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Mitsuha Miyamizu(CV: Kamishiraishi Mone) - Nandemo Nai ya (m

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Lilyanna
from my queue

general
04:34:340 - 04:54:519 - maybe leave this a break if u want
tags lmao
idk what the combo colors yellow and red has to do with but i assume the twilight maybe try pastel colors
[Colours]
Combo1 : 255,255,100
Combo2 : 85,225,255
Combo3 : 253,255,255
Combo4 : 255,100,100

not general
00:20:638 (1) - this slider art can be confusing in the end the path is not so clear like this http://puu.sh/xNn0R/25ecc0a7fc.jpg
01:27:905 (1,2) - if u ctrl g these it will fit better the intens music
02:12:909 (1) - the sound of her vocal on blue tick sound stronger maybe make it clickable like here 02:11:838 (1,2,3) - and stack them on head of 02:13:266 (2) -
02:51:840 (1,4) - avoid this small overlap is not appealing
03:08:625 (3) - ctrl for the flow break here to emphasize more the finish sound here 03:08:983 (1) -
03:11:840 (3) - nc should be here to be consistent
03:20:054 (3) - same as before
03:21:840 (3) - a 1/2 repeat here can do better because of the sound that the slider body ignores here 03:22:197 -
03:25:947 (3,4) - u mapped 1/8 stacks differntly as 03:45:769 (1,1,1) - and same as 1/4 that way these 03:25:947 (3,4,1) - can be confused of 1/4 so maybe keep mapping them diffrent
03:46:006 (1,1) - dont think its needed to space the 1/8 here this is the only time u did it
04:06:125 (1) - this slider art can look lot smoother maybe smth like this http://puu.sh/xNmvp/94e70f1327.jpg
04:08:269 (2) - this note is overmapped there not audible clickable sound there
05:29:287 - this vocals feels need to be mapped maybe try add 1/2 slider there http://puu.sh/xNmHu/d58130b9bb.jpg

neat map over all good luck.
Topic Starter
Hishiro Chizuru

Lilyanna wrote:

from my queue

general
04:34:340 - 04:54:519 - maybe leave this a break if u want nu it'd be a pretty big break.
tags lmao :3
idk what the combo colors yellow and red has to do with but i assume the twilight maybe try pastel colors )b
[Colours]
Combo1 : 255,255,100
Combo2 : 85,225,255
Combo3 : 253,255,255
Combo4 : 255,100,100

not general
00:20:638 (1) - this slider art can be confusing in the end the path is not so clear like this http://puu.sh/xNn0R/25ecc0a7fc.jpg )b
01:27:905 (1,2) - if u ctrl g these it will fit better the intens music )b maybe a bit too spaced but I'll change it to that
02:12:909 (1) - the sound of her vocal on blue tick sound stronger maybe make it clickable like here 02:11:838 (1,2,3) - and stack them on head of 02:13:266 (2) - not mapping to vocals, only to piano, sure it's clickable, but if I mapped it I wouldn't be being consistent
02:51:840 (1,4) - avoid this small overlap is not appealing )b
03:08:625 (3) - ctrl for the flow break here to emphasize more the finish sound here 03:08:983 (1) - want to keep the "sweeping" motion to emphasize the violin sweep
03:11:840 (3) - nc should be here to be consistent )b
03:20:054 (3) - same as before same explanation as before
03:21:840 (3) - a 1/2 repeat here can do better because of the sound that the slider body ignores here 03:22:197 - mmm vocals aren't being followed in this section so...
03:25:947 (3,4) - u mapped 1/8 stacks differntly as 03:45:769 (1,1,1) - and same as 1/4 that way these 03:25:947 (3,4,1) - can be confused of 1/4 so maybe keep mapping them diffrent fine as it is imo, different timing = different spacing so . . .
03:46:006 (1,1) - dont think its needed to space the 1/8 here this is the only time u did it emphasis is required for the slider
04:06:125 (1) - this slider art can look lot smoother maybe smth like this http://puu.sh/xNmvp/94e70f1327.jpg )b
04:08:269 (2) - this note is overmapped there not audible clickable sound there keeping it for now as without it the beat is killed. Am looking for a solution tho so I'll change it soon probably
05:29:287 - this vocals feels need to be mapped maybe try add 1/2 slider there http://puu.sh/xNmHu/d58130b9bb.jpg the vocals are custom hitsounds btw xd

neat map over all good luck. <3
Thank you for the mod!~~ >w<//
intiaz
Thank you for using our queue! I'm not that good a mapper but here I go! Hope this helps! :D

00:00:877 - Maybe use a reverse slider?

00:40:229 - ^ - If you're going for Insane this may be difficult for 4*
01:37:191 - maybe space this note out a little more since it's not immediately clicked after, like 5,6,7
01:47:548 - this overlays the note at 01:46:476, which doesn't look pretty. maybe try to fix?
01:53:619 - looks a little weird (this is just my opinion)
02:20:766 - i think this slider is out of rhythm

03:14:697 - looks a little weird (still opinion)
03:25:947 - i understand using a different snap for stacks to go in rhythm, but if you listen in 25% speed you may have used the wrong snap, since it sounds out of rhythm
03:50:411 - maybe put a new combo here?
03:56:126 - ^
04:04:697 - ^
04:54:519 - maybe replace this with a normal slider instead of reverse?
05:02:501 - new combo?
05:10:358 - remove new combo here, then add a new combo on 05:11:073
05:13:930 - new combo?
05:22:568 - ^
05:25:068 - this slider is out of rhythm (i believe)
05:38:130 - this is a weird slider shape

And that's all! Good map overall, but I don't really like the song lol
Good luck with rank! :D
Topic Starter
Hishiro Chizuru

Nyantiaz wrote:

Thank you for using our queue! I'm not that good a mapper but here I go! Hope this helps! :D

00:00:877 - Maybe use a reverse slider? I think a normal slider is fine, to keep consistent with the star trail gimmick used later

00:40:229 - ^ - If you're going for Insane this may be difficult for 4* not too bad of a diff spike for 4*
01:37:191 - maybe space this note out a little more since it's not immediately clicked after, like 5,6,7 )b
01:47:548 - this overlays the note at 01:46:476, which doesn't look pretty. maybe try to fix? wanted them different shapes since vocals are different
01:53:619 - looks a little weird (this is just my opinion) keeping for flow
02:20:766 - i think this slider is out of rhythm sliderend lands on vocal

03:14:697 - looks a little weird (still opinion) maybe fix when i get an idea of a pretty slider :p
03:25:947 - i understand using a different snap for stacks to go in rhythm, but if you listen in 25% speed you may have used the wrong snap, since it sounds out of rhythm sounds right to me after several times listening
03:50:411 - maybe put a new combo here? not needed, thus the other nc suggestions are not changed to be consistent
03:56:126 - ^ ^
04:04:697 - ^ ^
04:54:519 - maybe replace this with a normal slider instead of reverse? reverse is needed to represent the piano sweep
05:02:501 - new combo? not a new measure
05:10:358 - remove new combo here, then add a new combo on 05:11:073 just removed nc
05:13:930 - new combo? not new measure
05:22:568 - ^^
05:25:068 - this slider is out of rhythm (i believe)shortened slider 1/16th tick
05:38:130 - this is a weird slider shape gimmick to represent a scene from source movie

And that's all! Good map overall, but I don't really like the song lol D:
Good luck with rank! :D :D
Thanks for the mod!~ >w<//
intiaz
You're welcome! sorry for not being useful ENOUGH a_a im a noob modder lol
Topic Starter
Hishiro Chizuru

Nyantiaz wrote:

You're welcome! sorry for not being useful ENOUGH a_a im a noob modder lol
it's fine you were helpful :p
salchow
Mod from my queue



Just a Little More
General:

this map has weird flow and uncomfortable jumps that you can fix to make the map better.



00:40:229 (6,1) - just remove the circle and use a repetitive slider instead. Fits better.

01:40:405 (1,2) - Use new combo here insted: 01:40:762 (2)

01:41:119 (4) - This slider could face downward, for more comfortable flow.

02:34:695 (1,2,3,4,5,6) - feels that these sliders face in random direction. Make this part more organized.

02:37:145 (1,1,1,1) - 02:38:216 (1,1,1,1) - 03:45:769 (1,1,1,1) - less spaced stream could fit better tbh.

02:48:090 (6,7) - This slider faces anti-clockwise direction = bad flow and dosent really fit. Make some sort of flower shape here: 02:46:125 (1,2,3,4,5,6,7)

03:50:411 (7) - new combo

04:41:840 - Missing circle/sound.

05:06:787 (1) - this slider could be more curved.

05:38:130 (2) - This slider is problematic because it's so easy to combo break. make slider-end visible.
Topic Starter
Hishiro Chizuru

salchow wrote:

Mod from my queue



Just a Little More
General:

this map has weird flow and uncomfortable jumps that you can fix to make the map better. uwu



00:40:229 (6,1) - just remove the circle and use a repetitive slider instead. Fits better. want to change it up to emphasize the 00:40:408 (1) -

01:40:405 (1,2) - Use new combo here insted: 01:40:762 (2) sticking to nc on finishes

01:41:119 (4) - This slider could face downward, for more comfortable flow. 01:41:476 (5) - is a beginning of a new word, as well slider is not too pointed up therefore not that hard to hit the next note.

02:34:695 (1,2,3,4,5,6) - feels that these sliders face in random direction. Make this part more organized. they're not random . . . they follow a hexagon pattern and just following it with your cursor makes comfortable flow

02:37:145 (1,1,1,1) - 02:38:216 (1,1,1,1) - 03:45:769 (1,1,1,1) - less spaced stream could fit better tbh. those notes are 1/3 streams which are different from the standard 1/4 i've been using, so the spacing and nc is warranted

02:48:090 (6,7) - This slider faces anti-clockwise direction = bad flow and dosent really fit. Make some sort of flower shape here: 02:46:125 (1,2,3,4,5,6,7) how is anti-clockwise bad flow if the rest follows it as well . . . ;~;

03:50:411 (7) - new combo the other patterns in the kiai build up doesnt have a nc so this doesn't need it imo

04:41:840 - Missing circle/sound. there's no piano there, and I'm following it on that section

