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Nekomata Gekidan - AsiaN distractive [Osu|CatchTheBeat|Taiko

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Topic Starter
Ellyu
This beatmap was submitted using in-game submission on 2018年3月13日 at 12:28:39

Artist: Nekomata Gekidan
Title: AsiaN distractive
Source: beatmania IIDX 24 SINOBUZ
Tags: Pending cup #5
BPM: 157
Filesize: 10997kb
Play Time: 01:51
Difficulties Available:
  1. Ametrin's Extra (5.3 stars, 572 notes)
  2. Expert (5.46 stars, 517 notes)
  3. Hard (3.19 stars, 309 notes)
  4. Himiko's Overdose (5.82 stars, 488 notes)
  5. Insane (4.15 stars, 396 notes)
  6. Misaki-Mei's Insane (4.82 stars, 491 notes)
  7. Muzukashii (3.45 stars, 491 notes)
  8. Normal (1.89 stars, 163 notes)
  9. Oni (4.89 stars, 704 notes)
  10. Rain (5.02 stars, 489 notes)
  11. Tofu's HD - 4Key (2.37 stars, 722 notes)
  12. Tofu's MX - 4Key (3.67 stars, 1130 notes)
Download: Nekomata Gekidan - AsiaN distractive
Information: Scores/Beatmap Listing
---------------
pdc#3 我觉得海星
没意外马上就能rank(鸽子脸
Topic Starter
Ellyu
没人领养嘤嘤嘤,自己开坑。
4 mode hybrid set第二弹预定,五年内rank
best bg 2k17:Himiko's Overdose

log:31/8 expert done
10/9 submitted
17/9 taiko done
18/9 insane done
21/9 Rain done
23/9 add Himiko's Overdose
29/9 Hard done
7/10 Normal done;add Misaki-Mei's Insane
Yumeno Himiko
牛逼 这个rain看起来完全不像新人做的

我的overdose你可以拿去了 本来我没回pm是因为我懒得做rain
Otosaka-Yu
我草,又是4mode hybrid
没人做骂娘的话我预定一个低难度
Topic Starter
Ellyu

Suzuki_1112 wrote:

我草,又是4mode hybrid
没人做骂娘的话我预定一个低难度
豆腐在做了
Otosaka-Yu

Ellyu wrote:

Suzuki_1112 wrote:

