part is inconsistency and I think you should remap it wrong timeline?????? but i fix in my own way to keep consistent
  5. 01:24:369 - Your pattern is good but how about d d d D K k k k? Because the original pattern is too repetitive to play, kkkkk too much.
  6. Same as Aloda said, you should nerf this diff a bit,mostly at unkiai part. 1 more thing, some part are too complicated like the spinner mod above. It will be better if you remap some of the patterns in red ticks. it's better than Kantan now :>
There you go, I've focused on low diff as you request. Overall I think it needs more mods, it's not good yet but I think you will push this to rank very soon
Good luck
(´・ω・`)
thank you!!
but i still cant get an N icon in futsuu....
Prophecy
HK#1 ...

[Metadata]
  1. Add Tag: jubeat prop pack4
Good Luck!
Topic Starter
Cinnamon_54

Prophecy wrote:

HK#1 ...

[Metadata]
  1. Add Tag: jubeat prop pack4
Good Luck!
No no HK#1
but btw thx for metadata i will fix this soon

Edit:Rejected because the tag is coincided with the title of the song,"pack4" is from jubeat plus and i saw many maps of jubeat songs didnt put tags with jubeat plus.It also makes people confused that they dont know what "pack4" is come from.
Tyistiana
Hi~
This is only my opinion. So please feel free to deny it.

[ Problem]
  1. An offset should be 460. The current setting looks too late.
  2. If there is no BPM change, please do not use the red line. Remove the red line on 00:11:919
[ Kantan]
00:13:660 until 00:28:960 - I would like you to follow the main melody would be better. The beginner tend to follow the noticeable pitch more than. I would recommend you to change the overall of this part like this. (Move all k back 1/2. Move all d forward 1/1.)

00:50:319 - This slider looks not snapped to the basic time (1/1 or 1/2). Try to adjust this slider into 1/1 or 1/2 snap.

01:11:710 - This pitch was different from 01:09:310 noticeably. Maybe K will be fitter here.

01:20:860 moves to 01:20:260 - For the consistency of 01:10:660

01:21:310 - Add finisher here, just like 01:11:710

The rest looks fine for me :3

[ Futsuu]
00:13:660 until 00:28:960 - As I have told on Kantan , I would like you to follow the *noticeable* main melody would be better.
Example, 00:13:719 - This one was followed the second beat of the melody (x x xxx x xOxx x x). Which for the Futsuu player, it might cause confusion. Try to move 00:13:719 to 00:13:569 instead. And it would follow the melody better.

[ Muzukashii]
According to the guidelines, OD for Muzukashii should be 5 or less. Please change OD to 5 to follow the guidelines. https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!taiko

00:31:060 - Add the finisher here, you also use the finisher here at the other difficulties.

[ Inner Oni]
00:31:060 - Add the finisher here, you also use the finisher here at the other difficulties.

Didn't finished to mod yet. I will come back again when I'm free.
At the overall, for the easy difficulty like Kantan or Futsuu. Try to follow the melody that it is outstanding for the ease of the beginner player.

Good luck! :)
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