05:06:787 (1) - this slider could be more curved. Fine as it is

05:38:130 (2) - This slider is problematic because it's so easy to combo break. make slider-end visible.Sliderend is visible, as well the sv is super slow.
thanks for the mod )b
Pachiru
[Marathon]
  1. 00:00:877 (1,2) - I feel that's weird to have this slider: 00:00:877 (1) - focusing a syllab, and then on this slider: 00:01:591 (2) - you're based on the singer's long sentance, until she makes a break. And you're also doing it here: 00:14:016 (1,2) - // It's not really consistant to make what you did here.
    Furthermore, the sliderticks are pretty loud, and are pretty disturbing imo... Why not mapping each syllabs individually instead, to give a better rhythm perception to the player?
  2. 00:40:229 (6,1) - In my opinion, that would play better if you change this 1/8 slider into two circles instead. I suggest you two way to fix it, cause I think that using a 1/8 sliders + a circle, isn't giving a good feedback. Here are my two suggestions:
    1. Change this pattern into three circles, so it would look like this. I think that's the best solution, since the intensity is increasing from here: 00:38:980 (1) - to here: 00:40:408 (1) -
    2. Change this pattern as a 1/8 reverse slider, likethis. It's not my favorite, cause it doesn't push the player to click in rhythm with the piano, but I think it would be more representative of the music than the actual pattern.
  3. 00:41:834 (7) - From here, during the calm part, I think you can space more the circles when they're far from each other in the timeline. Cause otherwise, it will doesn't give a feeling of movement during this part.
  4. 00:53:262 (2) - Why from here, you're focusing the vocals, and you did made it before? I think that's quite weird, maybe you didn't focused on vocals, but in that case, why are these sliders 00:54:691 (1,2,3) - base on vocals? If you wanna be consistant with it, you can just focus the piano here, but it will kinda look empty, since the piano is not important enough to focus it.
  5. 01:11:834 (1,2,3,4,5,6,7,8,1) - I think that from here, since the song is getting crescendo, you can add a spacing effect that will represent that crescendo sound on the music, by adding a bit of spacing on each circles. Like this (don't do the same pattern, it's just to explain the increase of the spacing according to the song's intensity)
  6. 01:23:262 (1,2,3,4,5,6,7,8) - Same for here. I noticed that you made it on those 01:24:691 (5,6,7,8) - three last note, it's a nice idea, but I think that the intensity is getting higher from here: 01:23:262 (1) - to here: 01:25:762 (8) - so you should do something like I showed you on the screenshot previously. :)
  7. 01:26:000 (1) - Are you sure about that unsnapped reversed slider? The spacing is somehow misleading, I think you should space it more, so the player can't be confused by it.
  8. 01:33:262 (1,2) - I have a small suggestion in terms of aesthetics, that I think it can improve the flow, and emphasis. I think that's fitting pretty great with the vocals, since the sound that those two sliders are covering are kind of same, so in my opinion, that would be better to do this.
  9. 02:17:552 (1,2,3) - It should be spaced more, cause the song that this circle: 02:17:552 (1) - is covering is pretty strong, and it's not spaced enough, also it has a 1/2 gap between this note and the previous one, so I suggest you to put more spacing, even if it's a calm part.
  10. 02:19:695 (7,8,9) - Turn the angle of this pattern by 45°, to make it less sharp, and hard to play. According to the sound it's covering, it doesn't need such a sharp flow like this. If you don't know how to turn objects, use Ctrl+Shift+R. If you did it well, it will look like this.
  11. 02:20:766 (3) - Why this slider is suddenly ending on the voice, if you're based on piano in background? If I listen to the song clearly, the only beat that end on this tick 02:20:989 - is the voice. So to fix this, I think you can delete this slider and replace it by a circle, or end the slider on the next white tick here: 02:21:123 -
  12. 03:46:126 (1) - Since you're using a unregular snap in the song (1/3 in that case), I don't thing using a different spacing on this slider is a good idea, since it can be confusing to the player, so keep the same spacing.
That's all for me, it's a pretty beautiful song, and I really like the hitsound you use at the end. I think it still need some other mapper opinions about spacing, cause sometimes it feels quite irregular in the kiai, but anyway it plays well.
Good luck with it, and feel free to ask me if you need to clear up some point.
Topic Starter
Hishiro Chizuru

Pachiru wrote:

[Marathon]
  1. 00:00:877 (1,2) - I feel that's weird to have this slider: 00:00:877 (1) - focusing a syllab, and then on this slider: 00:01:591 (2) - you're based on the singer's long sentance, until she makes a break. And you're also doing it here: 00:14:016 (1,2) - // It's not really consistant to make what you did here.
    Furthermore, the sliderticks are pretty loud, and are pretty disturbing imo... Why not mapping each syllabs individually instead, to give a better rhythm perception to the player? uwu I tried to make the slider heads land on the more important vocals like the beginning of a stanza and such (note the star was a gimmick), I'll try to come up with a fix
  2. 00:40:229 (6,1) - In my opinion, that would play better if you change this 1/8 slider into two circles instead. I suggest you two way to fix it, cause I think that using a 1/8 sliders + a circle, isn't giving a good feedback. Here are my two suggestions:
    1. Change this pattern into three circles, so it would look like this. I think that's the best solution, since the intensity is increasing from here: 00:38:980 (1) - to here: 00:40:408 (1) - used this one
    2. Change this pattern as a 1/8 reverse slider, likethis. It's not my favorite, cause it doesn't push the player to click in rhythm with the piano, but I think it would be more representative of the music than the actual pattern.
  3. 00:41:834 (7) - From here, during the calm part, I think you can space more the circles when they're far from each other in the timeline. Cause otherwise, it will doesn't give a feeling of movement during this part. I followed some symmetry pattern gimmicks to represent something from the movie, plus I think the slow speed of this part warrants the small spacing
  4. 00:53:262 (2) - Why from here, you're focusing the vocals, and you did made it before? I think that's quite weird, maybe you didn't focused on vocals, but in that case, why are these sliders 00:54:691 (1,2,3) - base on vocals? If you wanna be consistant with it, you can just focus the piano here, but it will kinda look empty, since the piano is not important enough to focus it. vocals are too significant here, so i followed and changed slider shapes to compensate for that
  5. 01:11:834 (1,2,3,4,5,6,7,8,1) - I think that from here, since the song is getting crescendo, you can add a spacing effect that will represent that crescendo sound on the music, by adding a bit of spacing on each circles. Like this (don't do the same pattern, it's just to explain the increase of the spacing according to the song's intensity) fixed
  6. 01:23:262 (1,2,3,4,5,6,7,8) - Same for here. I noticed that you made it on those 01:24:691 (5,6,7,8) - three last note, it's a nice idea, but I think that the intensity is getting higher from here: 01:23:262 (1) - to here: 01:25:762 (8) - so you should do something like I showed you on the screenshot previously. :) fixed
  7. 01:26:000 (1) - Are you sure about that unsnapped reversed slider? The spacing is somehow misleading, I think you should space it more, so the player can't be confused by it. kept slider, spaced it more
  8. 01:33:262 (1,2) - I have a small suggestion in terms of aesthetics, that I think it can improve the flow, and emphasis. I think that's fitting pretty great with the vocals, since the sound that those two sliders are covering are kind of same, so in my opinion, that would be better to do this. sure why not, plays well
  9. 02:17:552 (1,2,3) - It should be spaced more, cause the song that this circle: 02:17:552 (1) - is covering is pretty strong, and it's not spaced enough, also it has a 1/2 gap between this note and the previous one, so I suggest you to put more spacing, even if it's a calm part. not warranted enough imo for spacing equal or bigger than the piano patterns later on
  10. 02:19:695 (7,8,9) - Turn the angle of this pattern by 45°, to make it less sharp, and hard to play. According to the sound it's covering, it doesn't need such a sharp flow like this. If you don't know how to turn objects, use Ctrl+Shift+R. If you did it well, it will look like this.fixed
  11. 02:20:766 (3) - Why this slider is suddenly ending on the voice, if you're based on piano in background? If I listen to the song clearly, the only beat that end on this tick 02:20:989 - is the voice. So to fix this, I think you can delete this slider and replace it by a circle, or end the slider on the next white tick here: 02:21:123 - u right
  12. 03:46:126 (1) - Since you're using a unregular snap in the song (1/3 in that case), I don't thing using a different spacing on this slider is a good idea, since it can be confusing to the player, so keep the same spacing. needed to emphasize the slider
That's all for me, it's a pretty beautiful song, and I really like the hitsound you use at the end. I think it still need some other mapper opinions about spacing, cause sometimes it feels quite irregular in the kiai, but anyway it plays well.
Good luck with it, and feel free to ask me if you need to clear up some point. <3
Thanks for the mod!!~~
Bokkie
Hi!
NM from my queueueuue

[Just a Little More]
  1. Add Kimi No Na Wa and Your Name to tags; not everyone speaks japanese :thinking:
  2. 00:00:877 (1,2,1,1,2,1) - 28 sec since first "note", 6 objects total; those sliderarts are cool and all but who like to play 25sec intro everytime you restart a map cuz of shitmiss? There's no music, no beat and you don't really map to the intro vocals either so what's the point of mapping this part?
  3. 01:11:834 (1,2,3,4,5,6,7,8,1) - this could make use of mapping to the grid to make it more aestheticaly pleasing; maybe try something like this
  4. 01:31:834 (1) - I'd stack it with 01:31:476 (5,2) - ; this would add a nice accent with that break of no movement (same 01:34:691 (1) - )
  5. 01:54:333 (2) - you can make more creative slider instead, I believe in you!
  6. 03:50:411 (7) - NC would make this clearer + would get rid of doubledigit combo
  7. 04:06:125 (1) - stack it with 04:05:232 (8) -
  8. 05:29:644 (1) - did you really add this as a hitsound? XD
  9. 05:38:130 (2) - it should be clear which way it goes; rn it's not clear
[Afterword]
I legit lmao'ed when I saw tags. I'm not sure about this timing tbh. You should try asking some timing pro to recheck it. I'd really suggest you to get rid of that slider intro as it's really frustrating to play and might discourage some inpatient players. Good luck!
Topic Starter
Hishiro Chizuru

Catshy wrote:

Hi!
NM from my queueueuue

[Just a Little More]
  1. Add Kimi No Na Wa and Your Name to tags; not everyone speaks japanese :thinking: :thonk:
  2. 00:00:877 (1,2,1,1,2,1) - 28 sec since first "note", 6 objects total; those sliderarts are cool and all but who like to play 25sec intro everytime you restart a map cuz of shitmiss? There's no music, no beat and you don't really map to the intro vocals either so what's the point of mapping this part? Keeping it if that's the only reason for taking it off. Doesn't inhibit playability, so why change it just to accommodate people who dislike a slow start
  3. 01:11:834 (1,2,3,4,5,6,7,8,1) - this could make use of mapping to the grid to make it more aestheticaly pleasing; maybe try something like this it is structured with symmetry (almost all the circles) and the gradual spacing increase is essential for the tone shift in the music
  4. 01:31:834 (1) - I'd stack it with 01:31:476 (5,2) - ; this would add a nice accent with that break of no movement (same 01:34:691 (1) - ) imo the different sounds on each note justifies different spacing between the two
  5. 01:54:333 (2) - you can make more creative slider instead, I believe in you! following the straight ,curve, curve straight pattern i was going for with the two notes prior to this
  6. 03:50:411 (7) - NC would make this clearer + would get rid of doubledigit combo no other pattern uses nc and its readable enough with the spacing
  7. 04:06:125 (1) - stack it with 04:05:232 (8) - fixed
  8. 05:29:644 (1) - did you really add this as a hitsound? XD :3
  9. 05:38:130 (2) - it should be clear which way it goes; rn it's not clear looks clear to me with skins both with and without sliderends
[Afterword]
I legit lmao'ed when I saw tags. I'm not sure about this timing tbh. You should try asking some timing pro to recheck it. I'd really suggest you to get rid of that slider intro as it's really frustrating to play and might discourage some inpatient players. Good luck!
Thanks for the mod!~ >w<//
Lami
hi

00:28:980 - about this section, i wish u make more consistent ds in here.
just example) 00:29:694 (1,2,3) - vs 00:32:908 (2,3) -
00:39:694 (3,4) - since this section is so relax, i think it's better if u change to 1/4 slider this.
because this rhythm 00:39:694 (3,4,5,6,7,1) - is so dense for here. :/
00:39:872 (4,5,6) - inconsistent DS?
01:23:262 (1,2,3) - vs 01:11:834 (1,2,3) - their ds looks so different :s
01:26:000 (1) - this reverse slider looks so weird by reverse arrow.
need to consider to increase sv here. even if you increase sv here, they won't effort to playing, tho..
01:28:262 (1) - personally i think sv x1.0 is better,
since 01:27:548 (1,2,1,2) - previous partten don't have any bulid up source.
01:36:119 (6,7,8) - ehh, imo, this flow is most of awkward flow in the mapset. if u care of fulid playing.
01:56:476 (1,2) - blanket off-ed https://puu.sh/y1H87.png
02:30:945 (6,7,8,9) - improvable DS for consistent
02:34:695 (1) - i really thought u want to do clickable-note from piano sound. :/
03:25:947 (3,4,1) - i think that this ds was decreased by fast rhythm, or NC 03:25:947 (3) -
or increase ds at 03:25:590 (2,3) - . current staff kinda feel off-ed from slow mapping style.
03:35:947 - highly consider to make clickable here, by new starting lyric.
03:45:769 (1,1,1,1) - this partten is really compared with 02:37:145 (1,1,1,1,2,1,1,1,1) -
04:02:911 (9,1) - buff ds
05:17:723 (6) - tbh, i think this note don't need in here,
as 05:16:830 (5) - long slider already express some beat as well. imo :ssssssss
04:58:216 (1,2,3,4,1,2,3,4,5,6) - buff diffculty. this kiai section was composed to big DS, but not only here..