我草,又是4mode hybrid
没人做骂娘的话我预定一个低难度
豆腐在做了
几把快
Regou
我的set文件太大了所以裝不下了 ;w;
射個星支持下!!
Kimitakari
Rain mod
2017-09-29 16:56 Ellyu: Hi! can I ask for a mod or a testplay?
2017-09-29 16:56 Nelly: testplay pls
2017-09-29 16:57 Ellyu: ACTION is editing [https://osu.ppy.sh/b/1419793 Nekomata Gekidan - AsiaN distractive [Rain]]
2017-09-29 16:57 Ellyu: thanks!
2017-09-29 16:59 Nelly: remove the pixeljump -_-
2017-09-29 17:00 Ellyu: hmm
2017-09-29 17:00 Ellyu: where
2017-09-29 17:01 Nelly: wait
2017-09-29 17:01 Nelly: :thinking:
2017-09-29 17:01 Nelly: 00:03:855 (1) - remove nc, ctrl+g and x:288
2017-09-29 17:02 Nelly: (2) note dosent have a hyperdash
2017-09-29 17:04 Nelly: 00:23:218 (2) - i think i missed in this part
2017-09-29 17:04 Ellyu: i see
2017-09-29 17:04 Nelly: its pixeljumped
2017-09-29 17:04 Nelly: make it hyperdashed
2017-09-29 17:06 Ellyu: shortened the distance
2017-09-29 17:07 Nelly: 01:13:664 (1,2,3,1,2,3) - this pattern looks Overdose for me. make it around this https://osu.ppy.sh/ss/9200525
2017-09-29 17:07 Ellyu: i hate hyperdash. ;w;
2017-09-29 17:07 Nelly: not my fault
2017-09-29 17:07 Nelly: also 01:15:193 (1,2,3,4) - x:184
2017-09-29 17:08 Nelly: move this stream at x:184
2017-09-29 17:08 Nelly: (3) isnt hyperdashed
2017-09-29 17:09 Nelly: OD use 9.2
2017-09-29 17:09 Nelly: according to Ranking Criteria AR should be very simular to OD
2017-09-29 17:09 Nelly: AR=OD
2017-09-29 17:09 Ellyu: ok
2017-09-29 17:10 Nelly: also disable countdown and widescreen support
2017-09-29 17:10 Nelly: and thats all i can find
2017-09-29 17:10 Nelly: good map for this kind of song
2017-09-29 17:10 Ellyu: umm...thanks
2017-09-29 17:11 Ellyu: i am new in mapping
2017-09-29 17:11 Nelly: i see
Kith190
Hi! Here for M4M
[General]
Disable Design>Enable countdown
[Muzukashii]
HP 6
AR 6
OD 5
Even tho there are some notes like this one 00:06:403 which I would have made differently I don't think there are any issues in the difficulty, consistency is ok and patterns are well placed to me.
Maybe you forgot the kiai time, in other mode's difficulties it is placed from here 01:18:250 to 01:42:709.
[Oni]
HP 6
AR 6
OD 6
Same thing as the muzukashii about the kiai time
I know that you are not mapping the melody but in this point there 00:10:416 is an important sound that to me can't be ignored so I would place a triplette, chose which one do you prefear
Cool 1/6 patterns placement
Hope It was helpful! Good luck ;D
Destirox
that expert kiai velocity is so high
00:40:225 (2,3) - - this transition feels weird, but I guess is ok
lcfc
so good :o
melloe
expert

00:07:167 (1) - slidershape a bit messy, pull out the right side a bit more like this https://puu.sh/y7hmF.png
00:11:945 (2,3,4,5,6) - 2 of the strong notes in the melody are 00:12:327 (4) - and 00:12:709 (5) - , they should be clickable instead of just sliderends. i suggest making the rhythm something like this: https://puu.sh/y7hs7.png
00:40:225 (2) - imo this note should be a clickable object

about NCing: 01:29:142 (2,1,1,1,2,1,1,1) - these are NCed to signify a 1/6 pattern, but these 00:24:620 (3,4,1) - are not. 01:23:983 (1,1,1,1,1) - these are NCed even though they are just 1/4. i get that you want to use NC for emphasis, but you use NC elsewhere to signify 1/6. there's lots of ways you can settle this but it should be consistent. for example, not NCing 1/6 and just reducing spacing, or not NCing 1/4 and using NC only to signify 1/6. i really like that you use NC to emphasize certain 1/4 patterns, so personally i would suggest un-NCing all the 1/6 patterns and let the player figure it out. 01:05:894 (1,1,1) - here too

00:47:677 (1,2,3,4,5) - in my opinion this is one of the most beautiful parts of the song. but the spacing you use is inconsistent. 00:47:677 (1,2,3,4,5) - here the spacing is increasing (spacing should decrease imo for this melody), while here 00:59:906 (1,2,3,4,5) - the spacing is decreasing but then increases very suddenly for the last note. i think spacing should, if not all decrease, at least be consistent with each other.

00:50:352 (6,7,8) - https://puu.sh/y7hV6.png this kind of stacking is weird, and you only use it for one section, not sure if you map with stacking enabled or whatever. why not use that kind of stacking here 01:27:613 (2,3,4) - and in other places?

personal opinion: 01:38:123 (1,2,3,4,5) - the sliders here are kind of ugly. in all the other similar patterns of this shape, the sliders you use are quite nice, but this one they don't like very pretty imo, so i suggest coming up with another slider shape.

