Rhythm00:15:239 (2,3,4) - don't know about that triple, there is no sound here 00:15:358 - , and the vocals imply a held sound
Agreed and changed.00:16:072 (6) - this slider should start here 00:16:191 - , as there is no notable impact on the blue tick, but an omitted strong one on the white tick. Vocals start there too.
Also, you need to consider whether you want to make this a short stream, and get rid of the slider altogether, or if you wanna make this a repeat-slider, as there is another omitted sound here 00:16:548 - However, it seems to me as if the best way, that would go along with your map the most neat would be something like this :
https://osu.ppy.sh/ss/9067813 I'm not a fan of the way you did it in the example, but I agree the sound doesn't match up with the map so I changed it to sliders and fixed up the timing around there.00:17:144 (2,3,4) - don't know about this, no sound here 00:17:263 -
Agreed, made to slider.00:17:977 (6) - this one is basically the same issueas above, however I do see what you were trying to express here. I would still recommend changing it for the sake of consistency, as the example above cannot be justified imo. One suggestion would be moving the slider back to the next white tick, make it a 1/4 and then place a circle here 00:17:977 (6) - instead.
There is a noticeable difference in the instrument I follow (I think it's an electric synth piano or something) that plays the beat I follow, so while it isn't the same as the last combo, the music is different and I am matching that.Also 00:18:453 - omitted sound
Fixed with a slider.00:20:953 (3,4,5) - again, no sound here 00:21:072 -
Hmm while that is true I have tried it various ways without that note there and it is always extremely bland and doesn't play well. I really like the way that extra note makes the map play.00:21:667 (2) - make this a 1/4 slider, it fits the type of rhythm you were going for better since 00:21:786 - also has sound and is imo best expressed passively
Also make 00:21:905 (3) - a 1/4 slider accordingly
I do like that. It seems a little less intuitive to play but I still like it more.00:23:810 (4,1) - this too. you omit sounds here 00:24:048 - and here 00:24:286 -
00:23:810 (4) - I would make this a repeat to cover 00:24:048 - and place a circle on 00:24:167 (1) - , then move the slider back here 00:24:286 - to cover this sound as well (of course shorten it, so it ends on the same tick as before)
My map isn't following those sounds at all, and I don't like how it works if I map those sounds too.There is a sound on an 1/8th here 00:25:417 - and afterwards there are a few more quick 1/8 doubles/triples.
However I think they would be a bit awkward to play, so I'd solve it along the lines of this instead.
00:25:239 (3) - make this a repeat, to somewhat cover the 1/8th
00:25:596 - add an additional circle here
Of course if you can come up with a better idea that would neat
00:28:572 (3,4,5) - y tripleeeee no soundoooo 00:28:691 -
I knowww but again this is consistent with the previous sections 00:20:001 (3,4,5,3,4,5) and I hate how it flows without those notes, I think they are necessary.00:30:001 (1,1,1,1,1,2,1,2) - This section is very unfitting to say the least. Why less dense rhythms if the song clearly just got more intense with the extra instrument added?
If you map it in about the same way you handled the beginning, plus maybe increase difficulty just a bit, that would be a lot better than dropping off like that for no reason.
So I totally get this, but the music is introducing a new instrument and here is the beginning of the build-up to the "drop"/chorus, so I want there to be a distinct change in the mapping. By bringing in these long sliders, they can gradually be shortened as it builds up more, plus they give the player a chance to prepare for the chorus.I will now stop listing every little detail I found, and instead mod the kiai, especially the first part as a whole.
You chose to follow the new sounds here, which is fine, since they are pretty dominant,
however it is not a reason to completely discard all other aspects of the song. It is the kiai section! The climax! You can't just have this section rhythmically less dense than the beginning, which is not as intense at all! You omitted a lot of other sounds you could have mapped, to fit the songs intensity in this section in your pursuit of only mapping
the newly introduced sounds. while I agree that they should be a cornerstone of this section, they should not be the
only thing you express.
While I don't think it is too viable to fit in more sounds without making the difficulty too excessive for what I'm going for, but I agree there were a few parts too rhythmically sparse so I added more sounds - namely 00:50:953 (1,2,3,4) and 00:58:572 (1,2,3)The second part starting here 01:00:477 (1) - I liked a lot more I actually
loved most of it
There is one little thing I would change though
I agree with somehow splitting the stream starting here 01:03:810 (1) - up at this 01:04:524 (1) -
this 01:05:001 (1) - and this point 01:05:477 (1) - it fits the 1/6 quadruplets later on well too.
However the sound is continuous, and having pauses inbetween feels wrong. Why not have every last note of every group be a 1/4 slider, therefore giving the feel of continuity, while still making it fairly easy to snap between groups.
Like this:
https://osu.ppy.sh/ss/9068161I really like that, thanks.That's it for the rhythm
VisualsAs the other mod said, improve the visuals all around the map. Here are a few tips:
- Use copy+paste to have objects that represent the same sound look the same easily. You can then roatete objects by pressing ctrl+shift+r
This guide shows how to make neat slidershapes. Definitely worth a look! https://osu.ppy.sh/forum/t/208596
to prevent cluttering and give your map an overall better aesthetic and feeling, assign notes that belong to the same line of music to a pattern
There also a few videos on this out there, though I do not have a link right now, so you'll have to look for that yourself if you want to.
Yeah I had too many notes "copied" by hand but I went through my map to try to reuse different rotations and arrangements of the same notes to improve visuals.
Thanks for the guide too.SpacingSince you will probably change a lot of this map to make it visually more appealing, I will not look for individual ds of notes. I'll rather give a few general tips.
Spacing should (except for easy and normal where time-distance equality is used) always reflect the intensity of a sound, and the part of a song in general. The more intense, the higher the spacing. It should be consistent throughout your map, so I would recommend trying to sort the different sections of the song you want to map beforehand, and to get an idea of how intense the song/rhythm are in each section, in relation to the other sections. Then you can go ahead and manage slider-velocity and spacing accordingly. Note that increasing slider velocity also increases spacing. Example: Distance snap 1.3 + slider velocity 1.00 spaces notes further than 1.3 and 0.80.This prevents running the risk of later on having to double check every note for correct ds. If you already knew all of this I am very sorry to have wasted your time.