okie GL
Topic Starter
Hishiro Chizuru

Lami wrote:

hi

00:28:980 - about this section, i wish u make more consistent ds in here.
just example) 00:29:694 (1,2,3) - vs 00:32:908 (2,3) - 00:29:694 (1,2,3) - was used purely to contrast 00:28:980 (1,2,3) - . Thus 00:32:908 (2,3) - is the normal spacing for this beginning part of the song with the pianos
00:39:694 (3,4) - since this section is so relax, i think it's better if u change to 1/4 slider this.
because this rhythm 00:39:694 (3,4,5,6,7,1) - is so dense for here. :/ done
00:39:872 (4,5,6) - inconsistent DS? should be consistent since I used honeycomb geometry
01:23:262 (1,2,3) - vs 01:11:834 (1,2,3) - their ds looks so different :s fixed
01:26:000 (1) - this reverse slider looks so weird by reverse arrow.
need to consider to increase sv here. even if you increase sv here, they won't effort to playing, tho..it's fine as it is
01:28:262 (1) - personally i think sv x1.0 is better, fix
since 01:27:548 (1,2,1,2) - previous partten don't have any bulid up source. done
01:36:119 (6,7,8) - ehh, imo, this flow is most of awkward flow in the mapset. if u care of fulid playing. foxed
01:56:476 (1,2) - blanket off-ed https://puu.sh/y1H87.png fixed
02:30:945 (6,7,8,9) - improvable DS for consistent made spacing identical to the pixel with other patterns
02:34:695 (1) - i really thought u want to do clickable-note from piano sound. :/ I feel like note density would be too much for a non-kiai part
03:25:947 (3,4,1) - i think that this ds was decreased by fast rhythm, or NC 03:25:947 (3) -
or increase ds at 03:25:590 (2,3) - . current staff kinda feel off-ed from slow mapping style. I used same spacing as 00:40:229 (5,6,1) - since these two places are the only places with a 1/4 triple
03:35:947 - highly consider to make clickable here, by new starting lyric. done
03:45:769 (1,1,1,1) - this partten is really compared with 02:37:145 (1,1,1,1,2,1,1,1,1) - emphasis on 03:46:126 (1) -
04:02:911 (9,1) - buff ds done
05:17:723 (6) - tbh, i think this note don't need in here, ok
as 05:16:830 (5) - long slider already express some beat as well. imo :ssssssss reverse slider is fine as it is
04:58:216 (1,2,3,4,1,2,3,4,5,6) - buff diffculty. this kiai section was composed to big DS, but not only here.. somewhat fixed for now

okie GL
Thanks for the mod!~
newton-
from q

  1. you space out 1/1 the same way you space out 1/2 most of the time, consider giving each of them distinct spacing
  2. 00:20:638 (1) - nazi
  3. 00:34:694 (1,2) - this sorta looks like 1/1 idk
  4. 00:38:980 (1,2,3) - having this symmetrical would be cool
  5. 01:11:834 (1,2,3,4,5,6,7,8,1) - instead of having this switch between wide and sharp flow i feel that the acceleration pattern wouldve made more impact if the entire thing was wide flow
  6. 01:23:262 (1,2,3,4,5,6,7,8) - same here maybe? also your sharp angle jumps dont feel arranged enough, maybe set 01:23:976 (3,4,5,6,7,8) - up into a hexgrid style triangle pattern
  7. 01:30:405 (1) - space this out from 5 a bit more, this deserves more emphasis imo
  8. 01:31:476 (5,1) // 01:34:334 (5,1) - looks like 1/2 due to the thing like 01:31:298 (4,5) -
  9. 01:36:298 (7,8) etc - would be better to have these follow implied slider flow imo. sharp entry/exit takes away from the relaxing smooth factor of the song
  10. 02:12:195 (3) // 03:02:911 (8) - ctrlg for circular flow?
  11. 03:34:697 (1,2) - also looks like 1/2 due to (4,1)
  12. 03:49:518 (2,3,4,5,6,7,8,9,10) - hexgrid would be cool here to better arrange them, you use a perfect hexgrid in lots of other places so might as well use it here
  13. 05:05:716 - i thought you were gonna go have the entire chorus mapped in symmetry to be special but i guess not :c. would have been better mapped that way to give it its own special flair and as a sort of gimmick thing imo but that's up to you ofc
good luck!
Topic Starter
Hishiro Chizuru

newton- wrote:

from q

  1. you space out 1/1 the same way you space out 1/2 most of the time, consider giving each of them distinct spacing :<
  2. 00:20:638 (1) - nazi nu I like the shape as it is
  3. 00:34:694 (1,2) - this sorta looks like 1/1 idk It doesn't the spacing between 00:34:694 (1,2) - and 00:35:408 (2,3) - is different
  4. 00:38:980 (1,2,3) - having this symmetrical would be cool made a symmetrical triangle
  5. 01:11:834 (1,2,3,4,5,6,7,8,1) - instead of having this switch between wide and sharp flow i feel that the acceleration pattern wouldve made more impact if the entire thing was wide flow 5th note is wide angle to emphasize it
  6. 01:23:262 (1,2,3,4,5,6,7,8) - same here maybe? also your sharp angle jumps dont feel arranged enough, maybe set 01:23:976 (3,4,5,6,7,8) - up into a hexgrid style triangle pattern Redid this pattern so that the wide angle is consistent with the previous pattern.
  7. 01:30:405 (1) - space this out from 5 a bit more, this deserves more emphasis imo fixed
  8. 01:31:476 (5,1) // 01:34:334 (5,1) - looks like 1/2 due to the thing like 01:31:298 (4,5) - It's fairly obvious from listening to the music that it's not a 1/2, and a stack indicates something new is happening. This makes listening to the music a bit more important, rather than making the song into a whack-a-mole
  9. 01:36:298 (7,8) etc - would be better to have these follow implied slider flow imo. sharp entry/exit takes away from the relaxing smooth factor of the song fixed
  10. 02:12:195 (3) // 03:02:911 (8) - ctrlg for circular flow? 02:12:195 (3) - this sliderhead is emphasized as well I wanted flow break for the nc 03:02:911 (8,1) -
  11. 03:34:697 (1,2) - also looks like 1/2 due to (4,1) NC indicates that 03:34:697 (1) - is right after 03:34:340 (9) - . also the linear build up to the jump is pretty obvious 03:32:554 (3,4,5,6,7,8,9) -
  12. 03:49:518 (2,3,4,5,6,7,8,9,10) - hexgrid would be cool here to better arrange them, you use a perfect hexgrid in lots of other places so might as well use it here )b
  13. 05:05:716 - i thought you were gonna go have the entire chorus mapped in symmetry to be special but i guess not :c. would have been better mapped that way to give it its own special flair and as a sort of gimmick thing imo but that's up to you ofcmy idea was to map the strong vocals in the kiai (listen closely, and you'll notice the symmetry stops when the vocals get softer) to foreshadow the paired jumps here: 05:17:901 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
good luck!

Thanks for the mod!~~
Affirmation
m4m Q

[Just a little more]
00:40:319 (6) - beat is not in here.00:40:349 - in here.
01:11:834 (1,2,3,4) - set this DS consistent, from 01:13:262 (5) - , music has some emphasis, but 01:11:834 (1,2,3,4) - doesn't have specific emphasis.
01:37:548 (1,2) - DS looks 1/4, I mean, looks too close and looks hard to read.
05:32:144 (3) - this star slider looks hard to read little bit imo.

GL :D
Hey lululu
M4M

Just a Little More
00:28:980 (1,2,3,1,2,3) - I feel unsnap start here,maybe you need check timing?If timing is correct...nvm plz
00:30:408 (1) - no need 1/4 tbh
00:40:408 (6) - NC
00:44:691 (2,3) - I think you can change to repeat slider
00:50:405 (2,3) - ^
01:26:000 (1) - wrong rythem and snap,this is 1/8 and you need move to yellow line
01:27:726 (2,1) - distance too far
01:57:190 (2) - Ai mod
05:18:259 (1,2,1,2,1,2,1,2,1,2,1,2,1) - jump location is very random and uncomfortable tbh
05:29:644 (1) - this hitsound is very wierd...that would misleading people

follow need more improve GL!
Topic Starter
Hishiro Chizuru

Neoskylove wrote:

m4m Q

[Just a little more]
00:40:319 (6) - beat is not in here.00:40:349 - in here. Fixed
01:11:834 (1,2,3,4) - set this DS consistent, from 01:13:262 (5) - , music has some emphasis, but 01:11:834 (1,2,3,4) - doesn't have specific emphasis. Instead, I spaced 5 from 4 more. I wanted the gradual spacing increase because I wanted to interpret the soft crescendo of the piano.
yes 1 to 4 doesn't have that much emphasis, but I wanted the spacing increase to follow up to the crescendo.

01:37:548 (1,2) - DS looks 1/4, I mean, looks too close and looks hard to read. Fixed
05:32:144 (3) - this star slider looks hard to read little bit imo. Definitely readable with sliderends, and slider is slow enough that if the skin makes it hard to read, the player can adjust in time.

GL :D <3


Hey lululu wrote:

M4M

Just a Little More
00:28:980 (1,2,3,1,2,3) - I feel unsnap start here,maybe you need check timing?If timing is correct...nvm plz There is only the tiniest of human errors in timing from the pianist. IMO negligible, so i kept a consistent bpm
00:30:408 (1) - no need 1/4 tbh You're right it sounds better with single )b
00:40:408 (6) - NC fix
00:44:691 (2,3) - I think you can change to repeat slider The sliderhead is a high pitch piano, and where the circle is, is another high pitch piano note. I want to keep consistent and keep clicks on the same pitch.
00:50:405 (2,3) - ^ ^
01:26:000 (1) - wrong rythem and snap,this is 1/8 and you need move to yellow line fix
01:27:726 (2,1) - distance too far nerfed
01:57:190 (2) - Ai mod fix >.<
05:18:259 (1,2,1,2,1,2,1,2,1,2,1,2,1) - jump location is very random and uncomfortable tbh fairly easy to follow pair jumps imo, the NC keep things readable
05:29:644 (1) - this hitsound is very wierd...that would misleading people just a little custom hitsound

follow need more improve GL!<3
Nevo
henlo

remove "Mitsuha is such a qt" from tags lol maybe add like "your name nandemonaiya kimi no na wa"

00:14:846 (2) - this slider looks super pretty but doesn't really have a clear path to where it's going like I couldn't tell where from a glance in play.
00:37:551 (1) - I say stack the head of this slider to 00:37:194 (3) - since you kinda do the same thing with 00:30:408 (1) -
00:40:229 (5,1) - I say just extend the slider to 00:40:229 - since the circle may be kinda confusing to play.
00:41:834 (2) - I say nc this if you do the point above
00:43:262 (2) - remove the nc on this one since its not the downbeat
00:44:691 (2) - NC this since it's a downbeat (and you can tell it's more important than the piano key before)
00:45:405 (2) - remove this nc since the nc before
00:47:548 (2) - I think should be nc'd aswell since its a downbeat
01:11:834 (1,2,3,4,5,6,7,8,1) - I know your trying to build up but the jumps literally seem random placed to me
01:47:548 (4) - I dont really understand why you made the slider like this like maybe just copy and replace 01:46:476 (6) -
01:53:619 (1) - I say make this a straight slider to keep consistency with 01:50:762 (1) -
01:56:476 (1) - same with this one
01:50:762 - this timing point isn't snapped to anything (doesn't really matter but still)
02:08:619 - place a circle here and start the spinner 02:08:708 - so you give some feedback to the beat on 02:08:619 -
02:11:838 (1,2,3) - I say increase the spacing between these notes for consistency
02:19:695 (7,8,9) - I say copy these and rotate them 180 degrees for 02:20:409 (1,2,3) - for a more clean look and stack 02:20:766 (3) - to 02:19:516 (6) - (hope that made sense
02:22:730 (8,9) - spacing change here seems kinda overkill in comparison to rest of the section.