01:51:991 (1) - lastly this slidershape is a nice idea but kind of messy. https://puu.sh/y7i03.jpg here's what it looks like now, but the heart is all asymmetrical and not very rounded. maybe more someething like this https://puu.sh/y7ic3.jpg looks a LITTLE tidier

really nice map, good luck!
tokiko
  • [General]
  1. ooh.. you should place preview point in all diffs i suppose
  2. 01:51:991 - different volumes. check other diffs too
  3. and dunno but all bg's have such a strange resolutions..
  4. normal and Misaki-Mei's Insane should end 01:59:991 - here

    [Expert]
  5. 00:01:626 (5,6) - these sounds so different from the others.. you can try to space them a bit more
  6. 00:03:346 (7) - some popular slider like that can fit better. and i'm not sure about ignoring 00:03:919 - that sound tho.. 00:10:416 - here it looks not so strange but it's up to you anyway
  7. 00:46:339 (2) - you can try aesthetic anchors here
  8. 00:50:352 (6,7,8) - scary stacks
  9. 00:52:263 (1) - ctrl+g maybe? 01:04:110 (3) - here too because in mt opinion it fits the music more
  10. 01:04:492 - lots of nc in that part feels a bit unnecessary uuuuh
  11. 01:48:095 (1,1) - oo blanket a bit off here

    [Misaki-Mei's Insane]
  12. 00:07:167 (1) - i think you can try to end it on red rick instead of blue
  13. 00:07:550 (2,4) - fix blanket if you want
  14. 00:31:339 (1) - strange nc...
  15. 01:16:148 - something like that maybe
  16. 01:17:486 (1,2,3) - it supposed to be like that, isn't it?

    [Insane]
  17. 00:04:874 (1,2) - uum.. unpleasable overlap for me
  18. 01:03:250 (2,3) - may be a broken stack
  19. 01:36:849 (2,3) - looks really weird, give them a little more spacing

    [Hard]
  20. 01:07:359 (1,2,3) - is that really good idea for hard diff? players may be confused... and i suggest swap nc between 01:07:359 (1,3) - if you will leave it here
  21. 01:36:499 (8,1) - little difference in spacing
good luck with your set, ellyu-chan
Syph
check aimod in like all diffs

[normal]

00:09:460 (5,1) - doing this is pretty confusing for new players, better flip 1,2 to the other side so it goes along with the slider
01:17:868 - at least one circle here would be cool

[hard]

seems fine

[insane]

00:29:333 (1) - dont really understand why you decided to use this slider shape lol, seems out of place with the rest
01:17:868 (1) - would prefer 2 circles instead, maybe stacked or something but it'd sound better imo
01:41:180 (1) - such a long reverse is kinda boring ): maybe split it up into two

[misaki insane]

00:29:619 (2,3) - 00:30:192 (5,6) - why stack these but not 00:28:090 (2,3) - 00:28:664 (2,3) -
01:04:302 (8,1) - could have some higher spacing for emphasis
01:17:773 (2,3) - maybe move these 2 down a bit? so 3 overlaps perfectly with 1 like https://sy.phic.al/i/febcino.png

[expert]

00:10:225 (1) - would prefer 1/2 so you catch the sound on red tick and then put a circle on blue tick, seems really weird now
00:22:836 (1,4) - nazi overlap pls avoid
01:05:894 (1,1,1) - not a fan of this spacing for such a calm section, same goes for 01:09:015 (1,1) - , maybe tone it down
01:19:015 (5) - is that normal whistle intentional? doesn't seem like it orz
01:41:180 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,1,1) - this is awesome, good job

gl~
salchow
from my queue



Rain

General

I think that some of the movements are a bit awkward and bit too hard for a rain diff. There

are also weird looking triplets and streams that could also be improved. And that's why you

use large/medium grid snap and copy pasting. And I don't like that use these "curved"

triplets because it looks disgusting.




00:14:620 (3,4,5) - 00:16:148 (4,5,6) - 00:17:773 (4,1) - You should have the same spacing

as these notes roght here: 00:05:448 (2,3,4) -

00:23:601 (1,2) - You should have flow in this part because it's so awkward to play it.