02:11:838 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) -
Throughout this section it feels like you are trying to be super organized but then kinda forgot in some spots.
Like with things like 02:28:088 (2,3,4,5,1,2,3) - are different than 02:30:945 (6,7,8,9,1,2,3) - even tho they are basically the same thing in the song.
02:17:909 (3) - why is this a reverse slider when 02:15:052 (3) - isn't? its just some small inconsistencies
02:37:145 (1,1,1,1) - having nc's on all of these is completely unnecessary imo
same here 02:38:216 (1,1,1,1) -
03:03:268 (1) - I say the sv change here is kinda a lot imo maybe make this slider the same .75 sv as the sliders before
03:14:697 (1) - I think this slider could be more like smooth or less points maybe try a wave slider or something (basically I think it's ugly I "it's subjective but still:( )
03:40:054 (8,9) - I get your trying to build up but this jump is kinda big imo.
03:40:411 (1,2,3) - tis flow hurts meh. coming out of the reverse slider just to go back and then back again isn't really comfortable

maybe just stack 03:41:304 (2) - to 03:41:482 (3) -
03:45:769 (1,1,1) - nc thing again also I think having the jump to the slider is to much especially since the diff is only 4.2 stars lo
03:47:554 (1) - nc this for consistency with 03:48:982 (1) - since I'm guessing you going off vocals so this too 03:53:268 (5) - and so on
03:49:518 (2) - t h e r e ' s n o t h i n g o n t h i s x d (i say just delete it)
03:49:697 (3,4,5,6) - find the spacing here to be kinda big especially in comparison to the stuff around it
03:52:375 (2,3) - this jump is um kinda w i d e maybe make the jump to 3 a smaller angle
04:08:982 (1,2,1,2,1,2,1,2) - <3
04:06:125 (1) - checkmark (just had to say it :^) )

anyway imma wrap the mod up here. All in all i think the map is very inconsistent with what you are trying to follow, like sometimes you do only instruments and sometimes you only do vocals. The first kiai is a heavy diff spike when it truthfully doesn't have to have jumps are triple the size as the parts before. Also i think you break flow to much ;)

good luck with the mapset~~
Topic Starter
Hishiro Chizuru

Nevo wrote:

henlo

remove "Mitsuha is such a qt" from tags lol maybe add like "your name nandemonaiya kimi no na wa"

00:14:846 (2) - this slider looks super pretty but doesn't really have a clear path to where it's going like I couldn't tell where from a glance in play. Fix
00:37:551 (1) - I say stack the head of this slider to 00:37:194 (3) - since you kinda do the same thing with 00:30:408 (1) - fix
00:40:229 (5,1) - I say just extend the slider to 00:40:229 - since the circle may be kinda confusing to play.white tick is too significant imo
00:41:834 (2) - I say nc this if you do the point above ^
00:43:262 (2) - remove the nc on this one since its not the downbeat )b
00:44:691 (2) - NC this since it's a downbeat (and you can tell it's more important than the piano key before) )b
00:45:405 (2) - remove this nc since the nc before )b
00:47:548 (2) - I think should be nc'd aswell since its a downbeat )b
01:11:834 (1,2,3,4,5,6,7,8,1) - I know your trying to build up but the jumps literally seem random placed to me increasing in spacing each time, sharp angle for similar sounds and obtuse and awkward for significant shifts in piano pitch
01:47:548 (4) - I dont really understand why you made the slider like this like maybe just copy and replace 01:46:476 (6) - different sounds,
so different slider shape

01:53:619 (1) - I say make this a straight slider to keep consistency with 01:50:762 (1) - straight, curve, curve straight sorta symmetry pattern
01:56:476 (1) - same with this one ^
01:50:762 - this timing point isn't snapped to anything (doesn't really matter but still) it is?
02:08:619 - place a circle here and start the spinner 02:08:708 - so you give some feedback to the beat on 02:08:619 - )b
02:11:838 (1,2,3) - I say increase the spacing between these notes for consistency beginning of a new section, no real intensity, its to distinguish it from the rest
02:19:695 (7,8,9) - I say copy these and rotate them 180 degrees for 02:20:409 (1,2,3) - for a more clean look and stack 02:20:766 (3) - to 02:19:516 (6) - (hope that made sense ye lol fixed
02:22:730 (8,9) - spacing change here seems kinda overkill in comparison to rest of the section. fix

02:11:838 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) -
Throughout this section it feels like you are trying to be super organized but then kinda forgot in some spots.
Like with things like 02:28:088 (2,3,4,5,1,2,3) - are different than 02:30:945 (6,7,8,9,1,2,3) - even tho they are basically the same thing in the song.
02:17:909 (3) - why is this a reverse slider when 02:15:052 (3) - isn't? its just some small inconsistencies fix that one in particular, looking for other ones
02:37:145 (1,1,1,1) - having nc's on all of these is completely unnecessary imo 1/3
same here 02:38:216 (1,1,1,1) - 1/3
03:03:268 (1) - I say the sv change here is kinda a lot imo maybe make this slider the same .75 sv as the sliders before I made all violins slow sliders
03:14:697 (1) - I think this slider could be more like smooth or less points maybe try a wave slider or something (basically I think it's ugly I "it's subjective but still:( ) fix
03:40:054 (8,9) - I get your trying to build up but this jump is kinda big imo. spacing isn't too buff so I'll keep it
03:40:411 (1,2,3) - tis flow hurts meh. coming out of the reverse slider just to go back and then back again isn't really comfortable fix

maybe just stack 03:41:304 (2) - to 03:41:482 (3) -
03:45:769 (1,1,1) - nc thing again also I think having the jump to the slider is to much especially since the diff is only 4.2 stars lo with such a slow bpm, i don't think it's even that too difficult to hit
03:47:554 (1) - nc this for consistency with 03:48:982 (1) - since I'm guessing you going off vocals so this too 03:53:268 (5) - and so on fix
03:49:518 (2) - t h e r e ' s n o t h i n g o n t h i s x d (i say just delete it) piano sound tho
03:49:697 (3,4,5,6) - find the spacing here to be kinda big especially in comparison to the stuff around it seems fine
03:52:375 (2,3) - this jump is um kinda w i d e maybe make the jump to 3 a smaller angle sweeping motion was intentional
04:08:982 (1,2,1,2,1,2,1,2) - <3 <3
04:06:125 (1) - checkmark (just had to say it :^) ) :^)

anyway imma wrap the mod up here. All in all i think the map is very inconsistent with what you are trying to follow, like sometimes you do only instruments and sometimes you only do vocals. The first kiai is a heavy diff spike when it truthfully doesn't have to have jumps are triple the size as the parts before. Also i think you break flow to much ;) will work on that

good luck with the mapset~~tyty
Usaha
nm
00:29:694 (1,2,3) - should make these a little more spaced since it's barely even noticeable
00:30:765 (2,3,4) - 00:31:122 (3) - is lower pitched but the pattern makes it seem the sounds are equal, should change the pattern so 00:30:765 (2,4) - are grouped
00:34:694 (1) - remove nc and nc 00:35:408 (2) -
00:35:408 (2,3,4,1,2,3,1,2,3) - could make a interesting pattern with spacing as the piano gets lower pitched after each group of 3
01:11:834 (1,2,3,4,5,6,7,8,1) - the spacing gets really big compared to the rest of your map so far, it would be better personally i think to make the spacing less drastic and slowly get bigger instead of it being small then suddenly big
01:27:548 (1,2,1,2) - this pattern matches the two two's together but there different pitches, should make 01:28:083 (2) - different
01:43:798 (3) - should be emphasized instead of 01:43:976 (4) - because the vocals are stronger there.
02:37:502 (1) - not timed correctly
02:57:911 (3) - would make a 1/1 slider and delete 02:58:268 (4) -
03:40:054 (8,9) - spacing is really big, i would make 03:40:232 (9) - less spaced because only the e sound is there and no piano
03:45:769 (1,1,1) - sounds weird to put a burst on this as there is a piano on 03:45:769 (1) - but the other 2 just have a violin
03:50:411 (1,2,3) - this linear movement is really awkward to play, i would just continue to use sharp angles
04:12:911 (2) - sound is really quiet, would just delete and make 04:13:090 (3,4) - into a 1/2 slider
04:31:840 (1) - spinner feels out of place imo, would start it right after 04:30:768 (2) -
04:54:518 (1) - piano sound ends on 04:54:638 - and i would make the spinner start on 04:54:697 -
05:00:716 (6) - is really spaced out for just having vocals on it, would make it similar to 05:00:358 (4) -
05:07:561 - missing a really strong piano sound
05:07:858 (3) - should be on 05:07:918 -
05:08:216 (4) - should be on 05:08:275 -
05:08:930 (6) - is on 05:08:989 -
05:09:287 (7) - is on 05:09:346 -
05:09:644 (1) - is on 05:09:704 - (going to stop here but there is a lot of objects that are off by one 1/12 tick)
05:10:596 - piano here
05:17:901 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - these type of jumps assume that every sound is of equal strength but there is a piano on some notes(and is really fast movement and clicking compared to the rest of the map)
gl~
Topic Starter
Hishiro Chizuru

Takekii wrote:

nm
00:29:694 (1,2,3) - should make these a little more spaced since it's barely even noticeable )b
00:30:765 (2,3,4) - 00:31:122 (3) - is lower pitched but the pattern makes it seem the sounds are equal, should change the pattern so 00:30:765 (2,4) - are grouped changed order so that high pitch makes downward movement and low pitch makes upward movement
00:34:694 (1) - remove nc and nc 00:35:408 (2) - downbeat is slider
00:35:408 (2,3,4,1,2,3,1,2,3) - could make a interesting pattern with spacing as the piano gets lower pitched after each group of 3 flow of triangle already reflects pitch
01:11:834 (1,2,3,4,5,6,7,8,1) - the spacing gets really big compared to the rest of your map so far, it would be better personally i think to make the spacing less drastic and slowly get bigger instead of it being small then suddenly big nerfed
01:27:548 (1,2,1,2) - this pattern matches the two two's together but there different pitches, should make 01:28:083 (2) - different pitch is getting higher, thus each circle is higher than the previous
01:43:798 (3) - should be emphasized instead of 01:43:976 (4) - because the vocals are stronger there. I emphasized new word
02:37:502 (1) - not timed correctly fix
02:57:911 (3) - would make a 1/1 slider and delete 02:58:268 (4) - fix
03:40:054 (8,9) - spacing is really big, i would make 03:40:232 (9) - less spaced because only the e sound is there and no piano nerfed
03:45:769 (1,1,1) - sounds weird to put a burst on this as there is a piano on 03:45:769 (1) - but the other 2 just have a violin reflects crescendo
03:50:411 (1,2,3) - this linear movement is really awkward to play, i would just continue to use sharp angles good that it isn't easy to hit like other jumps, it's kiai
04:12:911 (2) - sound is really quiet, would just delete and make 04:13:090 (3,4) - into a 1/2 slider still clickable
04:31:840 (1) - spinner feels out of place imo, would start it right after 04:30:768 (2) - fine as it is
04:54:518 (1) - piano sound ends on 04:54:638 - and i would make the spinner start on 04:54:697 - slider is correct
05:00:716 (6) - is really spaced out for just having vocals on it, would make it similar to 05:00:358 (4) - keep symmetry for buildup of final jumps
05:07:561 - missing a really strong piano sound fix
05:07:858 (3) - should be on 05:07:918 - >.<
05:08:216 (4) - should be on 05:08:275 - all
05:08:930 (6) - is on 05:08:989 - is
05:09:287 (7) - is on 05:09:346 - fixed
05:09:644 (1) - is on 05:09:704 - (going to stop here but there is a lot of objects that are off by one 1/12 tick) :p
05:10:596 - piano here
05:17:901 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - these type of jumps assume that every sound is of equal strength but there is a piano on some notes(and is really fast movement and clicking compared to the rest of the map) following gradual crescendo of the vocalist
gl~<3
Cheri
Hello ~ from my queue! I don't remember too much about if I skip this or not (was more newbie with modding at the time so that probably why if I did lol)

Anyways, working up a mod and probably won't post it until tomorrow

Placeholder

EDIT:

  • Just a Little More
  1. 01:27:905 (1,2) - Right here - the piano is gradually louder than 01:27:548 (1,2) - so maybe increase the spacing here just a slight bit reflect the music here better
  2. 01:34:333 (5) - Imo I think the spacing is a bit too high here because when I comparing it to 01:36:476 (8) -
    on (8), the vocals is stronger here and the spacing reflects that whilst (5), the vocals is strong here, but not as strong as (8) so have the spacing slightly reduce
  3. 01:38:619 (2,3) - This is slightly uncomfortable to play like this - maybe reduce the spacing just a tad bit and make it slightly closer to 01:38:619 (2) - would help
  4. 01:42:191 (3) - Move this down just a slightly bit for better flow from 01:42:013 (2) - to (3) (minor)
  5. 01:44:334 (6) - Maybe move this slightly towards the left for slightly better flow from 01:44:155 (5) - to (6) (minor)
  6. 01:54:333 (2) - just my opinion but I feel a plain straight slider doesn't really reflect what is happening in the background - maybe another wave slider would be more fitting or some other creative slider art 01:57:190 (2) - like this or something similar
  7. 02:17:909 (3) - There really isn't nothing here 02:18:266 - so I don't see a point of having a repeat here - a longer slider seems better for the music and doing some adjustments wouldn't be too bad to add it
  8. 02:28:088 (2,3,4,5) - Shouldn't the spacing increase happens here instead 02:24:695 (4,5,6,7,8,9) - ? because around here you can tell the music is 02:23:623 - the music is slightly different and stronger than the previous section so you starting it here 02:28:088 (2,3,4,5) - just seems late and inconsistent
    it wouldn't be hard to increase the spacing here. if ya did it for gradual build up then it wouldn't make much sense because the music isn't suddenly louder when ya increase the spacing so yea basically just start increase the spacing here 02:25:052 (5,6,7,8,9) - lol
  9. 02:35:766 (4) - and 02:36:480 (6) - (Very Minor) these sliders are completely straight so no point having nodes on them or just simply make them curve a slight bit like the other sliders here
  10. 02:32:552 (4,5) - Move the slider end down a bit better flow towards (5) (Minor)
  11. 02:37:145 (1,1,1) - your argument for these is 1/3 for all these ncs but even then it is still just nc spam and really only need 1 nc at the start to really indicate this is slightly different here from the previously since your NC isn't exactly short or nothing like that so the player will still probably be aware something is different here and this 1/3 isn't that hard to be a problem
  12. 02:37:546 (1,2) - it would be cool to emphasis this with a circles since both the sliders end on high pitch piano notes and it just a bit underwhelming that there not clickable
  13. 03:01:840 (5) - It help if ya move this slightly more towards the left for better flow from 03:01:661 (4) - to (5)
  14. 03:02:911 (8,1) - the flow here is a bit uncomfortable - maybe bring down (8) to help feel better (Minor)
  15. 03:43:268 (1) - (Minor) just think curving it more towards the left would help the flow just a slight bit
  16. 03:45:769 (1,1,1) - The music sound like it is gradually getting louder in each note so maybe have each note gradually increasing in spacing a slight bit for reflect that a bit better?
  17. 03:49:518 (2,3,4,5,6,1,2,3) - Whilst I don't think the jumps is too much of a problem here as far as testplaying it - but I do think this pattern is harder to read compare to the rest of the kiai in this section and this isn't even the stronger point in the kiai to really justify it
    in your next kiai this pattern wouldn't be much of a challenge since the other kiai has more similar hard patterns but in this kiai don't really have any like this so I suggest going with a more easier to read or increase the difficulty of the other strong points in the kiai to keep this 1 for the sake of consistency
  18. 03:52:375 (2,3) - This jump is really high for a note that is weak and you gave 03:52:554 (3) - which we can tell is more stronger so it is really representing the music that well compare what you been doing
    Also at 03:51:482 (6,1) - this jump is pretty big but we can tell why because (1) is clearly strong note and when I compare it to above - it even has less spacing than 03:52:375 (2) -
    I really think you should reduce the jump to 03:52:375 (2) - to give 03:52:554 (3) - more spacing as that would be better for the music than how it is currently
  19. 03:57:554 (1) - Minor but it would help if you curve this just a slightly more upwards for slightly better flow from 03:57:197 (5) - to (1)
  20. 04:30:769 (2) - It would be cool to emphasis the last note on the slider end since it quite strong and make out a circle instead
  21. 04:58:216 (1) - imo I think the hitsound here just sound fitting for this song considering there really isn't no drum in the song especially right here sound like a mistake ya did with the hitsounding if I didn't check to see it was infact intentional - a more fitting hitsound with be the soft-hitwhistle/soft-finish than what ya have here
  22. 04:58:216 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - I have no problem with symmetry is just that - it doesn't work in this map
    What I mean is - you only used symmetry in these notes and afterwards - you stop and go back to mapping normally - For what you been doing through out the song - it just that going partial symmetry goes against everything you map and it just inconsistent (it also hard to tell what you are focusing on with it as well which I think is another problem but this is just me this time)
    if ya had went full blown symmetry in the last kiai - it would be more understandable and can easily be justify
    Also, I see that your reasoning was because of these jumps that happen 05:17:902 - but these jumps isn't symmetrical (probably misunderstood) and nor does this actually help the player of incoming jumps really since your normal way of mapping the song would had done just fine with a few higher jump on the high vocals to warn of incoming jumps and it takes a bit for the player gets to here and you go back into mapping normally for a bit anyways, so it still will come out as unexpected and so I don't really it as an excuse or see it as any sort of foreshadowing with your reasoning.
    Basically either go full symmetry in the kiai or remove the symmetry at the beginning since it really doesn't work.
  23. 05:10:761 (6) - Would help the flow a bit if you move this more towards the left (it wouldn't really affect the pattern too much and it can easily be adjusted)
  24. 05:15:046 (10,1) - just a slight bit uncomfortable - would help if you bring (1) slightly upwards so it be more comfortable from (10) to (1)
  25. 05:25:068 (5) - you should shorten this slider because sounds pretty off and when I pay attention it lands on this tick on 1/8 05:25:336 -



    General
  26. I feel there is inconsistencies going on. like here is a comparison to this section 01:08:976 - and this 03:03:269 - section
    01:08:976 - In this section you focus on the instrumental
    03:03:269 - In this section you focus on the vocals
    These 2 are focusing on 2 different things which I don't truthfully understand because the sections are heavily similar to each other (focusing on the vocals on the 1st section would had been just as easy as the 2nd sections and vice versa if we were do to the same with instrumental) and both should have focus the same thing - Of course there is other sections where you are move focusing on the vocals/instrumental but I was really giving an example of what I am talking about.
    What I am saying is that you are quite inconsistent on that what you are focusing in this song and maybe should revise some areas on that like the above example.
  27. Other than the problems I see above I think the map's kiai and flow is fine but some adjustments here and there would help out

Overall I believe it is a good map but I really think it needs a couple more mods from someone who is experience before I think it is ready for ranking

Hope I help ya out in some form and GL with ya map
Topic Starter
Hishiro Chizuru

Hailie wrote:

Hello ~ from my queue! I don't remember too much about if I skip this or not (was more newbie with modding at the time so that probably why if I did lol)

Anyways, working up a mod and probably won't post it until tomorrow

Placeholder

EDIT:

  • Just a Little More
  1. 01:27:905 (1,2) - Right here - the piano is gradually louder than 01:27:548 (1,2) - so maybe increase the spacing here just a slight bit reflect the music here better buffed spacing
  2. 01:34:333 (5) - Imo I think the spacing is a bit too high here because when I comparing it to 01:36:476 (8) -
    on (8), the vocals is stronger here and the spacing reflects that whilst (5), the vocals is strong here, but not as strong as (8) so have the spacing slightly reduce think 8 is spaced more than 5 enough to show the difference
  3. 01:38:619 (2,3) - This is slightly uncomfortable to play like this - maybe reduce the spacing just a tad bit and make it slightly closer to 01:38:619 (2) - would help reduced sv to make spacing tad bit smaller
  4. 01:42:191 (3) - Move this down just a slightly bit for better flow from 01:42:013 (2) - to (3) (minor) Fine as it is, as moving it would bork shape structure
  5. 01:44:334 (6) - Maybe move this slightly towards the left for slightly better flow from 01:44:155 (5) - to (6) (minor) angled to suit better flow
  6. 01:54:333 (2) - just my opinion but I feel a plain straight slider doesn't really reflect what is happening in the background - maybe another wave slider would be more fitting or some other creative slider art 01:57:190 (2) - like this or something similar made it not straight for the meantime while I muster up creativity for a sliderart :p
  7. 02:17:909 (3) - There really isn't nothing here 02:18:266 - so I don't see a point of having a repeat here - a longer slider seems better for the music and doing some adjustments wouldn't be too bad to add it fix
  8. 02:28:088 (2,3,4,5) - Shouldn't the spacing increase happens here instead 02:24:695 (4,5,6,7,8,9) - ? because around here you can tell the music is 02:23:623 - the music is slightly different and stronger than the previous section so you starting it here 02:28:088 (2,3,4,5) - just seems late and inconsistent
    it wouldn't be hard to increase the spacing here. if ya did it for gradual build up then it wouldn't make much sense because the music isn't suddenly louder when ya increase the spacing so yea basically just start increase the spacing here 02:25:052 (5,6,7,8,9) - lolfix
  9. 02:35:766 (4) - and 02:36:480 (6) - (Very Minor) these sliders are completely straight so no point having nodes on them or just simply make them curve a slight bit like the other sliders here I wanted subtle curve uwu there is a curve
  10. 02:32:552 (4,5) - Move the slider end down a bit better flow towards (5) (Minor) Fine as it is
  11. 02:37:145 (1,1,1) - your argument for these is 1/3 for all these ncs but even then it is still just nc spam and really only need 1 nc at the start to really indicate this is slightly different here from the previously since your NC isn't exactly short or nothing like that so the player will still probably be aware something is different here and this 1/3 isn't that hard to be a problem removed nc
  12. 02:37:546 (1,2) - it would be cool to emphasis this with a circles since both the sliders end on high pitch piano notes and it just a bit underwhelming that there not clickable they're already circles? ? ?
  13. 03:01:840 (5) - It help if ya move this slightly more towards the left for better flow from 03:01:661 (4) - to (5) angled differently
  14. 03:02:911 (8,1) - the flow here is a bit uncomfortable - maybe bring down (8) to help feel better (Minor) good that flow isnt perfect,
    its a new section of the song
  15. 03:43:268 (1) - (Minor) just think curving it more towards the left would help the flow just a slight bit ok
  16. 03:45:769 (1,1,1) - The music sound like it is gradually getting louder in each note so maybe have each note gradually increasing in spacing a slight bit for reflect that a bit better? that's a bit of a diff spike for a map like this lol. removed nc tho
  17. 03:49:518 (2,3,4,5,6,1,2,3) - Whilst I don't think the jumps is too much of a problem here as far as testplaying it - but I do think this pattern is harder to read compare to the rest of the kiai in this section and this isn't even the stronger point in the kiai to really justify it
    in your next kiai this pattern wouldn't be much of a challenge since the other kiai has more similar hard patterns but in this kiai don't really have any like this so I suggest going with a more easier to read or increase the difficulty of the other strong points in the kiai to keep this 1 for the sake of consistency made reading more of a factor in the first kiai to compensate for that.
  18. 03:52:375 (2,3) - This jump is really high for a note that is weak and you gave 03:52:554 (3) - which we can tell is more stronger so it is really representing the music that well compare what you been doing
    Also at 03:51:482 (6,1) - this jump is pretty big but we can tell why because (1) is clearly strong note and when I compare it to above - it even has less spacing than 03:52:375 (2) -
    I really think you should reduce the jump to 03:52:375 (2) - to give 03:52:554 (3) - more spacing as that would be better for the music than how it is currently downbeat is more significant imo than a new strong word, as well slider leniency makes the jump from 1 to 2 not as big as it looks
  19. 03:57:554 (1) - Minor but it would help if you curve this just a slightly more upwards for slightly better flow from 03:57:197 (5) - to (1) ok
  20. 04:30:769 (2) - It would be cool to emphasis the last note on the slider end since it quite strong and make out a circle instead ok
  21. 04:58:216 (1) - imo I think the hitsound here just sound fitting for this song considering there really isn't no drum in the song especially right here sound like a mistake ya did with the hitsounding if I didn't check to see it was infact intentional - a more fitting hitsound with be the soft-hitwhistle/soft-finish than what ya have here
  22. 04:58:216 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - I have no problem with symmetry is just that - it doesn't work in this map
    What I mean is - you only used symmetry in these notes and afterwards - you stop and go back to mapping normally - For what you been doing through out the song - it just that going partial symmetry goes against everything you map and it just inconsistent (it also hard to tell what you are focusing on with it as well which I think is another problem but this is just me this time)
    if ya had went full blown symmetry in the last kiai - it would be more understandable and can easily be justify
    Also, I see that your reasoning was because of these jumps that happen 05:17:902 - but these jumps isn't symmetrical (probably misunderstood) and nor does this actually help the player of incoming jumps really since your normal way of mapping the song would had done just fine with a few higher jump on the high vocals to warn of incoming jumps and it takes a bit for the player gets to here and you go back into mapping normally for a bit anyways, so it still will come out as unexpected and so I don't really it as an excuse or see it as any sort of foreshadowing with your reasoning.
    Basically either go full symmetry in the kiai or remove the symmetry at the beginning since it really doesn't work. got rid of symmetry build up
  23. 05:10:761 (6) - Would help the flow a bit if you move this more towards the left (it wouldn't really affect the pattern too much and it can easily be adjusted) fine as it is, and i want to keep honeycomb structure for neatness
  24. 05:15:046 (10,1) - just a slight bit uncomfortable - would help if you bring (1) slightly upwards so it be more comfortable from (10) to (1) nerfed spacing slightly
  25. 05:25:068 (5) - you should shorten this slider because sounds pretty off and when I pay attention it lands on this tick on 1/8 05:25:336 - piano not is on sliderend



    General
  26. Other than the problems I see above I think the kiai is fine - likewise with the flow but a some adjustments here and would help out
  27. I think the difficulty is a decent map but I feel there is inconsistencies going on. like here is a comparison to this section 01:08:976 - and this 03:03:269 - section theres a very clear and distinctive violin im following in the second section tho :(
    01:08:976 - In this section you focus on the instrumental
    03:03:269 - In this section you focus on the vocals
    These 2 are focusing on 2 different things which I don't truthfully understand because the sections are heavily similar to each other (focusing on the vocals on the 1st section would had been just as easy as the 2nd sections and vice versa if we were do to the same with instrumental) and both should have focus the same thing - Of course there is other sections where you are move focusing on the vocals/instrumental
    What I am saying is that you are quite inconsistent on that what you are focusing in this song and maybe should revise some areas on that like the above example. Will do!

Overall I believe it is a good map but I really think it needs a couple more mods from someone who is experience before I think it is ready for ranking

Hope I help ya out in some form and GL with ya map ty <3 ~~~
Cheri
02:37:546 (1,2) - it would be cool to emphasis this with a circles since both the sliders end on high pitch piano notes and it just a bit underwhelming that there not clickable they're already circles? ? ?
You got rid of the nc on the 1/3 before seeing this so you probably misunderstood sorry

I am talking about here lol 02:37:546 (4,5) - but it is cool if ya don't change it
Topic Starter
Hishiro Chizuru

Hailie wrote:

02:37:546 (1,2) - it would be cool to emphasis this with a circles since both the sliders end on high pitch piano notes and it just a bit underwhelming that there not clickable they're already circles? ? ?
You got rid of the nc on the 1/3 before seeing this so you probably misunderstood sorry

I am talking about here lol 02:37:546 (4,5) - but it is cool if ya don't change it
Ahh lol yeah I think I'll keep it as it is >w<
Uta
from q, omg this is really boring to map XD (especially in the part where there is no vocal). but the song is decent

  1. 00:07:410 (1) - can you polish this slider more?
  2. yea for me the slider art really need a polish
  3. 00:40:229 (5,1) - for me keeping the distance visually the same as the others is not really a wise thing to do without introduction and such
  4. 01:12:548 (3,4,5,6,7,8) - polish this pattern
  5. 01:23:262 (1,2,3,4,5,6,7,8) - did you just copy a pattern from the previous part? dude that is like the most laziest a mapper could be
  6. 01:31:298 (4,5,1) - this back and forward movement is really odd for 01:31:834 (1) - . move to somewhere else?
  7. 01:47:548 (4) - curve this slider a bit
  8. 01:48:976 (1) - rotate this slider 10 degrees plz
  9. 01:53:619 (1) - there is no reason to make the slider looks like that
  10. 01:54:333 (2) - this is a bit unpolished, use this slider 01:48:976 (1) -
  11. 02:37:145 (1,2,3) - this is really hard to read and doesnt really complement the calming sound imo. just use a reverse slider?
  12. 02:38:216 (1,2,3) - ^
  13. 03:16:840 (2,3) - slider instead? hard to read due to the 1/3 rhythm
  14. 04:00:947 (2,3,4,5,6) - followpoint looks bad imo (yes i appriciate follow point aesthetics) maybe NC some part or change the structure?
  15. 05:38:130 (2) - XDXDXDXDXDXDXDXDXDXDXDXDXXD
gl!
Topic Starter
Hishiro Chizuru

Uta wrote:

from q, omg this is really boring to map XD (especially in the part where there is no vocal). but the song is decent

  1. 00:07:410 (1) - can you polish this slider more? polish in what sense, you're not telling me what's the issue
  2. yea for me the slider art really need a polish ?
  3. 00:40:229 (5,1) - for me keeping the distance visually the same as the others is not really a wise thing to do without introduction and such essentially the clicks are still consistent, so the spacing remains consisntent
  4. 01:12:548 (3,4,5,6,7,8) - polish this pattern polish in what sense
  5. 01:23:262 (1,2,3,4,5,6,7,8) - did you just copy a pattern from the previous part? dude that is like the most laziest a mapper could be in what fucking world are these two patterns copypasted other than note placement? 1 2
  6. 01:31:298 (4,5,1) - this back and forward movement is really odd for 01:31:834 (1) - . move to somewhere else?nothing awkward imo
  7. 01:47:548 (4) - curve this slider a bit 01:46:476 (6,4) - these two are supposed to be distinct. the more curved one emphasizes a strong vocal
  8. 01:48:976 (1) - rotate this slider 10 degrees plz makes no difference
  9. 01:53:619 (1) - there is no reason to make the slider looks like that circular movement leads into circular movement
  10. 01:54:333 (2) - this is a bit unpolished, use this slider 01:48:976 (1) - the two are copy pasted .-.
  11. 02:37:145 (1,2,3) - this is really hard to read and doesnt really complement the calming sound imo. just use a reverse slider? each piano note is significant
  12. 02:38:216 (1,2,3) - ^ ^
  13. 03:16:840 (2,3) - slider instead? hard to read due to the 1/3 rhythm its not 1/3 . . .
  14. 04:00:947 (2,3,4,5,6) - followpoint looks bad imo (yes i appriciate follow point aesthetics) maybe NC some part or change the structure? just gonna disrupt the whole consistency aspect if i just throw in a nc
  15. 05:38:130 (2) - XDXDXDXDXDXDXDXDXDXDXDXDXXD it's a reference to the film
gl!
no changes
Shohei Ohtani
lmfao "no changes" just destroyed that man

anyways:
00:28:980 - Have you considered just starting the map here because like oh man nothing more fun than holding long sliders to isolated vocals lmaooooooo
00:40:229 (5,1) - a
01:27:548 - This section gets way harder than the previous one lmao like you're doing 1/1s and then out of nowhere you're just like jammin as fuck lmao, but there's not TOO much of an increase in intensity and such (yeah there's more words but out of context this looks like a kiai kinda thing). this wouldn't be so much of an issue except that the earlier part is so slow so in comparison it just seems really fucking fast lmao.
02:20:766 (3,4,5) - you could probably space this out a little bit, since it otherwise just feels cramped lmao.
02:25:766 (9) - why this jump though lmao like you have a perfect triangle opportunity but you did a triangle with (6,7,9) instead of (7,8,9). It would make the jump to (1) just a little more effective.
02:37:145 (1,2,3) - Charles445 is rolling in his grave. aka this would work so much better as a slider because it's super super hard to read this as a triplet since there's really nothing that would imply a triplet unless someone just knew the piece. It's better introduced as a repeat slider and then maybe placed to notes if it's a recurring motif.
03:03:268 (1) - did you like stop wanting to map this 1/2 thing here. Repeat for every time this happens because it's so striking that you're just like "lmao now sliders"
03:46:126 (1) - you have this perfect opportunity for a straight line but
04:11:840 (1) - this would be way way way more effective with a normalfinish addition, so the impact actually has some weight to it.
05:17:901 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - N E W C O M B O

One of the weirdest things to map in a rhythm game is a song that isn't intentionally built to be rhythmic. There's a lot of things accomplished well but I think a lot of the major issues lie from the fact that you're trying really hard to add rhythm where it's not particuarly strong, so it can sometimes come off as a little overmapped
Topic Starter
Hishiro Chizuru