( ctrl + h )

00:23:983 (1,2) - There should be an h-dash between those notes.

00:28:378 (3,4,5,6) - You should have more flow in this pattern, because for rain it's to

complex. 00:26:849 (1,2,3,4,5) - because this pattern is ok to use.

00:43:091 (1,2) - I think that this gap is too big so you should make it smaller.

00:45:766 (7,8,1) - This part is really weird for rain players to play this pattern, so its

better to just hold dash through this part instead of tap jump and time it correctly.

00:48:919 (2) - The triplet you make with this slider look kinda bad. Just place this

slider at x:172

00:50:352 (4,5,6) - Also a weird triplet. Space it evenly.

00:50:734 (1,2,3,4) - This antiflow is just bad. 00:50:734 (1,2) - Ctrl + H this and place

it at x:400.

00:52:263 (1,2) - In my opinion, this gap is way too overspaced. 00:52:263 (1) - Place this

note around x:192

00:57:996 (7,8,1) - Same as previus.

01:10:607 (1,2,3) - 01:11:371 (1,2,3) - I wish you could have bigger spacing between those

triplets.

01:23:983 (7,8) - I don't think you should use stair pattern because its bit weird in my

opinion.

01:25:894 (1,2,3) - Please fix this weird triplet. And in addition, you can increase spacing

on this slider: 01:26:276 (4) -

01:29:142 (2) - 01:29:715 (4) - These two repetitive streams are different. Copy and paste

this time and make them the same.

01:32:199 (2,3,4) - You should also fix this triplet because it looks disgusting esthetically.

01:36:212 (2,3,4,5) - same as the previus.

01:36:785 (2,3,4) - Same as the previous triplet. Fix it.

01:38:314 (2,3,4) - ^

01:40:417 (3,4,5,6) - Also fix the spacing on this stream like on the triplets.



Himiko's Overdose

General

There are some spacing issues and flow issues with this diff. Rest is perfect. You should

probably nerf some of the spacing on the back and forth triplets and some jumps. Because it

feels like you just mapped the diff with cs4 and after that, you changed it to cs5, but my

biggest consirne is the antiflow at: 01:21:308 (1,2,3,4) -The spacing123 (1,2,3,4) -




00:20:543 (6,7,1) - Fix this triplet. Spacing between them are not acurate.



GL with ranking :)
Poii
back to v1, cool, seem old
Set your Preview point
change your HP/OD: Oni OD 6, HP 4 or 4.5


muzu
this diff is pretty good, i like doublet

00:31:817 - how about del this note ? for a break,you need at least one 2/1 break to prevent your patterns from becoming too continuous.

00:30:862 - maybe make this same like 00:36:976 - bcs it have quite same sound, and it still represent the harp (i dunno what its called)

01:16:148 (30,32) - this 2 notes have differ sound, don should fit better, this 01:15:957 (29,31) - kat have snare sound, and 01:16:148 (30,32) - have a bass sound

01:23:983 - | 01:36:212 - 1/4 patterns which are longer than three notes should consist of one color change at most which should take place at the start or the end of the pattern. Patterns more complex than that would be too demanding for intermediate players. These patterns should be followed by a rest moment.

01:18:250 - maybe you should add 2/1 break at this long part, it seem lil bit straining and that triplet spam, also the 5plet, consider to add more than one 2/1 break there, Less frequent rest moments or shorter ones may put too much strain on intermediate players.

goodluck
[Ping]
Sorry for being late

1|2|3|4

Tofu's HD
01:27:040 - more correct if like this: https://osu.ppy.sh/ss/10219606
01:39:269 - ^ (same but just mirrored)

01:40:607 (100607|0) - remove this an add a note on 01:40:607 and 01:40:703

Tofu's MX
01:51:991 - change note on 3 to be an LN and then end it at 01:59:991 and also end the LN on 4 at 02:01:741

:) :)
BanchoBot
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