CDFA wrote:

lmfao "no changes" just destroyed that man ecks dee

anyways:
00:28:980 - Have you considered just starting the map here because like oh man nothing more fun than holding long sliders to isolated vocals lmaooooooo DO NOT KIIIILL MAPPER SPIRIT >:( I'll take more opinions on this and see what the general consensus is.
00:40:229 (5,1) - a AAAAAAAAAA
01:27:548 - This section gets way harder than the previous one lmao like you're doing 1/1s and then out of nowhere you're just like jammin as fuck lmao, but there's not TOO much of an increase in intensity and such (yeah there's more words but out of context this looks like a kiai kinda thing). this wouldn't be so much of an issue except that the earlier part is so slow so in comparison it just seems really fucking fast lmao. nerfled spacing
02:20:766 (3,4,5) - you could probably space this out a little bit, since it otherwise just feels cramped lmao. fix
02:25:766 (9) - why this jump though lmao like you have a perfect triangle opportunity but you did a triangle with (6,7,9) instead of (7,8,9). It would make the jump to (1) just a little more effective. fix
02:37:145 (1,2,3) - Charles445 is rolling in his grave. aka this would work so much better as a slider because it's super super hard to read this as a triplet since there's really nothing that would imply a triplet unless someone just knew the piece. It's better introduced as a repeat slider and then maybe placed to notes if it's a recurring motif. Made first one into a repeating to introduce, and kept the rest. I also removed another 1/8 triple so it doesn't confuse the playing and only keep the song either 1/4 or 1/6
03:03:268 (1) - did you like stop wanting to map this 1/2 thing here. Repeat for every time this happens because it's so striking that you're just like "lmao now sliders" V I O L I N (the violin is a new element, so I mapped it with sliders instead of circles)
03:46:126 (1) - you have this perfect opportunity for a straight line but that's homophobic dude (I only used curve in kiai, so that's my reasoning)
04:11:840 (1) - this would be way way way more effective with a normalfinish addition, so the impact actually has some weight to it. ok
05:17:901 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - N E W C O M B O looks ugly as fuck if I use new combo's sparingly

One of the weirdest things to map in a rhythm game is a song that isn't intentionally built to be rhythmic. There's a lot of things accomplished well but I think a lot of the major issues lie from the fact that you're trying really hard to add rhythm where it's not particuarly strong, so it can sometimes come off as a little overmappedshiiiit. I'll get more help with this mapset
Thanks for mod~
-Atri-
From my queue

[General]
  1. 00:41:834 - I doubt the timing point is necessary here, it serves nothing but resetting downbeat, which is quite strange if you listen to somewhere like 00:46:119 (3) - sounds like another section but it lands on 2nd beat, and the second piano note, 00:47:548 (1) - was on the downbeat, so i don't think it's necessary to reset downbeat here. (You might reNC if you fixed them)
  2. Wave hitsounds with possible delay > 5ms:
    soft-hitfinish2.wav
  3. Unused hitsounds:
    soft-hitwhistle2.wav

[Map]
  1. 00:14:846 (2) - It's quite strange that you use star slider art only this time on this part, it's not consistent visually, although it's acceptable
  2. 00:29:694 (1) - Remove whistle? It's much better to use whistles only for piano chords. Putting it here seems it emphasizes something that doesn't really stand out, or if you meant to use whistles to emphasize each beat, adding whistles at 00:31:122 - will work, too
  3. 00:32:908 (2) - I would unstack it from 00:31:837 (1) - or at least stack on the head instead, as there will have a tiny cursor movement from sliderend to it's current position the which making pause effect plays quite awkward . In fact, the flow will be more cleaner if you do so as it won't accelerate from 00:31:837 (1,2) - to 00:32:908 (2,3) -
  4. 00:34:337 (5) - Same here, there isn't much flow issue from the previous one but it will be better to change both so it can make the pattern 00:31:837 (1,2,3,4,5) - visually symmetrical
  5. 00:34:694 (1,2) - I would agree what newton said on his mod, the current spacing is strangely similar to 00:35:408 (2,3) - but with different rhythm gap ( 00:34:694 (1,2) - is 1/2 but 00:35:408 (2,3) - is 1/4) , which might be confusing to read some some players, and 00:35:765 (4,1) - has a sudden distance increase on 1/2, which makes it inconsistent
  6. 00:50:405 - 00:51:119 - Whistle?
  7. 00:54:691 (1) - Whistle should be on the slider head, not the end, judging the piano chord
  8. 00:58:976 - 01:01:833 - 01:04:691 - 01:07:548 - Same here, whistle, if you get this idea then i'll stop
  9. 01:11:834 (1,2,3,4,5,6,7,8) - Quite subjective, but I wouldn't put a distance progressing pattern here. Yes, the piano is getting stronger throughout the pattern, but the piano progresses in two steps, 01:11:833 - and 01:13:262 - ,instead of getting louder on each note, which the current pattern looks like now.
    Here's an example on a better way to deal with this kind, a pattern which repeats twice with the second pattern larger distance (Notice it's just an example, other patterns like this will still work anyway)
  10. 01:17:548 (1) - This is the only time you use slider when other times you put circle here, why?
  11. 01:23:262 (1,2,3,4,5,6,7,8) - same thing I have mentioned before
  12. 01:31:298 (4,5,1,2) - 01:34:155 (4,5,1,2) - etc. The distance concept is strange as you make the first 1/4 and the rest 1/2, even it seems you did that on purpose. But the main point is you stacked those notes so players can't read the rhythm gap by appearance timing, especially when playing with default it looks like this:
  13. 03:51:840 (1,2,3) - There isn't much strong sound here, so why the sudden jump?
  14. 04:27:911 (3) - You made pianos/violins clickable on this part, changing into 2 1/2 sliders and a circle sounds a lot better
  15. 05:29:644 (1) - Are you farking serious lol
  16. 05:32:144 (3) - Is that you Lasse
  17. 05:32:144 (3,1,2,1,2) - I like the concept that you want to recreate comet falling into the lake, which is one of the major part of the movie

    Ok moving on, I skipped some part because there's a general problem in each part i wanted to mention
  18. 02:11:838 - to 02:34:695 - The distance is quite random through out the entire part, some 1/4 jumps were VERY similar to 1/2 and sometimes 1/2 were so small that it looks like 1/4, which is not a big deal since it sometimes readable, but it's much more better to make it consistent so it will have less reading issues
  19. 03:03:269 - 03:23:269 - Sounds very underwhelming that you only map violin (?) where's there's vocal and piano too...
  20. And yep, hitsounds can be improved too

Not bad, but not good enough for me

Good luck.
Stack
oops gtg now Ill finish it later so don't kds yet!!

nm from my queue

General

gud tags I agree

Don't really get why you would use red and yellow combo colors, like a darker shade of blue and then a grey or something would work better imo.
These kinda clash a bit with the bg

In case you want it I have cut out a part of the delay of the 14 sec hitsound so people wont complain in the future http://puu.sh/yUJi3/de1fb7ee23.mp3
Just a Little More

00:01:591 (2) - this sliderart feels kinda disconnected with the music cause the vocals completely stop at 00:03:019 - , so shorter sliders here would work better

01:11:834 (1,2,3,4,5,6,7,8) - There is not really any recognizable pattern in these circles here so they look kinda messy, you could do a zigzag patterns with increasing spacing maybe

01:53:619 (1) - looks off as this sound isn't really that special, make it more similar to 01:56:476 (1) - instead

02:11:655 - imo this doesn't really work that well cause the spinnerend doesn't really emphasize anything of the vocal, would end the spinner earlier and then just put a circle for the vocal

02:13:802 (3) - would emphasize this more according to your patterning so far, it has a vocal and a piano beat
Topic Starter
Hishiro Chizuru

Firis Mistlud wrote:

From my queue

[General]
  1. 00:41:834 - I doubt the timing point is necessary here, it serves nothing but resetting downbeat, which is quite strange if you listen to somewhere like 00:46:119 (3) - sounds like another section but it lands on 2nd beat, and the second piano note, 00:47:548 (1) - was on the downbeat, so i don't think it's necessary to reset downbeat here. (You might reNC if you fixed them)there was a bit of human error so the red tick was added to adjust for it
  2. Wave hitsounds with possible delay > 5ms:
    soft-hitfinish2.wav will fix once I can find a sound file editor that works properly hoyl I'm having trouble finding one lol
  3. Unused hitsounds:
    soft-hitwhistle2.wav not in my osu file even after redownload :/

[Map]
  1. 00:14:846 (2) - It's quite strange that you use star slider art only this time on this part, it's not consistent visually, although it's acceptable no change for now, however I'll work on it to come up with some sort of rationale of sliderart as tbh I just put random ones where shifts in direction of slider matched vocals
  2. 00:29:694 (1) - Remove whistle? It's much better to use whistles only for piano chords. Putting it here seems it emphasizes something that doesn't really stand out, or if you meant to use whistles to emphasize each beat, adding whistles at 00:31:122 - will work, too owo meant to hs every half beat whoops fix
  3. 00:32:908 (2) - I would unstack it from 00:31:837 (1) - or at least stack on the head instead, as there will have a tiny cursor movement from sliderend to it's current position the which making pause effect plays quite awkward . In fact, the flow will be more cleaner if you do so as it won't accelerate from 00:31:837 (1,2) - to 00:32:908 (2,3) - I believe it's fine as it is, as the rhythm is slow enough for the stack to be readable and I want to emphasize the sliderhead of 00:33:265 (4) - as it's much more distinct from 00:32:908 (2,3) -
  4. 00:34:337 (5) - Same here, there isn't much flow issue from the previous one but it will be better to change both so it can make the pattern 00:31:837 (1,2,3,4,5) - visually symmetrical because of no change above, no change here either to keep visual consistency
  5. 00:34:694 (1,2) - I would agree what newton said on his mod, the current spacing is strangely similar to 00:35:408 (2,3) - but with different rhythm gap ( 00:34:694 (1,2) - is 1/2 but 00:35:408 (2,3) - is 1/4) , which might be confusing to read some some players, and 00:35:765 (4,1) - has a sudden distance increase on 1/2, which makes it inconsistent ctrl-g with 00:34:694 (1) - to fix reading issue
  6. 00:50:405 - 00:51:119 - Whistle? yikes, whistle indeed. Fixed
  7. 00:54:691 (1) - Whistle should be on the slider head, not the end, judging the piano chord fixed
  8. 00:58:976 - 01:01:833 - 01:04:691 - 01:07:548 - Same here, whistle, if you get this idea then i'll stop cleaned up hitsounding
  9. 01:11:834 (1,2,3,4,5,6,7,8) - Quite subjective, but I wouldn't put a distance progressing pattern here. Yes, the piano is getting stronger throughout the pattern, but the piano progresses in two steps, 01:11:833 - and 01:13:262 - ,instead of getting louder on each note, which the current pattern looks like now.
    Here's an example on a better way to deal with this kind, a pattern which repeats twice with the second pattern larger distance (Notice it's just an example, other patterns like this will still work anyway) fix after 30 minutes of fiddling I can't find another pattern that's more comfortable as yours so I'll use it xd
  10. 01:17:548 (1) - This is the only time you use slider when other times you put circle here, why? think i misheard the rhythm when i was mapping, so no reason at all. fixed
  11. 01:23:262 (1,2,3,4,5,6,7,8) - same thing I have mentioned before )b
  12. 01:31:298 (4,5,1,2) - 01:34:155 (4,5,1,2) - etc. The distance concept is strange as you make the first 1/4 and the rest 1/2, even it seems you did that on purpose. But the main point is you stacked those notes so players can't read the rhythm gap by appearance timing, especially when playing with default it looks like this: it's readable enough, as the sudden halt at 01:31:476 (5) - and nc 01:31:834 (1) - tells the player it's not a 1/4. I don't want to baby the player and make everything obvious from just looking. It's a rhythm game and you should listen, not be able to turn music down to 0% and still fc everything correctly.
  13. 03:51:840 (1,2,3) - There isn't much strong sound here, so why the sudden jump? fixed
  14. 04:27:911 (3) - You made pianos/violins clickable on this part, changing into 2 1/2 sliders and a circle sounds a lot better fix
  15. 05:29:644 (1) - Are you farking serious lol xd
  16. 05:32:144 (3) - Is that you Lasse no just a wannabe :p
  17. 05:32:144 (3,1,2,1,2) - I like the concept that you want to recreate comet falling into the lake, which is one of the major part of the movie yay someone finally got it after 5 fucking pages of mods

    Ok moving on, I skipped some part because there's a general problem in each part i wanted to mention
  18. 02:11:838 - to 02:34:695 - The distance is quite random through out the entire part, some 1/4 jumps were VERY similar to 1/2 and sometimes 1/2 were so small that it looks like 1/4, which is not a big deal since it sometimes readable, but it's much more better to make it consistent so it will have less reading issues Fiddled around with the entire section, hopefully is more readable now.
  19. 03:03:269 - 03:23:269 - Sounds very underwhelming that you only map violin (?) where's there's vocal and piano too... fixed the parts where i for some reason mapped vocals as well, to at least be consistent.
  20. And yep, hitsounds can be improved too I suck at hitsounds, will try to improve or just end up asking someone to do them for me lol

Not bad, but not good enough for me I hope I can improve it more so it can be good enough ~~

Good luck. )b
Thanks for the mod ~~

Gottagof4st wrote:

oops gtg now Ill finish it later so don't kds yet!!

nm from my queue

General

gud tags I agree :3

Don't really get why you would use red and yellow combo colors, like a darker shade of blue and then a grey or something would work better imo.
These kinda clash a bit with the bg if the combo colors blend in with the bg, it's unrankable i think

In case you want it I have cut out a part of the delay of the 14 sec hitsound so people wont complain in the future I timed it so that it matches with where it starts to the very end of the song xd thanks thohttp://puu.sh/yUJi3/de1fb7ee23.mp3
Just a Little More

00:01:591 (2) - this sliderart feels kinda disconnected with the music cause the vocals completely stop at 00:03:019 - , so shorter sliders here would work better following vocals :o

01:11:834 (1,2,3,4,5,6,7,8) - There is not really any recognizable pattern in these circles here so they look kinda messy, you could do a zigzag patterns with increasing spacing maybe fixed from previous mod right before yours xd

01:53:619 (1) - looks off as this sound isn't really that special, make it more similar to 01:56:476 (1) - instead mirrors the slider right before it

02:11:655 - imo this doesn't really work that well cause the spinnerend doesn't really emphasize anything of the vocal, would end the spinner earlier and then just put a circle for the vocal the spinner lasts until the chord ends

02:13:802 (3) - would emphasize this more according to your patterning so far, it has a vocal and a piano beat not enough distinction from the rest when listening to warrant emphasis in my opinion
thanks for mod ~~
Stack
I said no kds so I could easily continue later but whatever ¯\_(ツ)_/¯
Topic Starter
Hishiro Chizuru

Gottagof4st wrote:

I said no kds so I could easily continue later but whatever ¯\_(ツ)_/¯

OOOPS SORRY D: I clicked give kudosu before I read your post
Enkrypton
From my super slow queue

Just a Little More

00:40:229 (5) - would find way to make this slider longer maybe it just looks awkward in my eyes. idk
00:40:408 - have u considered custom piano keysounding here and beyond, would be pretty cool
01:23:262 (1) - i think this would look better with reference to the slider before it if u moved it a tiny bit to the left. that would involve moving 01:23:262 (1,2,3,4,5,6,7,8) - entirely too
01:26:030 (1) - basically first mod, still just suggestion
01:53:619 (1) - this looks kinda ugly because of the way osu! curves small circles. try some other shape maybe
02:19:338 (6) - i would try to move this so 02:18:623 (4,5,6) is less of a random triangle shape, its not really stacked to anything either so i dont see why it cant be an equilateral triangle to follow previous designs
02:52:911 (5,7) - blanketing straight sliders usually end up in awkward designs. i think adding a curve will make it look better
03:08:268 (2) - notable piano sound is on 03:08:268 (2) maybe make it clickable
03:19:876 - ^
03:36:483 (8,1) - avoid overlap here
03:45:769 (1,2,3) - i would REALLY lower DS here since 03:45:887 (2) is on a 6th tick
04:28:626 (4) - rotate this up so u get a nice reflection with 04:27:911 (3)
04:54:518 (1) - see first mod, but then again suggestion
05:05:716 (6,1) - stacking stuff on reverse arrows is not rankable
05:11:475 (2,6) - avoid this mini overlap
05:29:644 (1) - i love what u did here holy crap thats nice.

Beautiful song, good luck!
Topic Starter
Hishiro Chizuru

Enkrypton wrote:

From my super slow queue

Just a Little More

00:40:229 (5) - would find way to make this slider longer maybe it just looks awkward in my eyes. idk It's fine as it is as a higher SV would disrupt the general flow
00:40:408 - have u considered custom piano keysounding here and beyond, would be pretty cool I'm not good enough with music to do that ;~;
01:23:262 (1) - i think this would look better with reference to the slider before it if u moved it a tiny bit to the left. that would involve moving 01:23:262 (1,2,3,4,5,6,7,8) - entirely too fix
01:26:030 (1) - basically first mod, still just suggestion its fine
01:53:619 (1) - this looks kinda ugly because of the way osu! curves small circles. try some other shape maybe want to keep the mirror of the previous slider
02:19:338 (6) - i would try to move this so 02:18:623 (4,5,6) is less of a random triangle shape, its not really stacked to anything either so i dont see why it cant be an equilateral triangle to follow previous designs fixed pattern
02:52:911 (5,7) - blanketing straight sliders usually end up in awkward designs. i think adding a curve will make it look better a curved slider feels out of place there/color]
03:08:268 (2) - notable piano sound is on 03:08:268 (2) maybe make it clickable
03:19:876 - ^ ^
03:36:483 (8,1) - avoid overlap here fix
03:45:769 (1,2,3) - i would REALLY lower DS here since 03:45:887 (2) is on a 6th tick every stream in this map is 1/6, as introduced earlier in the song
04:28:626 (4) - rotate this up so u get a nice reflection with 04:27:911 (3) fixed entire section to make it less awkward
04:54:518 (1) - see first mod, but then again suggestion its fine
05:05:716 (6,1) - stacking stuff on reverse arrows is not rankable It's completely rankable
05:11:475 (2,6) - avoid this mini overlap fixed
05:29:644 (1) - i love what u did here holy crap thats nice. <3

Beautiful song, good luck!
Thanks for the mod!~~
Kaitjuh
from queueueueueueue

Just a Little More

  1. Lots of Timing Points (red lines) are used with no tempo changes and they exist to reset the metronome in a random place (most of the time unsnapped). This heavily suggests inaccurate timing and you should probably get someone to check it. This will help with not only rankability, but also snapping issues down the line for example 02:37:145 (1,2) - (which is clearly a 1/6 rhythm but bc of the red line spam the snapping is all over the place). For future projects make sure timing is 100% accurate before even mapping it, since you will not enjoy resnapping everything once an inaccurate timing is fixed.
  2. 00:28:980 (1) - Like CDFA pointed out earlier. I also agree that the map should start here. The vocals are so disjointed it doesnt support any coherent rhythm and the filler sliders are only there because of the sliderart from my first impression (which also doesnt properly support the vocals in this part imo). If you really want this mapped you should probably put a bit more effort into timing the vocals so they are actually mappable with circles and sliders.
  3. 00:31:837 (1,2,3,4) - Would not recommend the linear flow here, since it plays kinda awkwardly. Most of this could be a bit more playable if you stacked the circles on the sliderheads instead of the tails, since its easier to read 1/1's when they're stacked on the sliderhead bc they're reverses (no movement), but I think the pattern needs a rework in general, because of the strange back-snapping movements flowing into 00:33:265 (4) - .
  4. 00:40:229 (5,1) - the NC does not help with readability here imo. With a very fast 1/12 rhythm as this it's better to map that with just one reverse.
  5. 01:53:619 (1) - This doesn't look aesthetically pleasing, also it's the only "round" 1/2 slider you used in this part. Better to stick with these shapes 01:50:762 (1) - 01:56:476 (1) - .
  6. Most issues I have with this map is general is the map can be inconsistent at times when it comes to rhythm choices and spacing. Can't really mod each little pattern individually so I'm gonna stop it here.
You have some good ideas with this map, but ultimately there are too many factors (unrankable timing, overall polish etc.) for me to think this map is rankable. While most polish issues can be rectified with mods, the map itself is a bit lacking when it comes to general patterning and I think if you put more effort into the map's aesthetics it will help you and your map a lot. While I can't tell you how to improve aestetically since that'd be borderline backseat mapping, you could look at some ranked low bpm maps (I think theres one nandemo nai ya marathon ranked already) and compare the map visually.

Also I saw one of your mod replies and would suggest you tone down your answers when the modder isnt as capable as you expected. Things like "in what fucking world" breaks Code of Conduct so try and minimize those replies lol. (yes mom)

If you have any questions feel free to poke me in pm or something
Pho
Yo, just saying but looking through this beatmap's thread, I feel like this map is getting kinda overmodded lately. From what I've seen, there are some major flaws you need to look at first before trying to push this further:

  1. As mentioned by various people already, you need to scrap that intro, it's not suitable for mapping due to non-existing musical support, and the sliderarts are more of something forced upon the map rather than being an aesthetic start into it.
  2. The map is, at times, very dull to play. And I'm not saying that because the song's nature itself, but how you executed the more calmer parts of it:
    1. While the spacing is okay from a purely technical point, it also chosen fairly low in the calmer parts of the song (e.g. 00:40:408 - to 01:11:833 - ) or too restrictive in other parts (e.g. 02:19:338 (6,7,8,9,10) - , where there's a volume increase on each key but you mapped it all with low spacing). You need to consider that this song has generally low note density, which makes the positioning/spacing of your objects way more important. Utilize higher spacings more to highlight the more emphasized notes in the song - not too much, but right now it isn't very remarkable.
    2. Some parts are really sluggish to play, be it because of your spacing or/and the slider velocity:
    01:48:976 (1,1,2,1,2,1,2,1,2,3,1,2,1,2) - This basically plays like an easy difficulty, but you could highlight notes so much better with higher spacing. Also, the sliders should move a bit faster, moving at a snail's pace isn't very enjoyable for the players.
    03:03:268 (1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2,3,1) - It makes no sense to me that this part is suddenly much slower to play and lower note density than the previous section. This is very inconsistent, I advise you rework this whole part and add more notes to it.
    04:11:840 (1,2,3,1,2,3,1,2,1,2,3,1,2,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3) - Same as the first point here.
  3. 02:34:695 - That section needs better timing too, several piano keys are snapped too late.
  4. 04:08:983 - You need a blank sliderslide.wav for this part
  5. 05:29:644 - This isn't really how hitsounds work in this game, you need to delete this one. File size, length, the fact that it encompasses way more notes than it should - this isn't rankable.
I think at this point a major overhaul is inevitable if you want to see this map ranked. I can see a lot of effort put into this, and the patterns do look pretty allright to me. But in its current state, mods won't help a lot since the issues are on a fundamental level.

Still wishing you the best for this set, GL
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